Merge remote-tracking branch 'origin/miami' into lcs

# Conflicts:
#	.github/workflows/reLCS_msvc_amd64.yml
#	.github/workflows/reLCS_msvc_x86.yml
#	README.md
#	gamefiles/TEXT/american.gxt
#	gamefiles/TEXT/french.gxt
#	gamefiles/TEXT/german.gxt
#	gamefiles/TEXT/italian.gxt
#	gamefiles/TEXT/spanish.gxt
#	premake5.lua
#	src/animation/AnimManager.cpp
#	src/animation/AnimationId.h
#	src/audio/MusicManager.cpp
#	src/audio/audio_enums.h
#	src/control/Script7.cpp
#	src/core/FileLoader.cpp
#	src/core/re3.cpp
#	src/extras/custompipes_d3d9.cpp
#	src/extras/custompipes_gl.cpp
#	src/extras/postfx.cpp
#	src/extras/shaders/colourfilterVC.frag
#	src/extras/shaders/colourfilterVC_PS.hlsl
#	src/extras/shaders/make_hlsl.cmd
#	src/extras/shaders/obj/colourfilterVC_PS.cso
#	src/extras/shaders/obj/colourfilterVC_PS.inc
#	src/extras/shaders/obj/colourfilterVC_frag.inc
#	src/peds/PedFight.cpp
#	src/render/Font.cpp
#	src/render/Hud.cpp
#	src/render/Particle.cpp
#	src/render/WaterCannon.cpp
#	src/skel/win/gtavc.ico
#	src/vehicles/Automobile.cpp
#	utils/gxt/american.txt
#	utils/gxt/french.txt
#	utils/gxt/german.txt
#	utils/gxt/italian.txt
#	utils/gxt/spanish.txt
This commit is contained in:
Sergeanur
2021-02-16 18:08:19 +02:00
114 changed files with 5143 additions and 2112 deletions

View File

@ -2970,6 +2970,8 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
int32 sampleIndex;
int32 frequency;
CPed *pPed = params.m_pVehicle->pDriver;
if(!pPed)
break;
if(!pPed->HasWeaponSlot(WEAPONSLOT_SUBMACHINEGUN)) {
sampleIndex = SFX_UZI_LEFT;
frequency = SampleManager.GetSampleBaseFrequency(sampleIndex);
@ -8853,7 +8855,7 @@ cAudioManager::ProcessFrontEnd()
break;
case SOUND_PICKUP_BONUS:
case SOUND_FRONTEND_MENU_STARTING:
case SOUND_HUD_SOUND:
case SOUND_HUD:
stereo = true;
m_sQueueSample.m_nSampleIndex = SFX_INFO_LEFT;
center = true;
@ -8889,11 +8891,11 @@ cAudioManager::ProcessFrontEnd()
case SOUND_CLOCK_TICK:
m_sQueueSample.m_nSampleIndex = SFX_TIMER;
break;
case SOUND_FRONTEND_NO_RADIO:
case SOUND_FRONTEND_RADIO_CHANGE:
case SOUND_FRONTEND_RADIO_TURN_OFF:
case SOUND_FRONTEND_RADIO_TURN_ON:
m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK;
break;
case SOUND_FRONTEND_RADIO_CHANGE_2:
case SOUND_FRONTEND_HURRICANE:
m_sQueueSample.m_nSampleIndex = SFX_HURRICANE_MA;
break;
case SOUND_BULLETTRACE_1:
@ -8944,9 +8946,9 @@ cAudioManager::ProcessFrontEnd()
sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
if (sample == SOUND_FRONTEND_NO_RADIO)
if (sample == SOUND_FRONTEND_RADIO_TURN_OFF)
m_sQueueSample.m_nFrequency = 28509;
else if (sample == SOUND_FRONTEND_RADIO_CHANGE)
else if (sample == SOUND_FRONTEND_RADIO_TURN_ON)
m_sQueueSample.m_nFrequency = 32000;
else if (sample == SOUND_BULLETTRACE_1 || sample == SOUND_BULLETTRACE_2) {
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);

