mirror of
https://github.com/halpz/re3.git
synced 2025-07-14 18:48:15 +00:00
Merge branch 'master' into MoreLanguages
# Conflicts: # src/core/Frontend.cpp # src/render/Font.cpp # src/render/Hud.cpp # src/render/Hud.h # src/text/Messages.cpp # src/text/Text.cpp
This commit is contained in:
@ -3511,7 +3511,7 @@ CCam::Process_FlyBy(const CVector&, float, float, float)
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Up = CVector(0.0f, 0.0f, 1.0f);
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if(TheCamera.m_bStartingSpline)
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m_fTimeElapsedFloat += CTimer::GetTimeStepInMilliseconds();
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m_fTimeElapsedFloat += CTimer::GetTimeStepNonClippedInMilliseconds();
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else{
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m_fTimeElapsedFloat = 0.0f;
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m_uiFinishTime = MS(TheCamera.m_arrPathArray[2].m_arr_PathData[10*((int)TheCamera.m_arrPathArray[2].m_arr_PathData[0]-1) + 1]);
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@ -4672,15 +4672,15 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
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else {
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switch ((int)TheCamera.CarZoomIndicator) {
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// near
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case 1:
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case CAM_ZOOM_1:
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zoomModeAlphaOffset = ZmOneAlphaOffsetLCS[alphaArrPos];
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break;
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// mid
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case 2:
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case CAM_ZOOM_2:
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zoomModeAlphaOffset = ZmTwoAlphaOffsetLCS[alphaArrPos];
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break;
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// far
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case 3:
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case CAM_ZOOM_3:
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zoomModeAlphaOffset = ZmThreeAlphaOffsetLCS[alphaArrPos];
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break;
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default:
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@ -4705,14 +4705,12 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
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}
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} else {
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// 0.6f = fTestShiftHeliCamTarget
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TargetCoors.x += 0.6f * car->GetUp().x * colMaxZ;
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TargetCoors.y += 0.6f * car->GetUp().y * colMaxZ;
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TargetCoors.z += 0.6f * car->GetUp().z * colMaxZ;
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TargetCoors += 0.6f * car->GetUp() * colMaxZ;
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}
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float minDistForVehType = CARCAM_SET[camSetArrPos][4];
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if ((int)TheCamera.CarZoomIndicator == 1 && (camSetArrPos < 2 || camSetArrPos == 7)) {
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if (TheCamera.CarZoomIndicator == CAM_ZOOM_1 && (camSetArrPos < 2 || camSetArrPos == 7)) {
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minDistForVehType = minDistForVehType * 0.65f;
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}
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@ -4904,8 +4902,8 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
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// yMovement = 0.0;
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if (!nextDirectionIsForward) {
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yMovement = 0.0;
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xMovement = 0.0;
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yMovement = 0.0f;
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xMovement = 0.0f;
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}
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if (camSetArrPos == 0 || camSetArrPos == 7) {
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@ -124,8 +124,8 @@ CCamera::Init(void)
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m_WideScreenOn = false;
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m_fFOV_Wide_Screen = 0.0f;
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m_bRestoreByJumpCut = false;
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CarZoomIndicator = 2.0f;
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PedZoomIndicator = 2.0f;
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CarZoomIndicator = CAM_ZOOM_2;
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PedZoomIndicator = CAM_ZOOM_2;
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CarZoomValueSmooth = 0.0f;
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m_fPedZoomValueSmooth = 0.0f;
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pTargetEntity = nil;
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@ -142,7 +142,7 @@ CCamera::Init(void)
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PlayerExhaustion = 1.0f;
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DebugCamMode = CCam::MODE_NONE;
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m_PedOrientForBehindOrInFront = 0.0f;
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if(!FrontEndMenuManager.m_bStartGameLoading){
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if(!FrontEndMenuManager.m_bWantToRestart){
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m_bFading = false;
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CDraw::FadeValue = 0;
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m_fFLOATingFade = 0.0f;
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@ -151,7 +151,7 @@ CCamera::Init(void)
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m_fFLOATingFadeMusic = 0.0f;
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}
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m_bMoveCamToAvoidGeom = false;
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if(FrontEndMenuManager.m_bStartGameLoading)
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if(FrontEndMenuManager.m_bWantToRestart)
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m_bMoveCamToAvoidGeom = true;
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m_bStartingSpline = false;
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m_iTypeOfSwitch = INTERPOLATION;
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@ -623,11 +623,11 @@ CCamera::CamControl(void)
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if(CPad::GetPad(0)->CycleCameraModeUpJustDown() && !CReplay::IsPlayingBack() &&
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(m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) &&
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!m_WideScreenOn)
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CarZoomIndicator -= 1.0f;
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CarZoomIndicator--;
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if(CPad::GetPad(0)->CycleCameraModeDownJustDown() && !CReplay::IsPlayingBack() &&
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(m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) &&
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!m_WideScreenOn)
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CarZoomIndicator += 1.0f;
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CarZoomIndicator++;
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if(!m_bFailedCullZoneTestPreviously){
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if(CarZoomIndicator < CAM_ZOOM_1STPRS) CarZoomIndicator = CAM_ZOOM_CINEMATIC;
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else if(CarZoomIndicator > CAM_ZOOM_CINEMATIC) CarZoomIndicator = CAM_ZOOM_1STPRS;
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@ -727,12 +727,24 @@ CCamera::CamControl(void)
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if(CarZoomIndicator == CAM_ZOOM_1STPRS && !m_bPlayerIsInGarage){
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CarZoomValue = 0.0f;
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ReqMode = CCam::MODE_1STPERSON;
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}else if(CarZoomIndicator == CAM_ZOOM_1)
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CarZoomValue = 0.05f;
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}
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#ifdef FREE_CAM
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else if (bFreeCam) {
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if (CarZoomIndicator == CAM_ZOOM_1)
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CarZoomValue = ((CVehicle*)pTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_1 : FREE_CAR_ZOOM_VALUE_1;
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else if (CarZoomIndicator == CAM_ZOOM_2)
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CarZoomValue = ((CVehicle*)pTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_2 : FREE_CAR_ZOOM_VALUE_2;
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else if (CarZoomIndicator == CAM_ZOOM_3)
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CarZoomValue = ((CVehicle*)pTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_3 : FREE_CAR_ZOOM_VALUE_3;
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}
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#endif
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else if(CarZoomIndicator == CAM_ZOOM_1)
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CarZoomValue = DEFAULT_CAR_ZOOM_VALUE_1;
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else if(CarZoomIndicator == CAM_ZOOM_2)
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CarZoomValue = 1.9f;
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CarZoomValue = DEFAULT_CAR_ZOOM_VALUE_2;
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else if(CarZoomIndicator == CAM_ZOOM_3)
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CarZoomValue = 3.9f;
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CarZoomValue = DEFAULT_CAR_ZOOM_VALUE_3;
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if(CarZoomIndicator == CAM_ZOOM_TOPDOWN && !m_bPlayerIsInGarage){
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CarZoomValue = 1.0f;
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ReqMode = CCam::MODE_TOPDOWN;
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@ -800,7 +812,7 @@ CCamera::CamControl(void)
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else
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PedZoomIndicator = CAM_ZOOM_TOPDOWN;
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}else
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PedZoomIndicator -= 1.0f;
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PedZoomIndicator--;
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}
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if(CPad::GetPad(0)->CycleCameraModeDownJustDown() && !CReplay::IsPlayingBack() &&
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(m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) &&
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@ -811,7 +823,7 @@ CCamera::CamControl(void)
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else
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PedZoomIndicator = CAM_ZOOM_TOPDOWN;
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}else
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PedZoomIndicator += 1.0f;
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PedZoomIndicator++;
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}
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// disabled obbe's cam here
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if(PedZoomIndicator < CAM_ZOOM_1) PedZoomIndicator = CAM_ZOOM_TOPDOWN;
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@ -1211,7 +1223,7 @@ CCamera::CamControl(void)
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ReqMode == CCam::MODE_1STPERSON_RUNABOUT || ReqMode == CCam::MODE_M16_1STPERSON_RUNABOUT ||
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ReqMode == CCam::MODE_FIGHT_CAM_RUNABOUT || ReqMode == CCam::MODE_HELICANNON_1STPERSON ||
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WhoIsInControlOfTheCamera == CAMCONTROL_SCRIPT ||
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m_bJustCameOutOfGarage || m_bPlayerIsInGarage)
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m_bJustCameOutOfGarage || m_bPlayerIsInGarage)
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canUseObbeCam = false;
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if(m_bObbeCinematicPedCamOn && canUseObbeCam)
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@ -1512,7 +1524,7 @@ CCamera::UpdateTargetEntity(void)
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cantOpen = false;
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if(PLAYER->GetPedState() == PED_ENTER_CAR && !cantOpen){
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if(!enteringCar && CarZoomIndicator != 0.0f){
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if(!enteringCar && CarZoomIndicator != CAM_ZOOM_1STPRS){
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pTargetEntity = PLAYER->m_pMyVehicle;
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if(PLAYER->m_pMyVehicle == nil)
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pTargetEntity = PLAYER;
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@ -1520,7 +1532,7 @@ CCamera::UpdateTargetEntity(void)
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}
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if((PLAYER->GetPedState() == PED_CARJACK || PLAYER->GetPedState() == PED_OPEN_DOOR) && !cantOpen){
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if(!enteringCar && CarZoomIndicator != 0.0f)
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if(!enteringCar && CarZoomIndicator != CAM_ZOOM_1STPRS)
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#ifdef GTA_PS2_STUFF
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// dunno if this has any amazing effects
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{
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@ -1537,7 +1549,7 @@ CCamera::UpdateTargetEntity(void)
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pTargetEntity = FindPlayerPed();
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if(PLAYER->GetPedState() == PED_DRAG_FROM_CAR)
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pTargetEntity = FindPlayerPed();
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if(pTargetEntity->IsVehicle() && CarZoomIndicator != 0.0f && FindPlayerPed()->GetPedState() == PED_ARRESTED)
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if(pTargetEntity->IsVehicle() && CarZoomIndicator != CAM_ZOOM_1STPRS && FindPlayerPed()->GetPedState() == PED_ARRESTED)
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pTargetEntity = FindPlayerPed();
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}
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}
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@ -2956,11 +2968,23 @@ CCamera::SetZoomValueFollowPedScript(int16 dist)
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void
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CCamera::SetZoomValueCamStringScript(int16 dist)
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{
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switch (dist) {
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case 0: m_fCarZoomValueScript = 0.05f; break;
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case 1: m_fCarZoomValueScript = 1.9f; break;
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case 2: m_fCarZoomValueScript = 3.9f; break;
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default: m_fCarZoomValueScript = m_fCarZoomValueScript; break;
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#ifdef FREE_CAM
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if (bFreeCam) {
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switch (dist) {
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case 0: m_fCarZoomValueScript = ((CVehicle*)Cams[ActiveCam].CamTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_1 : FREE_CAR_ZOOM_VALUE_1; break;
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case 1: m_fCarZoomValueScript = ((CVehicle*)Cams[ActiveCam].CamTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_2 : FREE_CAR_ZOOM_VALUE_2; break;
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case 2: m_fCarZoomValueScript = ((CVehicle*)Cams[ActiveCam].CamTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_3 : FREE_CAR_ZOOM_VALUE_3; break;
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default: m_fCarZoomValueScript = m_fCarZoomValueScript; break;
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}
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} else
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#endif
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{
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switch (dist) {
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case 0: m_fCarZoomValueScript = DEFAULT_CAR_ZOOM_VALUE_1; break;
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case 1: m_fCarZoomValueScript = DEFAULT_CAR_ZOOM_VALUE_2; break;
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case 2: m_fCarZoomValueScript = DEFAULT_CAR_ZOOM_VALUE_3; break;
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default: m_fCarZoomValueScript = m_fCarZoomValueScript; break;
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}
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}
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m_bUseScriptZoomValueCar = true;
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@ -3245,7 +3269,7 @@ void
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CCamera::SetRwCamera(RwCamera *cam)
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{
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m_pRwCamera = cam;
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m_viewMatrix.Attach(&m_pRwCamera->viewMatrix, false);
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m_viewMatrix.Attach(RwCameraGetViewMatrix(m_pRwCamera), false);
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CMBlur::MotionBlurOpen(m_pRwCamera);
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}
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@ -16,12 +16,29 @@ enum
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};
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#define DEFAULT_NEAR (0.9f)
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#define CAM_ZOOM_1STPRS (0.0f)
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#define CAM_ZOOM_1 (1.0f)
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#define CAM_ZOOM_2 (2.0f)
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#define CAM_ZOOM_3 (3.0f)
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#define CAM_ZOOM_TOPDOWN (4.0f)
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#define CAM_ZOOM_CINEMATIC (5.0f)
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enum
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{
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CAM_ZOOM_1STPRS,
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CAM_ZOOM_1,
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CAM_ZOOM_2,
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CAM_ZOOM_3,
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CAM_ZOOM_TOPDOWN,
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CAM_ZOOM_CINEMATIC,
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};
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#ifdef FREE_CAM // LCS values
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#define FREE_CAR_ZOOM_VALUE_1 (-1.0f)
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#define FREE_CAR_ZOOM_VALUE_2 (2.0f)
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#define FREE_CAR_ZOOM_VALUE_3 (6.0f)
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#define FREE_BOAT_ZOOM_VALUE_1 (-2.41f)
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#define FREE_BOAT_ZOOM_VALUE_2 (6.49f)
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#define FREE_BOAT_ZOOM_VALUE_3 (15.0f)
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#endif
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#define DEFAULT_CAR_ZOOM_VALUE_1 (0.05f)
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#define DEFAULT_CAR_ZOOM_VALUE_2 (1.9f)
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#define DEFAULT_CAR_ZOOM_VALUE_3 (3.9f)
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class CCam
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{
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@ -398,7 +415,11 @@ uint32 unknown; // some counter having to do with music
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float CamFrontXNorm;
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float CamFrontYNorm;
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#if 0 // TODO: FIX_BUGS once GenericLoad is done
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int32 CarZoomIndicator;
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#else
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float CarZoomIndicator;
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#endif
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float CarZoomValue;
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float CarZoomValueSmooth;
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@ -434,7 +455,11 @@ uint32 unknown; // some counter having to do with music
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float m_ScreenReductionSpeed;
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float m_AlphaForPlayerAnim1rstPerson;
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float Orientation;
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#if 0 // TODO: FIX_BUGS once GenericLoad is done
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int32 PedZoomIndicator;
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#else
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float PedZoomIndicator;
|
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#endif
|
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float PlayerExhaustion;
|
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float SoundDistUp, SoundDistLeft, SoundDistRight;
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float SoundDistUpAsRead, SoundDistLeftAsRead, SoundDistRightAsRead;
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|
@ -34,8 +34,6 @@ enum Direction
|
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eLevelName &CCollision::ms_collisionInMemory = *(eLevelName*)0x8F6250;
|
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CLinkList<CColModel*> &CCollision::ms_colModelCache = *(CLinkList<CColModel*>*)0x95CB58;
|
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|
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WRAPPER bool CCollision::IsStoredPolyStillValidVerticalLine(const CVector &pos, float z, CColPoint &point, CStoredCollPoly *poly) { EAXJMP(0x4105A0); }
|
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|
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void
|
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CCollision::Init(void)
|
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{
|
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@ -926,6 +924,87 @@ CCollision::ProcessVerticalLineTriangle(const CColLine &line,
|
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return true;
|
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}
|
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|
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bool
|
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CCollision::IsStoredPolyStillValidVerticalLine(const CVector &pos, float z, CColPoint &point, CStoredCollPoly *poly)
|
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{
|
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float t;
|
||||
|
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if(!poly->valid)
|
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return false;
|
||||
|
||||
// maybe inlined?
|
||||
CColTriangle tri;
|
||||
tri.a = 0;
|
||||
tri.b = 1;
|
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tri.c = 2;
|
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CColTrianglePlane plane;
|
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plane.Set(poly->verts, tri);
|
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|
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const CVector &va = poly->verts[tri.a];
|
||||
const CVector &vb = poly->verts[tri.b];
|
||||
const CVector &vc = poly->verts[tri.c];
|
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CVector p0 = pos;
|
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CVector p1(pos.x, pos.y, z);
|
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|
||||
// The rest is pretty much CCollision::ProcessLineTriangle
|
||||
|
||||
// if points are on the same side, no collision
|
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if(plane.CalcPoint(p0) * plane.CalcPoint(p1) > 0.0f)
|
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return poly->valid = false;
|
||||
|
||||
// intersection parameter on line
|
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t = -plane.CalcPoint(p0) / DotProduct(p1 - p0, plane.normal);
|
||||
// find point of intersection
|
||||
CVector p = p0 + (p1-p0)*t;
|
||||
|
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CVector2D vec1, vec2, vec3, vect;
|
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switch(plane.dir){
|
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case DIR_X_POS:
|
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vec1.x = va.y; vec1.y = va.z;
|
||||
vec2.x = vc.y; vec2.y = vc.z;
|
||||
vec3.x = vb.y; vec3.y = vb.z;
|
||||
vect.x = p.y; vect.y = p.z;
|
||||
break;
|
||||
case DIR_X_NEG:
|
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vec1.x = va.y; vec1.y = va.z;
|
||||
vec2.x = vb.y; vec2.y = vb.z;
|
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vec3.x = vc.y; vec3.y = vc.z;
|
||||
vect.x = p.y; vect.y = p.z;
|
||||
break;
|
||||
case DIR_Y_POS:
|
||||
vec1.x = va.z; vec1.y = va.x;
|
||||
vec2.x = vc.z; vec2.y = vc.x;
|
||||
vec3.x = vb.z; vec3.y = vb.x;
|
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vect.x = p.z; vect.y = p.x;
|
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break;
|
||||
case DIR_Y_NEG:
|
||||
vec1.x = va.z; vec1.y = va.x;
|
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vec2.x = vb.z; vec2.y = vb.x;
|
||||
vec3.x = vc.z; vec3.y = vc.x;
|
||||
vect.x = p.z; vect.y = p.x;
|
||||
break;
|
||||
case DIR_Z_POS:
|
||||
vec1.x = va.x; vec1.y = va.y;
|
||||
vec2.x = vc.x; vec2.y = vc.y;
|
||||
vec3.x = vb.x; vec3.y = vb.y;
|
||||
vect.x = p.x; vect.y = p.y;
|
||||
break;
|
||||
case DIR_Z_NEG:
|
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vec1.x = va.x; vec1.y = va.y;
|
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vec2.x = vb.x; vec2.y = vb.y;
|
||||
vec3.x = vc.x; vec3.y = vc.y;
|
||||
vect.x = p.x; vect.y = p.y;
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
}
|
||||
if(CrossProduct2D(vec2-vec1, vect-vec1) < 0.0f) return poly->valid = false;
|
||||
if(CrossProduct2D(vec3-vec1, vect-vec1) > 0.0f) return poly->valid = false;
|
||||
if(CrossProduct2D(vec3-vec2, vect-vec2) < 0.0f) return poly->valid = false;
|
||||
point.point = p;
|
||||
return poly->valid = true;
|
||||
}
|
||||
|
||||
bool
|
||||
CCollision::ProcessLineTriangle(const CColLine &line ,
|
||||
const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane,
|
||||
|
@ -144,7 +144,6 @@ public:
|
||||
static bool ProcessLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough);
|
||||
static bool ProcessVerticalLine(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough, CStoredCollPoly *poly);
|
||||
static int32 ProcessColModels(const CMatrix &matrixA, CColModel &modelA, const CMatrix &matrixB, CColModel &modelB, CColPoint *spherepoints, CColPoint *linepoints, float *linedists);
|
||||
// TODO:
|
||||
static bool IsStoredPolyStillValidVerticalLine(const CVector &pos, float z, CColPoint &point, CStoredCollPoly *poly);
|
||||
|
||||
static float DistToLine(const CVector *l0, const CVector *l1, const CVector *point);
|
||||
|
@ -1,440 +0,0 @@
|
||||
#define WITHWINDOWS // just for VK_SPACE
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "General.h"
|
||||
#include "CutsceneMgr.h"
|
||||
#include "Directory.h"
|
||||
#include "Camera.h"
|
||||
#include "Streaming.h"
|
||||
#include "FileMgr.h"
|
||||
#include "main.h"
|
||||
#include "AnimManager.h"
|
||||
#include "AnimBlendAssociation.h"
|
||||
#include "AnimBlendAssocGroup.h"
|
||||
#include "AnimBlendClumpData.h"
|
||||
#include "Pad.h"
|
||||
#include "DMAudio.h"
|
||||
#include "World.h"
|
||||
#include "PlayerPed.h"
|
||||
#include "Wanted.h"
|
||||
#include "CutsceneHead.h"
|
||||
#include "RpAnimBlend.h"
|
||||
#include "ModelIndices.h"
|
||||
#include "TempColModels.h"
|
||||
|
||||
const struct {
|
||||
const char *szTrackName;
|
||||
int iTrackId;
|
||||
} musicNameIdAssoc[] = {
|
||||
{ "JB", STREAMED_SOUND_NEWS_INTRO },
|
||||
{ "BET", STREAMED_SOUND_BANK_INTRO },
|
||||
{ "L1_LG", STREAMED_SOUND_CUTSCENE_LUIGI1_LG },
|
||||
{ "L2_DSB", STREAMED_SOUND_CUTSCENE_LUIGI2_DSB },
|
||||
{ "L3_DM", STREAMED_SOUND_CUTSCENE_LUIGI3_DM },
|
||||
{ "L4_PAP", STREAMED_SOUND_CUTSCENE_LUIGI4_PAP },
|
||||
{ "L5_TFB", STREAMED_SOUND_CUTSCENE_LUIGI5_TFB },
|
||||
{ "J0_DM2", STREAMED_SOUND_CUTSCENE_JOEY0_DM2 },
|
||||
{ "J1_LFL", STREAMED_SOUND_CUTSCENE_JOEY1_LFL },
|
||||
{ "J2_KCL", STREAMED_SOUND_CUTSCENE_JOEY2_KCL },
|
||||
{ "J3_VH", STREAMED_SOUND_CUTSCENE_JOEY3_VH },
|
||||
{ "J4_ETH", STREAMED_SOUND_CUTSCENE_JOEY4_ETH },
|
||||
{ "J5_DST", STREAMED_SOUND_CUTSCENE_JOEY5_DST },
|
||||
{ "J6_TBJ", STREAMED_SOUND_CUTSCENE_JOEY6_TBJ },
|
||||
{ "T1_TOL", STREAMED_SOUND_CUTSCENE_TONI1_TOL },
|
||||
{ "T2_TPU", STREAMED_SOUND_CUTSCENE_TONI2_TPU },
|
||||
{ "T3_MAS", STREAMED_SOUND_CUTSCENE_TONI3_MAS },
|
||||
{ "T4_TAT", STREAMED_SOUND_CUTSCENE_TONI4_TAT },
|
||||
{ "T5_BF", STREAMED_SOUND_CUTSCENE_TONI5_BF },
|
||||
{ "S0_MAS", STREAMED_SOUND_CUTSCENE_SAL0_MAS },
|
||||
{ "S1_PF", STREAMED_SOUND_CUTSCENE_SAL1_PF },
|
||||
{ "S2_CTG", STREAMED_SOUND_CUTSCENE_SAL2_CTG },
|
||||
{ "S3_RTC", STREAMED_SOUND_CUTSCENE_SAL3_RTC },
|
||||
{ "S5_LRQ", STREAMED_SOUND_CUTSCENE_SAL5_LRQ },
|
||||
{ "S4_BDBA", STREAMED_SOUND_CUTSCENE_SAL4_BDBA },
|
||||
{ "S4_BDBB", STREAMED_SOUND_CUTSCENE_SAL4_BDBB },
|
||||
{ "S2_CTG2", STREAMED_SOUND_CUTSCENE_SAL2_CTG2 },
|
||||
{ "S4_BDBD", STREAMED_SOUND_CUTSCENE_SAL4_BDBD },
|
||||
{ "S5_LRQB", STREAMED_SOUND_CUTSCENE_SAL5_LRQB },
|
||||
{ "S5_LRQC", STREAMED_SOUND_CUTSCENE_SAL5_LRQC },
|
||||
{ "A1_SS0", STREAMED_SOUND_CUTSCENE_ASUKA_1_SSO },
|
||||
{ "A2_PP", STREAMED_SOUND_CUTSCENE_ASUKA_2_PP },
|
||||
{ "A3_SS", STREAMED_SOUND_CUTSCENE_ASUKA_3_SS },
|
||||
{ "A4_PDR", STREAMED_SOUND_CUTSCENE_ASUKA_4_PDR },
|
||||
{ "A5_K2FT", STREAMED_SOUND_CUTSCENE_ASUKA_5_K2FT},
|
||||
{ "K1_KBO", STREAMED_SOUND_CUTSCENE_KENJI1_KBO },
|
||||
{ "K2_GIS", STREAMED_SOUND_CUTSCENE_KENJI2_GIS },
|
||||
{ "K3_DS", STREAMED_SOUND_CUTSCENE_KENJI3_DS },
|
||||
{ "K4_SHI", STREAMED_SOUND_CUTSCENE_KENJI4_SHI },
|
||||
{ "K5_SD", STREAMED_SOUND_CUTSCENE_KENJI5_SD },
|
||||
{ "R0_PDR2", STREAMED_SOUND_CUTSCENE_RAY0_PDR2 },
|
||||
{ "R1_SW", STREAMED_SOUND_CUTSCENE_RAY1_SW },
|
||||
{ "R2_AP", STREAMED_SOUND_CUTSCENE_RAY2_AP },
|
||||
{ "R3_ED", STREAMED_SOUND_CUTSCENE_RAY3_ED },
|
||||
{ "R4_GF", STREAMED_SOUND_CUTSCENE_RAY4_GF },
|
||||
{ "R5_PB", STREAMED_SOUND_CUTSCENE_RAY5_PB },
|
||||
{ "R6_MM", STREAMED_SOUND_CUTSCENE_RAY6_MM },
|
||||
{ "D1_STOG", STREAMED_SOUND_CUTSCENE_DONALD1_STOG },
|
||||
{ "D2_KK", STREAMED_SOUND_CUTSCENE_DONALD2_KK },
|
||||
{ "D3_ADO", STREAMED_SOUND_CUTSCENE_DONALD3_ADO },
|
||||
{ "D5_ES", STREAMED_SOUND_CUTSCENE_DONALD5_ES },
|
||||
{ "D7_MLD", STREAMED_SOUND_CUTSCENE_DONALD7_MLD },
|
||||
{ "D4_GTA", STREAMED_SOUND_CUTSCENE_DONALD4_GTA },
|
||||
{ "D4_GTA2", STREAMED_SOUND_CUTSCENE_DONALD4_GTA2 },
|
||||
{ "D6_STS", STREAMED_SOUND_CUTSCENE_DONALD6_STS },
|
||||
{ "A6_BAIT", STREAMED_SOUND_CUTSCENE_ASUKA6_BAIT },
|
||||
{ "A7_ETG", STREAMED_SOUND_CUTSCENE_ASUKA7_ETG },
|
||||
{ "A8_PS", STREAMED_SOUND_CUTSCENE_ASUKA8_PS },
|
||||
{ "A9_ASD", STREAMED_SOUND_CUTSCENE_ASUKA9_ASD },
|
||||
{ "K4_SHI2", STREAMED_SOUND_CUTSCENE_KENJI4_SHI2 },
|
||||
{ "C1_TEX", STREAMED_SOUND_CUTSCENE_CATALINA1_TEX },
|
||||
{ "EL_PH1", STREAMED_SOUND_CUTSCENE_ELBURRO1_PH1 },
|
||||
{ "EL_PH2", STREAMED_SOUND_CUTSCENE_ELBURRO2_PH2 },
|
||||
{ "EL_PH3", STREAMED_SOUND_CUTSCENE_ELBURRO3_PH3 },
|
||||
{ "EL_PH4", STREAMED_SOUND_CUTSCENE_ELBURRO4_PH4 },
|
||||
{ "YD_PH1", STREAMED_SOUND_CUTSCENE_YARDIE_PH1 },
|
||||
{ "YD_PH2", STREAMED_SOUND_CUTSCENE_YARDIE_PH2 },
|
||||
{ "YD_PH3", STREAMED_SOUND_CUTSCENE_YARDIE_PH3 },
|
||||
{ "YD_PH4", STREAMED_SOUND_CUTSCENE_YARDIE_PH4 },
|
||||
{ "HD_PH1", STREAMED_SOUND_CUTSCENE_HOODS_PH1 },
|
||||
{ "HD_PH2", STREAMED_SOUND_CUTSCENE_HOODS_PH2 },
|
||||
{ "HD_PH3", STREAMED_SOUND_CUTSCENE_HOODS_PH3 },
|
||||
{ "HD_PH4", STREAMED_SOUND_CUTSCENE_HOODS_PH4 },
|
||||
{ "HD_PH5", STREAMED_SOUND_CUTSCENE_HOODS_PH5 },
|
||||
{ "MT_PH1", STREAMED_SOUND_CUTSCENE_MARTY_PH1 },
|
||||
{ "MT_PH2", STREAMED_SOUND_CUTSCENE_MARTY_PH2 },
|
||||
{ "MT_PH3", STREAMED_SOUND_CUTSCENE_MARTY_PH3 },
|
||||
{ "MT_PH4", STREAMED_SOUND_CUTSCENE_MARTY_PH4 },
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
||||
int
|
||||
FindCutsceneAudioTrackId(const char *szCutsceneName)
|
||||
{
|
||||
for (int i = 0; musicNameIdAssoc[i].szTrackName; i++) {
|
||||
if (!CGeneral::faststricmp(musicNameIdAssoc[i].szTrackName, szCutsceneName))
|
||||
return musicNameIdAssoc[i].iTrackId;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool &CCutsceneMgr::ms_running = *(bool*)0x95CCF5;
|
||||
bool &CCutsceneMgr::ms_cutsceneProcessing = *(bool*)0x95CD9F;
|
||||
CDirectory *&CCutsceneMgr::ms_pCutsceneDir = *(CDirectory**)0x8F5F88;
|
||||
CCutsceneObject *(&CCutsceneMgr::ms_pCutsceneObjects)[NUMCUTSCENEOBJECTS] = *(CCutsceneObject*(*)[NUMCUTSCENEOBJECTS]) *(uintptr*) 0x862170;
|
||||
int32 &CCutsceneMgr::ms_numCutsceneObjs = *(int32*)0x942FA4;
|
||||
bool &CCutsceneMgr::ms_loaded = *(bool*)0x95CD95;
|
||||
bool &CCutsceneMgr::ms_animLoaded = *(bool*)0x95CDA0;
|
||||
bool &CCutsceneMgr::ms_useLodMultiplier = *(bool*)0x95CD74;
|
||||
char(&CCutsceneMgr::ms_cutsceneName)[CUTSCENENAMESIZE] = *(char(*)[CUTSCENENAMESIZE]) *(uintptr*)0x70D9D0;
|
||||
CAnimBlendAssocGroup &CCutsceneMgr::ms_cutsceneAssociations = *(CAnimBlendAssocGroup*)0x709C58;
|
||||
CVector &CCutsceneMgr::ms_cutsceneOffset = *(CVector*)0x8F2C0C;
|
||||
float &CCutsceneMgr::ms_cutsceneTimer = *(float*)0x941548;
|
||||
uint32 &CCutsceneMgr::ms_cutsceneLoadStatus = *(uint32*)0x95CB40;
|
||||
|
||||
RpAtomic *
|
||||
CalculateBoundingSphereRadiusCB(RpAtomic *atomic, void *data)
|
||||
{
|
||||
float radius = RpAtomicGetBoundingSphereMacro(atomic)->radius;
|
||||
RwV3d center = RpAtomicGetBoundingSphereMacro(atomic)->center;
|
||||
|
||||
for (RwFrame *frame = RpAtomicGetFrame(atomic); RwFrameGetParent(frame); frame = RwFrameGetParent(frame))
|
||||
RwV3dTransformPoints(¢er, ¢er, 1, RwFrameGetMatrix(frame));
|
||||
|
||||
float size = RwV3dLength(¢er) + radius;
|
||||
if (size > *(float *)data)
|
||||
*(float *)data = size;
|
||||
return atomic;
|
||||
}
|
||||
|
||||
void
|
||||
CCutsceneMgr::Initialise(void)
|
||||
{
|
||||
ms_numCutsceneObjs = 0;
|
||||
ms_loaded = false;
|
||||
ms_running = false;
|
||||
ms_animLoaded = false;
|
||||
ms_cutsceneProcessing = false;
|
||||
ms_useLodMultiplier = false;
|
||||
|
||||
ms_pCutsceneDir = new CDirectory(CUTSCENEDIRSIZE);
|
||||
ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR");
|
||||
}
|
||||
|
||||
void
|
||||
CCutsceneMgr::Shutdown(void)
|
||||
{
|
||||
delete ms_pCutsceneDir;
|
||||
}
|
||||
|
||||
void
|
||||
CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName)
|
||||
{
|
||||
int file;
|
||||
uint32 size;
|
||||
uint32 offset;
|
||||
CPlayerPed *pPlayerPed;
|
||||
|
||||
ms_cutsceneProcessing = true;
|
||||
if (!strcasecmp(szCutsceneName, "jb"))
|
||||
ms_useLodMultiplier = true;
|
||||
CTimer::Stop();
|
||||
|
||||
ms_pCutsceneDir->numEntries = 0;
|
||||
ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR");
|
||||
|
||||
CStreaming::RemoveUnusedModelsInLoadedList();
|
||||
CGame::DrasticTidyUpMemory(true);
|
||||
|
||||
strcpy(ms_cutsceneName, szCutsceneName);
|
||||
file = CFileMgr::OpenFile("ANIM\\CUTS.IMG", "rb");
|
||||
|
||||
// Load animations
|
||||
sprintf(gString, "%s.IFP", szCutsceneName);
|
||||
if (ms_pCutsceneDir->FindItem(gString, offset, size)) {
|
||||
CStreaming::MakeSpaceFor(size << 11);
|
||||
CStreaming::ImGonnaUseStreamingMemory();
|
||||
CFileMgr::Seek(file, offset << 11, SEEK_SET);
|
||||
CAnimManager::LoadAnimFile(file, false);
|
||||
ms_cutsceneAssociations.CreateAssociations(szCutsceneName);
|
||||
CStreaming::IHaveUsedStreamingMemory();
|
||||
ms_animLoaded = true;
|
||||
} else {
|
||||
ms_animLoaded = false;
|
||||
}
|
||||
|
||||
// Load camera data
|
||||
sprintf(gString, "%s.DAT", szCutsceneName);
|
||||
if (ms_pCutsceneDir->FindItem(gString, offset, size)) {
|
||||
CFileMgr::Seek(file, offset << 11, SEEK_SET);
|
||||
TheCamera.LoadPathSplines(file);
|
||||
}
|
||||
|
||||
CFileMgr::CloseFile(file);
|
||||
|
||||
if (CGeneral::faststricmp(ms_cutsceneName, "end")) {
|
||||
DMAudio.ChangeMusicMode(MUSICMODE_CUTSCENE);
|
||||
int trackId = FindCutsceneAudioTrackId(szCutsceneName);
|
||||
if (trackId != -1) {
|
||||
printf("Start preload audio %s\n", szCutsceneName);
|
||||
DMAudio.PreloadCutSceneMusic(trackId);
|
||||
printf("End preload audio %s\n", szCutsceneName);
|
||||
}
|
||||
}
|
||||
|
||||
ms_cutsceneTimer = 0.0f;
|
||||
ms_loaded = true;
|
||||
ms_cutsceneOffset = CVector(0.0f, 0.0f, 0.0f);
|
||||
|
||||
pPlayerPed = FindPlayerPed();
|
||||
CTimer::Update();
|
||||
|
||||
pPlayerPed->m_pWanted->ClearQdCrimes();
|
||||
pPlayerPed->bIsVisible = false;
|
||||
pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina;
|
||||
CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_80;
|
||||
CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(true);
|
||||
}
|
||||
|
||||
void
|
||||
CCutsceneMgr::SetHeadAnim(const char *animName, CObject *pObject)
|
||||
{
|
||||
CCutsceneHead *pCutsceneHead = (CCutsceneHead*)pObject;
|
||||
char szAnim[CUTSCENENAMESIZE * 2];
|
||||
|
||||
sprintf(szAnim, "%s_%s", ms_cutsceneName, animName);
|
||||
pCutsceneHead->PlayAnimation(szAnim);
|
||||
}
|
||||
|
||||
void
|
||||
CCutsceneMgr::FinishCutscene()
|
||||
{
|
||||
CCutsceneMgr::ms_cutsceneTimer = TheCamera.GetCutSceneFinishTime() * 0.001f;
|
||||
TheCamera.FinishCutscene();
|
||||
|
||||
FindPlayerPed()->bIsVisible = true;
|
||||
CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false);
|
||||
}
|
||||
|
||||
void
|
||||
CCutsceneMgr::SetupCutsceneToStart(void)
|
||||
{
|
||||
TheCamera.SetCamCutSceneOffSet(ms_cutsceneOffset);
|
||||
TheCamera.TakeControlWithSpline(JUMP_CUT);
|
||||
TheCamera.SetWideScreenOn();
|
||||
|
||||
ms_cutsceneOffset.z++;
|
||||
|
||||
for (int i = ms_numCutsceneObjs - 1; i >= 0; i--) {
|
||||
assert(RwObjectGetType(ms_pCutsceneObjects[i]->m_rwObject) == rpCLUMP);
|
||||
if (CAnimBlendAssociation *pAnimBlendAssoc = RpAnimBlendClumpGetFirstAssociation((RpClump*)ms_pCutsceneObjects[i]->m_rwObject)) {
|
||||
assert(pAnimBlendAssoc->hierarchy->sequences[0].HasTranslation());
|
||||
ms_pCutsceneObjects[i]->GetPosition() = ms_cutsceneOffset + ((KeyFrameTrans*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrame(0))->translation;
|
||||
CWorld::Add(ms_pCutsceneObjects[i]);
|
||||
pAnimBlendAssoc->SetRun();
|
||||
} else {
|
||||
ms_pCutsceneObjects[i]->GetPosition() = ms_cutsceneOffset;
|
||||
}
|
||||
}
|
||||
|
||||
CTimer::Update();
|
||||
CTimer::Update();
|
||||
ms_running = true;
|
||||
ms_cutsceneTimer = 0.0f;
|
||||
}
|
||||
|
||||
void
|
||||
CCutsceneMgr::SetCutsceneAnim(const char *animName, CObject *pObject)
|
||||
{
|
||||
CAnimBlendAssociation *pNewAnim;
|
||||
CAnimBlendClumpData *pAnimBlendClumpData;
|
||||
|
||||
assert(RwObjectGetType(pObject->m_rwObject) == rpCLUMP);
|
||||
RpAnimBlendClumpRemoveAllAssociations((RpClump*)pObject->m_rwObject);
|
||||
|
||||
pNewAnim = ms_cutsceneAssociations.CopyAnimation(animName);
|
||||
pNewAnim->SetCurrentTime(0.0f);
|
||||
pNewAnim->flags |= ASSOC_HAS_TRANSLATION;
|
||||
pNewAnim->flags &= ~ASSOC_RUNNING;
|
||||
|
||||
pAnimBlendClumpData = *RPANIMBLENDCLUMPDATA(pObject->m_rwObject);
|
||||
pAnimBlendClumpData->link.Prepend(&pNewAnim->link);
|
||||
}
|
||||
|
||||
CCutsceneHead *
|
||||
CCutsceneMgr::AddCutsceneHead(CObject *pObject, int modelId)
|
||||
{
|
||||
CCutsceneHead *pHead = new CCutsceneHead(pObject);
|
||||
pHead->SetModelIndex(modelId);
|
||||
CWorld::Add(pHead);
|
||||
ms_pCutsceneObjects[ms_numCutsceneObjs++] = pHead;
|
||||
return pHead;
|
||||
}
|
||||
|
||||
CCutsceneObject *
|
||||
CCutsceneMgr::CreateCutsceneObject(int modelId)
|
||||
{
|
||||
CBaseModelInfo *pModelInfo;
|
||||
CColModel *pColModel;
|
||||
float radius;
|
||||
RpClump *clump;
|
||||
CCutsceneObject *pCutsceneObject;
|
||||
|
||||
if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ05) {
|
||||
pModelInfo = CModelInfo::GetModelInfo(modelId);
|
||||
pColModel = &CTempColModels::ms_colModelCutObj[modelId - MI_CUTOBJ01];
|
||||
radius = 0.0f;
|
||||
|
||||
pModelInfo->SetColModel(pColModel);
|
||||
clump = (RpClump*)pModelInfo->GetRwObject();
|
||||
assert(RwObjectGetType(clump) == rpCLUMP);
|
||||
RpClumpForAllAtomics(clump, CalculateBoundingSphereRadiusCB, &radius);
|
||||
|
||||
pColModel->boundingSphere.radius = radius;
|
||||
pColModel->boundingBox.min = CVector(-radius, -radius, -radius);
|
||||
pColModel->boundingBox.max = CVector(radius, radius, radius);
|
||||
}
|
||||
|
||||
pCutsceneObject = new CCutsceneObject();
|
||||
pCutsceneObject->SetModelIndex(modelId);
|
||||
ms_pCutsceneObjects[ms_numCutsceneObjs++] = pCutsceneObject;
|
||||
return pCutsceneObject;
|
||||
}
|
||||
|
||||
void
|
||||
CCutsceneMgr::DeleteCutsceneData(void)
|
||||
{
|
||||
if (!ms_loaded) return;
|
||||
|
||||
ms_cutsceneProcessing = false;
|
||||
ms_useLodMultiplier = false;
|
||||
|
||||
for (--ms_numCutsceneObjs; ms_numCutsceneObjs >= 0; ms_numCutsceneObjs--) {
|
||||
CWorld::Remove(ms_pCutsceneObjects[ms_numCutsceneObjs]);
|
||||
ms_pCutsceneObjects[ms_numCutsceneObjs]->DeleteRwObject();
|
||||
delete ms_pCutsceneObjects[ms_numCutsceneObjs];
|
||||
}
|
||||
ms_numCutsceneObjs = 0;
|
||||
|
||||
if (ms_animLoaded)
|
||||
CAnimManager::RemoveLastAnimFile();
|
||||
|
||||
ms_animLoaded = false;
|
||||
TheCamera.RestoreWithJumpCut();
|
||||
TheCamera.SetWideScreenOff();
|
||||
ms_running = false;
|
||||
ms_loaded = false;
|
||||
|
||||
FindPlayerPed()->bIsVisible = true;
|
||||
CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_80;
|
||||
CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false);
|
||||
|
||||
if (CGeneral::faststricmp(ms_cutsceneName, "end")) {
|
||||
DMAudio.StopCutSceneMusic();
|
||||
if (CGeneral::faststricmp(ms_cutsceneName, "bet"))
|
||||
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
|
||||
}
|
||||
CTimer::Stop();
|
||||
CGame::DrasticTidyUpMemory(TheCamera.GetScreenFadeStatus() == 2);
|
||||
CTimer::Update();
|
||||
}
|
||||
|
||||
void
|
||||
CCutsceneMgr::Update(void)
|
||||
{
|
||||
enum {
|
||||
CUTSCENE_LOADING_0 = 0,
|
||||
CUTSCENE_LOADING_AUDIO,
|
||||
CUTSCENE_LOADING_2,
|
||||
CUTSCENE_LOADING_3,
|
||||
CUTSCENE_LOADING_4
|
||||
};
|
||||
|
||||
switch (ms_cutsceneLoadStatus) {
|
||||
case CUTSCENE_LOADING_AUDIO:
|
||||
SetupCutsceneToStart();
|
||||
if (CGeneral::faststricmp(ms_cutsceneName, "end"))
|
||||
DMAudio.PlayPreloadedCutSceneMusic();
|
||||
ms_cutsceneLoadStatus++;
|
||||
break;
|
||||
case CUTSCENE_LOADING_2:
|
||||
case CUTSCENE_LOADING_3:
|
||||
ms_cutsceneLoadStatus++;
|
||||
break;
|
||||
case CUTSCENE_LOADING_4:
|
||||
ms_cutsceneLoadStatus = CUTSCENE_LOADING_0;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (!ms_running) return;
|
||||
|
||||
ms_cutsceneTimer += CTimer::GetTimeStepNonClipped() * 0.02f;
|
||||
if (CGeneral::faststricmp(ms_cutsceneName, "end") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADING_0) {
|
||||
if (CPad::GetPad(0)->GetCrossJustDown()
|
||||
|| (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown())
|
||||
|| CPad::GetPad(0)->GetLeftMouseJustDown()
|
||||
|| CPad::GetPad(0)->GetEnterJustDown()
|
||||
|| CPad::GetPad(0)->GetCharJustDown(VK_SPACE))
|
||||
FinishCutscene();
|
||||
}
|
||||
}
|
||||
|
||||
bool CCutsceneMgr::HasCutsceneFinished(void) { return TheCamera.GetPositionAlongSpline() == 1.0f; }
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x4045D0, &CCutsceneMgr::Initialise, PATCH_JUMP);
|
||||
InjectHook(0x404630, &CCutsceneMgr::Shutdown, PATCH_JUMP);
|
||||
InjectHook(0x404650, &CCutsceneMgr::LoadCutsceneData, PATCH_JUMP);
|
||||
InjectHook(0x405140, &CCutsceneMgr::FinishCutscene, PATCH_JUMP);
|
||||
InjectHook(0x404D80, &CCutsceneMgr::SetHeadAnim, PATCH_JUMP);
|
||||
InjectHook(0x404DC0, &CCutsceneMgr::SetupCutsceneToStart, PATCH_JUMP);
|
||||
InjectHook(0x404D20, &CCutsceneMgr::SetCutsceneAnim, PATCH_JUMP);
|
||||
InjectHook(0x404CD0, &CCutsceneMgr::AddCutsceneHead, PATCH_JUMP);
|
||||
InjectHook(0x404BE0, &CCutsceneMgr::CreateCutsceneObject, PATCH_JUMP);
|
||||
InjectHook(0x4048E0, &CCutsceneMgr::DeleteCutsceneData, PATCH_JUMP);
|
||||
InjectHook(0x404EE0, &CCutsceneMgr::Update, PATCH_JUMP);
|
||||
InjectHook(0x4051B0, &CCutsceneMgr::GetCutsceneTimeInMilleseconds, PATCH_JUMP);
|
||||
InjectHook(0x4051F0, &CCutsceneMgr::HasCutsceneFinished, PATCH_JUMP);
|
||||
InjectHook(0x404B40, &CalculateBoundingSphereRadiusCB, PATCH_JUMP);
|
||||
ENDPATCHES
|
@ -1,50 +0,0 @@
|
||||
#pragma once
|
||||
#include "CutsceneObject.h"
|
||||
|
||||
#define CUTSCENENAMESIZE 8
|
||||
|
||||
class CDirectory;
|
||||
class CAnimBlendAssocGroup;
|
||||
class CCutsceneHead;
|
||||
|
||||
class CCutsceneMgr
|
||||
{
|
||||
static bool &ms_running;
|
||||
static CCutsceneObject *(&ms_pCutsceneObjects)[NUMCUTSCENEOBJECTS];
|
||||
|
||||
static int32 &ms_numCutsceneObjs;
|
||||
static bool &ms_loaded;
|
||||
static bool &ms_animLoaded;
|
||||
static bool &ms_useLodMultiplier;
|
||||
|
||||
static char(&ms_cutsceneName)[CUTSCENENAMESIZE];
|
||||
static CAnimBlendAssocGroup &ms_cutsceneAssociations;
|
||||
static CVector &ms_cutsceneOffset;
|
||||
static float &ms_cutsceneTimer;
|
||||
static bool &ms_cutsceneProcessing;
|
||||
public:
|
||||
static CDirectory *&ms_pCutsceneDir;
|
||||
static uint32 &ms_cutsceneLoadStatus;
|
||||
|
||||
static void SetRunning(bool running) { ms_running = running; }
|
||||
static bool IsRunning(void) { return ms_running; }
|
||||
static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; }
|
||||
static bool UseLodMultiplier(void) { return ms_useLodMultiplier; }
|
||||
static CCutsceneObject* GetCutsceneObject(int id) { return ms_pCutsceneObjects[id]; }
|
||||
static int GetCutsceneTimeInMilleseconds(void) { return 1000.0f * ms_cutsceneTimer; }
|
||||
static char *GetCutsceneName(void) { return ms_cutsceneName; }
|
||||
static void SetCutsceneOffset(const CVector& vec) { ms_cutsceneOffset = vec; }
|
||||
static bool HasCutsceneFinished(void);
|
||||
|
||||
static void Initialise(void);
|
||||
static void Shutdown(void);
|
||||
static void LoadCutsceneData(const char *szCutsceneName);
|
||||
static void FinishCutscene(void);
|
||||
static void SetHeadAnim(const char *animName, CObject *pObject);
|
||||
static void SetupCutsceneToStart(void);
|
||||
static void SetCutsceneAnim(const char *animName, CObject *pObject);
|
||||
static CCutsceneHead *AddCutsceneHead(CObject *pObject, int modelId);
|
||||
static CCutsceneObject *CreateCutsceneObject(int modelId);
|
||||
static void DeleteCutsceneData(void);
|
||||
static void Update(void);
|
||||
};
|
@ -24,7 +24,7 @@ CDebug::DebugAddText(const char *str)
|
||||
{
|
||||
int32 i = 0;
|
||||
if (*str != '\0') {
|
||||
while (i < MAX_STR_LEN) {
|
||||
while (i < MAX_STR_LEN - 1) {
|
||||
ms_aTextBuffer[ms_nCurrentTextLine][i++] = *(str++);
|
||||
if (*str == '\0')
|
||||
break;
|
||||
|
@ -25,8 +25,6 @@
|
||||
#include "CdStream.h"
|
||||
#include "FileLoader.h"
|
||||
|
||||
WRAPPER void CFileLoader::ReloadPaths(const char *filename) { EAXJMP(0x476DB0); }
|
||||
|
||||
char CFileLoader::ms_line[256];
|
||||
|
||||
const char*
|
||||
@ -311,7 +309,7 @@ CFileLoader::FindRelatedModelInfoCB(RpAtomic *atomic, void *data)
|
||||
int n;
|
||||
RpClump *clump = (RpClump*)data;
|
||||
|
||||
nodename = GetFrameNodeName(RpClumpGetFrame(atomic));
|
||||
nodename = GetFrameNodeName(RpAtomicGetFrame(atomic));
|
||||
GetNameAndLOD(nodename, name, &n);
|
||||
mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(name, nil);
|
||||
if(mi){
|
||||
@ -1198,6 +1196,165 @@ CFileLoader::LoadMapZones(const char *filename)
|
||||
debug("Finished loading IPL\n");
|
||||
}
|
||||
|
||||
void
|
||||
CFileLoader::ReloadPaths(const char *filename)
|
||||
{
|
||||
enum {
|
||||
NONE,
|
||||
PATH,
|
||||
};
|
||||
char *line;
|
||||
int section = NONE;
|
||||
int id, pathType, pathIndex = -1;
|
||||
char pathTypeStr[20];
|
||||
debug("Reloading paths from %s...\n", filename);
|
||||
|
||||
int fd = CFileMgr::OpenFile(filename, "r");
|
||||
for (line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)) {
|
||||
if (*line == '\0' || *line == '#')
|
||||
continue;
|
||||
|
||||
if (section == NONE) {
|
||||
if (strncmp(line, "path", 4) == 0) {
|
||||
section = PATH;
|
||||
ThePaths.AllocatePathFindInfoMem(4500);
|
||||
}
|
||||
} else if (strncmp(line, "end", 3) == 0) {
|
||||
section = NONE;
|
||||
} else {
|
||||
switch (section) {
|
||||
case PATH:
|
||||
if (pathIndex == -1) {
|
||||
id = LoadPathHeader(line, pathTypeStr);
|
||||
if (strncmp(pathTypeStr, "ped", 4) == 0)
|
||||
pathType = 1;
|
||||
else if (strncmp(pathTypeStr, "car", 4) == 0)
|
||||
pathType = 0;
|
||||
pathIndex = 0;
|
||||
} else {
|
||||
if (pathType == 1)
|
||||
LoadPedPathNode(line, id, pathIndex);
|
||||
else if (pathType == 0)
|
||||
LoadCarPathNode(line, id, pathIndex);
|
||||
pathIndex++;
|
||||
if (pathIndex == 12)
|
||||
pathIndex = -1;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
CFileMgr::CloseFile(fd);
|
||||
}
|
||||
|
||||
void
|
||||
CFileLoader::ReloadObjectTypes(const char *filename)
|
||||
{
|
||||
enum {
|
||||
NONE,
|
||||
OBJS,
|
||||
TOBJ,
|
||||
TWODFX
|
||||
};
|
||||
char *line;
|
||||
int section = NONE;
|
||||
CModelInfo::ReInit2dEffects();
|
||||
debug("Reloading object types from %s...\n", filename);
|
||||
|
||||
CFileMgr::ChangeDir("\\DATA\\MAPS\\");
|
||||
int fd = CFileMgr::OpenFile(filename, "r");
|
||||
CFileMgr::ChangeDir("\\");
|
||||
for (line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)) {
|
||||
if (*line == '\0' || *line == '#')
|
||||
continue;
|
||||
|
||||
if (section == NONE) {
|
||||
if (strncmp(line, "objs", 4) == 0) section = OBJS;
|
||||
else if (strncmp(line, "tobj", 4) == 0) section = TOBJ;
|
||||
else if (strncmp(line, "2dfx", 4) == 0) section = TWODFX;
|
||||
} else if (strncmp(line, "end", 3) == 0) {
|
||||
section = NONE;
|
||||
} else {
|
||||
switch (section) {
|
||||
case OBJS:
|
||||
case TOBJ:
|
||||
ReloadObject(line);
|
||||
break;
|
||||
case TWODFX:
|
||||
Load2dEffect(line);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
CFileMgr::CloseFile(fd);
|
||||
}
|
||||
|
||||
void
|
||||
CFileLoader::ReloadObject(const char *line)
|
||||
{
|
||||
int id, numObjs;
|
||||
char model[24], txd[24];
|
||||
float dist[3];
|
||||
uint32 flags;
|
||||
CSimpleModelInfo *mi;
|
||||
|
||||
if(sscanf(line, "%d %s %s %d", &id, model, txd, &numObjs) != 4)
|
||||
return;
|
||||
|
||||
switch(numObjs){
|
||||
case 1:
|
||||
sscanf(line, "%d %s %s %d %f %d",
|
||||
&id, model, txd, &numObjs, &dist[0], &flags);
|
||||
break;
|
||||
case 2:
|
||||
sscanf(line, "%d %s %s %d %f %f %d",
|
||||
&id, model, txd, &numObjs, &dist[0], &dist[1], &flags);
|
||||
break;
|
||||
case 3:
|
||||
sscanf(line, "%d %s %s %d %f %f %f %d",
|
||||
&id, model, txd, &numObjs, &dist[0], &dist[1], &dist[2], &flags);
|
||||
break;
|
||||
}
|
||||
|
||||
mi = (CSimpleModelInfo*) CModelInfo::GetModelInfo(id);
|
||||
if (
|
||||
#ifdef FIX_BUGS
|
||||
mi &&
|
||||
#endif
|
||||
mi->m_type == MITYPE_SIMPLE && !strcmp(mi->GetName(), model) && mi->m_numAtomics == numObjs) {
|
||||
mi->SetLodDistances(dist);
|
||||
SetModelInfoFlags(mi, flags);
|
||||
} else {
|
||||
printf("Can't reload %s\n", model);
|
||||
}
|
||||
}
|
||||
|
||||
// unused mobile function - crashes
|
||||
void
|
||||
CFileLoader::ReLoadScene(const char *filename)
|
||||
{
|
||||
char *line;
|
||||
CFileMgr::ChangeDir("\\DATA\\");
|
||||
int fd = CFileMgr::OpenFile(filename, "r");
|
||||
CFileMgr::ChangeDir("\\");
|
||||
|
||||
for (line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)) {
|
||||
if (*line == '#')
|
||||
continue;
|
||||
|
||||
if (strncmp(line, "EXIT", 9) == 0) // BUG: 9?
