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Miami Glass
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@ -31,6 +31,7 @@
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#include "GameLogic.h"
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#include "Garages.h"
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#include "General.h"
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#include "Glass.h"
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#ifdef MISSION_REPLAY
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#include "GenericGameStorage.h"
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#endif
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@ -13002,12 +13003,12 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
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case COMMAND_HAS_GLASS_BEEN_SHATTERED_NEARBY:
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{
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CollectParameters(&m_nIp, 3);
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static bool bShowed = false;
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if (!bShowed) {
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debug("HAS_GLASS_BEEN_SHATTERED_NEARBY not implemented, default to TRUE\n"); // TODO(MIAMI)
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bShowed = true;
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}
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UpdateCompareFlag(true);
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bool shattered = false;
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if ( CGlass::HasGlassBeenShatteredAtCoors(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2]) )
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shattered = true;
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UpdateCompareFlag(shattered);
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return 0;
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}
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case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_BONE:
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