mirror of
https://github.com/halpz/re3.git
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Merge remote-tracking branch 'origin/miami' into lcs
# Conflicts: # .github/workflows/reLCS_msvc_amd64.yml # .github/workflows/reLCS_msvc_x86.yml # README.md # gamefiles/TEXT/american.gxt # gamefiles/TEXT/french.gxt # gamefiles/TEXT/german.gxt # gamefiles/TEXT/italian.gxt # gamefiles/TEXT/spanish.gxt # premake5.lua # src/animation/AnimManager.cpp # src/animation/AnimationId.h # src/audio/MusicManager.cpp # src/audio/audio_enums.h # src/control/Script7.cpp # src/core/FileLoader.cpp # src/core/re3.cpp # src/extras/custompipes_d3d9.cpp # src/extras/custompipes_gl.cpp # src/extras/postfx.cpp # src/extras/shaders/colourfilterVC.frag # src/extras/shaders/colourfilterVC_PS.hlsl # src/extras/shaders/make_hlsl.cmd # src/extras/shaders/obj/colourfilterVC_PS.cso # src/extras/shaders/obj/colourfilterVC_PS.inc # src/extras/shaders/obj/colourfilterVC_frag.inc # src/peds/PedFight.cpp # src/render/Font.cpp # src/render/Hud.cpp # src/render/Particle.cpp # src/render/WaterCannon.cpp # src/skel/win/gtavc.ico # src/vehicles/Automobile.cpp # utils/gxt/american.txt # utils/gxt/french.txt # utils/gxt/german.txt # utils/gxt/italian.txt # utils/gxt/spanish.txt
This commit is contained in:
@ -2920,8 +2920,8 @@ CAutomobile::ProcessControlInputs(uint8 pad)
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float speed = DotProduct(m_vecMoveSpeed, GetForward());
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if(!CPad::GetPad(pad)->GetExitVehicle() ||
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pDriver && pDriver->m_pVehicleAnim && (pDriver->m_pVehicleAnim->animId == ANIM_CAR_ROLLOUT_LHS ||
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pDriver->m_pVehicleAnim->animId == ANIM_CAR_ROLLOUT_RHS))
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pDriver && pDriver->m_pVehicleAnim && (pDriver->m_pVehicleAnim->animId == ANIM_STD_ROLLOUT_LHS ||
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pDriver->m_pVehicleAnim->animId == ANIM_STD_ROLLOUT_RHS))
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bIsHandbrakeOn = !!CPad::GetPad(pad)->GetHandBrake();
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else
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bIsHandbrakeOn = true;
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@ -3707,11 +3707,11 @@ CAutomobile::DoDriveByShootings(void)
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lookingRight = true;
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}
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AnimationId rightAnim = ANIM_DRIVEBY_R;
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AnimationId leftAnim = ANIM_DRIVEBY_L;
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AnimationId rightAnim = ANIM_STD_CAR_DRIVEBY_RIGHT;
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AnimationId leftAnim = ANIM_STD_CAR_DRIVEBY_LEFT;
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if (pDriver->m_pMyVehicle->bLowVehicle) {
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rightAnim = ANIM_DRIVEBY_LOW_R;
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leftAnim = ANIM_DRIVEBY_LOW_L;
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rightAnim = ANIM_STD_CAR_DRIVEBY_RIGHT_LO;
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leftAnim = ANIM_STD_CAR_DRIVEBY_LEFT_LO;
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}
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if(lookingLeft || lookingRight){
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@ -3750,11 +3750,11 @@ CAutomobile::DoDriveByShootings(void)
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// TODO: what is this?