|
||||
break;
|
||||
|
||||
if (strncmp(line, "IDE", 3) == 0) {
|
||||
LoadObjectTypes(line + 4);
|
||||
}
|
||||
}
|
||||
CFileMgr::CloseFile(fd);
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x476290, CFileLoader::LoadLevel, PATCH_JUMP);
|
||||
@ -1233,4 +1390,8 @@ STARTPATCHES
|
||||
InjectHook(0x478A90, CFileLoader::LoadCullZone, PATCH_JUMP);
|
||||
|
||||
InjectHook(0x478550, CFileLoader::LoadMapZones, PATCH_JUMP);
|
||||
|
||||
InjectHook(0x476DB0, CFileLoader::ReloadPaths, PATCH_JUMP);
|
||||
InjectHook(0x476F30, CFileLoader::ReloadObjectTypes, PATCH_JUMP);
|
||||
InjectHook(0x4772B0, CFileLoader::ReloadObject, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
@ -43,4 +43,7 @@ public:
|
||||
static void LoadMapZones(const char *filename);
|
||||
|
||||
static void ReloadPaths(const char *filename);
|
||||
static void ReloadObjectTypes(const char *filename);
|
||||
static void ReloadObject(const char *line);
|
||||
static void ReLoadScene(const char *filename); // unused mobile function
|
||||
};
|
||||
|
1881
src/core/FrontEndControls.cpp
Normal file
1881
src/core/FrontEndControls.cpp
Normal file
File diff suppressed because it is too large
Load Diff
712
src/core/FrontEndControls.h
Normal file
712
src/core/FrontEndControls.h
Normal file
@ -0,0 +1,712 @@
|
||||
#pragma once
|
||||
|
||||
enum {
|
||||
NUM_MULTICHOICE_OPTIONS = 16,
|
||||
// 50 actual lines and 15 for spacing
|
||||
NUM_LINELISTER_LINES = 50,
|
||||
NUM_LINELISTER_LINES_TOTAL = NUM_LINELISTER_LINES + 15,
|
||||
NUM_PAGE_WIDGETS = 10,
|
||||
};
|
||||
|
||||
|
||||
class CPlaceableText
|
||||
{
|
||||
public:
|
||||
CVector2D m_position;
|
||||
CRGBA m_color;
|
||||
wchar *m_text;
|
||||
|
||||
CPlaceableText(void)
|
||||
: m_position(0.0f, 0.0f), m_color(255, 255, 255, 255) {}
|
||||
void SetPosition(float x, float y) { m_position.x = x; m_position.y = y; }
|
||||
void SetColor(const CRGBA &color) { m_color = color; }
|
||||
CRGBA GetColor(void) { return m_color; }
|
||||
void SetAlpha(uint8 alpha) { m_color.alpha = alpha; }
|
||||
};
|
||||
|
||||
// No trace of this in the game but it makes the other classes simpler
|
||||
class CPlaceableTextTwoLines
|
||||
{
|
||||
public:
|
||||
CPlaceableText m_line1;
|
||||
CPlaceableText m_line2;
|
||||
|
||||
void SetColor(const CRGBA &color) { m_line1.SetColor(color); m_line2.SetColor(color); }
|
||||
void SetAlpha(uint8 alpha) { m_line1.SetAlpha(alpha); m_line2.SetAlpha(alpha); }
|
||||
};
|
||||
|
||||
// No trace of this in the game but it makes the other classes simpler
|
||||
class CShadowInfo
|
||||
{
|
||||
public:
|
||||
bool m_bRightJustify;
|
||||
bool m_bDropShadow;
|
||||
CRGBA m_shadowColor;
|
||||
CVector2D m_shadowOffset;
|
||||
|
||||
CShadowInfo(void)
|
||||
: m_bRightJustify(false), m_bDropShadow(false),
|
||||
m_shadowColor(255, 255, 255, 255),
|
||||
m_shadowOffset(-1.0f, -1.0f) {}
|
||||
CRGBA GetShadowColor(void) { return m_shadowColor; }
|
||||
void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset){
|
||||
m_bDropShadow = bDropShadows;
|
||||
m_shadowColor = shadowColor;
|
||||
m_shadowOffset = shadowOffset;
|
||||
}
|
||||
};
|
||||
|
||||
// No trace of this in the game but it makes the other classes simpler
|
||||
class CSelectable
|
||||
{
|
||||
public:
|
||||
bool m_bSelected;
|
||||
CRGBA m_selectedColor;
|
||||
|
||||
CSelectable(void) : m_bSelected(false) {}
|
||||
CRGBA GetSelectedColor(void) { return m_selectedColor; }
|
||||
};
|
||||
|
||||
class CPlaceableShText : public CPlaceableText, public CShadowInfo
|
||||
{
|
||||
public:
|
||||
using CPlaceableText::SetPosition;
|
||||
void SetPosition(float x, float y, bool bRightJustify) { SetPosition(x, y); m_bRightJustify = bRightJustify; }
|
||||
void SetAlpha(uint8 alpha) { m_shadowColor.alpha = alpha; CPlaceableText::SetAlpha(alpha); }
|
||||
|
||||
void Draw(float x, float y);
|
||||
void Draw(const CRGBA &color, float x, float y);
|
||||
// unused arguments it seems
|
||||
void DrawShWrap(float x, float y, float wrapX, float wrapY) { Draw(x, y); }
|
||||
};
|
||||
|
||||
class CPlaceableShTextTwoLines : public CPlaceableTextTwoLines, public CShadowInfo
|
||||
{
|
||||
public:
|
||||
void SetAlpha(uint8 alpha) { m_shadowColor.alpha = alpha; CPlaceableTextTwoLines::SetAlpha(alpha); }
|
||||
|
||||
void Draw(float x, float y);
|
||||
void Draw(const CRGBA &color, float x, float y);
|
||||
};
|
||||
|
||||
class CPlaceableShOption : public CPlaceableShText, public CSelectable
|
||||
{
|
||||
public:
|
||||
void SetColors(const CRGBA &normal, const CRGBA &selection) { CPlaceableShText::SetColor(normal); m_selectedColor = selection; }
|
||||
void SetAlpha(uint8 alpha) { m_selectedColor.alpha = alpha; CPlaceableShText::SetAlpha(alpha); }
|
||||
|
||||
using CPlaceableShText::Draw;
|
||||
void Draw(const CRGBA &highlightColor, float x, float y, bool bHighlight);
|
||||
};
|
||||
|
||||
class CPlaceableShOptionTwoLines : public CPlaceableShTextTwoLines, public CSelectable
|
||||
{
|
||||
public:
|
||||
void SetColors(const CRGBA &normal, const CRGBA &selection) { CPlaceableShTextTwoLines::SetColor(normal); m_selectedColor = selection; }
|
||||
void SetAlpha(uint8 alpha) { m_selectedColor.alpha = alpha; CPlaceableShTextTwoLines::SetAlpha(alpha); }
|
||||
|
||||
using CPlaceableShTextTwoLines::Draw;
|
||||
void Draw(const CRGBA &highlightColor, float x, float y, bool bHighlight);
|
||||
};
|
||||
|
||||
class CPlaceableSprite
|
||||
{
|
||||
public:
|
||||
CSprite2d *m_pSprite;
|
||||
CVector2D m_position;
|
||||
CVector2D m_size;
|
||||
CRGBA m_color;
|
||||
|
||||
CPlaceableSprite(void)
|
||||
: m_pSprite(nil), m_position(0.0f, 0.0f),
|
||||
m_size(0.0f, 0.0f), m_color(255, 255, 255, 255) {}
|
||||
|
||||
void SetPosition(float x, float y) { m_position.x = x; m_position.y = y; }
|
||||
void SetAlpha(uint8 alpha) { m_color.alpha = alpha; }
|
||||
|
||||
void Draw(float x, float y);
|
||||
void Draw(const CRGBA &color, float x, float y);
|
||||
};
|
||||
|
||||
class CPlaceableShSprite
|
||||
{
|
||||
public:
|
||||
CPlaceableSprite m_sprite;
|
||||
CPlaceableSprite m_shadow;
|
||||
bool m_bDropShadow;
|
||||
|
||||
CPlaceableShSprite(void) : m_bDropShadow(false) {}
|
||||
|
||||
void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset){
|
||||
m_bDropShadow = bDropShadows;
|
||||
m_shadow.m_color = shadowColor;
|
||||
m_shadow.m_position = shadowOffset;
|
||||
}
|
||||
void SetAlpha(uint8 alpha) { m_sprite.SetAlpha(alpha); m_shadow.SetAlpha(alpha); }
|
||||
|
||||
void Draw(float x, float y);
|
||||
};
|
||||
|
||||
|
||||
class CMenuBase
|
||||
{
|
||||
public:
|
||||
CVector2D m_position;
|
||||
bool m_bTwoState;
|
||||
|
||||
CMenuBase(void)
|
||||
: m_position(0.0f, 0.0f), m_bTwoState(false) {}
|
||||
void SetPosition(float x, float y) { m_position.x = x; m_position.y = y; }
|
||||
|
||||
virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y) = 0;
|
||||
virtual void DrawNormal(float x, float y) = 0;
|
||||
virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y) = 0;
|
||||
virtual void SetAlpha(uint8 alpha) = 0;
|
||||
virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset) = 0;
|
||||
virtual bool GoNext(void) = 0;
|
||||
virtual bool GoPrev(void) = 0;
|
||||
virtual bool GoDown(void) = 0;
|
||||
virtual bool GoUp(void) = 0;
|
||||
virtual bool GoDownStill(void) = 0;
|
||||
virtual bool GoUpStill(void) = 0;
|
||||
virtual bool GoLeft(void) = 0;
|
||||
virtual bool GoRight(void) = 0;
|
||||
virtual bool GoLeftStill(void) = 0;
|
||||
virtual bool GoRightStill(void) = 0;
|
||||
virtual bool GoFirst(void) = 0;
|
||||
virtual bool GoLast(void) = 0;
|
||||
virtual void SelectCurrentOptionUnderCursor(void) = 0;
|
||||
virtual void SelectDefaultCancelAction(void) = 0;
|
||||
virtual void ActivateMenu(bool first) = 0;
|
||||
virtual void DeactivateMenu(void) = 0;
|
||||
virtual int GetMenuSelection(void) = 0;
|
||||
virtual void SetMenuSelection(int selection) = 0;
|
||||
};
|
||||
|
||||
class CMenuDummy : public CMenuBase
|
||||
{
|
||||
public:
|
||||
bool m_bActive;
|
||||
|
||||
virtual void Draw(const CRGBA &, const CRGBA &, float x, float y) {}
|
||||
virtual void DrawNormal(float x, float y) {}
|
||||
virtual void DrawHighlighted(const CRGBA &, float x, float y) {}
|
||||
virtual void SetAlpha(uint8 alpha) {}
|
||||
virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset) {}
|
||||
virtual bool GoNext(void) { DeactivateMenu(); return false; }
|
||||
virtual bool GoPrev(void) { DeactivateMenu(); return false; }
|
||||
virtual bool GoDown(void) { return GoNext(); }
|
||||
virtual bool GoUp(void) { return GoPrev(); }
|
||||
virtual bool GoDownStill(void) { return false; }
|
||||
virtual bool GoUpStill(void) { return false; }
|
||||
virtual bool GoLeft(void) { return true; }
|
||||
virtual bool GoRight(void) { return true; }
|
||||
virtual bool GoLeftStill(void) { return true; }
|
||||
virtual bool GoRightStill(void) { return true; }
|
||||
virtual bool GoFirst(void) { ActivateMenu(true); return true; }
|
||||
virtual bool GoLast(void) { ActivateMenu(true); return true; }
|
||||
virtual void SelectCurrentOptionUnderCursor(void) {}
|
||||
virtual void SelectDefaultCancelAction(void) {}
|
||||
virtual void ActivateMenu(bool first) { m_bActive = true; }
|
||||
virtual void DeactivateMenu(void) { m_bActive = false; }
|
||||
virtual int GetMenuSelection(void) { return -1; }
|
||||
virtual void SetMenuSelection(int) {}
|
||||
};
|
||||
|
||||
class CMenuPictureAndText : public CMenuBase
|
||||
{
|
||||
public:
|
||||
int m_numSprites;
|
||||
CPlaceableShSprite m_sprites[5];
|
||||
int m_numTexts;
|
||||
CPlaceableShText m_texts[20];
|
||||
|
||||
CVector2D m_oldTextScale;
|
||||
CVector2D m_textScale;
|
||||
bool m_bSetTextScale;
|
||||
|
||||
float m_wrapX;
|
||||
float m_oldWrapx;
|
||||
bool m_bWrap;
|
||||
// missing some?
|
||||
|
||||
|
||||
CMenuPictureAndText(void)
|
||||
: m_numSprites(0), m_numTexts(0),
|
||||
m_bSetTextScale(false), m_bWrap(false) {}
|
||||
|
||||
void SetNewOldShadowWrapX(bool bWrapX, float newWrapX, float oldWrapX);
|
||||
void SetNewOldTextScale(bool bTextScale, const CVector2D &newScale, const CVector2D &oldScale);
|
||||
void SetTextsColor(const CRGBA &color);
|
||||
void AddText(wchar *text, float positionX, float positionY, const CRGBA &color, bool bRightJustify);
|
||||
void AddPicture(CSprite2d *sprite, CSprite2d *shadow, float positionX, float positionY, float width, float height, const CRGBA &color);
|
||||
void AddPicture(CSprite2d *sprite, float positionX, float positionY, float width, float height, const CRGBA &color);
|
||||
|
||||
virtual void Draw(const CRGBA &, const CRGBA &, float x, float y);
|
||||
virtual void DrawNormal(float x, float y) { Draw(CRGBA(0,0,0,0), CRGBA(0,0,0,0), x, y); }
|
||||
virtual void DrawHighlighted(const CRGBA &, float x, float y) { Draw(CRGBA(0,0,0,0), CRGBA(0,0,0,0), x, y); }
|
||||
virtual void SetAlpha(uint8 alpha);
|
||||
virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset);
|
||||
virtual bool GoNext(void) { return false; }
|
||||
virtual bool GoPrev(void) { return false; }
|
||||
virtual bool GoDown(void) { return GoNext(); }
|
||||
virtual bool GoUp(void) { return GoPrev(); }
|
||||
virtual bool GoDownStill(void) { return false; }
|
||||
virtual bool GoUpStill(void) { return false; }
|
||||
virtual bool GoLeft(void) { return true; }
|
||||
virtual bool GoRight(void) { return true; }
|
||||
virtual bool GoLeftStill(void) { return true; }
|
||||
virtual bool GoRightStill(void) { return true; }
|
||||
virtual bool GoFirst(void) { return false; }
|
||||
virtual bool GoLast(void) { return false; }
|
||||
virtual void SelectCurrentOptionUnderCursor(void) {}
|
||||
virtual void SelectDefaultCancelAction(void) {}
|
||||
virtual void ActivateMenu(bool first) {}
|
||||
virtual void DeactivateMenu(void) {}
|
||||
virtual int GetMenuSelection(void) { return -1; }
|
||||
virtual void SetMenuSelection(int) {}
|
||||
};
|
||||
|
||||
class CMenuMultiChoice : public CMenuBase
|
||||
{
|
||||
public:
|
||||
int m_numOptions;
|
||||
CPlaceableShText m_title;
|
||||
CPlaceableShOption m_options[NUM_MULTICHOICE_OPTIONS];
|
||||
int m_cursor;
|
||||
CVector2D m_oldTextScale;
|
||||
CVector2D m_textScale;
|
||||
bool m_bSetTextScale;
|
||||
bool m_bSetTitleTextScale;
|
||||
|
||||
CMenuMultiChoice(void)
|
||||
: m_numOptions(0), m_cursor(-1),
|
||||
m_bSetTextScale(false), m_bSetTitleTextScale(false) {}
|
||||
|
||||
void AddTitle(wchar *text, float positionX, float positionY, bool bRightJustify);
|
||||
CPlaceableShOption *AddOption(wchar *text, float positionX, float positionY, bool bSelected, bool bRightJustify);
|
||||
void SetColors(const CRGBA &title, const CRGBA &normal, const CRGBA &selected);
|
||||
void SetNewOldTextScale(bool bTextScale, const CVector2D &newScale, const CVector2D &oldScale, bool bTitleTextScale);
|
||||
|
||||
virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y);
|
||||
virtual void DrawNormal(float x, float y);
|
||||
virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y);
|
||||
virtual void SetAlpha(uint8 alpha);
|
||||
virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset);
|
||||
virtual bool GoNext(void);
|
||||
virtual bool GoPrev(void);
|
||||
virtual bool GoDown(void) { return GoNext(); }
|
||||
virtual bool GoUp(void) { return GoPrev(); }
|
||||
virtual bool GoDownStill(void) { return false; }
|
||||
virtual bool GoUpStill(void) { return false; }
|
||||
virtual bool GoLeft(void) { return GoPrev(); }
|
||||
virtual bool GoRight(void) { return GoNext(); }
|
||||
virtual bool GoLeftStill(void) { return true; }
|
||||
virtual bool GoRightStill(void) { return true; }
|
||||
virtual bool GoFirst(void) { m_cursor = 0; return true; }
|
||||
virtual bool GoLast(void) { m_cursor = m_numOptions-1; return true; }
|
||||
virtual void SelectCurrentOptionUnderCursor(void);
|
||||
virtual void SelectDefaultCancelAction(void) {}
|
||||
virtual void ActivateMenu(bool first) { m_cursor = first ? 0 : m_numOptions-1; }
|
||||
virtual void DeactivateMenu(void) { m_cursor = -1; }
|
||||
virtual int GetMenuSelection(void);
|
||||
virtual void SetMenuSelection(int selection);
|
||||
};
|
||||
|
||||
class CMenuMultiChoiceTriggered : public CMenuMultiChoice
|
||||
{
|
||||
public:
|
||||
typedef void (*Trigger)(CMenuMultiChoiceTriggered *);
|
||||
|
||||
Trigger m_triggers[NUM_MULTICHOICE_OPTIONS];
|
||||
Trigger m_defaultCancel;
|
||||
|
||||
CMenuMultiChoiceTriggered(void) { Initialise(); }
|
||||
|
||||
void Initialise(void);
|
||||
CPlaceableShOption *AddOption(wchar *text, float positionX, float positionY, Trigger trigger, bool bSelected, bool bRightJustify);
|
||||
|
||||
virtual void SelectCurrentOptionUnderCursor(void);
|
||||
virtual void SelectDefaultCancelAction(void);
|
||||
};
|
||||
|
||||
class CMenuMultiChoiceTriggeredAlways : public CMenuMultiChoiceTriggered
|
||||
{
|
||||
public:
|
||||
Trigger m_alwaysNormalTrigger;
|
||||
Trigger m_alwaysHighlightTrigger;
|
||||
Trigger m_alwaysTrigger;
|
||||
|
||||
CMenuMultiChoiceTriggeredAlways(void)
|
||||
: m_alwaysNormalTrigger(nil), m_alwaysHighlightTrigger(nil), m_alwaysTrigger(nil) {}
|
||||
|
||||
virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y);
|
||||
virtual void DrawNormal(float x, float y);
|
||||
virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y);
|
||||
};
|
||||
|
||||
class CMenuMultiChoicePictured : public CMenuMultiChoice
|
||||
{
|
||||
public:
|
||||
CPlaceableSprite m_sprites[NUM_MULTICHOICE_OPTIONS];
|
||||
bool m_bHasSprite[NUM_MULTICHOICE_OPTIONS];
|
||||
|
||||
CMenuMultiChoicePictured(void) { Initialise(); }
|
||||
void Initialise(void);
|
||||
using CMenuMultiChoice::AddOption;
|
||||
CPlaceableShOption *AddOption(CSprite2d *sprite, float positionX, float positionY, const CVector2D &size, bool bSelected);
|
||||
|
||||
virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y);
|
||||
virtual void DrawNormal(float x, float y);
|
||||
virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y);
|
||||
virtual void SetAlpha(uint8 alpha);
|
||||
// unnecessary - same as base class
|
||||
// virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset);
|
||||
};
|
||||
|
||||
class CMenuMultiChoicePicturedTriggered : public CMenuMultiChoicePictured
|
||||
{
|
||||
public:
|
||||
typedef void (*Trigger)(CMenuMultiChoicePicturedTriggered *);
|
||||
|
||||
Trigger m_triggers[NUM_MULTICHOICE_OPTIONS];
|
||||
Trigger m_defaultCancel;
|
||||
|
||||
CMenuMultiChoicePicturedTriggered(void) { Initialise(); }
|
||||
|
||||
void Initialise(void);
|
||||
using CMenuMultiChoicePictured::AddOption;
|
||||
CPlaceableShOption *AddOption(CSprite2d *sprite, float positionX, float positionY, const CVector2D &size, Trigger trigger, bool bSelected);
|
||||
|
||||
virtual void SelectCurrentOptionUnderCursor(void);
|
||||
virtual void SelectDefaultCancelAction(void);
|
||||
};
|
||||
|
||||
struct FEC_MOVETAB
|
||||
{
|
||||
int8 right;
|
||||
int8 left;
|
||||
int8 down;
|
||||
int8 up;
|
||||
};
|
||||
|
||||
class CMenuMultiChoicePicturedTriggeredAnyMove : public CMenuMultiChoicePicturedTriggered
|
||||
{
|
||||
public:
|
||||
FEC_MOVETAB m_moveTab[NUM_MULTICHOICE_OPTIONS];
|
||||
|
||||
CMenuMultiChoicePicturedTriggeredAnyMove(void) { Initialise(); }
|
||||
|
||||
void Initialise(void);
|
||||
using CMenuMultiChoicePicturedTriggered::AddOption;
|
||||
CPlaceableShOption *AddOption(CSprite2d *sprite, FEC_MOVETAB *moveTab, float positionX, float positionY, const CVector2D &size, Trigger trigger, bool bSelected);
|
||||
|
||||
virtual bool GoDown(void);
|
||||
virtual bool GoUp(void);
|
||||
virtual bool GoLeft(void);
|
||||
virtual bool GoRight(void);
|
||||
};
|
||||
|
||||
// copy of CMenuMultiChoice pretty much except for m_options type
|
||||
class CMenuMultiChoiceTwoLines : public CMenuBase
|
||||
{
|
||||
public:
|
||||
int m_numOptions;
|
||||
CPlaceableShText m_title;
|
||||
CPlaceableShOptionTwoLines m_options[NUM_MULTICHOICE_OPTIONS];
|
||||
int m_cursor;
|
||||
CVector2D m_oldTextScale;
|
||||
CVector2D m_textScale;
|
||||
bool m_bSetTextScale;
|
||||
bool m_bSetTitleTextScale;
|
||||
|
||||
CMenuMultiChoiceTwoLines(void)
|
||||
: m_numOptions(0), m_cursor(-1),
|
||||
m_bSetTextScale(false), m_bSetTitleTextScale(false) {}
|
||||
|
||||
void AddTitle(wchar *text, float positionX, float positionY, bool bRightJustify);
|
||||
CPlaceableShOptionTwoLines *AddOption(wchar *text, float positionX, float positionY, bool bSelected, bool bRightJustify);
|
||||
CPlaceableShOptionTwoLines *AddOption(wchar *text1, float positionX1, float positionY1, wchar *text2, float positionX2, float positionY2, bool bSelected, bool bRightJustify);
|
||||
void SetColors(const CRGBA &title, const CRGBA &normal, const CRGBA &selected);
|
||||
void SetNewOldTextScale(bool bTextScale, const CVector2D &newScale, const CVector2D &oldScale, bool bTitleTextScale);
|
||||
|
||||
virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y);
|
||||
virtual void DrawNormal(float x, float y);
|
||||
virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y);
|
||||
virtual void SetAlpha(uint8 alpha);
|
||||
virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset);
|
||||
virtual bool GoNext(void);
|
||||
virtual bool GoPrev(void);
|
||||
virtual bool GoDown(void) { return GoNext(); }
|
||||
virtual bool GoUp(void) { return GoPrev(); }
|
||||
virtual bool GoDownStill(void) { return true; }
|
||||
virtual bool GoUpStill(void) { return true; }
|
||||
virtual bool GoLeft(void) { return GoPrev(); }
|
||||
virtual bool GoRight(void) { return GoNext(); }
|
||||
virtual bool GoLeftStill(void) { return true; }
|
||||
virtual bool GoRightStill(void) { return true; }
|
||||
virtual bool GoFirst(void) { m_cursor = 0; return true; }
|
||||
virtual bool GoLast(void) { m_cursor = m_numOptions-1; return true; }
|
||||
virtual void SelectCurrentOptionUnderCursor(void);
|
||||
virtual void SelectDefaultCancelAction(void) {}
|
||||
virtual void ActivateMenu(bool first) { m_cursor = first ? 0 : m_numOptions-1; }
|
||||
virtual void DeactivateMenu(void) { m_cursor = -1; }
|
||||
virtual int GetMenuSelection(void);
|
||||
virtual void SetMenuSelection(int selection);
|
||||
};
|
||||
|
||||
// copy of CMenuMultiChoiceTriggered except for m_options
|
||||
class CMenuMultiChoiceTwoLinesTriggered : public CMenuMultiChoiceTwoLines
|
||||
{
|
||||
public:
|
||||
typedef void (*Trigger)(CMenuMultiChoiceTwoLinesTriggered *);
|
||||
|
||||
Trigger m_triggers[NUM_MULTICHOICE_OPTIONS];
|
||||
Trigger m_defaultCancel;
|
||||
|
||||
CMenuMultiChoiceTwoLinesTriggered(void) { Initialise(); }
|
||||
|
||||
void Initialise(void);
|
||||
CPlaceableShOptionTwoLines *AddOption(wchar *text, float positionX, float positionY, Trigger trigger, bool bSelected, bool bRightJustify);
|
||||
CPlaceableShOptionTwoLines *AddOption(wchar *text1, float positionX1, float positionY1, wchar *text2, float positionX2, float positionY2, Trigger trigger, bool bSelected, bool bRightJustify);
|
||||
|
||||
virtual void SelectCurrentOptionUnderCursor(void);
|
||||
virtual void SelectDefaultCancelAction(void);
|
||||
};
|
||||
|
||||
|
||||
class CMenuOnOff : public CMenuBase
|
||||
{
|
||||
public:
|
||||
CPlaceableShOption m_title;
|
||||
CPlaceableShText m_options[2];
|
||||
bool m_bActive;
|
||||
bool m_bSetTextScale;
|
||||
bool m_bSetTitleTextScale;
|
||||
CVector2D m_textScale;
|
||||
CVector2D m_oldTextScale;
|
||||
int m_type; // 0: on/off 1: yes/no
|
||||
|
||||
void SetColors(const CRGBA &title, const CRGBA &options);
|
||||
void SetNewOldTextScale(bool bTextScale, const CVector2D &newScale, const CVector2D &oldScale, bool bTitleTextScale);
|
||||
void SetOptionPosition(float x, float y, bool bRightJustify);
|
||||
void AddTitle(wchar *text, bool bSelected, float positionX, float positionY, bool bRightJustify);
|
||||
|
||||
virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y);
|
||||
virtual void DrawNormal(float x, float y);
|
||||
virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y);
|
||||
virtual void SetAlpha(uint8 alpha);
|
||||
virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset);
|
||||
virtual bool GoNext(void) { DeactivateMenu(); return false; }
|
||||
virtual bool GoPrev(void) { DeactivateMenu(); return false; }
|
||||
virtual bool GoDown(void) { return GoNext(); }
|
||||
virtual bool GoUp(void) { return GoPrev(); }
|
||||
virtual bool GoDownStill(void) { return false; }
|
||||
virtual bool GoUpStill(void) { return false; }
|
||||
virtual bool GoLeft(void) { SelectCurrentOptionUnderCursor(); return true; }
|
||||
virtual bool GoRight(void) { SelectCurrentOptionUnderCursor(); return true; }
|
||||
virtual bool GoLeftStill(void) { return true; }
|
||||
virtual bool GoRightStill(void) { return true; }
|
||||
virtual bool GoFirst(void) { ActivateMenu(true); return true; }
|
||||
virtual bool GoLast(void) { ActivateMenu(true); return true; }
|
||||
virtual void SelectCurrentOptionUnderCursor(void) { m_title.m_bSelected ^= 1; }
|
||||
virtual void SelectDefaultCancelAction(void) {}
|
||||
virtual void ActivateMenu(bool first) { m_bActive = true; }
|
||||
virtual void DeactivateMenu(void) { m_bActive = false; }
|
||||
virtual int GetMenuSelection(void) { return m_title.m_bSelected; }
|
||||
virtual void SetMenuSelection(int selection) { m_title.m_bSelected = selection; }
|
||||
};
|
||||
|
||||
class CMenuOnOffTriggered : public CMenuOnOff
|
||||
{
|
||||
public:
|
||||
typedef void (*Trigger)(CMenuOnOffTriggered *);
|
||||
|
||||
Trigger m_trigger;
|
||||
|
||||
void SetOptionPosition(float x, float y, Trigger trigger, bool bRightJustify);
|
||||
|
||||
virtual void SelectCurrentOptionUnderCursor(void);
|
||||
};
|
||||
|
||||
class CMenuSlider : public CMenuBase
|
||||
{
|
||||
public:
|
||||
CPlaceableShText m_title;
|
||||
CPlaceableShText m_box; // not really a text
|
||||
CRGBA m_colors[2]; // left and right
|
||||
CVector2D m_size[2]; // left and right
|
||||
int m_value;
|
||||
CPlaceableShText m_percentageText;
|
||||
bool m_bDrawPercentage;
|
||||
// char field_8D;
|
||||
// char field_8E;
|
||||
// char field_8F;
|
||||
uint8 m_someAlpha;
|
||||
// char field_91;
|
||||
// char field_92;
|
||||
// char field_93;
|
||||
bool m_bActive;
|
||||
int m_style;
|
||||
|
||||
static char Buf8[8];
|
||||
static wchar Buf16[8];
|
||||
|
||||
CMenuSlider(void)
|
||||
: m_value(0), m_bDrawPercentage(false), m_bActive(false), m_style(0) {}
|
||||
|
||||
void SetColors(const CRGBA &title, const CRGBA &percentage, const CRGBA &left, const CRGBA &right);
|
||||
void DrawTicks(const CVector2D &position, const CVector2D &size, float heightRight, float level, const CRGBA &leftCol, const CRGBA &selCol, const CRGBA &rightCol, bool bShadow, const CVector2D &shadowOffset, const CRGBA &shadowColor);
|
||||
void DrawTicks(const CVector2D &position, const CVector2D &size, float heightRight, float level, const CRGBA &leftCol, const CRGBA &rightCol, bool bShadow, const CVector2D &shadowOffset, const CRGBA &shadowColor);
|
||||
void AddTickBox(float positionX, float positionY, float width, float heigthLeft, float heightRight);
|
||||
void AddTitle(wchar *text, float positionX, float positionY);
|
||||
|
||||
virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y);
|
||||
virtual void DrawNormal(float x, float y);
|
||||
virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y);
|
||||
virtual void SetAlpha(uint8 alpha);
|
||||
virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset);
|
||||
virtual bool GoNext(void) { DeactivateMenu(); return false; }
|
||||
virtual bool GoPrev(void) { DeactivateMenu(); return false; }
|
||||
virtual bool GoDown(void) { return GoNext(); }
|
||||
virtual bool GoUp(void) { return GoPrev(); }
|
||||
virtual bool GoDownStill(void) { return false; }
|
||||
virtual bool GoUpStill(void) { return false; }
|
||||
virtual bool GoLeft(void) { if(m_value < 0) m_value = 0; return true; }
|
||||
virtual bool GoRight(void) { if(m_value > 1000) m_value = 1000; return true; }
|
||||
virtual bool GoLeftStill(void) { m_value -= 8; if(m_value < 0) m_value = 0; return true; }
|
||||
virtual bool GoRightStill(void) { m_value += 8; if(m_value > 1000) m_value = 1000; return true; }
|
||||
virtual bool GoFirst(void) { ActivateMenu(true); return true; }
|
||||
virtual bool GoLast(void) { ActivateMenu(true); return true; }
|
||||
virtual void SelectCurrentOptionUnderCursor(void) {}
|
||||
virtual void SelectDefaultCancelAction(void) {}
|
||||
virtual void ActivateMenu(bool first) { m_bActive = true; }
|
||||
virtual void DeactivateMenu(void) { m_bActive = false; }
|
||||
virtual int GetMenuSelection(void) { return m_value/10; }
|
||||
virtual void SetMenuSelection(int selection) { m_value = selection*10; }
|
||||
};
|
||||
|
||||
class CMenuSliderTriggered : public CMenuSlider
|
||||
{
|
||||
public:
|
||||
typedef void (*Trigger)(CMenuSliderTriggered *);
|
||||
|
||||
Trigger m_trigger;
|
||||
Trigger m_alwaysTrigger;
|
||||
|
||||
CMenuSliderTriggered(void)
|
||||
: m_trigger(nil), m_alwaysTrigger(nil) {}
|
||||
|
||||
void AddTickBox(float positionX, float positionY, float width, float heigthLeft, float heightRight, Trigger trigger, Trigger alwaysTrigger);
|
||||
|
||||
virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y);
|
||||
virtual bool GoLeft(void);
|
||||
virtual bool GoRight(void);
|
||||
virtual bool GoLeftStill(void);
|
||||
virtual bool GoRightStill(void);
|
||||
};
|
||||
|
||||
|
||||
class CMenuLineLister : public CMenuBase
|
||||
{
|
||||
public:
|
||||
float m_width;
|
||||
float m_height;
|
||||
int m_numLines;
|
||||
CPlaceableShText m_linesLeft[NUM_LINELISTER_LINES_TOTAL];
|
||||
CPlaceableShText m_linesRight[NUM_LINELISTER_LINES_TOTAL];
|
||||
uint8 m_lineAlphas[NUM_LINELISTER_LINES_TOTAL];
|
||||
int8 m_lineFade[NUM_LINELISTER_LINES_TOTAL];
|
||||
float m_scrollPosition;
|
||||
float m_scrollSpeed;
|
||||
int field_10E8;
|
||||
float m_lineSpacing;
|
||||
|
||||
CMenuLineLister(void);
|
||||
|
||||
void SetLinesColor(const CRGBA &color);
|
||||
void ResetNumberOfTextLines(void);
|
||||
bool AddTextLine(wchar *left, wchar *right);
|
||||
|
||||
CPlaceableShText *GetLeftLine(int i) { return &m_linesLeft[(i%NUM_LINELISTER_LINES) + 15]; };
|
||||
CPlaceableShText *GetRightLine(int i) { return &m_linesRight[(i%NUM_LINELISTER_LINES) + 15]; };
|
||||
|
||||
virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y);
|
||||
virtual void DrawNormal(float x, float y) { Draw(CRGBA(0,0,0,0), CRGBA(0,0,0,0), x, y); }
|
||||
virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y) { Draw(CRGBA(0,0,0,0), CRGBA(0,0,0,0), x, y); }
|
||||
virtual void SetAlpha(uint8 alpha);
|
||||
virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset);
|
||||
virtual bool GoNext(void) { return false; }
|
||||
virtual bool GoPrev(void) { return false; }
|
||||
virtual bool GoDown(void) { return GoNext(); }
|
||||
virtual bool GoUp(void) { return GoPrev(); }
|
||||
virtual bool GoDownStill(void) { m_scrollSpeed = 0.0f; return true; }
|
||||
virtual bool GoUpStill(void) { m_scrollSpeed *= 6.0f; return true; }
|
||||
virtual bool GoLeft(void) { return true; }
|
||||
virtual bool GoRight(void) { return true; }
|
||||
virtual bool GoLeftStill(void) { return true; }
|
||||
virtual bool GoRightStill(void) { return true; }
|
||||
virtual bool GoFirst(void) { return true; }
|
||||
virtual bool GoLast(void) { return true; }
|
||||
virtual void SelectCurrentOptionUnderCursor(void) {}
|
||||
virtual void SelectDefaultCancelAction(void) {}
|
||||
virtual void ActivateMenu(bool first) {}
|
||||
virtual void DeactivateMenu(void) {}
|
||||
virtual int GetMenuSelection(void) { return -1; }
|
||||
virtual void SetMenuSelection(int selection) {}
|
||||
};
|
||||
|
||||
class CMenuPage
|
||||
{
|
||||
public:
|
||||
CMenuBase *m_controls[NUM_PAGE_WIDGETS];
|
||||
int m_numControls;
|
||||
CMenuBase *m_pCurrentControl;
|
||||
int m_cursor;
|
||||
|
||||
CMenuPage(void) { Initialise(); }
|
||||
void Initialise(void);
|
||||
bool AddMenu(CMenuBase *widget);
|
||||
|
||||
bool IsActiveMenuTwoState(void);
|
||||
void ActiveMenuTwoState_SelectNextPosition(void);
|
||||
void Draw(const CRGBA &,const CRGBA &, float, float);
|
||||
void DrawHighlighted(const CRGBA &titleHighlight, float x, float y);
|
||||
void DrawNormal(float x, float y);
|
||||
void ActivatePage(void);
|
||||
void SetAlpha(uint8 alpha);
|
||||
void SetShadows(bool, const CRGBA &, const CVector2D &);
|
||||
void GoPrev(void) { if(m_pCurrentControl) { if(!m_pCurrentControl->GoPrev()) m_pCurrentControl->GoLast(); } }
|
||||
void GoNext(void) { if(m_pCurrentControl) { if(!m_pCurrentControl->GoNext()) m_pCurrentControl->GoFirst(); } }
|
||||
void GoLeft(void) { if(m_pCurrentControl) { if(!m_pCurrentControl->GoLeft()) m_pCurrentControl->GoLast(); } }
|
||||
void GoRight(void) { if(m_pCurrentControl) { if(!m_pCurrentControl->GoRight()) m_pCurrentControl->GoFirst(); } }
|
||||
void GoUp(void) { if(m_pCurrentControl) { if(!m_pCurrentControl->GoUp()) m_pCurrentControl->GoLast(); } }
|
||||
void GoDown(void) { if(m_pCurrentControl) { if(!m_pCurrentControl->GoDown()) m_pCurrentControl->GoFirst(); } }
|
||||
void GoLeftStill(void) { if(m_pCurrentControl) m_pCurrentControl->GoLeftStill(); }
|
||||
void GoRightStill(void) { if(m_pCurrentControl) m_pCurrentControl->GoRightStill(); }
|
||||
void GoUpStill(void) { if(m_pCurrentControl) m_pCurrentControl->GoUpStill(); }
|
||||
void GoDownStill(void) { if(m_pCurrentControl) m_pCurrentControl->GoDownStill(); }
|
||||
void SelectDefaultCancelAction(void) { if(m_pCurrentControl) m_pCurrentControl->SelectDefaultCancelAction(); }
|
||||
void SelectCurrentOptionUnderCursor(void) { if(m_pCurrentControl) m_pCurrentControl->SelectCurrentOptionUnderCursor(); }
|
||||
|
||||
virtual void GoUpMenuOnPage(void);
|
||||
virtual void GoDownMenuOnPage(void);
|
||||
virtual void GoLeftMenuOnPage(void);
|
||||
virtual void GoRightMenuOnPage(void);
|
||||
};
|
||||
|
||||
class CMenuPageAnyMove : public CMenuPage
|
||||
{
|
||||
public:
|
||||
FEC_MOVETAB m_moveTab[NUM_PAGE_WIDGETS];
|
||||
|
||||
CMenuPageAnyMove(void) { Initialise(); }
|
||||
void Initialise(void);
|
||||
using CMenuPage::AddMenu;
|
||||
bool AddMenu(CMenuBase *widget, FEC_MOVETAB *moveTab);
|
||||
|
||||
virtual void GoUpMenuOnPage(void);
|
||||
virtual void GoDownMenuOnPage(void);
|
||||
virtual void GoLeftMenuOnPage(void);
|
||||
virtual void GoRightMenuOnPage(void);
|
||||
};
|
File diff suppressed because it is too large
Load Diff
@ -7,27 +7,10 @@
|
||||
#define MENUHEADER_WIDTH 0.84f
|
||||
#define MENUHEADER_HEIGHT 1.6f
|
||||
|
||||
#define MENUACTION_X_MARGIN 40.0f
|
||||
#define MENU_X_MARGIN 40.0f
|
||||
#define MENUACTION_POS_Y 60.0f
|
||||
#define MENUACTION_WIDTH 0.405f
|
||||
#define MENUACTION_HEIGHT 0.63f
|
||||
|
||||
#define MENUCOLUMN_POS_X MENUHEADER_POS_X + 16.0f
|
||||
#define MENUCOLUMN_MAX_Y 149.0f
|
||||
#define MENUCOLUMN_MID_Y 100.0f
|
||||
#define MENUCOLUMN_MIN_Y 110.0f
|
||||
#define MENUCOLUMN_PAUSE_Y 25.0f
|
||||
#define MENUCOLUMN_START_Y 9.0f
|
||||
#define MENUCOLUMN_FEDS 139.0f
|
||||
|
||||
#define MENUCOLUMN_SAVE_X 121.0f
|
||||
#define MENUCOLUMN_SAVE_Y 111.0f
|
||||
|
||||
#define MENUCOLUMN_SPACING_MAX 24.0f
|
||||
#define MENUCOLUMN_SPACING_MIN 20.0f
|
||||
|
||||
#define MENUSELECT_BOX_MAX 20.5f
|
||||
#define MENUSELECT_BOX_MIN 17.0f
|
||||
#define MENUACTION_WIDTH 38.0f
|
||||
#define MENUACTION_SCALE_MULT 0.9f
|
||||
|
||||
#ifndef ASPECT_RATIO_SCALE
|
||||
#define MENURADIO_ICON_X 31.5f
|
||||
@ -38,12 +21,63 @@
|
||||
#define MENURADIO_ICON_W 60.0f
|
||||
#define MENURADIO_ICON_H 60.0f
|
||||
|
||||
#define MENUDROP_COLOR_A 150
|
||||
#define MENUDROP_COLOR_SIZE -1
|
||||
|
||||
#define MENUSLIDER_X 256.0f
|
||||
#define MENUSLIDER_UNK 256.0f
|
||||
|
||||
#define BIGTEXT_X_SCALE 0.75f
|
||||
#define BIGTEXT_Y_SCALE 0.9f
|
||||
#define MEDIUMTEXT_X_SCALE 0.55f
|
||||
#define MEDIUMTEXT_Y_SCALE 0.8f
|
||||
#define SMALLTEXT_X_SCALE 0.45f
|
||||
#define SMALLTEXT_Y_SCALE 0.7f
|
||||
#define SMALLESTTEXT_X_SCALE 0.4f
|
||||
#define SMALLESTTEXT_Y_SCALE 0.6f
|
||||
|
||||
#define PLAYERSETUP_LIST_TOP 28.0f
|
||||
#define PLAYERSETUP_LIST_BOTTOM 125.0f
|
||||
#define PLAYERSETUP_LIST_LEFT 200.0f
|
||||
#define PLAYERSETUP_LIST_RIGHT 36.0f
|
||||
#ifdef FIX_BUGS // See the scrollbar button drawing code
|
||||
#define PLAYERSETUP_SCROLLBAR_WIDTH 19.0f
|
||||
#else
|
||||
#define PLAYERSETUP_SCROLLBAR_WIDTH 16.0f
|
||||
#endif
|
||||
#define PLAYERSETUP_SCROLLBUTTON_HEIGHT 17.0f
|
||||
#define PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION 64
|
||||
#define PLAYERSETUP_ROW_TEXT_X_SCALE 0.4f
|
||||
#define PLAYERSETUP_ROW_TEXT_Y_SCALE 0.6f
|
||||
#define PLAYERSETUP_SKIN_COLUMN_LEFT 220.0f
|
||||
#define PLAYERSETUP_DATE_COLUMN_RIGHT 56.0f
|
||||
#define PLAYERSETUP_LIST_BODY_TOP 47
|
||||
#define PLAYERSETUP_ROW_HEIGHT 9
|
||||
|
||||
#define STATS_SLIDE_Y_PER_SECOND 30.0f
|
||||
#define STATS_ROW_HEIGHT 20.0f
|
||||
#define STATS_ROW_X_MARGIN 50.0f
|
||||
#define STATS_BOTTOM_MARGIN 135.0f
|
||||
#define STATS_TOP_MARGIN 40.0f
|
||||
#define STATS_TOP_DIMMING_AREA_LENGTH (93.0f - STATS_TOP_MARGIN)
|
||||
#define STATS_BOTTOM_DIMMING_AREA_LENGTH 55.0f
|
||||
#define STATS_PUT_BACK_TO_BOTTOM_Y 50.0f
|
||||
#define STATS_RATING_X 24.0f
|
||||
#define STATS_RATING_Y 20.0f
|
||||
|
||||
#define CONTSETUP_STANDARD_ROW_HEIGHT 10.7f
|
||||
#define CONTSETUP_CLASSIC_ROW_HEIGHT 9.0f
|
||||
#define CONTSETUP_BOUND_HIGHLIGHT_HEIGHT 10
|
||||
#define CONTSETUP_BOUND_COLUMN_WIDTH 190.0f
|
||||
#define CONTSETUP_LIST_HEADER_HEIGHT 20.0f
|
||||
#define CONTSETUP_LIST_TOP 28.0f
|
||||
#define CONTSETUP_LIST_RIGHT 18.0f
|
||||
#define CONTSETUP_LIST_BOTTOM 120.0f
|
||||
#define CONTSETUP_LIST_LEFT 18.0f
|
||||
#define CONTSETUP_COLUMN_1_X 40.0f
|
||||
#define CONTSETUP_COLUMN_2_X 210.0f
|
||||
#define CONTSETUP_COLUMN_3_X (CONTSETUP_COLUMN_2_X + CONTSETUP_BOUND_COLUMN_WIDTH + 10.0f)
|
||||
#define CONTSETUP_BACK_RIGHT 35.0f
|
||||
#define CONTSETUP_BACK_BOTTOM 122.0f
|
||||
#define CONTSETUP_BACK_HEIGHT 25.0f
|
||||
|
||||
enum eLanguages
|
||||
{
|
||||
LANGUAGE_AMERICAN,
|
||||
@ -87,6 +121,8 @@ enum eFrontendSprites
|
||||
FE_RADIO7,
|
||||
FE_RADIO8,
|
||||
FE_RADIO9,
|
||||
|
||||
NUM_FE_SPRITES
|
||||
};
|
||||
|
||||
enum eMenuSprites
|
||||
@ -110,6 +146,8 @@ enum eMenuSprites
|
||||
MENUSPRITE_UPOFF,
|
||||
MENUSPRITE_UPON,
|
||||
MENUSPRITE_GTA3LOGO,
|
||||
MENUSPRITE_UNUSED,
|
||||
NUM_MENU_SPRITES
|
||||
};
|
||||
|
||||
enum eSaveSlot
|
||||
@ -127,6 +165,22 @@ enum eSaveSlot
|
||||
SAVESLOT_LABEL = 36
|
||||
};
|
||||
|
||||
#ifdef MENU_MAP
|
||||
enum MapSprites
|
||||
{
|
||||
MAPMID1,
|
||||
MAPMID2,
|
||||
MAPMID3,
|
||||
MAPBOT1,
|
||||
MAPBOT2,
|
||||
MAPBOT3,
|
||||
MAPTOP1,
|
||||
MAPTOP2,
|
||||
MAPTOP3,
|
||||
NUM_MAP_SPRITES
|
||||
};
|
||||
#endif
|
||||
|
||||
enum eMenuScreen
|
||||
{
|
||||
MENUPAGE_DISABLED = -1,
|
||||
@ -143,19 +197,19 @@ enum eMenuScreen
|
||||
MENUPAGE_NEW_GAME_RELOAD = 10,
|
||||
MENUPAGE_LOAD_SLOT_CONFIRM = 11,
|
||||
MENUPAGE_DELETE_SLOT_CONFIRM = 12,
|
||||
MENUPAGE_13 = 13,
|
||||
MENUPAGE_NO_MEMORY_CARD = 13, // hud adjustment page in mobile
|
||||
MENUPAGE_LOADING_IN_PROGRESS = 14,
|
||||
MENUPAGE_DELETING_IN_PROGRESS = 15,
|
||||
MENUPAGE_16 = 16,
|
||||
MENUPAGE_PS2_LOAD_FAILED = 16,
|
||||
MENUPAGE_DELETE_FAILED = 17,
|
||||
MENUPAGE_DEBUG_MENU = 18,
|
||||
MENUPAGE_MEMORY_CARD_1 = 19,
|
||||
MENUPAGE_MEMORY_CARD_2 = 20,
|
||||
MENUPAGE_MEMORY_CARD_DEBUG = 19,
|
||||
MENUPAGE_MEMORY_CARD_TEST = 20,
|
||||
MENUPAGE_MULTIPLAYER_MAIN = 21,
|
||||
MENUPAGE_SAVE_FAILED_1 = 22,
|
||||
MENUPAGE_SAVE_FAILED_2 = 23,
|
||||
MENUPAGE_PS2_SAVE_FAILED = 22,
|
||||
MENUPAGE_PS2_SAVE_FAILED_2 = 23,
|
||||
MENUPAGE_SAVE = 24,
|
||||
MENUPAGE_NO_MEMORY_CARD = 25,
|
||||
MENUPAGE_NO_MEMORY_CARD_2 = 25,
|
||||
MENUPAGE_CHOOSE_SAVE_SLOT = 26,
|
||||
MENUPAGE_SAVE_OVERWRITE_CONFIRM = 27,
|
||||
MENUPAGE_MULTIPLAYER_MAP = 28,
|
||||
@ -187,8 +241,11 @@ enum eMenuScreen
|
||||
MENUPAGE_SKIN_SELECT = 54,
|
||||
MENUPAGE_KEYBOARD_CONTROLS = 55,
|
||||
MENUPAGE_MOUSE_CONTROLS = 56,
|
||||
MENUPAGE_57 = 57,
|
||||
MENUPAGE_57 = 57, // mission failed, wanna restart page in mobile
|
||||
MENUPAGE_58 = 58,
|
||||
#ifdef MENU_MAP
|
||||
MENUPAGE_MAP = 59,
|
||||
#endif
|
||||
MENUPAGES
|
||||
};
|
||||
|
||||
@ -322,7 +379,7 @@ enum eCheckHover
|
||||
HOVEROPTION_6,
|
||||
HOVEROPTION_7,
|
||||
HOVEROPTION_8,
|
||||
HOVEROPTION_BACK, // used in controller setup
|
||||
HOVEROPTION_BACK, // also layer in controller setup and skin menu
|
||||
HOVEROPTION_10,
|
||||
HOVEROPTION_11,
|
||||
HOVEROPTION_OVER_SCROLL_UP,
|
||||
@ -332,9 +389,9 @@ enum eCheckHover
|
||||
HOVEROPTION_HOLDING_SCROLLBAR,
|
||||
HOVEROPTION_PAGEUP,
|
||||
HOVEROPTION_PAGEDOWN,
|
||||
HOVEROPTION_19,
|
||||
HOVEROPTION_20,
|
||||
HOVEROPTION_CHANGESKIN,
|
||||
HOVEROPTION_LIST, // also layer in controller setup and skin menu
|
||||
HOVEROPTION_SKIN,
|
||||
HOVEROPTION_USESKIN, // also layer in controller setup and skin menu
|
||||
HOVEROPTION_RADIO_0,
|
||||
HOVEROPTION_RADIO_1,
|
||||
HOVEROPTION_RADIO_2,
|
||||
@ -369,13 +426,20 @@ enum eControlMethod
|
||||
CONTROL_CLASSIC,
|
||||
};
|
||||
|
||||
// Why??
|
||||
enum ControllerSetupColumn
|
||||
{
|
||||
CONTSETUP_PED_COLUMN = 0,
|
||||
CONTSETUP_VEHICLE_COLUMN = 14,
|
||||
};
|
||||
|
||||
struct tSkinInfo
|
||||
{
|
||||
int32 field_0;
|
||||
char skinName[256];
|
||||
char currSkinName[256];
|
||||
int32 skinId;
|
||||
char skinNameDisplayed[256];
|
||||
char skinNameOriginal[256];
|
||||
char date[256];
|
||||
tSkinInfo *field_304;
|
||||
tSkinInfo *nextSkin;
|
||||
};
|
||||
|
||||
struct BottomBarOption
|
||||
@ -387,7 +451,7 @@ struct BottomBarOption
|
||||
struct CMenuScreen
|
||||
{
|
||||
char m_ScreenName[8];
|
||||
int32 unk;
|
||||
int32 unk; // 2 on MENUPAGE_MULTIPLAYER_START, 1 on everywhere else
|
||||
int32 m_PreviousPage[2]; // eMenuScreen
|
||||
int32 m_ParentEntry[2]; // row
|
||||
|
||||
@ -413,7 +477,7 @@ public:
|
||||
bool m_bMenuActive;
|
||||
bool m_bMenuStateChanged;
|
||||
bool m_bWaitingForNewKeyBind;
|
||||
bool m_bStartGameLoading;
|
||||
bool m_bWantToRestart;
|
||||
bool m_bFirstTime;
|
||||
bool m_bGameNotLoaded;
|
||||
int32 m_nMousePosX;
|
||||
@ -421,24 +485,24 @@ public:
|
||||
int32 m_nMouseTempPosX;
|
||||
int32 m_nMouseTempPosY;
|
||||
bool m_bShowMouse;
|
||||
tSkinInfo m_sSkin;
|
||||
tSkinInfo m_pSkinListHead;
|
||||
tSkinInfo *m_pSelectedSkin;
|
||||
int32 m_nFirstVisibleRowOnList;
|
||||
float m_nCurListItemY;
|
||||
float m_nScrollbarTopMargin;
|
||||
int32 m_nTotalListRow;
|
||||
int32 m_nSkinsTotal;
|
||||
char _unk0[4];
|
||||
int32 m_nSelectedListRow;
|
||||
bool m_bSkinsFound;
|
||||
bool m_bSkinsEnumerated;
|
||||
bool m_bQuitGameNoCD;
|
||||
bool m_bRenderGameInMenu;
|
||||
bool m_bSaveMenuActive;
|
||||
bool m_bLoadingSavedGame;
|
||||
bool m_bWantToLoad;
|
||||
char field_455;
|
||||
bool m_bStartWaitingForKeyBind;
|
||||
bool m_bSpritesLoaded;
|
||||
CSprite2d m_aFrontEndSprites[28];
|
||||
CSprite2d m_aMenuSprites[20];
|
||||
CSprite2d m_aFrontEndSprites[NUM_FE_SPRITES];
|
||||
CSprite2d m_aMenuSprites[NUM_MENU_SPRITES];
|
||||
int32 field_518;
|
||||
int32 m_nMenuFadeAlpha;
|
||||
bool m_bPressedPgUpOnList;
|
||||
@ -448,10 +512,10 @@ public:
|
||||
bool m_bPressedScrollButton;
|
||||
int32 m_CurrCntrlAction;
|
||||
char _unk1[4];
|
||||
int32 field_530;
|
||||
int32 m_nSelectedContSetupColumn;
|
||||
bool m_bKeyIsOK;
|
||||
bool field_535;
|
||||
int8 m_nCurrExLayer; // TODO: What's that?
|
||||
int8 m_nCurrExLayer;
|
||||
int32 m_nHelperTextAlpha;
|
||||
int32 m_nMouseOldPosX;
|
||||
int32 m_nMouseOldPosY;
|
||||
@ -468,47 +532,58 @@ public:
|
||||
bool GetIsMenuActive() {return !!m_bMenuActive;}
|
||||
|
||||
public:
|
||||
static int32 &OS_Language;
|
||||
static int8 &m_PrefsUseVibration;
|
||||
static int8 &m_DisplayControllerOnFoot;
|
||||
static int8 &m_PrefsUseWideScreen;
|
||||
static int8 &m_PrefsRadioStation;
|
||||
static int8 &m_PrefsVsync;
|
||||
static int8 &m_PrefsVsyncDisp;
|
||||
static int8 &m_PrefsFrameLimiter;
|
||||
static int8 &m_PrefsShowSubtitles;
|
||||
static int8 &m_PrefsSpeakers;
|
||||
static int32 &m_ControlMethod;
|
||||
static int8 &m_PrefsDMA;
|
||||
static int32 &m_PrefsLanguage;
|
||||
static int32 &m_PrefsBrightness;
|
||||
static float &m_PrefsLOD;
|
||||
static int8 &m_bFrontEnd_ReloadObrTxtGxt;
|
||||
static int32 &m_PrefsMusicVolume;
|
||||
static int32 &m_PrefsSfxVolume;
|
||||
static char *m_PrefsSkinFile;
|
||||
static int32 &m_KeyPressedCode;
|
||||
static int32 OS_Language;
|
||||
static int8 m_PrefsUseVibration;
|
||||
static int8 m_DisplayControllerOnFoot;
|
||||
static int8 m_PrefsUseWideScreen;
|
||||
static int8 m_PrefsRadioStation;
|
||||
static int8 m_PrefsVsync;
|
||||
static int8 m_PrefsVsyncDisp;
|
||||
static int8 m_PrefsFrameLimiter;
|
||||
static int8 m_PrefsShowSubtitles;
|
||||
static int8 m_PrefsSpeakers;
|
||||
static int32 m_ControlMethod;
|
||||
static int8 m_PrefsDMA;
|
||||
static int32 m_PrefsLanguage;
|
||||
static int32 m_PrefsBrightness;
|
||||
static float m_PrefsLOD;
|
||||
static int8 m_bFrontEnd_ReloadObrTxtGxt;
|
||||
static int32 m_PrefsMusicVolume;
|
||||
static int32 m_PrefsSfxVolume;
|
||||
static char m_PrefsSkinFile[256];
|
||||
static int32 m_KeyPressedCode;
|
||||
|
||||
static bool &m_bStartUpFrontEndRequested;
|
||||
static bool &m_bShutDownFrontEndRequested;
|
||||
static bool &m_PrefsAllowNastyGame;
|
||||
static bool m_bStartUpFrontEndRequested;
|
||||
static bool m_bShutDownFrontEndRequested;
|
||||
static bool m_PrefsAllowNastyGame;
|
||||
|
||||
static float &menuXYpadding;
|
||||
static float &actionTextScaleX;
|
||||
static float &actionTextScaleY;
|
||||
static int32 &sthWithButtons;
|
||||
static int32 &sthWithButtons2;
|
||||
static uint8 m_PrefsStereoMono;
|
||||
static int32 m_SelectedMap;
|
||||
static int32 m_SelectedGameType;
|
||||
static uint8 m_PrefsPlayerRed;
|
||||
static uint8 m_PrefsPlayerGreen;
|
||||
static uint8 m_PrefsPlayerBlue;
|
||||
|
||||
#ifndef MASTER
|
||||
static bool m_PrefsMarketing;
|
||||
static bool m_PrefsDisableTutorials;
|
||||
#endif // !MASTER
|
||||
#ifndef MASTER
|
||||
static bool m_PrefsMarketing;
|
||||
static bool m_PrefsDisableTutorials;
|
||||
#endif // !MASTER
|
||||
|
||||
#ifdef MENU_MAP
|
||||
static bool bMenuMapActive;
|
||||
static bool bMapMouseShownOnce;
|
||||
static bool bMapLoaded;
|
||||
static float fMapSize;
|
||||
static float fMapCenterY;
|
||||
static float fMapCenterX;
|
||||
static CSprite2d m_aMapSprites[NUM_MAP_SPRITES];
|
||||
void PrintMap();
|
||||
#endif
|
||||
|
||||
public:
|
||||
static void BuildStatLine(char *text, void *stat, uint8 aFloat, void *stat2);
|
||||
static void BuildStatLine(char *text, void *stat, bool itsFloat, void *stat2);
|
||||
static void CentreMousePointer();
|
||||
int CheckCodesForControls(int32);
|
||||
void CheckCodesForControls(int);
|
||||
bool CheckHover(int x1, int x2, int y1, int y2);
|
||||
void CheckSliderMovement(int);
|
||||
int CostructStatLine(int);
|
||||
@ -516,7 +591,7 @@ public:
|
||||
int DisplaySlider(float, float, float, float, float, float);
|
||||
void DoSettingsBeforeStartingAGame();
|
||||
void Draw();
|
||||
void DrawControllerBound(int, int, int, uint8);
|
||||
void DrawControllerBound(int32, int32, int32, int8);
|
||||
void DrawControllerScreenExtraText(int, int, int);
|
||||
void DrawControllerSetupScreen();
|
||||
void DrawFrontEnd();
|
||||
@ -526,13 +601,13 @@ public:
|
||||
#endif
|
||||
void DrawPlayerSetupScreen();
|
||||
int FadeIn(int alpha);
|
||||
void FilterOutColorMarkersFromString(uint16, CRGBA &);
|
||||
void FilterOutColorMarkersFromString(wchar*, CRGBA &);
|
||||
int GetStartOptionsCntrlConfigScreens();
|
||||
static void InitialiseChangedLanguageSettings();
|
||||
void LoadAllTextures();
|
||||
void LoadSettings();
|
||||
static void MessageScreen(char *);
|
||||
static void PickNewPlayerColour();
|
||||
void MessageScreen(const char *);
|
||||
void PickNewPlayerColour();
|
||||
void PrintBriefs();
|
||||
static void PrintErrorMessage();
|
||||
void PrintStats();
|
||||
@ -552,6 +627,8 @@ public:
|
||||
void UnloadTextures();
|
||||
void WaitForUserCD();
|
||||
void PrintController();
|
||||
int GetNumOptionsCntrlConfigScreens();
|
||||
int ConstructStatLine(int);
|
||||
|
||||
// New (not in function or inlined in the game)
|
||||
void ThingsToDoBeforeLeavingPage();
|
||||
@ -565,4 +642,4 @@ public:
|
||||
|
||||
static_assert(sizeof(CMenuManager) == 0x564, "CMenuManager: error");
|
||||
|
||||
extern CMenuManager &FrontEndMenuManager;
|
||||
extern CMenuManager FrontEndMenuManager;
|
||||
|
@ -89,8 +89,6 @@
|
||||
|
||||
|
||||
|
||||
#define DEFAULT_VIEWWINDOW (0.7f)
|
||||
|
||||
eLevelName &CGame::currLevel = *(eLevelName*)0x941514;
|
||||
bool &CGame::bDemoMode = *(bool*)0x5F4DD0;
|
||||
bool &CGame::nastyGame = *(bool*)0x5F4DD4;
|
||||
@ -492,7 +490,7 @@ void CGame::ReInitGameObjectVariables(void)
|
||||
CParticle::ReloadConfig();
|
||||
CCullZones::ResolveVisibilities();
|
||||
|
||||
if ( !FrontEndMenuManager.m_bLoadingSavedGame )
|
||||
if ( !FrontEndMenuManager.m_bWantToLoad )
|
||||
{
|
||||
CCranes::InitCranes();
|
||||
CTheScripts::StartTestScript();
|
||||
@ -566,7 +564,7 @@ void CGame::InitialiseWhenRestarting(void)
|
||||
|
||||
TheCamera.Init();
|
||||
|
||||
if ( FrontEndMenuManager.m_bLoadingSavedGame == true )
|
||||
if ( FrontEndMenuManager.m_bWantToLoad == true )
|
||||
{
|
||||
RestoreForStartLoad();
|
||||
CStreaming::LoadScene(TheCamera.GetPosition());
|
||||
@ -574,7 +572,7 @@ void CGame::InitialiseWhenRestarting(void)
|
||||
|
||||
ReInitGameObjectVariables();
|
||||
|
||||
if ( FrontEndMenuManager.m_bLoadingSavedGame == true )
|
||||
if ( FrontEndMenuManager.m_bWantToLoad == true )
|
||||
{
|
||||
if ( GenericLoad() == true )
|
||||
{
|
||||
@ -593,7 +591,7 @@ void CGame::InitialiseWhenRestarting(void)
|
||||
ShutDownForRestart();
|
||||
CTimer::Stop();
|
||||
CTimer::Initialise();
|
||||
FrontEndMenuManager.m_bLoadingSavedGame = false;
|
||||
FrontEndMenuManager.m_bWantToLoad = false;
|
||||
ReInitGameObjectVariables();
|
||||
currLevel = LEVEL_INDUSTRIAL;
|
||||
CCollision::SortOutCollisionAfterLoad();
|
||||
@ -609,6 +607,9 @@ extern void (*DebugMenuProcess)(void);
|
||||
void CGame::Process(void)
|
||||
{
|
||||
CPad::UpdatePads();
|
||||
#ifdef GTA_PS2
|
||||
ProcessTidyUpMemory();
|
||||
#endif
|
||||
TheCamera.SetMotionBlurAlpha(0);
|
||||
if (TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_SNIPER || TheCamera.m_BlurType == MBLUR_NORMAL)
|
||||
TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
|
||||
@ -695,6 +696,13 @@ void CGame::TidyUpMemory(bool, bool)
|
||||
#endif
|
||||
}
|
||||
|
||||
void CGame::ProcessTidyUpMemory(void)
|
||||
{
|
||||
#ifdef PS2
|
||||
// meow
|
||||
#endif
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x48BB80, CGame::InitialiseOnceBeforeRW, PATCH_JUMP);
|
||||
InjectHook(0x48BBA0, CGame::InitialiseRenderWare, PATCH_JUMP);
|
||||
|
@ -39,4 +39,5 @@ public:
|
||||
// NB: these do something on PS2
|
||||
static void TidyUpMemory(bool, bool);
|
||||
static void DrasticTidyUpMemory(bool);
|
||||
static void ProcessTidyUpMemory(void);
|
||||
};
|
||||
|
@ -1,18 +1,22 @@
|
||||
#pragma once
|
||||
|
||||
// There are some missing/wrong entries in here.
|
||||
// TODO: There are some missing/wrong entries in here.
|
||||
|
||||
const CMenuScreen aScreens[] = {
|
||||
// MENUPAGE_NONE = 0
|
||||
{ "", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, },
|
||||
{ "", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, },
|
||||
|
||||
// MENUPAGE_STATS = 1 - Both PrintStats and Draw were printing the page name, so deleted the string Draw looked for.
