mirror of
https://github.com/halpz/re3.git
synced 2025-07-03 20:00:49 +00:00
Ped, Weapon and fixes
This commit is contained in:
236
src/peds/Ped.cpp
236
src/peds/Ped.cpp
@ -627,11 +627,17 @@ CheckForPedsOnGroundToAttack(CPed *attacker, CPed **pedOnGround)
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return stateToReturn;
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}
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// --MIAMI: Done
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bool
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CPed::IsPlayer(void)
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{
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#if 0
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return m_nPedType == PEDTYPE_PLAYER1; // Original
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#else
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// We still have those in enum, so let's also check for them.
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return m_nPedType == PEDTYPE_PLAYER1 || m_nPedType == PEDTYPE_PLAYER2 ||
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m_nPedType == PEDTYPE_PLAYER3 || m_nPedType == PEDTYPE_PLAYER4;
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#endif
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}
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// --MIAMI: Done
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@ -1351,9 +1357,9 @@ CPed::Attack(void)
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case ASSOCGRP_UNARMED:
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if (weaponAnimAssoc->animId == ANIM_MELEE_ATTACK || weaponAnimAssoc->animId == ANIM_MELEE_ATTACK_START) {
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#ifdef AUDIO_NOT_READY
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_PUNCH_39, 0.0f);
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_46, 0.0f);
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#else
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_PUNCH_39, (damagerType | (ourWeaponType << 8)));
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_46, (damagerType | (ourWeaponType << 8)));
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#endif
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}
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break;
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@ -3656,6 +3662,7 @@ CPed::CheckAroundForPossibleCollisions(void)
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}
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}
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// --MIAMI: Done
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bool
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CPed::MakePhonecall(void)
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{
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@ -5395,7 +5402,7 @@ CPed::SetAttack(CEntity *victim)
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void
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CPed::StartFightAttack(uint8 buttonPressure)
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{
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if (!IsPedInControl() || m_attackTimer > CTimer::GetTimeInMilliseconds())
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if (!IsPedInControl() || (m_attackTimer > CTimer::GetTimeInMilliseconds() && buttonPressure != 0))
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return;
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if (m_nPedState == PED_FIGHT) {
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@ -5407,7 +5414,7 @@ CPed::StartFightAttack(uint8 buttonPressure)
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SetStoredState();
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if (m_nWaitState != WAITSTATE_FALSE) {
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m_nWaitState = WAITSTATE_FALSE;
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ClearWaitState();
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RestoreHeadingRate();
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}
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@ -5546,8 +5553,7 @@ CPed::LoadFightData(void)
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if (strncmp(animName, "null", 5) != 0) {
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animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, animName);
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tFightMoves[moveId].animId = (AnimationId)animAssoc->animId;
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}
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else {
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} else {
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tFightMoves[moveId].animId = ANIM_WALK;
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}
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}
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@ -6113,49 +6119,67 @@ CPed::SetWaitState(eWaitState state, void *time)
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m_nWaitState = state;
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}
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// --MIAMI: Done
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void
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CPed::PlayHitSound(CPed *hitTo)
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{
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// That was very complicated to reverse for me...
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// First index is our fight move ID (from 1 to 12, total 12), second is the one of we fight with (from 13 to 22, total 10).
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// First index is our fight move ID (from 1 to 17, total 17), second is the one of we fight with (from 18 to 27, total 10).
