Miami Glass

This commit is contained in:
Fire-Head
2020-10-15 00:33:57 +03:00
parent 96f36d16ae
commit e4ac934dbf
4 changed files with 416 additions and 104 deletions

View File

@ -14,6 +14,7 @@
#include "AnimBlendClumpData.h"
#include "AnimBlendAssociation.h"
#include "Fire.h"
#include "Glass.h"
#include "DMAudio.h"
#include "General.h"
#include "SurfaceTable.h"
@ -5865,7 +5866,7 @@ CPed::FightStrike(CVector &touchedNodePos, bool fightWithWeapon)
if (m_fightState == FIGHTSTATE_JUST_ATTACKED)
return false;
// TODO(Miami): BreakGlassPhysically
CGlass::BreakGlassPhysically(touchedNodePos, radius);
for (int i = 0; i < m_numNearPeds; i++) {
int8 pedFound = 0;