|
||||
{ ""/*"FET_STA"*/, MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2,
|
||||
// MENUPAGE_STATS = 1
|
||||
#ifdef MENU_MAP
|
||||
{ "FET_STA", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 3,
|
||||
#else
|
||||
{ "FET_STA", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2,
|
||||
#endif
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
||||
// MENUPAGE_NEW_GAME = 2
|
||||
{ "FET_SGA", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 0, 1,
|
||||
{ "FET_SGA", 1, MENUPAGE_NONE, MENUPAGE_NONE, 0, 1,
|
||||
MENUACTION_CHANGEMENU, "FES_SNG", SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD,
|
||||
MENUACTION_POPULATESLOTS_CHANGEMENU, "GMLOAD", SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT,
|
||||
MENUACTION_POPULATESLOTS_CHANGEMENU, "FES_DGA", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT,
|
||||
@ -20,12 +24,16 @@ const CMenuScreen aScreens[] = {
|
||||
},
|
||||
|
||||
// MENUPAGE_BRIEFS = 3
|
||||
{ "FET_BRE", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 6, 3,
|
||||
#ifdef MENU_MAP
|
||||
{ "FET_BRE", 1, MENUPAGE_NONE, MENUPAGE_NONE, 6, 4,
|
||||
#else
|
||||
{ "FET_BRE", 1, MENUPAGE_NONE, MENUPAGE_NONE, 6, 3,
|
||||
#endif
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
||||
// MENU_CONTROLLER_SETTINGS = 4
|
||||
{ "FET_CON", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 0, 0,
|
||||
{ "FET_CON", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 0, 0,
|
||||
MENUACTION_CTRLCONFIG, "FEC_CCF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS,
|
||||
MENUACTION_CTRLDISPLAY, "FEC_CDP", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS,
|
||||
MENUACTION_CTRLVIBRATION, "FEC_VIB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS,
|
||||
@ -33,7 +41,7 @@ const CMenuScreen aScreens[] = {
|
||||
},
|
||||
|
||||
// MENUPAGE_SOUND_SETTINGS = 5
|
||||
{ "FET_AUD", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 1, 1,
|
||||
{ "FET_AUD", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 1, 1,
|
||||
MENUACTION_MUSICVOLUME, "FEA_MUS", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
|
||||
MENUACTION_SFXVOLUME, "FEA_SFX", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
|
||||
MENUACTION_AUDIOHW, "FEA_3DH", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
|
||||
@ -45,7 +53,7 @@ const CMenuScreen aScreens[] = {
|
||||
},
|
||||
|
||||
// MENUPAGE_GRAPHICS_SETTINGS = 6
|
||||
{ "FET_DIS", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 2, 2,
|
||||
{ "FET_DIS", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 2, 2,
|
||||
MENUACTION_BRIGHTNESS, "FED_BRI", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
|
||||
MENUACTION_DRAWDIST, "FEM_LOD", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
|
||||
MENUACTION_FRAMESYNC, "FEM_VSC", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
|
||||
@ -59,7 +67,7 @@ const CMenuScreen aScreens[] = {
|
||||
},
|
||||
|
||||
// MENUPAGE_LANGUAGE_SETTINGS = 7
|
||||
{ "FET_LAN", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 3, 3,
|
||||
{ "FET_LAN", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 3, 3,
|
||||
MENUACTION_LANG_ENG, "FEL_ENG", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_LANG_FRE, "FEL_FRE", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_LANG_GER, "FEL_GER", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
@ -73,7 +81,7 @@ const CMenuScreen aScreens[] = {
|
||||
},
|
||||
|
||||
// MENUPAGE_CHOOSE_LOAD_SLOT = 8
|
||||
{ "FET_LG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, 1, 1,
|
||||
{ "FET_LG", 1, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, 1, 1,
|
||||
MENUACTION_CHANGEMENU, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
|
||||
MENUACTION_CHECKSAVE, "FEM_SL1", SAVESLOT_1, MENUPAGE_LOAD_SLOT_CONFIRM,
|
||||
MENUACTION_CHECKSAVE, "FEM_SL2", SAVESLOT_2, MENUPAGE_LOAD_SLOT_CONFIRM,
|
||||
@ -86,7 +94,7 @@ const CMenuScreen aScreens[] = {
|
||||
},
|
||||
|
||||
// MENUPAGE_CHOOSE_DELETE_SLOT = 9
|
||||
{ "FET_DG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, 2, 2,
|
||||
{ "FET_DG", 1, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, 2, 2,
|
||||
MENUACTION_CHANGEMENU, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
|
||||
MENUACTION_CHECKSAVE, "FEM_SL1", SAVESLOT_1, MENUPAGE_DELETE_SLOT_CONFIRM,
|
||||
MENUACTION_CHECKSAVE, "FEM_SL2", SAVESLOT_2, MENUPAGE_DELETE_SLOT_CONFIRM,
|
||||
@ -99,104 +107,123 @@ const CMenuScreen aScreens[] = {
|
||||
},
|
||||
|
||||
// MENUPAGE_NEW_GAME_RELOAD = 10
|
||||
{ "FET_NG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, 0, 0,
|
||||
{ "FET_NG", 1, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, 0, 0,
|
||||
MENUACTION_LABEL, "FESZ_QR", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
|
||||
MENUACTION_NEWGAME, "FEM_YES", SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD,
|
||||
},
|
||||
|
||||
// MENUPAGE_LOAD_SLOT_CONFIRM = 11
|
||||
{ "FET_LG", MENUPAGE_CHOOSE_LOAD_SLOT, MENUPAGE_CHOOSE_LOAD_SLOT, MENUPAGE_CHOOSE_LOAD_SLOT, 0, 0,
|
||||
{ "FET_LG", 1, MENUPAGE_CHOOSE_LOAD_SLOT, MENUPAGE_CHOOSE_LOAD_SLOT, 0, 0,
|
||||
MENUACTION_LABEL, "FESZ_QL", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT,
|
||||
MENUACTION_CHANGEMENU, "FEM_YES", SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS,
|
||||
},
|
||||
|
||||
// MENUPAGE_DELETE_SLOT_CONFIRM = 12
|
||||
{ "FET_DG", MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, 0, 0,
|
||||
{ "FET_DG", 1, MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, 0, 0,
|
||||
MENUACTION_LABEL, "FESZ_QD", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT,
|
||||
MENUACTION_CHANGEMENU, "FEM_YES", SAVESLOT_NONE, MENUPAGE_DELETING,
|
||||
},
|
||||
|
||||
// MENUPAGE_13 = 13
|
||||
{ "FES_NOC", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
|
||||
// MENUPAGE_NO_MEMORY_CARD = 13
|
||||
{ "FES_NOC", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
// hud adjustment page in mobile
|
||||
},
|
||||
|
||||
// MENUPAGE_LOADING_IN_PROGRESS = 14
|
||||
{ "FET_LG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
{ "FET_LG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
MENUACTION_LABEL, "FED_LDW", SAVESLOT_NONE, MENUPAGE_LOAD_SLOT_CONFIRM,
|
||||
},
|
||||
|
||||
// MENUPAGE_DELETING_IN_PROGRESS = 15
|
||||
{ "FET_DG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
{ "FET_DG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
MENUACTION_LABEL, "FEDL_WR", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
||||
// MENUPAGE_16 = 16
|
||||
{ "FET_LG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
// MENUPAGE_PS2_LOAD_FAILED = 16
|
||||
{ "FET_LG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
MENUACTION_LABEL, "FES_LOE", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
||||
// MENUPAGE_DELETE_FAILED = 17
|
||||
{ "FET_DG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
{ "FET_DG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
MENUACTION_LABEL, "FES_DEE", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_CHANGEMENU, "FEC_OKK", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT,
|
||||
},
|
||||
|
||||
// MENUPAGE_DEBUG_MENU = 18
|
||||
{ "FED_DBG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
|
||||
{ "FED_DBG", 1, MENUPAGE_NONE, MENUPAGE_NONE, 4, 0,
|
||||
MENUACTION_RELOADIDE, "FED_RID", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_RELOADIPL, "FED_RIP", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_SETDBGFLAG, "FED_DFL", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_SWITCHBIGWHITEDEBUGLIGHT, "FED_DLS", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_PEDROADGROUPS, "FED_SPR", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_CARROADGROUPS, "FED_SCR", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_COLLISIONPOLYS, "FED_SCP", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_PARSEHEAP, "FED_PAH", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_SHOWCULL, "FED_SCZ", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_DEBUGSTREAM, "FED_DSR", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
||||
// MENUPAGE_MEMORY_CARD_1 = 19
|
||||
{ "FEM_MCM", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
|
||||
// MENUPAGE_MEMORY_CARD_DEBUG = 19
|
||||
{ "FEM_MCM", 1, MENUPAGE_NONE, MENUPAGE_NONE, 7, 0,
|
||||
MENUACTION_REGMEMCARD1, "FEM_RMC", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_TESTFORMATMEMCARD1, "FEM_TFM", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_TESTUNFORMATMEMCARD1, "FEM_TUM", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_CREATEROOTDIR, "FEM_CRD", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_CREATELOADICONS, "FEM_CLI", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_FILLWITHGUFF, "FEM_FFF", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_SAVEONLYTHEGAME, "FEM_SOG", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_SAVEGAME, "FEM_STG", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_SAVEGAMEUNDERGTA, "FEM_STS", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_CREATECOPYPROTECTED, "FEM_CPD", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
||||
// MENUPAGE_MEMORY_CARD_2 = 20
|
||||
{ "FEM_MC2", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
// MENUPAGE_MEMORY_CARD_TEST = 20
|
||||
{ "FEM_MC2", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_MULTIPLAYER_MAIN = 21
|
||||
{ "FET_MP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
{ "FET_MP", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_SAVE_FAILED_1 = 22
|
||||
{ "MCDNSP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
// MENUPAGE_PS2_SAVE_FAILED = 22
|
||||
{ "MCDNSP", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
MENUACTION_MEMCARDSAVECONFIRM, "JAILB_U", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
||||
// MENUPAGE_SAVE_FAILED_2 = 23
|
||||
{ "MCGNSP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
// MENUPAGE_PS2_SAVE_FAILED_2 = 23
|
||||
{ "MCGNSP", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
MENUACTION_MEMCARDSAVECONFIRM, "JAILB_U", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
||||
// Unused in PC but anyway
|
||||
// MENUPAGE_SAVE = 24
|
||||
#ifdef PS2_SAVE_DIALOG
|
||||
{ "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
{ "FET_SG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
MENUACTION_CHANGEMENU, "FESZ_SA", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT,
|
||||
MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
#else
|
||||
{ "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
{ "FET_SG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
MENUACTION_LABEL, "FES_SCG", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_POPULATESLOTS_CHANGEMENU, "GMSAVE", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT,
|
||||
MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
#endif
|
||||
|
||||
// MENUPAGE_NO_MEMORY_CARD = 25
|
||||
{ "FES_NOC", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
|
||||
// MENUPAGE_NO_MEMORY_CARD_2 = 25
|
||||
{ "FES_NOC", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
MENUACTION_CHANGEMENU, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
||||
// MENUPAGE_CHOOSE_SAVE_SLOT = 26
|
||||
{ "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
{ "FET_SG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_CHANGEMENU, "FEM_SL1", SAVESLOT_1, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
|
||||
MENUACTION_CHANGEMENU, "FEM_SL2", SAVESLOT_2, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
|
||||
@ -209,59 +236,58 @@ const CMenuScreen aScreens[] = {
|
||||
},
|
||||
|
||||
// MENUPAGE_SAVE_OVERWRITE_CONFIRM = 27
|
||||
{ "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
|
||||
{ "FET_SG", 1, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
|
||||
MENUACTION_LABEL, "FESZ_QO", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_CHANGEMENU, "FEM_YES", SAVESLOT_NONE, MENUPAGE_SAVING_IN_PROGRESS,
|
||||
MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT,
|
||||
},
|
||||
|
||||
// MENUPAGE_MULTIPLAYER_MAP = 28
|
||||
{ "FET_MAP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
{ "FET_MAP", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_MULTIPLAYER_CONNECTION = 29
|
||||
{ "FET_CON", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
{ "FET_CON", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_MULTIPLAYER_FIND_GAME = 30
|
||||
{ "FET_FG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
{ "FET_FG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_MULTIPLAYER_MODE = 31
|
||||
{ "FET_GT", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
{ "FET_GT", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_MULTIPLAYER_CREATE = 32
|
||||
{ "FET_HG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
{ "FET_HG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_MULTIPLAYER_START = 33
|
||||
{ "FEN_STA", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
{ "FEN_STA", 2, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_SKIN_SELECT_OLD = 34
|
||||
{ "FET_PS", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
{ "FET_PS", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_CONTROLLER_PC = 35
|
||||
{ "FET_CTL", MENUPAGE_DISABLED, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 0, 0,
|
||||
{ "FET_CTL", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 0, 0,
|
||||
MENUACTION_CTRLMETHOD, "FET_CME", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
|
||||
MENUACTION_CHANGEMENU, "FET_RDK", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS,
|
||||
MENUACTION_CHANGEMENU, "FET_AMS", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS,
|
||||
|
||||
MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
||||
// MENUPAGE_CONTROLLER_PC_OLD1 = 36
|
||||
{ "FET_CTL", MENUPAGE_DISABLED, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 0, 0,
|
||||
{ "FET_CTL", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 0, 0,
|
||||
MENUACTION_GETKEY, "FEC_PLB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1,
|
||||
MENUACTION_GETKEY, "FEC_CWL", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1,
|
||||
MENUACTION_GETKEY, "FEC_CWR", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1,
|
||||
@ -275,12 +301,12 @@ const CMenuScreen aScreens[] = {
|
||||
},
|
||||
|
||||
// MENUPAGE_CONTROLLER_PC_OLD2 = 37
|
||||
{ "FET_CTL", MENUPAGE_DISABLED, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 1, 1,
|
||||
{ "FET_CTL", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 1, 1,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_CONTROLLER_PC_OLD3 = 38
|
||||
{ "FET_CTL", MENUPAGE_DISABLED, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 2, 2,
|
||||
{ "FET_CTL", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 2, 2,
|
||||
MENUACTION_GETKEY, "FEC_LUP", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3,
|
||||
MENUACTION_GETKEY, "FEC_LDN", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3,
|
||||
MENUACTION_GETKEY, "FEC_SMS", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3,
|
||||
@ -289,17 +315,25 @@ const CMenuScreen aScreens[] = {
|
||||
},
|
||||
|
||||
// MENUPAGE_CONTROLLER_PC_OLD4 = 39
|
||||
{ "FET_CTL", MENUPAGE_DISABLED, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 3, 3,
|
||||
{ "FET_CTL", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 3, 3,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_CONTROLLER_DEBUG = 40
|
||||
{ "FEC_DBG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
|
||||
{ "FEC_DBG", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 3, 3,
|
||||
MENUACTION_GETKEY, "FEC_TGD", SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG,
|
||||
MENUACTION_GETKEY, "FEC_TDO", SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG,
|
||||
MENUACTION_GETKEY, "FEC_TSS", SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG,
|
||||
MENUACTION_GETKEY, "FEC_SMS", SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG,
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
||||
// MENUPAGE_OPTIONS = 41
|
||||
{ "FET_OPT", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 1, 4,
|
||||
#ifdef MENU_MAP
|
||||
{ "FET_OPT", 1, MENUPAGE_NONE, MENUPAGE_NONE, 1, 5,
|
||||
#else
|
||||
{ "FET_OPT", 1, MENUPAGE_NONE, MENUPAGE_NONE, 1, 4,
|
||||
#endif
|
||||
MENUACTION_CHANGEMENU, "FET_CTL", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
|
||||
MENUACTION_LOADRADIO, "FET_AUD", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
|
||||
MENUACTION_CHANGEMENU, "FET_DIS", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
|
||||
@ -309,67 +343,74 @@ const CMenuScreen aScreens[] = {
|
||||
},
|
||||
|
||||
// MENUPAGE_EXIT = 42
|
||||
{ "FET_QG", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 2, 5,
|
||||
#ifdef MENU_MAP
|
||||
{ "FET_QG", 1, MENUPAGE_NONE, MENUPAGE_NONE, 2, 6,
|
||||
#else
|
||||
{ "FET_QG", 1, MENUPAGE_NONE, MENUPAGE_NONE, 2, 5,
|
||||
#endif
|
||||
MENUACTION_LABEL, "FEQ_SRE", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_CANCELGAME, "FEM_YES", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
||||
// MENUPAGE_SAVING_IN_PROGRESS = 43
|
||||
{ "", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
|
||||
{ "", 1, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
|
||||
MENUACTION_LABEL, "FES_WAR", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
||||
// MENUPAGE_SAVE_SUCCESSFUL = 44
|
||||
{ "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
|
||||
{ "FET_SG", 1, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
|
||||
MENUACTION_LABEL, "FES_SSC", SAVESLOT_LABEL, MENUPAGE_NONE,
|
||||
MENUACTION_RESUME_FROM_SAVEZONE, "FEC_OKK", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT,
|
||||
},
|
||||
|
||||
// MENUPAGE_DELETING = 45
|
||||
{ "FET_DG", MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, 0, 0,
|
||||
{ "FET_DG", 1, MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, 0, 0,
|
||||
MENUACTION_LABEL, "FED_DLW", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
||||
// MENUPAGE_DELETE_SUCCESS = 46
|
||||
{ "FET_DG", MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, 0, 0,
|
||||
{ "FET_DG", 1, MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, 0, 0,
|
||||
MENUACTION_LABEL, "DEL_FNM", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_CHANGEMENU, "FEC_OKK", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT,
|
||||
},
|
||||
|
||||
// MENUPAGE_SAVE_FAILED = 47
|
||||
{ "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
|
||||
{ "FET_SG", 1, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
|
||||
MENUACTION_LABEL, "FEC_SVU", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_CHANGEMENU, "FEC_OKK", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT,
|
||||
},
|
||||
|
||||
// MENUPAGE_LOAD_FAILED = 48
|
||||
{ "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
|
||||
{ "FET_SG", 1, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
|
||||
MENUACTION_LABEL, "FEC_SVU", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
||||
// MENUPAGE_LOAD_FAILED_2 = 49
|
||||
{ "FET_LG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
|
||||
{ "FET_LG", 1, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
|
||||
MENUACTION_LABEL, "FEC_LUN", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT,
|
||||
},
|
||||
|
||||
// MENUPAGE_FILTER_GAME = 50
|
||||
{ "FIL_FLT", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
{ "FIL_FLT", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_START_MENU = 51
|
||||
{ "FEM_MM", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
{ "FEM_MM", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
MENUACTION_CHANGEMENU, "FEN_STA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
|
||||
MENUACTION_CHANGEMENU, "FET_OPT", SAVESLOT_NONE, MENUPAGE_OPTIONS,
|
||||
MENUACTION_CHANGEMENU, "FEM_QT", SAVESLOT_NONE, MENUPAGE_EXIT,
|
||||
},
|
||||
|
||||
// MENUPAGE_PAUSE_MENU = 52
|
||||
{ "FET_PAU", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
{ "FET_PAU", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
MENUACTION_RESUME, "FEM_RES", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_CHANGEMENU, "FEN_STA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
|
||||
#ifdef MENU_MAP
|
||||
MENUACTION_CHANGEMENU, "FEG_MAP", SAVESLOT_NONE, MENUPAGE_MAP,
|
||||
#endif
|
||||
MENUACTION_CHANGEMENU, "FEP_STA", SAVESLOT_NONE, MENUPAGE_STATS,
|
||||
MENUACTION_CHANGEMENU, "FEP_BRI", SAVESLOT_NONE, MENUPAGE_BRIEFS,
|
||||
MENUACTION_CHANGEMENU, "FET_OPT", SAVESLOT_NONE, MENUPAGE_OPTIONS,
|
||||
@ -377,22 +418,24 @@ const CMenuScreen aScreens[] = {
|
||||
},
|
||||
|
||||
// MENUPAGE_CHOOSE_MODE = 53
|
||||
{ "FEN_STA", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
|
||||
{ "FEN_STA", 1, MENUPAGE_NONE, MENUPAGE_NONE, 0, 1,
|
||||
MENUACTION_CHANGEMENU, "FET_SP", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
|
||||
MENUACTION_INITMP, "FET_MP", SAVESLOT_NONE, MENUPAGE_MULTIPLAYER_MAIN,
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
||||
// MENUPAGE_SKIN_SELECT = 54
|
||||
{ "FET_PSU", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 4, 4,
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_MULTIPLAYER_MAIN,
|
||||
{ "FET_PSU", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 4, 4,
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_MULTIPLAYER_MAIN,
|
||||
},
|
||||
|
||||
// MENUPAGE_KEYBOARD_CONTROLS = 55
|
||||
{ "FET_STI", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 1, 1,
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
|
||||
{ "FET_STI", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 1, 1,
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
|
||||
},
|
||||
|
||||
// MENUPAGE_MOUSE_CONTROLS = 56
|
||||
{ "FET_MTI", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 2, 2,
|
||||
{ "FET_MTI", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 2, 2,
|
||||
MENUACTION_MOUSESENS, "FEC_MSH", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS,
|
||||
MENUACTION_INVVERT, "FEC_IVV", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS,
|
||||
MENUACTION_MOUSESTEER, "FET_MST", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS,
|
||||
@ -400,12 +443,18 @@ const CMenuScreen aScreens[] = {
|
||||
},
|
||||
|
||||
// MENUPAGE_57 = 57
|
||||
{ "", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
|
||||
{ "", 0, MENUPAGE_NONE, MENUPAGE_NONE, 0, 0,
|
||||
// mission failed, wanna restart page in mobile
|
||||
},
|
||||
|
||||
// MENUPAGE_58 = 58
|
||||
{ "", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
{ "", 0, MENUPAGE_NONE, MENUPAGE_NONE, 0, 0,
|
||||
|
||||
},
|
||||
|
||||
#ifdef MENU_MAP
|
||||
// MENUPAGE_MAP = 59
|
||||
{ "FEG_MAP", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2,
|
||||
},
|
||||
#endif
|
||||
};
|
||||
|
@ -1,77 +0,0 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "NodeName.h"
|
||||
|
||||
static int32 &gPluginOffset = *(int32*)0x64C610;
|
||||
|
||||
enum
|
||||
{
|
||||
ID_NODENAME = MAKECHUNKID(rwVENDORID_ROCKSTAR, 0xFE),
|
||||
};
|
||||
|
||||
#define NODENAMEEXT(o) (RWPLUGINOFFSET(char, o, gPluginOffset))
|
||||
|
||||
void*
|
||||
NodeNameConstructor(void *object, RwInt32 offsetInObject, RwInt32 sizeInObject)
|
||||
{
|
||||
if(gPluginOffset > 0)
|
||||
NODENAMEEXT(object)[0] = '\0';
|
||||
return object;
|
||||
}
|
||||
|
||||
void*
|
||||
NodeNameDestructor(void *object, RwInt32 offsetInObject, RwInt32 sizeInObject)
|
||||
{
|
||||
return object;
|
||||
}
|
||||
|
||||
void*
|
||||
NodeNameCopy(void *dstObject, const void *srcObject, RwInt32 offsetInObject, RwInt32 sizeInObject)
|
||||
{
|
||||
strncpy(NODENAMEEXT(dstObject), NODENAMEEXT(srcObject), 23);
|
||||
return nil;
|
||||
}
|
||||
|
||||
RwStream*
|
||||
NodeNameStreamRead(RwStream *stream, RwInt32 binaryLength, void *object, RwInt32 offsetInObject, RwInt32 sizeInObject)
|
||||
{
|
||||
RwStreamRead(stream, NODENAMEEXT(object), binaryLength);
|
||||
NODENAMEEXT(object)[binaryLength] = '\0';
|
||||
return stream;
|
||||
}
|
||||
|
||||
RwStream*
|
||||
NodeNameStreamWrite(RwStream *stream, RwInt32 binaryLength, const void *object, RwInt32 offsetInObject, RwInt32 sizeInObject)
|
||||
{
|
||||
RwStreamWrite(stream, NODENAMEEXT(object), binaryLength);
|
||||
return stream;
|
||||
}
|
||||
|
||||
RwInt32
|
||||
NodeNameStreamGetSize(const void *object, RwInt32 offsetInObject, RwInt32 sizeInObject)
|
||||
{
|
||||
// game checks for null pointer on node name extension but that really happen
|
||||
return rwstrlen(NODENAMEEXT(object));
|
||||
}
|
||||
|
||||
bool
|
||||
NodeNamePluginAttach(void)
|
||||
{
|
||||
gPluginOffset = RwFrameRegisterPlugin(24, ID_NODENAME,
|
||||
NodeNameConstructor,
|
||||
NodeNameDestructor,
|
||||
NodeNameCopy);
|
||||
RwFrameRegisterPluginStream(ID_NODENAME,
|
||||
NodeNameStreamRead,
|
||||
NodeNameStreamWrite,
|
||||
NodeNameStreamGetSize);
|
||||
return gPluginOffset != -1;
|
||||
}
|
||||
|
||||
char*
|
||||
GetFrameNodeName(RwFrame *frame)
|
||||
{
|
||||
if(gPluginOffset < 0)
|
||||
return nil;
|
||||
return NODENAMEEXT(frame);
|
||||
}
|
@ -1,4 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
bool NodeNamePluginAttach(void);
|
||||
char *GetFrameNodeName(RwFrame *frame);
|
407
src/core/Pad.cpp
407
src/core/Pad.cpp
@ -21,19 +21,26 @@
|
||||
#include "Hud.h"
|
||||
#include "Text.h"
|
||||
#include "Timer.h"
|
||||
#include "Record.h"
|
||||
#include "World.h"
|
||||
#include "Vehicle.h"
|
||||
#include "Ped.h"
|
||||
#include "Population.h"
|
||||
#include "Record.h"
|
||||
#include "Replay.h"
|
||||
#include "Weather.h"
|
||||
#include "win.h"
|
||||
#include "Streaming.h"
|
||||
#include "PathFind.h"
|
||||
#include "Wanted.h"
|
||||
#include "General.h"
|
||||
|
||||
CPad *Pads = (CPad*)0x6F0360; // [2]
|
||||
CMousePointerStateHelper &MousePointerStateHelper = *(CMousePointerStateHelper*)0x95CC8C;
|
||||
|
||||
bool &CPad::bDisplayNoControllerMessage = *(bool *)0x95CD52;
|
||||
bool &CPad::bObsoleteControllerMessage = *(bool *)0x95CDB8;
|
||||
bool CPad::bOldDisplayNoControllerMessage;
|
||||
bool &CPad::m_bMapPadOneToPadTwo = *(bool *)0x95CD48;
|
||||
|
||||
CKeyboardState &CPad::OldKeyState = *(CKeyboardState*)0x6F1E70;
|
||||
@ -49,29 +56,217 @@ CMouseControllerState &CPad::PCTempMouseControllerState = *(CMouseControllerStat
|
||||
_TODO("gbFastTime");
|
||||
extern bool &gbFastTime;
|
||||
|
||||
WRAPPER void WeaponCheat() { EAXJMP(0x490D90); }
|
||||
WRAPPER void HealthCheat() { EAXJMP(0x490E70); }
|
||||
WRAPPER void TankCheat() { EAXJMP(0x490EE0); }
|
||||
WRAPPER void BlowUpCarsCheat() { EAXJMP(0x491040); }
|
||||
WRAPPER void ChangePlayerCheat() { EAXJMP(0x4910B0); }
|
||||
WRAPPER void MayhemCheat() { EAXJMP(0x4911C0); }
|
||||
WRAPPER void EverybodyAttacksPlayerCheat() { EAXJMP(0x491270); }
|
||||
WRAPPER void WeaponsForAllCheat() { EAXJMP(0x491370); }
|
||||
WRAPPER void FastTimeCheat() { EAXJMP(0x4913A0); }
|
||||
WRAPPER void SlowTimeCheat() { EAXJMP(0x4913F0); }
|
||||
WRAPPER void MoneyCheat() { EAXJMP(0x491430); }
|
||||
WRAPPER void ArmourCheat() { EAXJMP(0x491460); }
|
||||
WRAPPER void WantedLevelUpCheat() { EAXJMP(0x491490); }
|
||||
WRAPPER void WantedLevelDownCheat() { EAXJMP(0x4914F0); }
|
||||
WRAPPER void SunnyWeatherCheat() { EAXJMP(0x491520); }
|
||||
WRAPPER void CloudyWeatherCheat() { EAXJMP(0x491550); }
|
||||
WRAPPER void RainyWeatherCheat() { EAXJMP(0x491580); }
|
||||
WRAPPER void FoggyWeatherCheat() { EAXJMP(0x4915B0); }
|
||||
WRAPPER void FastWeatherCheat() { EAXJMP(0x4915E0); }
|
||||
WRAPPER void OnlyRenderWheelsCheat() { EAXJMP(0x491610); }
|
||||