View File

@ -21,6 +21,10 @@
#include "DMAudio.h"
#include "GenericGameStorage.h"
#if !defined FIX_BUGS && (defined RADIO_SCROLL_TO_PREV_STATION || defined RADIO_OFF_TEXT)
static_assert(false, "R*'s radio implementation is quite buggy, RADIO_SCROLL_TO_PREV_STATION and RADIO_OFF_TEXT won't work without FIX_BUGS");
#endif
cMusicManager MusicManager;
int32 gNumRetunePresses;
int32 gRetuneCounter;
@ -52,7 +56,7 @@ cMusicManager::cMusicManager()
m_nPlayingTrack = NO_TRACK;
m_nUpcomingMusicMode = MUSICMODE_DISABLED;
m_nMusicMode = MUSICMODE_DISABLED;
field_2 = false;
m_bSetNextStation = false;
for (int i = 0; i < NUM_RADIOS; i++)
aListenTimeArray[i] = 0.0f;
@ -71,27 +75,27 @@ cMusicManager::ResetMusicAfterReload()
float afRadioTime[NUM_RADIOS];
m_bRadioSetByScript = false;
m_nRadioStation = WILDSTYLE;
m_nRadioStationScript = WILDSTYLE;
m_nRadioPosition = -1;
m_nAnnouncement = NO_TRACK;
m_bAnnouncementInProgress = false;
field_2 = false;
m_bSetNextStation = false;
RadioStaticTimer = 0;
gNumRetunePresses = 0;
gRetuneCounter = 0;
m_nFrontendTrack = NO_TRACK;
m_nPlayingTrack = NO_TRACK;
field_398E = false;
field_398F = false;
m_nStreamedTrack = NO_TRACK;
field_3994 = false;
field_3995 = false;
field_3996 = false;
field_3997 = false;
m_FrontendLoopFlag = false;
m_bTrackChangeStarted = false;
m_nNextTrack = NO_TRACK;
m_nNextLoopFlag = false;
m_bVerifyNextTrackStartedToPlay = false;
m_bGameplayAllowsRadio = false;
m_bRadioStreamReady = false;
nFramesSinceCutsceneEnded = -1;
field_3999 = false;
field_399A = false;
field_399C = false;
m_bUserResumedGame = false;
m_bMusicModeChangeStarted = false;
m_bEarlyFrontendTrack = false;
m_nVolumeLatency = 0;
m_nCurrentVolume = 0;
m_nMaxVolume = 0;
@ -108,7 +112,7 @@ cMusicManager::ResetMusicAfterReload()
for (int i = 0; i < NUM_RADIOS; i++) {
aListenTimeArray[i] = afRadioTime[i];
uint32 trackPos = GetSavedRadioStationPosition(i);
int32 trackPos = GetSavedRadioStationPosition(i);
if (trackPos != -1) {
if (trackPos > m_aTracks[i].m_nLength) {
debug("Radio Track %d saved position is %d, Length is only %d\n", i, trackPos, m_aTracks[i].m_nLength);
@ -179,7 +183,7 @@ cMusicManager::Initialise()
m_bResetTimers = false;
m_nResetTime = 0;
m_bRadioSetByScript = false;
m_nRadioStation = WILDSTYLE;
m_nRadioStationScript = WILDSTYLE;
m_nRadioPosition = -1;
m_nRadioInCar = NO_TRACK;
gRetuneCounter = 0;
@ -188,18 +192,18 @@ cMusicManager::Initialise()
m_nPlayingTrack = NO_TRACK;
m_nUpcomingMusicMode = MUSICMODE_DISABLED;
m_nMusicMode = MUSICMODE_DISABLED;
field_398E = false;
field_398F = false;
m_nStreamedTrack = NO_TRACK;
field_3994 = false;
field_3995 = false;
field_3996 = false;
field_3997 = false;
m_FrontendLoopFlag = false;
m_bTrackChangeStarted = false;
m_nNextTrack = NO_TRACK;
m_nNextLoopFlag = false;
m_bVerifyNextTrackStartedToPlay = false;
m_bGameplayAllowsRadio = false;
m_bRadioStreamReady = false;
nFramesSinceCutsceneEnded = -1;
field_3999 = false;
field_399A = false;
m_bUserResumedGame = false;
m_bMusicModeChangeStarted = false;
m_nMusicModeToBeSet = MUSICMODE_DISABLED;
field_399C = false;
m_bEarlyFrontendTrack = false;
m_nVolumeLatency = 0;
m_nCurrentVolume = 0;
m_nMaxVolume = 0;
@ -227,7 +231,7 @@ cMusicManager::SetRadioChannelByScript(uint32 station, int32 pos)
station = STREAMED_SOUND_CITY_AMBIENT;
if (station <= STREAMED_SOUND_RADIO_POLICE) {
m_bRadioSetByScript = true;
m_nRadioStation = station;
m_nRadioStationScript = station;
m_nRadioPosition = pos == -1 ? -1 : pos % m_aTracks[station].m_nLength;
}
}
@ -292,7 +296,7 @@ cMusicManager::SetRadioInCar(uint32 station)
void
cMusicManager::RecordRadioStats()
{
if (m_nPlayingTrack < STREAMED_SOUND_CITY_AMBIENT) {
if (m_nPlayingTrack < NUM_RADIOS) {
double time /*Rusty*/ = CTimer::GetTimeInMillisecondsPauseMode();
if (time > m_nLastTrackServiceTime)
aListenTimeArray[m_nPlayingTrack] += time - m_nLastTrackServiceTime;
@ -321,11 +325,11 @@ cMusicManager::ChangeMusicMode(uint8 mode)
while (SampleManager.IsStreamPlaying(0))
SampleManager.StopStreamedFile(0);
m_nMusicMode = m_nUpcomingMusicMode;
field_399A = false;
field_398F = false;
m_nStreamedTrack = NO_TRACK;
field_3994 = false;
field_3995 = false;
m_bMusicModeChangeStarted = false;
m_bTrackChangeStarted = false;
m_nNextTrack = NO_TRACK;
m_nNextLoopFlag = false;
m_bVerifyNextTrackStartedToPlay = false;
m_nPlayingTrack = NO_TRACK;
m_nFrontendTrack = NO_TRACK;
m_bAnnouncementInProgress = false;
@ -356,7 +360,7 @@ cMusicManager::Service()
if (!m_bIsInitialised || m_bDisabled) return;
if (!field_399A)
if (!m_bMusicModeChangeStarted)
m_nMusicModeToBeSet = m_nUpcomingMusicMode;
if (m_nMusicModeToBeSet == m_nMusicMode) {
if (!AudioManager.m_nUserPause || AudioManager.m_nPreviousUserPause || m_nMusicMode != MUSICMODE_FRONTEND)
@ -371,13 +375,13 @@ cMusicManager::Service()
else
m_nMusicMode = MUSICMODE_DISABLED;
} else {
field_399A = true;
if (!field_3999 && !AudioManager.m_nUserPause && AudioManager.m_nPreviousUserPause)
field_3999 = true;
m_bMusicModeChangeStarted = true;
if (!m_bUserResumedGame && !AudioManager.m_nUserPause && AudioManager.m_nPreviousUserPause)
m_bUserResumedGame = true;
if (AudioManager.m_FrameCounter % 4 == 0) {
gNumRetunePresses = 0;
gRetuneCounter = 0;
field_2 = false;
m_bSetNextStation = false;
if (SampleManager.IsStreamPlaying(0)) {
if (m_nPlayingTrack != NO_TRACK && !bRadioStatsRecorded)
{
@ -390,14 +394,14 @@ cMusicManager::Service()
} else {
bRadioStatsRecorded = false;
m_nMusicMode = m_nMusicModeToBeSet;
field_399A = false;
field_398F = false;
m_nStreamedTrack = NO_TRACK;
field_3994 = false;
field_3995 = false;
m_bMusicModeChangeStarted = false;
m_bTrackChangeStarted = false;
m_nNextTrack = NO_TRACK;
m_nNextLoopFlag = false;
m_bVerifyNextTrackStartedToPlay = false;
m_nPlayingTrack = NO_TRACK;
if (field_399C)
field_399C = false;
if (m_bEarlyFrontendTrack)
m_bEarlyFrontendTrack = false;
else
m_nFrontendTrack = NO_TRACK;
}
@ -417,19 +421,19 @@ cMusicManager::ServiceFrontEndMode()
g_bAnnouncementReadPosAlready = false;
m_nAnnouncement = NO_TRACK;
m_bAnnouncementInProgress = false;
m_nStreamedTrack = NO_TRACK;
m_nNextTrack = NO_TRACK;
m_nFrontendTrack = NO_TRACK;
m_nPlayingTrack = NO_TRACK;
}
if (AudioManager.m_FrameCounter % 4 != 0) return;
if (!field_398F && !field_3995) {
m_nStreamedTrack = m_nFrontendTrack;
field_3994 = field_398E;
if (!m_bTrackChangeStarted && !m_bVerifyNextTrackStartedToPlay) {
m_nNextTrack = m_nFrontendTrack;
m_nNextLoopFlag = m_FrontendLoopFlag;
}
if (m_nStreamedTrack == m_nPlayingTrack) {
if (m_nNextTrack == m_nPlayingTrack) {
if (SampleManager.IsStreamPlaying(0)) {
if (m_nVolumeLatency > 0) m_nVolumeLatency--;
else {
