Merge branch 'master' into MoreLanguages

# Conflicts:
#	src/core/Frontend.cpp
#	src/render/Font.cpp
#	src/render/Hud.cpp
#	src/render/Hud.h
#	src/text/Messages.cpp
#	src/text/Text.cpp
This commit is contained in:
Sergeanur
2020-04-15 00:10:50 +03:00
161 changed files with 26998 additions and 12336 deletions

View File

@ -87,7 +87,7 @@ CClouds::Render(void)
RwV3d pos = { 0.0f, -100.0f, 15.0f };
RwV3dAdd(&worldpos, &campos, &pos);
if(CSprite::CalcScreenCoors(worldpos, &screenpos, &szx, &szy, false)){
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpCoronaTexture[2]->raster);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[2]));
if(CCoronas::bSmallMoon){
szx *= 4.0f;
szy *= 4.0f;
@ -116,7 +116,7 @@ CClouds::Render(void)
static float StarCoorsY[9] = { 0.0f, 0.45f, 0.9f, 1.0f, 0.85f, 0.52f, 0.48f, 0.35f, 0.2f };
static float StarSizes[9] = { 1.0f, 1.4f, 0.9f, 1.0f, 0.6f, 1.5f, 1.3f, 1.0f, 0.8f };
int brightness = (1.0f - coverage) * starintens;
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpCoronaTexture[0]->raster);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0]));
for(i = 0; i < 11; i++){
RwV3d pos = { 100.0f, 0.0f, 10.0f };
if(i >= 9) pos.x = -pos.x;
@ -132,7 +132,7 @@ CClouds::Render(void)
CSprite::FlushSpriteBuffer();
// *
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpCoronaTexture[0]->raster);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0]));
RwV3d pos = { 100.0f, 0.0f, 10.0f };
RwV3dAdd(&worldpos, &campos, &pos);
worldpos.y -= 90.0f;
@ -156,7 +156,7 @@ CClouds::Render(void)
int b = CTimeCycle::GetLowCloudsBlue() * lowcloudintensity;
for(int cloudtype = 0; cloudtype < 3; cloudtype++){
for(i = cloudtype; i < 12; i += 3){
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpCloudTex[cloudtype]->raster);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCloudTex[cloudtype]));
RwV3d pos = { 800.0f*LowCloudsX[i], 800.0f*LowCloudsY[i], 60.0f*LowCloudsZ[i] };
worldpos.x = campos.x + pos.x;
worldpos.y = campos.y + pos.y;
@ -202,7 +202,7 @@ CClouds::Render(void)
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpCloudTex[4]->raster);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCloudTex[4]));
for(i = 0; i < 37; i++){
RwV3d pos = { 2.0f*CoorsOffsetX[i], 2.0f*CoorsOffsetY[i], 40.0f*CoorsOffsetZ[i] + 40.0f };
worldpos.x = pos.x*rot_cos + pos.y*rot_sin + campos.x;
@ -244,7 +244,7 @@ CClouds::Render(void)
// Highlights
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpCloudTex[3]->raster);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCloudTex[3]));
for(i = 0; i < 37; i++){
RwV3d pos = { 2.0f*CoorsOffsetX[i], 2.0f*CoorsOffsetY[i], 40.0f*CoorsOffsetZ[i] + 40.0f };
@ -269,7 +269,7 @@ CClouds::Render(void)
static uint8 BowRed[6] = { 30, 30, 30, 10, 0, 15 };
static uint8 BowGreen[6] = { 0, 15, 30, 30, 0, 0 };
static uint8 BowBlue[6] = { 0, 0, 0, 10, 30, 30 };
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpCoronaTexture[0]->raster);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0]));
for(i = 0; i < 6; i++){
RwV3d pos = { i*1.5f, 100.0f, 5.0f };
RwV3dAdd(&worldpos, &campos, &pos);

View File

@ -320,7 +320,7 @@ CCoronas::Render(void)
CSprite::RenderOneXLUSprite(spriteCoors.x, spriteCoors.y, spriteCoors.z,
spritew * aCoronas[i].size * wscale,
spriteh * SCREEN_SCALE_AR2(aCoronas[i].size * fogscale * hscale),
spriteh * aCoronas[i].size * fogscale * hscale,
CCoronas::aCoronas[i].red / fogscale,
CCoronas::aCoronas[i].green / fogscale,
CCoronas::aCoronas[i].blue / fogscale,
@ -331,7 +331,7 @@ CCoronas::Render(void)
CSprite::RenderOneXLUSprite_Rotate_Aspect(
spriteCoors.x, spriteCoors.y, spriteCoors.z,
spritew * aCoronas[i].size * fogscale,
spriteh * SCREEN_SCALE_AR2(aCoronas[i].size * fogscale),
spriteh * aCoronas[i].size * fogscale,
CCoronas::aCoronas[i].red / fogscale,
CCoronas::aCoronas[i].green / fogscale,
CCoronas::aCoronas[i].blue / fogscale,

View File

@ -755,14 +755,14 @@ void CTowerClock::Render()
&TempV[1],
m_Position.x + Sin(angleMinute) * m_fScale * m_Size.x,
m_Position.y + Sin(angleMinute) * m_fScale * m_Size.y,
m_Position.z + Cos(angleMinute) * m_fScale;
m_Position.z + Cos(angleMinute) * m_fScale
);
RwIm3DVertexSetPos(&TempV[2], m_Position.x, m_Position.y, m_Position.z);
RwIm3DVertexSetPos(
&TempV[3],
m_Position.x + Sin(angleHour) * 0.75f * m_fScale * m_Size.x,
m_Position.y + Sin(angleHour) * 0.75f * m_fScale * m_Size.y,
m_Position.z + Cos(angleHour) * 0.75f * m_fScale;
m_Position.z + Cos(angleHour) * 0.75f * m_fScale
);
LittleTest();

View File

@ -23,55 +23,47 @@
//wchar *CHud::m_HelpMessage = (wchar*)0x86B888;
//wchar *CHud::m_LastHelpMessage = (wchar*)0x6E8F28;
wchar CHud::m_HelpMessage[256];
wchar CHud::m_LastHelpMessage[256];
int32 &CHud::m_HelpMessageState = *(int32*)0x880E1C;
int32 &CHud::m_HelpMessageTimer = *(int32*)0x880FA4;
int32 &CHud::m_HelpMessageFadeTimer = *(int32*)0x8F6258;
wchar *CHud::m_HelpMessageToPrint = (wchar*)0x664480;
float &CHud::m_HelpMessageDisplayTime = *(float*)0x8E2C28;
float &CHud::m_fTextBoxNumLines = *(float*)0x8E2C28;
float &CHud::m_fHelpMessageTime = *(float *)0x8E2C28;
bool &CHud::m_HelpMessageQuick = *(bool *)0x95CCF7;
int32 CHud::m_ZoneState = *(int32*)0x8F29AC;
wchar CHud::m_HelpMessageToPrint[256]; // = (wchar*)0x664480;
float CHud::m_fHelpMessageTime; // *(float *)0x8E2C28;
bool CHud::m_HelpMessageQuick; // = *(bool*)0x95CCF7;
uint32 CHud::m_ZoneState; // = *(int32*)0x8F29AC;
int32 CHud::m_ZoneFadeTimer;
int32 CHud::m_ZoneNameTimer = *(int32*)0x8F1A50;
wchar *&CHud::m_pZoneName = *(wchar **)0x8E2C2C;
wchar *CHud::m_pLastZoneName = (wchar*)0x8F432C;
uint32 CHud::m_ZoneNameTimer; // = *(int32*)0x8F1A50;
wchar *CHud::m_pZoneName; // = *(wchar**)0x8E2C2C;
wchar *CHud::m_pLastZoneName; // = (wchar*)0x8F432C;
wchar *CHud::m_ZoneToPrint;
int32 CHud::m_VehicleState = *(int32*)0x940560;
uint32 CHud::m_VehicleState; // = *(int32*)0x940560;
int32 CHud::m_VehicleFadeTimer;
int32 CHud::m_VehicleNameTimer = *(int32*)0x8F2A14;
wchar *&CHud::m_VehicleName = *(wchar **)0x942FB4;
wchar *CHud::m_pLastVehicleName = *(wchar **)0x8E2DD8;
uint32 CHud::m_VehicleNameTimer; // = *(int32*)0x8F2A14;
wchar *CHud::m_VehicleName; // = *(wchar**)0x942FB4;
wchar *CHud::m_pLastVehicleName; // = *(wchar**)0x8E2DD8;
wchar *CHud::m_pVehicleNameToPrint;
wchar *CHud::m_Message = (wchar*)0x72E318;
wchar *CHud::m_PagerMessage = (wchar*)0x878840;
bool &CHud::m_Wants_To_Draw_Hud = *(bool*)0x95CD89;
bool &CHud::m_Wants_To_Draw_3dMarkers = *(bool*)0x95CD62;
wchar(&CHud::m_BigMessage)[6][128] = *(wchar(*)[6][128])*(uintptr*)0x664CE0;
int16 &CHud::m_ItemToFlash = *(int16*)0x95CC82;
wchar CHud::m_Message[256];// = (wchar*)0x72E318;
wchar CHud::m_PagerMessage[256]; // = (wchar*)0x878840;
bool CHud::m_Wants_To_Draw_Hud; // (bool*)0x95CD89;
bool CHud::m_Wants_To_Draw_3dMarkers; // = *(bool*)0x95CD62;
wchar CHud::m_BigMessage[6][128]; // = *(wchar(*)[6][128]) * (uintptr*)0x664CE0;
int16 CHud::m_ItemToFlash; // = *(int16*)0x95CC82;
// These aren't really in CHud
float CHud::BigMessageInUse[6];
float CHud::BigMessageAlpha[6];
float CHud::BigMessageX[6];
float &CHud::OddJob2OffTimer = *(float*)0x942FA0;
int8 &CHud::CounterOnLastFrame = *(int8*)0x95CD67;
float &CHud::OddJob2XOffset = *(float*)0x8F1B5C;
int16 &CHud::CounterFlashTimer = *(int16*)0x95CC20;
int16 &CHud::OddJob2Timer = *(int16*)0x95CC52;
int8 &CHud::TimerOnLastFrame = *(int8*)0x95CDA7;
int16 &CHud::OddJob2On = *(int16*)0x95CC78;
int16 &CHud::TimerFlashTimer = *(int16*)0x95CC6C;
int16 &CHud::PagerSoundPlayed = *(int16*)0x95CC4A;
int32 &CHud::SpriteBrightness = *(int32*)0x95CC54;
float &CHud::PagerXOffset = *(float*)0x941590;
int16 &CHud::PagerTimer = *(int16*)0x95CC3A;
int16 &CHud::PagerOn = *(int16*)0x95CCA0;
float CHud::OddJob2OffTimer; // = *(float*)0x942FA0;
bool CHud::CounterOnLastFrame; // = *(int8*)0x95CD67;
float CHud::OddJob2XOffset; // = *(float*)0x8F1B5C;
uint16 CHud::CounterFlashTimer; // = *(int16*)0x95CC20;
uint16 CHud::OddJob2Timer; // = *(int16*)0x95CC52;
bool CHud::TimerOnLastFrame; //= *(int8*)0x95CDA7;
int16 CHud::OddJob2On; //= *(int16*)0x95CC78;
uint16 CHud::TimerFlashTimer; //= *(int16*)0x95CC6C;
int16 CHud::PagerSoundPlayed; //= *(int16*)0x95CC4A;
int32 CHud::SpriteBrightness; //= *(int32*)0x95CC54;
float CHud::PagerXOffset; //= *(float*)0x941590;
int16 CHud::PagerTimer; //= *(int16*)0x95CC3A;
int16 CHud::PagerOn; //= *(int16*)0x95CCA0;
CSprite2d *CHud::Sprites = (CSprite2d*)0x95CB9C;
CSprite2d CHud::Sprites[NUM_HUD_SPRITES]; // = (CSprite2d*)0x95CB9C;
struct
{
@ -93,14 +85,14 @@ struct
{"detonator", "detonator_mask"},
{"", ""},
{"", ""},
{"radardisc", "radardiscm"},
{"radardisc", "radardisc"},
{"pager", "pagerm"},
{"", ""},
{"", ""},
{"bleeder", ""},
{"sitesniper", "sitesniperm"},
{"siteM16", "siteM16m"},
{"siterocket", "siterocketm"}
{"siterocket", "siterocket"}
};
RwTexture *&gpSniperSightTex = *(RwTexture**)0x8F5834;
@ -418,7 +410,7 @@ void CHud::Draw()
DrawZoneName
*/
if (m_pZoneName) {
float fZoneAlpha = 0.0f;
float fZoneAlpha = 255.0f;
if (m_pZoneName != m_pLastZoneName) {
switch (m_ZoneState) {
@ -432,7 +424,7 @@ void CHud::Draw()
case 2:
case 3:
case 4:
m_ZoneNameTimer = 0;
m_ZoneNameTimer = 5;
m_ZoneState = 4;
break;
default:
@ -444,6 +436,7 @@ void CHud::Draw()
if (m_ZoneState) {
switch (m_ZoneState) {
case 1:
m_ZoneFadeTimer = 1000;
if (m_ZoneNameTimer > 10000) {
m_ZoneFadeTimer = 1000;
m_ZoneState = 3;
@ -471,7 +464,6 @@ void CHud::Draw()
if (m_ZoneFadeTimer < 0) {
m_ZoneFadeTimer = 0;
m_ZoneToPrint = m_pLastZoneName;
m_ZoneNameTimer = 0;
m_ZoneState = 2;
}
fZoneAlpha = m_ZoneFadeTimer * 0.001f * 255.0f;
@ -503,12 +495,6 @@ void CHud::Draw()
}
}
}
/*else {
m_pLastZoneName = nil;
m_ZoneState = 0;
m_ZoneFadeTimer = 0;
m_ZoneNameTimer = 0;
}*/
/*
DrawVehicleName
@ -636,9 +622,9 @@ void CHud::Draw()
wchar sTimer[16];
if (!CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerProcessed)
TimerOnLastFrame = 0;
TimerOnLastFrame = false;
if (!CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterProcessed)
CounterOnLastFrame = 0;
CounterOnLastFrame = false;
#ifdef FIX_BUGS
#define TIMER_RIGHT_OFFSET 34.0f // Taken from VC frenzy timer
@ -650,7 +636,7 @@ void CHud::Draw()
if (!TimerOnLastFrame)
TimerFlashTimer = 1;
TimerOnLastFrame = 1;
TimerOnLastFrame = true;
if (TimerFlashTimer) {
if (++TimerFlashTimer > 50)
@ -688,7 +674,7 @@ void CHud::Draw()
if (!CounterOnLastFrame)
CounterFlashTimer = 1;
CounterOnLastFrame = 1;
CounterOnLastFrame = true;
if (CounterFlashTimer) {
if (++CounterFlashTimer > 50)
@ -742,11 +728,9 @@ void CHud::Draw()
/*
DrawPager
*/
if (!m_PagerMessage[0]) {
if (PagerOn == 1) {
PagerSoundPlayed = false;
PagerOn = 2;
}
if (!m_PagerMessage[0] && PagerOn == 1) {
PagerSoundPlayed = false;
PagerOn = 2;
}
if (m_PagerMessage[0] || PagerOn == 2) {
if (!PagerOn) {
@ -755,7 +739,7 @@ void CHud::Draw()
}
if (PagerOn == 1) {
if (PagerXOffset > 0.0f) {
float fStep = PagerXOffset * 0.05f;
float fStep = PagerXOffset * 0.1f;
if (fStep > 10.0f)
fStep = 10.0f;
PagerXOffset -= fStep * CTimer::GetTimeStep();
@ -766,10 +750,10 @@ void CHud::Draw()
}
}
else if (PagerOn == 2) {
float fStep = PagerXOffset * 0.05f;
float fStep = PagerXOffset * 0.1f;
if (fStep < 2.0f)
fStep = 2.0f;
PagerXOffset += fStep * CTimer::GetTimeStep();
PagerXOffset += fStep;
if (PagerXOffset > 150.0f) {
PagerXOffset = 150.0f;
PagerOn = 0;
@ -818,9 +802,7 @@ void CHud::Draw()
DrawScriptText
*/
if (!CTimer::GetIsUserPaused()) {
CTextLine* IntroText = CTheScripts::IntroTextLines;
for (int i = 0; i < MAX_NUM_INTRO_TEXT_LINES; i++) {
for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroTextLines); i++) {
if (CTheScripts::IntroTextLines[i].m_Text[0] && CTheScripts::IntroTextLines[i].m_bTextBeforeFade) {
CFont::SetScale(SCREEN_SCALE_X(CTheScripts::IntroTextLines[i].m_fScaleX), SCREEN_SCALE_Y(CTheScripts::IntroTextLines[i].m_fScaleY * 0.5f));
CFont::SetColor(CTheScripts::IntroTextLines[i].m_sColor);
@ -861,31 +843,31 @@ void CHud::Draw()
CFont::SetPropOff();
CFont::SetFontStyle(FONTJAP(CTheScripts::IntroTextLines[i].m_nFont));
CFont::PrintString(SCREEN_SCALE_X(640.0f - CTheScripts::IntroTextLines[i].m_fAtX), SCREEN_SCALE_Y(448.0f - CTheScripts::IntroTextLines[i].m_fAtY), IntroText->m_Text);
CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - CTheScripts::IntroTextLines[i].m_fAtX), SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - CTheScripts::IntroTextLines[i].m_fAtY), CTheScripts::IntroTextLines[i].m_Text);
}
}
for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroRectangles); i++) {
intro_script_rectangle &IntroRect = CTheScripts::IntroRectangles[i];
CScriptRectangle* IntroRect = CTheScripts::IntroRectangles;
for (int i = 0; i < 16; i++) {
if (CTheScripts::IntroRectangles[i].m_bIsUsed && CTheScripts::IntroRectangles[i].m_bBeforeFade) {
if (CTheScripts::IntroRectangles[i].m_nTextureId >= 0) {
// Yeah, top and bottom changed place. R* vision
if (IntroRect.m_bIsUsed && IntroRect.m_bBeforeFade) {
if (IntroRect.m_nTextureId >= 0) {
CRect rect = {
CTheScripts::IntroRectangles[i].m_sRect.left,
CTheScripts::IntroRectangles[i].m_sRect.bottom,
CTheScripts::IntroRectangles[i].m_sRect.right,
CTheScripts::IntroRectangles[i].m_sRect.bottom };
IntroRect.m_sRect.left,
IntroRect.m_sRect.top,
IntroRect.m_sRect.right,
IntroRect.m_sRect.bottom };
CTheScripts::ScriptSprites[CTheScripts::IntroRectangles[i].m_nTextureId].Draw(rect, IntroRect->m_sColor);
CTheScripts::ScriptSprites[IntroRect.m_nTextureId].Draw(rect, IntroRect.m_sColor);
}
else {
CRect rect = {
CTheScripts::IntroRectangles[i].m_sRect.left,
CTheScripts::IntroRectangles[i].m_sRect.bottom,
CTheScripts::IntroRectangles[i].m_sRect.right,
CTheScripts::IntroRectangles[i].m_sRect.bottom };
IntroRect.m_sRect.left,
IntroRect.m_sRect.top,
IntroRect.m_sRect.right,
IntroRect.m_sRect.bottom };
CSprite2d::DrawRect(rect, IntroRect->m_sColor);
CSprite2d::DrawRect(rect, IntroRect.m_sColor);
}
}
}
@ -931,7 +913,7 @@ void CHud::Draw()
CFont::SetCentreSize(SCREEN_SCALE_X(615.0f));
CFont::SetFontStyle(FONT_HEADING);
if (BigMessageX[0] >= (SCREEN_WIDTH - 20)) {
if (BigMessageX[0] >= SCREEN_SCALE_FROM_RIGHT(20.0f)) {
BigMessageInUse[0] += CTimer::GetTimeStep();
if (BigMessageInUse[0] >= 120.0f) {
@ -948,7 +930,7 @@ void CHud::Draw()
BigMessageX[0] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);
BigMessageAlpha[0] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);
if (BigMessageAlpha[0] >= 255.0f)
if (BigMessageAlpha[0] > 255.0f)
BigMessageAlpha[0] = 255.0f;
}
@ -992,7 +974,7 @@ void CHud::Draw()
CFont::SetFontStyle(FONT_HEADING);
CFont::SetColor(CRGBA(0, 0, 0, BigMessageAlpha[2]));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f + 4.0f), SCREEN_SCALE_FROM_BOTTOM(78.0f), m_BigMessage[2]);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f - 4.0f), SCREEN_SCALE_FROM_BOTTOM(78.0f), m_BigMessage[2]);
CFont::SetColor(CRGBA(170, 123, 87, BigMessageAlpha[2]));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(82.0f), m_BigMessage[2]);
@ -1021,7 +1003,7 @@ void CHud::DrawAfterFade()
m_HelpMessageState = 2;
m_HelpMessageTimer = 0;
CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, 256);
m_HelpMessageDisplayTime = CMessages::GetWideStringLength(m_HelpMessage) * 0.05f + 3.0f;
m_fHelpMessageTime = CMessages::GetWideStringLength(m_HelpMessage) * 0.05f + 3.0f;
if (TheCamera.m_ScreenReductionPercentage == 0.0f)
DMAudio.PlayFrontEndSound(SOUND_A0, 0);
@ -1039,14 +1021,14 @@ void CHud::DrawAfterFade()
CMessages::WideStringCopy(m_LastHelpMessage, m_HelpMessage, 256);
}
float fAlpha = 255.0f;
float fAlpha = 225.0f;
if (m_HelpMessageState) {
if (m_HelpMessageState != 0) {
switch (m_HelpMessageState) {
case 1:
fAlpha = 255.0f;
fAlpha = 225.0f;
m_HelpMessageFadeTimer = 600;
if (m_HelpMessageTimer > m_fHelpMessageTime * 1000 || m_HelpMessageQuick && m_HelpMessageTimer > 1500) {
if (m_HelpMessageTimer > m_fHelpMessageTime * 1000.0f || m_HelpMessageQuick && m_HelpMessageTimer > 1500.0f) {
m_HelpMessageFadeTimer = 600;
m_HelpMessageState = 3;
}
@ -1057,24 +1039,24 @@ void CHud::DrawAfterFade()
m_HelpMessageState = 1;
m_HelpMessageFadeTimer = 0;
}
fAlpha = m_HelpMessageFadeTimer * 0.001f * 255.0f;
fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f;
break;
case 3:
m_HelpMessageFadeTimer -= 2 * CTimer::GetTimeStepInMilliseconds();
if (m_HelpMessageFadeTimer >= 0) {
if (m_HelpMessageFadeTimer < 0) {
m_HelpMessageState = 0;
m_HelpMessageFadeTimer = 0;
}
fAlpha = m_HelpMessageFadeTimer * 0.001f * 255.0f;
fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f;
break;
case 4:
m_HelpMessageFadeTimer -= 2 * CTimer::GetTimeStepInMilliseconds();
if (m_HelpMessageFadeTimer >= 0) {
if (m_HelpMessageFadeTimer < 0) {
m_HelpMessageState = 2;
m_HelpMessageFadeTimer = 0;
CMessages::WideStringCopy(m_HelpMessageToPrint, m_LastHelpMessage, 400);
CMessages::WideStringCopy(m_HelpMessageToPrint, m_LastHelpMessage, 256);
}
fAlpha = m_HelpMessageFadeTimer * 0.001f * 255.0f;
fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f;
break;
default:
break;
@ -1093,6 +1075,7 @@ void CHud::DrawAfterFade()
else
CFont::SetScale(SCREEN_SCALE_X(0.52f), SCREEN_SCALE_Y(1.1f));
CFont::SetColor(CRGBA(175, 175, 175, 255));
CFont::SetJustifyOff();
if (CFont::LanguageSet == FONT_LANGSET_JAPANESE)
CFont::SetWrapx(SCREEN_SCALE_X(229.0f + 26.0f - 4.0f));
@ -1101,14 +1084,69 @@ void CHud::DrawAfterFade()
CFont::SetFontStyle(FONTJAP(FONT_BANK));
CFont::SetBackgroundOn();
CFont::SetBackGroundOnlyTextOff();
CFont::SetBackgroundColor(CRGBA(0, 0, 0, fAlpha * 0.8f));
CFont::SetColor(CRGBA(175, 175, 175, 255));
CFont::SetBackgroundColor(CRGBA(0, 0, 0, fAlpha * 0.9f));
CFont::PrintString(SCREEN_SCALE_X(26.0f), SCREEN_SCALE_Y(28.0f + (150.0f - PagerXOffset) * 0.6f), CHud::m_HelpMessageToPrint);
CFont::SetAlphaFade(255.0f);
}
}
else
m_HelpMessageState = 0;
for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroTextLines); i++) {
intro_text_line &line = CTheScripts::IntroTextLines[i];
if (line.m_Text[0] != '\0' && !line.m_bTextBeforeFade) {
CFont::SetScale(SCREEN_SCALE_X(line.m_fScaleX), SCREEN_SCALE_Y(line.m_fScaleY) / 2);
CFont::SetColor(line.m_sColor);
if (line.m_bJustify)
CFont::SetJustifyOn();
else
CFont::SetJustifyOff();
if (line.m_bRightJustify)
CFont::SetRightJustifyOn();
else
CFont::SetRightJustifyOff();
if (line.m_bCentered)
CFont::SetCentreOn();
else
CFont::SetCentreOff();
CFont::SetWrapx(SCREEN_SCALE_X(line.m_fWrapX));
CFont::SetCentreSize(SCREEN_SCALE_X(line.m_fCenterSize));
if (line.m_bBackground)
CFont::SetBackgroundOn();
else
CFont::SetBackgroundOff();
CFont::SetBackgroundColor(line.m_sBackgroundColor);
if (line.m_bBackgroundOnly)
CFont::SetBackGroundOnlyTextOn();
else
CFont::SetBackGroundOnlyTextOff();
if (line.m_bTextProportional)
CFont::SetPropOn();
else
CFont::SetPropOff();
CFont::SetFontStyle(line.m_nFont);
CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - line.m_fAtX), SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - line.m_fAtY), line.m_Text);
}
}
for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroRectangles); i++) {
intro_script_rectangle &rectangle = CTheScripts::IntroRectangles[i];
if (rectangle.m_bIsUsed && !rectangle.m_bBeforeFade) {
// Yeah, top and bottom changed place. R* vision
if (rectangle.m_nTextureId >= 0) {
CTheScripts::ScriptSprites[rectangle.m_nTextureId].Draw(CRect(rectangle.m_sRect.left, rectangle.m_sRect.bottom,
rectangle.m_sRect.right, rectangle.m_sRect.top), rectangle.m_sColor);
} else {
CSprite2d::DrawRect(CRect(rectangle.m_sRect.left, rectangle.m_sRect.bottom,
rectangle.m_sRect.right, rectangle.m_sRect.top), rectangle.m_sColor);
}
}
}
/*
DrawBigMessage2
@ -1150,10 +1188,9 @@ void CHud::DrawAfterFade()
if (OddJob2OffTimer > 0)
OddJob2OffTimer -= CTimer::GetTimeStepInMilliseconds();
static float fStep;
float fStep;
if (m_BigMessage[5][0] && OddJob2OffTimer <= 0.0f) {
if (OddJob2On <= 3) {
switch (OddJob2On) {
switch (OddJob2On) {
case 0:
OddJob2On = 1;
OddJob2XOffset = 380.0f;
@ -1164,9 +1201,7 @@ void CHud::DrawAfterFade()
OddJob2On = 2;
}
else {
fStep = 40.0f;
if ((OddJob2XOffset / 6.0f) <= 40.0f)
fStep = OddJob2XOffset / 6.0f;
fStep = min(40.0f, OddJob2XOffset / 6.0f);
OddJob2XOffset = OddJob2XOffset - fStep;
}
break;
@ -1177,9 +1212,7 @@ void CHud::DrawAfterFade()
}
break;
case 3:
fStep = 30.0f;
if ((OddJob2XOffset / 5.0f) >= 30.0f)
fStep = OddJob2XOffset / 5.0f;
fStep = max(30.0f, OddJob2XOffset / 5.0f);
OddJob2XOffset = OddJob2XOffset - fStep;
@ -1190,7 +1223,6 @@ void CHud::DrawAfterFade()
break;
default:
break;
}
}
if (!m_BigMessage[1][0]) {
@ -1224,10 +1256,10 @@ void CHud::DrawAfterFade()
CFont::SetScale(SCREEN_SCALE_X(1.04f), SCREEN_SCALE_Y(1.6f));
CFont::SetPropOn();
CFont::SetRightJustifyWrap(-500.0f);
CFont::SetRightJustifyWrap(SCREEN_SCALE_X(-500.0f));
CFont::SetRightJustifyOn();
CFont::SetFontStyle(FONT_HEADING);
if (BigMessageX[1] >= (SCREEN_WIDTH - 20)) {
if (BigMessageX[1] >= SCREEN_SCALE_FROM_RIGHT(20.0f)) {
BigMessageInUse[1] += CTimer::GetTimeStep();
if (BigMessageInUse[1] >= 120.0f) {
@ -1238,12 +1270,11 @@ void CHud::DrawAfterFade()
m_BigMessage[1][0] = 0;
BigMessageAlpha[1] = 0.0f;
}
}
else {
} else {
BigMessageX[1] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);
BigMessageAlpha[1] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);
if (BigMessageAlpha[1] >= 255.0f)
if (BigMessageAlpha[1] > 255.0f)
BigMessageAlpha[1] = 255.0f;
}
@ -1281,7 +1312,7 @@ void CHud::GetRidOfAllHudMessages()
m_HelpMessageFadeTimer = 0;
m_HelpMessageState = 0;
m_HelpMessageQuick = 0;
m_HelpMessageDisplayTime = 1.0f;
m_fHelpMessageTime = 1.0f;
m_VehicleName = nil;
m_pLastVehicleName = nil;
m_pVehicleNameToPrint = nil;
@ -1311,7 +1342,7 @@ void CHud::Initialise()
CTxdStore::PopCurrentTxd();
CTxdStore::SetCurrentTxd(HudTXD);
for (int i = 0; i < ARRAY_SIZE(WeaponFilenames); i++) {
for (int i = 0; i < NUM_HUD_SPRITES; i++) {
Sprites[i].SetTexture(WeaponFilenames[i].name, WeaponFilenames[i].mask);
}
@ -1322,14 +1353,14 @@ void CHud::Initialise()
if (gpRocketSightTex == nil)
gpRocketSightTex = RwTextureRead("siterocket", nil);
CounterOnLastFrame = 0;
CounterOnLastFrame = false;
m_ItemToFlash = ITEM_NONE;
OddJob2Timer = 0;
OddJob2OffTimer = 0.0f;
OddJob2On = 0;
OddJob2XOffset = 0.0f;
CounterFlashTimer = 0;
TimerOnLastFrame = 0;
TimerOnLastFrame = false;
TimerFlashTimer = 0;
SpriteBrightness = 0;
PagerOn = 0;
@ -1346,14 +1377,14 @@ void CHud::ReInitialise() {
GetRidOfAllHudMessages();
CounterOnLastFrame = 0;
CounterOnLastFrame = false;
m_ItemToFlash = ITEM_NONE;
OddJob2Timer = 0;
OddJob2OffTimer = 0.0f;
OddJob2On = 0;
OddJob2XOffset = 0.0f;
CounterFlashTimer = 0;
TimerOnLastFrame = 0;
TimerOnLastFrame = false;
TimerFlashTimer = 0;
SpriteBrightness = 0;
PagerOn = 0;
@ -1443,7 +1474,7 @@ void CHud::SetZoneName(wchar *name)
void CHud::Shutdown()
{
for (int i = 0; i < ARRAY_SIZE(WeaponFilenames); ++i) {
for (int i = 0; i < NUM_HUD_SPRITES; ++i) {
Sprites[i].Delete();
}