WRAPPER void ChittyChittyBangBangCheat() { EAXJMP(0x491640); }
|
||||
WRAPPER void StrongGripCheat() { EAXJMP(0x491670); }
|
||||
WRAPPER void NastyLimbsCheat() { EAXJMP(0x4916A0); }
|
||||
void WeaponCheat()
|
||||
{
|
||||
CHud::SetHelpMessage(TheText.Get("CHEAT2"), true);
|
||||
FindPlayerPed()->GiveWeapon(WEAPONTYPE_BASEBALLBAT, 0);
|
||||
FindPlayerPed()->GiveWeapon(WEAPONTYPE_COLT45, 100);
|
||||
FindPlayerPed()->GiveWeapon(WEAPONTYPE_UZI, 100);
|
||||
FindPlayerPed()->GiveWeapon(WEAPONTYPE_SHOTGUN, 20);
|
||||
FindPlayerPed()->GiveWeapon(WEAPONTYPE_AK47, 200);
|
||||
FindPlayerPed()->GiveWeapon(WEAPONTYPE_M16, 200);
|
||||
FindPlayerPed()->GiveWeapon(WEAPONTYPE_SNIPERRIFLE, 5);
|
||||
FindPlayerPed()->GiveWeapon(WEAPONTYPE_ROCKETLAUNCHER, 5);
|
||||
FindPlayerPed()->GiveWeapon(WEAPONTYPE_MOLOTOV, 5);
|
||||
FindPlayerPed()->GiveWeapon(WEAPONTYPE_GRENADE, 5);
|
||||
FindPlayerPed()->GiveWeapon(WEAPONTYPE_FLAMETHROWER, 200);
|
||||
}
|
||||
|
||||
void HealthCheat()
|
||||
{
|
||||
CHud::SetHelpMessage(TheText.Get("CHEAT3"), true);
|
||||
FindPlayerPed()->m_fHealth = 100.0f;
|
||||
if (FindPlayerVehicle()) {
|
||||
FindPlayerVehicle()->m_fHealth = 1000.0f;
|
||||
if (FindPlayerVehicle()->m_vehType == VEHICLE_TYPE_CAR)
|
||||
((CAutomobile*)FindPlayerVehicle())->Damage.SetEngineStatus(0);
|
||||
}
|
||||
}
|
||||
|
||||
void TankCheat()
|
||||
{
|
||||
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
|
||||
CStreaming::RequestModel(MI_RHINO, 0);
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
if (CStreaming::ms_aInfoForModel[MI_RHINO].m_loadState == STREAMSTATE_LOADED) {
|
||||
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
|
||||
int32 node = ThePaths.FindNodeClosestToCoors(FindPlayerCoors(), PATH_CAR, 100.0f);
|
||||
|
||||
if (node < 0) return;
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
CAutomobile* tank = new CAutomobile(MI_RHINO, RANDOM_VEHICLE);
|
||||
#else
|
||||
CAutomobile *tank = new CAutomobile(MI_RHINO, MISSION_VEHICLE);
|
||||
#endif
|
||||
if (tank != nil) {
|
||||
CVector pos = ThePaths.m_pathNodes[node].pos;
|
||||
pos.z += 4.0f;
|
||||
tank->GetPosition() = pos;
|
||||
tank->SetOrientation(0.0f, 0.0f, DEGTORAD(200.0f));
|
||||
|
||||
tank->m_status = STATUS_ABANDONED;
|
||||
tank->m_nDoorLock = CARLOCK_UNLOCKED;
|
||||
CWorld::Add(tank);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BlowUpCarsCheat()
|
||||
{
|
||||
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
|
||||
|
||||
int i = CPools::GetVehiclePool()->GetSize();
|
||||
while (i-- > 0) {
|
||||
if (CVehicle *veh = CPools::GetVehiclePool()->GetSlot(i))
|
||||
veh->BlowUpCar(nil);
|
||||
}
|
||||
}
|
||||
|
||||
void ChangePlayerCheat()
|
||||
{
|
||||
int modelId;
|
||||
|
||||
if (FindPlayerPed()->IsPedInControl() && CModelInfo::GetModelInfo("player", nil)) {
|
||||
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
|
||||
CPlayerPed *ped = FindPlayerPed();
|
||||
AssocGroupId AnimGrp = ped->m_animGroup;
|
||||
do
|
||||
{
|
||||
do
|
||||
modelId = CGeneral::GetRandomNumberInRange(0, MI_CAS_WOM+1);
|
||||
while (!CModelInfo::GetModelInfo(modelId));
|
||||
} while (modelId >= MI_SPECIAL01 && modelId <= MI_SPECIAL04 || modelId == MI_TAXI_D);
|
||||
|
||||
uint8 flags = CStreaming::ms_aInfoForModel[modelId].m_flags;
|
||||
ped->DeleteRwObject();
|
||||
CStreaming::RequestModel(modelId, STREAMFLAGS_DEPENDENCY| STREAMFLAGS_DONT_REMOVE);
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
ped->m_modelIndex = -1;
|
||||
ped->SetModelIndex(modelId);
|
||||
ped->m_animGroup = AnimGrp;
|
||||
if (modelId != MI_PLAYER) {
|
||||
if (!(flags & STREAMFLAGS_DONT_REMOVE))
|
||||
CStreaming::SetModelIsDeletable(modelId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MayhemCheat()
|
||||
{
|
||||
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
|
||||
for (int i = PEDTYPE_CIVMALE; i < PEDTYPE_SPECIAL; i++)
|
||||
CPedType::SetThreats(i, PED_FLAG_PLAYER1 | PED_FLAG_PLAYER2 | PED_FLAG_PLAYER3 | PED_FLAG_PLAYER4 |
|
||||
PED_FLAG_CIVMALE | PED_FLAG_CIVFEMALE | PED_FLAG_COP | PED_FLAG_GANG1 |
|
||||
PED_FLAG_GANG2 | PED_FLAG_GANG3 | PED_FLAG_GANG4 | PED_FLAG_GANG5 |
|
||||
PED_FLAG_GANG6 | PED_FLAG_GANG7 | PED_FLAG_GANG8 | PED_FLAG_GANG9 |
|
||||
PED_FLAG_EMERGENCY | PED_FLAG_PROSTITUTE | PED_FLAG_CRIMINAL | PED_FLAG_SPECIAL );
|
||||
}
|
||||
|
||||
void EverybodyAttacksPlayerCheat()
|
||||
{
|
||||
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
|
||||
for (int i = PEDTYPE_CIVMALE; i < PEDTYPE_SPECIAL; i++)
|
||||
CPedType::AddThreat(i, PED_FLAG_PLAYER1);
|
||||
}
|
||||
|
||||
void WeaponsForAllCheat()
|
||||
{
|
||||
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
|
||||
CPopulation::ms_bGivePedsWeapons = !CPopulation::ms_bGivePedsWeapons;
|
||||
}
|
||||
|
||||
void FastTimeCheat()
|
||||
{
|
||||
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
|
||||
if (CTimer::GetTimeScale() < 4.0f)
|
||||
CTimer::SetTimeScale(CTimer::GetTimeScale() * 2.0f);
|
||||
}
|
||||
|
||||
void SlowTimeCheat()
|
||||
{
|
||||
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
|
||||
if (CTimer::GetTimeScale() > 0.25f)
|
||||
CTimer::SetTimeScale(CTimer::GetTimeScale() * 0.5f);
|
||||
}
|
||||
|
||||
void MoneyCheat()
|
||||
{
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 250000;
|
||||
CHud::SetHelpMessage(TheText.Get("CHEAT6"), true);
|
||||
}
|
||||
|
||||
void ArmourCheat()
|
||||
{
|
||||
CHud::SetHelpMessage(TheText.Get("CHEAT4"), true);
|
||||
FindPlayerPed()->m_fArmour = 100.0f;
|
||||
}
|
||||
|
||||
void WantedLevelUpCheat()
|
||||
{
|
||||
CHud::SetHelpMessage(TheText.Get("CHEAT5"), true);
|
||||
FindPlayerPed()->SetWantedLevel(min(FindPlayerPed()->m_pWanted->m_nWantedLevel + 2, 6));
|
||||
}
|
||||
|
||||
void WantedLevelDownCheat()
|
||||
{
|
||||
CHud::SetHelpMessage(TheText.Get("CHEAT5"), true);
|
||||
FindPlayerPed()->SetWantedLevel(0);
|
||||
}
|
||||
|
||||
void SunnyWeatherCheat()
|
||||
{
|
||||
CHud::SetHelpMessage(TheText.Get("CHEAT7"), true);
|
||||
CWeather::ForceWeatherNow(WEATHER_SUNNY);
|
||||
}
|
||||
|
||||
void CloudyWeatherCheat()
|
||||
{
|
||||
CHud::SetHelpMessage(TheText.Get("CHEAT7"), true);
|
||||
CWeather::ForceWeatherNow(WEATHER_CLOUDY);
|
||||
}
|
||||
|
||||
void RainyWeatherCheat()
|
||||
{
|
||||
CHud::SetHelpMessage(TheText.Get("CHEAT7"), true);
|
||||
CWeather::ForceWeatherNow(WEATHER_RAINY);
|
||||
}
|
||||
|
||||
void FoggyWeatherCheat()
|
||||
{
|
||||
CHud::SetHelpMessage(TheText.Get("CHEAT7"), true);
|
||||
CWeather::ForceWeatherNow(WEATHER_FOGGY);
|
||||
}
|
||||
|
||||
void FastWeatherCheat()
|
||||
{
|
||||
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
|
||||
gbFastTime = !gbFastTime;
|
||||
}
|
||||
|
||||
void OnlyRenderWheelsCheat()
|
||||
{
|
||||
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
|
||||
CVehicle::bWheelsOnlyCheat = !CVehicle::bWheelsOnlyCheat;
|
||||
}
|
||||
|
||||
|
||||
void ChittyChittyBangBangCheat()
|
||||
{
|
||||
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
|
||||
CVehicle::bAllDodosCheat = !CVehicle::bAllDodosCheat;
|
||||
}
|
||||
|
||||
void StrongGripCheat()
|
||||
{
|
||||
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
|
||||
CVehicle::bCheat3 = !CVehicle::bCheat3;
|
||||
}
|
||||
|
||||
void NastyLimbsCheat()
|
||||
{
|
||||
CPed::bNastyLimbsCheat = !CPed::bNastyLimbsCheat;
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifdef KANGAROO_CHEAT
|
||||
@ -88,7 +283,7 @@ void KangarooCheat()
|
||||
string = TheText.Get("CHEAT1");
|
||||
m_fMass = 15.0f;
|
||||
}
|
||||
CHud::SetHelpMessage(string, 1);
|
||||
CHud::SetHelpMessage(string, true);
|
||||
playerPed->m_ped_flagI80 = !playerPed->m_ped_flagI80;
|
||||
|
||||
playerPed->m_fMass = m_fMass;
|
||||
@ -137,6 +332,21 @@ void CKeyboardState::Clear()
|
||||
LWIN = RWIN = APPS = 0;
|
||||
}
|
||||
|
||||
#ifdef GTA_PS2_STUFF
|
||||
void CPad::Initialise(void)
|
||||
{
|
||||
for (int i = 0; i < MAX_PADS; i++)
|
||||
{
|
||||
CPad::GetPad(i)->Clear(true);
|
||||
CPad::GetPad(i)->Mode = 0;
|
||||
}
|
||||
|
||||
bObsoleteControllerMessage = false;
|
||||
bOldDisplayNoControllerMessage = false;
|
||||
bDisplayNoControllerMessage = false;
|
||||
}
|
||||
#endif
|
||||
|
||||
void CPad::Clear(bool bResetPlayerControls)
|
||||
{
|
||||
NewState.Clear();
|
||||
@ -164,13 +374,13 @@ void CPad::Clear(bool bResetPlayerControls)
|
||||
bApplyBrakes = false;
|
||||
|
||||
|
||||
for ( int32 i = 0; i < _TODOCONST(5); i++ )
|
||||
for ( int32 i = 0; i < HORNHISTORY_SIZE; i++ )
|
||||
bHornHistory[i] = false;
|
||||
|
||||
iCurrHornHistory = 0;
|
||||
|
||||
for ( int32 i = 0; i < _TODOCONST(12); i++ )
|
||||
_unk[i] = ' ';
|
||||
for ( int32 i = 0; i < ARRAY_SIZE(CheatString); i++ )
|
||||
CheatString[i] = ' ';
|
||||
|
||||
LastTimeTouched = CTimer::GetTimeInMilliseconds();
|
||||
AverageWeapon = 0;
|
||||
@ -429,6 +639,108 @@ void CPad::StartShake_Train(float fX, float fY)
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef GTA_PS2_STUFF
|
||||
void CPad::AddToCheatString(char c)
|
||||
{
|
||||
for ( int32 i = ARRAY_SIZE(CheatString) - 2; i >= 0; i-- )
|
||||
CheatString[i + 1] = CheatString[i];
|
||||
|
||||
#define _CHEATCMP(str) strncmp(str, CheatString, sizeof(str)-1)
|
||||
// "4414LDRULDRU" - R2 R2 L1 R2 LEFT DOWN RIGHT UP LEFT DOWN RIGHT UP
|
||||
if ( !_CHEATCMP("URDLURDL4144") )
|
||||
WeaponCheat();
|
||||
|
||||
// "4411LDRULDRU" - R2 R2 L1 L1 LEFT DOWN RIGHT UP LEFT DOWN RIGHT UP
|
||||
else if ( !_CHEATCMP("URDLURDL1144") )
|
||||
MoneyCheat();
|
||||
|
||||
// "4412LDRULDRU" - R2 R2 L1 L2 LEFT DOWN RIGHT UP LEFT DOWN RIGHT UP
|
||||
else if ( !_CHEATCMP("URDLURDL2144") )
|
||||
ArmourCheat();
|
||||
|
||||
// "4413LDRULDRU" - R2 R2 L1 R1 LEFT DOWN RIGHT UP LEFT DOWN RIGHT UP
|
||||
else if ( !_CHEATCMP("URDLURDL3144") )
|
||||
HealthCheat();
|
||||
|
||||
// "4414LRLRLR" - R2 R2 L1 R2 LEFT RIGHT LEFT RIGHT LEFT RIGHT
|
||||
else if ( !_CHEATCMP("RLRLRL4144") )
|
||||
WantedLevelUpCheat();
|
||||
|
||||
// "4414UDUDUD" - R2 R2 L1 R2 UP DOWN UP DOWN UP DOWN
|
||||
else if ( !_CHEATCMP("DUDUDU4144") )
|
||||
WantedLevelDownCheat();
|
||||
|
||||
// "1234432T" - L1 L2 R1 R2 R2 R1 L2 TRIANGLE
|
||||
else if ( !_CHEATCMP("T2344321") )
|
||||
SunnyWeatherCheat();
|
||||
|
||||
// "1234432S" - L1 L2 R1 R2 R2 R1 L2 SQUARE
|
||||
else if ( !_CHEATCMP("S2344321") )
|
||||
CloudyWeatherCheat();
|
||||
|
||||
// "1234432C" - L1 L2 R1 R2 R2 R1 L2 CIRCLE
|
||||
else if ( !_CHEATCMP("C2344321") )
|
||||
RainyWeatherCheat();
|
||||
|
||||
// "1234432X" - L1 L2 R1 R2 R2 R1 L2 CROSS
|
||||
else if ( !_CHEATCMP("X2344321") )
|
||||
FoggyWeatherCheat();
|
||||
|
||||
// "CCCCCC321TCT" - CIRCLE CIRCLE CIRCLE CIRCLE CIRCLE CIRCLE R1 L2 L1 TRIANGLE CIRCLE TRIANGLE
|
||||
else if ( !_CHEATCMP("TCT123CCCCCC") )
|
||||
TankCheat();
|
||||
|
||||
// "CCCSSSSS1TCT" - CIRCLE CIRCLE CIRCLE SQUARE SQUARE SQUARE SQUARE SQUARE L1 TRIANGLE CIRCLE TRIANGLE
|
||||
else if ( !_CHEATCMP("TCT1SSSSSCCC") )
|
||||
FastWeatherCheat();
|
||||
|
||||
// "241324TSCT21" - L2 R2 L1 R1 L2 R2 TRIANGLE SQUARE CIRCLE TRIANGLE L2 L1
|
||||
else if ( !_CHEATCMP("12TCST423142") )
|
||||
BlowUpCarsCheat();
|
||||
|
||||
// "RDLU12ULDR" - RIGHT DOWN LEFT UP L1 L2 UP LEFT DOWN RIGHT
|
||||
else if ( !_CHEATCMP("RDLU21ULDR") )
|
||||
ChangePlayerCheat();
|
||||
|
||||
// "DULUX3421" - DOWN UP LEFT UP CROSS R1 R2 L2 L1
|
||||
else if ( !_CHEATCMP("1243XULUD") )
|
||||
MayhemCheat();
|
||||
|
||||
// "DULUX3412" - DOWN UP LEFT UP CROSS R1 R2 L1 L2
|
||||
else if ( !_CHEATCMP("2143XULUD") )
|
||||
EverybodyAttacksPlayerCheat();
|
||||
|
||||
// "43TX21UD" - R2 R1 TRIANGLE CROSS L2 L1 UP DOWN
|
||||
else if ( !_CHEATCMP("DU12XT34") )
|
||||
WeaponsForAllCheat();
|
||||
|
||||
// "TURDS12" - TRIANGLE UP RIGHT DOWN SQUARE L1 L2
|
||||
else if ( !_CHEATCMP("21SDRUT") )
|
||||
FastTimeCheat();
|
||||
|
||||
// "TURDS34" - TRIANGLE UP RIGHT DOWN SQUARE R1 R2
|
||||
else if ( !_CHEATCMP("43SDRUT") )
|
||||
SlowTimeCheat();
|
||||
|
||||
// "11S4T1T" - L1 L1 SQUARE R2 TRIANGLE L1 TRIANGLE
|
||||
else if ( !_CHEATCMP("T1T4S11") )
|
||||
OnlyRenderWheelsCheat();
|
||||
|
||||
// "R4C32D13" - RIGHT R2 CIRCLE R1 L2 DOWN L1 R1
|
||||
else if ( !_CHEATCMP("31D23C4R") )
|
||||
ChittyChittyBangBangCheat();
|
||||
|
||||
// "3141L33T" - R1 L1 R2 L1 LEFT R1 R1 TRIANGLE
|
||||
else if ( !_CHEATCMP("T33L1413") )
|
||||
StrongGripCheat();
|
||||
|
||||
// "S1CD13TR1X" - SQUARE L1 CIRCLE DOWN L1 R1 TRIANGLE RIGHT L1 CROSS
|
||||
else if ( !_CHEATCMP("X1RT31DC1S") )
|
||||
NastyLimbsCheat();
|
||||
#undef _CHEATCMP
|
||||
}
|
||||
#endif
|
||||
|
||||
void CPad::AddToPCCheatString(char c)
|
||||
{
|
||||
for ( int32 i = ARRAY_SIZE(KeyBoardCheatString) - 2; i >= 0; i-- )
|
||||
@ -657,16 +969,21 @@ void CPad::Update(int16 unk)
|
||||
{
|
||||
OldState = NewState;
|
||||
|
||||
NewState = ReconcileTwoControllersInput(PCTempKeyState, PCTempJoyState);
|
||||
NewState = ReconcileTwoControllersInput(PCTempMouseState, NewState);
|
||||
|
||||
#if (defined GTA_PS2 || defined FIX_BUGS)
|
||||
if (!CRecordDataForGame::IsPlayingBack() && !CRecordDataForChase::ShouldThisPadBeLeftAlone(unk))
|
||||
#endif
|
||||
{
|
||||
NewState = ReconcileTwoControllersInput(PCTempKeyState, PCTempJoyState);
|
||||
NewState = ReconcileTwoControllersInput(PCTempMouseState, NewState);
|
||||
}
|
||||
|
||||
PCTempJoyState.Clear();
|
||||
PCTempKeyState.Clear();
|
||||
PCTempMouseState.Clear();
|
||||
|
||||
ProcessPCSpecificStuff();
|
||||
|
||||
if ( ++iCurrHornHistory >= _TODOCONST(5) )
|
||||
if ( ++iCurrHornHistory >= HORNHISTORY_SIZE )
|
||||
iCurrHornHistory = 0;
|
||||
|
||||
bHornHistory[iCurrHornHistory] = GetHorn();
|
||||
@ -683,7 +1000,7 @@ void CPad::DoCheats(void)
|
||||
|
||||
void CPad::DoCheats(int16 unk)
|
||||
{
|
||||
#ifdef PS2
|
||||
#ifdef GTA_PS2_STUFF
|
||||
if ( GetTriangleJustDown() )
|
||||
AddToCheatString('T');
|
||||
|
||||
@ -2086,7 +2403,31 @@ int32 *CPad::EditCodesForControls(int32 *pRsKeys, int32 nSize)
|
||||
return pRsKeys;
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
STARTPATCHES
|
||||
InjectHook(0x490D90, &WeaponCheat, PATCH_JUMP);
|
||||
InjectHook(0x490E70, &HealthCheat, PATCH_JUMP);
|
||||
InjectHook(0x490EE0, &TankCheat, PATCH_JUMP);
|
||||
InjectHook(0x491040, &BlowUpCarsCheat, PATCH_JUMP);
|
||||
InjectHook(0x4910B0, &ChangePlayerCheat, PATCH_JUMP);
|
||||
InjectHook(0x4911C0, &MayhemCheat, PATCH_JUMP);
|
||||
InjectHook(0x491270, &EverybodyAttacksPlayerCheat, PATCH_JUMP);
|
||||
InjectHook(0x491370, &WeaponsForAllCheat, PATCH_JUMP);
|
||||
InjectHook(0x4913A0, &FastTimeCheat, PATCH_JUMP);
|
||||
InjectHook(0x4913F0, &SlowTimeCheat, PATCH_JUMP);
|
||||
InjectHook(0x491430, &MoneyCheat, PATCH_JUMP);
|
||||
InjectHook(0x491460, &ArmourCheat, PATCH_JUMP);
|
||||
InjectHook(0x491490, &WantedLevelUpCheat, PATCH_JUMP);
|
||||
InjectHook(0x4914F0, &WantedLevelDownCheat, PATCH_JUMP);
|
||||
InjectHook(0x491520, &SunnyWeatherCheat, PATCH_JUMP);
|
||||
InjectHook(0x491550, &CloudyWeatherCheat, PATCH_JUMP);
|
||||
InjectHook(0x491580, &RainyWeatherCheat, PATCH_JUMP);
|
||||
InjectHook(0x4915B0, &FoggyWeatherCheat, PATCH_JUMP);
|
||||
InjectHook(0x4915E0, &FastWeatherCheat, PATCH_JUMP);
|
||||
InjectHook(0x491610, &OnlyRenderWheelsCheat, PATCH_JUMP);
|
||||
InjectHook(0x491640, &ChittyChittyBangBangCheat, PATCH_JUMP);
|
||||
InjectHook(0x491670, &StrongGripCheat, PATCH_JUMP);
|
||||
InjectHook(0x4916A0, &NastyLimbsCheat, PATCH_JUMP);
|
||||
|
||||
InjectHook(0x4916C0, &CControllerState::Clear, PATCH_JUMP);
|
||||
InjectHook(0x491760, &CKeyboardState::Clear, PATCH_JUMP);
|
||||
InjectHook(0x491A10, &CPad::Clear, PATCH_JUMP);
|
||||
|
@ -136,6 +136,10 @@ enum
|
||||
class CPad
|
||||
{
|
||||
public:
|
||||
enum
|
||||
{
|
||||
HORNHISTORY_SIZE = 5,
|
||||
};
|
||||
CControllerState NewState;
|
||||
CControllerState OldState;
|
||||
CControllerState PCTempKeyState;
|
||||
@ -146,11 +150,11 @@ public:
|
||||
int16 Mode;
|
||||
int16 ShakeDur;
|
||||
uint8 ShakeFreq;
|
||||
bool bHornHistory[5];
|
||||
bool bHornHistory[HORNHISTORY_SIZE];
|
||||
uint8 iCurrHornHistory;
|
||||
uint8 DisablePlayerControls;
|
||||
int8 bApplyBrakes;
|
||||
char _unk[12]; //int32 unk[3];
|
||||
char CheatString[12];
|
||||
char _pad0[3];
|
||||
int32 LastTimeTouched;
|
||||
int32 AverageWeapon;
|
||||
@ -161,6 +165,7 @@ public:
|
||||
|
||||
static bool &bDisplayNoControllerMessage;
|
||||
static bool &bObsoleteControllerMessage;
|
||||
static bool bOldDisplayNoControllerMessage;
|
||||
static bool &m_bMapPadOneToPadTwo;
|
||||
|
||||
static CKeyboardState &OldKeyState;
|
||||
@ -172,8 +177,9 @@ public:
|
||||
static CMouseControllerState &PCTempMouseControllerState;
|
||||
|
||||
|
||||
|
||||
|
||||
#ifdef GTA_PS2_STUFF
|
||||
static void Initialise(void);
|
||||
#endif
|
||||
void Clear(bool bResetPlayerControls);
|
||||
void ClearMouseHistory();
|
||||
void UpdateMouse();
|
||||
@ -181,6 +187,9 @@ public:
|
||||
void StartShake(int16 nDur, uint8 nFreq);
|
||||
void StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, float fz);
|
||||
void StartShake_Train(float fX, float fY);
|
||||
#ifdef GTA_PS2_STUFF
|
||||
void AddToCheatString(char c);
|
||||
#endif
|
||||
void AddToPCCheatString(char c);
|
||||
|
||||
static void UpdatePads(void);
|
||||
@ -409,6 +418,7 @@ public:
|
||||
bool GetLeftStickXJustDown() { return !!(NewState.LeftStickX && !OldState.LeftStickX); }
|
||||
bool GetLeftStickYJustDown() { return !!(NewState.LeftStickY && !OldState.LeftStickY); }
|
||||
|
||||
bool GetTriangleJustUp() { return !!(!NewState.Triangle && OldState.Triangle); }
|
||||
bool GetCrossJustUp() { return !!(!NewState.Cross && OldState.Cross); }
|
||||
bool GetSquareJustUp() { return !!(!NewState.Square && OldState.Square); }
|
||||
bool GetDPadUpJustUp() { return !!(!NewState.DPadUp && OldState.DPadUp); }
|
||||
|
@ -48,45 +48,45 @@ CPlayerInfo::GetPos()
|
||||
|
||||
void
|
||||
CPlayerInfo::LoadPlayerSkin()
|
||||
{
|
||||
DeletePlayerSkin();
|
||||
|
||||
m_pSkinTexture = CPlayerSkin::GetSkinTexture(m_aSkinName);
|
||||
if (!m_pSkinTexture)
|
||||
{
|
||||
DeletePlayerSkin();
|
||||
|
||||
m_pSkinTexture = CPlayerSkin::GetSkinTexture(m_aSkinName);
|
||||
if (!m_pSkinTexture)
|
||||
m_pSkinTexture = CPlayerSkin::GetSkinTexture(DEFAULT_SKIN_NAME);
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerInfo::DeletePlayerSkin()
|
||||
{
|
||||
if (m_pSkinTexture) {
|
||||
RwTextureDestroy(m_pSkinTexture);
|
||||
m_pSkinTexture = nil;
|
||||
{
|
||||
if (m_pSkinTexture) {
|
||||
RwTextureDestroy(m_pSkinTexture);
|
||||
m_pSkinTexture = nil;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerInfo::KillPlayer()
|
||||
{
|
||||
if (m_WBState != WBSTATE_PLAYING) return;
|
||||
|
||||
m_WBState = WBSTATE_WASTED;
|
||||
m_nWBTime = CTimer::GetTimeInMilliseconds();
|
||||
CDarkel::ResetOnPlayerDeath();
|
||||
CMessages::AddBigMessage(TheText.Get("DEAD"), 4000, 2);
|
||||
CStats::TimesDied++;
|
||||
void
|
||||
CPlayerInfo::KillPlayer()
|
||||
{
|
||||
if (m_WBState != WBSTATE_PLAYING) return;
|
||||
|
||||
m_WBState = WBSTATE_WASTED;
|
||||
m_nWBTime = CTimer::GetTimeInMilliseconds();
|
||||
CDarkel::ResetOnPlayerDeath();
|
||||
CMessages::AddBigMessage(TheText.Get("DEAD"), 4000, 2);
|
||||
CStats::TimesDied++;
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerInfo::ArrestPlayer()
|
||||
{
|
||||
if (m_WBState != WBSTATE_PLAYING) return;
|
||||
|
||||
m_WBState = WBSTATE_BUSTED;
|
||||
m_nWBTime = CTimer::GetTimeInMilliseconds();
|
||||
CDarkel::ResetOnPlayerDeath();
|
||||
CMessages::AddBigMessage(TheText.Get("BUSTED"), 5000, 2);
|
||||
CStats::TimesArrested++;
|
||||
void
|
||||
CPlayerInfo::ArrestPlayer()
|
||||
{
|
||||
if (m_WBState != WBSTATE_PLAYING) return;
|
||||
|
||||
m_WBState = WBSTATE_BUSTED;
|
||||
m_nWBTime = CTimer::GetTimeInMilliseconds();
|
||||
CDarkel::ResetOnPlayerDeath();
|
||||
CMessages::AddBigMessage(TheText.Get("BUSTED"), 5000, 2);
|
||||
CStats::TimesArrested++;
|
||||
}
|
||||
|
||||
bool
|
||||
@ -105,102 +105,102 @@ CPlayerInfo::PlayerFailedCriticalMission()
|
||||
CDarkel::ResetOnPlayerDeath();
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerInfo::Clear(void)
|
||||
{
|
||||
m_pPed = nil;
|
||||
m_pRemoteVehicle = nil;
|
||||
if (m_pVehicleEx) {
|
||||
m_pVehicleEx->bUsingSpecialColModel = false;
|
||||
m_pVehicleEx = nil;
|
||||
}
|
||||
m_nVisibleMoney = 0;
|
||||
m_nMoney = m_nVisibleMoney;
|
||||
m_WBState = WBSTATE_PLAYING;
|
||||
m_nWBTime = 0;
|
||||
m_nTrafficMultiplier = 0;
|
||||
m_fRoadDensity = 1.0f;
|
||||
m_bInRemoteMode = false;
|
||||
m_bUnusedTaxiThing = false;
|
||||
m_nUnusedTaxiTimer = 0;
|
||||
m_nCollectedPackages = 0;
|
||||
m_nTotalPackages = 3;
|
||||
m_nTimeLastHealthLoss = 0;
|
||||
m_nTimeLastArmourLoss = 0;
|
||||
m_nNextSexFrequencyUpdateTime = 0;
|
||||
m_nNextSexMoneyUpdateTime = 0;
|
||||
m_nSexFrequency = 0;
|
||||
m_pHooker = nil;
|
||||
m_nTimeTankShotGun = 0;
|
||||
field_248 = 0;
|
||||
m_nUpsideDownCounter = 0;
|
||||
m_bInfiniteSprint = false;
|
||||
m_bFastReload = false;
|
||||
m_bGetOutOfJailFree = false;
|
||||
m_bGetOutOfHospitalFree = false;
|
||||
m_nPreviousTimeRewardedForExplosion = 0;
|
||||
m_nExplosionsSinceLastReward = 0;
|
||||
void
|
||||
CPlayerInfo::Clear(void)
|
||||
{
|
||||
m_pPed = nil;
|
||||
m_pRemoteVehicle = nil;
|
||||
if (m_pVehicleEx) {
|
||||
m_pVehicleEx->bUsingSpecialColModel = false;
|
||||
m_pVehicleEx = nil;
|
||||
}
|
||||
m_nVisibleMoney = 0;
|
||||
m_nMoney = m_nVisibleMoney;
|
||||
m_WBState = WBSTATE_PLAYING;
|
||||
m_nWBTime = 0;
|
||||
m_nTrafficMultiplier = 0;
|
||||
m_fRoadDensity = 1.0f;
|
||||
m_bInRemoteMode = false;
|
||||
m_bUnusedTaxiThing = false;
|
||||
m_nUnusedTaxiTimer = 0;
|
||||
m_nCollectedPackages = 0;
|
||||
m_nTotalPackages = 3;
|
||||
m_nTimeLastHealthLoss = 0;
|
||||
m_nTimeLastArmourLoss = 0;
|
||||
m_nNextSexFrequencyUpdateTime = 0;
|
||||
m_nNextSexMoneyUpdateTime = 0;
|
||||
m_nSexFrequency = 0;
|
||||
m_pHooker = nil;
|
||||
m_nTimeTankShotGun = 0;
|
||||
field_248 = 0;
|
||||
m_nUpsideDownCounter = 0;
|
||||
m_bInfiniteSprint = false;
|
||||
m_bFastReload = false;
|
||||
m_bGetOutOfJailFree = false;
|
||||
m_bGetOutOfHospitalFree = false;
|
||||
m_nPreviousTimeRewardedForExplosion = 0;
|
||||
m_nExplosionsSinceLastReward = 0;
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerInfo::BlowUpRCBuggy(void)
|
||||
{
|
||||
if (!m_pRemoteVehicle || m_pRemoteVehicle->bRemoveFromWorld)
|
||||
return;
|
||||
|
||||
CRemote::TakeRemoteControlledCarFromPlayer();
|
||||
m_pRemoteVehicle->BlowUpCar(FindPlayerPed());
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerInfo::CancelPlayerEnteringCars(CVehicle *car)
|
||||
{
|
||||
if (!car || car == m_pPed->m_pMyVehicle) {
|
||||
if (m_pPed->EnteringCar())
|
||||
m_pPed->QuitEnteringCar();
|
||||
}
|
||||
if (m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
|
||||
m_pPed->ClearObjective();
|
||||
void
|
||||
CPlayerInfo::BlowUpRCBuggy(void)
|
||||
{
|
||||
if (!m_pRemoteVehicle || m_pRemoteVehicle->bRemoveFromWorld)
|
||||
return;
|
||||
|
||||
CRemote::TakeRemoteControlledCarFromPlayer();
|
||||
m_pRemoteVehicle->BlowUpCar(FindPlayerPed());
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerInfo::MakePlayerSafe(bool toggle)
|
||||
{
|
||||
if (toggle) {
|
||||
CTheScripts::ResetCountdownToMakePlayerUnsafe();
|
||||
m_pPed->m_pWanted->m_bIgnoredByEveryone = true;
|
||||
CWorld::StopAllLawEnforcersInTheirTracks();
|
||||
CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_20;
|
||||
CPad::StopPadsShaking();
|
||||
m_pPed->bBulletProof = true;
|
||||
m_pPed->bFireProof = true;
|
||||
m_pPed->bCollisionProof = true;
|
||||
m_pPed->bMeleeProof = true;
|
||||
m_pPed->bOnlyDamagedByPlayer = true;
|
||||
m_pPed->bExplosionProof = true;
|
||||
m_pPed->m_bCanBeDamaged = false;
|
||||
((CPlayerPed*)m_pPed)->ClearAdrenaline();
|
||||
CancelPlayerEnteringCars(false);
|
||||
gFireManager.ExtinguishPoint(GetPos(), 4000.0f);
|
||||
CExplosion::RemoveAllExplosionsInArea(GetPos(), 4000.0f);
|
||||
CProjectileInfo::RemoveAllProjectiles();
|
||||
CWorld::SetAllCarsCanBeDamaged(false);
|
||||
CWorld::ExtinguishAllCarFiresInArea(GetPos(), 4000.0f);
|
||||
CReplay::DisableReplays();
|
||||
|
||||
} else if (!CGame::playingIntro && !CTheScripts::IsCountdownToMakePlayerUnsafeOn()) {
|
||||
m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
|
||||
CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_20;
|
||||
m_pPed->bBulletProof = false;
|
||||
m_pPed->bFireProof = false;
|
||||
m_pPed->bCollisionProof = false;
|
||||
m_pPed->bMeleeProof = false;
|
||||
m_pPed->bOnlyDamagedByPlayer = false;
|
||||
m_pPed->bExplosionProof = false;
|
||||
m_pPed->m_bCanBeDamaged = true;
|
||||
CWorld::SetAllCarsCanBeDamaged(true);
|
||||
CReplay::EnableReplays();
|
||||
}
|
||||
void
|
||||
CPlayerInfo::CancelPlayerEnteringCars(CVehicle *car)
|
||||
{
|
||||
if (!car || car == m_pPed->m_pMyVehicle) {
|
||||
if (m_pPed->EnteringCar())
|
||||
m_pPed->QuitEnteringCar();
|
||||
}
|
||||
if (m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
|
||||
m_pPed->ClearObjective();
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerInfo::MakePlayerSafe(bool toggle)
|
||||
{
|
||||
if (toggle) {
|
||||
CTheScripts::ResetCountdownToMakePlayerUnsafe();
|
||||
m_pPed->m_pWanted->m_bIgnoredByEveryone = true;
|
||||
CWorld::StopAllLawEnforcersInTheirTracks();
|
||||
CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_20;
|
||||
CPad::StopPadsShaking();
|
||||
m_pPed->bBulletProof = true;
|
||||
m_pPed->bFireProof = true;
|
||||
m_pPed->bCollisionProof = true;
|
||||
m_pPed->bMeleeProof = true;
|
||||
m_pPed->bOnlyDamagedByPlayer = true;
|
||||
m_pPed->bExplosionProof = true;
|
||||
m_pPed->m_bCanBeDamaged = false;
|
||||
((CPlayerPed*)m_pPed)->ClearAdrenaline();
|
||||
CancelPlayerEnteringCars(false);
|
||||
gFireManager.ExtinguishPoint(GetPos(), 4000.0f);
|
||||
CExplosion::RemoveAllExplosionsInArea(GetPos(), 4000.0f);
|
||||
CProjectileInfo::RemoveAllProjectiles();
|
||||
CWorld::SetAllCarsCanBeDamaged(false);
|
||||
CWorld::ExtinguishAllCarFiresInArea(GetPos(), 4000.0f);
|
||||
CReplay::DisableReplays();
|
||||
|
||||
} else if (!CGame::playingIntro && !CTheScripts::IsCountdownToMakePlayerUnsafeOn()) {
|
||||
m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
|
||||
CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_20;
|
||||
m_pPed->bBulletProof = false;
|
||||
m_pPed->bFireProof = false;
|
||||
m_pPed->bCollisionProof = false;
|
||||
m_pPed->bMeleeProof = false;
|
||||
m_pPed->bOnlyDamagedByPlayer = false;
|
||||
m_pPed->bExplosionProof = false;
|
||||
m_pPed->m_bCanBeDamaged = true;
|
||||
CWorld::SetAllCarsCanBeDamaged(true);
|
||||
CReplay::EnableReplays();
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
@ -216,347 +216,347 @@ CPlayerInfo::IsRestartingAfterArrest()
|
||||
}
|
||||
|
||||
// lastCloseness is passed to other calls of this function
|
||||
void
|
||||
CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastCloseness, CVehicle **closestCarOutput)
|
||||
{
|
||||
// This dist used for determining the angle to face
|
||||
CVector2D dist(carToTest->GetPosition() - player->GetPosition());
|
||||
float neededTurn = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y) - CGeneral::GetATanOfXY(dist.x, dist.y);
|
||||
while (neededTurn >= PI) {
|
||||
neededTurn -= 2 * PI;
|
||||
}
|
||||
|
||||
while (neededTurn < -PI) {
|
||||
neededTurn += 2 * PI;
|
||||
}
|
||||
|
||||
// This dist used for evaluating cars' distances, weird...