@ -444,25 +448,25 @@ cMusicManager::ServiceFrontEndMode()
ChangeMusicMode(MUSICMODE_GAME);
}
} else {
field_398F = true;
if (field_3995 || !SampleManager.IsStreamPlaying(0)) {
m_bTrackChangeStarted = true;
if (m_bVerifyNextTrackStartedToPlay || !SampleManager.IsStreamPlaying(0)) {
bRadioStatsRecorded = false;
if (SampleManager.IsStreamPlaying(0) || m_nStreamedTrack == NO_TRACK) {
m_nPlayingTrack = m_nStreamedTrack;
field_3995 = false;
field_398F = false;
if (SampleManager.IsStreamPlaying(0) || m_nNextTrack == NO_TRACK) {
m_nPlayingTrack = m_nNextTrack;
m_bVerifyNextTrackStartedToPlay = false;
m_bTrackChangeStarted = false;
} else {
uint32 trackStartPos = (m_nStreamedTrack > STREAMED_SOUND_RADIO_POLICE) ? 0 : GetTrackStartPos(m_nStreamedTrack);
if (m_nStreamedTrack != NO_TRACK) {
SampleManager.SetStreamedFileLoopFlag(field_3994, 0);
SampleManager.StartStreamedFile(m_nStreamedTrack, trackStartPos, 0);
uint32 trackStartPos = (m_nNextTrack > STREAMED_SOUND_RADIO_POLICE) ? 0 : GetTrackStartPos(m_nNextTrack);
if (m_nNextTrack != NO_TRACK) {
SampleManager.SetStreamedFileLoopFlag(m_nNextLoopFlag, 0);
SampleManager.StartStreamedFile(m_nNextTrack, trackStartPos, 0);
m_nVolumeLatency = 3;
m_nCurrentVolume = 0;
m_nMaxVolume = 100;
SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, 0, 0);
if (m_nStreamedTrack < STREAMED_SOUND_CITY_AMBIENT)
if (m_nNextTrack < STREAMED_SOUND_CITY_AMBIENT)
m_nLastTrackServiceTime = CTimer::GetTimeInMillisecondsPauseMode();
field_3995 = true;
m_bVerifyNextTrackStartedToPlay = true;
}
}
} else {
@ -483,8 +487,8 @@ cMusicManager::ServiceGameMode()
{
CPed *ped = FindPlayerPed();
CVehicle *vehicle = AudioManager.FindVehicleOfPlayer();
field_3997 = field_3996;
field_3996 = false;
m_bRadioStreamReady = m_bGameplayAllowsRadio;
m_bGameplayAllowsRadio = false;
switch (CGame::currArea)
{
@ -495,29 +499,28 @@ cMusicManager::ServiceGameMode()
case AREA_BLOOD:
case AREA_OVALRING:
case AREA_MALIBU_CLUB:
field_3996 = false;
m_bGameplayAllowsRadio = false;
break;
default:
if (SampleManager.GetMusicVolume()) {
if (PlayerInCar())
field_3996 = true;
m_bGameplayAllowsRadio = true;
} else
field_3996 = false;
m_bGameplayAllowsRadio = false;
break;
}
if (!field_3996) {
if (!m_bGameplayAllowsRadio) {
nFramesSinceCutsceneEnded = -1;
gNumRetunePresses = 0;
gRetuneCounter = 0;
field_2 = false;
m_bSetNextStation = false;
} else if (ped) {
if(!ped->DyingOrDead()) {
if(!ped->DyingOrDead() && vehicle) {
#ifdef GTA_PC
if (SampleManager.IsMP3RadioChannelAvailable()
&& vehicle->m_nRadioStation < USERTRACK
&& ControlsManager.GetIsKeyboardKeyJustDown(rsF9)
&& vehicle)
&& ControlsManager.GetIsKeyboardKeyJustDown(rsF9))
{
if (!UsesPoliceRadio(vehicle) && !UsesTaxiRadio(vehicle)) {
gNumRetunePresses = 0;
@ -532,7 +535,7 @@ cMusicManager::ServiceGameMode()
}
}
#endif
if (CPad::GetPad(0)->ChangeStationJustDown() && vehicle)
if (CPad::GetPad(0)->ChangeStationJustDown())
{
if (!UsesPoliceRadio(vehicle) && !UsesTaxiRadio(vehicle)) {
gNumRetunePresses++;
@ -540,147 +543,183 @@ cMusicManager::ServiceGameMode()
RadioStaticCounter = 0;
}
}
#ifdef RADIO_SCROLL_TO_PREV_STATION
else if(CPad::GetPad(0)->GetMouseWheelDownJustDown() || CPad::GetPad(0)->GetMouseWheelUpJustDown()) {
if(!UsesPoliceRadio(vehicle) && !UsesTaxiRadio(vehicle)) {
int scrollNext = ControlsManager.GetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, MOUSE);
int scrollPrev = scrollNext == rsMOUSEWHEELUPBUTTON ? rsMOUSEWHEELDOWNBUTTON
: scrollNext == rsMOUSEWHEELDOWNBUTTON ? rsMOUSEWHEELUPBUTTON : -1;
if(scrollPrev != -1 && !ControlsManager.IsAnyVehicleActionAssignedToMouseKey(scrollPrev)) {
gNumRetunePresses--;
gRetuneCounter = 20;
RadioStaticCounter = 0;
int track = gNumRetunePresses + vehicle->m_nRadioStation;
while(track < 0) track += NUM_RADIOS + 1;
while(track >= NUM_RADIOS + 1) track -= NUM_RADIOS + 1;
if(!DMAudio.IsMP3RadioChannelAvailable() && track == USERTRACK) gNumRetunePresses--;
}
}
}
#endif
}
}
if (field_3999)
if (m_bUserResumedGame)
{
field_3997 = false;
field_3999 = false;
m_bRadioStreamReady = false;
m_bUserResumedGame = false;
}
if (m_nPlayingTrack == NO_TRACK && m_nFrontendTrack == NO_TRACK)
field_3997 = false;
m_bRadioStreamReady = false;
if (field_3996)
if (m_bGameplayAllowsRadio)
{
if (field_3997)
if (!m_bRadioStreamReady)
{
if (m_nAnnouncement < NO_TRACK) {
if ((m_bAnnouncementInProgress || m_nFrontendTrack == m_nPlayingTrack) && ServiceAnnouncement()) {
if (m_bAnnouncementInProgress) {
field_2 = false;
gNumRetunePresses = 0;
gRetuneCounter = 0;
return;
}
if(m_nAnnouncement == NO_TRACK) {
m_nStreamedTrack = NO_TRACK;
m_nFrontendTrack = GetCarTuning();
field_2 = false;
gRetuneCounter = 0;
gNumRetunePresses = 0;
}
}
}
if (!m_bAnnouncementInProgress
&& m_nAnnouncement == NO_TRACK
&& m_nPlayingTrack == STREAMED_SOUND_RADIO_MP3_PLAYER
&& !SampleManager.IsStreamPlaying(0))
{
SampleManager.StartStreamedFile(STREAMED_SOUND_RADIO_MP3_PLAYER, 0, 0);
}
if (!m_bRadioSetByScript)
{
if (gNumRetunePresses != 0)
{
if (--gRetuneCounter == 0)
{
field_2 = true;
gRetuneCounter = 0;
}
}
if (gRetuneCounter)
{
int32 station = gNumRetunePresses + vehicle->m_nRadioStation;
while (station >= RADIO_OFF) station -= RADIO_OFF;
if (!DMAudio.IsMP3RadioChannelAvailable() && station == USERTRACK)
{
++gNumRetunePresses;
station = NUM_RADIOS;
}
if (station == NUM_RADIOS)
{
if (gRetuneCounter == NUM_RADIOS + 9)
{
AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_NO_RADIO, 0.0f);
RadioStaticCounter = 5;
}
}
else
{
if (station == WILDSTYLE && gRetuneCounter == NUM_RADIOS + 9)
AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_CHANGE, 0.0f);
AudioManager.DoPoliceRadioCrackle();
}
}
if (RadioStaticCounter < 2 && CTimer::GetTimeInMilliseconds() > RadioStaticTimer + 800)
{
AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_RADIO_CHANGE, 0.0f);
RadioStaticCounter++;
RadioStaticTimer = CTimer::GetTimeInMilliseconds();
}
if (field_2)
m_nFrontendTrack = GetNextCarTuning();
if (m_nFrontendTrack >= STREAMED_SOUND_CITY_AMBIENT && m_nFrontendTrack <= STREAMED_SOUND_AMBSIL_AMBIENT)
SetUpCorrectAmbienceTrack();
ServiceTrack(vehicle, ped);
if (field_2)
field_2 = false;
if(vehicle == nil) {
m_nFrontendTrack = STREAMED_SOUND_RADIO_LCFR; // huh?
return;
}
if (UsesPoliceRadio(vehicle))
m_nFrontendTrack = STREAMED_SOUND_RADIO_POLICE;
else if (UsesTaxiRadio(vehicle))
m_nFrontendTrack = STREAMED_SOUND_RADIO_TAXI;
else {
m_nFrontendTrack = m_nRadioStation;
vehicle->m_nRadioStation = m_nRadioStation;
if(m_bRadioSetByScript) {
if(UsesPoliceRadio(vehicle))
m_nFrontendTrack = STREAMED_SOUND_RADIO_POLICE;
else if(UsesTaxiRadio(vehicle))
m_nFrontendTrack = STREAMED_SOUND_RADIO_TAXI;