View File

@ -27,59 +27,60 @@ enum eSprites
HUD_RADARDISC = 15,
HUD_PAGER = 16,
HUD_SITESNIPER = 20,
HUD_SITEM16 = 21
HUD_SITEM16,
HUD_SITEROCKET,
NUM_HUD_SPRITES,
};
class CHud
{
public:
static CSprite2d *Sprites;
static int32 &SpriteBrightness;
static CSprite2d Sprites[NUM_HUD_SPRITES];
static wchar m_HelpMessage[256];
static wchar m_LastHelpMessage[256];
static int32 &m_HelpMessageState;
static int32 &m_HelpMessageTimer;
static int32 &m_HelpMessageFadeTimer;
static wchar *m_HelpMessageToPrint;
static uint32 m_HelpMessageState;
static uint32 m_HelpMessageTimer;
static int32 m_HelpMessageFadeTimer;
static wchar m_HelpMessageToPrint[256];
static float &m_HelpMessageDisplayTime;
static float &m_fTextBoxNumLines;
static float &m_fHelpMessageTime;
static bool &m_HelpMessageQuick;
static int32 m_ZoneState;
static float m_fHelpMessageTime;
static bool m_HelpMessageQuick;
static uint32 m_ZoneState;
static int32 m_ZoneFadeTimer;
static int32 m_ZoneNameTimer;
static wchar *&m_pZoneName;
static uint32 m_ZoneNameTimer;
static wchar *m_pZoneName;
static wchar *m_pLastZoneName;
static wchar *m_ZoneToPrint;
static wchar *&m_VehicleName;
static wchar *m_VehicleName;
static wchar *m_pLastVehicleName;
static wchar *m_pVehicleNameToPrint;
static int32 m_VehicleState;
static uint32 m_VehicleState;
static int32 m_VehicleFadeTimer;
static int32 m_VehicleNameTimer;
static wchar *m_Message;
static wchar *m_PagerMessage;
static bool &m_Wants_To_Draw_Hud;
static bool &m_Wants_To_Draw_3dMarkers;
static wchar(&m_BigMessage)[6][128];
static int16 &m_ItemToFlash;
static uint32 m_VehicleNameTimer;
static wchar m_Message[256];
static wchar m_PagerMessage[256];
static bool m_Wants_To_Draw_Hud;
static bool m_Wants_To_Draw_3dMarkers;
static wchar m_BigMessage[6][128];
static int16 m_ItemToFlash;
// These aren't really in CHud
static float BigMessageInUse[6];
static float BigMessageAlpha[6];
static float BigMessageX[6];
static float &OddJob2OffTimer;
static int8 &CounterOnLastFrame;
static float &OddJob2XOffset;
static int16 &CounterFlashTimer;
static int16 &OddJob2Timer;
static int8 &TimerOnLastFrame;
static int16 &OddJob2On;
static int16 &TimerFlashTimer;
static int16 &PagerSoundPlayed;
static float &PagerXOffset;
static int16 &PagerTimer;
static int16 &PagerOn;
static float OddJob2OffTimer;
static bool CounterOnLastFrame;
static float OddJob2XOffset;
static uint16 CounterFlashTimer;
static uint16 OddJob2Timer;
static bool TimerOnLastFrame;
static int16 OddJob2On;
static uint16 TimerFlashTimer;
static int16 PagerSoundPlayed;
static int32 SpriteBrightness;
static float PagerXOffset;
static int16 PagerTimer;
static int16 PagerOn;
public:
static void Draw();

View File

@ -1,333 +0,0 @@
#include "common.h"
#include <rwcore.h>
#include <rpworld.h>
#include "patcher.h"
#include "Lights.h"
#include "Timecycle.h"
#include "Coronas.h"
#include "Weather.h"
#include "ZoneCull.h"
#include "Frontend.h"
RpLight *&pAmbient = *(RpLight**)0x885B6C;
RpLight *&pDirect = *(RpLight**)0x880F7C;
RpLight **pExtraDirectionals = (RpLight**)0x60009C;
int *LightStrengths = (int*)0x87BEF0;
int &NumExtraDirLightsInWorld = *(int*)0x64C608;
RwRGBAReal &AmbientLightColourForFrame = *(RwRGBAReal*)0x6F46F8;
RwRGBAReal &AmbientLightColourForFrame_PedsCarsAndObjects = *(RwRGBAReal*)0x6F1D10;
RwRGBAReal &DirectionalLightColourForFrame = *(RwRGBAReal*)0x87C6B8;
RwRGBAReal &AmbientLightColour = *(RwRGBAReal*)0x86B0F8;
RwRGBAReal &DirectionalLightColour = *(RwRGBAReal*)0x72E308;
void
SetLightsWithTimeOfDayColour(RpWorld *)
{
CVector vec1, vec2, vecsun;
RwMatrix mat;
if(pAmbient){
AmbientLightColourForFrame.red = CTimeCycle::GetAmbientRed() * CCoronas::LightsMult;
AmbientLightColourForFrame.green = CTimeCycle::GetAmbientGreen() * CCoronas::LightsMult;
AmbientLightColourForFrame.blue = CTimeCycle::GetAmbientBlue() * CCoronas::LightsMult;
if(CWeather::LightningFlash && !CCullZones::CamNoRain()){
AmbientLightColourForFrame.red = 1.0f;
AmbientLightColourForFrame.green = 1.0f;
AmbientLightColourForFrame.blue = 1.0f;
}
AmbientLightColourForFrame_PedsCarsAndObjects.red = min(1.0f, AmbientLightColourForFrame.red*1.3f);
AmbientLightColourForFrame_PedsCarsAndObjects.green = min(1.0f, AmbientLightColourForFrame.green*1.3f);
AmbientLightColourForFrame_PedsCarsAndObjects.blue = min(1.0f, AmbientLightColourForFrame.blue*1.3f);
RpLightSetColor(pAmbient, &AmbientLightColourForFrame);
}
if(pDirect){
DirectionalLightColourForFrame.red = CTimeCycle::GetDirectionalRed() * CCoronas::LightsMult;
DirectionalLightColourForFrame.green = CTimeCycle::GetDirectionalGreen() * CCoronas::LightsMult;
DirectionalLightColourForFrame.blue = CTimeCycle::GetDirectionalBlue() * CCoronas::LightsMult;
RpLightSetColor(pDirect, &DirectionalLightColourForFrame);
vecsun = CTimeCycle::m_VectorToSun[CTimeCycle::m_CurrentStoredValue];
vec1 = CVector(0.0f, 0.0f, 1.0f);
vec2 = CrossProduct(vec1, vecsun);
vec2.Normalise();
vec1 = CrossProduct(vec2, vecsun);
mat.at.x = -vecsun.x;
mat.at.y = -vecsun.y;
mat.at.z = -vecsun.z;
mat.right.x = vec1.x;
mat.right.y = vec1.y;
mat.right.z = vec1.z;
mat.up.x = vec2.x;
mat.up.y = vec2.y;
mat.up.z = vec2.z;
RwFrameTransform(RpLightGetFrame(pDirect), &mat, rwCOMBINEREPLACE);
}
if(CMenuManager::m_PrefsBrightness > 256){
float f1 = 2.0f * (CMenuManager::m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f;
float f2 = 3.0f * (CMenuManager::m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f;
AmbientLightColourForFrame.red = min(1.0f, AmbientLightColourForFrame.red * f2);
AmbientLightColourForFrame.green = min(1.0f, AmbientLightColourForFrame.green * f2);
AmbientLightColourForFrame.blue = min(1.0f, AmbientLightColourForFrame.blue * f2);
AmbientLightColourForFrame_PedsCarsAndObjects.red = min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.red * f1);
AmbientLightColourForFrame_PedsCarsAndObjects.green = min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.green * f1);
AmbientLightColourForFrame_PedsCarsAndObjects.blue = min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.blue * f1);
#ifdef FIX_BUGS
DirectionalLightColourForFrame.red = min(1.0f, DirectionalLightColourForFrame.red * f1);
DirectionalLightColourForFrame.green = min(1.0f, DirectionalLightColourForFrame.green * f1);
DirectionalLightColourForFrame.blue = min(1.0f, DirectionalLightColourForFrame.blue * f1);
#else
DirectionalLightColourForFrame.red = min(1.0f, AmbientLightColourForFrame.red * f1);
DirectionalLightColourForFrame.green = min(1.0f, AmbientLightColourForFrame.green * f1);
DirectionalLightColourForFrame.blue = min(1.0f, AmbientLightColourForFrame.blue * f1);
#endif
}
}
RpWorld*
LightsCreate(RpWorld *world)
{
int i;
RwRGBAReal color;
RwFrame *frame;
if(world == nil)
return nil;
pAmbient = RpLightCreate(rpLIGHTAMBIENT);
RpLightSetFlags(pAmbient, rpLIGHTLIGHTATOMICS);
color.red = 0.25f;
color.green = 0.25f;
color.blue = 0.2f;
RpLightSetColor(pAmbient, &color);
pDirect = RpLightCreate(rpLIGHTDIRECTIONAL);
RpLightSetFlags(pDirect, rpLIGHTLIGHTATOMICS);
color.red = 1.0f;
color.green = 0.84f;
color.blue = 0.45f;
RpLightSetColor(pDirect, &color);
RpLightSetRadius(pDirect, 2.0f);
frame = RwFrameCreate();
RpLightSetFrame(pDirect, frame);
RwV3d axis = { 1.0f, 1.0f, 0.0f };
RwFrameRotate(frame, &axis, 160.0f, rwCOMBINEPRECONCAT);
RpWorldAddLight(world, pAmbient);
RpWorldAddLight(world, pDirect);
for(i = 0; i < NUMEXTRADIRECTIONALS; i++){
pExtraDirectionals[i] = RpLightCreate(rpLIGHTDIRECTIONAL);
RpLightSetFlags(pExtraDirectionals[i], 0);
color.red = 1.0f;
color.green = 0.5f;
color.blue = 0.0f;
RpLightSetColor(pExtraDirectionals[i], &color);
RpLightSetRadius(pExtraDirectionals[i], 2.0f);
frame = RwFrameCreate();
RpLightSetFrame(pExtraDirectionals[i], frame);
RpWorldAddLight(world, pExtraDirectionals[i]);
}
return world;
}
void
LightsDestroy(RpWorld *world)
{
int i;
if(world == nil)
return;
if(pAmbient){
RpWorldRemoveLight(world, pAmbient);
RpLightDestroy(pAmbient);
pAmbient = nil;
}
if(pDirect){
RpWorldRemoveLight(world, pDirect);
RwFrameDestroy(RpLightGetFrame(pDirect));
RpLightDestroy(pDirect);
pDirect = nil;
}
for(i = 0; i < NUMEXTRADIRECTIONALS; i++)
if(pExtraDirectionals[i]){
RpWorldRemoveLight(world, pExtraDirectionals[i]);
RwFrameDestroy(RpLightGetFrame(pExtraDirectionals[i]));
RpLightDestroy(pExtraDirectionals[i]);
pExtraDirectionals[i] = nil;
}
}
void
WorldReplaceNormalLightsWithScorched(RpWorld *world, float l)
{
RwRGBAReal color;
color.red = l;
color.green = l;
color.blue = l;
RpLightSetColor(pAmbient, &color);
RpLightSetFlags(pDirect, 0);
}
void
WorldReplaceScorchedLightsWithNormal(RpWorld *world)
{
RpLightSetColor(pAmbient, &AmbientLightColourForFrame);
RpLightSetFlags(pDirect, rpLIGHTLIGHTATOMICS);
}
void
AddAnExtraDirectionalLight(RpWorld *world, float dirx, float diry, float dirz, float red, float green, float blue)
{
float strength;
int weakest;
int i, n;
RwRGBAReal color;
RwV3d *dir;
strength = max(max(red, green), blue);
n = -1;
if(NumExtraDirLightsInWorld < NUMEXTRADIRECTIONALS)
n = NumExtraDirLightsInWorld;
else{
weakest = strength;
for(i = 0; i < NUMEXTRADIRECTIONALS; i++)
if(LightStrengths[i] < weakest){
weakest = LightStrengths[i];
n = i;
}
}
if(n < 0)
return;
color.red = red;
color.green = green;
color.blue = blue;
RpLightSetColor(pExtraDirectionals[n], &color);
dir = RwMatrixGetAt(RwFrameGetMatrix(RpLightGetFrame(pExtraDirectionals[n])));
dir->x = -dirx;
dir->y = -diry;
dir->z = -dirz;
RwMatrixUpdate(RwFrameGetMatrix(RpLightGetFrame(pExtraDirectionals[n])));
RwFrameUpdateObjects(RpLightGetFrame(pExtraDirectionals[n]));
RpLightSetFlags(pExtraDirectionals[n], rpLIGHTLIGHTATOMICS);
LightStrengths[n] = strength;
NumExtraDirLightsInWorld = min(NumExtraDirLightsInWorld+1, NUMEXTRADIRECTIONALS);
}
void
RemoveExtraDirectionalLights(RpWorld *world)
{
int i;
for(i = 0; i < NumExtraDirLightsInWorld; i++)
RpLightSetFlags(pExtraDirectionals[i], 0);
NumExtraDirLightsInWorld = 0;
}
void
SetAmbientAndDirectionalColours(float f)
{
AmbientLightColour.red = AmbientLightColourForFrame.red * f;
AmbientLightColour.green = AmbientLightColourForFrame.green * f;
AmbientLightColour.blue = AmbientLightColourForFrame.blue * f;
DirectionalLightColour.red = DirectionalLightColourForFrame.red * f;
DirectionalLightColour.green = DirectionalLightColourForFrame.green * f;
DirectionalLightColour.blue = DirectionalLightColourForFrame.blue * f;
RpLightSetColor(pAmbient, &AmbientLightColour);
RpLightSetColor(pDirect, &DirectionalLightColour);
}
void
SetBrightMarkerColours(float f)
{
AmbientLightColour.red = 0.6f;
AmbientLightColour.green = 0.6f;
AmbientLightColour.blue = 0.6f;
DirectionalLightColour.red = (1.0f - DirectionalLightColourForFrame.red) * 0.4f + DirectionalLightColourForFrame.red;
DirectionalLightColour.green = (1.0f - DirectionalLightColourForFrame.green) * 0.4f + DirectionalLightColourForFrame.green;
DirectionalLightColour.blue = (1.0f - DirectionalLightColourForFrame.blue) * 0.4f + DirectionalLightColourForFrame.blue;
RpLightSetColor(pAmbient, &AmbientLightColour);
RpLightSetColor(pDirect, &DirectionalLightColour);
}
void
ReSetAmbientAndDirectionalColours(void)
{
RpLightSetColor(pAmbient, &AmbientLightColourForFrame);
RpLightSetColor(pDirect, &DirectionalLightColourForFrame);
}
void
DeActivateDirectional(void)
{
RpLightSetFlags(pDirect, 0);
}
void
ActivateDirectional(void)
{
RpLightSetFlags(pDirect, rpLIGHTLIGHTATOMICS);
}
void
SetAmbientColours(void)
{
RpLightSetColor(pAmbient, &AmbientLightColourForFrame);
}
void
SetAmbientColoursForPedsCarsAndObjects(void)
{
RpLightSetColor(pAmbient, &AmbientLightColourForFrame_PedsCarsAndObjects);
}
uint8 IndicateR[] = { 0, 255, 0, 0, 255, 255, 0 };
uint8 IndicateG[] = { 0, 0, 255, 0, 255, 0, 255 };
uint8 IndicateB[] = { 0, 0, 0, 255, 0, 255, 255 };
void
SetAmbientColoursToIndicateRoadGroup(int i)
{
AmbientLightColour.red = IndicateR[i%7]/255.0f;
AmbientLightColour.green = IndicateG[i%7]/255.0f;
AmbientLightColour.blue = IndicateB[i%7]/255.0f;
RpLightSetColor(pAmbient, &AmbientLightColour);
}
void
SetAmbientColours(RwRGBAReal *color)
{
RpLightSetColor(pAmbient, color);
}
STARTPATCHES
InjectHook(0x526510, SetLightsWithTimeOfDayColour, PATCH_JUMP);
InjectHook(0x5269A0, LightsCreate, PATCH_JUMP);
InjectHook(0x526B40, LightsDestroy, PATCH_JUMP);
InjectHook(0x526C10, WorldReplaceNormalLightsWithScorched, PATCH_JUMP);
InjectHook(0x526C50, WorldReplaceScorchedLightsWithNormal, PATCH_JUMP);
InjectHook(0x526C70, AddAnExtraDirectionalLight, PATCH_JUMP);
InjectHook(0x526DB0, RemoveExtraDirectionalLights, PATCH_JUMP);
InjectHook(0x526DE0, SetAmbientAndDirectionalColours, PATCH_JUMP);
InjectHook(0x526E60, SetBrightMarkerColours, PATCH_JUMP);
InjectHook(0x526F10, ReSetAmbientAndDirectionalColours, PATCH_JUMP);
InjectHook(0x526F40, DeActivateDirectional, PATCH_JUMP);
InjectHook(0x526F50, ActivateDirectional, PATCH_JUMP);
InjectHook(0x526F60, (void (*)(void))SetAmbientColours, PATCH_JUMP);
InjectHook(0x526F80, SetAmbientColoursForPedsCarsAndObjects, PATCH_JUMP);
InjectHook(0x526FA0, (void (*)(RwRGBAReal*))SetAmbientColours, PATCH_JUMP);
ENDPATCHES