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enum {
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S33 = SOUND_FIGHT_PUNCH_33,
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S34 = SOUND_FIGHT_KICK_34,
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S35 = SOUND_FIGHT_HEADBUTT_35,
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S36 = SOUND_FIGHT_PUNCH_36,
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S37 = SOUND_FIGHT_PUNCH_37,
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S38 = SOUND_FIGHT_CLOSE_PUNCH_38,
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S39 = SOUND_FIGHT_PUNCH_39,
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S40 = SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40 ,
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S41 = SOUND_FIGHT_PUNCH_41,
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S42 = SOUND_FIGHT_PUNCH_FROM_BEHIND_42,
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S43 = SOUND_FIGHT_KNEE_OR_KICK_43,
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S44 = SOUND_FIGHT_KICK_44,
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S37 = SOUND_FIGHT_37,
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S38 = SOUND_FIGHT_38,
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S39 = SOUND_FIGHT_39,
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S40 = SOUND_FIGHT_40,
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S41 = SOUND_FIGHT_41,
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S42 = SOUND_FIGHT_42,
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S43 = SOUND_FIGHT_43,
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S44 = SOUND_FIGHT_44,
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S45 = SOUND_FIGHT_45,
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S46 = SOUND_FIGHT_46,
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S47 = SOUND_FIGHT_47,
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S48 = SOUND_FIGHT_48,
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NO_SND = SOUND_NO_SOUND
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};
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uint16 hitSoundsByFightMoves[12][10] = {
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{S39,S42,S43,S43,S39,S39,S39,S39,S39,S42},
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{NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND},
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{NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND},
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{S39,S39,S39,S39,S33,S43,S39,S39,S39,S39},
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{S39,S39,S39,S39,S35,S39,S38,S38,S39,S39},
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{S39,S39,S39,S39,S33,S39,S41,S36,S39,S39},
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{S39,S39,S39,S39,S37,S40,S38,S38,S39,S39},
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{S39,S39,S39,S39,S34,S43,S44,S37,S39,S39},
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{S39,S39,S39,S39,S34,S43,S44,S37,S39,S39},
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{S39,S39,S39,S39,S34,S43,S44,S37,S39,S40},
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{S39,S39,S39,S39,S33,S39,S41,S37,S39,S40},
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{S39,S39,S39,S39,S39,S39,S39,S39,S33,S33}
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const uint16 hitSoundsByFightMoves[17][10] = {
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{ S37, S46, S41, S41, S46, S46, S40, S41, S43, S40 },
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{ NO_SND, NO_SND, NO_SND, NO_SND, NO_SND, NO_SND, NO_SND, NO_SND, NO_SND, NO_SND },
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{ NO_SND, NO_SND, NO_SND, NO_SND, NO_SND, NO_SND, NO_SND, NO_SND, NO_SND, NO_SND },
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{ S46, S46, S46, S46, S37, S47, S37, S38, S43, S38 },
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{ S46, S46, S46, S46, S46, S46, S40, S41, S43, S46 },
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{ S46, S46, S46, S46, S46, S46, S40, S41, S43, S40 },
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{ S46, S46, S46, S46, S46, S46, S40, S41, S43, S40 },
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{ S46, S46, S37, S46, S37, S47, S40, S47, S43, S37 },
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{ S46, S46, S46, S46, S46, S46, S43, S44, S43, S43 },
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{ S37, S46, S46, S46, S38, S47, S40, S38, S43, S46 },
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{ S46, S37, S46, S37, S39, S46, S40, S39, S43, S37 },
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{ S46, S37, S46, S46, S38, S47, S40, S38, S43, S46 },
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{ S37, S37, S46, S46, S38, S47, S48, S38, S43, S37 },
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{ S46, S46, S46, S46, S37, S46, S40, S38, S43, S46 },
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{ S46, S46, S46, S37, S39, S46, S40, S39, S43, S46 },
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{ S37, S46, S46, S46, S37, S46, S40, S37, S43, S46 },
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{ S43, S43, S43, S43, S43, S43, S43, S43, S43, S43 }
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};
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// This is why first dimension is between FightMove 1 and 12.
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if (m_lastFightMove == FIGHTMOVE_NULL || m_lastFightMove >= FIGHTMOVE_HITFRONT)
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eWeaponType weapon = GetWeapon()->m_eWeaponType;
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CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(weapon);
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if (weaponInfo->m_AnimToPlay == ASSOCGRP_KNIFE) {
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if (m_lastFightMove >= FIGHTMOVE_MELEE1) {
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if (m_lastFightMove == FIGHTMOVE_MELEE3) {
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_BAT_ATTACK, (weapon << 8) | 3);
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} else {
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_KNIFE_ATTACK, (weapon << 8) | 3);
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}
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return;
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}
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}
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// This is why first dimension is between FightMove 1 and 17.
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if (m_lastFightMove <= FIGHTMOVE_NULL || m_lastFightMove >= FIGHTMOVE_HITFRONT)
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return;
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uint16 soundId;
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// And this is why second dimension is between 13 and 22.
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// And this is why second dimension is between 18 and 27.