else {
m_nFrontendTrack = m_nRadioStationScript;
vehicle->m_nRadioStation = m_nRadioStationScript;
}
if(m_nRadioPosition != -1) {
m_aTracks[m_nFrontendTrack].m_nPosition = m_nRadioPosition;
m_aTracks[m_nFrontendTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
}
m_bRadioSetByScript = false;
return;
}
if (m_nRadioPosition != -1) {
m_aTracks[m_nFrontendTrack].m_nPosition = m_nRadioPosition;
m_aTracks[m_nFrontendTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
// This starts the radio when you enter the car.
m_nFrontendTrack = GetCarTuning();
return;
}
if (m_nAnnouncement < NO_TRACK) {
if ((m_bAnnouncementInProgress || m_nFrontendTrack == m_nPlayingTrack) && ServiceAnnouncement()) {
if (m_bAnnouncementInProgress) {
m_bSetNextStation = false;
gNumRetunePresses = 0;
gRetuneCounter = 0;
return;
}
if(m_nAnnouncement == NO_TRACK) {
m_nNextTrack = NO_TRACK;
m_nFrontendTrack = GetCarTuning();
m_bSetNextStation = false;
gRetuneCounter = 0;
gNumRetunePresses = 0;
}
}
}
if (!m_bAnnouncementInProgress
&& m_nAnnouncement == NO_TRACK
&& m_nPlayingTrack == STREAMED_SOUND_RADIO_MP3_PLAYER
&& !SampleManager.IsStreamPlaying(0))
{
SampleManager.StartStreamedFile(STREAMED_SOUND_RADIO_MP3_PLAYER, 0, 0);
}
gRetuneCounter = 0;
gNumRetunePresses = 0;
field_2 = false;
m_bRadioSetByScript = false;
if (!m_bRadioSetByScript)
{
// Because when you switch radio back and forth, gNumRetunePresses will be 0 but gRetuneCounter won't.
#ifdef RADIO_SCROLL_TO_PREV_STATION
if(gRetuneCounter != 0) {
if(gRetuneCounter > 1)
gRetuneCounter--;
else if(gRetuneCounter == 1) {
m_bSetNextStation = true;
gRetuneCounter = 0;
}
}
#else
if (gNumRetunePresses != 0)
{
if (--gRetuneCounter == 0)
{
m_bSetNextStation = true;
gRetuneCounter = 0;
}
}
#endif
if (gRetuneCounter)
{
int32 station = gNumRetunePresses + vehicle->m_nRadioStation;
#ifdef RADIO_SCROLL_TO_PREV_STATION
while (station < 0) station += NUM_RADIOS + 1;
#endif
while (station >= NUM_RADIOS + 1) station -= NUM_RADIOS + 1;
// Scrolling back won't hit here, so increasing isn't problem
if (!DMAudio.IsMP3RadioChannelAvailable() && station == USERTRACK)
{
++gNumRetunePresses;
station = RADIO_OFF;
}
if (station == RADIO_OFF)
{
if (gRetuneCounter == 19) // One less then what switching radio sets, so runs right after turning off radio
{
AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_TURN_OFF, 0.0f);
RadioStaticCounter = 5;
}
}
else
{
#ifdef RADIO_SCROLL_TO_PREV_STATION
if (vehicle->m_nRadioStation == RADIO_OFF && gRetuneCounter == 19) // Right after turning on the radio
#else
if (station == 0 && gRetuneCounter == 19) // Right after turning on the radio
#endif
AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_TURN_ON, 0.0f);
AudioManager.DoPoliceRadioCrackle();
}
}
if (RadioStaticCounter < 2 && CTimer::GetTimeInMilliseconds() > RadioStaticTimer + 800)
{
AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_RADIO_CHANGE, 0.0f);
RadioStaticCounter++;
RadioStaticTimer = CTimer::GetTimeInMilliseconds();
}
if (m_bSetNextStation)
m_nFrontendTrack = GetNextCarTuning();
if (m_nFrontendTrack >= STREAMED_SOUND_CITY_AMBIENT && m_nFrontendTrack <= STREAMED_SOUND_AMBSIL_AMBIENT)
SetUpCorrectAmbienceTrack();
ServiceTrack(vehicle, ped);
if (field_2)
field_2 = false;
if (m_bSetNextStation)
m_bSetNextStation = false;
return;
}
if (vehicle == nil)
{
m_nFrontendTrack = STREAMED_SOUND_RADIO_LCFR; // huh?
return;
}
if (m_bRadioSetByScript)
{
if (UsesPoliceRadio(vehicle))
m_nFrontendTrack = STREAMED_SOUND_RADIO_POLICE;
else if (UsesTaxiRadio(vehicle))
m_nFrontendTrack = STREAMED_SOUND_RADIO_TAXI;
else {
m_nFrontendTrack = m_nRadioStation;
vehicle->m_nRadioStation = m_nRadioStation;
}
if (m_nRadioPosition != -1)
{
m_aTracks[m_nFrontendTrack].m_nPosition = m_nRadioPosition;
m_aTracks[m_nFrontendTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
}
m_bRadioSetByScript = false;
return;
if (UsesPoliceRadio(vehicle))
m_nFrontendTrack = STREAMED_SOUND_RADIO_POLICE;
else if (UsesTaxiRadio(vehicle))
m_nFrontendTrack = STREAMED_SOUND_RADIO_TAXI;
else {
m_nFrontendTrack = m_nRadioStationScript;
vehicle->m_nRadioStation = m_nRadioStationScript;
}
m_nFrontendTrack = GetCarTuning();
if (m_nRadioPosition != -1) {
m_aTracks[m_nFrontendTrack].m_nPosition = m_nRadioPosition;
m_aTracks[m_nFrontendTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
}
gRetuneCounter = 0;
gNumRetunePresses = 0;
m_bSetNextStation = false;
m_bRadioSetByScript = false;
if (m_nFrontendTrack >= STREAMED_SOUND_CITY_AMBIENT && m_nFrontendTrack <= STREAMED_SOUND_AMBSIL_AMBIENT)
SetUpCorrectAmbienceTrack();
ServiceTrack(vehicle, ped);
if (m_bSetNextStation)
m_bSetNextStation = false;
return;
}
@ -692,7 +731,7 @@ cMusicManager::ServiceGameMode()
g_bAnnouncementReadPosAlready = false;
m_nAnnouncement = NO_TRACK;
m_bAnnouncementInProgress = false;
m_nStreamedTrack = NO_TRACK;
m_nNextTrack = NO_TRACK;
m_nFrontendTrack = NO_TRACK;
m_nPlayingTrack = NO_TRACK;
}
@ -834,7 +873,7 @@ cMusicManager::ServiceAnnouncement()
{
if (m_bAnnouncementInProgress) {
if (SampleManager.IsStreamPlaying(0))
m_nPlayingTrack = m_nStreamedTrack;
m_nPlayingTrack = m_nNextTrack;
else if (m_nPlayingTrack != NO_TRACK) {
m_nAnnouncement = NO_TRACK;
m_bAnnouncementInProgress = false;
@ -852,9 +891,9 @@ cMusicManager::ServiceAnnouncement()
} else {
g_bAnnouncementReadPosAlready = false;
m_nPlayingTrack = NO_TRACK;
m_nStreamedTrack = m_nAnnouncement;
SampleManager.SetStreamedFileLoopFlag(0, false);
SampleManager.StartStreamedFile(m_nStreamedTrack, 0, 0);
m_nNextTrack = m_nAnnouncement;
SampleManager.SetStreamedFileLoopFlag(0, 0);
SampleManager.StartStreamedFile(m_nNextTrack, 0, 0);
SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 0, 0);
m_bAnnouncementInProgress = true;
}
@ -868,9 +907,9 @@ cMusicManager::ServiceTrack(CVehicle *veh, CPed *ped)
static bool bRadioStatsRecorded = false;
static bool bRadioStatsRecorded2 = false;
uint8 volume;
if (!field_398F)
m_nStreamedTrack = m_nFrontendTrack;
if (gRetuneCounter != 0 || field_2) {
if (!m_bTrackChangeStarted)
m_nNextTrack = m_nFrontendTrack;
if (gRetuneCounter != 0 || m_bSetNextStation) {
if (SampleManager.IsStreamPlaying(0)) {
if (m_nPlayingTrack != NO_TRACK && !bRadioStatsRecorded) {
m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(0);
@ -889,28 +928,35 @@ cMusicManager::ServiceTrack(CVehicle *veh, CPed *ped)
m_nPlayingTrack = NO_TRACK;
}
if (m_nStreamedTrack != m_nPlayingTrack)
if (m_nNextTrack != m_nPlayingTrack)
{
field_398F = true;
m_bTrackChangeStarted = true;
SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0);
if (!(AudioManager.m_FrameCounter & 1)) {