|
||||
// Accounts inverted needed turn (or needed turn in long way) and car dist.
|
||||
float closeness = (1.0f - Abs(neededTurn) / TWOPI) * (10.0f - carBoundCentrePedDist);
|
||||
if (closeness > *lastCloseness) {
|
||||
*lastCloseness = closeness;
|
||||
*closestCarOutput = (CVehicle*)carToTest;
|
||||
}
|
||||
void
|
||||
CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastCloseness, CVehicle **closestCarOutput)
|
||||
{
|
||||
// This dist used for determining the angle to face
|
||||
CVector2D dist(carToTest->GetPosition() - player->GetPosition());
|
||||
float neededTurn = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y) - CGeneral::GetATanOfXY(dist.x, dist.y);
|
||||
while (neededTurn >= PI) {
|
||||
neededTurn -= 2 * PI;
|
||||
}
|
||||
|
||||
while (neededTurn < -PI) {
|
||||
neededTurn += 2 * PI;
|
||||
}
|
||||
|
||||
// This dist used for evaluating cars' distances, weird...
|
||||
// Accounts inverted needed turn (or needed turn in long way) and car dist.
|
||||
float closeness = (1.0f - Abs(neededTurn) / TWOPI) * (10.0f - carBoundCentrePedDist);
|
||||
if (closeness > *lastCloseness) {
|
||||
*lastCloseness = closeness;
|
||||
*closestCarOutput = (CVehicle*)carToTest;
|
||||
}
|
||||
}
|
||||
|
||||
// There is something unfinished in here... Sadly all IDBs we have have it unfinished.
|
||||
void
|
||||
CPlayerInfo::AwardMoneyForExplosion(CVehicle *wreckedCar)
|
||||
{
|
||||
if (CTimer::GetTimeInMilliseconds() - m_nPreviousTimeRewardedForExplosion < 6000)
|
||||
++m_nExplosionsSinceLastReward;
|
||||
else
|
||||
m_nExplosionsSinceLastReward = 1;
|
||||
|
||||
m_nPreviousTimeRewardedForExplosion = CTimer::GetTimeInMilliseconds();
|
||||
int award = wreckedCar->pHandling->nMonetaryValue * 0.002f;
|
||||
sprintf(gString, "$%d", award);
|
||||
#ifdef MONEY_MESSAGES
|
||||
// This line is a leftover from PS2, I don't know what it was meant to be.
|
||||
// CVector sth(TheCamera.GetPosition() * 4.0f);
|
||||
|
||||
CMoneyMessages::RegisterOne(wreckedCar->GetPosition() + CVector(0.0f, 0.0f, 2.0f), gString, 0, 255, 0, 2.0f, 0.5f);
|
||||
#endif
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award;
|
||||
|
||||
for (int i = m_nExplosionsSinceLastReward; i > 1; --i) {
|
||||
CGeneral::GetRandomNumber();
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award;
|
||||
}
|
||||
void
|
||||
CPlayerInfo::AwardMoneyForExplosion(CVehicle *wreckedCar)
|
||||
{
|
||||
if (CTimer::GetTimeInMilliseconds() - m_nPreviousTimeRewardedForExplosion < 6000)
|
||||
++m_nExplosionsSinceLastReward;
|
||||
else
|
||||
m_nExplosionsSinceLastReward = 1;
|
||||
|
||||
m_nPreviousTimeRewardedForExplosion = CTimer::GetTimeInMilliseconds();
|
||||
int award = wreckedCar->pHandling->nMonetaryValue * 0.002f;
|
||||
sprintf(gString, "$%d", award);
|
||||
#ifdef MONEY_MESSAGES
|
||||
// This line is a leftover from PS2, I don't know what it was meant to be.
|
||||
// CVector sth(TheCamera.GetPosition() * 4.0f);
|
||||
|
||||
CMoneyMessages::RegisterOne(wreckedCar->GetPosition() + CVector(0.0f, 0.0f, 2.0f), gString, 0, 255, 0, 2.0f, 0.5f);
|
||||
#endif
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award;
|
||||
|
||||
for (int i = m_nExplosionsSinceLastReward; i > 1; --i) {
|
||||
CGeneral::GetRandomNumber();
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size)
|
||||
{
|
||||
// Interesting
|
||||
*size = sizeof(CPlayerInfo);
|
||||
|
||||
INITSAVEBUF
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
|
||||
for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) {
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i]);
|
||||
}
|
||||
// Save struct is different
|
||||
// VALIDATESAVEBUF(*size)
|
||||
void
|
||||
CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size)
|
||||
{
|
||||
// Interesting
|
||||
*size = sizeof(CPlayerInfo);
|
||||
|
||||
INITSAVEBUF
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
|
||||
for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) {
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i]);
|
||||
}
|
||||
// Save struct is different
|
||||
// VALIDATESAVEBUF(*size)
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size)
|
||||
{
|
||||
INITSAVEBUF
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nMoney = ReadSaveBuf<uint32>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_WBState = ReadSaveBuf<int8>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nWBTime = ReadSaveBuf<uint32>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier = ReadSaveBuf<int16>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity = ReadSaveBuf<float>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney = ReadSaveBuf<int32>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages = ReadSaveBuf<int32>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages = ReadSaveBuf<int32>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint = ReadSaveBuf<bool>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_bFastReload = ReadSaveBuf<bool>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree = ReadSaveBuf<bool>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree = ReadSaveBuf<bool>(buf);
|
||||
for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) {
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i] = ReadSaveBuf<char>(buf);
|
||||
}
|
||||
// Save struct is different
|
||||
// VALIDATESAVEBUF(size)
|
||||
void
|
||||
CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size)
|
||||
{
|
||||
INITSAVEBUF
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nMoney = ReadSaveBuf<uint32>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_WBState = ReadSaveBuf<int8>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nWBTime = ReadSaveBuf<uint32>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier = ReadSaveBuf<int16>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity = ReadSaveBuf<float>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney = ReadSaveBuf<int32>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages = ReadSaveBuf<int32>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages = ReadSaveBuf<int32>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint = ReadSaveBuf<bool>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_bFastReload = ReadSaveBuf<bool>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree = ReadSaveBuf<bool>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree = ReadSaveBuf<bool>(buf);
|
||||
for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) {
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i] = ReadSaveBuf<char>(buf);
|
||||
}
|
||||
// Save struct is different
|
||||
// VALIDATESAVEBUF(size)
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, float unk2, float unk3, float unk4, float* lastCloseness, CVehicle** closestCarOutput)
|
||||
{
|
||||
for (CPtrNode* node = carList.first; node; node = node->next) {
|
||||
CVehicle *car = (CVehicle*)node->item;
|
||||
if(car->m_scanCode != CWorld::GetCurrentScanCode()) {
|
||||
if (!car->bUsesCollision || !car->IsVehicle())
|
||||
continue;
|
||||
|
||||
car->m_scanCode = CWorld::GetCurrentScanCode();
|
||||
if (car->m_status != STATUS_WRECKED && car->m_status != STATUS_TRAIN_MOVING
|
||||
&& (car->GetUp().z > 0.3f || (car->IsVehicle() && ((CVehicle*)car)->m_vehType == VEHICLE_TYPE_BIKE))) {
|
||||
CVector carCentre = car->GetBoundCentre();
|
||||
|
||||
if (Abs(ped->GetPosition().z - carCentre.z) < 2.0f) {
|
||||
float dist = (ped->GetPosition() - carCentre).Magnitude2D();
|
||||
if (dist <= 10.0f && !CCranes::IsThisCarBeingCarriedByAnyCrane(car)) {
|
||||
EvaluateCarPosition(car, ped, dist, lastCloseness, closestCarOutput);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
void
|
||||
CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, float unk2, float unk3, float unk4, float* lastCloseness, CVehicle** closestCarOutput)
|
||||
{
|
||||
for (CPtrNode* node = carList.first; node; node = node->next) {
|
||||
CVehicle *car = (CVehicle*)node->item;
|
||||
if(car->m_scanCode != CWorld::GetCurrentScanCode()) {
|
||||
if (!car->bUsesCollision || !car->IsVehicle())
|
||||
continue;
|
||||
|
||||
car->m_scanCode = CWorld::GetCurrentScanCode();
|
||||
if (car->m_status != STATUS_WRECKED && car->m_status != STATUS_TRAIN_MOVING
|
||||
&& (car->GetUp().z > 0.3f || (car->IsVehicle() && ((CVehicle*)car)->m_vehType == VEHICLE_TYPE_BIKE))) {
|
||||
CVector carCentre = car->GetBoundCentre();
|
||||
|
||||
if (Abs(ped->GetPosition().z - carCentre.z) < 2.0f) {
|
||||
float dist = (ped->GetPosition() - carCentre).Magnitude2D();
|
||||
if (dist <= 10.0f && !CCranes::IsThisCarBeingCarriedByAnyCrane(car)) {
|
||||
EvaluateCarPosition(car, ped, dist, lastCloseness, closestCarOutput);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerInfo::Process(void)
|
||||
{
|
||||
// Unused taxi feature. Gives you a dollar for every second with a passenger. Can be toggled via 0x29A opcode.
|
||||
bool startTaxiTimer = true;
|
||||
if (m_bUnusedTaxiThing && m_pPed->bInVehicle) {
|
||||
CVehicle *veh = m_pPed->m_pMyVehicle;
|
||||
if ((veh->m_modelIndex == MI_TAXI || veh->m_modelIndex == MI_CABBIE || veh->m_modelIndex == MI_BORGNINE)
|
||||
&& veh->pDriver == m_pPed && veh->m_nNumPassengers != 0) {
|
||||
for (uint32 timePassed = CTimer::GetTimeInMilliseconds() - m_nUnusedTaxiTimer; timePassed >= 1000; m_nUnusedTaxiTimer += 1000) {
|
||||
timePassed -= 1000;
|
||||
++m_nMoney;
|
||||
}
|
||||
startTaxiTimer = false;
|
||||
}
|
||||
}
|
||||
if (startTaxiTimer)
|
||||
m_nUnusedTaxiTimer = CTimer::GetTimeInMilliseconds();
|
||||
|
||||
// The effect that makes money counter does while earning/losing money
|
||||
if (m_nVisibleMoney != m_nMoney) {
|
||||
int diff = m_nMoney - m_nVisibleMoney;
|
||||
int diffAbs = Abs(diff);
|
||||
int changeBy;
|
||||
|
||||
if (diffAbs > 100000)
|
||||
changeBy = 12345;
|
||||
else if (diffAbs > 10000)
|
||||
changeBy = 1234;
|
||||
else if (diffAbs > 1000)
|
||||
changeBy = 123;
|
||||
else if (diffAbs > 50)
|
||||
changeBy = 42;
|
||||
else
|
||||
changeBy = 1;
|
||||
|
||||
if (diff < 0)
|
||||
m_nVisibleMoney -= changeBy;
|
||||
else
|
||||
m_nVisibleMoney += changeBy;
|
||||
}
|
||||
|
||||
if (!(CTimer::GetFrameCounter() & 15)) {
|
||||
CVector2D playerPos = m_pPed->bInVehicle ? m_pPed->m_pMyVehicle->GetPosition() : m_pPed->GetPosition();
|
||||
m_fRoadDensity = ThePaths.CalcRoadDensity(playerPos.x, playerPos.y);
|
||||
}
|
||||
|
||||
m_fRoadDensity = clamp(m_fRoadDensity, 0.4f, 1.45f);
|
||||
|
||||
// Because vehicle enter/exit use same key binding.
|
||||
bool enterOrExitVeh;
|
||||
if (m_pPed->bVehExitWillBeInstant && m_pPed->bInVehicle)
|
||||
enterOrExitVeh = CPad::GetPad(0)->ExitVehicleJustDown();
|
||||
else
|
||||
enterOrExitVeh = CPad::GetPad(0)->GetExitVehicle();
|
||||
|
||||
if (enterOrExitVeh && m_pPed->m_nPedState != PED_SNIPER_MODE && m_pPed->m_nPedState != PED_ROCKET_ODE) {
|
||||
if (m_pPed->bInVehicle) {
|
||||
if (!m_pRemoteVehicle) {
|
||||
CEntity *surfaceBelowVeh = m_pPed->m_pMyVehicle->m_pCurGroundEntity;
|
||||
if (!surfaceBelowVeh || !CBridge::ThisIsABridgeObjectMovingUp(surfaceBelowVeh->m_modelIndex)) {
|
||||
CVehicle *veh = m_pPed->m_pMyVehicle;
|
||||
if (!veh->IsBoat() || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) {
|
||||
|
||||
// This condition will always return true, else block was probably WIP Miami code.
|
||||
if (veh->m_vehType != VEHICLE_TYPE_BIKE || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) {
|
||||
if (veh->m_status != STATUS_WRECKED && veh->m_status != STATUS_TRAIN_MOVING && veh->m_nDoorLock != CARLOCK_LOCKED_PLAYER_INSIDE) {
|
||||
if (veh->m_vecMoveSpeed.Magnitude() < 0.17f && CTimer::GetTimeScale() >= 0.5f && !veh->bIsInWater) {
|
||||
m_pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
CVector sth = 0.7f * veh->GetRight() + veh->GetPosition();
|
||||
bool found = false;
|
||||
float groundZ = CWorld::FindGroundZFor3DCoord(sth.x, sth.y, 2.0f + sth.z, &found);
|
||||
|
||||
if (found)
|
||||
sth.z = 1.0f + groundZ;
|
||||
m_pPed->m_nPedState = PED_IDLE;
|
||||
m_pPed->SetMoveState(PEDMOVE_STILL);
|
||||
CPed::PedSetOutCarCB(0, m_pPed);
|
||||
CAnimManager::BlendAnimation(m_pPed->GetClump(), m_pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
|
||||
CAnimManager::BlendAnimation(m_pPed->GetClump(), ASSOCGRP_STD, ANIM_FALL_LAND, 100.0f);
|
||||
m_pPed->GetPosition() = sth;
|
||||
m_pPed->SetMoveState(PEDMOVE_STILL);
|
||||
m_pPed->m_vecMoveSpeed = veh->m_vecMoveSpeed;
|
||||
}
|
||||
} else {
|
||||
// The code in here was under CPed::SetExitBoat in VC, did the same for here.
|
||||
m_pPed->SetExitBoat(veh);
|
||||
m_pPed->bTryingToReachDryLand = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Enter vehicle
|
||||
if (CPad::GetPad(0)->ExitVehicleJustDown()) {
|
||||
bool weAreOnBoat = false;
|
||||
float lastCloseness = 0.0f;
|
||||
CVehicle *carBelow = nil;
|
||||
CEntity *surfaceBelow = m_pPed->m_pCurrentPhysSurface;
|
||||
if (surfaceBelow && surfaceBelow->IsVehicle()) {
|
||||
carBelow = (CVehicle*)surfaceBelow;
|
||||
if (carBelow->IsBoat()) {
|
||||
weAreOnBoat = true;
|
||||
m_pPed->bOnBoat = true;
|
||||
#ifdef VC_PED_PORTS
|
||||
if (carBelow->m_status != STATUS_WRECKED && carBelow->GetUp().z > 0.3f)
|
||||
#else
|
||||
if (carBelow->m_status != STATUS_WRECKED)
|
||||
#endif
|
||||
m_pPed->SetSeekBoatPosition(carBelow);
|
||||
}
|
||||
}
|
||||
// Find closest car
|
||||
if (!weAreOnBoat) {
|
||||
float minX = m_pPed->GetPosition().x - 10.0f;
|
||||
float maxX = 10.0f + m_pPed->GetPosition().x;
|
||||
float minY = m_pPed->GetPosition().y - 10.0f;
|
||||
float maxY = 10.0f + m_pPed->GetPosition().y;
|
||||
|
||||
int minXSector = CWorld::GetSectorIndexX(minX);
|
||||
if (minXSector < 0) minXSector = 0;
|
||||
int minYSector = CWorld::GetSectorIndexY(minY);
|
||||
if (minYSector < 0) minYSector = 0;
|
||||
int maxXSector = CWorld::GetSectorIndexX(maxX);
|
||||
if (maxXSector > NUMSECTORS_X - 1) maxXSector = NUMSECTORS_X - 1;
|
||||
int maxYSector = CWorld::GetSectorIndexY(maxY);
|
||||
if (maxYSector > NUMSECTORS_Y - 1) maxYSector = NUMSECTORS_Y - 1;
|
||||
|
||||
CWorld::AdvanceCurrentScanCode();
|
||||
|
||||
for (int curY = minYSector; curY <= maxYSector; curY++) {
|
||||
for (int curX = minXSector; curX <= maxXSector; curX++) {
|
||||
CSector *sector = CWorld::GetSector(curX, curY);
|
||||
FindClosestCarSectorList(sector->m_lists[ENTITYLIST_VEHICLES], m_pPed,
|
||||
minX, minY, maxX, maxY, &lastCloseness, &carBelow);
|
||||
FindClosestCarSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], m_pPed,
|
||||
minX, minY, maxX, maxY, &lastCloseness, &carBelow);
|
||||
}
|
||||
}
|
||||
}
|
||||
// carBelow is now closest vehicle
|
||||
if (carBelow && !weAreOnBoat) {
|
||||
if (carBelow->m_status == STATUS_TRAIN_NOT_MOVING) {
|
||||
m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, carBelow);
|
||||
} else if (carBelow->IsBoat()) {
|
||||
if (!carBelow->pDriver) {
|
||||
m_pPed->m_vehEnterType = 0;
|
||||
m_pPed->SetEnterCar(carBelow, m_pPed->m_vehEnterType);
|
||||
}
|
||||
} else {
|
||||
m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, carBelow);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (m_bInRemoteMode) {
|
||||
uint32 timeWithoutRemoteCar = CTimer::GetTimeInMilliseconds() - m_nTimeLostRemoteCar;
|
||||
if (CTimer::GetPreviousTimeInMilliseconds() - m_nTimeLostRemoteCar < 1000 && timeWithoutRemoteCar >= 1000 && m_WBState == WBSTATE_PLAYING) {
|
||||
TheCamera.SetFadeColour(0, 0, 0);
|
||||
TheCamera.Fade(1.0f, 0);
|
||||
}
|
||||
if (timeWithoutRemoteCar > 2000) {
|
||||
if (m_WBState == WBSTATE_PLAYING) {
|
||||
TheCamera.RestoreWithJumpCut();
|
||||
TheCamera.SetFadeColour(0, 0, 0);
|
||||
TheCamera.Fade(1.0f, 1);
|
||||
TheCamera.Process();
|
||||
CTimer::Stop();
|
||||
CCullZones::ForceCullZoneCoors(TheCamera.GetPosition());
|
||||
CRenderer::RequestObjectsInFrustum();
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
CTimer::Update();
|
||||
}
|
||||
m_bInRemoteMode = false;
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = nil;
|
||||
if (FindPlayerVehicle()) {
|
||||
FindPlayerVehicle()->m_status = STATUS_PLAYER;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!(CTimer::GetFrameCounter() & 31)) {
|
||||
CVehicle *veh = FindPlayerVehicle();
|
||||
if (veh && m_pPed->bInVehicle && veh->GetUp().z < 0.0f
|
||||
&& veh->m_vecMoveSpeed.Magnitude() < 0.05f && veh->IsCar() && !veh->bIsInWater) {
|
||||
|
||||
if (veh->GetUp().z < -0.5f) {
|
||||
m_nUpsideDownCounter += 2;
|
||||
|
||||
} else {
|
||||
m_nUpsideDownCounter++;
|
||||
}
|
||||
} else {
|
||||
m_nUpsideDownCounter = 0;
|
||||
}
|
||||
|
||||
if (m_nUpsideDownCounter > 6 && veh->bCanBeDamaged) {
|
||||
veh->m_fHealth = 249.0f < veh->m_fHealth ? 249.0f : veh->m_fHealth;
|
||||
if (veh->IsCar()) {
|
||||
CAutomobile* car = (CAutomobile*)veh;
|
||||
car->Damage.SetEngineStatus(225);
|
||||
car->m_pSetOnFireEntity = nil;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (FindPlayerVehicle()) {
|
||||
CVehicle *veh = FindPlayerVehicle();
|
||||
veh->m_nZoneLevel = -1;
|
||||
for (int i = 0; i < ARRAY_SIZE(veh->pPassengers); i++) {
|
||||
if (veh->pPassengers[i])
|
||||
veh->pPassengers[i]->m_nZoneLevel = 0;
|
||||
}
|
||||
CStats::DistanceTravelledInVehicle += veh->m_fDistanceTravelled;
|
||||
} else {
|
||||
CStats::DistanceTravelledOnFoot += FindPlayerPed()->m_fDistanceTravelled;
|
||||
}
|
||||
void
|
||||
CPlayerInfo::Process(void)
|
||||
{
|
||||
// Unused taxi feature. Gives you a dollar for every second with a passenger. Can be toggled via 0x29A opcode.
|
||||
bool startTaxiTimer = true;
|
||||
if (m_bUnusedTaxiThing && m_pPed->bInVehicle) {
|
||||
CVehicle *veh = m_pPed->m_pMyVehicle;
|
||||
if ((veh->m_modelIndex == MI_TAXI || veh->m_modelIndex == MI_CABBIE || veh->m_modelIndex == MI_BORGNINE)
|
||||
&& veh->pDriver == m_pPed && veh->m_nNumPassengers != 0) {
|
||||
for (uint32 timePassed = CTimer::GetTimeInMilliseconds() - m_nUnusedTaxiTimer; timePassed >= 1000; m_nUnusedTaxiTimer += 1000) {
|
||||
timePassed -= 1000;
|
||||
++m_nMoney;
|
||||
}
|
||||
startTaxiTimer = false;
|
||||
}
|
||||
}
|
||||
if (startTaxiTimer)
|
||||
m_nUnusedTaxiTimer = CTimer::GetTimeInMilliseconds();
|
||||
|
||||
// The effect that makes money counter does while earning/losing money
|
||||
if (m_nVisibleMoney != m_nMoney) {
|
||||
int diff = m_nMoney - m_nVisibleMoney;
|
||||
int diffAbs = Abs(diff);
|
||||
int changeBy;
|
||||
|
||||
if (diffAbs > 100000)
|
||||
changeBy = 12345;
|
||||
else if (diffAbs > 10000)
|
||||
changeBy = 1234;
|
||||
else if (diffAbs > 1000)
|
||||
changeBy = 123;
|
||||
else if (diffAbs > 50)
|
||||
changeBy = 42;
|
||||
else
|
||||
changeBy = 1;
|
||||
|
||||
if (diff < 0)
|
||||
m_nVisibleMoney -= changeBy;
|
||||
else
|
||||
m_nVisibleMoney += changeBy;
|
||||
}
|
||||
|
||||
if (!(CTimer::GetFrameCounter() & 15)) {
|
||||
CVector2D playerPos = m_pPed->bInVehicle ? m_pPed->m_pMyVehicle->GetPosition() : m_pPed->GetPosition();
|
||||
m_fRoadDensity = ThePaths.CalcRoadDensity(playerPos.x, playerPos.y);
|
||||
}
|
||||
|
||||
m_fRoadDensity = clamp(m_fRoadDensity, 0.4f, 1.45f);
|
||||
|
||||
// Because vehicle enter/exit use same key binding.
|
||||
bool enterOrExitVeh;
|
||||
if (m_pPed->bVehExitWillBeInstant && m_pPed->bInVehicle)
|
||||
enterOrExitVeh = CPad::GetPad(0)->ExitVehicleJustDown();
|
||||
else
|
||||
enterOrExitVeh = CPad::GetPad(0)->GetExitVehicle();
|
||||
|
||||
if (enterOrExitVeh && m_pPed->m_nPedState != PED_SNIPER_MODE && m_pPed->m_nPedState != PED_ROCKET_ODE) {
|
||||
if (m_pPed->bInVehicle) {
|
||||
if (!m_pRemoteVehicle) {
|
||||
CEntity *surfaceBelowVeh = m_pPed->m_pMyVehicle->m_pCurGroundEntity;
|
||||
if (!surfaceBelowVeh || !CBridge::ThisIsABridgeObjectMovingUp(surfaceBelowVeh->m_modelIndex)) {
|
||||
CVehicle *veh = m_pPed->m_pMyVehicle;
|
||||
if (!veh->IsBoat() || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) {
|
||||
|
||||
// This condition will always return true, else block was probably WIP Miami code.
|
||||
if (veh->m_vehType != VEHICLE_TYPE_BIKE || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) {
|
||||
if (veh->m_status != STATUS_WRECKED && veh->m_status != STATUS_TRAIN_MOVING && veh->m_nDoorLock != CARLOCK_LOCKED_PLAYER_INSIDE) {
|
||||
if (veh->m_vecMoveSpeed.Magnitude() < 0.17f && CTimer::GetTimeScale() >= 0.5f && !veh->bIsInWater) {
|
||||
m_pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
CVector sth = 0.7f * veh->GetRight() + veh->GetPosition();
|
||||
bool found = false;
|
||||
float groundZ = CWorld::FindGroundZFor3DCoord(sth.x, sth.y, 2.0f + sth.z, &found);
|
||||
|
||||
if (found)
|
||||
sth.z = 1.0f + groundZ;
|
||||
m_pPed->m_nPedState = PED_IDLE;
|
||||
m_pPed->SetMoveState(PEDMOVE_STILL);
|
||||
CPed::PedSetOutCarCB(0, m_pPed);
|
||||
CAnimManager::BlendAnimation(m_pPed->GetClump(), m_pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
|
||||
CAnimManager::BlendAnimation(m_pPed->GetClump(), ASSOCGRP_STD, ANIM_FALL_LAND, 100.0f);
|
||||
m_pPed->GetPosition() = sth;
|
||||
m_pPed->SetMoveState(PEDMOVE_STILL);
|
||||
m_pPed->m_vecMoveSpeed = veh->m_vecMoveSpeed;
|
||||
}
|
||||
} else {
|
||||
// The code in here was under CPed::SetExitBoat in VC, did the same for here.