View File

@ -1,18 +0,0 @@
#pragma once
void SetLightsWithTimeOfDayColour(RpWorld *);
RpWorld *LightsCreate(RpWorld *world);
void LightsDestroy(RpWorld *world);
void WorldReplaceNormalLightsWithScorched(RpWorld *world, float l);
void WorldReplaceScorchedLightsWithNormal(RpWorld *world);
void AddAnExtraDirectionalLight(RpWorld *world, float dirx, float diry, float dirz, float red, float green, float blue);
void RemoveExtraDirectionalLights(RpWorld *world);
void SetAmbientAndDirectionalColours(float f);
void SetBrightMarkerColours(float f);
void ReSetAmbientAndDirectionalColours(void);
void DeActivateDirectional(void);
void ActivateDirectional(void);
void SetAmbientColours(void);
void SetAmbientColoursForPedsCarsAndObjects(void);
void SetAmbientColoursToIndicateRoadGroup(int i);
void SetAmbientColours(RwRGBAReal *color);

View File

@ -4,12 +4,13 @@
#include "Camera.h"
#include "MBlur.h"
// Originally taken from RW example 'mblur'
RwRaster *&CMBlur::pFrontBuffer = *(RwRaster**)0x8E2C48;
bool &CMBlur::ms_bJustInitialised = *(bool*)0x95CDAB;
bool &CMBlur::BlurOn = *(bool*)0x95CDAD;
static RwIm2DVertex Vertex[4];
//static RwIm2DVertex *Vertex = (RwIm2DVertex*)0x62F780;
static RwImVertexIndex Index[6] = { 0, 1, 2, 0, 2, 3 };
void

174
src/render/PlayerSkin.cpp Normal file
View File

@ -0,0 +1,174 @@
#include "common.h"
#include "patcher.h"
#include "main.h"
#include "PlayerSkin.h"
#include "TxdStore.h"
#include "rtbmp.h"
#include "ClumpModelInfo.h"
#include "VisibilityPlugins.h"
#include "World.h"
#include "PlayerInfo.h"
#include "CdStream.h"
#include "FileMgr.h"
#include "Directory.h"
#include "RwHelper.h"
#include "Timer.h"
#include "Lights.h"
RpClump *gpPlayerClump;
float gOldFov;
int CPlayerSkin::m_txdSlot;
void
FindPlayerDff(uint32 &offset, uint32 &size)
{
int file;
CDirectory::DirectoryInfo info;
file = CFileMgr::OpenFile("models\\gta3.dir", "rb");
do {
if (!CFileMgr::Read(file, (char*)&info, sizeof(CDirectory::DirectoryInfo)))
return;
} while (strcasecmp("player.dff", info.name) != 0);
offset = info.offset;
size = info.size;
}
void
LoadPlayerDff(void)
{
RwStream *stream;
RwMemory mem;
uint32 offset, size;
uint8 *buffer;
bool streamWasAdded = false;
if (CdStreamGetNumImages() == 0) {
CdStreamAddImage("models\\gta3.img");
streamWasAdded = true;
}
FindPlayerDff(offset, size);
buffer = (uint8*)RwMallocAlign(size << 11, 2048);
CdStreamRead(0, buffer, offset, size);
CdStreamSync(0);
mem.start = buffer;
mem.length = size << 11;
stream = RwStreamOpen(rwSTREAMMEMORY, rwSTREAMREAD, &mem);
if (RwStreamFindChunk(stream, rwID_CLUMP, nil, nil))
gpPlayerClump = RpClumpStreamRead(stream);
RwStreamClose(stream, &mem);
RwFreeAlign(buffer);
if (streamWasAdded)
CdStreamRemoveImages();
}
void
CPlayerSkin::Initialise(void)
{
m_txdSlot = CTxdStore::AddTxdSlot("skin");
CTxdStore::Create(m_txdSlot);
CTxdStore::AddRef(m_txdSlot);
}
void
CPlayerSkin::Shutdown(void)
{
CTxdStore::RemoveTxdSlot(m_txdSlot);
}
RwTexture *
CPlayerSkin::GetSkinTexture(const char *texName)
{
RwTexture *tex;
RwRaster *raster;
int32 width, height, depth, format;
CTxdStore::PushCurrentTxd();
CTxdStore::SetCurrentTxd(m_txdSlot);
tex = RwTextureRead(texName, NULL);
CTxdStore::PopCurrentTxd();
if (tex != nil) return tex;
if (strcmp(DEFAULT_SKIN_NAME, texName) == 0)
sprintf(gString, "models\\generic\\player.bmp");
else
sprintf(gString, "skins\\%s.bmp", texName);
if (RwImage *image = RtBMPImageRead(gString)) {
RwImageFindRasterFormat(image, rwRASTERTYPETEXTURE, &width, &height, &depth, &format);
raster = RwRasterCreate(width, height, depth, format);
RwRasterSetFromImage(raster, image);
tex = RwTextureCreate(raster);
RwTextureSetName(tex, texName);
#ifdef FIX_BUGS
RwTextureSetFilterMode(tex, rwFILTERLINEAR); // filtering bugfix from VC
#endif
RwTexDictionaryAddTexture(CTxdStore::GetSlot(m_txdSlot)->texDict, tex);
RwImageDestroy(image);
}
return tex;
}
void
CPlayerSkin::BeginFrontendSkinEdit(void)
{
LoadPlayerDff();
RpClumpForAllAtomics(gpPlayerClump, CClumpModelInfo::SetAtomicRendererCB, CVisibilityPlugins::RenderPlayerCB);
CWorld::Players[0].LoadPlayerSkin();
gOldFov = CDraw::GetFOV();
CDraw::SetFOV(30.0f);
}
void
CPlayerSkin::EndFrontendSkinEdit(void)
{
RpClumpDestroy(gpPlayerClump);
gpPlayerClump = NULL;
CDraw::SetFOV(gOldFov);
}
void
CPlayerSkin::RenderFrontendSkinEdit(void)
{
static float rotation = 0.0f;
RwRGBAReal AmbientColor = { 0.65f, 0.65f, 0.65f, 1.0f };
const RwV3d pos = { 1.35f, 0.35f, 7.725f };
const RwV3d axis1 = { 1.0f, 0.0f, 0.0f };
const RwV3d axis2 = { 0.0f, 0.0f, 1.0f };
static uint32 LastFlash = 0;
RwFrame *frame = RpClumpGetFrame(gpPlayerClump);
if (CTimer::GetTimeInMillisecondsPauseMode() - LastFlash > 7) {
rotation += 2.0f;
if (rotation > 360.0f)
rotation -= 360.0f;
LastFlash = CTimer::GetTimeInMillisecondsPauseMode();
}
RwFrameTransform(frame, RwFrameGetMatrix(RwCameraGetFrame(Scene.camera)), rwCOMBINEREPLACE);
RwFrameTranslate(frame, &pos, rwCOMBINEPRECONCAT);
RwFrameRotate(frame, &axis1, -90.0f, rwCOMBINEPRECONCAT);
RwFrameRotate(frame, &axis2, rotation, rwCOMBINEPRECONCAT);
RwFrameUpdateObjects(frame);
SetAmbientColours(&AmbientColor);
RpClumpRender(gpPlayerClump);
}
STARTPATCHES
InjectHook(0x59B9B0, &CPlayerSkin::Initialise, PATCH_JUMP);
InjectHook(0x59B9E0, &CPlayerSkin::Shutdown, PATCH_JUMP);
InjectHook(0x59B9F0, &CPlayerSkin::GetSkinTexture, PATCH_JUMP);
InjectHook(0x59BC70, &CPlayerSkin::BeginFrontendSkinEdit, PATCH_JUMP);
InjectHook(0x59BCB0, &CPlayerSkin::EndFrontendSkinEdit, PATCH_JUMP);
InjectHook(0x59BCE0, &CPlayerSkin::RenderFrontendSkinEdit, PATCH_JUMP);
ENDPATCHES

15
src/render/PlayerSkin.h Normal file
View File

@ -0,0 +1,15 @@
#pragma once
#define DEFAULT_SKIN_NAME "$$\"\""
class CPlayerSkin
{
static int m_txdSlot;
public:
static void Initialise();
static void Shutdown();
static RwTexture *GetSkinTexture(const char *texName);
static void BeginFrontendSkinEdit();
static void EndFrontendSkinEdit();
static void RenderFrontendSkinEdit();
};

View File

@ -29,7 +29,7 @@ class CRenderer
static CVehicle *&m_pFirstPersonVehicle;
public:
static float &ms_lodDistScale; // defined in Frontend.cpp
static float ms_lodDistScale; // defined in Frontend.cpp
static bool &m_loadingPriority;
static void Init(void);

View File

@ -1,10 +1,420 @@
#include "common.h"
#include "main.h"
#include "patcher.h"
#include "General.h"
#include "Timer.h"
#include "Weather.h"
#include "Camera.h"
#include "World.h"
#include "Vehicle.h"
#include "ZoneCull.h"
#include "TxdStore.h"
#include "RenderBuffer.h"
#include "Rubbish.h"
WRAPPER void CRubbish::Render(void) { EAXJMP(0x512190); }
WRAPPER void CRubbish::StirUp(CVehicle *veh) { EAXJMP(0x512690); }
WRAPPER void CRubbish::Update(void) { EAXJMP(0x511B90); }
WRAPPER void CRubbish::SetVisibility(bool) { EAXJMP(0x512AA0); }
WRAPPER void CRubbish::Init(void) { EAXJMP(0x511940); }
WRAPPER void CRubbish::Shutdown(void) { EAXJMP(0x511B50); }
#define RUBBISH_MAX_DIST (18.0f)
#define RUBBISH_FADE_DIST (16.5f)
RwTexture *gpRubbishTexture[4];
RwImVertexIndex RubbishIndexList[6];
RwImVertexIndex RubbishIndexList2[6]; // unused
RwIm3DVertex RubbishVertices[4];
bool CRubbish::bRubbishInvisible;
int CRubbish::RubbishVisibility;
COneSheet CRubbish::aSheets[NUM_RUBBISH_SHEETS];
COneSheet CRubbish::StartEmptyList;
COneSheet CRubbish::EndEmptyList;
COneSheet CRubbish::StartStaticsList;
COneSheet CRubbish::EndStaticsList;
COneSheet CRubbish::StartMoversList;
COneSheet CRubbish::EndMoversList;
void
COneSheet::AddToList(COneSheet *list)
{
this->m_next = list->m_next;
this->m_prev = list;
list->m_next = this;
this->m_next->m_prev = this;
}
void
COneSheet::RemoveFromList(void)
{
m_next->m_prev = m_prev;
m_prev->m_next = m_next;
}
void
CRubbish::Render(void)
{
int type;
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
for(type = 0; type < 4; type++){
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpRubbishTexture[type]));
TempBufferIndicesStored = 0;
TempBufferVerticesStored = 0;
COneSheet *sheet;
for(sheet = &aSheets[type*NUM_RUBBISH_SHEETS / 4];
sheet < &aSheets[(type+1)*NUM_RUBBISH_SHEETS / 4];
sheet++){
if(sheet->m_state == 0)
continue;
uint32 alpha = 128;
CVector pos;
if(sheet->m_state == 1){
pos = sheet->m_basePos;
if(!sheet->m_isVisible)
alpha = 0;
}else{
pos = sheet->m_animatedPos;
// Not fully visible during animation, calculate current alpha
if(!sheet->m_isVisible || !sheet->m_targetIsVisible){
float t = (float)(CTimer::GetTimeInMilliseconds() - sheet->m_moveStart)/sheet->m_moveDuration;
float f1 = sheet->m_isVisible ? 1.0f-t : 0.0f;
float f2 = sheet->m_targetIsVisible ? t : 0.0f;
alpha = 128 * (f1+f2);
}
}
float camDist = (pos - TheCamera.GetPosition()).Magnitude2D();
if(camDist < RUBBISH_MAX_DIST){
if(camDist >= RUBBISH_FADE_DIST)
alpha -= alpha*(camDist-RUBBISH_FADE_DIST)/(RUBBISH_MAX_DIST-RUBBISH_FADE_DIST);
alpha = (RubbishVisibility*alpha)/256;
float vx = Sin(sheet->m_angle) * 0.4f;
float vy = Cos(sheet->m_angle) * 0.4f;
int v = TempBufferVerticesStored;
RwIm3DVertexSetPos(&TempBufferRenderVertices[v+0], pos.x + vx, pos.y + vy, pos.z);
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+0], 255, 255, 255, alpha);
RwIm3DVertexSetPos(&TempBufferRenderVertices[v+1], pos.x - vy, pos.y + vx, pos.z);
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+1], 255, 255, 255, alpha);
RwIm3DVertexSetPos(&TempBufferRenderVertices[v+2], pos.x + vy, pos.y - vx, pos.z);
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+2], 255, 255, 255, alpha);
RwIm3DVertexSetPos(&TempBufferRenderVertices[v+3], pos.x - vx, pos.y - vy, pos.z);
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+3], 255, 255, 255, alpha);
RwIm3DVertexSetU(&TempBufferRenderVertices[v+0], 0.0f);
RwIm3DVertexSetV(&TempBufferRenderVertices[v+0], 0.0f);
RwIm3DVertexSetU(&TempBufferRenderVertices[v+1], 1.0f);
RwIm3DVertexSetV(&TempBufferRenderVertices[v+1], 0.0f);
RwIm3DVertexSetU(&TempBufferRenderVertices[v+2], 0.0f);
RwIm3DVertexSetV(&TempBufferRenderVertices[v+2], 1.0f);
RwIm3DVertexSetU(&TempBufferRenderVertices[v+3], 1.0f);
RwIm3DVertexSetV(&TempBufferRenderVertices[v+3], 1.0f);
int i = TempBufferIndicesStored;
TempBufferRenderIndexList[i+0] = RubbishIndexList[0] + TempBufferVerticesStored;
TempBufferRenderIndexList[i+1] = RubbishIndexList[1] + TempBufferVerticesStored;
TempBufferRenderIndexList[i+2] = RubbishIndexList[2] + TempBufferVerticesStored;
TempBufferRenderIndexList[i+3] = RubbishIndexList[3] + TempBufferVerticesStored;
TempBufferRenderIndexList[i+4] = RubbishIndexList[4] + TempBufferVerticesStored;
TempBufferRenderIndexList[i+5] = RubbishIndexList[5] + TempBufferVerticesStored;
TempBufferVerticesStored += 4;
TempBufferIndicesStored += 6;
}
}
if(TempBufferIndicesStored != 0){
LittleTest();
if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV)){
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored);
RwIm3DEnd();
}
}
}
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
}
void
CRubbish::StirUp(CVehicle *veh)
{
if((CTimer::GetFrameCounter() ^ (veh->m_randomSeed&3)) == 0)
return;
if(Abs(veh->GetPosition().x - TheCamera.GetPosition().x) < 20.0f &&
Abs(veh->GetPosition().y - TheCamera.GetPosition().y) < 20.0f)
if(Abs(veh->GetMoveSpeed().x) > 0.05f || Abs(veh->GetMoveSpeed().y) > 0.05f){
float speed = veh->GetMoveSpeed().Magnitude2D();
if(speed > 0.05f){
bool movingForward = DotProduct2D(veh->GetMoveSpeed(), veh->GetForward()) > 0.0f;
COneSheet *sheet = StartStaticsList.m_next;
CVector2D size = veh->GetColModel()->boundingBox.max;
// Check all static sheets
while(sheet != &EndStaticsList){
COneSheet *next = sheet->m_next;
CVector2D carToSheet = sheet->m_basePos - veh->GetPosition();
float distFwd = DotProduct2D(carToSheet, veh->GetForward());
// sheet has to be a bit behind car
if(movingForward && distFwd < -0.5f*size.y && distFwd > -1.5f*size.y ||
!movingForward && distFwd > 0.5f*size.y && distFwd < 1.5f*size.y){
float distSide = Abs(DotProduct2D(carToSheet, veh->GetRight()));
if(distSide < 1.5*size.x){
// Check with higher speed for sheet directly behind car
float speedToCheck = distSide < size.x ? speed : speed*0.5f;
if(speedToCheck > 0.05f){
sheet->m_state = 2;
if(speedToCheck > 0.15f)
sheet->m_animationType = 2;
else
sheet->m_animationType = 1;
sheet->m_moveDuration = 2000;
sheet->m_xDist = veh->GetMoveSpeed().x;
sheet->m_yDist = veh->GetMoveSpeed().y;
float dist = Sqrt(SQR(sheet->m_xDist)+SQR(sheet->m_yDist));
sheet->m_xDist *= 25.0f*speed/dist;
sheet->m_yDist *= 25.0f*speed/dist;
sheet->m_animHeight = 3.0f*speed;
sheet->m_moveStart = CTimer::GetTimeInMilliseconds();
float tx = sheet->m_basePos.x + sheet->m_xDist;
float ty = sheet->m_basePos.y + sheet->m_yDist;
float tz = sheet->m_basePos.z + 3.0f;
sheet->m_targetZ = CWorld::FindGroundZFor3DCoord(tx, ty, tz, nil) + 0.1f;
sheet->RemoveFromList();
sheet->AddToList(&StartMoversList);
}
}
}
sheet = next;
}
}
}
}
static float aAnimations[3][34] = {
{ 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f },
// Normal move
{ 0.0f, 0.05f, 0.12f, 0.25f, 0.42f, 0.57f, 0.68f, 0.8f, 0.86f, 0.9f, 0.93f, 0.95f, 0.96f, 0.97f, 0.98f, 0.99f, 1.0f, // XY movemnt
0.15f, 0.35f, 0.6f, 0.9f, 1.2f, 1.25f, 1.3f, 1.2f, 1.1f, 0.95f, 0.8f, 0.6f, 0.45f, 0.3f, 0.2f, 0.1f, 0 }, // Z movement
// Stirred up by fast vehicle
{ 0.0f, 0.05f, 0.12f, 0.25f, 0.42f, 0.57f, 0.68f, 0.8f, 0.95f, 1.1f, 1.15f, 1.18f, 1.15f, 1.1f, 1.05f, 1.03f, 1.0f,
0.15f, 0.35f, 0.6f, 0.9f, 1.2f, 1.25f, 1.3f, 1.2f, 1.1f, 0.95f, 0.8f, 0.6f, 0.45f, 0.3f, 0.2f, 0.1f, 0 }
};
void
CRubbish::Update(void)
{
bool foundGround;
// FRAMETIME
if(bRubbishInvisible)
RubbishVisibility = max(RubbishVisibility-5, 0);
else
RubbishVisibility = min(RubbishVisibility+5, 255);
// Spawn a new sheet
COneSheet *sheet = StartEmptyList.m_next;
if(sheet != &EndEmptyList){
float spawnDist;
float spawnAngle;
spawnDist = (CGeneral::GetRandomNumber()&0xFF)/256.0f + RUBBISH_MAX_DIST;
uint8 r = CGeneral::GetRandomNumber();
if(r&1)
spawnAngle = (CGeneral::GetRandomNumber()&0xFF)/256.0f * 6.28f;
else
spawnAngle = (r-128)/160.0f + TheCamera.Orientation;
sheet->m_basePos.x = TheCamera.GetPosition().x + spawnDist*Sin(spawnAngle);
sheet->m_basePos.y = TheCamera.GetPosition().y + spawnDist*Cos(spawnAngle);
sheet->m_basePos.z = CWorld::FindGroundZFor3DCoord(sheet->m_basePos.x, sheet->m_basePos.y, TheCamera.GetPosition().z, &foundGround) + 0.1f;
if(foundGround){
// Found ground, so add to statics list
sheet->m_angle = (CGeneral::GetRandomNumber()&0xFF)/256.0f * 6.28f;
sheet->m_state = 1;
if(CCullZones::FindAttributesForCoors(sheet->m_basePos, nil) & ATTRZONE_NORAIN)
sheet->m_isVisible = false;
else
sheet->m_isVisible = true;
sheet->RemoveFromList();
sheet->AddToList(&StartStaticsList);
}
}
// Process animation
sheet = StartMoversList.m_next;
while(sheet != &EndMoversList){
uint32 currentTime = CTimer::GetTimeInMilliseconds() - sheet->m_moveStart;
if(currentTime < sheet->m_moveDuration){
// Animation
int step = 16 * currentTime / sheet->m_moveDuration; // 16 steps in animation
int stepTime = sheet->m_moveDuration/16; // time in each step
float s = (float)(currentTime - stepTime*step) / stepTime; // position on step
float t = (float)currentTime / sheet->m_moveDuration; // position on total animation
// factors for xy and z-movment
float fxy = aAnimations[sheet->m_animationType][step]*(1.0f-s) + aAnimations[sheet->m_animationType][step+1]*s;
float fz = aAnimations[sheet->m_animationType][step+17]*(1.0f-s) + aAnimations[sheet->m_animationType][step+1+17]*s;
sheet->m_animatedPos.x = sheet->m_basePos.x + fxy*sheet->m_xDist;
sheet->m_animatedPos.y = sheet->m_basePos.y + fxy*sheet->m_yDist;
sheet->m_animatedPos.z = (1.0f-t)*sheet->m_basePos.z + t*sheet->m_targetZ + fz*sheet->m_animHeight;
sheet->m_angle += CTimer::GetTimeStep()*0.04f;
if(sheet->m_angle > 6.28f)
sheet->m_angle -= 6.28f;
sheet = sheet->m_next;
}else{
// End of animation, back into statics list
sheet->m_basePos.x += sheet->m_xDist;
sheet->m_basePos.y += sheet->m_yDist;
sheet->m_basePos.z = sheet->m_targetZ;
sheet->m_state = 1;
sheet->m_isVisible = sheet->m_targetIsVisible;
COneSheet *next = sheet->m_next;
sheet->RemoveFromList();
sheet->AddToList(&StartStaticsList);
sheet = next;
}
}
// Stir up a sheet by wind
// FRAMETIME
int freq;
if(CWeather::Wind < 0.1f)
freq = 31;
else if(CWeather::Wind < 0.4f)
freq = 7;
else if(CWeather::Wind < 0.7f)
freq = 1;
else
freq = 0;
if((CTimer::GetFrameCounter() & freq) == 0){
// Pick a random sheet and set animation state if static
int i = CGeneral::GetRandomNumber() % NUM_RUBBISH_SHEETS;
if(aSheets[i].m_state == 1){
aSheets[i].m_moveStart = CTimer::GetTimeInMilliseconds();
aSheets[i].m_moveDuration = CWeather::Wind*1500.0f + 1000.0f;
aSheets[i].m_animHeight = 0.2f;
aSheets[i].m_xDist = 3.0f*CWeather::Wind;
aSheets[i].m_yDist = 3.0f*CWeather::Wind;
// Check if target position is ok
float tx = aSheets[i].m_basePos.x + aSheets[i].m_xDist;
float ty = aSheets[i].m_basePos.y + aSheets[i].m_yDist;
float tz = aSheets[i].m_basePos.z + 3.0f;
aSheets[i].m_targetZ = CWorld::FindGroundZFor3DCoord(tx, ty, tz, &foundGround) + 0.1f;
if(CCullZones::FindAttributesForCoors(CVector(tx, ty, aSheets[i].m_targetZ), nil) & ATTRZONE_NORAIN)
aSheets[i].m_targetIsVisible = false;
else
aSheets[i].m_targetIsVisible = true;
if(foundGround){
// start animation
aSheets[i].m_state = 2;
aSheets[i].m_animationType = 1;
aSheets[i].RemoveFromList();
aSheets[i].AddToList(&StartMoversList);
}
}
}
// Remove sheets that are too far away
int i = (CTimer::GetFrameCounter()%(NUM_RUBBISH_SHEETS/4))*4;
int last = ((CTimer::GetFrameCounter()%(NUM_RUBBISH_SHEETS/4)) + 1)*4;
for(; i < last; i++){
if(aSheets[i].m_state == 1 &&
(aSheets[i].m_basePos - TheCamera.GetPosition()).MagnitudeSqr2D() > SQR(RUBBISH_MAX_DIST+1.0f)){
aSheets[i].m_state = 0;
aSheets[i].RemoveFromList();
aSheets[i].AddToList(&StartEmptyList);
}
}
}
void
CRubbish::SetVisibility(bool visible)
{
bRubbishInvisible = !visible;
}
void
CRubbish::Init(void)
{
int i;
for(i = 0; i < NUM_RUBBISH_SHEETS; i++){
aSheets[i].m_state = 0;
if(i < NUM_RUBBISH_SHEETS-1)
aSheets[i].m_next = &aSheets[i+1];
else
aSheets[i].m_next = &EndEmptyList;
if(i > 0)
aSheets[i].m_prev = &aSheets[i-1];
else
aSheets[i].m_prev = &StartEmptyList;
}
StartEmptyList.m_next = &aSheets[0];
StartEmptyList.m_prev = nil;
EndEmptyList.m_next = nil;
EndEmptyList.m_prev = &aSheets[NUM_RUBBISH_SHEETS-1];
StartStaticsList.m_next = &EndStaticsList;
StartStaticsList.m_prev = nil;
EndStaticsList.m_next = nil;
EndStaticsList.m_prev = &StartStaticsList;
StartMoversList.m_next = &EndMoversList;
StartMoversList.m_prev = nil;
EndMoversList.m_next = nil;
EndMoversList.m_prev = &StartMoversList;
// unused
RwIm3DVertexSetU(&RubbishVertices[0], 0.0f);
RwIm3DVertexSetV(&RubbishVertices[0], 0.0f);
RwIm3DVertexSetU(&RubbishVertices[1], 1.0f);
RwIm3DVertexSetV(&RubbishVertices[1], 0.0f);
RwIm3DVertexSetU(&RubbishVertices[2], 0.0f);
RwIm3DVertexSetV(&RubbishVertices[2], 1.0f);
RwIm3DVertexSetU(&RubbishVertices[3], 1.0f);
RwIm3DVertexSetV(&RubbishVertices[3], 1.0f);
// unused
RubbishIndexList2[0] = 0;
RubbishIndexList2[1] = 2;
RubbishIndexList2[2] = 1;
RubbishIndexList2[3] = 1;
RubbishIndexList2[4] = 2;
RubbishIndexList2[5] = 3;
RubbishIndexList[0] = 0;
RubbishIndexList[1] = 1;
RubbishIndexList[2] = 2;
RubbishIndexList[3] = 1;
RubbishIndexList[4] = 3;
RubbishIndexList[5] = 2;
CTxdStore::PushCurrentTxd();
int slot = CTxdStore::FindTxdSlot("particle");
CTxdStore::SetCurrentTxd(slot);
gpRubbishTexture[0] = RwTextureRead("gameleaf01_64", nil);
gpRubbishTexture[1] = RwTextureRead("gameleaf02_64", nil);
gpRubbishTexture[2] = RwTextureRead("newspaper01_64", nil);
gpRubbishTexture[3] = RwTextureRead("newspaper02_64", nil);
CTxdStore::PopCurrentTxd();
RubbishVisibility = 255;
bRubbishInvisible = false;
}
void
CRubbish::Shutdown(void)
{
RwTextureDestroy(gpRubbishTexture[0]);
RwTextureDestroy(gpRubbishTexture[1]);
RwTextureDestroy(gpRubbishTexture[2]);
RwTextureDestroy(gpRubbishTexture[3]);
}