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if(!lookingLeft && m_weaponDoorTimerLeft > 0.0f){
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m_weaponDoorTimerLeft = Max(m_weaponDoorTimerLeft - CTimer::GetTimeStep()*0.1f, 0.0f);
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ProcessOpenDoor(CAR_DOOR_LF, NUM_STD_ANIMS, m_weaponDoorTimerLeft);
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ProcessOpenDoor(CAR_DOOR_LF, ANIM_STD_NUM, m_weaponDoorTimerLeft);
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}
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if(!lookingRight && m_weaponDoorTimerRight > 0.0f){
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m_weaponDoorTimerRight = Max(m_weaponDoorTimerRight - CTimer::GetTimeStep()*0.1f, 0.0f);
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ProcessOpenDoor(CAR_DOOR_RF, NUM_STD_ANIMS, m_weaponDoorTimerRight);
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ProcessOpenDoor(CAR_DOOR_RF, ANIM_STD_NUM, m_weaponDoorTimerRight);
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}
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}
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@ -4474,55 +4474,55 @@ CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time)
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return;
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switch(anim){
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case ANIM_CAR_QJACK:
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case ANIM_CAR_OPEN_LHS:
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case ANIM_CAR_OPEN_RHS:
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case ANIM_STD_QUICKJACK:
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case ANIM_STD_CAR_OPEN_DOOR_LHS:
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case ANIM_STD_CAR_OPEN_DOOR_RHS:
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ProcessDoorOpenAnimation(this, component, door, time, 0.41f, 0.89f);
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break;
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case ANIM_CAR_CLOSEDOOR_LHS:
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case ANIM_CAR_CLOSEDOOR_LOW_LHS:
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case ANIM_CAR_CLOSEDOOR_RHS:
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case ANIM_CAR_CLOSEDOOR_LOW_RHS:
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case ANIM_STD_CAR_CLOSE_DOOR_LHS:
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case ANIM_STD_CAR_CLOSE_DOOR_LO_LHS:
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case ANIM_STD_CAR_CLOSE_DOOR_RHS:
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case ANIM_STD_CAR_CLOSE_DOOR_LO_RHS:
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ProcessDoorCloseAnimation(this, component, door, time, 0.2f, 0.45f);
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break;
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case ANIM_CAR_ROLLDOOR:
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case ANIM_CAR_ROLLDOOR_LOW:
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case ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS:
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case ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS:
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ProcessDoorOpenCloseAnimation(this, component, door, time, 0.1f, 0.6f, 0.95f);
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break;
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case ANIM_CAR_GETOUT_LHS:
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case ANIM_CAR_GETOUT_LOW_LHS:
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case ANIM_CAR_GETOUT_RHS:
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case ANIM_CAR_GETOUT_LOW_RHS:
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case ANIM_STD_GETOUT_LHS:
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case ANIM_STD_GETOUT_LO_LHS:
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case ANIM_STD_GETOUT_RHS:
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case ANIM_STD_GETOUT_LO_RHS:
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ProcessDoorOpenAnimation(this, component, door, time, 0.06f, 0.43f);
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break;
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case ANIM_CAR_CLOSE_LHS:
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case ANIM_CAR_CLOSE_RHS:
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case ANIM_STD_CAR_CLOSE_LHS:
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case ANIM_STD_CAR_CLOSE_RHS:
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ProcessDoorCloseAnimation(this, component, door, time, 0.1f, 0.23f);
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break;
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case ANIM_CAR_PULLOUT_RHS:
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case ANIM_CAR_PULLOUT_LOW_RHS:
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case ANIM_STD_CAR_PULL_OUT_PED_RHS:
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case ANIM_STD_CAR_PULL_OUT_PED_LO_RHS:
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OpenDoor(component, door, 1.0f);
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break;
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case ANIM_COACH_OPEN_L:
