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More AudioManager
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@ -71,11 +71,13 @@ enum eAudioType : int32 {
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TOTAL_AUDIO_TYPES = 14,
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};
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class CPhysical;
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class tAudioEntity
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{
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public:
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eAudioType m_nType;
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void *m_pEntity;
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CPhysical *m_pEntity;
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bool m_bIsUsed;
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char m_bStatus;
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int16 m_awAudioEvent[4];
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@ -159,7 +161,7 @@ public:
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char field_22;
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char field_23;
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int field_24;
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char m_bIsPlayed;
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bool m_bIsPlayed;
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char field_29;
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char field_30;
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char field_31;
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@ -185,7 +187,7 @@ public:
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char field_15;
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int m_nTimer;
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tActiveSample m_sQueueSample;
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char m_bActiveSampleQueue;
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uint8 m_bActiveSampleQueue;
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char gap_109[3];
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tActiveSample m_asSamples[54];
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char m_abSampleQueueIndexTable[54];
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@ -216,6 +218,72 @@ public:
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char field_19195;
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int m_nTimeOfRecentCrime;
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char GetMissionScriptPoliceAudioPlayingStatus();
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bool GetMissionAudioLoadingStatus();
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uint8 GetNum3DProvidersAvailable();
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int8 AutoDetect3DProviders();
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bool IsMP3RadioChannelAvailable();
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uint8 GetCDAudioDriveLetter();
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void SetEffectsMasterVolume(uint8 volume);
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void SetMusicMasterVolume(uint8 volume);
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void SetEffectsFadeVol(uint8 volume);
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void SetMusicFadeVol(uint8 volume);
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void SetSpeakerConfig(int32 conf);
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void ProcessJumboFlying();
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bool SetupJumboEngineSound(uint8, int32); // todo
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void PreInitialiseGameSpecificSetup();
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void SetMissionScriptPoliceAudio(int32 sfx);
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void CalculateDistance(bool *ptr, float dist);
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bool UsesSiren(int32 model);
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bool UsesSirenSwitching(int32 model);
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bool MissionScriptAudioUsesPoliceChannel(int32 soundMission);
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uint8 Get3DProviderName(uint8 id);
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void ProcessJumboTaxi();
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bool SetupJumboFlySound(uint8); // todo
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bool SetupJumboTaxiSound(uint8); // todo
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bool SetupJumboWhineSound(uint8, int32); // todo
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void PlayLoadedMissionAudio();
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void SetMissionAudioLocation(float x, float y, float z);
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void ResetPoliceRadio();
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void InterrogateAudioEntities();
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void ClearRequestedQueue();
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// void AgeCrimes();
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bool UsesReverseWarning(int32 model);
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bool HasAirBrakes(int32 model);
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int32 GetJumboTaxiFreq();
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void ProcessPhysical(int32 id);
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void ProcessVehicle(CPhysical *); // todo
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void ProcessPed(CPhysical *); // todo
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void ProcessPlane(void *); // todo
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void ClearMissionAudio();
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// void ProcessReverb();
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bool IsMissionAudioSampleFinished();
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void ProcessEntity(int32);
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void InitialisePoliceRadio();
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// done
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int32 RandomDisplacement(uint32 seed);
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void ReleaseDigitalHandle();
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@ -224,7 +292,7 @@ public:
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bool IsAudioInitialised() const;
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int32 CreateEntity(int32 type, void *memory);
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int32 CreateEntity(int32 type, CPhysical *memory);
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void DestroyEntity(int32 id);
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void SetEntityStatus(int32 id, bool status);
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