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@ -2,13 +2,50 @@
class CVehicle;
enum {
// NB: not all values are allowed, check the code
NUM_RUBBISH_SHEETS = 64
};
class COneSheet
{
public:
CVector m_basePos;
CVector m_animatedPos;
float m_targetZ;
int8 m_state;
int8 m_animationType;
uint32 m_moveStart;
uint32 m_moveDuration;
float m_animHeight;
float m_xDist;
float m_yDist;
float m_angle;
bool m_isVisible;
bool m_targetIsVisible;
COneSheet *m_next;
COneSheet *m_prev;
void AddToList(COneSheet *list);
void RemoveFromList(void);
};
class CRubbish
{
static bool bRubbishInvisible;
static int RubbishVisibility;
static COneSheet aSheets[NUM_RUBBISH_SHEETS];
static COneSheet StartEmptyList;
static COneSheet EndEmptyList;
static COneSheet StartStaticsList;
static COneSheet EndStaticsList;
static COneSheet StartMoversList;
static COneSheet EndMoversList;
public:
static void Render(void);
static void StirUp(CVehicle *veh); // CAutomobile on PS2
static void Update(void);
static void SetVisibility(bool);
static void SetVisibility(bool visible);
static void Init(void);
static void Shutdown(void);
};

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@ -175,11 +175,18 @@ public:
static void RenderIndicatorShadow (uint32 nID, uint8 ShadowType, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity);
};
extern RwTexture *&gpBloodPoolTex;
extern RwTexture *&gpShadowCarTex;
extern RwTexture *&gpShadowPedTex;
extern RwTexture *&gpShadowHeliTex;
extern RwTexture *&gpShadowExplosionTex;
extern RwTexture *&gpShadowHeadLightsTex;
extern RwTexture *&gpGoalTex;
extern RwTexture *&gpOutline1Tex;
extern RwTexture *&gpOutline2Tex;
extern RwTexture *&gpOutline3Tex;
extern RwTexture *&gpBloodPoolTex;
extern RwTexture *&gpReflectionTex;
extern RwTexture *&gpGoalMarkerTex;
extern RwTexture *&gpWalkDontTex;
extern RwTexture *&gpCrackedGlassTex;
extern RwTexture *&gpPostShadowTex;
extern RwTexture *&gpGoalTex;

View File

@ -1,12 +1,247 @@
#include "common.h"
#include "patcher.h"
#include "main.h"
#include "TxdStore.h"
#include "Timer.h"
#include "Replay.h"
#include "Skidmarks.h"
WRAPPER void CSkidmarks::Clear(void) { EAXJMP(0x518130); }
WRAPPER void CSkidmarks::Update() { EAXJMP(0x518200); }
CSkidmark CSkidmarks::aSkidmarks[NUMSKIDMARKS];
WRAPPER void CSkidmarks::Render(void) { EAXJMP(0x5182E0); }
WRAPPER void CSkidmarks::RegisterOne(uint32 id, CVector pos, float fwdx, float fwdY, bool *isMuddy, bool *isBloddy) { EAXJMP(0x5185C0); }
RwImVertexIndex SkidmarkIndexList[SKIDMARK_LENGTH * 6];
RwIm3DVertex SkidmarkVertices[SKIDMARK_LENGTH * 2];
RwTexture *gpSkidTex;
RwTexture *gpSkidBloodTex;
RwTexture *gpSkidMudTex;
WRAPPER void CSkidmarks::Init(void) { EAXJMP(0x517D70); }
WRAPPER void CSkidmarks::Shutdown(void) { EAXJMP(0x518100); }
void
CSkidmarks::Init(void)
{
int i, ix, slot;
CTxdStore::PushCurrentTxd();
slot = CTxdStore::FindTxdSlot("particle");
CTxdStore::SetCurrentTxd(slot);
gpSkidTex = RwTextureRead("particleskid", nil);
gpSkidBloodTex = RwTextureRead("particleskidblood", nil);
gpSkidMudTex = RwTextureRead("particleskidmud", nil);
CTxdStore::PopCurrentTxd();
for(i = 0; i < NUMSKIDMARKS; i++){
aSkidmarks[i].m_state = 0;
aSkidmarks[i].m_wasUpdated = false;
}
ix = 0;
for(i = 0; i < SKIDMARK_LENGTH; i++){
SkidmarkIndexList[i*6+0] = ix+0;
SkidmarkIndexList[i*6+1] = ix+2;
SkidmarkIndexList[i*6+2] = ix+1;
SkidmarkIndexList[i*6+3] = ix+1;
SkidmarkIndexList[i*6+4] = ix+2;
SkidmarkIndexList[i*6+5] = ix+3;
ix += 2;
}
for(i = 0; i < SKIDMARK_LENGTH; i++){
RwIm3DVertexSetU(&SkidmarkVertices[i*2 + 0], 0.0f);
RwIm3DVertexSetV(&SkidmarkVertices[i*2 + 0], i*5.01f);
RwIm3DVertexSetU(&SkidmarkVertices[i*2 + 1], 1.0f);
RwIm3DVertexSetV(&SkidmarkVertices[i*2 + 1], i*5.01f);
}
}
void
CSkidmarks::Shutdown(void)
{
RwTextureDestroy(gpSkidTex);
RwTextureDestroy(gpSkidBloodTex);
RwTextureDestroy(gpSkidMudTex);
}
void
CSkidmarks::Clear(void)
{
int i;
for(i = 0; i < NUMSKIDMARKS; i++){
aSkidmarks[i].m_state = 0;
aSkidmarks[i].m_wasUpdated = false;
}
}
void
CSkidmarks::Update(void)
{
int i;
uint32 t1 = CTimer::GetTimeInMilliseconds() + 2500;
uint32 t2 = CTimer::GetTimeInMilliseconds() + 5000;
uint32 t3 = CTimer::GetTimeInMilliseconds() + 10000;
uint32 t4 = CTimer::GetTimeInMilliseconds() + 20000;
for(i = 0; i < NUMSKIDMARKS; i++){
switch(aSkidmarks[i].m_state){
case 1:
if(!aSkidmarks[i].m_wasUpdated){
// Didn't continue this one last time, so finish it and set fade times
aSkidmarks[i].m_state = 2;
if(aSkidmarks[i].m_last < 4){
aSkidmarks[i].m_fadeStart = t1;
aSkidmarks[i].m_fadeEnd = t2;
}else if(aSkidmarks[i].m_last < 9){
aSkidmarks[i].m_fadeStart = t2;
aSkidmarks[i].m_fadeEnd = t3;
}else{
aSkidmarks[i].m_fadeStart = t3;
aSkidmarks[i].m_fadeEnd = t4;
}
}
break;
case 2:
if(CTimer::GetTimeInMilliseconds() > aSkidmarks[i].m_fadeEnd)
aSkidmarks[i].m_state = 0;
break;
}
aSkidmarks[i].m_wasUpdated = false;
}
}
void
CSkidmarks::Render(void)
{
int i, j;
RwTexture *lastTex = nil;
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
for(i = 0; i < NUMSKIDMARKS; i++){
if(aSkidmarks[i].m_state == 0 || aSkidmarks[i].m_last < 1)
continue;
if(aSkidmarks[i].m_isBloody){
if(lastTex != gpSkidBloodTex){
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpSkidBloodTex));
lastTex = gpSkidBloodTex;
}
}else if(aSkidmarks[i].m_isMuddy){
if(lastTex != gpSkidMudTex){
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpSkidMudTex));
lastTex = gpSkidMudTex;
}
}else{
if(lastTex != gpSkidTex){
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpSkidTex));
lastTex = gpSkidTex;
}
}
uint32 fade, alpha;
if(aSkidmarks[i].m_state == 1 || CTimer::GetTimeInMilliseconds() < aSkidmarks[i].m_fadeStart)
fade = 255;
else
fade = 255*(aSkidmarks[i].m_fadeEnd - CTimer::GetTimeInMilliseconds()) / (aSkidmarks[i].m_fadeEnd - aSkidmarks[i].m_fadeStart);
for(j = 0; j <= aSkidmarks[i].m_last; j++){
alpha = 128;
if(j == 0 || j == aSkidmarks[i].m_last && aSkidmarks[i].m_state == 2)
alpha = 0;
alpha = alpha*fade/256;
CVector p1 = aSkidmarks[i].m_pos[j] + aSkidmarks[i].m_side[j];
CVector p2 = aSkidmarks[i].m_pos[j] - aSkidmarks[i].m_side[j];
RwIm3DVertexSetRGBA(&SkidmarkVertices[j*2+0], 255, 255, 255, alpha);
RwIm3DVertexSetPos(&SkidmarkVertices[j*2+0], p1.x, p1.y, p1.z+0.1f);
RwIm3DVertexSetRGBA(&SkidmarkVertices[j*2+1], 255, 255, 255, alpha);
RwIm3DVertexSetPos(&SkidmarkVertices[j*2+1], p2.x, p2.y, p2.z+0.1f);
}
LittleTest();
if(RwIm3DTransform(SkidmarkVertices, 2*(aSkidmarks[i].m_last+1), nil, rwIM3D_VERTEXUV)){
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, SkidmarkIndexList, 6*aSkidmarks[i].m_last);
RwIm3DEnd();
}
}
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
}
void
CSkidmarks::RegisterOne(uintptr id, CVector pos, float fwdX, float fwdY, bool *isMuddy, bool *isBloody)
{
int i;
CVector2D fwd(fwdX, fwdY);
if(CReplay::IsPlayingBack())
return;
// Find a skidmark to continue
for(i = 0; i < NUMSKIDMARKS; i++)
if(aSkidmarks[i].m_state == 1 && aSkidmarks[i].m_id == id)
break;
if(i < NUMSKIDMARKS){
// Continue this one
if(aSkidmarks[i].m_isBloody != *isBloody){
// Blood-status changed, end this one
aSkidmarks[i].m_state = 2;
aSkidmarks[i].m_fadeStart = CTimer::GetTimeInMilliseconds() + 10000;
aSkidmarks[i].m_fadeEnd = CTimer::GetTimeInMilliseconds() + 20000;
return;
}
aSkidmarks[i].m_wasUpdated = true;
if(CTimer::GetTimeInMilliseconds() - aSkidmarks[i].m_lastUpdate <= 100){
// Last update was recently, just change last coords
aSkidmarks[i].m_pos[aSkidmarks[i].m_last] = pos;
return;
}
aSkidmarks[i].m_lastUpdate = CTimer::GetTimeInMilliseconds();
if(aSkidmarks[i].m_last >= SKIDMARK_LENGTH-1){
// No space to continue, end it
aSkidmarks[i].m_state = 2;
aSkidmarks[i].m_fadeStart = CTimer::GetTimeInMilliseconds() + 10000;
aSkidmarks[i].m_fadeEnd = CTimer::GetTimeInMilliseconds() + 20000;
*isBloody = false; // stpo blood marks at end
return;
}
aSkidmarks[i].m_last++;
aSkidmarks[i].m_pos[aSkidmarks[i].m_last] = pos;
CVector2D dist = aSkidmarks[i].m_pos[aSkidmarks[i].m_last] - aSkidmarks[i].m_pos[aSkidmarks[i].m_last-1];
dist.Normalise();
CVector2D right(dist.y, -dist.x);
float turn = DotProduct2D(fwd, right);
turn = Abs(turn) + 1.0f;
aSkidmarks[i].m_side[aSkidmarks[i].m_last] = CVector(right.x, right.y, 0.0f) * turn * 0.125f;
if(aSkidmarks[i].m_last == 1)
aSkidmarks[i].m_side[0] = aSkidmarks[i].m_side[1];
if(aSkidmarks[i].m_last > 8)
*isBloody = false; // stop blood marks after 8
return;
}
// Start a new one
for(i = 0; i < NUMSKIDMARKS; i++)
if(aSkidmarks[i].m_state == 0)
break;
if(i < NUMSKIDMARKS){
// Found a free slot
aSkidmarks[i].m_state = 1;
aSkidmarks[i].m_id = id;
aSkidmarks[i].m_pos[0] = pos;
aSkidmarks[i].m_side[0] = CVector(0.0f, 0.0f, 0.0f);
aSkidmarks[i].m_wasUpdated = true;
aSkidmarks[i].m_last = 0;
aSkidmarks[i].m_lastUpdate = CTimer::GetTimeInMilliseconds() - 1000;
aSkidmarks[i].m_isBloody = *isBloody;
aSkidmarks[i].m_isMuddy = *isMuddy;
}else
*isBloody = false; // stop blood marks if no space
}

View File

@ -1,12 +1,32 @@
#pragma once
enum { SKIDMARK_LENGTH = 16 };
class CSkidmark
{
public:
uint8 m_state;
bool m_wasUpdated;
bool m_isBloody;
bool m_isMuddy;
uintptr m_id;
int16 m_last;
uint32 m_lastUpdate;;
uint32 m_fadeStart;
uint32 m_fadeEnd;
CVector m_pos[SKIDMARK_LENGTH];
CVector m_side[SKIDMARK_LENGTH];
};
class CSkidmarks
{
static CSkidmark aSkidmarks[NUMSKIDMARKS];
public:
static void Init(void);
static void Shutdown(void);
static void Clear(void);
static void Update(void);
static void Render(void);
static void RegisterOne(uint32 id, CVector pos, float fwdx, float fwdY, bool *isMuddy, bool *isBloddy);
static void Init(void);
static void Shutdown(void);
static void RegisterOne(uintptr id, CVector pos, float fwdX, float fwdY, bool *isMuddy, bool *isBloody);
};