if (field_3995 || !SampleManager.IsStreamPlaying(0)) {
if (m_bVerifyNextTrackStartedToPlay || !SampleManager.IsStreamPlaying(0)) {
bRadioStatsRecorded2 = false;
if (SampleManager.IsStreamPlaying(0)) {
m_nPlayingTrack = m_nStreamedTrack;
field_3995 = false;
field_398F = false;
m_nPlayingTrack = m_nNextTrack;
m_bVerifyNextTrackStartedToPlay = false;
m_bTrackChangeStarted = false;
if (veh) {
if (veh->m_nRadioStation < STREAMED_SOUND_CITY_AMBIENT || veh->m_nRadioStation > STREAMED_SOUND_AMBSIL_AMBIENT)
#ifdef FIX_BUGS
if (m_nPlayingTrack >= STREAMED_SOUND_CITY_AMBIENT && m_nPlayingTrack <= STREAMED_SOUND_AMBSIL_AMBIENT)
veh->m_nRadioStation = RADIO_OFF;
else if (m_nPlayingTrack < STREAMED_SOUND_CITY_AMBIENT)
veh->m_nRadioStation = m_nPlayingTrack;
#else
if (veh->m_nRadioStation >= STREAMED_SOUND_CITY_AMBIENT && veh->m_nRadioStation <= STREAMED_SOUND_AMBSIL_AMBIENT)
veh->m_nRadioStation = RADIO_OFF;
else
veh->m_nRadioStation = STREAMED_SOUND_CITY_AMBIENT;
veh->m_nRadioStation = m_nPlayingTrack;
#endif
}
} else {
uint32 pos = GetTrackStartPos(m_nStreamedTrack);
if (m_nStreamedTrack != NO_TRACK) {
uint32 pos = GetTrackStartPos(m_nNextTrack);
if (m_nNextTrack != NO_TRACK) {
SampleManager.SetStreamedFileLoopFlag(1, 0);
SampleManager.StartStreamedFile(m_nStreamedTrack, pos, 0);
SampleManager.StartStreamedFile(m_nNextTrack, pos, 0);
if (m_nFrontendTrack < STREAMED_SOUND_CITY_AMBIENT || m_nFrontendTrack > STREAMED_SOUND_AMBSIL_AMBIENT)
{
m_nVolumeLatency = 10;
@ -923,9 +969,9 @@ cMusicManager::ServiceTrack(CVehicle *veh, CPed *ped)
ComputeAmbienceVol(true, volume);
SampleManager.SetStreamedVolumeAndPan(volume, 63, 1, 0);
}
if (m_nStreamedTrack < STREAMED_SOUND_CITY_AMBIENT)
if (m_nNextTrack < STREAMED_SOUND_CITY_AMBIENT)
m_nLastTrackServiceTime = CTimer::GetTimeInMillisecondsPauseMode();
field_3995 = true;
m_bVerifyNextTrackStartedToPlay = true;
}
}
} else {
@ -939,8 +985,8 @@ cMusicManager::ServiceTrack(CVehicle *veh, CPed *ped)
RecordRadioStats();
if (m_nPlayingTrack >= STREAMED_SOUND_HAVANA_CITY_AMBIENT && m_nPlayingTrack <= STREAMED_SOUND_HAVANA_BEACH_AMBIENT)
{
if (m_nStreamedTrack >= STREAMED_SOUND_HAVANA_CITY_AMBIENT && m_nStreamedTrack <= STREAMED_SOUND_HAVANA_BEACH_AMBIENT)
AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_CHANGE_2, 0.0);
if (m_nNextTrack >= STREAMED_SOUND_HAVANA_CITY_AMBIENT && m_nNextTrack <= STREAMED_SOUND_HAVANA_BEACH_AMBIENT)
AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_HURRICANE, 0.0);
}
}
SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0);
@ -1050,14 +1096,14 @@ cMusicManager::StopCutSceneMusic(void)
}
void
cMusicManager::PlayFrontEndTrack(uint32 track, uint8 bPlayInFrontend)
cMusicManager::PlayFrontEndTrack(uint32 track, uint8 loopFlag)
{
if (IsInitialised() && !m_bDisabled && track < TOTAL_STREAMED_SOUNDS && (m_nUpcomingMusicMode == MUSICMODE_FRONTEND || m_nMusicMode == MUSICMODE_FRONTEND))
{
m_nFrontendTrack = track;
field_398E = bPlayInFrontend;
m_FrontendLoopFlag = loopFlag;
if (m_nMusicMode != MUSICMODE_FRONTEND)
field_399C = true;
m_bEarlyFrontendTrack = true;
}
}
@ -1083,10 +1129,18 @@ cMusicManager::GetNextCarTuning()
if (UsesPoliceRadio(veh)) return STREAMED_SOUND_RADIO_POLICE;
if (UsesTaxiRadio(veh)) return STREAMED_SOUND_RADIO_TAXI;
if (gNumRetunePresses != 0) {
#ifdef RADIO_SCROLL_TO_PREV_STATION
// m_nRadioStation is unsigned, so...
int station = veh->m_nRadioStation + gNumRetunePresses;
while(station < 0) station += NUM_RADIOS + 1;
while(station >= NUM_RADIOS + 1) station -= NUM_RADIOS + 1;
veh->m_nRadioStation = station;
#else
veh->m_nRadioStation += gNumRetunePresses;
while (veh->m_nRadioStation >= RADIO_OFF)
veh->m_nRadioStation -= RADIO_OFF;
DMAudio.IsMP3RadioChannelAvailable(); // woof, just call and do nothing =P
while(veh->m_nRadioStation >= NUM_RADIOS + 1)
veh->m_nRadioStation -= NUM_RADIOS + 1;
#endif
DMAudio.IsMP3RadioChannelAvailable(); // woof, just call and do nothing =P they manipulate gNumRetunePresses on DisplayRadioStationName in this case
gNumRetunePresses = 0;
}
return veh->m_nRadioStation;
@ -1129,7 +1183,7 @@ cMusicManager::GetTrackStartPos(uint32 track)
uint32
cMusicManager::GetRadioPosition(uint32 station)
{
if (station < STREAMED_SOUND_CITY_AMBIENT)
if (station < NUM_RADIOS)
return GetTrackStartPos(station);
return 0;
}
@ -1158,7 +1212,7 @@ cMusicManager::SetMalibuClubTrackPos(uint8 scriptObject)
{
if (!IsInitialised())
m_aTracks[STREAMED_SOUND_MALIBU_AMBIENT].m_nPosition = 8640;
if (m_nStreamedTrack != STREAMED_SOUND_MALIBU_AMBIENT && m_nPlayingTrack != STREAMED_SOUND_MALIBU_AMBIENT) {
if (m_nNextTrack != STREAMED_SOUND_MALIBU_AMBIENT && m_nPlayingTrack != STREAMED_SOUND_MALIBU_AMBIENT) {
switch (scriptObject)
{
case SCRIPT_SOUND_NEW_BUILDING_MALIBU_1:
@ -1180,7 +1234,7 @@ cMusicManager::SetStripClubTrackPos(uint8 scriptObject)
{
if (!IsInitialised())
m_aTracks[STREAMED_SOUND_STRIPCLUB_AMBIENT].m_nPosition = 0;
if (m_nStreamedTrack != STREAMED_SOUND_STRIPCLUB_AMBIENT && m_nPlayingTrack != STREAMED_SOUND_STRIPCLUB_AMBIENT)
if (m_nNextTrack != STREAMED_SOUND_STRIPCLUB_AMBIENT && m_nPlayingTrack != STREAMED_SOUND_STRIPCLUB_AMBIENT)
{
switch (scriptObject)
{
@ -1201,7 +1255,7 @@ cMusicManager::SetStripClubTrackPos(uint8 scriptObject)
void
cMusicManager::DisplayRadioStationName()
{
int8 gStreamedSound;
uint8 gStreamedSound;
static wchar *pCurrentStation = nil;
static uint8 cDisplay = 0;
@ -1211,20 +1265,28 @@ cMusicManager::DisplayRadioStationName()
if (vehicle)
{
uint8 track;
int8 track;
gStreamedSound = vehicle->m_nRadioStation;
if (gStreamedSound >= STREAMED_SOUND_CITY_AMBIENT && gStreamedSound <= STREAMED_SOUND_AMBSIL_AMBIENT)
gStreamedSound = STREAMED_SOUND_CITY_AMBIENT;
gStreamedSound = RADIO_OFF;
if (gNumRetunePresses != 0)
{
track = gNumRetunePresses + gStreamedSound;
while (track >= RADIO_OFF) track -= RADIO_OFF;
#ifdef RADIO_SCROLL_TO_PREV_STATION
while (track < 0) track += NUM_RADIOS + 1;
#endif
while (track >= NUM_RADIOS + 1) track -= NUM_RADIOS + 1;
// We already handle this condition while scrolling back, on key press. No need to change this.
if (!DMAudio.IsMP3RadioChannelAvailable() && track == USERTRACK)
gNumRetunePresses++;
}
else
#ifdef FIX_BUGS
track = GetCarTuning(); // gStreamedSound or veh->m_nRadioStation would also work, but these don't cover police/taxi radios
#else
track = m_nFrontendTrack;
#endif
wchar* string = nil;
switch (track) {
@ -1274,6 +1336,11 @@ cMusicManager::DisplayRadioStationName()
CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
}
}
// Always show station text after entering car. Same behaviour as III and SA.
#ifdef FIX_BUGS
else
pCurrentStation = nil;
#endif
}
bool

