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Finished CRadar, a bit of CExplosion
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111
src/weapons/Explosion.cpp
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111
src/weapons/Explosion.cpp
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#include "common.h"
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#include "patcher.h"
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#include "DMAudio.h"
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#include "Explosion.h"
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CExplosion(&gaExplosion)[48] = *(CExplosion(*)[48])*(uintptr*)0x64E208;
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WRAPPER void CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32) { EAXJMP(0x5591C0); }
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//WRAPPER void CExplosion::RemoveAllExplosionsInArea(CVector, float) { EAXJMP(0x55AD40); }
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//WRAPPER bool CExplosion::TestForExplosionInArea(eExplosionType, float, float, float, float, float, float) { EAXJMP(0x55AC80); }
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int AudioHandle = AEHANDLE_NONE;
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void
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CExplosion::Initialise()
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{
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debug("Initialising CExplosion...\n");
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for (int i = 0; i < ARRAY_SIZE(gaExplosion); i++) {
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gaExplosion[i].m_ExplosionType = EXPLOSION_GRENADE;
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gaExplosion[i].m_vecPosition.x = 0.0f;
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gaExplosion[i].m_vecPosition.y = 0.0f;
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gaExplosion[i].m_vecPosition.z = 0.0f;
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gaExplosion[i].m_fRadius = 1.0f;
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gaExplosion[i].m_fPropagationRate = 0.0f;
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gaExplosion[i].field_38 = 0;
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gaExplosion[i].m_pCreatorEntity = nil;
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gaExplosion[i].m_pVictimEntity = nil;
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gaExplosion[i].m_fStopTime = 0.0f;
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gaExplosion[i].m_bActive = false;
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gaExplosion[i].m_nStartTime = 0;
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gaExplosion[i].field_34 = 0;
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}
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AudioHandle = DMAudio.CreateEntity(AUDIOTYPE_EXPLOSION, (void*)1);
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if (AudioHandle >= 0)
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DMAudio.SetEntityStatus(AudioHandle, 1);
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debug("CExplosion ready\n");
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}
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void CExplosion::Shutdown()
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{
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debug("Shutting down CExplosion...\n");
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if (AudioHandle >= 0) {
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DMAudio.DestroyEntity(AudioHandle);
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AudioHandle = AEHANDLE_NONE;
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}
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debug("CExplosion shut down\n");
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}
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void
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CExplosion::RemoveAllExplosionsInArea(CVector pos, float radius)
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{
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for (int i = 0; i < ARRAY_SIZE(gaExplosion); i++) {
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if (gaExplosion[i].m_bActive) {
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if ((pos - gaExplosion[i].m_vecPosition).MagnitudeSqr() < SQR(radius))
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gaExplosion[i].m_bActive = false;
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}
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}
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}
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int8
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CExplosion::GetExplosionActiveCounter(uint8 id)
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{
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return gaExplosion[id].m_bActiveCounter;
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}
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CVector *
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CExplosion::GetExplosionPosition(uint8 id)
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{
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return &gaExplosion[id].m_vecPosition;
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}
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uint8
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CExplosion::GetExplosionType(uint8 id)
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{
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return gaExplosion[id].m_ExplosionType;
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}
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void
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CExplosion::ResetExplosionActiveCounter(uint8 id)
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{
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gaExplosion[id].m_bActiveCounter = 0;
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}
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bool
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CExplosion::TestForExplosionInArea(eExplosionType a1, float x1, float x2, float y1, float y2, float z1, float z2)
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{
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for (int i = 0; i < ARRAY_SIZE(gaExplosion); i++) {
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if (gaExplosion[i].m_bActive) {
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if (a1 == gaExplosion[i].m_ExplosionType) {
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if (gaExplosion[i].m_vecPosition.x >= x1 && gaExplosion[i].m_vecPosition.x <= x2) {
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if (gaExplosion[i].m_vecPosition.y >= y1 && gaExplosion[i].m_vecPosition.y <= y2) {
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if (gaExplosion[i].m_vecPosition.z >= z1 && gaExplosion[i].m_vecPosition.z <= z2)
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return true;
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}
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}
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}
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}
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}
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return false;
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}
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STARTPATCHES
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InjectHook(0x559030, &CExplosion::Initialise, PATCH_JUMP);
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InjectHook(0x559100, &CExplosion::Shutdown, PATCH_JUMP);
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InjectHook(0x55AD40, &CExplosion::RemoveAllExplosionsInArea, PATCH_JUMP);
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InjectHook(0x559140, &CExplosion::GetExplosionActiveCounter, PATCH_JUMP);
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InjectHook(0x5591A0, &CExplosion::GetExplosionPosition, PATCH_JUMP);
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InjectHook(0x559180, &CExplosion::GetExplosionType, PATCH_JUMP);
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InjectHook(0x559160, &CExplosion::ResetExplosionActiveCounter, PATCH_JUMP);
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InjectHook(0x55AC80, &CExplosion::TestForExplosionInArea, PATCH_JUMP);
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ENDPATCHES
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50
src/weapons/Explosion.h
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50
src/weapons/Explosion.h
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@ -0,0 +1,50 @@
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#pragma once
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class CEntity;
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class CVector;
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enum eExplosionType
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{
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EXPLOSION_GRENADE,
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EXPLOSION_MOLOTOV,
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EXPLOSION_ROCKET,
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EXPLOSION_CAR,
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EXPLOSION_CAR_QUICK,
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EXPLOSION_HELI,
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EXPLOSION_MINE,
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EXPLOSION_BARREL,
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EXPLOSION_TANK_GRENADE,
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EXPLOSION_HELI_BOMB
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};
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class CExplosion
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{
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eExplosionType m_ExplosionType;
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CVector m_vecPosition;
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float m_fRadius;
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float m_fPropagationRate;
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CEntity *m_pCreatorEntity;
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CEntity *m_pVictimEntity;
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float m_fStopTime;
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bool m_bActive;
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int8 m_bActiveCounter;
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int32 m_nStartTime;
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uint32 m_nParticlesExpireTime;
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float m_fPower;
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int32 field_34;
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int32 field_38;
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public:
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static void Initialise();
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static void Shutdown();
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static void AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type,
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const CVector &pos, uint32);
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static int8 GetExplosionActiveCounter(uint8 id);
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static CVector *GetExplosionPosition(uint8 id);
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static uint8 GetExplosionType(uint8 id);
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static void ResetExplosionActiveCounter(uint8 id);
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static void RemoveAllExplosionsInArea(CVector, float);
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static bool TestForExplosionInArea(eExplosionType, float, float, float, float, float, float);
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};
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extern CExplosion (&gaExplosion)[48];
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