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Merge remote-tracking branch 'origin/miami' into lcs
# Conflicts: # .github/workflows/reLCS_msvc_amd64.yml # .github/workflows/reLCS_msvc_x86.yml # README.md # gamefiles/TEXT/american.gxt # gamefiles/TEXT/french.gxt # gamefiles/TEXT/german.gxt # gamefiles/TEXT/italian.gxt # gamefiles/TEXT/spanish.gxt # premake5.lua # src/animation/AnimManager.cpp # src/animation/AnimationId.h # src/audio/MusicManager.cpp # src/audio/audio_enums.h # src/control/Script7.cpp # src/core/FileLoader.cpp # src/core/re3.cpp # src/extras/custompipes_d3d9.cpp # src/extras/custompipes_gl.cpp # src/extras/postfx.cpp # src/extras/shaders/colourfilterVC.frag # src/extras/shaders/colourfilterVC_PS.hlsl # src/extras/shaders/make_hlsl.cmd # src/extras/shaders/obj/colourfilterVC_PS.cso # src/extras/shaders/obj/colourfilterVC_PS.inc # src/extras/shaders/obj/colourfilterVC_frag.inc # src/peds/PedFight.cpp # src/render/Font.cpp # src/render/Hud.cpp # src/render/Particle.cpp # src/render/WaterCannon.cpp # src/skel/win/gtavc.ico # src/vehicles/Automobile.cpp # utils/gxt/american.txt # utils/gxt/french.txt # utils/gxt/german.txt # utils/gxt/italian.txt # utils/gxt/spanish.txt
This commit is contained in:
13
.github/pull_request_template.md
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.github/pull_request_template.md
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@ -0,0 +1,13 @@
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As long as it's not linux/cross-platform skeleton/compatibility layer, all of the code on the repo that's not behind a preprocessor condition(like FIX_BUGS) are **completely** reversed code from original binaries.
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We **don't** accept custom codes, as long as it's not wrapped via preprocessor conditions, or it's linux/cross-platform skeleton/compatibility layer.
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We accept only these kinds of PRs;
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- A new feature that exists in at least one of the GTAs (if it wasn't in III/VC then it doesn't have to be decompilation)
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- Game, UI or UX bug fixes (if it's a fix to R* code, it should be behind FIX_BUGS)
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- Platform-specific and/or unused code that's not been reversed yet
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- Makes reversed code more understandable/accurate, as in "which code would produce this assembly".
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- A new cross-platform skeleton/compatibility layer, or improvements to them
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- Translation fixes, for languages R* supported/outsourced
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- Code that increase maintainability
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16
.github/workflows/reLCS_msvc_amd64.yml
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.github/workflows/reLCS_msvc_amd64.yml
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@ -20,7 +20,7 @@ jobs:
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strategy:
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matrix:
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platform: [win-amd64-librw_d3d9-oal, win-amd64-librw_gl3_glfw-oal]
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buildtype: [Debug, Release]
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buildtype: [Debug, Release, Vanilla]
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steps:
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- name: Add msbuild to PATH
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uses: microsoft/setup-msbuild@v1.0.2
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@ -48,14 +48,22 @@ jobs:
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- name: Build
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run: |
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msbuild -m build/reLCS.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
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- name: Pack artifacts
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# - name: Pack artifacts
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# run: |
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# 7z a reLCS_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
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- name: Move binaries to gamefiles
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run: |
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7z a reLCS_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
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mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reLCS.exe ./gamefiles/
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mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reLCS.pdb ./gamefiles/
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- name: Move dynamic dependencies to gamefiles
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run: |
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mv ./vendor/mpg123/dist/Win64/libmpg123-0.dll ./gamefiles/
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mv ./vendor/openal-soft/dist/Win64/OpenAL32.dll ./gamefiles/
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- name: Upload artifact to actions
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uses: actions/upload-artifact@v2
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with:
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name: reLCS_${{matrix.buildtype}}_${{matrix.platform}}
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path: ./bin/${{matrix.platform}}/${{matrix.buildtype}}
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path: ./gamefiles/*
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# - name: Upload artifact to Bintray
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# uses: hpcsc/upload-bintray-docker-action@v1
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# with:
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17
.github/workflows/reLCS_msvc_x86.yml
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.github/workflows/reLCS_msvc_x86.yml
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@ -20,7 +20,7 @@ jobs:
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strategy:
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matrix:
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platform: [win-x86-librw_d3d9-mss, win-x86-librw_gl3_glfw-mss, win-x86-librw_d3d9-oal, win-x86-librw_gl3_glfw-oal]
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buildtype: [Debug, Release]
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buildtype: [Debug, Release, Vanilla]
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steps:
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- name: Add msbuild to PATH
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uses: microsoft/setup-msbuild@v1.0.2
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@ -48,14 +48,23 @@ jobs:
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- name: Build
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run: |
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msbuild -m build/reLCS.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
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- name: Pack artifacts
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# - name: Pack artifacts
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# run: |
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# 7z a reLCS_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
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- name: Move binaries to gamefiles
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run: |
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7z a reLCS_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
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mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reLCS.exe ./gamefiles/
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mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reLCS.pdb ./gamefiles/
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- if: contains(matrix.platform, 'oal')
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name: Move dynamic dependencies to gamefiles
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run: |
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mv ./vendor/mpg123/dist/Win32/libmpg123-0.dll ./gamefiles/
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mv ./vendor/openal-soft/dist/Win32/OpenAL32.dll ./gamefiles/
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- name: Upload artifact to actions
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uses: actions/upload-artifact@v2
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with:
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name: reLCS_${{matrix.buildtype}}_${{matrix.platform}}
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path: reLCS_${{matrix.buildtype}}_${{matrix.platform}}.zip
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path: ./gamefiles/*
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# - name: Upload artifact to Bintray
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# uses: hpcsc/upload-bintray-docker-action@v1
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# with:
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