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if (hitTo->m_lastFightMove <= FIGHTMOVE_GROUNDKICK || hitTo->m_lastFightMove >= FIGHTMOVE_IDLE2NORM) {
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if (hitTo->m_nPedState == PED_DEAD || hitTo->UseGroundColModel()) {
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@ -6168,7 +6192,7 @@ CPed::PlayHitSound(CPed *hitTo)
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}
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if (soundId != NO_SND)
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DMAudio.PlayOneShot(m_audioEntityId, soundId, 0.0f);
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DMAudio.PlayOneShot(m_audioEntityId, soundId, (weapon << 8) | 3);
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}
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// --MIAMI: Done
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@ -6372,7 +6396,7 @@ CPed::CollideWithPed(CPed *collideWith)
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animAssoc->flags |= ASSOC_FADEOUTWHENDONE;
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collideWith->m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 1000;
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if (m_nPedState == PED_ATTACK)
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_PUNCH_39, 0.0f);
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_46, 0.0f);
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}
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} else {
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// We're at his right side
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@ -8436,7 +8460,7 @@ CPed::Seek(void)
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neededTurn = TWOPI - neededTurn;
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if (neededTurn > HALFPI) {
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if (seekPosDist >= 1.0 && neededTurn <= DEGTORAD(135.0f)) {
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if (seekPosDist >= 1.0f && neededTurn <= DEGTORAD(135.0f)) {
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if (seekPosDist < 2.0f)
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nextMove = PEDMOVE_WALK;
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} else {
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@ -8446,7 +8470,7 @@ CPed::Seek(void)
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}
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if (((m_nPedState == PED_FLEE_POS || m_nPedState == PED_FLEE_ENTITY) && m_nMoveState < nextMove)
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|| (m_nPedState != PED_FLEE_POS && m_nPedState != PED_FLEE_ENTITY && m_objective != OBJECTIVE_GOTO_CHAR_ON_FOOT && m_nWaitState == WAITSTATE_FALSE)) {
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|| (m_nPedState != PED_FLEE_POS && m_nPedState != PED_FLEE_ENTITY && m_nPedState != PED_FOLLOW_PATH && m_objective != OBJECTIVE_GOTO_CHAR_ON_FOOT && m_nWaitState == WAITSTATE_FALSE)) {
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SetMoveState(nextMove);
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}
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@ -8686,7 +8710,7 @@ void
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CPed::FollowPath(void)
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{
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m_pCurPathNode = m_pathNodesToGo[m_nCurPathNodeId];
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if (m_pathNodeTimer && CTimer::GetTimeInMilliseconds() > m_pathNodeTimer) {
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if (m_pathNodeTimer != 0 && CTimer::GetTimeInMilliseconds() > m_pathNodeTimer) {
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RestorePreviousState();
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ClearFollowPath();
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m_pathNodeTimer = 0;
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@ -8838,6 +8862,7 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen)
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}
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}
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// --MIAMI: Done
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bool
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CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen)
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{
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@ -8860,7 +8885,22 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen)
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CVector2D lrPosDist(999.0f, 999.0f);
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CVector2D rrPosDist(999.0f, 999.0f);
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if (!veh->pPassengers[0]
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if (veh->IsBike()) {
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if (!veh->pPassengers[0]
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&& !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR)
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&& veh->IsRoomForPedToLeaveCar(CAR_DOOR_LR, nil)) {
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lrPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_LR);
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canEnter = true;