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case ANIM_COACH_OPEN_R:
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case ANIM_STD_COACH_OPEN_LHS:
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case ANIM_STD_COACH_OPEN_RHS:
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ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f);
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break;
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case ANIM_COACH_OUT_L:
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case ANIM_STD_COACH_GET_OUT_LHS:
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ProcessDoorOpenAnimation(this, component, door, time, 0.0f, 0.3f);
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break;
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case ANIM_VAN_OPEN_L:
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case ANIM_VAN_OPEN:
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case ANIM_STD_VAN_OPEN_DOOR_REAR_LHS:
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case ANIM_STD_VAN_OPEN_DOOR_REAR_RHS:
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ProcessDoorOpenAnimation(this, component, door, time, 0.37f, 0.55f);
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break;
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case ANIM_VAN_CLOSE_L:
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case ANIM_VAN_CLOSE:
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case ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS:
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case ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS:
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ProcessDoorCloseAnimation(this, component, door, time, 0.5f, 0.8f);
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break;
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case ANIM_VAN_GETOUT_L:
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case ANIM_VAN_GETOUT:
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case ANIM_STD_VAN_GET_OUT_REAR_LHS:
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case ANIM_STD_VAN_GET_OUT_REAR_RHS:
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ProcessDoorOpenAnimation(this, component, door, time, 0.5f, 0.6f);
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break;
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case NUM_STD_ANIMS:
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case ANIM_STD_NUM:
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OpenDoor(component, door, time);
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break;
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}
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@ -5679,13 +5679,13 @@ CAutomobile::CloseAllDoors(void)
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void
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CAutomobile::KnockPedOutCar(eWeaponType weapon, uint16 door, CPed *ped)
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{
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AnimationId anim = ANIM_KO_SHOT_FRONT1;
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AnimationId anim = ANIM_STD_KO_FRONT;
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if(ped == nil)
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return;
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ped->m_vehDoor = door;
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ped->SetPedState(PED_IDLE);
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CAnimManager::BlendAnimation(ped->GetClump(), ped->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
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CAnimManager::BlendAnimation(ped->GetClump(), ped->m_animGroup, ANIM_STD_IDLE, 100.0f);
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CPed::PedSetOutCarCB(nil, ped);
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ped->SetMoveState(PEDMOVE_STILL);
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if(GetUp().z < 0.0f)
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@ -5698,14 +5698,14 @@ CAutomobile::KnockPedOutCar(eWeaponType weapon, uint16 door, CPed *ped)
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case WEAPONTYPE_UNIDENTIFIED:
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ped->m_vecMoveSpeed = m_vecMoveSpeed;
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ped->m_pCollidingEntity = this;
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anim = NUM_STD_ANIMS;
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anim = ANIM_STD_NUM;
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break;
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case WEAPONTYPE_BASEBALLBAT:
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case WEAPONTYPE_RAMMEDBYCAR:
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case WEAPONTYPE_FALL:
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ped->m_vecMoveSpeed = m_vecMoveSpeed;
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anim = ANIM_KD_LEFT;
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anim = ANIM_STD_SPINFORWARD_LEFT;
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ApplyMoveForce(4.0f*GetUp() + 8.0f*GetRight());
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break;
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}