View File

@ -1,6 +1,7 @@
#include "common.h"
#include "patcher.h"
#include "SpecialFX.h"
#include "RenderBuffer.h"
#include "Timer.h"
#include "Sprite.h"
#include "Font.h"
@ -8,26 +9,260 @@
#include "TxdStore.h"
#include "FileMgr.h"
#include "FileLoader.h"
#include "Timecycle.h"
#include "Lights.h"
#include "ModelIndices.h"
#include "VisibilityPlugins.h"
#include "World.h"
#include "PlayerPed.h"
#include "Particle.h"
#include "Shadows.h"
#include "General.h"
#include "Camera.h"
#include "Shadows.h"
#include "main.h"
WRAPPER void CSpecialFX::Render(void) { EAXJMP(0x518DC0); }
WRAPPER void CSpecialFX::Update(void) { EAXJMP(0x518D40); }
WRAPPER void CSpecialFX::Init(void) { EAXJMP(0x5189E0); }
WRAPPER void CSpecialFX::Shutdown(void) { EAXJMP(0x518BE0); }
RwIm3DVertex StreakVertices[4];
RwImVertexIndex StreakIndexList[12];
WRAPPER void CMotionBlurStreaks::RegisterStreak(int32 id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2) { EAXJMP(0x519460); }
RwIm3DVertex TraceVertices[6];
RwImVertexIndex TraceIndexList[12];
CBulletTrace (&CBulletTraces::aTraces)[NUMBULLETTRACES] = *(CBulletTrace(*)[NUMBULLETTRACES])*(uintptr*)0x72B1B8;
RxObjSpace3DVertex (&TraceVertices)[6] = *(RxObjSpace3DVertex(*)[6])*(uintptr*)0x649884;
RwImVertexIndex (&TraceIndexList)[12] = *(RwImVertexIndex(*)[12])*(uintptr*)0x64986C;
void
CSpecialFX::Init(void)
{
CBulletTraces::Init();
RwIm3DVertexSetU(&StreakVertices[0], 0.0f);
RwIm3DVertexSetV(&StreakVertices[0], 0.0f);
RwIm3DVertexSetU(&StreakVertices[1], 1.0f);
RwIm3DVertexSetV(&StreakVertices[1], 0.0f);
RwIm3DVertexSetU(&StreakVertices[2], 0.0f);
RwIm3DVertexSetV(&StreakVertices[2], 0.0f);
RwIm3DVertexSetU(&StreakVertices[3], 1.0f);
RwIm3DVertexSetV(&StreakVertices[3], 0.0f);
StreakIndexList[0] = 0;
StreakIndexList[1] = 1;
StreakIndexList[2] = 2;
StreakIndexList[3] = 1;
StreakIndexList[4] = 3;
StreakIndexList[5] = 2;
StreakIndexList[6] = 0;
StreakIndexList[7] = 2;
StreakIndexList[8] = 1;
StreakIndexList[9] = 1;
StreakIndexList[10] = 2;
StreakIndexList[11] = 3;
RwIm3DVertexSetRGBA(&TraceVertices[0], 20, 20, 20, 255);
RwIm3DVertexSetRGBA(&TraceVertices[1], 20, 20, 20, 255);
RwIm3DVertexSetRGBA(&TraceVertices[2], 70, 70, 70, 255);
RwIm3DVertexSetRGBA(&TraceVertices[3], 70, 70, 70, 255);
RwIm3DVertexSetRGBA(&TraceVertices[4], 10, 10, 10, 255);
RwIm3DVertexSetRGBA(&TraceVertices[5], 10, 10, 10, 255);
RwIm3DVertexSetU(&TraceVertices[0], 0.0);
RwIm3DVertexSetV(&TraceVertices[0], 0.0);
RwIm3DVertexSetU(&TraceVertices[1], 1.0);
RwIm3DVertexSetV(&TraceVertices[1], 0.0);
RwIm3DVertexSetU(&TraceVertices[2], 0.0);
RwIm3DVertexSetV(&TraceVertices[2], 0.5);
RwIm3DVertexSetU(&TraceVertices[3], 1.0);
RwIm3DVertexSetV(&TraceVertices[3], 0.5);
RwIm3DVertexSetU(&TraceVertices[4], 0.0);
RwIm3DVertexSetV(&TraceVertices[4], 1.0);
RwIm3DVertexSetU(&TraceVertices[5], 1.0);
RwIm3DVertexSetV(&TraceVertices[5], 1.0);
TraceIndexList[0] = 0;
TraceIndexList[1] = 2;
TraceIndexList[2] = 1;
TraceIndexList[3] = 1;
TraceIndexList[4] = 2;
TraceIndexList[5] = 3;
TraceIndexList[6] = 2;
TraceIndexList[7] = 4;
TraceIndexList[8] = 3;
TraceIndexList[9] = 3;
TraceIndexList[10] = 4;
TraceIndexList[11] = 5;
CMotionBlurStreaks::Init();
CBrightLights::Init();
CShinyTexts::Init();
CMoneyMessages::Init();
C3dMarkers::Init();
}
RwObject*
LookForBatCB(RwObject *object, void *data)
{
static CMatrix MatLTM;
if(CVisibilityPlugins::GetAtomicModelInfo((RpAtomic*)object) == (CSimpleModelInfo*)data){
MatLTM = CMatrix(RwFrameGetLTM(RpAtomicGetFrame((RpAtomic*)object)));
CVector p1 = MatLTM * CVector(0.02f, 0.05f, 0.07f);
CVector p2 = MatLTM * CVector(0.246f, 0.0325f, 0.796f);
CMotionBlurStreaks::RegisterStreak((uintptr)object, 100, 100, 100, p1, p2);
}
return nil;
}
void
CSpecialFX::Update(void)
{
CMotionBlurStreaks::Update();
CBulletTraces::Update();
if(FindPlayerPed() &&
FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT &&
FindPlayerPed()->GetWeapon()->m_eWeaponState == WEAPONSTATE_FIRING)
RwFrameForAllObjects(FindPlayerPed()->GetNodeFrame(PED_HANDR), LookForBatCB, CModelInfo::GetModelInfo(MI_BASEBALL_BAT));
}
void
CSpecialFX::Shutdown(void)
{
C3dMarkers::Shutdown();
}
void
CSpecialFX::Render(void)
{
CMotionBlurStreaks::Render();
CBulletTraces::Render();
CBrightLights::Render();
CShinyTexts::Render();
CMoneyMessages::Render();
C3dMarkers::Render();
}
CRegisteredMotionBlurStreak CMotionBlurStreaks::aStreaks[NUMMBLURSTREAKS];
void
CRegisteredMotionBlurStreak::Update(void)
{
int i;
bool wasUpdated;
bool lastWasUpdated = false;
for(i = 2; i > 0; i--){
m_pos1[i] = m_pos1[i-1];
m_pos2[i] = m_pos2[i-1];
m_isValid[i] = m_isValid[i-1];
wasUpdated = true;
if(!lastWasUpdated && !m_isValid[i])
wasUpdated = false;
lastWasUpdated = wasUpdated;
}
m_isValid[0] = false;
if(!wasUpdated)
m_id = 0;
}
void
CRegisteredMotionBlurStreak::Render(void)
{
int i;
int a1, a2;
for(i = 0; i < 2; i++)
if(m_isValid[i] && m_isValid[i+1]){
a1 = (255/3)*(3-i)/3;
RwIm3DVertexSetRGBA(&StreakVertices[0], m_red, m_green, m_blue, a1);
RwIm3DVertexSetRGBA(&StreakVertices[1], m_red, m_green, m_blue, a1);
a2 = (255/3)*(3-(i+1))/3;
RwIm3DVertexSetRGBA(&StreakVertices[2], m_red, m_green, m_blue, a2);
RwIm3DVertexSetRGBA(&StreakVertices[3], m_red, m_green, m_blue, a2);
RwIm3DVertexSetPos(&StreakVertices[0], m_pos1[i].x, m_pos1[i].y, m_pos1[i].z);
RwIm3DVertexSetPos(&StreakVertices[1], m_pos2[i].x, m_pos2[i].y, m_pos2[i].z);
RwIm3DVertexSetPos(&StreakVertices[2], m_pos1[i+1].x, m_pos1[i+1].y, m_pos1[i+1].z);
RwIm3DVertexSetPos(&StreakVertices[3], m_pos2[i+1].x, m_pos2[i+1].y, m_pos2[i+1].z);
LittleTest();
if(RwIm3DTransform(StreakVertices, 4, nil, rwIM3D_VERTEXUV)){
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, StreakIndexList, 12);
RwIm3DEnd();
}
}
}
void
CMotionBlurStreaks::Init(void)
{
int i;
for(i = 0; i < NUMMBLURSTREAKS; i++)
aStreaks[i].m_id = 0;
}
void
CMotionBlurStreaks::Update(void)
{
int i;
for(i = 0; i < NUMMBLURSTREAKS; i++)
if(aStreaks[i].m_id)
aStreaks[i].Update();
}
void
CMotionBlurStreaks::RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2)
{
int i;
for(i = 0; i < NUMMBLURSTREAKS; i++){
if(aStreaks[i].m_id == id){
// Found a streak from last frame, update
aStreaks[i].m_red = r;
aStreaks[i].m_green = g;
aStreaks[i].m_blue = b;
aStreaks[i].m_pos1[0] = p1;
aStreaks[i].m_pos2[0] = p2;
aStreaks[i].m_isValid[0] = true;
return;
}
}
// Find free slot
for(i = 0; aStreaks[i].m_id; i++)
if(i == NUMMBLURSTREAKS-1)
return;
// Create a new streak
aStreaks[i].m_id = id;
aStreaks[i].m_red = r;
aStreaks[i].m_green = g;
aStreaks[i].m_blue = b;
aStreaks[i].m_pos1[0] = p1;
aStreaks[i].m_pos2[0] = p2;
aStreaks[i].m_isValid[0] = true;
aStreaks[i].m_isValid[1] = false;
aStreaks[i].m_isValid[2] = false;
}
void
CMotionBlurStreaks::Render(void)
{
bool setRenderStates = false;
int i;
for(i = 0; i < NUMMBLURSTREAKS; i++)
if(aStreaks[i].m_id){
if(!setRenderStates){
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)TRUE);
RwRenderStateSet(rwRENDERSTATEFOGCOLOR,
(void*)RWRGBALONG(CTimeCycle::GetFogRed(), CTimeCycle::GetFogGreen(), CTimeCycle::GetFogBlue(), 255));
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
setRenderStates = true;
}
aStreaks[i].Render();
}
if(setRenderStates){
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)FALSE);
}
}
CBulletTrace CBulletTraces::aTraces[NUMBULLETTRACES];
void CBulletTraces::Init(void)
{
@ -56,10 +291,10 @@ void CBulletTraces::Render(void)
for (int i = 0; i < NUMBULLETTRACES; i++) {
if (!aTraces[i].m_bInUse)
continue;
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)0);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)2);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)2);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpShadowExplosionTex->raster);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpShadowExplosionTex));
CVector inf = aTraces[i].m_vecCurrentPos;
CVector sup = aTraces[i].m_vecTargetPos;
CVector center = (inf + sup) / 2;
@ -81,9 +316,9 @@ void CBulletTraces::Render(void)
RwIm3DEnd();
}
}
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)1);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)5);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)6);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
}
void CBulletTraces::Update(void)
@ -115,8 +350,6 @@ void CBulletTrace::Update(void)
m_framesInUse++;
}
WRAPPER void CBrightLights::RegisterOne(CVector pos, CVector up, CVector right, CVector fwd, uint8 type, uint8 unk1, uint8 unk2, uint8 unk3) { EAXJMP(0x51A410); }
RpAtomic *
MarkerAtomicCB(RpAtomic *atomic, void *data)
{
@ -181,8 +414,7 @@ C3dMarker::Render()
{
if (m_pAtomic == nil) return;
RwRGBA *color = RpMaterialGetColor(m_pMaterial);
*color = m_Color;
RpMaterialSetColor(m_pMaterial, &m_Color);
m_Matrix.UpdateRW();
@ -201,9 +433,9 @@ C3dMarker::Render()
ReSetAmbientAndDirectionalColours();
}
C3dMarker(&C3dMarkers::m_aMarkerArray)[NUM3DMARKERS] = *(C3dMarker(*)[NUM3DMARKERS])*(uintptr*)0x72D408;
int32 &C3dMarkers::NumActiveMarkers = *(int32*)0x8F2A08;
RpClump* (&C3dMarkers::m_pRpClumpArray)[NUMMARKERTYPES] = *(RpClump*(*)[NUMMARKERTYPES])*(uintptr*)0x8E2888;
C3dMarker C3dMarkers::m_aMarkerArray[NUM3DMARKERS];
int32 C3dMarkers::NumActiveMarkers;
RpClump* C3dMarkers::m_pRpClumpArray[NUMMARKERTYPES];
void
C3dMarkers::Init()
@ -402,6 +634,377 @@ C3dMarkers::Update()
{
}
#define BRIGHTLIGHTS_MAX_DIST (60.0f) // invisible beyond this
#define BRIGHTLIGHTS_FADE_DIST (45.0f) // strongest between these two
#define CARLIGHTS_MAX_DIST (30.0f)
#define CARLIGHTS_FADE_DIST (15.0f) // 31 for close lights
int CBrightLights::NumBrightLights;
CBrightLight CBrightLights::aBrightLights[NUMBRIGHTLIGHTS];
void
CBrightLights::Init(void)
{
NumBrightLights = 0;
}
void
CBrightLights::RegisterOne(CVector pos, CVector up, CVector side, CVector front,
uint8 type, uint8 red, uint8 green, uint8 blue)
{
if(NumBrightLights >= NUMBRIGHTLIGHTS)
return;
aBrightLights[NumBrightLights].m_camDist = (pos - TheCamera.GetPosition()).Magnitude();
if(aBrightLights[NumBrightLights].m_camDist > BRIGHTLIGHTS_MAX_DIST)
return;
aBrightLights[NumBrightLights].m_pos = pos;
aBrightLights[NumBrightLights].m_up = up;
aBrightLights[NumBrightLights].m_side = side;
aBrightLights[NumBrightLights].m_front = front;
aBrightLights[NumBrightLights].m_type = type;
aBrightLights[NumBrightLights].m_red = red;
aBrightLights[NumBrightLights].m_green = green;
aBrightLights[NumBrightLights].m_blue = blue;
NumBrightLights++;
}
static float TrafficLightsSide[6] = { -0.09f, 0.09f, 0.162f, 0.09f, -0.09f, -0.162f };
static float TrafficLightsUp[6] = { 0.162f, 0.162f, 0.0f, -0.162f, -0.162f, 0.0f };
static float LongCarHeadLightsSide[8] = { -0.2f, 0.2f, -0.2f, 0.2f, -0.2f, 0.2f, -0.2f, 0.2f };
static float LongCarHeadLightsFront[8] = { 0.1f, 0.1f, -0.1f, -0.1f, 0.1f, 0.1f, -0.1f, -0.1f };
static float LongCarHeadLightsUp[8] = { 0.1f, 0.1f, 0.1f, 0.1f, -0.1f, -0.1f, -0.1f, -0.1f };
static float SmallCarHeadLightsSide[8] = { -0.08f, 0.08f, -0.08f, 0.08f, -0.08f, 0.08f, -0.08f, 0.08f };
static float SmallCarHeadLightsFront[8] = { 0.08f, 0.08f, -0.08f, -0.08f, 0.08f, 0.08f, -0.08f, -0.08f };
static float SmallCarHeadLightsUp[8] = { 0.08f, 0.08f, 0.08f, 0.08f, -0.08f, -0.08f, -0.08f, -0.08f };
static float BigCarHeadLightsSide[8] = { -0.15f, 0.15f, -0.15f, 0.15f, -0.15f, 0.15f, -0.15f, 0.15f };
static float BigCarHeadLightsFront[8] = { 0.15f, 0.15f, -0.15f, -0.15f, 0.15f, 0.15f, -0.15f, -0.15f };
static float BigCarHeadLightsUp[8] = { 0.15f, 0.15f, 0.15f, 0.15f, -0.15f, -0.15f, -0.15f, -0.15f };
static float TallCarHeadLightsSide[8] = { -0.08f, 0.08f, -0.08f, 0.08f, -0.08f, 0.08f, -0.08f, 0.08f };
static float TallCarHeadLightsFront[8] = { 0.08f, 0.08f, -0.08f, -0.08f, 0.08f, 0.08f, -0.08f, -0.08f };
static float TallCarHeadLightsUp[8] = { 0.2f, 0.2f, 0.2f, 0.2f, -0.2f, -0.2f, -0.2f, -0.2f };
static float SirenLightsSide[6] = { -0.04f, 0.04f, 0.06f, 0.04f, -0.04f, -0.06f };
static float SirenLightsUp[6] = { 0.06f, 0.06f, 0.0f, -0.06f, -0.06f, 0.0f };
static RwImVertexIndex TrafficLightIndices[4*3] = { 0, 1, 5, 1, 2, 3, 1, 3, 4, 1, 4, 5 };
static RwImVertexIndex CubeIndices[12*3] = {
0, 2, 1, 1, 2, 3, 3, 5, 1, 3, 7, 5,
2, 7, 3, 2, 6, 7, 4, 0, 1, 4, 1, 5,
6, 0, 4, 6, 2, 0, 6, 5, 7, 6, 4, 5
};
void
CBrightLights::Render(void)
{
int i, j;
CVector pos;
if(NumBrightLights == 0)
return;
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
for(i = 0; i < NumBrightLights; i++){
if(TempBufferIndicesStored > TEMPBUFFERINDEXSIZE-40 || TempBufferVerticesStored > TEMPBUFFERVERTSIZE-40)
RenderOutGeometryBuffer();
int r, g, b, a;
float flicker = (CGeneral::GetRandomNumber()&0xFF) * 0.2f;
switch(aBrightLights[i].m_type){
case BRIGHTLIGHT_TRAFFIC_GREEN:
r = flicker; g = 255; b = flicker;
break;
case BRIGHTLIGHT_TRAFFIC_YELLOW:
r = 255; g = 128; b = flicker;
break;
case BRIGHTLIGHT_TRAFFIC_RED:
r = 255; g = flicker; b = flicker;
break;
case BRIGHTLIGHT_FRONT_LONG:
case BRIGHTLIGHT_FRONT_SMALL:
case BRIGHTLIGHT_FRONT_BIG:
case BRIGHTLIGHT_FRONT_TALL:
r = 255; g = 255; b = 255;
break;
case BRIGHTLIGHT_REAR_LONG:
case BRIGHTLIGHT_REAR_SMALL:
case BRIGHTLIGHT_REAR_BIG:
case BRIGHTLIGHT_REAR_TALL:
r = 255; g = flicker; b = flicker;
break;
case BRIGHTLIGHT_SIREN:
r = aBrightLights[i].m_red;
g = aBrightLights[i].m_green;
b = aBrightLights[i].m_blue;
break;
}
if(aBrightLights[i].m_camDist < BRIGHTLIGHTS_FADE_DIST)
a = 255;
else
a = 255*(1.0f - (aBrightLights[i].m_camDist-BRIGHTLIGHTS_FADE_DIST)/(BRIGHTLIGHTS_MAX_DIST-BRIGHTLIGHTS_FADE_DIST));
// fade car lights down to 31 as they come near
if(aBrightLights[i].m_type >= BRIGHTLIGHT_FRONT_LONG && aBrightLights[i].m_type <= BRIGHTLIGHT_REAR_TALL){
if(aBrightLights[i].m_camDist < CARLIGHTS_FADE_DIST)
a = 31;
else if(aBrightLights[i].m_camDist < CARLIGHTS_MAX_DIST)
a = 31 + (255-31)*((aBrightLights[i].m_camDist-CARLIGHTS_FADE_DIST)/(CARLIGHTS_MAX_DIST-CARLIGHTS_FADE_DIST));
}
switch(aBrightLights[i].m_type){
case BRIGHTLIGHT_TRAFFIC_GREEN:
case BRIGHTLIGHT_TRAFFIC_YELLOW:
case BRIGHTLIGHT_TRAFFIC_RED:
for(j = 0; j < 6; j++){
pos = TrafficLightsSide[j]*aBrightLights[i].m_side +
TrafficLightsUp[j]*aBrightLights[i].m_up +
aBrightLights[i].m_pos;
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a);
RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z);
}
for(j = 0; j < 4*3; j++)
TempBufferRenderIndexList[TempBufferIndicesStored+j] = TrafficLightIndices[j] + TempBufferVerticesStored;
TempBufferVerticesStored += 6;
TempBufferIndicesStored += 4*3;
break;
case BRIGHTLIGHT_FRONT_LONG:
case BRIGHTLIGHT_REAR_LONG:
for(j = 0; j < 8; j++){
pos = LongCarHeadLightsSide[j]*aBrightLights[i].m_side +
LongCarHeadLightsUp[j]*aBrightLights[i].m_up +
LongCarHeadLightsFront[j]*aBrightLights[i].m_front +
aBrightLights[i].m_pos;
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a);
RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z);
}
for(j = 0; j < 12*3; j++)
TempBufferRenderIndexList[TempBufferIndicesStored+j] = CubeIndices[j] + TempBufferVerticesStored;
TempBufferVerticesStored += 8;
TempBufferIndicesStored += 12*3;
break;
case BRIGHTLIGHT_FRONT_SMALL:
case BRIGHTLIGHT_REAR_SMALL:
for(j = 0; j < 8; j++){
pos = SmallCarHeadLightsSide[j]*aBrightLights[i].m_side +
SmallCarHeadLightsUp[j]*aBrightLights[i].m_up +
SmallCarHeadLightsFront[j]*aBrightLights[i].m_front +
aBrightLights[i].m_pos;
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a);
RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z);
}
for(j = 0; j < 12*3; j++)
TempBufferRenderIndexList[TempBufferIndicesStored+j] = CubeIndices[j] + TempBufferVerticesStored;
TempBufferVerticesStored += 8;
TempBufferIndicesStored += 12*3;
break;
case BRIGHTLIGHT_FRONT_TALL:
case BRIGHTLIGHT_REAR_TALL:
for(j = 0; j < 8; j++){
pos = TallCarHeadLightsSide[j]*aBrightLights[i].m_side +
TallCarHeadLightsUp[j]*aBrightLights[i].m_up +
TallCarHeadLightsFront[j]*aBrightLights[i].m_front +
aBrightLights[i].m_pos;
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a);
RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z);
}
for(j = 0; j < 12*3; j++)
TempBufferRenderIndexList[TempBufferIndicesStored+j] = CubeIndices[j] + TempBufferVerticesStored;
TempBufferVerticesStored += 8;
TempBufferIndicesStored += 12*3;
break;
case BRIGHTLIGHT_SIREN:
for(j = 0; j < 6; j++){
pos = SirenLightsSide[j]*aBrightLights[i].m_side +
SirenLightsUp[j]*aBrightLights[i].m_up +
aBrightLights[i].m_pos;
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a);
RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z);
}
for(j = 0; j < 4*3; j++)
TempBufferRenderIndexList[TempBufferIndicesStored+j] = TrafficLightIndices[j] + TempBufferVerticesStored;
TempBufferVerticesStored += 6;
TempBufferIndicesStored += 4*3;
break;
}
}
RenderOutGeometryBuffer();
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
NumBrightLights = 0;
}
void
CBrightLights::RenderOutGeometryBuffer(void)
{
if(TempBufferIndicesStored != 0){
LittleTest();
if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV)){
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored);
RwIm3DEnd();
}
TempBufferVerticesStored = 0;
TempBufferIndicesStored = 0;
}
}
int CShinyTexts::NumShinyTexts;
CShinyText CShinyTexts::aShinyTexts[NUMSHINYTEXTS];
void
CShinyTexts::Init(void)
{
NumShinyTexts = 0;
}
void
CShinyTexts::RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3,
float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3,
uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist)
{
if(NumShinyTexts >= NUMSHINYTEXTS)
return;
aShinyTexts[NumShinyTexts].m_camDist = (p0 - TheCamera.GetPosition()).Magnitude();
if(aShinyTexts[NumShinyTexts].m_camDist > maxDist)
return;
aShinyTexts[NumShinyTexts].m_verts[0] = p0;
aShinyTexts[NumShinyTexts].m_verts[1] = p1;
aShinyTexts[NumShinyTexts].m_verts[2] = p2;
aShinyTexts[NumShinyTexts].m_verts[3] = p3;
aShinyTexts[NumShinyTexts].m_texCoords[0].x = u0;
aShinyTexts[NumShinyTexts].m_texCoords[0].y = v0;
aShinyTexts[NumShinyTexts].m_texCoords[1].x = u1;
aShinyTexts[NumShinyTexts].m_texCoords[1].y = v1;
aShinyTexts[NumShinyTexts].m_texCoords[2].x = u2;
aShinyTexts[NumShinyTexts].m_texCoords[2].y = v2;
aShinyTexts[NumShinyTexts].m_texCoords[3].x = u3;
aShinyTexts[NumShinyTexts].m_texCoords[3].y = v3;
aShinyTexts[NumShinyTexts].m_type = type;
aShinyTexts[NumShinyTexts].m_red = red;
aShinyTexts[NumShinyTexts].m_green = green;
aShinyTexts[NumShinyTexts].m_blue = blue;
// Fade out at half the max dist
float halfDist = maxDist*0.5f;
if(aShinyTexts[NumShinyTexts].m_camDist > halfDist){
float f = 1.0f - (aShinyTexts[NumShinyTexts].m_camDist - halfDist)/halfDist;
aShinyTexts[NumShinyTexts].m_red *= f;
aShinyTexts[NumShinyTexts].m_green *= f;
aShinyTexts[NumShinyTexts].m_blue *= f;
}
NumShinyTexts++;
}
void
CShinyTexts::Render(void)
{
int i, ix, v;
RwTexture *lastTex = nil;
if(NumShinyTexts == 0)
return;
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
TempBufferVerticesStored = 0;
TempBufferIndicesStored = 0;
for(i = 0; i < NumShinyTexts; i++){
if(TempBufferIndicesStored > TEMPBUFFERINDEXSIZE-64 || TempBufferVerticesStored > TEMPBUFFERVERTSIZE-62)
RenderOutGeometryBuffer();
uint8 r = aShinyTexts[i].m_red;
uint8 g = aShinyTexts[i].m_green;
uint8 b = aShinyTexts[i].m_blue;
switch(aShinyTexts[i].m_type){
case SHINYTEXT_WALK:
if(lastTex != gpWalkDontTex){
RenderOutGeometryBuffer();
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpWalkDontTex));
lastTex = gpWalkDontTex;
}
quad:
v = TempBufferVerticesStored;
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+0], r, g, b, 255);
RwIm3DVertexSetPos(&TempBufferRenderVertices[v+0], aShinyTexts[i].m_verts[0].x, aShinyTexts[i].m_verts[0].y, aShinyTexts[i].m_verts[0].z);
RwIm3DVertexSetU(&TempBufferRenderVertices[v+0], aShinyTexts[i].m_texCoords[0].x);
RwIm3DVertexSetV(&TempBufferRenderVertices[v+0], aShinyTexts[i].m_texCoords[0].y);
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+1], r, g, b, 255);
RwIm3DVertexSetPos(&TempBufferRenderVertices[v+1], aShinyTexts[i].m_verts[1].x, aShinyTexts[i].m_verts[1].y, aShinyTexts[i].m_verts[1].z);
RwIm3DVertexSetU(&TempBufferRenderVertices[v+1], aShinyTexts[i].m_texCoords[1].x);
RwIm3DVertexSetV(&TempBufferRenderVertices[v+1], aShinyTexts[i].m_texCoords[1].y);
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+2], r, g, b, 255);
RwIm3DVertexSetPos(&TempBufferRenderVertices[v+2], aShinyTexts[i].m_verts[2].x, aShinyTexts[i].m_verts[2].y, aShinyTexts[i].m_verts[2].z);
RwIm3DVertexSetU(&TempBufferRenderVertices[v+2], aShinyTexts[i].m_texCoords[2].x);
RwIm3DVertexSetV(&TempBufferRenderVertices[v+2], aShinyTexts[i].m_texCoords[2].y);
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+3], r, g, b, 255);
RwIm3DVertexSetPos(&TempBufferRenderVertices[v+3], aShinyTexts[i].m_verts[3].x, aShinyTexts[i].m_verts[3].y, aShinyTexts[i].m_verts[3].z);
RwIm3DVertexSetU(&TempBufferRenderVertices[v+3], aShinyTexts[i].m_texCoords[3].x);
RwIm3DVertexSetV(&TempBufferRenderVertices[v+3], aShinyTexts[i].m_texCoords[3].y);
ix = TempBufferIndicesStored;
TempBufferRenderIndexList[ix+0] = 0 + TempBufferVerticesStored;
TempBufferRenderIndexList[ix+1] = 1 + TempBufferVerticesStored;
TempBufferRenderIndexList[ix+2] = 2 + TempBufferVerticesStored;
TempBufferRenderIndexList[ix+3] = 2 + TempBufferVerticesStored;
TempBufferRenderIndexList[ix+4] = 1 + TempBufferVerticesStored;
TempBufferRenderIndexList[ix+5] = 3 + TempBufferVerticesStored;
TempBufferVerticesStored += 4;
TempBufferIndicesStored += 6;
break;
case SHINYTEXT_FLAT:
if(lastTex != nil){
RenderOutGeometryBuffer();
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
lastTex = nil;
}
goto quad;
}
}
RenderOutGeometryBuffer();
NumShinyTexts = 0;
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
}
void
CShinyTexts::RenderOutGeometryBuffer(void)
{
if(TempBufferIndicesStored != 0){
LittleTest();
if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV)){
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored);
RwIm3DEnd();
}
TempBufferVerticesStored = 0;
TempBufferIndicesStored = 0;
}
}
#define MONEY_MESSAGE_LIFETIME_MS 2000
CMoneyMessage CMoneyMessages::aMoneyMessages[NUMMONEYMESSAGES];
@ -564,6 +1167,16 @@ STARTPATCHES
InjectHook(0x51B400, C3dMarkers::Render, PATCH_JUMP);
InjectHook(0x51B3B0, C3dMarkers::Shutdown, PATCH_JUMP);
InjectHook(0x5197A0, CBrightLights::Init, PATCH_JUMP);
InjectHook(0x51A410, CBrightLights::RegisterOne, PATCH_JUMP);
InjectHook(0x5197B0, CBrightLights::Render, PATCH_JUMP);
InjectHook(0x51A3B0, CBrightLights::RenderOutGeometryBuffer, PATCH_JUMP);
InjectHook(0x51A5A0, CShinyTexts::Init, PATCH_JUMP);
InjectHook(0x51AAB0, CShinyTexts::RegisterOne, PATCH_JUMP);
InjectHook(0x51A5B0, CShinyTexts::Render, PATCH_JUMP);
InjectHook(0x51AA50, CShinyTexts::RenderOutGeometryBuffer, PATCH_JUMP);
InjectHook(0x51AF70, CMoneyMessages::Init, PATCH_JUMP);
InjectHook(0x51B030, CMoneyMessages::Render, PATCH_JUMP);
ENDPATCHES