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lrPosDist = lrPos - GetPosition();
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}
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if (!veh->pPassengers[0]
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&& !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_RR)
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&& veh->IsRoomForPedToLeaveCar(CAR_DOOR_RR, nil)) {
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rrPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_RR);
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canEnter = true;
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rrPosDist = rrPos - GetPosition();
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}
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} else if (!veh->pPassengers[0]
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&& !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF)
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&& veh->IsRoomForPedToLeaveCar(CAR_DOOR_RF, nil)) {
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@ -8868,6 +8908,7 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen)
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canEnter = true;
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rfPosDist = rfPos - GetPosition();
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}
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if (vehModel->m_numDoors == 4) {
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if (!veh->pPassengers[1]
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&& !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR)
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@ -9426,6 +9467,7 @@ CPed::InvestigateEvent(void)
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}
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}
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// --MIAMI: Done
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bool
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CPed::IsPedDoingDriveByShooting(void)
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{
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@ -10024,6 +10066,7 @@ CPed::Mug(void)
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}
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}
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// --MIAMI: Done
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void
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CPed::MoveHeadToLook(void)
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{
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@ -10031,38 +10074,13 @@ CPed::MoveHeadToLook(void)
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if (m_lookTimer && CTimer::GetTimeInMilliseconds() > m_lookTimer) {
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ClearLookFlag();
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} else if (m_nPedState == PED_DRIVING) {
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m_pedIK.m_flags |= CPedIK::LOOKAROUND_HEAD_ONLY;
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}
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}
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if (bIsLooking || bIsRestoringLook)
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if (!CanUseTorsoWhenLooking())
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m_pedIK.m_flags |= CPedIK::LOOKAROUND_HEAD_ONLY;
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if (m_pLookTarget) {
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if (!bShakeFist && GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED) {
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CAnimBlendAssociation *fuckUAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FUCKU);
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if (fuckUAssoc) {
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float animTime = fuckUAssoc->currentTime;
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if (animTime > 4.0f / 30.0f && animTime - fuckUAssoc->timeStep > 4.0f / 30.0f) {
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bool lookingToCop = false;
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if (m_pLookTarget->GetModelIndex() == MI_POLICE
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|| m_pLookTarget->IsPed() && ((CPed*)m_pLookTarget)->m_nPedType == PEDTYPE_COP) {
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lookingToCop = true;
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}
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if (IsPlayer() && (m_pedStats->m_temper >= 52 || lookingToCop)) {
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AddWeaponModel(MI_FINGERS);
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((CPlayerPed*)this)->AnnoyPlayerPed(true);
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} else if ((CGeneral::GetRandomNumber() & 3) == 0) {
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AddWeaponModel(MI_FINGERS);
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}
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}
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}
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}
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if (m_pLookTarget->IsPed()) {
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((CPed*)m_pLookTarget)->m_pedIK.GetComponentPosition(*(RwV3d *)&lookPos, PED_MID);