View File

@ -18,7 +18,7 @@ class cMusicManager
public:
bool m_bIsInitialised;
bool m_bDisabled;
bool field_2;
bool m_bSetNextStation;
uint8 m_nVolumeLatency;
uint8 m_nCurrentVolume;
uint8 m_nMaxVolume;
@ -28,25 +28,25 @@ public:
bool m_bResetTimers;
uint32 m_nResetTime;
bool m_bRadioSetByScript;
uint8 m_nRadioStation;
uint32 m_nRadioPosition;
uint8 m_nRadioStationScript;
int32 m_nRadioPosition;
uint32 m_nRadioInCar;
uint32 m_nFrontendTrack;
uint32 m_nPlayingTrack;
uint8 m_nUpcomingMusicMode;
uint8 m_nMusicMode;
bool field_398E;
bool field_398F;
uint32 m_nStreamedTrack;
bool field_3994;
bool field_3995;
bool field_3996;
bool field_3997;
bool m_FrontendLoopFlag;
bool m_bTrackChangeStarted;
uint32 m_nNextTrack;
bool m_nNextLoopFlag;
bool m_bVerifyNextTrackStartedToPlay;
bool m_bGameplayAllowsRadio;
bool m_bRadioStreamReady;
int8 nFramesSinceCutsceneEnded;
bool field_3999;
bool field_399A;
bool m_bUserResumedGame;
bool m_bMusicModeChangeStarted;
uint8 m_nMusicModeToBeSet;
bool field_399C;
bool m_bEarlyFrontendTrack;
float aListenTimeArray[NUM_RADIOS];
float m_nLastTrackServiceTime;

View File

@ -14,8 +14,8 @@ enum eRadioStation
USERTRACK,
NUM_RADIOS = 11,
POLICE_RADIO = 11,
RADIO_OFF = 10,
//TAXI_RADIO,
RADIO_OFF,
};
enum eMusicMode

View File

@ -15,6 +15,8 @@ ALuint alFilters[MAXCHANNELS+MAX2DCHANNELS];
ALuint alBuffers[MAXCHANNELS+MAX2DCHANNELS];
bool bChannelsCreated = false;
int32 CChannel::channelsThatNeedService = 0;
void
CChannel::InitChannels()
{
@ -59,7 +61,9 @@ void CChannel::SetDefault()
Position[0] = 0.0f; Position[1] = 0.0f; Position[2] = 0.0f;
Distances[0] = 0.0f; Distances[1] = FLT_MAX;
LoopCount = 1;
LoopCount = 1;
LastProcessedOffset = UINT32_MAX;
LoopPoints[0] = 0; LoopPoints[1] = -1;
Frequency = MAX_FREQ;
@ -67,6 +71,10 @@ void CChannel::SetDefault()
void CChannel::Reset()
{
// Here is safe because ctor don't call this
if (LoopCount > 1)
channelsThatNeedService--;
ClearBuffer();
SetDefault();
}
@ -165,10 +173,51 @@ void CChannel::SetCurrentFreq(uint32 freq)
SetPitch(ALfloat(freq) / Frequency);
}
void CChannel::SetLoopCount(int32 loopCount) // fake. TODO:
void CChannel::SetLoopCount(int32 count)
{
if ( !HasSource() ) return;
alSourcei(alSources[id], AL_LOOPING, loopCount == 1 ? AL_FALSE : AL_TRUE);
// 0: loop indefinitely, 1: play one time, 2: play two times etc...
// only > 1 needs manual processing
if (LoopCount > 1 && count < 2)
channelsThatNeedService--;
else if (LoopCount < 2 && count > 1)
channelsThatNeedService++;
alSourcei(alSources[id], AL_LOOPING, count == 1 ? AL_FALSE : AL_TRUE);
LoopCount = count;
}
bool CChannel::Update()
{
if (!HasSource()) return false;
if (LoopCount < 2) return false;
ALint state;
alGetSourcei(alSources[id], AL_SOURCE_STATE, &state);
if (state == AL_STOPPED) {
debug("Looping channels(%d in this case) shouldn't report AL_STOPPED, but nvm\n", id);
SetLoopCount(1);
return true;
}
assert(channelsThatNeedService > 0 && "Ref counting is broken");
ALint offset;
alGetSourcei(alSources[id], AL_SAMPLE_OFFSET, &offset);
// Rewound
if (offset < LastProcessedOffset) {
LoopCount--;
if (LoopCount == 1) {
// Playing last tune...
channelsThatNeedService--;
alSourcei(alSources[id], AL_LOOPING, AL_FALSE);
}
}
LastProcessedOffset = offset;
return true;
}
void CChannel::SetLoopPoints(ALint start, ALint end)
@ -200,6 +249,7 @@ void CChannel::SetPan(int32 pan)
void CChannel::ClearBuffer()
{
if ( !HasSource() ) return;
alSourcei(alSources[id], AL_LOOPING, AL_FALSE);
alSourcei(alSources[id], AL_BUFFER, AL_NONE);
Data = nil;
DataSize = 0;