View File

@ -9,10 +9,29 @@ public:
static void Shutdown(void);
};
class CMotionBlurStreaks
class CRegisteredMotionBlurStreak
{
public:
static void RegisterStreak(int32 id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2);
uintptr m_id;
uint8 m_red;
uint8 m_green;
uint8 m_blue;
CVector m_pos1[3];
CVector m_pos2[3];
bool m_isValid[3];
void Update(void);
void Render(void);
};
class CMotionBlurStreaks
{
static CRegisteredMotionBlurStreak aStreaks[NUMMBLURSTREAKS];
public:
static void Init(void);
static void Update(void);
static void RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2);
static void Render(void);
};
struct CBulletTrace
@ -29,7 +48,7 @@ struct CBulletTrace
class CBulletTraces
{
public:
static CBulletTrace (&aTraces)[NUMBULLETTRACES];
static CBulletTrace aTraces[NUMBULLETTRACES];
static void Init(void);
static void AddTrace(CVector*, CVector*);
@ -37,12 +56,6 @@ public:
static void Update(void);
};
class CBrightLights
{
public:
static void RegisterOne(CVector pos, CVector up, CVector right, CVector fwd, uint8 type, uint8 unk1 = 0, uint8 unk2 = 0, uint8 unk3 = 0);
};
enum
{
MARKERTYPE_0 = 0,
@ -57,27 +70,27 @@ enum
class C3dMarker
{
public:
CMatrix m_Matrix;
RpAtomic *m_pAtomic;
RpMaterial *m_pMaterial;
uint16 m_nType;
bool m_bIsUsed;
uint32 m_nIdentifier;
RwRGBA m_Color;
uint16 m_nPulsePeriod;
int16 m_nRotateRate;
uint32 m_nStartTime;
float m_fPulseFraction;
float m_fStdSize;
float m_fSize;
float m_fBrightness;
float m_fCameraRange;
bool AddMarker(uint32 identifier, uint16 type, float fSize, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate);
void DeleteMarkerObject();
void Render();
{
public:
CMatrix m_Matrix;
RpAtomic *m_pAtomic;
RpMaterial *m_pMaterial;
uint16 m_nType;
bool m_bIsUsed;
uint32 m_nIdentifier;
RwRGBA m_Color;
uint16 m_nPulsePeriod;
int16 m_nRotateRate;
uint32 m_nStartTime;
float m_fPulseFraction;
float m_fStdSize;
float m_fSize;
float m_fBrightness;
float m_fCameraRange;
bool AddMarker(uint32 identifier, uint16 type, float fSize, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate);
void DeleteMarkerObject();
void Render();
};
class C3dMarkers
@ -87,42 +100,125 @@ public:
static void Shutdown();
static C3dMarker *PlaceMarker(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate);
static void PlaceMarkerSet(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate);
static void Render();
static void Render();
static void Update();
static C3dMarker(&m_aMarkerArray)[NUM3DMARKERS];
static int32 &NumActiveMarkers;
static RpClump* (&m_pRpClumpArray)[NUMMARKERTYPES];
};
class CMoneyMessage
{
friend class CMoneyMessages;
uint32 m_nTimeRegistered;
CVector m_vecPosition;
wchar m_aText[16];
CRGBA m_Colour;
float m_fSize;
float m_fOpacity;
public:
void Render();
};
class CMoneyMessages
{
static CMoneyMessage aMoneyMessages[NUMMONEYMESSAGES];
public:
static void Init();
static void Render();
static void RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity);
};
class CSpecialParticleStuff
{
static uint32 BoatFromStart;
public:
static void CreateFoamAroundObject(CMatrix*, float, float, float, int32);
static void StartBoatFoamAnimation();
static void UpdateBoatFoamAnimation(CMatrix*);
};
static C3dMarker m_aMarkerArray[NUM3DMARKERS];
static int32 NumActiveMarkers;
static RpClump* m_pRpClumpArray[NUMMARKERTYPES];
};
enum
{
BRIGHTLIGHT_INVALID,
BRIGHTLIGHT_TRAFFIC_GREEN,
BRIGHTLIGHT_TRAFFIC_YELLOW,
BRIGHTLIGHT_TRAFFIC_RED,
// white
BRIGHTLIGHT_FRONT_LONG,
BRIGHTLIGHT_FRONT_SMALL,
BRIGHTLIGHT_FRONT_BIG,
BRIGHTLIGHT_FRONT_TALL,
// red
BRIGHTLIGHT_REAR_LONG,
BRIGHTLIGHT_REAR_SMALL,
BRIGHTLIGHT_REAR_BIG,
BRIGHTLIGHT_REAR_TALL,
BRIGHTLIGHT_SIREN, // unused
BRIGHTLIGHT_FRONT = BRIGHTLIGHT_FRONT_LONG,
BRIGHTLIGHT_REAR = BRIGHTLIGHT_REAR_LONG,
};
class CBrightLight
{
public:
CVector m_pos;
CVector m_up;
CVector m_side;
CVector m_front;
float m_camDist;
uint8 m_type;
uint8 m_red;
uint8 m_green;
uint8 m_blue;
};
class CBrightLights
{
static int NumBrightLights;
static CBrightLight aBrightLights[NUMBRIGHTLIGHTS];
public:
static void Init(void);
static void RegisterOne(CVector pos, CVector up, CVector side, CVector front,
uint8 type, uint8 red = 0, uint8 green = 0, uint8 blue = 0);
static void Render(void);
static void RenderOutGeometryBuffer(void);
};
enum
{
SHINYTEXT_WALK = 1,
SHINYTEXT_FLAT
};
class CShinyText
{
public:
CVector m_verts[4];
CVector2D m_texCoords[4];
float m_camDist;
uint8 m_type;
uint8 m_red;
uint8 m_green;
uint8 m_blue;
};
class CShinyTexts
{
static int NumShinyTexts;
static CShinyText aShinyTexts[NUMSHINYTEXTS];
public:
static void Init(void);
static void RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3,
float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3,
uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist);
static void Render(void);
static void RenderOutGeometryBuffer(void);
};
class CMoneyMessage
{
friend class CMoneyMessages;
uint32 m_nTimeRegistered;
CVector m_vecPosition;
wchar m_aText[16];
CRGBA m_Colour;
float m_fSize;
float m_fOpacity;
public:
void Render();
};
class CMoneyMessages
{
static CMoneyMessage aMoneyMessages[NUMMONEYMESSAGES];
public:
static void Init();
static void Render();
static void RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity);
};
class CSpecialParticleStuff
{
static uint32 BoatFromStart;
public:
static void CreateFoamAroundObject(CMatrix*, float, float, float, int32);
static void StartBoatFoamAnimation();
static void UpdateBoatFoamAnimation(CMatrix*);
};

View File

@ -30,10 +30,12 @@ CSprite::CalcScreenCoors(const RwV3d &in, RwV3d *out, float *outw, float *outh,
out->x *= SCREEN_WIDTH * recip;
out->y *= SCREEN_HEIGHT * recip;
// What is this? size?
*outw = 70.0f/CDraw::GetFOV();
*outh = 70.0f/CDraw::GetFOV();
*outw *= SCREEN_WIDTH * recip;
*outh *= SCREEN_HEIGHT * recip;
*outw = 70.0f/CDraw::GetFOV() * SCREEN_WIDTH * recip;
#ifdef ASPECT_RATIO_SCALE
*outh = 70.0f/CDraw::GetFOV() / (DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO) * SCREEN_HEIGHT * recip;
#else
*outh = 70.0f/CDraw::GetFOV() * SCREEN_HEIGHT * recip;
#endif
return true;
}
@ -432,6 +434,7 @@ void
CSprite::Set6Vertices2D(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3)
{
float screenz, recipz;
float z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
screenz = m_f2DNearScreenZ;
recipz = m_fRecipNearClipPlane;
@ -496,6 +499,7 @@ CSprite::Set6Vertices2D(RwIm2DVertex *verts, float x1, float y1, float x2, float
const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3)
{
float screenz, recipz;
float z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
screenz = m_f2DNearScreenZ;
recipz = m_fRecipNearClipPlane;

View File

@ -267,6 +267,7 @@ CSprite2d::SetVertices(float x1, float y1, float x2, float y2, float x3, float y
const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3)
{
float screenz, recipz;
float z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
screenz = RwIm2DGetNearScreenZ();
recipz = RecipNearClip;
@ -312,10 +313,11 @@ void
CSprite2d::SetVertices(int n, float *positions, float *uvs, const CRGBA &col)
{
int i;
float screenz, recipz;
float screenz, recipz, z;
screenz = RwIm2DGetNearScreenZ();
recipz = RecipNearClip;
z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
for(i = 0; i < n; i++){
@ -334,10 +336,11 @@ void
CSprite2d::SetMaskVertices(int n, float *positions)
{
int i;
float screenz, recipz;
float screenz, recipz, z;
screenz = RwIm2DGetNearScreenZ();
recipz = RecipNearClip;
z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
for(i = 0; i < n; i++){
RwIm2DVertexSetScreenX(&maVertices[i], positions[i*2 + 0]);
@ -345,7 +348,7 @@ CSprite2d::SetMaskVertices(int n, float *positions)
RwIm2DVertexSetScreenZ(&maVertices[i], screenz);
RwIm2DVertexSetCameraZ(&maVertices[i], z);
RwIm2DVertexSetRecipCameraZ(&maVertices[i], recipz);
RwIm2DVertexSetIntRGBA(&maVertices[i], 0, 0, 0, 0);
RwIm2DVertexSetIntRGBA(&maVertices[i], 255, 255, 255, 255); // 0, 0, 0, 0 on PC
}
}
@ -353,10 +356,11 @@ void
CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3,
float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2)
{
float screenz, recipz;
float screenz, recipz, z;
screenz = RwIm2DGetNearScreenZ();
recipz = RecipNearClip;
z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
RwIm2DVertexSetScreenX(&verts[0], r.left);
RwIm2DVertexSetScreenY(&verts[0], r.top);
@ -459,15 +463,15 @@ CSprite2d::DrawRectXLU(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C
void CSprite2d::Draw2DPolygon(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, const CRGBA &color)
{
SetVertices(x1, y1, x2, y2, x3, y3, x4, y4, color, color, color, color);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, 0);
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)(color.a != 255));
RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::maVertices, 4);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
SetVertices(x1, y1, x2, y2, x3, y3, x4, y4, color, color, color, color);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, 0);
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)(color.a != 255));
RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::maVertices, 4);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEGOURAUD);
}

41
src/render/TexList.cpp Normal file
View File

@ -0,0 +1,41 @@
#include "common.h"
#include "TexList.h"
#include "rtbmp.h"
#include "FileMgr.h"
bool CTexList::ms_nTexUsed[MAX_TEXUSED];
void
CTexList::Initialise()
{}
void
CTexList::Shutdown()
{}
RwTexture *
CTexList::SetTexture(int32 slot, char *name)
{
return nil;
}
int32
CTexList::GetFirstFreeTexture()
{
for (int32 i = 0; i < MAX_TEXUSED; i++)
if (!ms_nTexUsed[i])
return i;
return -1;
}
RwTexture *
CTexList::LoadFileNameTexture(char *name)
{
return SetTexture(GetFirstFreeTexture(), name);
}
void
CTexList::LoadGlobalTextureList()
{
CFileMgr::SetDir("TEXTURES");
}

14
src/render/TexList.h Normal file
View File

@ -0,0 +1,14 @@
#pragma once
class CTexList
{
enum { MAX_TEXUSED = 400, };
static bool ms_nTexUsed[MAX_TEXUSED];
public:
static void Initialise();
static void Shutdown();
static RwTexture *SetTexture(int32 slot, char *name);
static int32 GetFirstFreeTexture();
static RwTexture *LoadFileNameTexture(char *name);
static void LoadGlobalTextureList();
};

View File

@ -119,8 +119,10 @@ public:
static int GetSunCoronaBlue(void) { return m_nCurrentSunCoronaBlue; }
static float GetSunSize(void) { return m_fCurrentSunSize; }
static float GetSpriteBrightness(void) { return m_fCurrentSpriteBrightness; }
static float GetSpriteSize(void) { return m_fCurrentSpriteSize; }
static int GetShadowStrength(void) { return m_nCurrentShadowStrength; }
static int GetLightShadowStrength(void) { return m_nCurrentLightShadowStrength; }
static int GetLightOnGroundBrightness(void) { return m_fCurrentLightsOnGroundBrightness; }
static float GetFarClip(void) { return m_fCurrentFarClip; }
static float GetFogStart(void) { return m_fCurrentFogStart; }
@ -136,6 +138,7 @@ public:
static int GetFogRed(void) { return m_nCurrentFogColourRed; }
static int GetFogGreen(void) { return m_nCurrentFogColourGreen; }
static int GetFogBlue(void) { return m_nCurrentFogColourBlue; }
static int GetFogReduction(void) { return m_FogReduction; }
static void Initialise(void);
static void Update(void);