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} else {
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@ -10079,6 +10097,9 @@ CPed::MoveHeadToLook(void)
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if (!bShakeFist || bIsAimingGun || bIsRestoringGun)
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return;
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if (m_nPedState == PED_ANSWER_MOBILE)
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return;
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if (m_lookTimer - CTimer::GetTimeInMilliseconds() >= 1000)
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return;
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@ -10119,8 +10140,6 @@ CPed::MoveHeadToLook(void)
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if (newAssoc) {
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newAssoc->flags |= ASSOC_FADEOUTWHENDONE;
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newAssoc->flags |= ASSOC_DELETEFADEDOUT;
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if (newAssoc->animId == ANIM_FUCKU)
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newAssoc->SetDeleteCallback(FinishFuckUCB, this);
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}
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}
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bShakeFist = false;
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@ -10140,15 +10159,6 @@ CPed::MoveHeadToLook(void)
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}
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}
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void
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FinishFuckUCB(CAnimBlendAssociation *animAssoc, void *arg)
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{
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CPed *ped = (CPed*)arg;
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if (animAssoc->animId == ANIM_FUCKU && ped->GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED)
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ped->RemoveWeaponModel(0);
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}
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// --MIAMI: Done
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void
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CPed::Pause(void)
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@ -11751,6 +11761,7 @@ CPed::PointGunAt(void)
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}
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}
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// --MIAMI: Done
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void
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CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
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{
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@ -11779,22 +11790,16 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
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if (veh->Damage.GetDoorStatus(door) == DOOR_STATUS_SMASHED)
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veh->Damage.SetDoorStatus(door, DOOR_STATUS_OK);
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if (door == DOOR_FRONT_LEFT || ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || veh->bIsBus) {
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if (door == DOOR_FRONT_LEFT || ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || veh->bIsBus || veh->m_nNumMaxPassengers == 0) {
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PedSetInCarCB(nil, ped);
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} else if (ped->m_vehEnterType == CAR_DOOR_RF
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&& (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF ||
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(veh->pDriver != nil &&
|
||||
(veh->pDriver->m_objective != OBJECTIVE_LEAVE_VEHICLE
|
||||
#ifdef VC_PED_PORTS
|
||||
&& veh->pDriver->m_objective != OBJECTIVE_LEAVE_CAR_AND_DIE
|
||||
#endif
|
||||
|| !veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, nil))))) {
|
||||
|
||||
if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER
|
||||
#ifdef VC_PED_PORTS
|
||||
|| ped->m_nPedState == PED_CARJACK
|
||||
#endif
|
||||
)
|
||||
if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK)
|
||||
veh->bIsBeingCarJacked = false;
|
||||
|
||||
ped->m_objective = OBJECTIVE_ENTER_CAR_AS_PASSENGER;
|
||||
@ -11818,14 +11823,12 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
|
||||
|
||||
ped->m_pVehicleAnim->SetFinishCallback(PedSetInCarCB, ped);
|
||||
}
|
||||
} else {
|
||||
#ifdef VC_PED_PORTS
|
||||
if (ped->m_nPedState != PED_DRIVING)
|
||||
#endif
|
||||
ped->QuitEnteringCar();
|
||||
} else if (ped->m_nPedState != PED_DRIVING) {
|
||||
ped->QuitEnteringCar();
|
||||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::PedAnimDoorCloseRollingCB(CAnimBlendAssociation* animAssoc, void* arg)
|
||||
{
|
||||
@ -11872,10 +11875,26 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
|
||||
eDoors door;
|
||||
CPed *pedInSeat = nil;
|
||||
switch (ped->m_vehEnterType) {
|
||||
case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; pedInSeat = veh->pPassengers[0]; break;
|
||||
case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; pedInSeat = veh->pPassengers[2]; break;
|
||||
case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; pedInSeat = veh->pDriver; break;
