Detect R and start game on menu

This commit is contained in:
eray orçunus
2020-05-28 12:46:51 +03:00
parent 98a97a32fa
commit e6401bce18
3 changed files with 28 additions and 11 deletions

View File

@ -538,22 +538,14 @@ void CRunningScript::Init()
}
#ifdef USE_DEBUG_SCRIPT_LOADER
int scriptToLoad = 0;
#ifdef _WIN32
#include <Windows.h>
#endif
int open_script()
{
static int scriptToLoad = 0;
// Doesn't work because of CGame::Initialise is blocking
/*
if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_G) == GLFW_PRESS)
scriptToLoad = 0;
if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_R) == GLFW_PRESS)
scriptToLoad = 1;
if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_D) == GLFW_PRESS)
scriptToLoad = 2;
*/
// glfwGetKey doesn't work because of CGame::Initialise is blocking
#ifdef _WIN32
if (GetAsyncKeyState('G') & 0x8000)
scriptToLoad = 0;

View File

@ -521,3 +521,7 @@ extern bool doingMissionRetry;
uint32 AddExtraDeathDelay();
void RetryMission(int, int);
#endif
#ifdef USE_DEBUG_SCRIPT_LOADER
extern int scriptToLoad;
#endif