|
||||
m_pPed->SetExitBoat(veh);
|
||||
m_pPed->bTryingToReachDryLand = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Enter vehicle
|
||||
if (CPad::GetPad(0)->ExitVehicleJustDown()) {
|
||||
bool weAreOnBoat = false;
|
||||
float lastCloseness = 0.0f;
|
||||
CVehicle *carBelow = nil;
|
||||
CEntity *surfaceBelow = m_pPed->m_pCurrentPhysSurface;
|
||||
if (surfaceBelow && surfaceBelow->IsVehicle()) {
|
||||
carBelow = (CVehicle*)surfaceBelow;
|
||||
if (carBelow->IsBoat()) {
|
||||
weAreOnBoat = true;
|
||||
m_pPed->bOnBoat = true;
|
||||
#ifdef VC_PED_PORTS
|
||||
if (carBelow->m_status != STATUS_WRECKED && carBelow->GetUp().z > 0.3f)
|
||||
#else
|
||||
if (carBelow->m_status != STATUS_WRECKED)
|
||||
#endif
|
||||
m_pPed->SetSeekBoatPosition(carBelow);
|
||||
}
|
||||
}
|
||||
// Find closest car
|
||||
if (!weAreOnBoat) {
|
||||
float minX = m_pPed->GetPosition().x - 10.0f;
|
||||
float maxX = 10.0f + m_pPed->GetPosition().x;
|
||||
float minY = m_pPed->GetPosition().y - 10.0f;
|
||||
float maxY = 10.0f + m_pPed->GetPosition().y;
|
||||
|
||||
int minXSector = CWorld::GetSectorIndexX(minX);
|
||||
if (minXSector < 0) minXSector = 0;
|
||||
int minYSector = CWorld::GetSectorIndexY(minY);
|
||||
if (minYSector < 0) minYSector = 0;
|
||||
int maxXSector = CWorld::GetSectorIndexX(maxX);
|
||||
if (maxXSector > NUMSECTORS_X - 1) maxXSector = NUMSECTORS_X - 1;
|
||||
int maxYSector = CWorld::GetSectorIndexY(maxY);
|
||||
if (maxYSector > NUMSECTORS_Y - 1) maxYSector = NUMSECTORS_Y - 1;
|
||||
|
||||
CWorld::AdvanceCurrentScanCode();
|
||||
|
||||
for (int curY = minYSector; curY <= maxYSector; curY++) {
|
||||
for (int curX = minXSector; curX <= maxXSector; curX++) {
|
||||
CSector *sector = CWorld::GetSector(curX, curY);
|
||||
FindClosestCarSectorList(sector->m_lists[ENTITYLIST_VEHICLES], m_pPed,
|
||||
minX, minY, maxX, maxY, &lastCloseness, &carBelow);
|
||||
FindClosestCarSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], m_pPed,
|
||||
minX, minY, maxX, maxY, &lastCloseness, &carBelow);
|
||||
}
|
||||
}
|
||||
}
|
||||
// carBelow is now closest vehicle
|
||||
if (carBelow && !weAreOnBoat) {
|
||||
if (carBelow->m_status == STATUS_TRAIN_NOT_MOVING) {
|
||||
m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, carBelow);
|
||||
} else if (carBelow->IsBoat()) {
|
||||
if (!carBelow->pDriver) {
|
||||
m_pPed->m_vehEnterType = 0;
|
||||
m_pPed->SetEnterCar(carBelow, m_pPed->m_vehEnterType);
|
||||
}
|
||||
} else {
|
||||
m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, carBelow);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (m_bInRemoteMode) {
|
||||
uint32 timeWithoutRemoteCar = CTimer::GetTimeInMilliseconds() - m_nTimeLostRemoteCar;
|
||||
if (CTimer::GetPreviousTimeInMilliseconds() - m_nTimeLostRemoteCar < 1000 && timeWithoutRemoteCar >= 1000 && m_WBState == WBSTATE_PLAYING) {
|
||||
TheCamera.SetFadeColour(0, 0, 0);
|
||||
TheCamera.Fade(1.0f, 0);
|
||||
}
|
||||
if (timeWithoutRemoteCar > 2000) {
|
||||
if (m_WBState == WBSTATE_PLAYING) {
|
||||
TheCamera.RestoreWithJumpCut();
|
||||
TheCamera.SetFadeColour(0, 0, 0);
|
||||
TheCamera.Fade(1.0f, 1);
|
||||
TheCamera.Process();
|
||||
CTimer::Stop();
|
||||
CCullZones::ForceCullZoneCoors(TheCamera.GetPosition());
|
||||
CRenderer::RequestObjectsInFrustum();
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
CTimer::Update();
|
||||
}
|
||||
m_bInRemoteMode = false;
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = nil;
|
||||
if (FindPlayerVehicle()) {
|
||||
FindPlayerVehicle()->m_status = STATUS_PLAYER;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!(CTimer::GetFrameCounter() & 31)) {
|
||||
CVehicle *veh = FindPlayerVehicle();
|
||||
if (veh && m_pPed->bInVehicle && veh->GetUp().z < 0.0f
|
||||
&& veh->m_vecMoveSpeed.Magnitude() < 0.05f && veh->IsCar() && !veh->bIsInWater) {
|
||||
|
||||
if (veh->GetUp().z < -0.5f) {
|
||||
m_nUpsideDownCounter += 2;
|
||||
|
||||
} else {
|
||||
m_nUpsideDownCounter++;
|
||||
}
|
||||
} else {
|
||||
m_nUpsideDownCounter = 0;
|
||||
}
|
||||
|
||||
if (m_nUpsideDownCounter > 6 && veh->bCanBeDamaged) {
|
||||
veh->m_fHealth = 249.0f < veh->m_fHealth ? 249.0f : veh->m_fHealth;
|
||||
if (veh->IsCar()) {
|
||||
CAutomobile* car = (CAutomobile*)veh;
|
||||
car->Damage.SetEngineStatus(225);
|
||||
car->m_pSetOnFireEntity = nil;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (FindPlayerVehicle()) {
|
||||
CVehicle *veh = FindPlayerVehicle();
|
||||
veh->m_nZoneLevel = -1;
|
||||
for (int i = 0; i < ARRAY_SIZE(veh->pPassengers); i++) {
|
||||
if (veh->pPassengers[i])
|
||||
veh->pPassengers[i]->m_nZoneLevel = 0;
|
||||
}
|
||||
CStats::DistanceTravelledInVehicle += veh->m_fDistanceTravelled;
|
||||
} else {
|
||||
CStats::DistanceTravelledOnFoot += FindPlayerPed()->m_fDistanceTravelled;
|
||||
}
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
|
@ -1,173 +0,0 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "main.h"
|
||||
#include "PlayerSkin.h"
|
||||
#include "TxdStore.h"
|
||||
#include "rtbmp.h"
|
||||
#include "ClumpModelInfo.h"
|
||||
#include "VisibilityPlugins.h"
|
||||
#include "World.h"
|
||||
#include "PlayerInfo.h"
|
||||
#include "CdStream.h"
|
||||
#include "FileMgr.h"
|
||||
#include "Directory.h"
|
||||
#include "RwHelper.h"
|
||||
#include "Timer.h"
|
||||
#include "Lights.h"
|
||||
|
||||
int CPlayerSkin::m_txdSlot;
|
||||
|
||||
void
|
||||
FindPlayerDff(uint32 &offset, uint32 &size)
|
||||
{
|
||||
int file;
|
||||
CDirectory::DirectoryInfo info;
|
||||
|
||||
file = CFileMgr::OpenFile("models\\gta3.dir", "rb");
|
||||
|
||||
do {
|
||||
if (!CFileMgr::Read(file, (char*)&info, sizeof(CDirectory::DirectoryInfo)))
|
||||
return;
|
||||
} while (strcasecmp("player.dff", info.name) != 0);
|
||||
|
||||
offset = info.offset;
|
||||
size = info.size;
|
||||
}
|
||||
|
||||
void
|
||||
LoadPlayerDff(void)
|
||||
{
|
||||
RwStream *stream;
|
||||
RwMemory mem;
|
||||
uint32 offset, size;
|
||||
uint8 *buffer;
|
||||
bool streamWasAdded = false;
|
||||
|
||||
if (CdStreamGetNumImages() == 0) {
|
||||
CdStreamAddImage("models\\gta3.img");
|
||||
streamWasAdded = true;
|
||||
}
|
||||
|
||||
FindPlayerDff(offset, size);
|
||||
buffer = (uint8*)RwMallocAlign(size << 11, 2048);
|
||||
CdStreamRead(0, buffer, offset, size);
|
||||
CdStreamSync(0);
|
||||
|
||||
mem.start = buffer;
|
||||
mem.length = size << 11;
|
||||
stream = RwStreamOpen(rwSTREAMMEMORY, rwSTREAMREAD, &mem);
|
||||
|
||||
if (RwStreamFindChunk(stream, rwID_CLUMP, nil, nil))
|
||||
gpPlayerClump = RpClumpStreamRead(stream);
|
||||
|
||||
RwStreamClose(stream, &mem);
|
||||
RwFreeAlign(buffer);
|
||||
|
||||
if (streamWasAdded)
|
||||
CdStreamRemoveImages();
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerSkin::Initialise(void)
|
||||
{
|
||||
m_txdSlot = CTxdStore::AddTxdSlot("skin");
|
||||
CTxdStore::Create(m_txdSlot);
|
||||
CTxdStore::AddRef(m_txdSlot);
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerSkin::Shutdown(void)
|
||||
{
|
||||
CTxdStore::RemoveTxdSlot(m_txdSlot);
|
||||
}
|
||||
|
||||
RwTexture *
|
||||
CPlayerSkin::GetSkinTexture(const char *texName)
|
||||
{
|
||||
RwTexture *tex;
|
||||
RwRaster *raster;
|
||||
int32 width, height, depth, format;
|
||||
|
||||
CTxdStore::PushCurrentTxd();
|
||||
CTxdStore::SetCurrentTxd(m_txdSlot);
|
||||
tex = RwTextureRead(texName, NULL);
|
||||
CTxdStore::PopCurrentTxd();
|
||||
if (tex) return tex;
|
||||
|
||||
if (strcmp(DEFAULT_SKIN_NAME, texName) == 0)
|
||||
sprintf(gString, "models\\generic\\player.bmp");
|
||||
else
|
||||
sprintf(gString, "skins\\%s.bmp", texName);
|
||||
|
||||
if (RwImage *image = RtBMPImageRead(gString)) {
|
||||
RwImageFindRasterFormat(image, rwRASTERTYPETEXTURE, &width, &height, &depth, &format);
|
||||
raster = RwRasterCreate(width, height, depth, format);
|
||||
RwRasterSetFromImage(raster, image);
|
||||
|
||||
tex = RwTextureCreate(raster);
|
||||
RwTextureSetName(tex, texName);
|
||||
RwTextureSetFilterMode(tex, rwFILTERLINEAR); // filtering bugfix from VC
|
||||
RwTexDictionaryAddTexture(CTxdStore::GetSlot(m_txdSlot)->texDict, tex);
|
||||
|
||||
RwImageDestroy(image);
|
||||
}
|
||||
return tex;
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerSkin::BeginFrontendSkinEdit(void)
|
||||
{
|
||||
LoadPlayerDff();
|
||||
RpClumpForAllAtomics(gpPlayerClump, CClumpModelInfo::SetAtomicRendererCB, CVisibilityPlugins::RenderPlayerCB);
|
||||
CWorld::Players[0].LoadPlayerSkin();
|
||||
gOldFov = CDraw::GetFOV();
|
||||
CDraw::SetFOV(30.0f);
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerSkin::EndFrontendSkinEdit(void)
|
||||
{
|
||||
RpClumpDestroy(gpPlayerClump);
|
||||
gpPlayerClump = NULL;
|
||||
CDraw::SetFOV(gOldFov);
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerSkin::RenderFrontendSkinEdit(void)
|
||||
{
|
||||
static float rotation = 0.0f;
|
||||
RwRGBAReal AmbientColor = { 0.65f, 0.65f, 0.65f, 1.0f };
|
||||
RwV3d pos = { 1.35f, 0.35f, 7.725f };
|
||||
const RwV3d axis1 = { 1.0f, 0.0f, 0.0f };
|
||||
const RwV3d axis2 = { 0.0f, 0.0f, 1.0f };
|
||||
static uint32 LastFlash = 0;
|
||||
|
||||
#ifdef ASPECT_RATIO_SCALE
|
||||
pos.x = 1.35f * (SCREEN_ASPECT_RATIO / DEFAULT_ASPECT_RATIO);
|
||||
#endif
|
||||
|
||||
RwFrame *frame = RpClumpGetFrame(gpPlayerClump);
|
||||
|
||||
if (CTimer::GetTimeInMillisecondsPauseMode() - LastFlash > 7) {
|
||||
rotation += 2.0f;
|
||||
if (rotation > 360.0f)
|
||||
rotation -= 360.0f;
|
||||
LastFlash = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
}
|
||||
RwFrameTransform(frame, RwFrameGetMatrix(RwCameraGetFrame(Scene.camera)), rwCOMBINEREPLACE);
|
||||
RwFrameTranslate(frame, &pos, rwCOMBINEPRECONCAT);
|
||||
RwFrameRotate(frame, &axis1, -90.0f, rwCOMBINEPRECONCAT);
|
||||
RwFrameRotate(frame, &axis2, rotation, rwCOMBINEPRECONCAT);
|
||||
RwFrameUpdateObjects(frame);
|
||||
SetAmbientColours(&AmbientColor);
|
||||
RpClumpRender(gpPlayerClump);
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x59B9B0, &CPlayerSkin::Initialise, PATCH_JUMP);
|
||||
InjectHook(0x59B9E0, &CPlayerSkin::Shutdown, PATCH_JUMP);
|
||||
InjectHook(0x59B9F0, &CPlayerSkin::GetSkinTexture, PATCH_JUMP);
|
||||
InjectHook(0x59BC70, &CPlayerSkin::BeginFrontendSkinEdit, PATCH_JUMP);
|
||||
InjectHook(0x59BCB0, &CPlayerSkin::EndFrontendSkinEdit, PATCH_JUMP);
|
||||
InjectHook(0x59BCE0, &CPlayerSkin::RenderFrontendSkinEdit, PATCH_JUMP);
|
||||
ENDPATCHES
|
@ -1,21 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#define DEFAULT_SKIN_NAME "$$\"\""
|
||||
|
||||
static RpClump *gpPlayerClump;// = *(RpClump**)0x660FF8;
|
||||
static float gOldFov;// = *(float*)0x660FFC;
|
||||
|
||||
void LoadPlayerDff(void);
|
||||
void FindPlayerDff(uint32 &offset, uint32 &size);
|
||||
|
||||
class CPlayerSkin
|
||||
{
|
||||
static int m_txdSlot;
|
||||
public:
|
||||
static void Initialise();
|
||||
static void Shutdown();
|
||||
static RwTexture *GetSkinTexture(const char *texName);
|
||||
static void BeginFrontendSkinEdit();
|
||||
static void EndFrontendSkinEdit();
|
||||
static void RenderFrontendSkinEdit();
|
||||
};
|
@ -1,8 +1,14 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "Pools.h"
|
||||
#include "World.h"
|
||||
|
||||
#include "Boat.h"
|
||||
#include "CarCtrl.h"
|
||||
#include "Population.h"
|
||||
#include "ProjectileInfo.h"
|
||||
#include "Streaming.h"
|
||||
#include "Wanted.h"
|
||||
#include "World.h"
|
||||
|
||||
CCPtrNodePool *&CPools::ms_pPtrNodePool = *(CCPtrNodePool**)0x943044;
|
||||
CEntryInfoNodePool *&CPools::ms_pEntryInfoNodePool = *(CEntryInfoNodePool**)0x941448;
|
||||
@ -14,13 +20,6 @@ CObjectPool *&CPools::ms_pObjectPool = *(CObjectPool**)0x880E28;
|
||||
CDummyPool *&CPools::ms_pDummyPool = *(CDummyPool**)0x8F2C18;
|
||||
CAudioScriptObjectPool *&CPools::ms_pAudioScriptObjectPool = *(CAudioScriptObjectPool**)0x8F1B6C;
|
||||
|
||||
WRAPPER void CPools::LoadObjectPool(uint8* buf, uint32 size) { EAXJMP(0x4a2550); }
|
||||
WRAPPER void CPools::LoadPedPool(uint8* buf, uint32 size) { EAXJMP(0x4a2b50); }
|
||||
WRAPPER void CPools::LoadVehiclePool(uint8* buf, uint32 size) { EAXJMP(0x4a1b40); }
|
||||
WRAPPER void CPools::SaveObjectPool(uint8* buf, uint32 *size) { EAXJMP(0x4a22d0); }
|
||||
WRAPPER void CPools::SavePedPool(uint8* buf, uint32 *size) { EAXJMP(0x4a29b0); }
|
||||
WRAPPER void CPools::SaveVehiclePool(uint8* buf, uint32 *size) { EAXJMP(0x4a2080); }
|
||||
|
||||
void
|
||||
CPools::Initialise(void)
|
||||
{
|
||||
@ -99,6 +98,333 @@ CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot)
|
||||
}
|
||||
}
|
||||
|
||||
void CPools::LoadVehiclePool(uint8* buf, uint32 size)
|
||||
{
|
||||
INITSAVEBUF
|
||||
int nNumCars = ReadSaveBuf<int>(buf);
|
||||
int nNumBoats = ReadSaveBuf<int>(buf);
|
||||
for (int i = 0; i < nNumCars + nNumBoats; i++) {
|
||||
uint32 type = ReadSaveBuf<uint32>(buf);
|
||||
int16 model = ReadSaveBuf<int16>(buf);
|
||||
CStreaming::RequestModel(model, STREAMFLAGS_DEPENDENCY);
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
int32 slot = ReadSaveBuf<int32>(buf);
|
||||
CVehicle* pVehicle;
|
||||
char* vbuf = new char[max(sizeof(CAutomobile), sizeof(CBoat))];
|
||||
if (type == VEHICLE_TYPE_BOAT) {
|
||||
memcpy(vbuf, buf, sizeof(CBoat));
|
||||
SkipSaveBuf(buf, sizeof(CBoat));
|
||||
CBoat* pBoat = new(slot) CBoat(model, RANDOM_VEHICLE);
|
||||
pVehicle = pBoat;
|
||||
--CCarCtrl::NumRandomCars; // why?
|
||||
}
|
||||
else if (type == VEHICLE_TYPE_CAR) {
|
||||
memcpy(vbuf, buf, sizeof(CAutomobile));
|
||||
SkipSaveBuf(buf, sizeof(CAutomobile));
|
||||
CStreaming::RequestModel(model, 0); // is it needed?
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
CAutomobile* pAutomobile = new(slot) CAutomobile(model, RANDOM_VEHICLE);
|
||||
pVehicle = pAutomobile;
|
||||
CCarCtrl::NumRandomCars--; // why?
|
||||
pAutomobile->Damage = ((CAutomobile*)vbuf)->Damage;
|
||||
pAutomobile->SetupDamageAfterLoad();
|
||||
}
|
||||
else
|
||||
assert(0);
|
||||
CVehicle* pBufferVehicle = (CVehicle*)vbuf;
|
||||
pVehicle->GetMatrix() = pBufferVehicle->GetMatrix();
|
||||
pVehicle->VehicleCreatedBy = pBufferVehicle->VehicleCreatedBy;
|
||||
pVehicle->m_currentColour1 = pBufferVehicle->m_currentColour1;
|
||||
pVehicle->m_currentColour2 = pBufferVehicle->m_currentColour2;
|
||||
pVehicle->m_nAlarmState = pBufferVehicle->m_nAlarmState;
|
||||
pVehicle->m_nNumMaxPassengers = pBufferVehicle->m_nNumMaxPassengers;
|
||||
pVehicle->field_1D0[0] = pBufferVehicle->field_1D0[0];
|
||||
pVehicle->field_1D0[1] = pBufferVehicle->field_1D0[1];
|
||||
pVehicle->field_1D0[2] = pBufferVehicle->field_1D0[2];
|
||||
pVehicle->field_1D0[3] = pBufferVehicle->field_1D0[3];
|
||||
pVehicle->m_fSteerAngle = pBufferVehicle->m_fSteerAngle;
|
||||
pVehicle->m_fGasPedal = pBufferVehicle->m_fGasPedal;
|
||||
pVehicle->m_fBrakePedal = pBufferVehicle->m_fBrakePedal;
|
||||
pVehicle->bIsLawEnforcer = pBufferVehicle->bIsLawEnforcer;
|
||||
pVehicle->bIsLocked = pBufferVehicle->bIsLocked;
|
||||
pVehicle->bEngineOn = pBufferVehicle->bEngineOn;
|
||||
pVehicle->bIsHandbrakeOn = pBufferVehicle->bIsHandbrakeOn;
|
||||
pVehicle->bLightsOn = pBufferVehicle->bLightsOn;
|
||||
pVehicle->bFreebies = pBufferVehicle->bFreebies;
|
||||
pVehicle->m_fHealth = pBufferVehicle->m_fHealth;
|
||||
pVehicle->m_nCurrentGear = pBufferVehicle->m_nCurrentGear;
|
||||
pVehicle->m_fChangeGearTime = pBufferVehicle->m_fChangeGearTime;
|
||||
pVehicle->m_nTimeOfDeath = pBufferVehicle->m_nTimeOfDeath;
|
||||
#ifdef FIX_BUGS //must be copypaste
|
||||
pVehicle->m_nBombTimer = pBufferVehicle->m_nBombTimer;
|
||||
#else
|
||||
pVehicle->m_nTimeOfDeath = pBufferVehicle->m_nTimeOfDeath;
|
||||
#endif
|
||||
pVehicle->m_nDoorLock = pBufferVehicle->m_nDoorLock;
|
||||
pVehicle->m_status = pBufferVehicle->m_status;
|
||||
pVehicle->m_type = pBufferVehicle->m_type;
|
||||
(pVehicle->GetAddressOfEntityProperties())[0] = (pBufferVehicle->GetAddressOfEntityProperties())[0];
|
||||
(pVehicle->GetAddressOfEntityProperties())[1] = (pBufferVehicle->GetAddressOfEntityProperties())[1];
|
||||
pVehicle->AutoPilot = pBufferVehicle->AutoPilot;
|
||||
CWorld::Add(pVehicle);
|
||||
delete[] vbuf;
|
||||
}
|
||||
VALIDATESAVEBUF(size)
|
||||
}
|
||||
|
||||
void CPools::SaveVehiclePool(uint8* buf, uint32* size)
|
||||
{
|
||||
INITSAVEBUF
|
||||
int nNumCars = 0;
|
||||
int nNumBoats = 0;
|
||||
int nPoolSize = GetVehiclePool()->GetSize();
|
||||
for (int i = 0; i < nPoolSize; i++) {
|
||||
CVehicle* pVehicle = GetVehiclePool()->GetSlot(i);
|
||||
if (!pVehicle)
|
||||
continue;
|
||||
bool bHasPassenger = false;
|
||||
for (int j = 0; j < ARRAY_SIZE(pVehicle->pPassengers); j++) {
|
||||
if (pVehicle->pPassengers[i])
|
||||
bHasPassenger = true;
|
||||
}
|
||||
if (!pVehicle->pDriver && !bHasPassenger) {
|
||||
if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
|
||||
++nNumCars;
|
||||
if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
|
||||
++nNumBoats;
|
||||
}
|
||||
}
|
||||
*size = nNumCars * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + sizeof(CAutomobile)) + sizeof(int) +
|
||||
nNumBoats * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + sizeof(CBoat)) + sizeof(int);
|
||||
WriteSaveBuf(buf, nNumCars);
|
||||
WriteSaveBuf(buf, nNumBoats);
|
||||
for (int i = 0; i < nPoolSize; i++) {
|
||||
CVehicle* pVehicle = GetVehiclePool()->GetSlot(i);
|
||||
if (!pVehicle)
|
||||
continue;
|
||||
bool bHasPassenger = false;
|
||||
for (int j = 0; j < ARRAY_SIZE(pVehicle->pPassengers); j++) {
|
||||
if (pVehicle->pPassengers[j])
|
||||
bHasPassenger = true;
|
||||
}
|
||||
if (!pVehicle->pDriver && !bHasPassenger) {
|
||||
if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
|
||||
WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
|
||||
WriteSaveBuf(buf, pVehicle->m_modelIndex);
|
||||
WriteSaveBuf(buf, GetVehicleRef(pVehicle));
|
||||
memcpy(buf, pVehicle, sizeof(CAutomobile));
|
||||
SkipSaveBuf(buf, sizeof(CAutomobile));
|
||||
}
|
||||
if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
|
||||
WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
|
||||
WriteSaveBuf(buf, pVehicle->m_modelIndex);
|
||||
WriteSaveBuf(buf, GetVehicleRef(pVehicle));
|
||||
memcpy(buf, pVehicle, sizeof(CBoat));
|
||||
SkipSaveBuf(buf, sizeof(CBoat));
|
||||
}
|
||||
}
|
||||
}
|
||||
VALIDATESAVEBUF(*size)
|
||||
}
|
||||
|
||||
void CPools::SaveObjectPool(uint8* buf, uint32* size)
|
||||
{
|
||||
INITSAVEBUF
|
||||
CProjectileInfo::RemoveAllProjectiles();
|
||||
CObject::DeleteAllTempObjects();
|
||||
int nObjects = 0;
|
||||
int nPoolSize = GetObjectPool()->GetSize();
|
||||
for (int i = 0; i < nPoolSize; i++) {
|
||||
CObject* pObject = GetObjectPool()->GetSlot(i);
|
||||
if (!pObject)
|
||||
continue;
|
||||
if (pObject->ObjectCreatedBy == MISSION_OBJECT)
|
||||
++nObjects;
|
||||
}
|
||||
*size = nObjects * (sizeof(int16) + sizeof(int) + sizeof(CCompressedMatrixNotAligned) + sizeof(uint32) +
|
||||
sizeof(float) + sizeof(CCompressedMatrixNotAligned) + sizeof(uint32) + sizeof(int8) + 7 * sizeof(bool) + sizeof(float) +
|
||||
sizeof(int8) + sizeof(int8) + sizeof(uint32) + 2 * sizeof(uint32)) + sizeof(int);
|
||||
WriteSaveBuf(buf, nObjects);
|
||||
for (int i = 0; i < nPoolSize; i++) {
|
||||
CObject* pObject = GetObjectPool()->GetSlot(i);
|
||||
if (!pObject)
|
||||
continue;
|
||||
if (pObject->ObjectCreatedBy == MISSION_OBJECT) {
|
||||
bool bIsPickup = pObject->bIsPickup;
|
||||
bool bFlag2 = pObject->m_obj_flag2;
|
||||
bool bOutOfStock = pObject->bOutOfStock;
|
||||
bool bGlassCracked = pObject->bGlassCracked;
|
||||
bool bGlassBroken = pObject->bGlassBroken;
|
||||
bool bHasBeenDamaged = pObject->bHasBeenDamaged;
|
||||
bool bUseVehicleColours = pObject->bUseVehicleColours;
|
||||
CCompressedMatrixNotAligned tmp;
|
||||
WriteSaveBuf(buf, pObject->m_modelIndex);
|
||||
WriteSaveBuf(buf, GetObjectRef(pObject));
|
||||
tmp.CompressFromFullMatrix(pObject->GetMatrix());
|
||||
WriteSaveBuf(buf, tmp);
|
||||
WriteSaveBuf(buf, (uint32)0); // game writes ununitialized data here
|
||||
WriteSaveBuf(buf, pObject->m_fUprootLimit);
|
||||
tmp.CompressFromFullMatrix(pObject->m_objectMatrix);
|
||||
WriteSaveBuf(buf, tmp);
|
||||
WriteSaveBuf(buf, (uint32)0); // same
|
||||
WriteSaveBuf(buf, pObject->ObjectCreatedBy);
|
||||
WriteSaveBuf(buf, bIsPickup);
|
||||
WriteSaveBuf(buf, bFlag2);
|
||||
WriteSaveBuf(buf, bOutOfStock);
|
||||
WriteSaveBuf(buf, bGlassCracked);
|
||||
WriteSaveBuf(buf, bGlassBroken);
|
||||
WriteSaveBuf(buf, bHasBeenDamaged);
|
||||
WriteSaveBuf(buf, bUseVehicleColours);
|
||||
WriteSaveBuf(buf, pObject->m_fCollisionDamageMultiplier);
|
||||
WriteSaveBuf(buf, pObject->m_nCollisionDamageEffect);
|
||||
WriteSaveBuf(buf, pObject->m_nSpecialCollisionResponseCases);
|
||||
WriteSaveBuf(buf, pObject->m_nEndOfLifeTime);
|
||||
WriteSaveBuf(buf, (pObject->GetAddressOfEntityProperties())[0]);
|
||||
WriteSaveBuf(buf, (pObject->GetAddressOfEntityProperties())[1]);
|
||||
}
|
||||
}
|
||||
VALIDATESAVEBUF(*size)
|
||||
}
|
||||
|
||||
void CPools::LoadObjectPool(uint8* buf, uint32 size)
|
||||
{
|
||||
INITSAVEBUF
|
||||
int nObjects = ReadSaveBuf<int>(buf);
|
||||
for (int i = 0; i < nObjects; i++) {
|
||||
int16 mi = ReadSaveBuf<int16>(buf);
|
||||
int ref = ReadSaveBuf<int>(buf);
|
||||
char* obuf = new char[sizeof(CObject)];
|
||||
CObject* pBufferObject = (CObject*)obuf;
|
||||
CCompressedMatrixNotAligned tmp;
|
||||
tmp = ReadSaveBuf<CCompressedMatrixNotAligned>(buf);
|
||||
tmp.DecompressIntoFullMatrix(pBufferObject->GetMatrix());
|
||||
ReadSaveBuf<uint32>(buf);
|
||||
pBufferObject->m_fUprootLimit = ReadSaveBuf<float>(buf);
|
||||
tmp = ReadSaveBuf<CCompressedMatrixNotAligned>(buf);
|
||||
tmp.DecompressIntoFullMatrix(pBufferObject->m_objectMatrix);
|
||||
ReadSaveBuf<uint32>(buf);
|
||||
pBufferObject->ObjectCreatedBy = ReadSaveBuf<int8>(buf);
|
||||
pBufferObject->bIsPickup = ReadSaveBuf<bool>(buf);
|
||||
pBufferObject->m_flagE2 = ReadSaveBuf<bool>(buf);
|
||||
pBufferObject->bOutOfStock = ReadSaveBuf<bool>(buf);
|
||||
pBufferObject->bGlassCracked = ReadSaveBuf<bool>(buf);
|
||||
pBufferObject->bGlassBroken = ReadSaveBuf<bool>(buf);
|
||||
pBufferObject->bHasBeenDamaged = ReadSaveBuf<bool>(buf);
|
||||
pBufferObject->bUseVehicleColours = ReadSaveBuf<bool>(buf);
|
||||
pBufferObject->m_fCollisionDamageMultiplier = ReadSaveBuf<float>(buf);
|
||||
pBufferObject->m_nCollisionDamageEffect = ReadSaveBuf<uint8>(buf);
|
||||
pBufferObject->m_nSpecialCollisionResponseCases = ReadSaveBuf<uint8>(buf);
|
||||
pBufferObject->m_nEndOfLifeTime = ReadSaveBuf<uint32>(buf);
|
||||
(pBufferObject->GetAddressOfEntityProperties())[0] = ReadSaveBuf<uint32>(buf);
|
||||
(pBufferObject->GetAddressOfEntityProperties())[1] = ReadSaveBuf<uint32>(buf);
|
||||
if (GetObjectPool()->GetSlot(ref >> 8))
|
||||
CPopulation::ConvertToDummyObject(GetObjectPool()->GetSlot(ref >> 8));
|
||||
CObject* pObject = new(ref) CObject(mi, false);
|
||||
pObject->GetMatrix() = pBufferObject->GetMatrix();
|
||||
pObject->m_fUprootLimit = pBufferObject->m_fUprootLimit;
|
||||
pObject->m_objectMatrix = pBufferObject->m_objectMatrix;
|
||||
pObject->ObjectCreatedBy = pBufferObject->ObjectCreatedBy;
|
||||
pObject->bIsPickup = pBufferObject->bIsPickup;
|
||||
pObject->m_flagE2 = pBufferObject->m_flagE2;
|
||||
pObject->bOutOfStock = pBufferObject->bOutOfStock;
|
||||
pObject->bGlassCracked = pBufferObject->bGlassCracked;
|
||||
pObject->bGlassBroken = pBufferObject->bGlassBroken;
|
||||
pObject->bHasBeenDamaged = pBufferObject->bHasBeenDamaged;
|
||||
pObject->bUseVehicleColours = pBufferObject->bUseVehicleColours;
|
||||
pObject->m_fCollisionDamageMultiplier = pBufferObject->m_fCollisionDamageMultiplier;
|
||||
pObject->m_nCollisionDamageEffect = pBufferObject->m_nCollisionDamageEffect;
|
||||
pObject->m_nSpecialCollisionResponseCases = pBufferObject->m_nSpecialCollisionResponseCases;
|
||||
pObject->m_nEndOfLifeTime = pBufferObject->m_nEndOfLifeTime;
|
||||
(pObject->GetAddressOfEntityProperties())[0] = (pBufferObject->GetAddressOfEntityProperties())[0];
|
||||
(pObject->GetAddressOfEntityProperties())[1] = (pBufferObject->GetAddressOfEntityProperties())[1];
|
||||
pObject->bHasCollided = false;
|
||||
CWorld::Add(pObject);
|
||||
delete[] obuf;
|
||||
}
|
||||
VALIDATESAVEBUF(size)
|
||||
}
|
||||
|
||||
void CPools::SavePedPool(uint8* buf, uint32* size)
|
||||
{
|
||||
INITSAVEBUF
|
||||
int nNumPeds = 0;
|
||||
int nPoolSize = GetPedPool()->GetSize();
|
||||
for (int i = 0; i < nPoolSize; i++) {
|
||||
CPed* pPed = GetPedPool()->GetSlot(i);
|
||||
if (!pPed)
|
||||
continue;
|
||||
if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1)
|
||||
nNumPeds++;
|
||||
}
|
||||
*size = sizeof(int) + nNumPeds * (sizeof(uint32) + sizeof(int16) + sizeof(int) + sizeof(CPlayerPed) +
|
||||
sizeof(CWanted::MaximumWantedLevel) + sizeof(CWanted::nMaximumWantedLevel) + MAX_MODEL_NAME);
|
||||
WriteSaveBuf(buf, nNumPeds);
|
||||
for (int i = 0; i < nPoolSize; i++) {
|
||||
CPed* pPed = GetPedPool()->GetSlot(i);
|
||||
if (!pPed)
|
||||
continue;
|
||||
if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1) {
|
||||
WriteSaveBuf(buf, pPed->m_nPedType);
|
||||
WriteSaveBuf(buf, pPed->m_modelIndex);
|
||||
WriteSaveBuf(buf, GetPedRef(pPed));
|
||||
memcpy(buf, pPed, sizeof(CPlayerPed));
|
||||
SkipSaveBuf(buf, sizeof(CPlayerPed));
|
||||
WriteSaveBuf(buf, CWanted::MaximumWantedLevel);
|
||||
WriteSaveBuf(buf, CWanted::nMaximumWantedLevel);
|
||||
memcpy(buf, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetName(), MAX_MODEL_NAME);
|
||||
SkipSaveBuf(buf, MAX_MODEL_NAME);
|
||||
}
|
||||
}
|
||||
VALIDATESAVEBUF(*size);
|
||||
}
|
||||
|
||||
void CPools::LoadPedPool(uint8* buf, uint32 size)
|
||||
{
|
||||
INITSAVEBUF
|
||||
int nPeds = ReadSaveBuf<int>(buf);
|
||||
for (int i = 0; i < nPeds; i++) {
|
||||
uint32 pedtype = ReadSaveBuf<uint32>(buf);
|
||||
int16 model = ReadSaveBuf<int16>(buf);
|
||||
int ref = ReadSaveBuf<int>(buf);
|
||||
char* pbuf = new char[sizeof(CPlayerPed)];
|
||||
CPlayerPed* pBufferPlayer = (CPlayerPed*)pbuf;
|
||||
CPed* pPed;
|
||||
char name[MAX_MODEL_NAME];
|
||||
// the code implies that there was idea to load non-player ped
|
||||
if (pedtype == PEDTYPE_PLAYER1) { // always true
|
||||
memcpy(pbuf, buf, sizeof(CPlayerPed));
|
||||
SkipSaveBuf(buf, sizeof(CPlayerPed));
|
||||
CWanted::MaximumWantedLevel = ReadSaveBuf<int32>(buf);
|
||||
CWanted::nMaximumWantedLevel = ReadSaveBuf<int32>(buf);
|
||||
memcpy(name, buf, MAX_MODEL_NAME);
|
||||
SkipSaveBuf(buf, MAX_MODEL_NAME);
|
||||
}
|
||||
CStreaming::RequestSpecialModel(model, name, STREAMFLAGS_DONT_REMOVE);
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
if (pedtype == PEDTYPE_PLAYER1) {
|
||||
CPlayerPed* pPlayerPed = new(ref) CPlayerPed();
|
||||
for (int i = 0; i < ARRAY_SIZE(pPlayerPed->m_nTargettableObjects); i++)
|
||||
pPlayerPed->m_nTargettableObjects[i] = pBufferPlayer->m_nTargettableObjects[i];
|
||||
pPlayerPed->m_fMaxStamina = pBufferPlayer->m_fMaxStamina;
|
||||
pPed = pPlayerPed;
|
||||
}
|
||||
pPed->GetPosition() = pBufferPlayer->GetPosition();
|
||||
pPed->m_fHealth = pBufferPlayer->m_fHealth;
|
||||
pPed->m_fArmour = pBufferPlayer->m_fArmour;
|
||||
pPed->CharCreatedBy = pBufferPlayer->CharCreatedBy;
|
||||
pPed->m_currentWeapon = 0;
|
||||
pPed->m_maxWeaponTypeAllowed = pBufferPlayer->m_maxWeaponTypeAllowed;
|
||||
for (int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++)
|
||||
pPed->m_weapons[i] = pBufferPlayer->m_weapons[i];
|
||||
if (pedtype == PEDTYPE_PLAYER1) {
|
||||
pPed->m_wepAccuracy = 100;
|
||||
CWorld::Players[0].m_pPed = (CPlayerPed*)pPed;
|
||||
}
|
||||
CWorld::Add(pPed);
|
||||
delete[] pbuf;
|
||||
}
|
||||
VALIDATESAVEBUF(size)
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x4A1770, CPools::Initialise, PATCH_JUMP);
|
||||
@ -111,4 +437,7 @@ STARTPATCHES
|
||||
InjectHook(0x4A1B00, CPools::GetObjectRef, PATCH_JUMP);
|
||||
InjectHook(0x4A1B20, CPools::GetObject, PATCH_JUMP);
|
||||
InjectHook(0x4A2DB0, CPools::MakeSureSlotInObjectPoolIsEmpty, PATCH_JUMP);
|
||||
InjectHook(0x4A1B40, CPools::LoadVehiclePool, PATCH_JUMP);
|
||||
InjectHook(0x4A2550, CPools::LoadObjectPool, PATCH_JUMP);
|
||||
InjectHook(0x4A2B50, CPools::LoadPedPool, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
71
src/core/Profile.cpp
Normal file
71
src/core/Profile.cpp
Normal file
@ -0,0 +1,71 @@
|
||||
#include "common.h"
|
||||
#include "Profile.h"
|
||||
|
||||
#ifndef MASTER
|
||||
float CProfile::ms_afStartTime[NUM_PROFILES];
|
||||
float CProfile::ms_afCumulativeTime[NUM_PROFILES];
|
||||
float CProfile::ms_afEndTime[NUM_PROFILES];
|
||||
float CProfile::ms_afMaxEndTime[NUM_PROFILES];
|
||||
float CProfile::ms_afMaxCumulativeTime[NUM_PROFILES];
|
||||
char *CProfile::ms_pProfileString[NUM_PROFILES];
|
||||
RwRGBA CProfile::ms_aBarColours[NUM_PROFILES];
|
||||
|
||||
void CProfile::Initialise()
|
||||
{
|
||||
ms_afMaxEndTime[PROFILE_FRAME_RATE] = 0.0f;
|
||||
ms_afMaxEndTime[PROFILE_PHYSICS] = 0.0f;
|
||||
ms_afMaxEndTime[PROFILE_COLLISION] = 0.0f;
|
||||
ms_afMaxEndTime[PROFILE_PED_AI] = 0.0f;
|
||||
ms_afMaxEndTime[PROFILE_PROCESSING_TIME] = 0.0f;
|
||||
ms_afMaxEndTime[PROFILE_RENDERING_TIME] = 0.0f;
|
||||
ms_afMaxEndTime[PROFILE_TOTAL] = 0.0f;
|
||||
|
||||
ms_pProfileString[PROFILE_FRAME_RATE] = "Frame rate";
|
||||
ms_pProfileString[PROFILE_PHYSICS] = "Physics";
|
||||
ms_pProfileString[PROFILE_COLLISION] = "Collision";
|
||||
ms_pProfileString[PROFILE_PED_AI] = "Ped AI";
|
||||
ms_pProfileString[PROFILE_PROCESSING_TIME] = "Processing time";
|
||||
ms_pProfileString[PROFILE_RENDERING_TIME] = "Rendering time";
|
||||
ms_pProfileString[PROFILE_TOTAL] = "Total";
|
||||
|
||||
ms_afMaxCumulativeTime[PROFILE_FRAME_RATE] = 0.0f;
|
||||
ms_afMaxCumulativeTime[PROFILE_PHYSICS] = 0.0f;
|
||||
ms_afMaxCumulativeTime[PROFILE_COLLISION] = 0.0f;
|
||||
ms_afMaxCumulativeTime[PROFILE_PED_AI] = 0.0f;
|
||||
ms_afMaxCumulativeTime[PROFILE_PROCESSING_TIME] = 0.0f;
|
||||
ms_afMaxCumulativeTime[PROFILE_RENDERING_TIME] = 0.0f;
|
||||
ms_afMaxCumulativeTime[PROFILE_TOTAL] = 0.0f;
|
||||
|
||||
ms_aBarColours[PROFILE_PHYSICS] = { 0, 127, 255, 255 };
|
||||
ms_aBarColours[PROFILE_COLLISION] = { 0, 255, 255, 255 };
|
||||
ms_aBarColours[PROFILE_PED_AI] = { 255, 0, 0, 255 };
|
||||
ms_aBarColours[PROFILE_PROCESSING_TIME] = { 0, 255, 0, 255 };
|
||||
ms_aBarColours[PROFILE_RENDERING_TIME] = { 0, 0, 255, 255 };
|
||||
ms_aBarColours[PROFILE_TOTAL] = { 255, 255, 255, 255 };
|
||||
}
|
||||
|
||||
void CProfile::SuspendProfile(eProfile profile)
|
||||
{
|
||||
ms_afEndTime[profile] = -ms_afStartTime[profile];
|
||||
ms_afCumulativeTime[profile] -= ms_afStartTime[profile];
|
||||
}
|
||||
|
||||
void CProfile::ShowResults()
|
||||
{
|
||||
ms_afMaxEndTime[PROFILE_FRAME_RATE] = max(ms_afMaxEndTime[PROFILE_FRAME_RATE], ms_afEndTime[PROFILE_FRAME_RATE]);
|
||||
ms_afMaxEndTime[PROFILE_PHYSICS] = max(ms_afMaxEndTime[PROFILE_PHYSICS], ms_afEndTime[PROFILE_PHYSICS]);
|
||||
ms_afMaxEndTime[PROFILE_COLLISION] = max(ms_afMaxEndTime[PROFILE_COLLISION], ms_afEndTime[PROFILE_COLLISION]);
|
||||
ms_afMaxEndTime[PROFILE_PED_AI] = max(ms_afMaxEndTime[PROFILE_PED_AI], ms_afEndTime[PROFILE_PED_AI]);
|
||||
ms_afMaxEndTime[PROFILE_PROCESSING_TIME] = max(ms_afMaxEndTime[PROFILE_PROCESSING_TIME], ms_afEndTime[PROFILE_PROCESSING_TIME]);
|
||||
ms_afMaxEndTime[PROFILE_RENDERING_TIME] = max(ms_afMaxEndTime[PROFILE_RENDERING_TIME], ms_afEndTime[PROFILE_RENDERING_TIME]);
|
||||
ms_afMaxEndTime[PROFILE_TOTAL] = max(ms_afMaxEndTime[PROFILE_TOTAL], ms_afEndTime[PROFILE_TOTAL]);
|
||||
|
||||
ms_afMaxCumulativeTime[PROFILE_FRAME_RATE] = max(ms_afMaxCumulativeTime[PROFILE_FRAME_RATE], ms_afCumulativeTime[PROFILE_FRAME_RATE]);
|
||||
ms_afMaxCumulativeTime[PROFILE_PHYSICS] = max(ms_afMaxCumulativeTime[PROFILE_PHYSICS], ms_afCumulativeTime[PROFILE_PHYSICS]);
|
||||
ms_afMaxCumulativeTime[PROFILE_COLLISION] = max(ms_afMaxCumulativeTime[PROFILE_COLLISION], ms_afCumulativeTime[PROFILE_COLLISION]);
|
||||
ms_afMaxCumulativeTime[PROFILE_PED_AI] = max(ms_afMaxCumulativeTime[PROFILE_PED_AI], ms_afCumulativeTime[PROFILE_PED_AI]);
|
||||
ms_afMaxCumulativeTime[PROFILE_PROCESSING_TIME] = max(ms_afMaxCumulativeTime[PROFILE_PROCESSING_TIME], ms_afCumulativeTime[PROFILE_PROCESSING_TIME]);
|
||||
ms_afMaxCumulativeTime[PROFILE_RENDERING_TIME] = max(ms_afMaxCumulativeTime[PROFILE_RENDERING_TIME], ms_afCumulativeTime[PROFILE_RENDERING_TIME]);
|
||||
ms_afMaxCumulativeTime[PROFILE_TOTAL] = max(ms_afMaxCumulativeTime[PROFILE_TOTAL], ms_afCumulativeTime[PROFILE_TOTAL]);
|
||||
}
|
||||
#endif
|
28
src/core/Profile.h
Normal file
28
src/core/Profile.h
Normal file
@ -0,0 +1,28 @@
|
||||
#pragma once
|
||||
|
||||
enum eProfile
|
||||
{
|
||||
PROFILE_FRAME_RATE,
|
||||
PROFILE_PHYSICS,
|
||||
PROFILE_COLLISION,
|
||||
PROFILE_PED_AI,
|
||||
PROFILE_PROCESSING_TIME,
|
||||
PROFILE_RENDERING_TIME,
|
||||
PROFILE_TOTAL,
|
||||
NUM_PROFILES,
|
||||
};
|
||||
|
||||
class CProfile
|
||||
{
|
||||
static float ms_afStartTime[NUM_PROFILES];
|
||||
static float ms_afCumulativeTime[NUM_PROFILES];
|
||||
static float ms_afEndTime[NUM_PROFILES];
|
||||
static float ms_afMaxEndTime[NUM_PROFILES];
|
||||
static float ms_afMaxCumulativeTime[NUM_PROFILES];
|
||||
static char *ms_pProfileString[NUM_PROFILES];
|
||||
static RwRGBA ms_aBarColours[NUM_PROFILES];
|
||||
public:
|
||||
static void Initialise();
|
||||
static void SuspendProfile(eProfile profile);
|
||||
static void ShowResults();