|
||||
case CAR_DOOR_LR: door = DOOR_REAR_LEFT; pedInSeat = veh->pPassengers[1]; break;
|
||||
case CAR_DOOR_RF:
|
||||
door = DOOR_FRONT_RIGHT;
|
||||
pedInSeat = veh->pPassengers[0];
|
||||
if (!veh->pPassengers[0] && ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
|
||||
pedInSeat = veh->pDriver;
|
||||
break;
|
||||
case CAR_DOOR_RR:
|
||||
door = DOOR_REAR_RIGHT;
|
||||
pedInSeat = veh->pPassengers[2];
|
||||
break;
|
||||
case CAR_DOOR_LF:
|
||||
door = DOOR_FRONT_LEFT;
|
||||
pedInSeat = veh->pDriver;
|
||||
if (veh->bIsBus && ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER)
|
||||
pedInSeat = nil;
|
||||
break;
|
||||
case CAR_DOOR_LR:
|
||||
door = DOOR_REAR_LEFT;
|
||||
pedInSeat = veh->pPassengers[1];
|
||||
break;
|
||||
default: assert(0);
|
||||
}
|
||||
|
||||
@ -12868,6 +12887,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
|
||||
ped->bChangedSeat = true;
|
||||
}
|
||||
|
||||
// --MIAMI: Done :D
|
||||
void
|
||||
CPed::PedSetInTrainCB(CAnimBlendAssociation* animAssoc, void* arg)
|
||||
{
|
||||
@ -12878,7 +12898,7 @@ CPed::PedSetInTrainCB(CAnimBlendAssociation* animAssoc, void* arg)
|
||||
return;
|
||||
|
||||
ped->bInVehicle = true;
|
||||
ped->m_nPedState = PED_DRIVING;
|
||||
ped->SetPedState(PED_DRIVING);
|
||||
ped->RestorePreviousObjective();
|
||||
ped->SetMoveState(PEDMOVE_STILL);
|
||||
veh->AddPassenger(ped);
|
||||
@ -13269,6 +13289,7 @@ CPed::RemoveWeaponWhenEnteringVehicle(void)
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef GTA_TRAIN
|
||||
void
|
||||
CPed::PedSetOutTrainCB(CAnimBlendAssociation *animAssoc, void *arg)
|
||||
{
|
||||
@ -13297,6 +13318,7 @@ CPed::PedSetOutTrainCB(CAnimBlendAssociation *animAssoc, void *arg)
|
||||
ped->SetHeading(ped->m_fRotationCur);
|
||||
veh->RemovePassenger(ped);
|
||||
}
|
||||
#endif
|
||||
|
||||
bool
|
||||
CPed::PlacePedOnDryLand(void)
|
||||
@ -15203,14 +15225,11 @@ CPed::SetSeekCar(CVehicle *car, uint32 doorNode)
|
||||
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::SetSeekBoatPosition(CVehicle *boat)
|
||||
{
|
||||
if (m_nPedState == PED_SEEK_IN_BOAT || boat->pDriver
|
||||
#ifdef VC_PED_PORTS
|
||||
|| !IsPedInControl()
|
||||
#endif
|
||||
)
|
||||
if (m_nPedState == PED_SEEK_IN_BOAT || boat->pDriver || !IsPedInControl())
|
||||
return;
|
||||
|
||||
SetStoredState();
|
||||
@ -15219,7 +15238,7 @@ CPed::SetSeekBoatPosition(CVehicle *boat)
|
||||
m_pMyVehicle = boat;
|
||||
m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle);
|
||||
m_distanceToCountSeekDone = 0.5f;
|
||||
m_nPedState = PED_SEEK_IN_BOAT;
|
||||
SetPedState(PED_SEEK_IN_BOAT);
|
||||
}
|
||||
|
||||
#ifdef GTA_TRAIN
|
||||
@ -16201,6 +16220,7 @@ CPed::SetDuck(uint32 time, bool sth)
|
||||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::SeekBoatPosition(void)
|
||||
{
|
||||
@ -16643,7 +16663,7 @@ CPed::SetFollowPathStatic(void)
|
||||
return true;
|
||||
} else {
|
||||
ThePaths.DoPathSearch(PATH_PED, GetPosition(), -1, m_followPathDestPos, m_pathNodesToGo, &m_nNumPathNodes,
|
||||
ARRAY_SIZE(m_pathNodesToGo), nil, nil, 999999.0f, -1);
|
||||
ARRAY_SIZE(m_pathNodesToGo), nil, nil, 999999.9f, -1);
|
||||
|
||||
if (m_nNumPathNodes != 0) {
|
||||
if (m_nNumPathNodes > 0 && m_pathNodesToGo[0] != m_pCurPathNode) {
|
||||
|
@ -346,9 +346,7 @@ enum eMoveState {
|
||||
PEDMOVE_NONE,
|
||||
PEDMOVE_STILL,
|
||||
PEDMOVE_WALK,
|
||||
|
||||
PEDMOVE_UNK,
|
||||
|
||||
PEDMOVE_JOG,
|
||||
PEDMOVE_RUN,
|
||||
PEDMOVE_SPRINT,
|
||||
};
|
||||
@ -400,7 +398,7 @@ public:
|
||||
uint32 bScriptObjectiveCompleted : 1;
|
||||
|
||||
uint32 bKindaStayInSamePlace : 1;
|
||||
uint32 bBeingChasedByPolice : 1; // Unused VC leftover. Should've been set for criminal/gang members
|
||||
uint32 bBeingChasedByPolice : 1;
|
||||
uint32 bNotAllowedToDuck : 1;
|
||||
uint32 bCrouchWhenShooting : 1;
|
||||
uint32 bIsDucking : 1;
|
||||
@ -883,7 +881,9 @@ public:
|
||||
static void PedSetDraggedOutCarCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
static void PedAnimStepOutCarCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
static void PedSetInTrainCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
static void PedSetOutTrainCB(CAnimBlendAssociation *assoc, void *arg); // TODO(Miami): Should be under GTA_TRAIN
|
||||
#ifdef GTA_TRAIN
|
||||
static void PedSetOutTrainCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
#endif
|
||||
static void FinishedAttackCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
static void FinishedReloadCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
static void FinishFightMoveCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
@ -940,7 +940,6 @@ public:
|
||||
CObject *SpawnFlyingComponent(int, int8);
|
||||
void SetCarJack_AllClear(CVehicle*, uint32, uint32);
|
||||
bool CanPedJumpThis(CEntity*, CVector*);
|
||||
|
||||
void SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float, float, int);
|
||||
void ClearWaitState(void);
|
||||
void Undress(const char*);
|
||||
@ -1113,7 +1112,6 @@ public:
|
||||
|
||||
void FinishTalkingOnMobileCB(CAnimBlendAssociation* assoc, void* arg);
|
||||
void StartTalkingOnMobileCB(CAnimBlendAssociation* assoc, void* arg);
|
||||
void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
void PlayRandomAnimationsFromAnimBlock(CPed* ped, AssocGroupId animGroup, uint32 first, uint32 amount);
|
||||
|
||||
// TODO(Miami): Change those when Ped struct is done
|
||||
|
Reference in New Issue
Block a user