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@ -575,7 +575,7 @@ CBike::ProcessControl(void)
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// Lean forward speed up
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float savedAirResistance = m_fAirResistance;
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if(GetStatus() == STATUS_PLAYER && pDriver){
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CAnimBlendAssociation *assoc = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_FWD);
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CAnimBlendAssociation *assoc = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_LEANF);
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if(assoc && assoc->blendAmount > 0.5f &&
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assoc->currentTime > 0.06f && assoc->currentTime < 0.14f){
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m_fAirResistance *= 0.6f;
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@ -1016,7 +1016,7 @@ CBike::ProcessControl(void)
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// Process leaning
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float idleAngle = 0.0f;
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if(pDriver){
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CAnimBlendAssociation *assoc = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_STILL);
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CAnimBlendAssociation *assoc = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_READY);
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if(assoc)
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idleAngle = DEGTORAD(10.0f) * assoc->blendAmount;
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}
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@ -2037,35 +2037,35 @@ CBike::DoDriveByShootings(void)
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if(lookingLeft || lookingRight || CPad::GetPad(0)->GetCarGunFired()){
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if(lookingLeft){
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS);
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if(anim)
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anim->blendDelta = -1000.0f;
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FT);
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if(anim)
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anim->blendDelta = -1000.0f;
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS);
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if(anim == nil || anim->blendDelta < 0.0f)
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anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_RHS);
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}else if(lookingRight){
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS);
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if(anim)
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anim->blendDelta = -1000.0f;
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FT);
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FORWARD);
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if(anim)
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anim->blendDelta = -1000.0f;
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS);
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if(anim == nil || anim->blendDelta < 0.0f)
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anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_LHS);
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}else{
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}else if(lookingRight){
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS);
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if(anim)
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anim->blendDelta = -1000.0f;
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FORWARD);
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if(anim)
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anim->blendDelta = -1000.0f;
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS);
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if(anim == nil || anim->blendDelta < 0.0f)
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anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_RHS);
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}else{
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS);
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if(anim)
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anim->blendDelta = -1000.0f;
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FT);
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS);
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if(anim)
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anim->blendDelta = -1000.0f;
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FORWARD);
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if(anim == nil || anim->blendDelta < 0.0f)
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anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_FT);
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anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_FORWARD);
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}