|
||||
};
|
2813
src/core/Radar.cpp
2813
src/core/Radar.cpp
File diff suppressed because it is too large
Load Diff
@ -21,6 +21,10 @@ enum eBlipDisplay
|
||||
|
||||
enum eRadarSprite
|
||||
{
|
||||
#ifdef MENU_MAP
|
||||
RADAR_SPRITE_ENTITY_BLIP = -2,
|
||||
RADAR_SPRITE_COORD_BLIP = -1,
|
||||
#endif
|
||||
RADAR_SPRITE_NONE = 0,
|
||||
RADAR_SPRITE_ASUKA = 1,
|
||||
RADAR_SPRITE_BOMB = 2,
|
||||
@ -52,7 +56,7 @@ enum
|
||||
BLIP_MODE_SQUARE,
|
||||
};
|
||||
|
||||
struct CBlip
|
||||
struct sRadarTrace
|
||||
{
|
||||
uint32 m_nColor;
|
||||
uint32 m_eBlipType; // eBlipType
|
||||
@ -65,9 +69,9 @@ struct CBlip
|
||||
float m_Radius;
|
||||
int16 m_wScale;
|
||||
uint16 m_eBlipDisplay; // eBlipDisplay
|
||||
uint16 m_IconID; // eRadarSprite
|
||||
uint16 m_eRadarSprite; // eRadarSprite
|
||||
};
|
||||
static_assert(sizeof(CBlip) == 0x30, "CBlip: error");
|
||||
static_assert(sizeof(sRadarTrace) == 0x30, "sRadarTrace: error");
|
||||
|
||||
// Values for screen space
|
||||
#define RADAR_LEFT (40.0f)
|
||||
@ -79,7 +83,7 @@ class CRadar
|
||||
{
|
||||
public:
|
||||
static float &m_radarRange;
|
||||
static CBlip (&ms_RadarTrace)[NUMRADARBLIPS];
|
||||
static sRadarTrace (&ms_RadarTrace)[NUMRADARBLIPS];
|
||||
static CSprite2d AsukaSprite;
|
||||
static CSprite2d BombSprite;
|
||||
static CSprite2d CatSprite;
|
||||
@ -101,8 +105,20 @@ public:
|
||||
static CSprite2d TonySprite;
|
||||
static CSprite2d WeaponSprite;
|
||||
static CSprite2d *RadarSprites[21];
|
||||
static float cachedCos;
|
||||
static float cachedSin;
|
||||
#ifdef MENU_MAP
|
||||
#define NUM_MAP_LEGENDS 75
|
||||
static CRGBA ArrowBlipColour1;
|
||||
static CRGBA ArrowBlipColour2;
|
||||
static uint16 MapLegendList[NUM_MAP_LEGENDS];
|
||||
static uint16 MapLegendCounter;
|
||||
static int TargetMarkerId;
|
||||
|
||||
public:
|
||||
static void InitFrontEndMap();
|
||||
static void DrawYouAreHereSprite(float, float);
|
||||
static void ToggleTargetMarker(float, float);
|
||||
#endif
|
||||
static uint8 CalculateBlipAlpha(float dist);
|
||||
static void ChangeBlipBrightness(int32 i, int32 bright);
|
||||
static void ChangeBlipColour(int32 i, int32);
|
||||
@ -128,7 +144,6 @@ public:
|
||||
static void LoadAllRadarBlips(uint8 *buf, uint32 size);
|
||||
static void LoadTextures();
|
||||
static void RemoveRadarSections();
|
||||
static void RequestMapSection(int32 x, int32 y);
|
||||
static void SaveAllRadarBlips(uint8*, uint32*);
|
||||
static void SetBlipSprite(int32 i, int32 icon);
|
||||
static int32 SetCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay);
|
||||
@ -145,9 +160,6 @@ public:
|
||||
static void TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in);
|
||||
static void TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in);
|
||||
|
||||
// no in CRadar in the game:
|
||||
static void GetTextureCorners(int32 x, int32 y, CVector2D *out);
|
||||
static void ClipRadarTileCoords(int32 &x, int32 &y);
|
||||
static bool IsPointInsideRadar(const CVector2D &);
|
||||
static int LineRadarBoxCollision(CVector2D &, const CVector2D &, const CVector2D &);
|
||||
// no in CRadar in the game:
|
||||
static void CalculateCachedSinCos();
|
||||
};
|
||||
|
@ -1,230 +0,0 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
|
||||
struct rpGeometryList
|
||||
{
|
||||
RpGeometry **geometries;
|
||||
int32 numGeoms;
|
||||
};
|
||||
|
||||
struct rpAtomicBinary
|
||||
{
|
||||
RwInt32 frameIndex;
|
||||
RwInt32 geomIndex;
|
||||
RwInt32 flags;
|
||||
RwInt32 unused;
|
||||
};
|
||||
|
||||
static int32 numberGeometrys;
|
||||
static int32 streamPosition;
|
||||
static rpGeometryList gGeomList;
|
||||
static rwFrameList gFrameList;
|
||||
static RpClumpChunkInfo gClumpInfo;
|
||||
|
||||
rpGeometryList*
|
||||
GeometryListStreamRead1(RwStream *stream, rpGeometryList *geomlist)
|
||||
{
|
||||
int i;
|
||||
RwUInt32 size, version;
|
||||
RwInt32 numGeoms;
|
||||
|
||||
numberGeometrys = 0;
|
||||
if(!RwStreamFindChunk(stream, rwID_STRUCT, &size, &version))
|
||||
return nil;
|
||||
assert(size == 4);
|
||||
if(RwStreamRead(stream, &numGeoms, 4) != 4)
|
||||
return nil;
|
||||
|
||||
numberGeometrys = numGeoms/2;
|
||||
geomlist->numGeoms = numGeoms;
|
||||
if(geomlist->numGeoms > 0){
|
||||
geomlist->geometries = (RpGeometry**)RwMalloc(geomlist->numGeoms * sizeof(RpGeometry*));
|
||||
if(geomlist->geometries == nil)
|
||||
return nil;
|
||||
memset(geomlist->geometries, 0, geomlist->numGeoms * sizeof(RpGeometry*));
|
||||
}else
|
||||
geomlist->geometries = nil;
|
||||
|
||||
for(i = 0; i < numberGeometrys; i++){
|
||||
if(!RwStreamFindChunk(stream, rwID_GEOMETRY, nil, &version))
|
||||
return nil;
|
||||
geomlist->geometries[i] = RpGeometryStreamRead(stream);
|
||||
if(geomlist->geometries[i] == nil)
|
||||
return nil;
|
||||
}
|
||||
|
||||
return geomlist;
|
||||
}
|
||||
|
||||
rpGeometryList*
|
||||
GeometryListStreamRead2(RwStream *stream, rpGeometryList *geomlist)
|
||||
{
|
||||
int i;
|
||||
RwUInt32 version;
|
||||
|
||||
for(i = numberGeometrys; i < geomlist->numGeoms; i++){
|
||||
if(!RwStreamFindChunk(stream, rwID_GEOMETRY, nil, &version))
|
||||
return nil;
|
||||
geomlist->geometries[i] = RpGeometryStreamRead(stream);
|
||||
if(geomlist->geometries[i] == nil)
|
||||
return nil;
|
||||
}
|
||||
|
||||
return geomlist;
|
||||
}
|
||||
|
||||
void
|
||||
GeometryListDeinitialize(rpGeometryList *geomlist)
|
||||
{
|
||||
int i;
|
||||
|
||||
for(i = 0; i < geomlist->numGeoms; i++)
|
||||
if(geomlist->geometries[i])
|
||||
RpGeometryDestroy(geomlist->geometries[i]);
|
||||
|
||||
if(geomlist->numGeoms){
|
||||
RwFree(geomlist->geometries);
|
||||
geomlist->numGeoms = 0;
|
||||
}
|
||||
}
|
||||
|
||||
RpAtomic*
|
||||
ClumpAtomicStreamRead(RwStream *stream, rwFrameList *frmList, rpGeometryList *geomList)
|
||||
{
|
||||
RwUInt32 size, version;
|
||||
rpAtomicBinary a;
|
||||
RpAtomic *atomic;
|
||||
|
||||
numberGeometrys = 0;
|
||||
if(!RwStreamFindChunk(stream, rwID_STRUCT, &size, &version))
|
||||
return nil;
|
||||
assert(size <= sizeof(rpAtomicBinary));
|
||||
if(RwStreamRead(stream, &a, size) != size)
|
||||
return nil;
|
||||
|
||||
atomic = RpAtomicCreate();
|
||||
if(atomic == nil)
|
||||
return nil;
|
||||
|
||||
RpAtomicSetFlags(atomic, a.flags);
|
||||
|
||||
if(frmList->numFrames){
|
||||
assert(a.frameIndex < frmList->numFrames);
|
||||
RpAtomicSetFrame(atomic, frmList->frames[a.frameIndex]);
|
||||
}
|
||||
|
||||
if(geomList->numGeoms){
|
||||
assert(a.geomIndex < geomList->numGeoms);
|
||||
RpAtomicSetGeometry(atomic, geomList->geometries[a.geomIndex], 0);
|
||||
}else{
|
||||
RpGeometry *geom;
|
||||
if(!RwStreamFindChunk(stream, rwID_GEOMETRY, nil, &version)){
|
||||
RpAtomicDestroy(atomic);
|
||||
return nil;
|
||||
}
|
||||
geom = RpGeometryStreamRead(stream);
|
||||
if(geom == nil){
|
||||
RpAtomicDestroy(atomic);
|
||||
return nil;
|
||||
}
|
||||
RpAtomicSetGeometry(atomic, geom, 0);
|
||||
RpGeometryDestroy(geom);
|
||||
}
|
||||
|
||||
return atomic;
|
||||
}
|
||||
|
||||
bool
|
||||
RpClumpGtaStreamRead1(RwStream *stream)
|
||||
{
|
||||
RwUInt32 size, version;
|
||||
|
||||
if(!RwStreamFindChunk(stream, rwID_STRUCT, &size, &version))
|
||||
return false;
|
||||
if(version >= 0x33000){
|
||||
assert(size == 12);
|
||||
if(RwStreamRead(stream, &gClumpInfo, 12) != 12)
|
||||
return false;
|
||||
}else{
|
||||
assert(size == 4);
|
||||
if(RwStreamRead(stream, &gClumpInfo, 4) != 4)
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!RwStreamFindChunk(stream, rwID_FRAMELIST, nil, &version))
|
||||
return false;
|
||||
if(_rwFrameListStreamRead(stream, &gFrameList) == nil)
|
||||
return false;
|
||||
|
||||
if(!RwStreamFindChunk(stream, rwID_GEOMETRYLIST, nil, &version)){
|
||||
rwFrameListDeinitialize(&gFrameList);
|
||||
return false;
|
||||
}
|
||||
if(GeometryListStreamRead1(stream, &gGeomList) == nil){
|
||||
rwFrameListDeinitialize(&gFrameList);
|
||||
return false;
|
||||
}
|
||||
streamPosition = stream->Type.memory.position;
|
||||
return true;
|
||||
}
|
||||
|
||||
RpClump*
|
||||
RpClumpGtaStreamRead2(RwStream *stream)
|
||||
{
|
||||
int i;
|
||||
RwUInt32 version;
|
||||
RpAtomic *atomic;
|
||||
RpClump *clump;
|
||||
|
||||
clump = RpClumpCreate();
|
||||
if(clump == nil)
|
||||
return nil;
|
||||
|
||||
RwStreamSkip(stream, streamPosition - stream->Type.memory.position);
|
||||
|
||||
if(GeometryListStreamRead2(stream, &gGeomList) == nil){
|
||||
GeometryListDeinitialize(&gGeomList);
|
||||
rwFrameListDeinitialize(&gFrameList);
|
||||
RpClumpDestroy(clump);
|
||||
return nil;
|
||||
}
|
||||
|
||||
RpClumpSetFrame(clump, gFrameList.frames[0]);
|
||||
|
||||
for(i = 0; i < gClumpInfo.numAtomics; i++){
|
||||
if(!RwStreamFindChunk(stream, rwID_ATOMIC, nil, &version)){
|
||||
GeometryListDeinitialize(&gGeomList);
|
||||
rwFrameListDeinitialize(&gFrameList);
|
||||
RpClumpDestroy(clump);
|
||||
return nil;
|
||||
}
|
||||
|
||||
atomic = ClumpAtomicStreamRead(stream, &gFrameList, &gGeomList);
|
||||
if(atomic == nil){
|
||||
GeometryListDeinitialize(&gGeomList);
|
||||
rwFrameListDeinitialize(&gFrameList);
|
||||
RpClumpDestroy(clump);
|
||||
return nil;
|
||||
}
|
||||
|
||||
RpClumpAddAtomic(clump, atomic);
|
||||
}
|
||||
|
||||
GeometryListDeinitialize(&gGeomList);
|
||||
rwFrameListDeinitialize(&gFrameList);
|
||||
return clump;
|
||||
}
|
||||
|
||||
void
|
||||
RpClumpGtaCancelStream(void)
|
||||
{
|
||||
GeometryListDeinitialize(&gGeomList);
|
||||
rwFrameListDeinitialize(&gFrameList);
|
||||
gFrameList.numFrames = 0;
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x526060, RpClumpGtaStreamRead1, PATCH_JUMP);
|
||||
InjectHook(0x526180, RpClumpGtaStreamRead2, PATCH_JUMP);
|
||||
InjectHook(0x5262D0, RpClumpGtaCancelStream, PATCH_JUMP);
|
||||
ENDPATCHES
|
@ -1,381 +0,0 @@
|
||||
#define WITHD3D
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "Timecycle.h"
|
||||
#include "skeleton.h"
|
||||
|
||||
void *
|
||||
RwMallocAlign(RwUInt32 size, RwUInt32 align)
|
||||
{
|
||||
void *mem = (void *)malloc(size + align);
|
||||
|
||||
ASSERT(mem != nil);
|
||||
|
||||
void *addr = (void *)((((RwUInt32)mem) + align) & ~(align - 1));
|
||||
|
||||
ASSERT(addr != nil);
|
||||
|
||||
*(((void **)addr) - 1) = mem;
|
||||
|
||||
return addr;
|
||||
}
|
||||
|
||||
void
|
||||
RwFreeAlign(void *mem)
|
||||
{
|
||||
ASSERT(mem != nil);
|
||||
|
||||
void *addr = *(((void **)mem) - 1);
|
||||
|
||||
ASSERT(addr != nil);
|
||||
|
||||
free(addr);
|
||||
}
|
||||
|
||||
void
|
||||
DefinedState(void)
|
||||
{
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSWRAP);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEGOURAUD);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEALPHAPRIMITIVEBUFFER, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEBORDERCOLOR, (void*)RWRGBALONG(0, 0, 0, 255));
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEFOGCOLOR,
|
||||
(void*)RWRGBALONG(CTimeCycle::GetFogRed(), CTimeCycle::GetFogGreen(), CTimeCycle::GetFogBlue(), 255));
|
||||
RwRenderStateSet(rwRENDERSTATEFOGTYPE, (void*)rwFOGTYPELINEAR);
|
||||
RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
|
||||
|
||||
// D3D stuff
|
||||
RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER);
|
||||
RwD3D8SetRenderState(D3DRS_ALPHAREF, 2);
|
||||
}
|
||||
|
||||
RwFrame*
|
||||
GetFirstFrameCallback(RwFrame *child, void *data)
|
||||
{
|
||||
*(RwFrame**)data = child;
|
||||
return nil;
|
||||
}
|
||||
|
||||
RwFrame*
|
||||
GetFirstChild(RwFrame *frame)
|
||||
{
|
||||
RwFrame *child;
|
||||
|
||||
child = nil;
|
||||
RwFrameForAllChildren(frame, GetFirstFrameCallback, &child);
|
||||
return child;
|
||||
}
|
||||
|
||||
RwObject*
|
||||
GetFirstObjectCallback(RwObject *object, void *data)
|
||||
{
|
||||
*(RwObject**)data = object;
|
||||
return nil;
|
||||
}
|
||||
|
||||
RwObject*
|
||||
GetFirstObject(RwFrame *frame)
|
||||
{
|
||||
RwObject *obj;
|
||||
|
||||
obj = nil;
|
||||
RwFrameForAllObjects(frame, GetFirstObjectCallback, &obj);
|
||||
return obj;
|
||||
}
|
||||
|
||||
RpAtomic*
|
||||
GetFirstAtomicCallback(RpAtomic *atm, void *data)
|
||||
{
|
||||
*(RpAtomic**)data = atm;
|
||||
return nil;
|
||||
}
|
||||
|
||||
RpAtomic*
|
||||
GetFirstAtomic(RpClump *clump)
|
||||
{
|
||||
RpAtomic *atm;
|
||||
|
||||
atm = nil;
|
||||
RpClumpForAllAtomics(clump, GetFirstAtomicCallback, &atm);
|
||||
return atm;
|
||||
}
|
||||
|
||||
RwTexture*
|
||||
GetFirstTextureCallback(RwTexture *tex, void *data)
|
||||
{
|
||||
*(RwTexture**)data = tex;
|
||||
return nil;
|
||||
}
|
||||
|
||||
RwTexture*
|
||||
GetFirstTexture(RwTexDictionary *txd)
|
||||
{
|
||||
RwTexture *tex;
|
||||
|
||||
tex = nil;
|
||||
RwTexDictionaryForAllTextures(txd, GetFirstTextureCallback, &tex);
|
||||
return tex;
|
||||
}
|
||||
|
||||
void
|
||||
CameraSize(RwCamera * camera, RwRect * rect,
|
||||
RwReal viewWindow, RwReal aspectRatio)
|
||||
{
|
||||
if (camera)
|
||||
{
|
||||
RwVideoMode videoMode;
|
||||
RwRect r;
|
||||
RwRect origSize = { 0, 0, 0, 0 }; // FIX just to make the compier happy
|
||||
RwV2d vw;
|
||||
|
||||
RwEngineGetVideoModeInfo(&videoMode,
|
||||
RwEngineGetCurrentVideoMode());
|
||||
|
||||
origSize.w = RwRasterGetWidth(RwCameraGetRaster(camera));
|
||||
origSize.h = RwRasterGetHeight(RwCameraGetRaster(camera));
|
||||
|
||||
if (!rect)
|
||||
{
|
||||
if (videoMode.flags & rwVIDEOMODEEXCLUSIVE)
|
||||
{
|
||||
/* For full screen applications, resizing the camera just doesn't
|
||||
* make sense, use the video mode size.
|
||||
*/
|
||||
|
||||
r.x = r.y = 0;
|
||||
r.w = videoMode.width;
|
||||
r.h = videoMode.height;
|
||||
rect = &r;
|
||||
}
|
||||
else
|
||||
{
|
||||
/*
|
||||
rect not specified - reuse current values
|
||||
*/
|
||||
r.w = RwRasterGetWidth(RwCameraGetRaster(camera));
|
||||
r.h = RwRasterGetHeight(RwCameraGetRaster(camera));
|
||||
r.x = r.y = 0;
|
||||
rect = &r;
|
||||
}
|
||||
}
|
||||
|
||||
if (( origSize.w != rect->w ) && ( origSize.h != rect->h ))
|
||||
{
|
||||
RwRaster *raster;
|
||||
RwRaster *zRaster;
|
||||
|
||||
/*
|
||||
* Destroy rasters...
|
||||
*/
|
||||
|
||||
raster = RwCameraGetRaster(camera);
|
||||
if( raster )
|
||||
{
|
||||
RwRasterDestroy(raster);
|
||||
}
|
||||
|
||||
zRaster = RwCameraGetZRaster(camera);
|
||||
if( zRaster )
|
||||
{
|
||||
RwRasterDestroy(zRaster);
|
||||
}
|
||||
|
||||
/*
|
||||
* Create new rasters...
|
||||
*/
|
||||
|
||||
raster = RwRasterCreate(rect->w, rect->h, 0, rwRASTERTYPECAMERA);
|
||||
zRaster = RwRasterCreate(rect->w, rect->h, 0, rwRASTERTYPEZBUFFER);
|
||||
|
||||
if( raster && zRaster )
|
||||
{
|
||||
RwCameraSetRaster(camera, raster);
|
||||
RwCameraSetZRaster(camera, zRaster);
|
||||
}
|
||||
else
|
||||
{
|
||||
if( raster )
|
||||
{
|
||||
RwRasterDestroy(raster);
|
||||
}
|
||||
|
||||
if( zRaster )
|
||||
{
|
||||
RwRasterDestroy(zRaster);
|
||||
}
|
||||
|
||||
rect->x = origSize.x;
|
||||
rect->y = origSize.y;
|
||||
rect->w = origSize.w;
|
||||
rect->h = origSize.h;
|
||||
|
||||
/*
|
||||
* Use default values...
|
||||
*/
|
||||
raster =
|
||||
RwRasterCreate(rect->w, rect->h, 0, rwRASTERTYPECAMERA);
|
||||
|
||||
zRaster =
|
||||
RwRasterCreate(rect->w, rect->h, 0, rwRASTERTYPEZBUFFER);
|
||||
|
||||
RwCameraSetRaster(camera, raster);
|
||||
RwCameraSetZRaster(camera, zRaster);
|
||||
}
|
||||
}
|
||||
|
||||
/* Figure out the view window */
|
||||
if (videoMode.flags & rwVIDEOMODEEXCLUSIVE)
|
||||
{
|
||||
/* derive ratio from aspect ratio */
|
||||
vw.x = viewWindow;
|
||||
vw.y = viewWindow / aspectRatio;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* derive from pixel ratios */
|
||||
if (rect->w > rect->h)
|
||||
{
|
||||
vw.x = viewWindow;
|
||||
vw.y = (rect->h * viewWindow) / rect->w;
|
||||
}
|
||||
else
|
||||
{
|
||||
vw.x = (rect->w * viewWindow) / rect->h;
|
||||
vw.y = viewWindow;
|
||||
}
|
||||
}
|
||||
|
||||
RwCameraSetViewWindow(camera, &vw);
|
||||
|
||||
RsGlobal.width = rect->w;
|
||||
RsGlobal.height = rect->h;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
void
|
||||
CameraDestroy(RwCamera *camera)
|
||||
{
|
||||
RwRaster *raster, *tmpRaster;
|
||||
RwFrame *frame;
|
||||
|
||||
if (camera)
|
||||
{
|
||||
frame = RwCameraGetFrame(camera);
|
||||
if (frame)
|
||||
{
|
||||
RwFrameDestroy(frame);
|
||||
}
|
||||
|
||||
raster = RwCameraGetRaster(camera);
|
||||
if (raster)
|
||||
{
|
||||
tmpRaster = RwRasterGetParent(raster);
|
||||
|
||||
RwRasterDestroy(raster);
|
||||
|
||||
if ((tmpRaster != nil) && (tmpRaster != raster))
|
||||
{
|
||||
RwRasterDestroy(tmpRaster);
|
||||
}
|
||||
}
|
||||
|
||||
raster = RwCameraGetZRaster(camera);
|
||||
if (raster)
|
||||
{
|
||||
tmpRaster = RwRasterGetParent(raster);
|
||||
|
||||
RwRasterDestroy(raster);
|
||||
|
||||
if ((tmpRaster != nil) && (tmpRaster != raster))
|
||||
{
|
||||
RwRasterDestroy(tmpRaster);
|
||||
}
|
||||
}
|
||||
|
||||
RwCameraDestroy(camera);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
RwCamera *
|
||||
CameraCreate(RwInt32 width, RwInt32 height, RwBool zBuffer)
|
||||
{
|
||||
RwCamera *camera;
|
||||
|
||||
camera = RwCameraCreate();
|
||||
|
||||
if (camera)
|
||||
{
|
||||
RwCameraSetFrame(camera, RwFrameCreate());
|
||||
RwCameraSetRaster(camera,
|
||||
RwRasterCreate(0, 0, 0, rwRASTERTYPECAMERA));
|
||||
|
||||
if (zBuffer)
|
||||
{
|
||||
RwCameraSetZRaster(camera,
|
||||
RwRasterCreate(0, 0, 0,
|
||||
rwRASTERTYPEZBUFFER));
|
||||
}
|
||||
|
||||
/* now check that everything is valid */
|
||||
if (RwCameraGetFrame(camera) &&
|
||||
RwCameraGetRaster(camera) &&
|
||||
RwRasterGetParent(RwCameraGetRaster(camera)) &&
|
||||
(!zBuffer || (RwCameraGetZRaster(camera) &&
|
||||
RwRasterGetParent(RwCameraGetZRaster
|
||||
(camera)))))
|
||||
{
|
||||
/* everything OK */
|
||||
return (camera);
|
||||
}
|
||||
}
|
||||
|
||||
/* if we're here then an error must have occurred so clean up */
|
||||
|
||||
CameraDestroy(camera);
|
||||
return (nil);
|
||||
}
|
||||
|
||||
WRAPPER void ReadVideoCardCapsFile(uint32&, uint32&, uint32&, uint32&) { EAXJMP(0x5926C0); }
|
||||
WRAPPER bool CheckVideoCardCaps(void) { EAXJMP(0x592740); }
|
||||
WRAPPER void WriteVideoCardCapsFile(void) { EAXJMP(0x5927D0); }
|
||||
WRAPPER void ConvertingTexturesScreen(uint32, uint32, const char*) { EAXJMP(0x592880); }
|
||||
WRAPPER void DealWithTxdWriteError(uint32, uint32, const char*) { EAXJMP(0x592BF0); }
|
||||
WRAPPER bool CreateTxdImageForVideoCard() { EAXJMP(0x592C70); }
|
||||
|
||||
void CreateDebugFont()
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
void DestroyDebugFont()
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
void FlushObrsPrintfs()
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
WRAPPER void _TexturePoolsInitialise() { EAXJMP(0x598B10); }
|
||||
WRAPPER void _TexturePoolsShutdown() { EAXJMP(0x598B30); }
|
||||
|
||||
STARTPATCHES
|
||||
//InjectHook(0x526450, GetFirstObjectCallback, PATCH_JUMP);
|
||||
InjectHook(0x526460, GetFirstObject, PATCH_JUMP);
|
||||
InjectHook(0x527170, CameraSize, PATCH_JUMP);
|
||||
InjectHook(0x527340, CameraDestroy, PATCH_JUMP);
|
||||
InjectHook(0x5273B0, CameraCreate, PATCH_JUMP);
|
||||
ENDPATCHES
|
@ -1,40 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
void *RwMallocAlign(RwUInt32 size, RwUInt32 align);
|
||||
void RwFreeAlign(void *mem);
|
||||
|
||||
void CreateDebugFont();
|
||||
void DestroyDebugFont();
|
||||
void FlushObrsPrintfs();
|
||||
void DefinedState(void);
|
||||
RwFrame *GetFirstChild(RwFrame *frame);
|
||||
RwObject *GetFirstObject(RwFrame *frame);
|
||||
RpAtomic *GetFirstAtomic(RpClump *clump);
|
||||
RwTexture *GetFirstTexture(RwTexDictionary *txd);
|
||||
|
||||
RwTexDictionary *RwTexDictionaryGtaStreamRead(RwStream *stream);
|
||||
RwTexDictionary *RwTexDictionaryGtaStreamRead1(RwStream *stream);
|
||||
RwTexDictionary *RwTexDictionaryGtaStreamRead2(RwStream *stream, RwTexDictionary *texDict);
|
||||
void ReadVideoCardCapsFile(uint32&, uint32&, uint32&, uint32&);
|
||||
bool CheckVideoCardCaps(void);
|
||||
void WriteVideoCardCapsFile(void);
|
||||
void ConvertingTexturesScreen(uint32, uint32, const char*);
|
||||
void DealWithTxdWriteError(uint32, uint32, const char*);
|
||||
bool CreateTxdImageForVideoCard();
|
||||
|
||||
bool RpClumpGtaStreamRead1(RwStream *stream);
|
||||
RpClump *RpClumpGtaStreamRead2(RwStream *stream);
|
||||
void RpClumpGtaCancelStream(void);
|
||||
|
||||
void CameraSize(RwCamera *camera,
|
||||
RwRect *rect,
|
||||
RwReal viewWindow,
|
||||
RwReal aspectRatio);
|
||||
void CameraDestroy(RwCamera *camera);
|
||||
RwCamera *CameraCreate(RwInt32 width,
|
||||
RwInt32 height,
|
||||
RwBool zBuffer);
|
||||
|
||||
|
||||
void _TexturePoolsInitialise();
|
||||
void _TexturePoolsShutdown();
|
@ -1,213 +0,0 @@
|
||||
#define WITHD3D
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
|
||||
struct MatFXNothing { int pad[5]; int effect; };
|
||||
|
||||
struct MatFXBump
|
||||
{
|
||||
RwFrame *bumpFrame;
|
||||
RwTexture *bumpedTex;
|
||||
RwTexture *bumpTex;
|
||||
float negBumpCoefficient;
|
||||
int pad;
|
||||
int effect;
|
||||
};
|
||||
|
||||
struct MatFXEnv
|
||||
{
|
||||
RwFrame *envFrame;
|
||||
RwTexture *envTex;
|
||||
float envCoeff;
|
||||
int envFBalpha;
|
||||
int pad;
|
||||
int effect;
|
||||
};
|
||||
|
||||
struct MatFXDual
|
||||
{
|
||||
RwTexture *dualTex;
|
||||
RwInt32 srcBlend;
|
||||
RwInt32 dstBlend;
|
||||
};
|
||||
|
||||
|
||||
struct MatFX
|
||||
{
|
||||
union {
|
||||
MatFXNothing n;
|
||||
MatFXBump b;
|
||||
MatFXEnv e;
|
||||
MatFXDual d;
|
||||
} fx[2];
|
||||
int effects;
|
||||
};
|
||||
|
||||
int &MatFXMaterialDataOffset = *(int*)0x66188C;
|
||||
int &MatFXAtomicDataOffset = *(int*)0x66189C;
|
||||
|
||||
#ifdef PS2_MATFX
|
||||
|
||||
void
|
||||
_rpMatFXD3D8AtomicMatFXDefaultRender(RxD3D8InstanceData *inst, int flags, RwTexture *texture)
|
||||
{
|
||||
if(flags & (rpGEOMETRYTEXTURED|rpGEOMETRYTEXTURED2) && texture)
|
||||
RwD3D8SetTexture(texture, 0);
|
||||
else
|
||||
RwD3D8SetTexture(nil, 0);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)(inst->vertexAlpha || inst->material->color.alpha != 0xFF));
|
||||
RwD3D8SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, inst->vertexAlpha != 0);
|
||||
RwD3D8SetPixelShader(0);
|
||||
RwD3D8SetVertexShader(inst->vertexShader);
|
||||
RwD3D8SetStreamSource(0, inst->vertexBuffer, inst->stride);
|
||||
|
||||
if(inst->indexBuffer){
|
||||
RwD3D8SetIndices(inst->indexBuffer, inst->baseIndex);
|
||||
RwD3D8DrawIndexedPrimitive(inst->primType, 0, inst->numVertices, 0, inst->numIndices);
|
||||
}else
|
||||
RwD3D8DrawPrimitive(inst->primType, inst->baseIndex, inst->numVertices);
|
||||
}
|
||||
|
||||
// map [-1; -1] -> [0; 1], flip V
|
||||
static RwMatrix scalenormal = {
|
||||
{ 0.5f, 0.0f, 0.0f }, 0,
|
||||
{ 0.0f, -0.5f, 0.0f }, 0,
|
||||
{ 0.0f, 0.0f, 1.0f }, 0,
|
||||
{ 0.5f, 0.5f, 0.0f }, 0,
|
||||
|
||||
};
|
||||
|
||||
// flipped U for PS2
|
||||
static RwMatrix scalenormal_flipU = {
|
||||
{ -0.5f, 0.0f, 0.0f }, 0,
|
||||
{ 0.0f, -0.5f, 0.0f }, 0,
|
||||
{ 0.0f, 0.0f, 1.0f }, 0,
|
||||
{ 0.5f, 0.5f, 0.0f }, 0,
|
||||
|
||||
};
|
||||
|
||||
void
|
||||
ApplyEnvMapTextureMatrix(RwTexture *tex, int n, RwFrame *frame)
|
||||
{
|
||||
RwD3D8SetTexture(tex, n);
|
||||
RwD3D8SetTextureStageState(n, D3DRS_ALPHAREF, 2);
|
||||
RwD3D8SetTextureStageState(n, D3DTSS_TEXCOORDINDEX, D3DTSS_TCI_CAMERASPACENORMAL);
|
||||
if(frame){
|
||||
RwMatrix *envframemat = RwMatrixCreate();
|
||||
RwMatrix *tmpmat = RwMatrixCreate();
|
||||
RwMatrix *envmat = RwMatrixCreate();
|
||||
|
||||
RwMatrixInvert(envframemat, RwFrameGetLTM(frame));
|
||||
// PS2
|
||||
// can this be simplified?
|
||||
*tmpmat = *RwFrameGetLTM(RwCameraGetFrame((RwCamera*)RWSRCGLOBAL(curCamera)));
|
||||
RwV3dNegate(&tmpmat->right, &tmpmat->right);
|
||||
tmpmat->flags = 0;
|
||||
tmpmat->pos.x = 0.0f;
|
||||
tmpmat->pos.y = 0.0f;
|
||||
tmpmat->pos.z = 0.0f;
|
||||
RwMatrixMultiply(envmat, tmpmat, envframemat);
|
||||
*tmpmat = *envmat;
|
||||
// important because envframemat can have a translation that we don't like
|
||||
tmpmat->pos.x = 0.0f;
|
||||
tmpmat->pos.y = 0.0f;
|
||||
tmpmat->pos.z = 0.0f;
|
||||
// for some reason we flip in U as well
|
||||
RwMatrixMultiply(envmat, tmpmat, &scalenormal_flipU);
|
||||
|
||||
RwD3D8SetTransform(D3DTS_TEXTURE0+n, envmat);
|
||||
|
||||
RwMatrixDestroy(envmat);
|
||||
RwMatrixDestroy(tmpmat);
|
||||
RwMatrixDestroy(envframemat);
|
||||
}else
|
||||
RwD3D8SetTransform(D3DTS_TEXTURE0+n, &scalenormal);
|
||||
}
|
||||
|
||||
void
|
||||
_rpMatFXD3D8AtomicMatFXEnvRender_ps2(RxD3D8InstanceData *inst, int flags, int sel, RwTexture *texture, RwTexture *envMap)
|
||||
{
|
||||
MatFX *matfx = *RWPLUGINOFFSET(MatFX*, inst->material, MatFXMaterialDataOffset);
|
||||
MatFXEnv *env = &matfx->fx[sel].e;
|
||||
|
||||
uint8 intens = (uint8)(env->envCoeff*255.0f);
|
||||
|
||||
if(intens == 0 || envMap == nil){
|
||||
if(sel == 0)
|
||||
_rpMatFXD3D8AtomicMatFXDefaultRender(inst, flags, texture);
|
||||
return;
|
||||
}
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)(inst->vertexAlpha || inst->material->color.alpha != 0xFF));
|
||||
if(flags & (rpGEOMETRYTEXTURED|rpGEOMETRYTEXTURED2) && texture)
|
||||
RwD3D8SetTexture(texture, 0);
|
||||
else
|
||||
RwD3D8SetTexture(nil, 0);
|
||||
RwD3D8SetPixelShader(0);
|
||||
RwD3D8SetVertexShader(inst->vertexShader);
|
||||
RwD3D8SetStreamSource(0, inst->vertexBuffer, inst->stride);
|
||||
RwD3D8SetIndices(inst->indexBuffer, inst->baseIndex);
|
||||
if(inst->indexBuffer)
|
||||
RwD3D8DrawIndexedPrimitive(inst->primType, 0, inst->numVertices, 0, inst->numIndices);
|
||||
else
|
||||
RwD3D8DrawPrimitive(inst->primType, inst->baseIndex, inst->numVertices);
|
||||
|
||||
// Effect pass
|
||||
|
||||
ApplyEnvMapTextureMatrix(envMap, 0, env->envFrame);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwUInt32 src, dst, lighting, zwrite, fog, fogcol;
|
||||
RwRenderStateGet(rwRENDERSTATESRCBLEND, &src);
|
||||
RwRenderStateGet(rwRENDERSTATEDESTBLEND, &dst);
|
||||
|
||||
// This is of course not using framebuffer alpha,
|
||||
// but if the diffuse texture had no alpha, the result should actually be rather the same
|
||||
if(env->envFBalpha)
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
else
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
||||
RwD3D8GetRenderState(D3DRS_LIGHTING, &lighting);
|
||||
RwD3D8GetRenderState(D3DRS_ZWRITEENABLE, &zwrite);
|
||||
RwD3D8GetRenderState(D3DRS_FOGENABLE, &fog);
|
||||
RwD3D8SetRenderState(D3DRS_ZWRITEENABLE, FALSE);
|
||||
if(fog){
|
||||
RwD3D8GetRenderState(D3DRS_FOGCOLOR, &fogcol);
|
||||
RwD3D8SetRenderState(D3DRS_FOGCOLOR, 0);
|
||||
}
|
||||
|
||||
D3DCOLOR texfactor = D3DCOLOR_RGBA(intens, intens, intens, intens);
|
||||
RwD3D8SetRenderState(D3DRS_TEXTUREFACTOR, texfactor);
|
||||
RwD3D8SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_MODULATE);
|
||||
RwD3D8SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_CURRENT);
|
||||
RwD3D8SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_TFACTOR);
|
||||
// alpha unused
|
||||
//RwD3D8SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
|
||||
//RwD3D8SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_CURRENT);
|
||||
//RwD3D8SetTextureStageState(1, D3DTSS_ALPHAARG2, D3DTA_TFACTOR);
|
||||
|
||||
if(inst->indexBuffer)
|
||||
RwD3D8DrawIndexedPrimitive(inst->primType, 0, inst->numVertices, 0, inst->numIndices);
|
||||
else
|
||||
RwD3D8DrawPrimitive(inst->primType, inst->baseIndex, inst->numVertices);
|
||||
|
||||
// Reset states
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)src);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)dst);
|
||||
RwD3D8SetRenderState(D3DRS_LIGHTING, lighting);
|
||||
RwD3D8SetRenderState(D3DRS_ZWRITEENABLE, zwrite);
|
||||
if(fog)
|
||||
RwD3D8SetRenderState(D3DRS_FOGCOLOR, fogcol);
|
||||
RwD3D8SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
||||
RwD3D8SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
||||
RwD3D8SetTextureStageState(0, D3DTSS_TEXTURETRANSFORMFLAGS, 0);
|
||||
RwD3D8SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x5CF6C0, _rpMatFXD3D8AtomicMatFXEnvRender_ps2, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
||||
#endif
|
@ -1,140 +0,0 @@
|
||||
#pragma warning( push )
|
||||
#pragma warning( disable : 4005)
|
||||
#define DIRECTINPUT_VERSION 0x0800
|
||||
#include <dinput.h>
|
||||
#pragma warning( pop )
|
||||
#include "common.h"
|
||||
#include "win.h"
|
||||
#include "patcher.h"
|
||||
#include "Timer.h"
|
||||
|
||||
float &texLoadTime = *(float*)0x8F1B50;
|
||||
int32 &texNumLoaded = *(int32*)0x8F252C;
|
||||
|
||||
RwTexture*
|
||||
RwTextureGtaStreamRead(RwStream *stream)
|
||||
{
|
||||
RwUInt32 size, version;
|
||||
RwTexture *tex;
|
||||
|
||||
if(!RwStreamFindChunk(stream, rwID_TEXTURENATIVE, &size, &version))
|
||||
return nil;
|
||||
|
||||
float preloadTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
|
||||
|
||||
if(!RWSRCGLOBAL(stdFunc[rwSTANDARDNATIVETEXTUREREAD](stream, &tex, size)))
|
||||
return nil;
|
||||
|
||||
if (gGameState == GS_INIT_PLAYING_GAME) {
|
||||
texLoadTime = (texNumLoaded * texLoadTime + (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond() - preloadTime) / (float)(texNumLoaded+1);
|
||||
texNumLoaded++;
|
||||
}
|
||||
return tex;
|
||||
}
|
||||
|
||||
RwTexture*
|
||||
destroyTexture(RwTexture *texture, void *data)
|
||||
{
|
||||
RwTextureDestroy(texture);
|
||||
return texture;
|
||||
}
|
||||
|
||||
RwTexDictionary*
|
||||
RwTexDictionaryGtaStreamRead(RwStream *stream)
|
||||
{
|
||||
RwUInt32 size, version;
|
||||
RwInt32 numTextures;
|
||||
RwTexDictionary *texDict;
|
||||
RwTexture *tex;
|
||||
|
||||
if(!RwStreamFindChunk(stream, rwID_STRUCT, &size, &version))
|
||||
return nil;
|
||||
assert(size == 4);
|
||||
if(RwStreamRead(stream, &numTextures, size) != size)
|
||||
return nil;
|
||||
|
||||
texDict = RwTexDictionaryCreate();
|
||||
if(texDict == nil)
|
||||
return nil;
|
||||
|
||||
while(numTextures--){
|
||||
tex = RwTextureGtaStreamRead(stream);
|
||||
if(tex == nil){
|
||||
RwTexDictionaryForAllTextures(texDict, destroyTexture, nil);
|
||||
RwTexDictionaryDestroy(texDict);
|
||||
return nil;
|
||||
}
|
||||
RwTexDictionaryAddTexture(texDict, tex);
|
||||
}
|
||||
|
||||
return texDict;
|
||||
}
|
||||
|
||||
static int32 numberTextures = -1;
|
||||
static int32 streamPosition;
|
||||
|
||||
RwTexDictionary*
|
||||
RwTexDictionaryGtaStreamRead1(RwStream *stream)
|
||||
{
|
||||
RwUInt32 size, version;
|
||||
RwInt32 numTextures;
|
||||
RwTexDictionary *texDict;
|
||||
RwTexture *tex;
|
||||
|
||||
numberTextures = 0;
|
||||
if(!RwStreamFindChunk(stream, rwID_STRUCT, &size, &version))
|
||||
return nil;
|
||||
assert(size == 4);
|
||||
if(RwStreamRead(stream, &numTextures, size) != size)
|
||||
return nil;
|
||||
|
||||
texDict = RwTexDictionaryCreate();
|
||||
if(texDict == nil)
|
||||
return nil;
|
||||
|
||||
numberTextures = numTextures/2;
|
||||
|
||||
while(numTextures > numberTextures){
|
||||
numTextures--;
|
||||
|
||||
tex = RwTextureGtaStreamRead(stream);
|
||||
if(tex == nil){
|
||||
RwTexDictionaryForAllTextures(texDict, destroyTexture, nil);
|
||||
RwTexDictionaryDestroy(texDict);
|
||||
return nil;
|
||||
}
|
||||
RwTexDictionaryAddTexture(texDict, tex);
|
||||
}
|
||||
|
||||
numberTextures = numTextures;
|
||||
streamPosition = stream->Type.memory.position;
|
||||
|
||||
return texDict;
|
||||
}
|
||||
|
||||
RwTexDictionary*
|
||||
RwTexDictionaryGtaStreamRead2(RwStream *stream, RwTexDictionary *texDict)
|
||||
{
|
||||
RwTexture *tex;
|
||||
|
||||
RwStreamSkip(stream, streamPosition - stream->Type.memory.position);
|
||||
|
||||
while(numberTextures--){
|
||||
tex = RwTextureGtaStreamRead(stream);
|
||||
if(tex == nil){
|
||||
RwTexDictionaryForAllTextures(texDict, destroyTexture, nil);
|
||||
RwTexDictionaryDestroy(texDict);
|
||||
return nil;
|
||||
}
|
||||
RwTexDictionaryAddTexture(texDict, tex);
|
||||
}
|
||||
|
||||
return texDict;
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x592380, RwTextureGtaStreamRead, PATCH_JUMP);
|
||||
InjectHook(0x5924A0, RwTexDictionaryGtaStreamRead, PATCH_JUMP);
|
||||
InjectHook(0x592550, RwTexDictionaryGtaStreamRead1, PATCH_JUMP);
|
||||
InjectHook(0x592650, RwTexDictionaryGtaStreamRead2, PATCH_JUMP);
|
||||
ENDPATCHES
|
@ -1,18 +1,18 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "Stats.h"
|
||||
|
||||
WRAPPER void CStats::SaveStats(uint8 *buf, uint32 *size) { EAXJMP(0x4ab3e0); }
|
||||
#include "Text.h"
|
||||
#include "World.h"
|
||||
|
||||
int32 &CStats::DaysPassed = *(int32*)0x8F2BB8;
|
||||
int32 &CStats::HeadsPopped = *(int32*)0x8F647C;
|
||||
bool& CStats::CommercialPassed = *(bool*)0x8F4334;
|
||||
bool& CStats::IndustrialPassed = *(bool*)0x8E2A68;
|
||||
bool& CStats::SuburbanPassed = *(bool*)0x8F2740;
|
||||
int32& CStats::CommercialPassed = *(int32*)0x8F4334;
|
||||
int32& CStats::IndustrialPassed = *(int32*)0x8E2A68;
|
||||
int32& CStats::SuburbanPassed = *(int32*)0x8F2740;
|
||||
int32 &CStats::NumberKillFrenziesPassed = *(int32*)0x8E287C;
|
||||
int32 &CStats::PeopleKilledByOthers = *(int32*)0x8E2C50;
|
||||
int32 &CStats::HelisDestroyed = *(int32*)0x8E2A64;
|
||||
int32 *CStats::PedsKilledOfThisType = (int32*)0x880DBC;
|
||||
int32(&CStats::PedsKilledOfThisType)[NUM_PEDTYPES] = *(int32(*)[NUM_PEDTYPES]) * (uintptr*)0x880DBC;
|
||||
int32 &CStats::TimesDied = *(int32*)0x8E2BDC;
|
||||