View File

@ -1,889 +0,0 @@
#include "common.h"
#include "patcher.h"
#include "templates.h"
#include "Entity.h"
#include "ModelInfo.h"
#include "Lights.h"
#include "Renderer.h"
#include "Camera.h"
#include "VisibilityPlugins.h"
#include "World.h"
#define FADE_DISTANCE 20.0f
/*
CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaList;
CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaEntityList;
int32 CVisibilityPlugins::ms_atomicPluginOffset = -1;
int32 CVisibilityPlugins::ms_framePluginOffset = -1;
int32 CVisibilityPlugins::ms_clumpPluginOffset = -1;
*/
CLinkList<CVisibilityPlugins::AlphaObjectInfo> &CVisibilityPlugins::m_alphaList = *(CLinkList<CVisibilityPlugins::AlphaObjectInfo>*)0x8F42E4;
CLinkList<CVisibilityPlugins::AlphaObjectInfo> &CVisibilityPlugins::m_alphaEntityList = *(CLinkList<CVisibilityPlugins::AlphaObjectInfo>*)0x943084;
int32 &CVisibilityPlugins::ms_atomicPluginOffset = *(int32*)0x600124;
int32 &CVisibilityPlugins::ms_framePluginOffset = *(int32*)0x600128;
int32 &CVisibilityPlugins::ms_clumpPluginOffset = *(int32*)0x60012C;
RwCamera *&CVisibilityPlugins::ms_pCamera = *(RwCamera**)0x8F2514;
RwV3d *&CVisibilityPlugins::ms_pCameraPosn = *(RwV3d**)0x8F6270;
float &CVisibilityPlugins::ms_cullCompsDist = *(float*)0x8F2BC4;
float &CVisibilityPlugins::ms_vehicleLod0Dist = *(float*)0x885B28;
float &CVisibilityPlugins::ms_vehicleLod1Dist = *(float*)0x885B30;
float &CVisibilityPlugins::ms_vehicleFadeDist = *(float*)0x8E28B4;
float &CVisibilityPlugins::ms_bigVehicleLod0Dist = *(float*)0x8E2A84;
float &CVisibilityPlugins::ms_bigVehicleLod1Dist = *(float*)0x8E2A8C;
float &CVisibilityPlugins::ms_pedLod0Dist = *(float*)0x8F2BD4;
float &CVisibilityPlugins::ms_pedLod1Dist = *(float*)0x8F2BD8;
float &CVisibilityPlugins::ms_pedFadeDist = *(float*)0x8E2C34;
void
CVisibilityPlugins::Initialise(void)
{
m_alphaList.Init(20);
m_alphaList.head.item.sort = 0.0f;
m_alphaList.tail.item.sort = 100000000.0f;
m_alphaEntityList.Init(150);
m_alphaEntityList.head.item.sort = 0.0f;
m_alphaEntityList.tail.item.sort = 100000000.0f;
}
void
CVisibilityPlugins::Shutdown(void)
{
m_alphaList.Shutdown();
m_alphaEntityList.Shutdown();
}
void
CVisibilityPlugins::InitAlphaEntityList(void)
{
m_alphaEntityList.Clear();
}
bool
CVisibilityPlugins::InsertEntityIntoSortedList(CEntity *e, float dist)
{
AlphaObjectInfo item;
item.entity = e;
item.sort = dist;
bool ret = !!m_alphaEntityList.InsertSorted(item);
// if(!ret)
// printf("list full %d\n", m_alphaEntityList.Count());
return ret;
}
void
CVisibilityPlugins::InitAlphaAtomicList(void)
{
m_alphaList.Clear();
}
bool
CVisibilityPlugins::InsertAtomicIntoSortedList(RpAtomic *a, float dist)
{
AlphaObjectInfo item;
item.atomic = a;
item.sort = dist;
bool ret = !!m_alphaList.InsertSorted(item);
// if(!ret)
// printf("list full %d\n", m_alphaList.Count());
return ret;
}
void
CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera)
{
ms_pCamera = camera;
ms_pCameraPosn = RwMatrixGetPos(RwFrameGetMatrix(RwCameraGetFrame(camera)));
if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN ||
TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED)
ms_cullCompsDist = 1000000.0f;
else
ms_cullCompsDist = sq(TheCamera.LODDistMultiplier * 20.0f);
ms_vehicleLod0Dist = sq(70.0f * TheCamera.GenerationDistMultiplier);
ms_vehicleLod1Dist = sq(90.0f * TheCamera.GenerationDistMultiplier);
ms_vehicleFadeDist = sq(100.0f * TheCamera.GenerationDistMultiplier);
ms_bigVehicleLod0Dist = sq(60.0f * TheCamera.GenerationDistMultiplier);
ms_bigVehicleLod1Dist = sq(150.0f * TheCamera.GenerationDistMultiplier);
ms_pedLod0Dist = sq(25.0f * TheCamera.LODDistMultiplier);
ms_pedLod1Dist = sq(60.0f * TheCamera.LODDistMultiplier);
ms_pedFadeDist = sq(70.0f * TheCamera.LODDistMultiplier);
}
RpMaterial*
SetAlphaCB(RpMaterial *material, void *data)
{
material->color.alpha = (uint8)(uint32)data;
return material;
}
RpMaterial*
SetTextureCB(RpMaterial *material, void *data)
{
RpMaterialSetTexture(material, (RwTexture*)data);
return material;
}
void
CVisibilityPlugins::RenderAlphaAtomics(void)
{
CLink<AlphaObjectInfo> *node;
for(node = m_alphaList.tail.prev;
node != &m_alphaList.head;
node = node->prev)
AtomicDefaultRenderCallBack(node->item.atomic);
}
void
CVisibilityPlugins::RenderFadingEntities(void)
{
CLink<AlphaObjectInfo> *node;
CSimpleModelInfo *mi;
for(node = m_alphaEntityList.tail.prev;
node != &m_alphaEntityList.head;
node = node->prev){
CEntity *e = node->item.entity;
if(e->m_rwObject == nil)
continue;
mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(e->m_modelIndex);
if(mi->m_noZwrite)
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
if(e->bDistanceFade){
DeActivateDirectional();
SetAmbientColours();
e->bImBeingRendered = true;
RenderFadingAtomic((RpAtomic*)e->m_rwObject, node->item.sort);
e->bImBeingRendered = false;
}else
CRenderer::RenderOneNonRoad(e);
if(mi->m_noZwrite)
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
}
}
RpAtomic*
CVisibilityPlugins::RenderWheelAtomicCB(RpAtomic *atomic)
{
RpAtomic *lodatm;
RwMatrix *m;
RwV3d view;
float len;
CSimpleModelInfo *mi;
mi = GetAtomicModelInfo(atomic);
m = RwFrameGetLTM(RpAtomicGetFrame(atomic));
RwV3dSub(&view, RwMatrixGetPos(m), ms_pCameraPosn);
len = RwV3dLength(&view);
lodatm = mi->GetAtomicFromDistance(len);
if(lodatm){
if(RpAtomicGetGeometry(lodatm) != RpAtomicGetGeometry(atomic))
RpAtomicSetGeometry(atomic, RpAtomicGetGeometry(lodatm), rpATOMICSAMEBOUNDINGSPHERE);
AtomicDefaultRenderCallBack(atomic);
}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderObjNormalAtomic(RpAtomic *atomic)
{
RwMatrix *m;
RwV3d view;
float len;
m = RwFrameGetLTM(RpAtomicGetFrame(atomic));
RwV3dSub(&view, RwMatrixGetPos(m), ms_pCameraPosn);
len = RwV3dLength(&view);
if(RwV3dDotProduct(&view, RwMatrixGetUp(m)) < -0.3f*len && len > 8.0f)
return atomic;
AtomicDefaultRenderCallBack(atomic);
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderAlphaAtomic(RpAtomic *atomic, int alpha)
{
RpGeometry *geo;
uint32 flags;
geo = RpAtomicGetGeometry(atomic);
flags = RpGeometryGetFlags(geo);
RpGeometrySetFlags(geo, flags | rpGEOMETRYMODULATEMATERIALCOLOR);
RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)alpha);
AtomicDefaultRenderCallBack(atomic);
RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)255);
RpGeometrySetFlags(geo, flags);
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist)
{
RpAtomic *lodatm;
float fadefactor;
uint8 alpha;
CSimpleModelInfo *mi;
mi = GetAtomicModelInfo(atomic);
lodatm = mi->GetAtomicFromDistance(camdist - FADE_DISTANCE);
if(mi->m_additive){
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
AtomicDefaultRenderCallBack(atomic);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
}else{
fadefactor = (mi->GetLargestLodDistance() - (camdist - FADE_DISTANCE))/FADE_DISTANCE;
if(fadefactor > 1.0f)
fadefactor = 1.0f;
alpha = mi->m_alpha * fadefactor;
if(alpha == 255)
AtomicDefaultRenderCallBack(atomic);
else{
RpGeometry *geo = RpAtomicGetGeometry(lodatm);
uint32 flags = RpGeometryGetFlags(geo);
RpGeometrySetFlags(geo, flags | rpGEOMETRYMODULATEMATERIALCOLOR);
RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)alpha);
if(geo != RpAtomicGetGeometry(atomic))
RpAtomicSetGeometry(atomic, geo, rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
AtomicDefaultRenderCallBack(atomic);
RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)255);
RpGeometrySetFlags(geo, flags);
}
}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderVehicleHiDetailCB(RpAtomic *atomic)
{
RwFrame *clumpframe;
float distsq, dot;
uint32 flags;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
distsq = GetDistanceSquaredFromCamera(clumpframe);
if(distsq < ms_vehicleLod0Dist){
flags = GetAtomicId(atomic);
if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0){
dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
RwFrameGetLTM(clumpframe), flags);
if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot))
return atomic;
}
AtomicDefaultRenderCallBack(atomic);
}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderVehicleHiDetailAlphaCB(RpAtomic *atomic)
{
RwFrame *clumpframe;
float distsq, dot;
uint32 flags;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
distsq = GetDistanceSquaredFromCamera(clumpframe);
if(distsq < ms_vehicleLod0Dist){
flags = GetAtomicId(atomic);
dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
RwFrameGetLTM(clumpframe), flags);
if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0)
if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot))
return atomic;
if(flags & ATOMIC_FLAG_DRAWLAST){
// sort before clump
if(!InsertAtomicIntoSortedList(atomic, distsq - 0.0001f))
AtomicDefaultRenderCallBack(atomic);
}else{
if(!InsertAtomicIntoSortedList(atomic, distsq + dot))
AtomicDefaultRenderCallBack(atomic);
}
}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderVehicleHiDetailCB_BigVehicle(RpAtomic *atomic)
{
RwFrame *clumpframe;
float distsq, dot;
uint32 flags;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
distsq = GetDistanceSquaredFromCamera(clumpframe);
if(distsq < ms_bigVehicleLod0Dist){
flags = GetAtomicId(atomic);
if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0){
dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
RwFrameGetLTM(clumpframe), flags);
if(dot > 0.0f)
return atomic;
}
AtomicDefaultRenderCallBack(atomic);
}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic)
{
RwFrame *clumpframe;
float distsq, dot;
uint32 flags;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
distsq = GetDistanceSquaredFromCamera(clumpframe);
if(distsq < ms_bigVehicleLod0Dist){
flags = GetAtomicId(atomic);
dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
RwFrameGetLTM(clumpframe), flags);
if(dot > 0.0f)
if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0)
return atomic;
if(!InsertAtomicIntoSortedList(atomic, distsq + dot))
AtomicDefaultRenderCallBack(atomic);
}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderVehicleHiDetailCB_Boat(RpAtomic *atomic)
{
RwFrame *clumpframe;
float distsq;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
distsq = GetDistanceSquaredFromCamera(clumpframe);
if(distsq < ms_bigVehicleLod1Dist)
AtomicDefaultRenderCallBack(atomic);
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderVehicleLowDetailCB_BigVehicle(RpAtomic *atomic)
{
RwFrame *clumpframe;
float distsq, dot;
uint32 flags;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
distsq = GetDistanceSquaredFromCamera(clumpframe);
if(distsq >= ms_bigVehicleLod0Dist &&
distsq < ms_bigVehicleLod1Dist){
flags = GetAtomicId(atomic);
if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0){
dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
RwFrameGetLTM(clumpframe), flags);
if(dot > 0.0f)
return atomic;
}
AtomicDefaultRenderCallBack(atomic);
}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderVehicleLowDetailAlphaCB_BigVehicle(RpAtomic *atomic)
{
RwFrame *clumpframe;
float distsq, dot;
uint32 flags;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
distsq = GetDistanceSquaredFromCamera(clumpframe);
if(distsq >= ms_bigVehicleLod0Dist &&
distsq < ms_bigVehicleLod1Dist){
flags = GetAtomicId(atomic);
dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
RwFrameGetLTM(clumpframe), flags);
if(dot > 0.0f)
if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0)
return atomic;
if(!InsertAtomicIntoSortedList(atomic, distsq + dot))
AtomicDefaultRenderCallBack(atomic);
}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderVehicleReallyLowDetailCB(RpAtomic *atomic)
{
RpClump *clump;
float dist;
int32 alpha;
clump = RpAtomicGetClump(atomic);
dist = GetDistanceSquaredFromCamera(RpClumpGetFrame(clump));
if(dist >= ms_vehicleLod0Dist){
alpha = GetClumpAlpha(clump);
if(alpha == 255)
AtomicDefaultRenderCallBack(atomic);
else
RenderAlphaAtomic(atomic, alpha);
}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderVehicleReallyLowDetailCB_BigVehicle(RpAtomic *atomic)
{
RwFrame *clumpframe;
float distsq;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
distsq = GetDistanceSquaredFromCamera(clumpframe);
if(distsq >= ms_bigVehicleLod1Dist)
AtomicDefaultRenderCallBack(atomic);
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderTrainHiDetailCB(RpAtomic *atomic)
{
RwFrame *clumpframe;
float distsq, dot;
uint32 flags;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
distsq = GetDistanceSquaredFromCamera(clumpframe);
if(distsq < ms_bigVehicleLod1Dist){
flags = GetAtomicId(atomic);
if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0){
dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
RwFrameGetLTM(clumpframe), flags);
if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot))
return atomic;
}
AtomicDefaultRenderCallBack(atomic);
}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderTrainHiDetailAlphaCB(RpAtomic *atomic)
{
RwFrame *clumpframe;
float distsq, dot;
uint32 flags;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
distsq = GetDistanceSquaredFromCamera(clumpframe);
if(distsq < ms_bigVehicleLod1Dist){
flags = GetAtomicId(atomic);
dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
RwFrameGetLTM(clumpframe), flags);
if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0)
if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot))
return atomic;
if(flags & ATOMIC_FLAG_DRAWLAST){
// sort before clump
if(!InsertAtomicIntoSortedList(atomic, distsq - 0.0001f))
AtomicDefaultRenderCallBack(atomic);
}else{
if(!InsertAtomicIntoSortedList(atomic, distsq + dot))
AtomicDefaultRenderCallBack(atomic);
}
}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderPlayerCB(RpAtomic *atomic)
{
if(CWorld::Players[0].m_pSkinTexture)
RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetTextureCB, CWorld::Players[0].m_pSkinTexture);
AtomicDefaultRenderCallBack(atomic);
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderPedLowDetailCB(RpAtomic *atomic)
{
RpClump *clump;
float dist;
int32 alpha;
clump = RpAtomicGetClump(atomic);
dist = GetDistanceSquaredFromCamera(RpClumpGetFrame(clump));
if(dist >= ms_pedLod0Dist){
alpha = GetClumpAlpha(clump);
if(alpha == 255)
AtomicDefaultRenderCallBack(atomic);
else
RenderAlphaAtomic(atomic, alpha);
}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderPedHiDetailCB(RpAtomic *atomic)
{
RpClump *clump;
float dist;
int32 alpha;
clump = RpAtomicGetClump(atomic);
dist = GetDistanceSquaredFromCamera(RpClumpGetFrame(clump));
if(dist < ms_pedLod0Dist){
alpha = GetClumpAlpha(clump);
if(alpha == 255)
AtomicDefaultRenderCallBack(atomic);
else
RenderAlphaAtomic(atomic, alpha);
}
return atomic;
}
float
CVisibilityPlugins::GetDistanceSquaredFromCamera(RwFrame *frame)
{
RwMatrix *m;
RwV3d dist;
m = RwFrameGetLTM(frame);
RwV3dSub(&dist, RwMatrixGetPos(m), ms_pCameraPosn);
return RwV3dDotProduct(&dist, &dist);
}
float
CVisibilityPlugins::GetDotProductWithCameraVector(RwMatrix *atomicMat, RwMatrix *clumpMat, uint32 flags)
{
RwV3d dist;
float dot, dotdoor;
// Vehicle forward is the y axis (RwMatrix.up)
// Vehicle right is the x axis (RwMatrix.right)
RwV3dSub(&dist, RwMatrixGetPos(atomicMat), ms_pCameraPosn);
// forward/backward facing
if(flags & (ATOMIC_FLAG_FRONT | ATOMIC_FLAG_REAR))
dot = RwV3dDotProduct(&dist, RwMatrixGetUp(clumpMat));
// left/right facing
else if(flags & (ATOMIC_FLAG_LEFT | ATOMIC_FLAG_RIGHT))
dot = RwV3dDotProduct(&dist, RwMatrixGetRight(clumpMat));
else
dot = 0.0f;
if(flags & (ATOMIC_FLAG_LEFT | ATOMIC_FLAG_REAR))
dot = -dot;
if(flags & (ATOMIC_FLAG_REARDOOR | ATOMIC_FLAG_FRONTDOOR)){
if(flags & ATOMIC_FLAG_REARDOOR)
dotdoor = -RwV3dDotProduct(&dist, RwMatrixGetUp(clumpMat));
else if(flags & ATOMIC_FLAG_FRONTDOOR)
dotdoor = RwV3dDotProduct(&dist, RwMatrixGetUp(clumpMat));
else
dotdoor = 0.0f;
if(dot < 0.0f && dotdoor < 0.0f)
dot += dotdoor;
if(dot > 0.0f && dotdoor > 0.0f)
dot += dotdoor;
}
return dot;
}
/* These are all unused */
bool
CVisibilityPlugins::DefaultVisibilityCB(RpClump *clump)
{
return true;
}
bool
CVisibilityPlugins::FrustumSphereCB(RpClump *clump)
{
RwSphere sphere;
RwFrame *frame = RpClumpGetFrame(clump);
CClumpModelInfo *modelInfo = (CClumpModelInfo*)GetFrameHierarchyId(frame);
sphere.radius = modelInfo->GetColModel()->boundingSphere.radius;
sphere.center.x = modelInfo->GetColModel()->boundingSphere.center.x;
sphere.center.y = modelInfo->GetColModel()->boundingSphere.center.y;
sphere.center.z = modelInfo->GetColModel()->boundingSphere.center.z;
RwV3dTransformPoints(&sphere.center, &sphere.center, 1, RwFrameGetLTM(frame));
return RwCameraFrustumTestSphere(ms_pCamera, &sphere) != rwSPHEREOUTSIDE;
}
bool
CVisibilityPlugins::VehicleVisibilityCB(RpClump *clump)
{
if (GetDistanceSquaredFromCamera(RpClumpGetFrame(clump)) <= ms_vehicleLod1Dist)
return FrustumSphereCB(clump);
return false;
}
bool
CVisibilityPlugins::VehicleVisibilityCB_BigVehicle(RpClump *clump)
{
return FrustumSphereCB(clump);
}
//
// RW Plugins
//
enum
{
ID_VISIBILITYATOMIC = MAKECHUNKID(rwVENDORID_ROCKSTAR, 0x00),
ID_VISIBILITYCLUMP = MAKECHUNKID(rwVENDORID_ROCKSTAR, 0x01),
ID_VISIBILITYFRAME = MAKECHUNKID(rwVENDORID_ROCKSTAR, 0x02),
};
bool
CVisibilityPlugins::PluginAttach(void)
{
ms_atomicPluginOffset = RpAtomicRegisterPlugin(sizeof(AtomicExt),
ID_VISIBILITYATOMIC,
AtomicConstructor, AtomicDestructor, AtomicCopyConstructor);
ms_framePluginOffset = RwFrameRegisterPlugin(sizeof(FrameExt),
ID_VISIBILITYFRAME,
FrameConstructor, FrameDestructor, FrameCopyConstructor);
ms_clumpPluginOffset = RpClumpRegisterPlugin(sizeof(ClumpExt),
ID_VISIBILITYCLUMP,
ClumpConstructor, ClumpDestructor, ClumpCopyConstructor);
return ms_atomicPluginOffset != -1 && ms_clumpPluginOffset != -1;
}
#define ATOMICEXT(o) (RWPLUGINOFFSET(AtomicExt, o, ms_atomicPluginOffset))
#define FRAMEEXT(o) (RWPLUGINOFFSET(FrameExt, o, ms_framePluginOffset))
#define CLUMPEXT(o) (RWPLUGINOFFSET(ClumpExt, o, ms_clumpPluginOffset))
//
// Atomic
//
void*
CVisibilityPlugins::AtomicConstructor(void *object, int32, int32)
{
ATOMICEXT(object)->modelInfo = nil;
return object;
}
void*
CVisibilityPlugins::AtomicDestructor(void *object, int32, int32)
{
return object;
}
void*
CVisibilityPlugins::AtomicCopyConstructor(void *dst, const void *src, int32, int32)
{
*ATOMICEXT(dst) = *ATOMICEXT(src);
return dst;
}
void
CVisibilityPlugins::SetAtomicModelInfo(RpAtomic *atomic,
CSimpleModelInfo *modelInfo)
{
AtomicExt *ext = ATOMICEXT(atomic);
ext->modelInfo = modelInfo;
switch(modelInfo->m_type)
case MITYPE_SIMPLE:
case MITYPE_TIME:
if(modelInfo->m_normalCull)
SetAtomicRenderCallback(atomic, RenderObjNormalAtomic);
}
CSimpleModelInfo*
CVisibilityPlugins::GetAtomicModelInfo(RpAtomic *atomic)
{
return ATOMICEXT(atomic)->modelInfo;
}
void
CVisibilityPlugins::SetAtomicFlag(RpAtomic *atomic, int f)
{
ATOMICEXT(atomic)->flags |= f;
}
void
CVisibilityPlugins::ClearAtomicFlag(RpAtomic *atomic, int f)
{
ATOMICEXT(atomic)->flags &= ~f;
}
int
CVisibilityPlugins::GetAtomicId(RpAtomic *atomic)
{
return ATOMICEXT(atomic)->flags;
}
// This is rather useless, but whatever
void
CVisibilityPlugins::SetAtomicRenderCallback(RpAtomic *atomic, RpAtomicCallBackRender cb)
{
if(cb == nil)
cb = AtomicDefaultRenderCallBack; // not necessary
RpAtomicSetRenderCallBack(atomic, cb);
}
//
// Frame
//
void*
CVisibilityPlugins::FrameConstructor(void *object, int32, int32)
{
FRAMEEXT(object)->id = 0;
return object;
}
void*
CVisibilityPlugins::FrameDestructor(void *object, int32, int32)
{
return object;
}
void*
CVisibilityPlugins::FrameCopyConstructor(void *dst, const void *src, int32, int32)
{
*FRAMEEXT(dst) = *FRAMEEXT(src);
return dst;
}
void
CVisibilityPlugins::SetFrameHierarchyId(RwFrame *frame, int32 id)
{
FRAMEEXT(frame)->id = id;
}
int32
CVisibilityPlugins::GetFrameHierarchyId(RwFrame *frame)
{
return FRAMEEXT(frame)->id;
}
//
// Clump
//
void*
CVisibilityPlugins::ClumpConstructor(void *object, int32, int32)
{
ClumpExt *ext = CLUMPEXT(object);
ext->visibilityCB = DefaultVisibilityCB;
ext->alpha = 0xFF;
return object;
}
void*
CVisibilityPlugins::ClumpDestructor(void *object, int32, int32)
{
return object;
}
void*
CVisibilityPlugins::ClumpCopyConstructor(void *dst, const void *src, int32, int32)
{
CLUMPEXT(dst)->visibilityCB = CLUMPEXT(src)->visibilityCB;
return dst;
}
void
CVisibilityPlugins::SetClumpModelInfo(RpClump *clump, CClumpModelInfo *modelInfo)
{
CVehicleModelInfo *vmi;
SetFrameHierarchyId(RpClumpGetFrame(clump), (int32)modelInfo);
// Unused
switch(modelInfo->m_type){
// ignore MLO
case MITYPE_VEHICLE:
vmi = (CVehicleModelInfo*)modelInfo;
if(vmi->m_vehicleType == VEHICLE_TYPE_TRAIN ||
vmi->m_vehicleType == VEHICLE_TYPE_HELI ||
vmi->m_vehicleType == VEHICLE_TYPE_PLANE)
CLUMPEXT(clump)->visibilityCB = VehicleVisibilityCB_BigVehicle;
else
CLUMPEXT(clump)->visibilityCB = VehicleVisibilityCB;
break;
}
}
void
CVisibilityPlugins::SetClumpAlpha(RpClump *clump, int alpha)
{
CLUMPEXT(clump)->alpha = alpha;
}
int
CVisibilityPlugins::GetClumpAlpha(RpClump *clump)
{
return CLUMPEXT(clump)->alpha;
}
STARTPATCHES
InjectHook(0x527E50, CVisibilityPlugins::Initialise, PATCH_JUMP);
InjectHook(0x527EA0, CVisibilityPlugins::Shutdown, PATCH_JUMP);
InjectHook(0x528F90, CVisibilityPlugins::InitAlphaEntityList, PATCH_JUMP);
InjectHook(0x528FF0, CVisibilityPlugins::InsertEntityIntoSortedList, PATCH_JUMP);
InjectHook(0x528F80, CVisibilityPlugins::InitAlphaAtomicList, PATCH_JUMP);
InjectHook(0x528FA0, CVisibilityPlugins::InsertAtomicIntoSortedList, PATCH_JUMP);
InjectHook(0x528C50, CVisibilityPlugins::SetRenderWareCamera, PATCH_JUMP);
InjectHook(0x527F60, SetAlphaCB, PATCH_JUMP);
InjectHook(0x529040, CVisibilityPlugins::RenderAlphaAtomics, PATCH_JUMP);
InjectHook(0x529070, CVisibilityPlugins::RenderFadingEntities, PATCH_JUMP);
InjectHook(0x527F70, CVisibilityPlugins::RenderWheelAtomicCB, PATCH_JUMP);
InjectHook(0x528000, CVisibilityPlugins::RenderObjNormalAtomic, PATCH_JUMP);
InjectHook(0x5280B0, CVisibilityPlugins::RenderAlphaAtomic, PATCH_JUMP);
InjectHook(0x528100, CVisibilityPlugins::RenderFadingAtomic, PATCH_JUMP);
InjectHook(0x5283E0, CVisibilityPlugins::RenderVehicleHiDetailCB, PATCH_JUMP);
InjectHook(0x5284B0, CVisibilityPlugins::RenderVehicleHiDetailAlphaCB, PATCH_JUMP);
InjectHook(0x5288A0, CVisibilityPlugins::RenderVehicleHiDetailCB_BigVehicle, PATCH_JUMP);
InjectHook(0x528A10, CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_BigVehicle, PATCH_JUMP);
InjectHook(0x528AD0, CVisibilityPlugins::RenderVehicleHiDetailCB_Boat, PATCH_JUMP);
InjectHook(0x5287F0, CVisibilityPlugins::RenderVehicleLowDetailCB_BigVehicle, PATCH_JUMP);
InjectHook(0x528940, CVisibilityPlugins::RenderVehicleLowDetailAlphaCB_BigVehicle, PATCH_JUMP);
InjectHook(0x528240, CVisibilityPlugins::RenderVehicleReallyLowDetailCB, PATCH_JUMP);
InjectHook(0x5287B0, CVisibilityPlugins::RenderVehicleReallyLowDetailCB_BigVehicle, PATCH_JUMP);
InjectHook(0x5285D0, CVisibilityPlugins::RenderTrainHiDetailCB, PATCH_JUMP);
InjectHook(0x5286A0, CVisibilityPlugins::RenderTrainHiDetailAlphaCB, PATCH_JUMP);
InjectHook(0x528BC0, CVisibilityPlugins::RenderPedHiDetailCB, PATCH_JUMP);
InjectHook(0x528B60, CVisibilityPlugins::RenderPedLowDetailCB, PATCH_JUMP);
InjectHook(0x527DC0, CVisibilityPlugins::PluginAttach, PATCH_JUMP);
InjectHook(0x527EC0, CVisibilityPlugins::SetAtomicModelInfo, PATCH_JUMP);
InjectHook(0x527F00, CVisibilityPlugins::GetAtomicModelInfo, PATCH_JUMP);
InjectHook(0x527F10, CVisibilityPlugins::SetAtomicFlag, PATCH_JUMP);
InjectHook(0x527F30, CVisibilityPlugins::ClearAtomicFlag, PATCH_JUMP);
InjectHook(0x527F50, CVisibilityPlugins::GetAtomicId, PATCH_JUMP);
InjectHook(0x528C20, CVisibilityPlugins::SetAtomicRenderCallback, PATCH_JUMP);
InjectHook(0x528D60, CVisibilityPlugins::SetFrameHierarchyId, PATCH_JUMP);
InjectHook(0x528D80, CVisibilityPlugins::GetFrameHierarchyId, PATCH_JUMP);
InjectHook(0x528ED0, CVisibilityPlugins::SetClumpModelInfo, PATCH_JUMP);
InjectHook(0x528F50, CVisibilityPlugins::SetClumpAlpha, PATCH_JUMP);
InjectHook(0x528F70, CVisibilityPlugins::GetClumpAlpha, PATCH_JUMP);
InjectHook(0x529120, CVisibilityPlugins::GetDistanceSquaredFromCamera, PATCH_JUMP);
InjectHook(0x5282A0, CVisibilityPlugins::GetDotProductWithCameraVector, PATCH_JUMP);
ENDPATCHES

View File

@ -1,133 +0,0 @@
#pragma once
#include "templates.h"
class CEntity;
class CSimpleModelInfo;
class CClumpModelInfo;
typedef bool (*ClumpVisibilityCB)(RpClump*);
class CVisibilityPlugins
{
public:
struct AlphaObjectInfo
{
union {
CEntity *entity;
RpAtomic *atomic;
};
float sort;
};
static CLinkList<AlphaObjectInfo> &m_alphaList;
static CLinkList<AlphaObjectInfo> &m_alphaEntityList;
static RwCamera *&ms_pCamera;
static RwV3d *&ms_pCameraPosn;
static float &ms_cullCompsDist;
static float &ms_vehicleLod0Dist;
static float &ms_vehicleLod1Dist;
static float &ms_vehicleFadeDist;
static float &ms_bigVehicleLod0Dist;
static float &ms_bigVehicleLod1Dist;
static float &ms_pedLod0Dist;
static float &ms_pedLod1Dist;
static float &ms_pedFadeDist;
static void Initialise(void);
static void Shutdown(void);
static void InitAlphaEntityList(void);
static bool InsertEntityIntoSortedList(CEntity *e, float dist);
static void InitAlphaAtomicList(void);
static bool InsertAtomicIntoSortedList(RpAtomic *a, float dist);
static void SetRenderWareCamera(RwCamera *camera);
static RpAtomic *RenderWheelAtomicCB(RpAtomic *atomic);
static RpAtomic *RenderObjNormalAtomic(RpAtomic *atomic);
static RpAtomic *RenderAlphaAtomic(RpAtomic *atomic, int alpha);
static RpAtomic *RenderFadingAtomic(RpAtomic *atm, float dist);
static RpAtomic *RenderVehicleHiDetailCB(RpAtomic *atomic);
static RpAtomic *RenderVehicleHiDetailAlphaCB(RpAtomic *atomic);
static RpAtomic *RenderVehicleHiDetailCB_BigVehicle(RpAtomic *atomic);
static RpAtomic *RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic);
static RpAtomic *RenderVehicleHiDetailCB_Boat(RpAtomic *atomic);
static RpAtomic *RenderVehicleLowDetailCB_BigVehicle(RpAtomic *atomic);
static RpAtomic *RenderVehicleLowDetailAlphaCB_BigVehicle(RpAtomic *atomic);
static RpAtomic *RenderVehicleReallyLowDetailCB(RpAtomic *atomic);
static RpAtomic *RenderVehicleReallyLowDetailCB_BigVehicle(RpAtomic *atomic);
static RpAtomic *RenderTrainHiDetailCB(RpAtomic *atomic);
static RpAtomic *RenderTrainHiDetailAlphaCB(RpAtomic *atomic);
static RpAtomic *RenderPlayerCB(RpAtomic *atomic);
static RpAtomic *RenderPedLowDetailCB(RpAtomic *atomic);
static RpAtomic *RenderPedHiDetailCB(RpAtomic *atomic);
static void RenderAlphaAtomics(void);
static void RenderFadingEntities(void);
// All actually unused
static bool DefaultVisibilityCB(RpClump *clump);
static bool FrustumSphereCB(RpClump *clump);
// static bool MloVisibilityCB(RpClump *clump);
static bool VehicleVisibilityCB(RpClump *clump);
static bool VehicleVisibilityCB_BigVehicle(RpClump *clump);
static float GetDistanceSquaredFromCamera(RwFrame *frame);
static float GetDotProductWithCameraVector(RwMatrix *atomicMat, RwMatrix *clumpMat, uint32 flags);
//
// RW Plugins
//
union AtomicExt
{
CSimpleModelInfo *modelInfo; // used by SimpleModelInfo
int flags; // used by ClumpModelInfo
};
static void SetAtomicModelInfo(RpAtomic*, CSimpleModelInfo*);
static CSimpleModelInfo *GetAtomicModelInfo(RpAtomic *atomic);
static void SetAtomicFlag(RpAtomic*, int);
static void ClearAtomicFlag(RpAtomic*, int);
static int GetAtomicId(RpAtomic *atomic);
static void SetAtomicRenderCallback(RpAtomic*, RpAtomicCallBackRender);
static void *AtomicConstructor(void *object, int32 offset, int32 len);
static void *AtomicDestructor(void *object, int32 offset, int32 len);
static void *AtomicCopyConstructor(void *dst, const void *src,
int32 offset, int32 len);
static int32 &ms_atomicPluginOffset;
struct FrameExt
{
// BUG: this is abused to hold a pointer by SetClumpModelInfo
int32 id;
};
static void SetFrameHierarchyId(RwFrame *frame, int32 id);
static int32 GetFrameHierarchyId(RwFrame *frame);
static void *FrameConstructor(void *object, int32 offset, int32 len);
static void *FrameDestructor(void *object, int32 offset, int32 len);
static void *FrameCopyConstructor(void *dst, const void *src,
int32 offset, int32 len);
static int32 &ms_framePluginOffset;
// Not actually used
struct ClumpExt
{
ClumpVisibilityCB visibilityCB;
int alpha;
};
static void SetClumpModelInfo(RpClump*, CClumpModelInfo*);
static void SetClumpAlpha(RpClump*, int);
static int GetClumpAlpha(RpClump*);
static void *ClumpConstructor(void *object, int32 offset, int32 len);
static void *ClumpDestructor(void *object, int32 offset, int32 len);
static void *ClumpCopyConstructor(void *dst, const void *src,
int32 offset, int32 len);
static int32 &ms_clumpPluginOffset;
static bool PluginAttach(void);
};