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if (!anim || !anim->IsRunning()) {
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@ -2076,13 +2076,13 @@ CBike::DoDriveByShootings(void)
|
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}
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}else{
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weapon->Reload();
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS);
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if(anim)
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anim->blendDelta = -1000.0f;
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS);
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if(anim)
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anim->blendDelta = -1000.0f;
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FT);
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS);
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if(anim)
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anim->blendDelta = -1000.0f;
|
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FORWARD);
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if(anim)
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anim->blendDelta = -1000.0f;
|
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}
|
||||
@ -2576,7 +2576,7 @@ CBike::PlayCarHorn(void)
|
||||
void
|
||||
CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBackOn)
|
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{
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AnimationId anim = ANIM_KO_SHOT_FRONT1;
|
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AnimationId anim = ANIM_STD_KO_FRONT;
|
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if(ped == nil)
|
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return;
|
||||
|
||||
@ -2614,7 +2614,7 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa
|
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}
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ped->SetPedState(PED_IDLE);
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CAnimManager::BlendAnimation(ped->GetClump(), ped->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
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CAnimManager::BlendAnimation(ped->GetClump(), ped->m_animGroup, ANIM_STD_IDLE, 100.0f);
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ped->m_vehDoor = CAR_DOOR_LF;
|
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CPed::PedSetOutCarCB(nil, ped);
|
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ped->SetMoveState(PEDMOVE_STILL);
|
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@ -2628,14 +2628,14 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa
|
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case WEAPONTYPE_UNIDENTIFIED:
|
||||
ped->m_vecMoveSpeed = m_vecMoveSpeed;
|
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ped->m_pCollidingEntity = this;
|
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anim = NUM_STD_ANIMS;
|
||||
anim = ANIM_STD_NUM;
|
||||
break;
|
||||
|
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case WEAPONTYPE_BASEBALLBAT:
|
||||
default:
|
||||
switch(direction){
|
||||
case 0:
|
||||
anim = ANIM_BIKE_FALL_R;
|
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anim = ANIM_STD_BIKE_FALLBACK;
|
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ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.1f);
|
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if(m_vecMoveSpeed.MagnitudeSqr() < SQR(0.3f))
|
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ped->ApplyMoveForce(5.0f*GetUp() - 6.0f*GetForward());
|
||||
@ -2644,11 +2644,11 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa
|
||||
case 1:
|
||||
case 2:
|
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if(m_vecMoveSpeed.MagnitudeSqr() > SQR(0.3f)){
|
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anim = ANIM_KO_SPIN_R;
|
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anim = ANIM_STD_HIGHIMPACT_LEFT;
|
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ped->m_vecMoveSpeed = 0.3f*m_vecMoveSpeed;
|
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ped->ApplyMoveForce(5.0f*GetUp() + 6.0f*GetRight());
|
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}else{
|
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anim = ANIM_KD_LEFT;
|
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anim = ANIM_STD_SPINFORWARD_LEFT;
|
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ped->m_vecMoveSpeed = m_vecMoveSpeed;
|
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ped->ApplyMoveForce(4.0f*GetUp() + 8.0f*GetRight());
|
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}
|
||||
@ -2657,11 +2657,11 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa
|
||||
break;
|
||||
case 3:
|
||||
if(m_vecMoveSpeed.MagnitudeSqr() > SQR(0.3f)){
|
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anim = ANIM_KO_SPIN_L;
|
||||
anim = ANIM_STD_HIGHIMPACT_RIGHT;
|
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ped->m_vecMoveSpeed = 0.3f*m_vecMoveSpeed;
|
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ped->ApplyMoveForce(5.0f*GetUp() - 6.0f*GetRight());
|
||||
}else{
|
||||
anim = ANIM_KD_RIGHT;
|
||||
anim = ANIM_STD_SPINFORWARD_RIGHT;
|
||||
ped->m_vecMoveSpeed = m_vecMoveSpeed;
|
||||
ped->ApplyMoveForce(4.0f*GetUp() - 8.0f*GetRight());
|
