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added animation system (with skin support for now)
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46
src/animation/AnimBlendClumpData.cpp
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46
src/animation/AnimBlendClumpData.cpp
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#include "common.h"
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#include "patcher.h"
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#include "AnimBlendClumpData.h"
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// TODO: implement those
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#define RwFreeAlign RwFree
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#define RwMallocAlign(sz, algn) RwMalloc(sz)
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CAnimBlendClumpData::CAnimBlendClumpData(void)
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{
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numFrames = 0;
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pedPosition = nil;
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frames = nil;
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link.Init();
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}
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CAnimBlendClumpData::~CAnimBlendClumpData(void)
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{
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link.Remove();
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if(frames)
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RwFreeAlign(frames);
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}
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void
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CAnimBlendClumpData::SetNumberOfFrames(int n)
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{
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if(frames)
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RwFreeAlign(frames);
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numFrames = n;
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frames = (AnimBlendFrameData*)RwMallocAlign(numFrames * sizeof(AnimBlendFrameData), 64);
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}
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void
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CAnimBlendClumpData::ForAllFrames(void (*cb)(AnimBlendFrameData*, void*), void *arg)
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{
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int i;
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for(i = 0; i < numFrames; i++)
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cb(&frames[i], arg);
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}
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STARTPATCHES
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InjectHook(0x401880, &CAnimBlendClumpData::ctor, PATCH_JUMP);
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InjectHook(0x4018B0, &CAnimBlendClumpData::dtor, PATCH_JUMP);
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InjectHook(0x4018F0, &CAnimBlendClumpData::SetNumberOfFrames, PATCH_JUMP);
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InjectHook(0x401930, &CAnimBlendClumpData::ForAllFrames, PATCH_JUMP);
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ENDPATCHES
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