View File

@ -19,7 +19,10 @@ class CChannel
float Distances[2];
int32 LoopCount;
ALint LoopPoints[2];
ALint LastProcessedOffset;
public:
static int32 channelsThatNeedService;
static void InitChannels();
static void DestroyChannels();
@ -37,7 +40,7 @@ public:
void SetVolume(int32 vol);
void SetSampleData(void *_data, size_t _DataSize, int32 freq);
void SetCurrentFreq(uint32 freq);
void SetLoopCount(int32 loopCount); // fake
void SetLoopCount(int32 count);
void SetLoopPoints(ALint start, ALint end);
void SetPosition(float x, float y, float z);
void SetDistances(float max, float min);
@ -45,6 +48,7 @@ public:
void ClearBuffer();
void SetReverbMix(ALuint slot, float mix);
void UpdateReverb(ALuint slot);
bool Update();
};
#endif

View File

@ -465,7 +465,7 @@ public:
#ifdef AUDIO_OAL_USE_MPG123
// fuzzy seek eliminates stutter when playing ADF but spams errors a lot (nothing breaks though)
#define MP3_USE_FUZZY_SEEK
//#define MP3_USE_FUZZY_SEEK
class CMP3File : public IDecoder
{
@ -499,6 +499,7 @@ public:
m_bOpened = mpg123_open(m_pMH, path) == MPG123_OK
&& mpg123_getformat(m_pMH, &rate, &channels, &encoding) == MPG123_OK;
m_nRate = rate;
m_nChannels = channels;
@ -980,7 +981,8 @@ CStream::CStream(char *filename, ALuint *sources, ALuint (&buffers)[NUM_STREAMBU
m_bReset(false),
m_nVolume(0),
m_nPan(0),
m_nPosBeforeReset(0)
m_nPosBeforeReset(0),
m_nLoopCount(1)
{
// Be case-insensitive on linux (from https://github.com/OneSadCookie/fcaseopen/)
@ -1078,7 +1080,7 @@ bool CStream::IsPlaying()
ALint sourceState[2];
alGetSourcei(m_pAlSources[0], AL_SOURCE_STATE, &sourceState[0]);
alGetSourcei(m_pAlSources[1], AL_SOURCE_STATE, &sourceState[1]);
if ( m_bActive || sourceState[0] == AL_PLAYING || sourceState[1] == AL_PLAYING)
if (sourceState[0] == AL_PLAYING || sourceState[1] == AL_PLAYING)
return true;
}
@ -1150,6 +1152,7 @@ void CStream::SetPan(uint8 nPan)
m_nPan = nPan;
}
// Should only be called if source is stopped
void CStream::SetPosMS(uint32 nPos)
{
if ( !IsOpened() ) return;
@ -1232,10 +1235,16 @@ void CStream::ClearBuffers()
alSourceUnqueueBuffers(m_pAlSources[1], 1, &value);
}
bool CStream::Setup()
bool CStream::Setup(bool imSureQueueIsEmpty)
{
if ( IsOpened() )
{
alSourcei(m_pAlSources[0], AL_LOOPING, AL_FALSE);
alSourcei(m_pAlSources[1], AL_LOOPING, AL_FALSE);
if (!imSureQueueIsEmpty) {
SetPlay(false);
ClearBuffers();
}
m_pSoundFile->Seek(0);
//SetPosition(0.0f, 0.0f, 0.0f);
SetPitch(1.0f);
@ -1246,6 +1255,13 @@ bool CStream::Setup()
return IsOpened();
}
void CStream::SetLoopCount(int32 count)
{
if ( !HasSource() ) return;
m_nLoopCount = count;
}
void CStream::SetPlay(bool state)
{
if ( !HasSource() ) return;
@ -1305,7 +1321,7 @@ void CStream::Update()
if ( !m_bPaused )
{
ALint sourceState[2];
ALint totalBuffers[2] = { 0, 0 };
ALint buffersProcessed[2] = { 0, 0 };
// Relying a lot on left buffer states in here
@ -1313,44 +1329,51 @@ void CStream::Update()
do
{
//alSourcef(m_pAlSources[0], AL_ROLLOFF_FACTOR, 0.0f);
alGetSourcei(m_pAlSources[0], AL_SOURCE_STATE, &sourceState[0]);
alGetSourcei(m_pAlSources[0], AL_BUFFERS_QUEUED, &totalBuffers[0]);
alGetSourcei(m_pAlSources[0], AL_BUFFERS_PROCESSED, &buffersProcessed[0]);
//alSourcef(m_pAlSources[1], AL_ROLLOFF_FACTOR, 0.0f);
alGetSourcei(m_pAlSources[1], AL_SOURCE_STATE, &sourceState[1]);
alGetSourcei(m_pAlSources[1], AL_BUFFERS_QUEUED, &totalBuffers[1]);
alGetSourcei(m_pAlSources[1], AL_BUFFERS_PROCESSED, &buffersProcessed[1]);
} while (buffersProcessed[0] != buffersProcessed[1]);
ALint looping = AL_FALSE;
alGetSourcei(m_pAlSources[0], AL_LOOPING, &looping);
if ( looping == AL_TRUE )
{
TRACE("stream set looping");
alSourcei(m_pAlSources[0], AL_LOOPING, AL_TRUE);
alSourcei(m_pAlSources[1], AL_LOOPING, AL_TRUE);
}
assert(buffersProcessed[0] == buffersProcessed[1]);
while( buffersProcessed[0]-- )
// Correcting OpenAL concepts here:
// AL_BUFFERS_QUEUED = Number of *all* buffers in queue, including processed, processing and pending
// AL_BUFFERS_PROCESSED = Index of the buffer being processing right now. Buffers coming after that(have greater index) are pending buffers.
// which means: totalBuffers[0] - buffersProcessed[0] = pending buffers
bool buffersRefilled = false;
// We should wait queue to be cleared to loop track, because position calculation relies on queue.
if (m_nLoopCount != 1 && m_bActive && totalBuffers[0] == 0)
{
ALuint buffer[2];
alSourceUnqueueBuffers(m_pAlSources[0], 1, &buffer[0]);
alSourceUnqueueBuffers(m_pAlSources[1], 1, &buffer[1]);
if (m_bActive && FillBuffer(buffer))
Setup(true);
buffersRefilled = FillBuffers() != 0;
if (m_nLoopCount != 0)
m_nLoopCount--;
}
else
{
while( buffersProcessed[0]-- )
{
alSourceQueueBuffers(m_pAlSources[0], 1, &buffer[0]);
alSourceQueueBuffers(m_pAlSources[1], 1, &buffer[1]);
ALuint buffer[2];
alSourceUnqueueBuffers(m_pAlSources[0], 1, &buffer[0]);
alSourceUnqueueBuffers(m_pAlSources[1], 1, &buffer[1]);
if (m_bActive && FillBuffer(buffer))
{
buffersRefilled = true;
alSourceQueueBuffers(m_pAlSources[0], 1, &buffer[0]);
alSourceQueueBuffers(m_pAlSources[1], 1, &buffer[1]);
}
}
}
if ( sourceState[0] != AL_PLAYING )
{
alGetSourcei(m_pAlSources[0], AL_BUFFERS_PROCESSED, &buffersProcessed[0]);
SetPlay(buffersProcessed[0]!=0);
}
// Two reasons: 1-Source may be starved to audio and stopped itself, 2- We're already waiting it to starve and die for looping track!
if (m_bActive && (buffersRefilled || (totalBuffers[1] - buffersProcessed[1] != 0)))
SetPlay(true);
}
}
@ -1358,10 +1381,11 @@ void CStream::ProviderInit()
{
if ( m_bReset )
{
if ( Setup() )
if ( Setup(true) )
{
SetPan(m_nPan);
SetVolume(m_nVolume);
SetLoopCount(m_nLoopCount);
SetPosMS(m_nPosBeforeReset);
if (m_bActive)
FillBuffers();