||||
}
|
||||
@ -2673,7 +2673,7 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa
|
||||
|
||||
case WEAPONTYPE_DROWNING:{
|
||||
RwRGBA color;
|
||||
anim = ANIM_FALL_FALL;
|
||||
anim = ANIM_STD_FALL;
|
||||
ped->m_vecMoveSpeed = m_vecMoveSpeed*0.2f;
|
||||
ped->m_vecMoveSpeed.z = 0.0f;
|
||||
ped->m_pCollidingEntity = this;
|
||||
@ -2698,10 +2698,10 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa
|
||||
CGeneral::GetRandomNumberInRange(3.0f, 7.0f));
|
||||
ped->m_pCollidingEntity = this;
|
||||
switch(direction){
|
||||
case 0: anim = ANIM_KO_SKID_BACK; break;
|
||||
case 1: anim = ANIM_KD_RIGHT; break;
|
||||
case 2: anim = ANIM_BIKE_FALL_R; break;
|
||||
case 3: anim = ANIM_KD_LEFT; break;
|
||||
case 0: anim = ANIM_STD_HIGHIMPACT_BACK; break;
|
||||
case 1: anim = ANIM_STD_SPINFORWARD_RIGHT; break;
|
||||
case 2: anim = ANIM_STD_BIKE_FALLBACK; break;
|
||||
case 3: anim = ANIM_STD_SPINFORWARD_LEFT; break;
|
||||
}
|
||||
if(m_nWheelsOnGround == 0)
|
||||
ped->bKnockedOffBike = true;
|
||||
@ -2717,10 +2717,10 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa
|
||||
CGeneral::GetRandomNumberInRange(minForceZ, maxForceZ));
|
||||
ped->m_pCollidingEntity = this;
|
||||
switch(direction){
|
||||
case 0: anim = ANIM_KO_SKID_BACK; break;
|
||||
case 1: anim = ANIM_KD_RIGHT; break;
|
||||
case 2: anim = ANIM_KO_SKID_FRONT; break;
|
||||
case 3: anim = ANIM_KD_LEFT; break;
|
||||
case 0: anim = ANIM_STD_HIGHIMPACT_BACK; break;
|
||||
case 1: anim = ANIM_STD_SPINFORWARD_RIGHT; break;
|
||||
case 2: anim = ANIM_STD_HIGHIMPACT_FRONT; break;
|
||||
case 3: anim = ANIM_STD_SPINFORWARD_LEFT; break;
|
||||
}
|
||||
ped->bKnockedOffBike = true;
|
||||
if(ped->IsPlayer())
|
||||
@ -2735,7 +2735,7 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa
|
||||
ped->bIsInTheAir = true;
|
||||
ped->bIsInWater = true;
|
||||
ped->bTouchingWater = true;
|
||||
CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_FALL_FALL, 4.0f);
|
||||
CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_FALL, 4.0f);
|
||||
}else if(weapon != WEAPONTYPE_UNARMED){
|
||||
if(ped->m_fHealth > 0.0f)
|
||||
ped->SetFall(1000, anim, 0);
|
||||
|
@ -1440,19 +1440,19 @@ CBoat::DoDriveByShootings(void)
|
||||
|
||||
if(lookingLeft || lookingRight){
|
||||
if(lookingLeft){
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R);
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT);
|
||||
if(anim)
|
||||
anim->blendDelta = -1000.0f;
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L);
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT);
|
||||
if(anim == nil || anim->blendDelta < 0.0f)
|
||||
anim = CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_DRIVEBY_L);
|
||||
anim = CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVEBY_LEFT);
|
||||
}else if(pDriver->m_pMyVehicle->pPassengers[0] == nil || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L);
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT);
|
||||
if(anim)
|
||||
anim->blendDelta = -1000.0f;
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R);
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT);
|
||||
if(anim == nil || anim->blendDelta < 0.0f)
|
||||
anim = CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_DRIVEBY_R);
|
||||
anim = CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVEBY_RIGHT);
|
||||
}
|
||||
|
||||
if (!anim || !anim->IsRunning()) {
|
||||
@ -1463,10 +1463,10 @@ CBoat::DoDriveByShootings(void)
|
||||
}
|
||||
}else{
|
||||
weapon->Reload();
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L);
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT);
|
||||
if(anim)
|
||||
anim->blendDelta = -1000.0f;
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R);
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT);
|
||||
if(anim)
|
||||
anim->blendDelta = -1000.0f;
|
||||
}
|
||||
|
@ -737,7 +737,7 @@ CHeli::SendDownSwat(void)
|
||||
m_numSwat--;
|
||||
swat->m_nRopeID = (uintptr)this + m_numSwat;
|
||||
m_aSwatState[m_numSwat] = 255;
|
||||
CAnimManager::BlendAnimation(swat->GetClump(), ASSOCGRP_STD, ANIM_ABSEIL, 4.0f);
|
||||
CAnimManager::BlendAnimation(swat->GetClump(), ASSOCGRP_STD, ANIM_STD_ABSEIL, 4.0f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
@ -153,7 +153,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
|
||||
m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this);
|
||||
if(m_audioEntityId >= 0)
|
||||
DMAudio.SetEntityStatus(m_audioEntityId, true);
|
||||
//m_nRadioStation = CGeneral::GetRandomNumber() % USERTRACK;
|
||||
//m_nRadioStation = CGeneral::GetRandomNumber() % NUM_RADIOS;
|
||||
switch(GetModelIndex()){
|
||||
case MI_HUNTER:
|
||||
case MI_ANGEL:
|
||||
@ -170,7 +170,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
|
||||
m_nRadioStation = RADIO_OFF;
|
||||
break;
|
||||
default:
|
||||
m_nRadioStation = CGeneral::GetRandomNumber() % USERTRACK;
|
||||
m_nRadioStation = CGeneral::GetRandomNumber() % NUM_RADIOS;
|
||||
break;
|
||||
}
|
||||
m_pCurGroundEntity = nil;
|
||||
|
@ -269,7 +269,7 @@ public:
|
||||
eCarLock m_nDoorLock;
|
||||
int8 m_nLastWeaponDamage; // see eWeaponType, -1 if no damage
|
||||
CEntity *m_pLastDamageEntity;
|
||||
int8 m_nRadioStation;
|
||||
uint8 m_nRadioStation;
|
||||
uint8 m_bRainAudioCounter;
|
||||
uint8 m_bRainSamplesCounter;
|
||||
uint32 m_nCarHornTimer;
|
||||
|
Reference in New Issue
Block a user