mirror of
https://github.com/halpz/re3.git
synced 2025-06-28 22:06:28 +00:00
script until 1497
This commit is contained in:
@ -499,7 +499,7 @@ public:
|
||||
uint32 bIsDrowning : 1;
|
||||
uint32 bDrownsInWater : 1;
|
||||
uint32 bWaitForLeaderToComeCloser : 1;
|
||||
uint32 bHeldHostageInCar : 1;
|
||||
uint32 bHeldHostageInCar : 1; // one flag was added somewhere after this one (TODO: figure out where and which)
|
||||
uint32 bIsPlayerFriend : 1;
|
||||
uint32 bHeadStuckInCollision : 1;
|
||||
uint32 bDeadPedInFrontOfCar : 1;
|
||||
@ -512,7 +512,7 @@ public:
|
||||
uint32 bMakeFleeScream : 1;
|
||||
uint32 bPushedAlongByCar : 1;
|
||||
uint32 bRemoveMeWhenIGotIntoCar : 1;
|
||||
uint32 bIgnoreThreatsBehindObjects : 1;
|
||||
uint32 bIgnoreThreatsBehindObjects : 1; // one flag was added somewhere before this one (TODO: figure out where and which)
|
||||
|
||||
uint32 bNeverEverTargetThisPed : 1;
|
||||
uint32 bCrouchWhenScared : 1;
|
||||
@ -523,8 +523,8 @@ public:
|
||||
uint32 bDonePositionOutOfCollision : 1;
|
||||
|
||||
uint32 bCanAttackPlayerWithCops : 1; // 1A1_1 on PS2
|
||||
uint32 b1A1_2 : 1;
|
||||
uint32 b1A1_4 : 1;
|
||||
uint32 bOnlyAllowedToSitBehind : 1;
|
||||
uint32 bOnlyAllowedToSitInFront : 1;
|
||||
uint32 b1A1_8 : 1;
|
||||
uint32 b1A1_10 : 1;
|
||||
uint32 b1A1_20 : 1;
|
||||
@ -534,11 +534,29 @@ public:
|
||||
uint32 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle
|
||||
#endif
|
||||
|
||||
uint8 m_gangFlags;
|
||||
uint8 m_unused15D; // these 3 can't be padding but had to actually have been members ...
|
||||
uint8 m_unused15E;
|
||||
uint8 m_unused15F;
|
||||
uint8 CharCreatedBy;
|
||||
uint16 m_gangFlags; // <- this one is uint16
|
||||
|
||||
uint8 b1A4_1 : 1;
|
||||
uint8 b1A4_2 : 1;
|
||||
uint8 b1A4_4 : 1;
|
||||
uint8 b1A4_8 : 1;
|
||||
uint8 b1A4_10 : 1;
|
||||
uint8 b1A4_20 : 1;
|
||||
uint8 b1A4_40 : 1;
|
||||
uint8 b1A4_80 : 1;
|
||||
|
||||
uint8 b1A5_1 : 1;
|
||||
uint8 b1A5_2 : 1;
|
||||
uint8 b1A5_4 : 1;
|
||||
uint8 b1A5_8 : 1;
|
||||
uint8 b1A5_10 : 1;
|
||||
uint8 b1A5_20 : 1;
|
||||
uint8 b1A5_40 : 1;
|
||||
uint8 b1A5_80 : 1;
|
||||
|
||||
uint8 unk_1A6; // <- init with 100 in constructor
|
||||
|
||||
uint8 CharCreatedBy; // 1AC
|
||||
eObjective m_objective;
|
||||
eObjective m_prevObjective;
|
||||
CPed *m_pedInObjective;
|
||||
|
Reference in New Issue
Block a user