View File

@ -69,6 +69,7 @@ class CStream
uint32 m_nVolume;
uint8 m_nPan;
uint32 m_nPosBeforeReset;
int32 m_nLoopCount;
IDecoder *m_pSoundFile;
@ -99,10 +100,12 @@ public:
uint32 GetPosMS();
uint32 GetLengthMS();
bool Setup();
bool Setup(bool imSureQueueIsEmpty = false);
void Start();
void Stop();
void Update(void);
void SetLoopCount(int32);
void ProviderInit();
void ProviderTerm();

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@ -46,7 +46,6 @@
//TODO: fix eax3 reverb
//TODO: max channels
//TODO: loop count
cSampleManager SampleManager;
bool _bSampmanInitialised = false;
@ -1695,7 +1694,7 @@ cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream)
ASSERT(stream != NULL);
aStream[nStream] = stream;
if ( !stream->IsOpened() )
if ( !stream->Setup() )
{
delete stream;
aStream[nStream] = NULL;
@ -1725,7 +1724,7 @@ cSampleManager::StartPreloadedStreamedFile(uint8 nStream)
if ( stream )
{
if ( stream->Setup() )
if ( stream->IsOpened() )
{
stream->Start();
}
@ -1771,13 +1770,13 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
aStream[nStream] = stream;
if (stream->IsOpened()) {
if (stream->Setup()) {
if (position != 0)
stream->SetPosMS(position);
if (stream->Setup()) {
stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1);
nStreamLoopedFlag[nStream] = true;
if (position != 0)
stream->SetPosMS(position);
stream->Start();
}
stream->Start();
return true;
} else {
@ -1798,10 +1797,8 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
aStream[nStream] = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
}
if (aStream[nStream]->IsOpened()) {
if (aStream[nStream]->Setup()) {
aStream[nStream]->Start();
}
if (aStream[nStream]->Setup()) {
aStream[nStream]->Start();
return true;
} else {
@ -1827,13 +1824,13 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
aStream[nStream] = stream;
if (stream->IsOpened()) {
if (stream->Setup()) {
if (position != 0)
stream->SetPosMS(position);
if (stream->Setup()) {
stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1);
nStreamLoopedFlag[nStream] = true;
if (position != 0)
stream->SetPosMS(position);
stream->Start();
}
stream->Start();
return true;
} else {
@ -1854,13 +1851,11 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
aStream[nStream] = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream]);
}
if (aStream[nStream]->IsOpened()) {
if (aStream[nStream]->Setup()) {
if (position != 0)
aStream[nStream]->SetPosMS(position);
if (aStream[nStream]->Setup()) {
if (position != 0)
aStream[nStream]->SetPosMS(position);
aStream[nStream]->Start();
}
aStream[nStream]->Start();
_bIsMp3Active = true;
return true;
@ -1884,13 +1879,13 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
aStream[nStream] = stream;
if ( stream->IsOpened() ) {
if ( stream->Setup() ) {
if (position != 0)
stream->SetPosMS(position);
if ( stream->Setup() ) {
stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1);
nStreamLoopedFlag[nStream] = true;
if (position != 0)
stream->SetPosMS(position);
stream->Start();
}
stream->Start();
return true;
} else {
@ -1913,6 +1908,9 @@ cSampleManager::StopStreamedFile(uint8 nStream)
{
delete stream;
aStream[nStream] = NULL;
if ( nStream == 0 )
_bIsMp3Active = false;
}
}
@ -1925,7 +1923,21 @@ cSampleManager::GetStreamedFilePosition(uint8 nStream)
if ( stream )
{
return stream->GetPosMS();
if ( _bIsMp3Active )
{
tMP3Entry *mp3 = _GetMP3EntryByIndex(_CurMP3Index);
if ( mp3 != NULL )
{
return stream->GetPosMS() + mp3->nTrackStreamPos;
}
else
return 0;
}
else
{
return stream->GetPosMS();
}
}
return 0;
@ -2001,6 +2013,12 @@ cSampleManager::Service(void)
if ( stream )
stream->Update();
}
int refCount = CChannel::channelsThatNeedService;
for ( int32 i = 0; refCount && i < MAXCHANNELS+MAX2DCHANNELS; i++ )
{
if ( aChannel[i].Update() )
refCount--;
}
}
bool

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@ -171,22 +171,22 @@ enum eSound
SOUND_CAR_PED_COLLISION,
SOUND_CLOCK_TICK,
SOUND_PART_MISSION_COMPLETE,
SOUND_FRONTEND_MENU_STARTING, // same with SOUND_HUD_SOUND
SOUND_FRONTEND_MENU_STARTING, // same sound as SOUND_HUD
// TODO(Miami): What are 170-175??
SOUND_FRONTEND_NO_RADIO = 176, // those 3 are all same sound
SOUND_FRONTEND_RADIO_CHANGE,
SOUND_FRONTEND_RADIO_CHANGE_2,
SOUND_HUD_SOUND,
SOUND_FRONTEND_RADIO_TURN_OFF = 176, // those 2 are same sound
SOUND_FRONTEND_RADIO_TURN_ON,
SOUND_FRONTEND_HURRICANE, // yes, frontend
SOUND_HUD,
SOUND_180,
SOUND_181,
SOUND_182,
SOUND_LIGHTNING,
SOUND_BULLETTRACE_1,
SOUND_BULLETTRACE_2,
SOUND_186, // makes same sound with 40
SOUND_187, // makes same sound with 46
SOUND_186, // makes same sound as 40
SOUND_187, // makes same sound as 46
SOUND_MELEE_ATTACK_START,
SOUND_SKATING,
SOUND_WEAPON_MINIGUN_ATTACK,