View File

@ -2,6 +2,22 @@
#include "patcher.h"
#include "Weather.h"
#include "Camera.h"
#include "Clock.h"
#include "CutsceneMgr.h"
#include "DMAudio.h"
#include "General.h"
#include "Pad.h"
#include "Particle.h"
#include "RenderBuffer.h"
#include "Stats.h"
#include "Shadows.h"
#include "Timecycle.h"
#include "Timer.h"
#include "Vehicle.h"
#include "World.h"
#include "ZoneCull.h"
int32 &CWeather::SoundHandle = *(int32*)0x5FFBC4;
int32 &CWeather::WeatherTypeInList = *(int32*)0x8F626C;
@ -32,13 +48,203 @@ int16 &CWeather::Stored_OldWeatherType = *(int16*)0x95CC68;
int16 &CWeather::Stored_NewWeatherType = *(int16*)0x95CCAE;
float &CWeather::Stored_Rain = *(float*)0x885B4C;
WRAPPER void CWeather::RenderRainStreaks(void) { EAXJMP(0x524550); }
WRAPPER void CWeather::Update(void) { EAXJMP(0x522C10); }
WRAPPER void CWeather::Init(void) { EAXJMP(0x522BA0); }
tRainStreak Streaks[NUM_RAIN_STREAKS];
void CWeather::ReleaseWeather()
const int16 WeatherTypesList[] = {
WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
WEATHER_CLOUDY, WEATHER_CLOUDY, WEATHER_RAINY, WEATHER_RAINY,
WEATHER_CLOUDY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
WEATHER_CLOUDY, WEATHER_FOGGY, WEATHER_FOGGY, WEATHER_CLOUDY,
WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_CLOUDY, WEATHER_CLOUDY,
WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
WEATHER_CLOUDY, WEATHER_CLOUDY, WEATHER_RAINY, WEATHER_RAINY,
WEATHER_CLOUDY, WEATHER_RAINY, WEATHER_CLOUDY, WEATHER_SUNNY,
WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
WEATHER_SUNNY, WEATHER_FOGGY, WEATHER_FOGGY, WEATHER_SUNNY,
WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_RAINY, WEATHER_CLOUDY,
};
const float Windiness[] = {
0.0f, // WEATHER_SUNNY
0.7f, // WEATHER_CLOUDY
1.0f, // WEATHER_RAINY
0.5f // WEATHER_FOGGY
};
#define MIN_TIME_BETWEEN_LIGHTNING_FLASH_CHANGES (50)
#define RAIN_CHANGE_SPEED (0.003f)
#define DROPLETS_LEFT_OFFSET (10.0f)
#define DROPLETS_RIGHT_OFFSET (10.0f)
#define DROPLETS_TOP_OFFSET (10.0f)
#define DROPLETS_BOTTOM_OFFSET (10.0f)
#define STREAK_U (10.0f)
#define STREAK_V (18.0f)
#define LARGE_STREAK_COEFFICIENT (1.23f)
#define STREAK_MIN_DISTANCE (8.0f)
#define STREAK_MAX_DISTANCE (16.0f)
#define SPLASH_CHECK_RADIUS (7.0f)
#define SPLASH_OFFSET_RADIUS (2.0f)
#define STREAK_LIFETIME (4.0f)
#define STREAK_INTEROLATION_TIME (0.3f)
#define RAIN_COLOUR_R (200)
#define RAIN_COLOUR_G (200)
#define RAIN_COLOUR_B (256)
#define RAIN_ALPHA (255)
void CWeather::Init(void)
{
ForcedWeatherType = -1;
NewWeatherType = WEATHER_SUNNY;
bScriptsForceRain = false;
OldWeatherType = WEATHER_CLOUDY;
Stored_StateStored = false;
InterpolationValue = 0.0f;
WhenToPlayLightningSound = 0;
WeatherTypeInList = 0;
ForcedWeatherType = WEATHER_RANDOM;
SoundHandle = DMAudio.CreateEntity(AUDIOTYPE_WEATHER, (void*)1);
if (SoundHandle >= 0)
DMAudio.SetEntityStatus(SoundHandle, 1);
}
void CWeather::Update(void)
{
float fNewInterpolation = CClock::GetMinutes() * 1.0f / 60;
if (fNewInterpolation < InterpolationValue) {
// new hour
OldWeatherType = NewWeatherType;
if (ForcedWeatherType >= 0)
NewWeatherType = ForcedWeatherType;
else {
WeatherTypeInList = (WeatherTypeInList + 1) % ARRAYSIZE(WeatherTypesList);
NewWeatherType = WeatherTypesList[WeatherTypeInList];
#ifdef FIX_BUGS
}
if (NewWeatherType == WEATHER_RAINY)
CStats::mmRain += CGeneral::GetRandomNumber() & 7;
#else
if (NewWeatherType == WEATHER_RAINY)
CStats::mmRain += CGeneral::GetRandomNumber() & 7;
}
#endif
}
InterpolationValue = fNewInterpolation;
if (CPad::GetPad(1)->GetRightShockJustDown()) {
NewWeatherType = (NewWeatherType + 1) % WEATHER_TOTAL;
OldWeatherType = NewWeatherType;
}
// Lightning
if (NewWeatherType != WEATHER_RAINY || OldWeatherType != WEATHER_RAINY) {
LightningFlash = false;
LightningBurst = false;
}
else{
if (LightningBurst) {
if ((CGeneral::GetRandomNumber() & 255) >= 32) {
// 0.875 probability
if (CTimer::GetTimeInMilliseconds() - LightningFlashLastChange > MIN_TIME_BETWEEN_LIGHTNING_FLASH_CHANGES) {
bool bOldLightningFlash = LightningFlash;
LightningFlash = CGeneral::GetRandomTrueFalse();
if (LightningFlash != bOldLightningFlash)
LightningFlashLastChange = CTimer::GetTimeInMilliseconds();
}
}
else {
// 0.125 probability
LightningBurst = false;
LightningDuration = min(CTimer::GetFrameCounter() - LightningStart, 20);
LightningFlash = false;
WhenToPlayLightningSound = CTimer::GetTimeInMilliseconds() + 150 * (20 - LightningDuration);
}
}
else {
if (CGeneral::GetRandomNumber() >= 200) {
// lower probability on PC due to randomness bug
LightningFlash = false;
}
else {
LightningBurst = true;
LightningStart = CTimer::GetFrameCounter();
LightningFlashLastChange = CTimer::GetTimeInMilliseconds();
LightningFlash = true;
}
}
}
if (WhenToPlayLightningSound && CTimer::GetTimeInMilliseconds() > WhenToPlayLightningSound) {
DMAudio.PlayOneShot(SoundHandle, SOUND_LIGHTNING, LightningDuration);
CPad::GetPad(0)->StartShake(40 * LightningDuration + 100, 2 * LightningDuration + 80);
WhenToPlayLightningSound = 0;
}
// Wet roads
if (OldWeatherType == WEATHER_RAINY) {
if (NewWeatherType == WEATHER_RAINY)
WetRoads = 1.0f;
else
WetRoads = 1.0f - InterpolationValue;
}
else {
if (NewWeatherType == WEATHER_RAINY)
WetRoads = InterpolationValue;
else
WetRoads = 0.0f;
}
// Rain
float fNewRain;
if (NewWeatherType == WEATHER_RAINY) {
// if raining for >1 hour, values: 0, 0.33, 0.66, 0.99, switching every ~16.5s
fNewRain = ((uint16)CTimer::GetTimeInMilliseconds() >> 14) * 0.33f;
if (OldWeatherType != WEATHER_RAINY) {
if (InterpolationValue < 0.4f)
// if rain has just started (<24 minutes), always 0.5
fNewRain = 0.5f;
else
// if rain is ongoing for >24 minutes, values: 0.25, 0.5, 0.75, 1.0, switching every ~16.5s
fNewRain = 0.25f + ((uint16)CTimer::GetTimeInMilliseconds() >> 14) * 0.25f;
}
}
else
fNewRain = 0.0f;
if (Rain != fNewRain) { // ok to use comparasion
if (Rain < fNewRain)
Rain = min(fNewRain, Rain + RAIN_CHANGE_SPEED * CTimer::GetTimeStep());
else
Rain = max(fNewRain, Rain - RAIN_CHANGE_SPEED * CTimer::GetTimeStep());
}
// Clouds
if (OldWeatherType != WEATHER_SUNNY)
CloudCoverage = 1.0f - InterpolationValue;
else
CloudCoverage = 0.0f;
if (NewWeatherType != WEATHER_SUNNY)
CloudCoverage += InterpolationValue;
// Fog
if (OldWeatherType == WEATHER_FOGGY)
Foggyness = 1.0f - InterpolationValue;
else
Foggyness = 0.0f;
if (NewWeatherType == WEATHER_FOGGY)
Foggyness += InterpolationValue;
if (OldWeatherType == WEATHER_RAINY && NewWeatherType == WEATHER_SUNNY && InterpolationValue < 0.5f && CClock::GetHours() > 6 && CClock::GetHours() < 21)
Rainbow = 1.0f - 4.0f * Abs(InterpolationValue - 0.25f) / 4.0f;
else
Rainbow = 0.0f;
Wind = InterpolationValue * Windiness[NewWeatherType] + (1.0f - InterpolationValue) * Windiness[OldWeatherType];
AddRain();
}
void CWeather::ForceWeather(int16 weather)
@ -53,6 +259,258 @@ void CWeather::ForceWeatherNow(int16 weather)
ForcedWeatherType = weather;
}
void CWeather::ReleaseWeather()
{
ForcedWeatherType = -1;
}
void CWeather::AddRain()
{
if (CCullZones::CamNoRain() || CCullZones::PlayerNoRain())
return;
if (TheCamera.GetLookingLRBFirstPerson()) {
CVehicle* pVehicle = FindPlayerVehicle();
if (pVehicle && pVehicle->CarHasRoof()) {
CParticle::RemovePSystem(PARTICLE_RAINDROP_2D);
return;
}
}
if (Rain <= 0.1f)
return;
static RwRGBA colour;
float screen_width = RsGlobal.width;
float screen_height = RsGlobal.height;
int cur_frame = (int)(3 * Rain) & 3;
int num_drops = (int)(2 * Rain) + 2;
static int STATIC_RAIN_ANGLE = -45;
static int count = 1500;
static int add_angle = 1;
if (--count == 0) {
count = 1;
if (add_angle) {
STATIC_RAIN_ANGLE += 12;
if (STATIC_RAIN_ANGLE > 45) {
count = 1500;
add_angle = !add_angle;
}
}
else {
STATIC_RAIN_ANGLE -= 12;
if (STATIC_RAIN_ANGLE < -45) {
count = 1500;
add_angle = !add_angle;
}
}
}
float rain_angle = DEGTORAD(STATIC_RAIN_ANGLE + ((STATIC_RAIN_ANGLE < 0) ? 360 : 0));
float sin_angle = Sin(rain_angle);
float cos_angle = Cos(rain_angle);
float base_x = 0.0f * cos_angle - 1.0f * sin_angle;
float base_y = 1.0f * cos_angle + 0.0f * sin_angle;
CVector xpos(0.0f, 0.0f, 0.0f);
for (int i = 0; i < 2 * num_drops; i++) {
CVector dir;
dir.x = (CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) + base_x) * CGeneral::GetRandomNumberInRange(10.0f, 25.0f);
dir.y = (CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) + base_y) * CGeneral::GetRandomNumberInRange(10.0f, 25.0f);
dir.z = 0;
CParticle::AddParticle(PARTICLE_RAINDROP_2D, xpos, dir, nil, CGeneral::GetRandomNumberInRange(0.5f, 0.9f),
colour, 0, rain_angle + CGeneral::GetRandomNumberInRange(-10, 10), cur_frame);
xpos.x += screen_width / (2 * num_drops);
xpos.x += CGeneral::GetRandomNumberInRange(-25.0f, 25.0f);
}
CVector ypos(0.0f, 0.0f, 0.0f);
for (int i = 0; i < num_drops; i++) {
CVector dir;
dir.x = (CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) + base_x) * CGeneral::GetRandomNumberInRange(10.0f, 25.0f);
dir.y = (CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) + base_y) * CGeneral::GetRandomNumberInRange(10.0f, 25.0f);
dir.z = 0;
CParticle::AddParticle(PARTICLE_RAINDROP_2D, ypos, dir, nil, CGeneral::GetRandomNumberInRange(0.5f, 0.9f),
colour, 0, rain_angle + CGeneral::GetRandomNumberInRange(-10, 10), cur_frame);
ypos.y += screen_width / num_drops;
ypos.y += CGeneral::GetRandomNumberInRange(-25.0f, 25.0f);
}
CVector ypos2(0.0f, 0.0f, 0.0f);
for (int i = 0; i < num_drops; i++) {
CVector dir;
dir.x = (CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) + base_x) * CGeneral::GetRandomNumberInRange(10.0f, 25.0f);
dir.y = (CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) + base_y) * CGeneral::GetRandomNumberInRange(10.0f, 25.0f);
dir.z = 0;
CParticle::AddParticle(PARTICLE_RAINDROP_2D, ypos2, dir, nil, CGeneral::GetRandomNumberInRange(0.5f, 0.9f),
colour, 0, rain_angle + CGeneral::GetRandomNumberInRange(-10, 10), cur_frame);
ypos2.y += screen_width / num_drops;
ypos2.y += CGeneral::GetRandomNumberInRange(-25.0f, 25.0f);
}
for (int i = 0; i < num_drops; i++) {
CVector pos;
pos.x = CGeneral::GetRandomNumberInRange(DROPLETS_LEFT_OFFSET, screen_width - DROPLETS_RIGHT_OFFSET);
pos.y = CGeneral::GetRandomNumberInRange(DROPLETS_TOP_OFFSET, screen_height - DROPLETS_TOP_OFFSET);
pos.z = 0.0f;
CParticle::AddParticle(PARTICLE_RAINDROP_2D, pos, CVector(0.0f, 0.0f, 0.0f), nil, CGeneral::GetRandomNumberInRange(0.5f, 0.9f),
colour, CGeneral::GetRandomNumberInRange(-10, 10), 360 - rain_angle + CGeneral::GetRandomNumberInRange(-30, 30), cur_frame, 0);
}
int num_splash_attempts = (int)(3 * Rain) + 1;
int num_splashes = (int)(3 * Rain) + 4;
CVector splash_points[4];
splash_points[0] = CVector(-RwCameraGetViewWindow(TheCamera.m_pRwCamera)->x, RwCameraGetViewWindow(TheCamera.m_pRwCamera)->y, 1.0f) *
RwCameraGetFarClipPlane(TheCamera.m_pRwCamera) / (RwCameraGetFarClipPlane(TheCamera.m_pRwCamera) * *(CVector2D*)RwCameraGetViewWindow(TheCamera.m_pRwCamera)).Magnitude();
splash_points[1] = CVector(RwCameraGetViewWindow(TheCamera.m_pRwCamera)->x, RwCameraGetViewWindow(TheCamera.m_pRwCamera)->y, 1.0f) *
RwCameraGetFarClipPlane(TheCamera.m_pRwCamera) / (RwCameraGetFarClipPlane(TheCamera.m_pRwCamera) * *(CVector2D*)RwCameraGetViewWindow(TheCamera.m_pRwCamera)).Magnitude();
splash_points[2] = 4.0f * CVector(-RwCameraGetViewWindow(TheCamera.m_pRwCamera)->x, RwCameraGetViewWindow(TheCamera.m_pRwCamera)->y, 1.0f) *
RwCameraGetFarClipPlane(TheCamera.m_pRwCamera) / (RwCameraGetFarClipPlane(TheCamera.m_pRwCamera) * *(CVector2D*)RwCameraGetViewWindow(TheCamera.m_pRwCamera)).Magnitude();
splash_points[3] = 4.0f * CVector(RwCameraGetViewWindow(TheCamera.m_pRwCamera)->x, RwCameraGetViewWindow(TheCamera.m_pRwCamera)->y, 1.0f) *
RwCameraGetFarClipPlane(TheCamera.m_pRwCamera) / (RwCameraGetFarClipPlane(TheCamera.m_pRwCamera) * *(CVector2D*)RwCameraGetViewWindow(TheCamera.m_pRwCamera)).Magnitude();
RwV3dTransformPoints((RwV3d*)splash_points, (RwV3d*)splash_points, 4, RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)));
CVector fp = (splash_points[0] + splash_points[1] + splash_points[2] + splash_points[3]) / 4;
for (int i = 0; i < num_splash_attempts; i++) {
CColPoint point;
CEntity* entity;
CVector np = fp + CVector(CGeneral::GetRandomNumberInRange(-SPLASH_CHECK_RADIUS, SPLASH_CHECK_RADIUS), CGeneral::GetRandomNumberInRange(-SPLASH_CHECK_RADIUS, SPLASH_CHECK_RADIUS), 0.0f);
if (CWorld::ProcessVerticalLine(np + CVector(0.0f, 0.0f, 40.0f), -40.0f, point, entity, true, false, false, false, true, false, nil)) {
for (int j = 0; j < num_splashes; j++)
CParticle::AddParticle((CGeneral::GetRandomTrueFalse() ? PARTICLE_RAIN_SPLASH : PARTICLE_RAIN_SPLASHUP),
CVector(
np.x + CGeneral::GetRandomNumberInRange(-SPLASH_OFFSET_RADIUS, SPLASH_OFFSET_RADIUS),
np.y + CGeneral::GetRandomNumberInRange(-SPLASH_OFFSET_RADIUS, SPLASH_OFFSET_RADIUS),
point.point.z + 0.1f),
CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, colour);
}
}
}
void RenderOneRainStreak(CVector pos, CVector unused, int intensity, bool scale, float distance)
{
static float RandomTex;
static float RandomTexX;
static float RandomTexY;
TempBufferRenderIndexList[TempBufferIndicesStored + 0] = TempBufferVerticesStored + 0;
TempBufferRenderIndexList[TempBufferIndicesStored + 1] = TempBufferVerticesStored + 2;
TempBufferRenderIndexList[TempBufferIndicesStored + 2] = TempBufferVerticesStored + 1;
TempBufferRenderIndexList[TempBufferIndicesStored + 3] = TempBufferVerticesStored + 0;
TempBufferRenderIndexList[TempBufferIndicesStored + 4] = TempBufferVerticesStored + 3;
TempBufferRenderIndexList[TempBufferIndicesStored + 5] = TempBufferVerticesStored + 2;
TempBufferRenderIndexList[TempBufferIndicesStored + 6] = TempBufferVerticesStored + 1;
TempBufferRenderIndexList[TempBufferIndicesStored + 7] = TempBufferVerticesStored + 2;
TempBufferRenderIndexList[TempBufferIndicesStored + 8] = TempBufferVerticesStored + 4;
TempBufferRenderIndexList[TempBufferIndicesStored + 9] = TempBufferVerticesStored + 2;
TempBufferRenderIndexList[TempBufferIndicesStored + 10] = TempBufferVerticesStored + 3;
TempBufferRenderIndexList[TempBufferIndicesStored + 11] = TempBufferVerticesStored + 4;
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored + 0], 0, 0, 0, 0);
RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored + 0], pos.x + 11.0f * TheCamera.GetUp().x, pos.y + 11.0f * TheCamera.GetUp().y, pos.z + 11.0f * TheCamera.GetUp().z);
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored + 1], 0, 0, 0, 0);
RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored + 1], pos.x - 9.0f * TheCamera.GetRight().x, pos.y - 9.0f * TheCamera.GetRight().y, pos.z - 9.0f * TheCamera.GetUp().z);
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored + 2], RAIN_COLOUR_R * intensity / 256, RAIN_COLOUR_G * intensity / 256, RAIN_COLOUR_B * intensity / 256, RAIN_ALPHA);
RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored + 2], pos.x, pos.y, pos.z);
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored + 3], 0, 0, 0, 0);
RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored + 3], pos.x + 9.0f * TheCamera.GetRight().x, pos.y + 9.0f * TheCamera.GetRight().y, pos.z + 9.0f * TheCamera.GetUp().z);
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored + 4], 0, 0, 0, 0);
RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored + 4], pos.x - 11.0f * TheCamera.GetUp().x, pos.y - 11.0f * TheCamera.GetUp().y, pos.z - 11.0f * TheCamera.GetUp().z);
float u = STREAK_U;
float v = STREAK_V;
if (scale) {
u *= LARGE_STREAK_COEFFICIENT;
v *= LARGE_STREAK_COEFFICIENT;
}
float distance_coefficient;
if (distance < STREAK_MIN_DISTANCE)
distance_coefficient = 1.0f;
else if (distance > STREAK_MAX_DISTANCE)
distance_coefficient = 0.5f;
else
distance_coefficient = 1.0f - 0.5f * (distance - STREAK_MIN_DISTANCE) / (STREAK_MAX_DISTANCE - STREAK_MIN_DISTANCE);
u *= distance_coefficient;
v *= distance_coefficient;
if (!CTimer::GetIsPaused()) {
RandomTex = ((CGeneral::GetRandomNumber() & 255) - 128) * 0.01f;
RandomTexX = (CGeneral::GetRandomNumber() & 127) * 0.01f;
RandomTexY = (CGeneral::GetRandomNumber() & 127) * 0.01f;
}
RwIm3DVertexSetU(&TempBufferRenderVertices[TempBufferVerticesStored + 0], 0.5f * u - RandomTex + RandomTexX);
RwIm3DVertexSetV(&TempBufferRenderVertices[TempBufferVerticesStored + 0], -v * 0.5f + RandomTexY);
RwIm3DVertexSetU(&TempBufferRenderVertices[TempBufferVerticesStored + 1], RandomTexX);
RwIm3DVertexSetV(&TempBufferRenderVertices[TempBufferVerticesStored + 1], RandomTexY);
RwIm3DVertexSetU(&TempBufferRenderVertices[TempBufferVerticesStored + 2], 0.5f * u + RandomTexX);
RwIm3DVertexSetV(&TempBufferRenderVertices[TempBufferVerticesStored + 2], RandomTexY);
RwIm3DVertexSetU(&TempBufferRenderVertices[TempBufferVerticesStored + 3], u + RandomTexX);
RwIm3DVertexSetV(&TempBufferRenderVertices[TempBufferVerticesStored + 3], RandomTexY);
RwIm3DVertexSetU(&TempBufferRenderVertices[TempBufferVerticesStored + 4], 0.5f * u + RandomTex + RandomTexX);
RwIm3DVertexSetV(&TempBufferRenderVertices[TempBufferVerticesStored + 5], 0.5f * v + RandomTexY);
TempBufferIndicesStored += 12;
TempBufferVerticesStored += 5;
}
void CWeather::RenderRainStreaks(void)
{
if (CTimer::GetIsCodePaused())
return;
int base_intensity = (64.0f - CTimeCycle::GetFogReduction()) / 64.0f * int(255 * Rain);
if (base_intensity == 0)
return;
TempBufferIndicesStored = 0;
TempBufferVerticesStored = 0;
for (int i = 0; i < NUM_RAIN_STREAKS; i++) {
if (Streaks[i].timer) {
float secondsElapsed = (CTimer::GetTimeInMilliseconds() - Streaks[i].timer) / 1024.0f;
if (secondsElapsed > STREAK_LIFETIME)
Streaks[i].timer = 0;
else{
int intensity;
if (secondsElapsed < STREAK_INTEROLATION_TIME)
intensity = base_intensity * 0.5f * secondsElapsed / STREAK_INTEROLATION_TIME;
else if (secondsElapsed > (STREAK_LIFETIME - STREAK_INTEROLATION_TIME))
intensity = (STREAK_LIFETIME - secondsElapsed) * 0.5f * base_intensity / STREAK_INTEROLATION_TIME;
else
intensity = base_intensity * 0.5f;
CVector dir = Streaks[i].direction;
dir.Normalise();
CVector pos = Streaks[i].position + secondsElapsed * Streaks[i].direction;
RenderOneRainStreak(pos, dir, intensity, false, (pos - TheCamera.GetPosition()).Magnitude());
#ifndef FIX_BUGS // remove useless code
if (secondsElapsed > 1.0f && secondsElapsed < STREAK_LIFETIME - 1.0f) {
CGeneral::GetRandomNumber(), CGeneral::GetRandomNumber();
}
#endif
}
}
else if ((CGeneral::GetRandomNumber() & 0xF00) == 0){
// 1/16 probability
Streaks[i].direction = CVector(4.0f, 4.0f, -4.0f);
Streaks[i].position = 6.0f * TheCamera.GetForward() + TheCamera.GetPosition() + CVector(-1.8f * Streaks[i].direction.x, -1.8f * Streaks[i].direction.y, 8.0f);
if (!CCutsceneMgr::IsRunning()) {
Streaks[i].position.x += 2.0f * FindPlayerSpeed().x * 60.0f;
Streaks[i].position.y += 2.0f * FindPlayerSpeed().y * 60.0f;
}
else
Streaks[i].position += (TheCamera.GetPosition() - TheCamera.m_RealPreviousCameraPosition) * 20.0f;
Streaks[i].position.x += ((CGeneral::GetRandomNumber() & 255) - 128) * 0.08f;
Streaks[i].position.y += ((CGeneral::GetRandomNumber() & 255) - 128) * 0.08f;
Streaks[i].timer = CTimer::GetTimeInMilliseconds();
}
}
if (TempBufferIndicesStored){
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEFOGTYPE, (void*)rwFOGTYPELINEAR);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpRainDropTex[3]));
if (RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, 1))
{
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored);
RwIm3DEnd();
}
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
}
TempBufferVerticesStored = 0;
TempBufferIndicesStored = 0;
}
void CWeather::StoreWeatherState()
{
Stored_StateStored = true;
@ -71,4 +529,4 @@ void CWeather::RestoreWeatherState()
Rain = Stored_Rain;
NewWeatherType = Stored_NewWeatherType;
OldWeatherType = Stored_OldWeatherType;
}
}

View File

@ -8,6 +8,14 @@ enum {
class CWeather
{
public:
enum {
WEATHER_RANDOM = -1,
WEATHER_SUNNY = 0,
WEATHER_CLOUDY = 1,
WEATHER_RAINY = 2,
WEATHER_FOGGY = 3,
WEATHER_TOTAL = 4
};
static int32 &SoundHandle;
static int32 &WeatherTypeInList;
@ -46,4 +54,18 @@ public:
static void ForceWeatherNow(int16);
static void StoreWeatherState();
static void RestoreWeatherState();
static void AddRain();
};
enum {
NUM_RAIN_STREAKS = 35
};
struct tRainStreak
{
CVector position;
CVector direction;
uint32 timer;
};
extern RwTexture* (&gpRainDropTex)[4];