int32 &CStats::TimesArrested = *(int32*)0x8E2BEC;
|
||||
int32 &CStats::KillsSinceLastCheckpoint = *(int32*)0x8F2C8C;
|
||||
@ -48,11 +48,73 @@ int32& CStats::LongestFlightInDodo = *(int32*)0x8F5FE4;
|
||||
int32& CStats::TimeTakenDefuseMission = *(int32*)0x880E24;
|
||||
int32& CStats::TotalNumberKillFrenzies = *(int32*)0x8E2884;
|
||||
int32& CStats::TotalNumberMissions = *(int32*)0x8E2820;
|
||||
int32& CStats::KgOfExplosivesUsed = *(int32*)0x8F2510;
|
||||
int32& CStats::RoundsFiredByPlayer = *(int32*)0x8E2BE8;
|
||||
int32& CStats::KgsOfExplosivesUsed = *(int32*)0x8F2510;
|
||||
int32& CStats::InstantHitsFiredByPlayer = *(int32*)0x943070;
|
||||
int32& CStats::InstantHitsHitByPlayer = *(int32*)0x95CB8C;
|
||||
int32& CStats::BestTimeBombDefusal = *(int32*)0x880E24;
|
||||
int32& CStats::mmRain = *(int32*)0x8F2C98;
|
||||
int32& CStats::CarsCrushed = *(int32*)0x943050;
|
||||
int32(&CStats::FastestTimes)[CStats::TOTAL_FASTEST_TIMES] = *(int32(*)[CStats::TOTAL_FASTEST_TIMES])*(uintptr*)0x6E9128;
|
||||
int32(&CStats::HighestScores)[CStats::TOTAL_HIGHEST_SCORES] = *(int32(*)[CStats::TOTAL_HIGHEST_SCORES]) * (uintptr*)0x8622B0;
|
||||
|
||||
void CStats::Init()
|
||||
{
|
||||
PeopleKilledByOthers = 0;
|
||||
PeopleKilledByPlayer = 0;
|
||||
RoundsFiredByPlayer = 0;
|
||||
CarsExploded = 0;
|
||||
HelisDestroyed = 0;
|
||||
ProgressMade = 0;
|
||||
KgsOfExplosivesUsed = 0;
|
||||
InstantHitsFiredByPlayer = 0;
|
||||
InstantHitsHitByPlayer = 0;
|
||||
CarsCrushed = 0;
|
||||
HeadsPopped = 0;
|
||||
TimesArrested = 0;
|
||||
TimesDied = 0;
|
||||
DaysPassed = 0;
|
||||
NumberOfUniqueJumpsFound = 0;
|
||||
mmRain = 0;
|
||||
MaximumJumpFlips = 0;
|
||||
MaximumJumpSpins = 0;
|
||||
MaximumJumpDistance = 0;
|
||||
MaximumJumpHeight = 0;
|
||||
BestStuntJump = 0;
|
||||
TotalNumberOfUniqueJumps = 0;
|
||||
Record4x4One = 0;
|
||||
LongestFlightInDodo = 0;
|
||||
Record4x4Two = 0;
|
||||
PassengersDroppedOffWithTaxi = 0;
|
||||
Record4x4Three = 0;
|
||||
MoneyMadeWithTaxi = 0;
|
||||
Record4x4Mayhem = 0;
|
||||
LivesSavedWithAmbulance = 0;
|
||||
ElBurroTime = 0;
|
||||
CriminalsCaught = 0;
|
||||
MissionsGiven = 0;
|
||||
HighestLevelAmbulanceMission = 0;
|
||||
MissionsPassed = 0;
|
||||
FiresExtinguished = 0;
|
||||
DistanceTravelledOnFoot = 0;
|
||||
TimeTakenDefuseMission = 0;
|
||||
NumberKillFrenziesPassed = 0;
|
||||
DistanceTravelledInVehicle = 0;
|
||||
TotalNumberKillFrenzies = 0;
|
||||
TotalNumberMissions = 0;
|
||||
KillsSinceLastCheckpoint = 0;
|
||||
TotalLegitimateKills = 0;
|
||||
for (int i = 0; i < TOTAL_FASTEST_TIMES; i++)
|
||||
FastestTimes[i] = 0;
|
||||
for (int i = 0; i < TOTAL_HIGHEST_SCORES; i++)
|
||||
HighestScores[i] = 0;
|
||||
for (int i = 0; i < NUM_PEDTYPES; i++)
|
||||
PedsKilledOfThisType[i] = 0;
|
||||
IndustrialPassed = 0;
|
||||
CommercialPassed = 0;
|
||||
SuburbanPassed = 0;
|
||||
}
|
||||
|
||||
void CStats::RegisterFastestTime(int32 index, int32 time)
|
||||
{
|
||||
assert(index >= 0 && index < TOTAL_FASTEST_TIMES);
|
||||
@ -138,4 +200,229 @@ void CStats::SetTotalNumberMissions(int32 total)
|
||||
TotalNumberMissions = total;
|
||||
}
|
||||
|
||||
WRAPPER void CStats::Init() { EAXJMP(0x4AAC60); }
|
||||
wchar *CStats::FindCriminalRatingString()
|
||||
{
|
||||
int rating = FindCriminalRatingNumber();
|
||||
|
||||
if (rating < 10) return TheText.Get("RATNG1");
|
||||
if (rating < 25) return TheText.Get("RATNG2");
|
||||
if (rating < 70) return TheText.Get("RATNG3");
|
||||
if (rating < 150) return TheText.Get("RATNG4");
|
||||
if (rating < 250) return TheText.Get("RATNG5");
|
||||
if (rating < 450) return TheText.Get("RATNG6");
|
||||
if (rating < 700) return TheText.Get("RATNG7");
|
||||
if (rating < 1000) return TheText.Get("RATNG8");
|
||||
if (rating < 1400) return TheText.Get("RATNG9");
|
||||
if (rating < 1900) return TheText.Get("RATNG10");
|
||||
if (rating < 2500) return TheText.Get("RATNG11");
|
||||
if (rating < 3200) return TheText.Get("RATNG12");
|
||||
if (rating < 4000) return TheText.Get("RATNG13");
|
||||
if (rating < 5000) return TheText.Get("RATNG14");
|
||||
return TheText.Get("RATNG15");
|
||||
}
|
||||
|
||||
int32 CStats::FindCriminalRatingNumber()
|
||||
{
|
||||
int32 rating;
|
||||
|
||||
rating = FiresExtinguished + 10 * HighestLevelAmbulanceMission + CriminalsCaught + LivesSavedWithAmbulance
|
||||
+ 30 * HelisDestroyed + TotalLegitimateKills - 3 * TimesArrested - 3 * TimesDied
|
||||
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney / 5000;
|
||||
if (rating <= 0) rating = 0;
|
||||
|
||||
if (InstantHitsFiredByPlayer > 100)
|
||||
rating += (float)CStats::InstantHitsHitByPlayer / (float)CStats::InstantHitsFiredByPlayer * 500.0f;
|
||||
if (TotalProgressInGame)
|
||||
rating += (float)CStats::ProgressMade / (float)CStats::TotalProgressInGame * 1000.0f;
|
||||
if (!IndustrialPassed && rating >= 3521)
|
||||
rating = 3521;
|
||||
if (!CommercialPassed && rating >= 4552)
|
||||
rating = 4552;
|
||||
return rating;
|
||||
}
|
||||
|
||||
void CStats::SaveStats(uint8 *buf, uint32 *size)
|
||||
{
|
||||
CheckPointReachedSuccessfully();
|
||||
uint8 *buf_start = buf;
|
||||
*size = sizeof(PeopleKilledByPlayer) +
|
||||
sizeof(PeopleKilledByOthers) +
|
||||
sizeof(CarsExploded) +
|
||||
sizeof(RoundsFiredByPlayer) +
|
||||
sizeof(PedsKilledOfThisType) +
|
||||
sizeof(HelisDestroyed) +
|
||||
sizeof(ProgressMade) +
|
||||
sizeof(TotalProgressInGame) +
|
||||
sizeof(KgsOfExplosivesUsed) +
|
||||
sizeof(InstantHitsFiredByPlayer) +
|
||||
sizeof(InstantHitsHitByPlayer) +
|
||||
sizeof(CarsCrushed) +
|
||||
sizeof(HeadsPopped) +
|
||||
sizeof(TimesArrested) +
|
||||
sizeof(TimesDied) +
|
||||
sizeof(DaysPassed) +
|
||||
sizeof(mmRain) +
|
||||
sizeof(MaximumJumpDistance) +
|
||||
sizeof(MaximumJumpHeight) +
|
||||
sizeof(MaximumJumpFlips) +
|
||||
sizeof(MaximumJumpSpins) +
|
||||
sizeof(BestStuntJump) +
|
||||
sizeof(NumberOfUniqueJumpsFound) +
|
||||
sizeof(TotalNumberOfUniqueJumps) +
|
||||
sizeof(MissionsGiven) +
|
||||
sizeof(MissionsPassed) +
|
||||
sizeof(PassengersDroppedOffWithTaxi) +
|
||||
sizeof(MoneyMadeWithTaxi) +
|
||||
sizeof(IndustrialPassed) +
|
||||
sizeof(CommercialPassed) +
|
||||
sizeof(SuburbanPassed) +
|
||||
sizeof(ElBurroTime) +
|
||||
sizeof(DistanceTravelledOnFoot) +
|
||||
sizeof(DistanceTravelledInVehicle) +
|
||||
sizeof(Record4x4One) +
|
||||
sizeof(Record4x4Two) +
|
||||
sizeof(Record4x4Three) +
|
||||
sizeof(Record4x4Mayhem) +
|
||||
sizeof(LivesSavedWithAmbulance) +
|
||||
sizeof(CriminalsCaught) +
|
||||
sizeof(HighestLevelAmbulanceMission) +
|
||||
sizeof(FiresExtinguished) +
|
||||
sizeof(LongestFlightInDodo) +
|
||||
sizeof(TimeTakenDefuseMission) +
|
||||
sizeof(NumberKillFrenziesPassed) +
|
||||
sizeof(TotalNumberKillFrenzies) +
|
||||
sizeof(TotalNumberMissions) +
|
||||
sizeof(FastestTimes) +
|
||||
sizeof(HighestScores) +
|
||||
sizeof(KillsSinceLastCheckpoint) +
|
||||
sizeof(TotalLegitimateKills) +
|
||||
sizeof(LastMissionPassedName);
|
||||
|
||||
#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); buf += sizeof(data);
|
||||
CopyToBuf(buf, PeopleKilledByPlayer);
|
||||
CopyToBuf(buf, PeopleKilledByOthers);
|
||||
CopyToBuf(buf, CarsExploded);
|
||||
CopyToBuf(buf, RoundsFiredByPlayer);
|
||||
CopyToBuf(buf, PedsKilledOfThisType);
|
||||
CopyToBuf(buf, HelisDestroyed);
|
||||
CopyToBuf(buf, ProgressMade);
|
||||
CopyToBuf(buf, TotalProgressInGame);
|
||||
CopyToBuf(buf, KgsOfExplosivesUsed);
|
||||
CopyToBuf(buf, InstantHitsFiredByPlayer);
|
||||
CopyToBuf(buf, InstantHitsHitByPlayer);
|
||||
CopyToBuf(buf, CarsCrushed);
|
||||
CopyToBuf(buf, HeadsPopped);
|
||||
CopyToBuf(buf, TimesArrested);
|
||||
CopyToBuf(buf, TimesDied);
|
||||
CopyToBuf(buf, DaysPassed);
|
||||
CopyToBuf(buf, mmRain);
|
||||
CopyToBuf(buf, MaximumJumpDistance);
|
||||
CopyToBuf(buf, MaximumJumpHeight);
|
||||
CopyToBuf(buf, MaximumJumpFlips);
|
||||
CopyToBuf(buf, MaximumJumpSpins);
|
||||
CopyToBuf(buf, BestStuntJump);
|
||||
CopyToBuf(buf, NumberOfUniqueJumpsFound);
|
||||
CopyToBuf(buf, TotalNumberOfUniqueJumps);
|
||||
CopyToBuf(buf, MissionsGiven);
|
||||
CopyToBuf(buf, MissionsPassed);
|
||||
CopyToBuf(buf, PassengersDroppedOffWithTaxi);
|
||||
CopyToBuf(buf, MoneyMadeWithTaxi);
|
||||
CopyToBuf(buf, IndustrialPassed);
|
||||
CopyToBuf(buf, CommercialPassed);
|
||||
CopyToBuf(buf, SuburbanPassed);
|
||||
CopyToBuf(buf, ElBurroTime);
|
||||
CopyToBuf(buf, DistanceTravelledOnFoot);
|
||||
CopyToBuf(buf, DistanceTravelledInVehicle);
|
||||
CopyToBuf(buf, Record4x4One);
|
||||
CopyToBuf(buf, Record4x4Two);
|
||||
CopyToBuf(buf, Record4x4Three);
|
||||
CopyToBuf(buf, Record4x4Mayhem);
|
||||
CopyToBuf(buf, LivesSavedWithAmbulance);
|
||||
CopyToBuf(buf, CriminalsCaught);
|
||||
CopyToBuf(buf, HighestLevelAmbulanceMission);
|
||||
CopyToBuf(buf, FiresExtinguished);
|
||||
CopyToBuf(buf, LongestFlightInDodo);
|
||||
CopyToBuf(buf, TimeTakenDefuseMission);
|
||||
CopyToBuf(buf, NumberKillFrenziesPassed);
|
||||
CopyToBuf(buf, TotalNumberKillFrenzies);
|
||||
CopyToBuf(buf, TotalNumberMissions);
|
||||
CopyToBuf(buf, FastestTimes);
|
||||
CopyToBuf(buf, HighestScores);
|
||||
CopyToBuf(buf, KillsSinceLastCheckpoint);
|
||||
CopyToBuf(buf, TotalLegitimateKills);
|
||||
CopyToBuf(buf, LastMissionPassedName);
|
||||
|
||||
assert(buf - buf_start == *size);
|
||||
#undef CopyToBuf
|
||||
}
|
||||
|
||||
void CStats::LoadStats(uint8 *buf, uint32 size)
|
||||
{
|
||||
uint8* buf_start = buf;
|
||||
|
||||
#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); buf += sizeof(data);
|
||||
|
||||
CopyFromBuf(buf, PeopleKilledByPlayer);
|
||||
CopyFromBuf(buf, PeopleKilledByOthers);
|
||||
CopyFromBuf(buf, CarsExploded);
|
||||
CopyFromBuf(buf, RoundsFiredByPlayer);
|
||||
CopyFromBuf(buf, PedsKilledOfThisType);
|
||||
CopyFromBuf(buf, HelisDestroyed);
|
||||
CopyFromBuf(buf, ProgressMade);
|
||||
CopyFromBuf(buf, TotalProgressInGame);
|
||||
CopyFromBuf(buf, KgsOfExplosivesUsed);
|
||||
CopyFromBuf(buf, InstantHitsFiredByPlayer);
|
||||
CopyFromBuf(buf, InstantHitsHitByPlayer);
|
||||
CopyFromBuf(buf, CarsCrushed);
|
||||
CopyFromBuf(buf, HeadsPopped);
|
||||
CopyFromBuf(buf, TimesArrested);
|
||||
CopyFromBuf(buf, TimesDied);
|
||||
CopyFromBuf(buf, DaysPassed);
|
||||
CopyFromBuf(buf, mmRain);
|
||||
CopyFromBuf(buf, MaximumJumpDistance);
|
||||
CopyFromBuf(buf, MaximumJumpHeight);
|
||||
CopyFromBuf(buf, MaximumJumpFlips);
|
||||
CopyFromBuf(buf, MaximumJumpSpins);
|
||||
CopyFromBuf(buf, BestStuntJump);
|
||||
CopyFromBuf(buf, NumberOfUniqueJumpsFound);
|
||||
CopyFromBuf(buf, TotalNumberOfUniqueJumps);
|
||||
CopyFromBuf(buf, MissionsGiven);
|
||||
CopyFromBuf(buf, MissionsPassed);
|
||||
CopyFromBuf(buf, PassengersDroppedOffWithTaxi);
|
||||
CopyFromBuf(buf, MoneyMadeWithTaxi);
|
||||
CopyFromBuf(buf, IndustrialPassed);
|
||||
CopyFromBuf(buf, CommercialPassed);
|
||||
CopyFromBuf(buf, SuburbanPassed);
|
||||
CopyFromBuf(buf, ElBurroTime);
|
||||
CopyFromBuf(buf, DistanceTravelledOnFoot);
|
||||
CopyFromBuf(buf, DistanceTravelledInVehicle);
|
||||
CopyFromBuf(buf, Record4x4One);
|
||||
CopyFromBuf(buf, Record4x4Two);
|
||||
CopyFromBuf(buf, Record4x4Three);
|
||||
CopyFromBuf(buf, Record4x4Mayhem);
|
||||
CopyFromBuf(buf, LivesSavedWithAmbulance);
|
||||
CopyFromBuf(buf, CriminalsCaught);
|
||||
CopyFromBuf(buf, HighestLevelAmbulanceMission);
|
||||
CopyFromBuf(buf, FiresExtinguished);
|
||||
CopyFromBuf(buf, LongestFlightInDodo);
|
||||
CopyFromBuf(buf, TimeTakenDefuseMission);
|
||||
CopyFromBuf(buf, NumberKillFrenziesPassed);
|
||||
CopyFromBuf(buf, TotalNumberKillFrenzies);
|
||||
CopyFromBuf(buf, TotalNumberMissions);
|
||||
CopyFromBuf(buf, FastestTimes);
|
||||
CopyFromBuf(buf, HighestScores);
|
||||
CopyFromBuf(buf, KillsSinceLastCheckpoint);
|
||||
CopyFromBuf(buf, TotalLegitimateKills);
|
||||
CopyFromBuf(buf, LastMissionPassedName);
|
||||
|
||||
assert(buf - buf_start == size);
|
||||
#undef CopyFromBuf
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x48C5A3, CStats::Init, PATCH_JUMP); // CGame::ReInitGameObjectVariables
|
||||
InjectHook(0x4AB3E0, CStats::SaveStats, PATCH_JUMP);
|
||||
InjectHook(0x4AB670, CStats::LoadStats, PATCH_JUMP);
|
||||
InjectHook(0x4AB090, CStats::FindCriminalRatingString, PATCH_JUMP);
|
||||
InjectHook(0x4AB2A0, CStats::FindCriminalRatingNumber, PATCH_JUMP);
|
||||
ENDPATCHES
|
@ -1,5 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "PedType.h"
|
||||
|
||||
class CStats
|
||||
{
|
||||
public:
|
||||
@ -8,14 +10,14 @@ public:
|
||||
TOTAL_HIGHEST_SCORES = 16
|
||||
};
|
||||
static int32 &DaysPassed;
|
||||
static int32 &HeadsPopped;
|
||||
static bool& CommercialPassed;
|
||||
static bool& IndustrialPassed;
|
||||
static bool& SuburbanPassed;
|
||||
static int32 &HeadsPopped;
|
||||
static int32& CommercialPassed;
|
||||
static int32& IndustrialPassed;
|
||||
static int32& SuburbanPassed;
|
||||
static int32 &NumberKillFrenziesPassed;
|
||||
static int32 &PeopleKilledByOthers;
|
||||
static int32 &HelisDestroyed;
|
||||
static int32 *PedsKilledOfThisType; //[NUM_PEDTYPES]
|
||||
static int32(&PedsKilledOfThisType)[ePedType::NUM_PEDTYPES];
|
||||
static int32 &TimesDied;
|
||||
static int32 &TimesArrested;
|
||||
static int32 &KillsSinceLastCheckpoint;
|
||||
@ -50,32 +52,39 @@ public:
|
||||
static int32 &LongestFlightInDodo;
|
||||
static int32 &TimeTakenDefuseMission;
|
||||
static int32 &TotalNumberKillFrenzies;
|
||||
static int32 &TotalNumberMissions;
|
||||
static int32 &TotalNumberMissions;
|
||||
static int32 &RoundsFiredByPlayer;
|
||||
static int32 &KgsOfExplosivesUsed;
|
||||
static int32 &InstantHitsFiredByPlayer;
|
||||
static int32 &InstantHitsHitByPlayer;
|
||||
static int32 &BestTimeBombDefusal;
|
||||
static int32 &mmRain;
|
||||
static int32 &CarsCrushed;
|
||||
static int32(&FastestTimes)[TOTAL_FASTEST_TIMES];
|
||||
static int32(&HighestScores)[TOTAL_HIGHEST_SCORES];
|
||||
static int32 &KgOfExplosivesUsed;
|
||||
static int32 &CarsCrushed;
|
||||
|
||||
public:
|
||||
static void Init(void);
|
||||
static void RegisterFastestTime(int32, int32);
|
||||
static void RegisterHighestScore(int32, int32);
|
||||
static void AnotherKillFrenzyPassed();
|
||||
static void AnotherLifeSavedWithAmbulance();
|
||||
static void AnotherCriminalCaught();
|
||||
static void RegisterLevelAmbulanceMission(int32);
|
||||
static void AnotherFireExtinguished();
|
||||
static void RegisterElBurroTime(int32);
|
||||
static void Register4x4OneTime(int32);
|
||||
static void Register4x4TwoTime(int32);
|
||||
static void Register4x4ThreeTime(int32);
|
||||
static void Register4x4MayhemTime(int32);
|
||||
static void AnotherLifeSavedWithAmbulance();
|
||||
static void AnotherCriminalCaught();
|
||||
static void RegisterLevelAmbulanceMission(int32);
|
||||
static void AnotherFireExtinguished();
|
||||
static wchar *FindCriminalRatingString();
|
||||
static void RegisterLongestFlightInDodo(int32);
|
||||
static void RegisterTimeTakenDefuseMission(int32);
|
||||
static void AnotherKillFrenzyPassed();
|
||||
static void SetTotalNumberKillFrenzies(int32);
|
||||
static void SetTotalNumberMissions(int32);
|
||||
static void CheckPointReachedUnsuccessfully() { KillsSinceLastCheckpoint = 0; };
|
||||
static void CheckPointReachedSuccessfully() { TotalLegitimateKills += KillsSinceLastCheckpoint; KillsSinceLastCheckpoint = 0; };
|
||||
static void RegisterElBurroTime(int32);
|
||||
static void CheckPointReachedUnsuccessfully() { KillsSinceLastCheckpoint = 0; };
|
||||
static int32 FindCriminalRatingNumber();
|
||||
static void SaveStats(uint8 *buf, uint32 *size);
|
||||
|
||||
static void Init(void);
|
||||
static void LoadStats(uint8 *buf, uint32 size);
|
||||
};
|
||||
|
@ -1247,8 +1247,8 @@ CStreaming::StreamVehiclesAndPeds(void)
|
||||
static int timeBeforeNextLoad = 0;
|
||||
static int modelQualityClass = 0;
|
||||
|
||||
if(CRecordDataForGame::RecordingState == RECORDSTATE_1 ||
|
||||
CRecordDataForGame::RecordingState == RECORDSTATE_2)
|
||||
if(CRecordDataForGame::IsRecording() ||
|
||||
CRecordDataForGame::IsPlayingBack())
|
||||
return;
|
||||
|
||||
if(FindPlayerPed()->m_pWanted->AreSwatRequired()){
|
||||
|
@ -34,6 +34,10 @@ LARGE_INTEGER &perfSuspendCounter = *(LARGE_INTEGER*)0x62A318;
|
||||
//UInt32 suspendDepth;
|
||||
uint32 &suspendDepth = *(uint32*)0x62A320;
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
double frameTime;
|
||||
#endif
|
||||
|
||||
void CTimer::Initialise(void)
|
||||
{
|
||||
debug("Initialising CTimer...\n");
|
||||
@ -90,17 +94,21 @@ void CTimer::Update(void)
|
||||
|
||||
float updInCyclesScaled = updInCycles * ms_fTimeScale;
|
||||
|
||||
double upd = updInCyclesScaled / (double)_nCyclesPerMS;
|
||||
// We need that real frame time to fix transparent menu bug.
|
||||
#ifndef FIX_BUGS
|
||||
double
|
||||
#endif
|
||||
frameTime = updInCyclesScaled / (double)_nCyclesPerMS;
|
||||
|
||||
m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + upd;
|
||||
m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + frameTime;
|
||||
|
||||
if ( GetIsPaused() )
|
||||
ms_fTimeStep = 0.0f;
|
||||
else
|
||||
{
|
||||
m_snTimeInMilliseconds = m_snTimeInMilliseconds + upd;
|
||||
m_snTimeInMillisecondsNonClipped = m_snTimeInMillisecondsNonClipped + upd;
|
||||
ms_fTimeStep = updInCyclesScaled / (double)_nCyclesPerMS / 20.0f;
|
||||
m_snTimeInMilliseconds = m_snTimeInMilliseconds + frameTime;
|
||||
m_snTimeInMillisecondsNonClipped = m_snTimeInMillisecondsNonClipped + frameTime;
|
||||
ms_fTimeStep = frameTime / 1000.0f * 50.0f;
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -109,19 +117,23 @@ void CTimer::Update(void)
|
||||
|
||||
uint32 updInMs = timer - oldPcTimer;
|
||||
|
||||
double upd = (double)updInMs * ms_fTimeScale;
|
||||
// We need that real frame time to fix transparent menu bug.
|
||||
#ifndef FIX_BUGS
|
||||
double
|
||||
#endif
|
||||
frameTime = (double)updInMs * ms_fTimeScale;
|
||||
|
||||
oldPcTimer = timer;
|
||||
|
||||
m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + upd;
|
||||
m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + frameTime;
|
||||
|
||||
if ( GetIsPaused() )
|
||||
ms_fTimeStep = 0.0f;
|
||||
else
|
||||
{
|
||||
m_snTimeInMilliseconds = m_snTimeInMilliseconds + upd;
|
||||
m_snTimeInMillisecondsNonClipped = m_snTimeInMillisecondsNonClipped + upd;
|
||||
ms_fTimeStep = upd / 1000.0f * 50.0f;
|
||||
m_snTimeInMilliseconds = m_snTimeInMilliseconds + frameTime;
|
||||
m_snTimeInMillisecondsNonClipped = m_snTimeInMillisecondsNonClipped + frameTime;
|
||||
ms_fTimeStep = frameTime / 1000.0f * 50.0f;
|
||||
}
|
||||
}
|
||||
|
||||
@ -130,7 +142,7 @@ void CTimer::Update(void)
|
||||
|
||||
ms_fTimeStepNonClipped = ms_fTimeStep;
|
||||
|
||||
if ( CRecordDataForGame::RecordingState != RECORDSTATE_2 )
|
||||
if ( !CRecordDataForGame::IsPlayingBack() )
|
||||
{
|
||||
ms_fTimeStep = min(3.0f, ms_fTimeStep);
|
||||
|
||||
@ -138,7 +150,7 @@ void CTimer::Update(void)
|
||||
m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 60;
|
||||
}
|
||||
|
||||
if ( CRecordDataForChase::Status == RECORDSTATE_1 )
|
||||
if ( CRecordDataForChase::IsRecording() )
|
||||
{
|
||||
ms_fTimeStep = 1.0f;
|
||||
m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 16;
|
||||
|
@ -21,6 +21,7 @@ public:
|
||||
static float GetTimeStepInMilliseconds() { return ms_fTimeStep / 50.0f * 1000.0f; }
|
||||
static const float &GetTimeStepNonClipped(void) { return ms_fTimeStepNonClipped; }
|
||||
static float GetTimeStepNonClippedInSeconds(void) { return ms_fTimeStepNonClipped / 50.0f; }
|
||||
static float GetTimeStepNonClippedInMilliseconds(void) { return ms_fTimeStepNonClipped / 50.0f * 1000.0f; }
|
||||
static void SetTimeStepNonClipped(float ts) { ms_fTimeStepNonClipped = ts; }
|
||||
static const uint32 &GetFrameCounter(void) { return m_FrameCounter; }
|
||||
static void SetFrameCounter(uint32 fc) { m_FrameCounter = fc; }
|
||||
@ -52,4 +53,11 @@ public:
|
||||
static void Stop(void);
|
||||
static void StartUserPause(void);
|
||||
static void EndUserPause(void);
|
||||
|
||||
friend bool GenericLoad(void);
|
||||
friend bool GenericSave(int file);
|
||||
};
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
extern double frameTime;
|
||||
#endif
|
||||
|
@ -1,209 +0,0 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "templates.h"
|
||||
#include "General.h"
|
||||
#include "Streaming.h"
|
||||
#include "RwHelper.h"
|
||||
#include "TxdStore.h"
|
||||
|
||||
CPool<TxdDef,TxdDef> *&CTxdStore::ms_pTxdPool = *(CPool<TxdDef,TxdDef>**)0x8F5FB8;
|
||||
RwTexDictionary *&CTxdStore::ms_pStoredTxd = *(RwTexDictionary**)0x9405BC;
|
||||
|
||||
void
|
||||
CTxdStore::Initialise(void)
|
||||
{
|
||||
if(ms_pTxdPool == nil)
|
||||
ms_pTxdPool = new CPool<TxdDef,TxdDef>(TXDSTORESIZE);
|
||||
}
|
||||
|
||||
void
|
||||
CTxdStore::Shutdown(void)
|
||||
{
|
||||
if(ms_pTxdPool)
|
||||
delete ms_pTxdPool;
|
||||
}
|
||||
|
||||
void
|
||||
CTxdStore::GameShutdown(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
for(i = 0; i < TXDSTORESIZE; i++){
|
||||
TxdDef *def = GetSlot(i);
|
||||
if(def && GetNumRefs(i) == 0)
|
||||
RemoveTxdSlot(i);
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
CTxdStore::AddTxdSlot(const char *name)
|
||||
{
|
||||
TxdDef *def = ms_pTxdPool->New();
|
||||
assert(def);
|
||||
def->texDict = nil;
|
||||
def->refCount = 0;
|
||||
strcpy(def->name, name);
|
||||
return ms_pTxdPool->GetJustIndex(def);
|
||||
}
|
||||
|
||||
void
|
||||
CTxdStore::RemoveTxdSlot(int slot)
|
||||
{
|
||||
TxdDef *def = GetSlot(slot);
|
||||
if(def->texDict)
|
||||
RwTexDictionaryDestroy(def->texDict);
|
||||
ms_pTxdPool->Delete(def);
|
||||
}
|
||||
|
||||
int
|
||||
CTxdStore::FindTxdSlot(const char *name)
|
||||
{
|
||||
char *defname;
|
||||
int size = ms_pTxdPool->GetSize();
|
||||
for(int i = 0; i < size; i++){
|
||||
defname = GetTxdName(i);
|
||||
if(defname && !CGeneral::faststricmp(defname, name))
|
||||
return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
char*
|
||||
CTxdStore::GetTxdName(int slot)
|
||||
{
|
||||
TxdDef *def = GetSlot(slot);
|
||||
return def ? def->name : nil;
|
||||
}
|
||||
|
||||
void
|
||||
CTxdStore::PushCurrentTxd(void)
|
||||
{
|
||||
ms_pStoredTxd = RwTexDictionaryGetCurrent();
|
||||
}
|
||||
|
||||
void
|
||||
CTxdStore::PopCurrentTxd(void)
|
||||
{
|
||||
RwTexDictionarySetCurrent(ms_pStoredTxd);
|
||||
ms_pStoredTxd = nil;
|
||||
}
|
||||
|
||||
void
|
||||
CTxdStore::SetCurrentTxd(int slot)
|
||||
{
|
||||
TxdDef *def = GetSlot(slot);
|
||||
if(def)
|
||||
RwTexDictionarySetCurrent(def->texDict);
|
||||
}
|
||||
|
||||
void
|
||||
CTxdStore::Create(int slot)
|
||||
{
|
||||
GetSlot(slot)->texDict = RwTexDictionaryCreate();
|
||||
}
|
||||
|
||||
int
|
||||
CTxdStore::GetNumRefs(int slot)
|
||||
{
|
||||
return GetSlot(slot)->refCount;
|
||||
}
|
||||
|
||||
void
|
||||
CTxdStore::AddRef(int slot)
|
||||
{
|
||||
GetSlot(slot)->refCount++;
|
||||
}
|
||||
|
||||
void
|
||||
CTxdStore::RemoveRef(int slot)
|
||||
{
|
||||
if(--GetSlot(slot)->refCount <= 0)
|
||||
CStreaming::RemoveModel(slot + STREAM_OFFSET_TXD);
|
||||
}
|
||||
|
||||
void
|
||||
CTxdStore::RemoveRefWithoutDelete(int slot)
|
||||
{
|
||||
GetSlot(slot)->refCount--;
|
||||
}
|
||||
|
||||
bool
|
||||
CTxdStore::LoadTxd(int slot, RwStream *stream)
|
||||
{
|
||||
TxdDef *def = GetSlot(slot);
|
||||
|
||||
if(RwStreamFindChunk(stream, rwID_TEXDICTIONARY, nil, nil)){
|
||||
def->texDict = RwTexDictionaryGtaStreamRead(stream);
|
||||
return def->texDict != nil;
|
||||
}
|
||||
printf("Failed to load TXD\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
bool
|
||||
CTxdStore::LoadTxd(int slot, const char *filename)
|
||||
{
|
||||
RwStream *stream;
|
||||
bool ret;
|
||||
|
||||
ret = false;
|
||||
_rwD3D8TexDictionaryEnableRasterFormatConversion(true);
|
||||
do
|
||||
stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, filename);
|
||||
while(stream == nil);
|
||||
ret = LoadTxd(slot, stream);
|
||||
RwStreamClose(stream, nil);
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool
|
||||
CTxdStore::StartLoadTxd(int slot, RwStream *stream)
|
||||
{
|
||||
TxdDef *def = GetSlot(slot);
|
||||
if(RwStreamFindChunk(stream, rwID_TEXDICTIONARY, nil, nil)){
|
||||
def->texDict = RwTexDictionaryGtaStreamRead1(stream);
|
||||
return def->texDict != nil;
|
||||
}else{
|
||||
printf("Failed to load TXD\n");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
CTxdStore::FinishLoadTxd(int slot, RwStream *stream)
|
||||
{
|
||||
TxdDef *def = GetSlot(slot);
|
||||
def->texDict = RwTexDictionaryGtaStreamRead2(stream, def->texDict);
|
||||
return def->texDict != nil;
|
||||
}
|
||||
|
||||
void
|
||||
CTxdStore::RemoveTxd(int slot)
|
||||
{
|
||||
TxdDef *def = GetSlot(slot);
|
||||
if(def->texDict)
|
||||
RwTexDictionaryDestroy(def->texDict);
|
||||
def->texDict = nil;
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x527440, CTxdStore::Initialise, PATCH_JUMP);
|
||||
InjectHook(0x527470, CTxdStore::Shutdown, PATCH_JUMP);
|
||||
InjectHook(0x527490, CTxdStore::GameShutdown, PATCH_JUMP);
|
||||
InjectHook(0x5274E0, CTxdStore::AddTxdSlot, PATCH_JUMP);
|
||||
InjectHook(0x5275D0, CTxdStore::FindTxdSlot, PATCH_JUMP);
|
||||
InjectHook(0x527590, CTxdStore::GetTxdName, PATCH_JUMP);
|
||||
InjectHook(0x527900, CTxdStore::PushCurrentTxd, PATCH_JUMP);
|
||||
InjectHook(0x527910, CTxdStore::PopCurrentTxd, PATCH_JUMP);
|
||||
InjectHook(0x5278C0, CTxdStore::SetCurrentTxd, PATCH_JUMP);
|
||||
InjectHook(0x527830, CTxdStore::Create, PATCH_JUMP);
|
||||
InjectHook(0x527A00, CTxdStore::GetNumRefs, PATCH_JUMP);
|
||||
InjectHook(0x527930, CTxdStore::AddRef, PATCH_JUMP);
|
||||
InjectHook(0x527970, CTxdStore::RemoveRef, PATCH_JUMP);
|
||||
InjectHook(0x5279C0, CTxdStore::RemoveRefWithoutDelete, PATCH_JUMP);
|
||||
InjectHook(0x527700, (bool (*)(int, RwStream*))CTxdStore::LoadTxd, PATCH_JUMP);
|
||||
InjectHook(0x5276B0, (bool (*)(int, const char*))CTxdStore::LoadTxd, PATCH_JUMP);
|
||||
InjectHook(0x527770, CTxdStore::StartLoadTxd, PATCH_JUMP);
|
||||
InjectHook(0x5277E0, CTxdStore::FinishLoadTxd, PATCH_JUMP);
|
||||
InjectHook(0x527870, CTxdStore::RemoveTxd, PATCH_JUMP);
|
||||
ENDPATCHES
|
@ -1,44 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "templates.h"
|
||||
|
||||
struct TxdDef {
|
||||
RwTexDictionary *texDict;
|
||||
int refCount;
|
||||
char name[20];
|
||||
};
|
||||
|
||||
class CTxdStore
|
||||
{
|
||||
static CPool<TxdDef,TxdDef> *&ms_pTxdPool;
|
||||
static RwTexDictionary *&ms_pStoredTxd;
|
||||
public:
|
||||
static void Initialise(void);
|
||||
static void Shutdown(void);
|
||||
static void GameShutdown(void);
|
||||
static int AddTxdSlot(const char *name);
|
||||
static void RemoveTxdSlot(int slot);
|
||||
static int FindTxdSlot(const char *name);
|
||||
static char *GetTxdName(int slot);
|
||||
static void PushCurrentTxd(void);
|
||||
static void PopCurrentTxd(void);
|
||||
static void SetCurrentTxd(int slot);
|
||||
static void Create(int slot);
|
||||
static int GetNumRefs(int slot);
|
||||
static void AddRef(int slot);
|
||||
static void RemoveRef(int slot);
|
||||
static void RemoveRefWithoutDelete(int slot);
|
||||
static bool LoadTxd(int slot, RwStream *stream);
|
||||
static bool LoadTxd(int slot, const char *filename);
|
||||
static bool StartLoadTxd(int slot, RwStream *stream);
|
||||
static bool FinishLoadTxd(int slot, RwStream *stream);
|
||||
static void RemoveTxd(int slot);
|
||||
|
||||
static TxdDef *GetSlot(int slot) {
|
||||
assert(slot >= 0);
|
||||
assert(ms_pTxdPool);
|
||||
assert(slot < ms_pTxdPool->GetSize());
|
||||
return ms_pTxdPool->GetSlot(slot);
|
||||
}
|
||||
static bool isTxdLoaded(int slot);
|
||||
};
|
@ -56,6 +56,8 @@ WRAPPER void CWorld::FindMissionEntitiesIntersectingCube(const CVector&, const C
|
||||
WRAPPER void CWorld::ClearCarsFromArea(float, float, float, float, float, float) { EAXJMP(0x4B50E0); }
|
||||
WRAPPER void CWorld::ClearPedsFromArea(float, float, float, float, float, float) { EAXJMP(0x4B52B0); }
|
||||
WRAPPER void CWorld::CallOffChaseForArea(float, float, float, float) { EAXJMP(0x4B5530); }
|
||||
WRAPPER void CWorld::TriggerExplosion(const CVector& a1, float a2, float a3, CEntity *a4, bool a5) { EAXJMP(0x4B1140); }
|
||||
WRAPPER void CWorld::SetPedsOnFire(float, float, float, float, CEntity*) { EAXJMP(0x4B3D30); }
|
||||
|
||||
void
|
||||
CWorld::Initialise()
|
||||
|
@ -132,6 +132,7 @@ public:
|
||||
static void SetAllCarsCanBeDamaged(bool);
|
||||
static void ExtinguishAllCarFiresInArea(CVector, float);
|
||||
static void SetCarsOnFire(float, float, float, float, CEntity*);
|
||||
static void SetPedsOnFire(float, float, float, float, CEntity*);
|
||||
|
||||
static void Initialise();
|
||||
static void AddParticles();
|
||||
@ -140,6 +141,7 @@ public:
|
||||
static void RepositionCertainDynamicObjects();
|
||||
static void RemoveStaticObjects();
|
||||
static void Process();
|
||||
static void TriggerExplosion(const CVector &, float, float, CEntity*, bool);
|
||||
};
|
||||
|
||||
extern CColPoint *gaTempSphereColPoints;
|
||||
|
@ -74,9 +74,11 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
|
||||
}
|
||||
|
||||
|
||||
#ifndef RWLIBS
|
||||
// little hack
|
||||
extern void **rwengine;
|
||||
#define RwEngineInstance (*rwengine)
|
||||
#endif
|
||||
|
||||
#include "skeleton.h"
|
||||
#include "Draw.h"
|
||||
@ -84,12 +86,14 @@ extern void **rwengine;
|
||||
#define DEFAULT_SCREEN_WIDTH (640)
|
||||
#define DEFAULT_SCREEN_HEIGHT (448)
|
||||
#define DEFAULT_ASPECT_RATIO (4.0f/3.0f)
|
||||
#define DEFAULT_VIEWWINDOW (0.7f)
|
||||
|
||||
// game uses maximumWidth/Height, but this probably won't work
|
||||
// with RW windowed mode
|
||||
#define SCREEN_WIDTH ((float)RsGlobal.width)
|
||||
#define SCREEN_HEIGHT ((float)RsGlobal.height)
|
||||
#define SCREEN_ASPECT_RATIO (CDraw::GetAspectRatio())
|
||||
#define SCREEN_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetFOV() * 0.5f)))
|
||||
|
||||
// This scales from PS2 pixel coordinates to the real resolution
|
||||
#define SCREEN_STRETCH_X(a) ((a) * (float) SCREEN_WIDTH / DEFAULT_SCREEN_WIDTH)
|
||||
@ -105,10 +109,8 @@ extern void **rwengine;
|
||||
|
||||
#ifdef ASPECT_RATIO_SCALE
|
||||
#define SCREEN_SCALE_AR(a) ((a) * DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO)
|
||||
#define SCREEN_SCALE_AR2(a) ((a) / (DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO))
|
||||
#else
|
||||
#define SCREEN_SCALE_AR(a) (a)
|
||||
#define SCREEN_SCALE_AR2(a) (a)
|
||||
#endif
|
||||
|
||||
#include "maths.h"
|
||||
|
@ -73,9 +73,13 @@ enum Config {
|
||||
NUMCORONAS = 56,
|
||||
NUMPOINTLIGHTS = 32,
|
||||
NUM3DMARKERS = 32,
|
||||
NUMBRIGHTLIGHTS = 32,
|
||||
NUMSHINYTEXTS = 32,
|
||||
NUMMONEYMESSAGES = 16,
|
||||
NUMPICKUPMESSAGES = 16,
|
||||
NUMBULLETTRACES = 16,
|
||||
NUMMBLURSTREAKS = 4,
|
||||
NUMSKIDMARKS = 32,
|
||||
|
||||
NUMONSCREENTIMERENTRIES = 1,
|
||||
NUMRADARBLIPS = 32,
|
||||
@ -83,6 +87,7 @@ enum Config {
|
||||
NUMSCRIPTEDPICKUPS = 16,
|
||||
NUMPICKUPS = NUMGENERALPICKUPS + NUMSCRIPTEDPICKUPS,
|
||||
NUMCOLLECTEDPICKUPS = 20,
|
||||
NUMPACMANPICKUPS = 256,
|
||||
NUMEVENTS = 64,
|
||||
|
||||
NUM_CARGENS = 160,
|
||||
@ -120,7 +125,11 @@ enum Config {
|
||||
NUM_AUDIO_REFLECTIONS = 5,
|
||||
NUM_SCRIPT_MAX_ENTITIES = 40,
|
||||
|
||||
NUM_GARAGE_STORED_CARS = 6
|
||||
NUM_GARAGE_STORED_CARS = 6,
|
||||
|
||||
NUM_CRANES = 8,
|
||||
|
||||
NUM_EXPLOSIONS = 48,
|
||||
};
|
||||
|
||||
// We'll use this once we're ready to become independent of the game
|
||||
@ -145,6 +154,7 @@ enum Config {
|
||||
//#define MASTER
|
||||
|
||||
#if defined GTA_PS2
|
||||
# define GTA_PS2_STUFF
|
||||
# define RANDOMSPLASH
|
||||
#elif defined GTA_PC
|
||||
# define GTA3_1_1_PATCH
|
||||
@ -183,13 +193,17 @@ enum Config {
|
||||
// Pad
|
||||
#define XINPUT
|
||||
#define KANGAROO_CHEAT
|
||||
#define REGISTER_START_BUTTON // currently only in menu sadly. resumes the game
|
||||
#define REGISTER_START_BUTTON
|
||||
|
||||
// Hud, frontend and radar
|
||||
#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
|
||||
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
|
||||
#define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box
|
||||
// #define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
|
||||
#define MENU_MAP // VC-like menu map. Make sure you have new menu.txd
|
||||
#define SCROLLABLE_STATS_PAGE // only draggable by mouse atm
|
||||
#define TRIANGLE_BACK_BUTTON
|
||||
// #define CIRCLE_BACK_BUTTON
|
||||
|
||||
// Script
|
||||
#define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default
|
||||
|
2097
src/core/main.cpp
2097
src/core/main.cpp
File diff suppressed because it is too large
Load Diff
@ -1,119 +1,119 @@
|
||||
#include "common.h"
|
||||
#include "Debug.h"
|
||||
#include "obrstr.h"
|
||||
|
||||
char obrstr[128];
|
||||
char obrstr2[128];
|
||||
|
||||
void ObrInt(int32 n1)
|
||||
{
|
||||
IntToStr(n1, obrstr);
|
||||
CDebug::DebugAddText(obrstr);
|
||||
}
|
||||
|
||||
void ObrInt2(int32 n1, int32 n2)
|
||||
{
|
||||
IntToStr(n1, obrstr);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n2, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
CDebug::DebugAddText(obrstr);
|
||||
}
|
||||
|
||||
void ObrInt3(int32 n1, int32 n2, int32 n3)
|
||||
{
|
||||
IntToStr(n1, obrstr);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n2, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n3, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
CDebug::DebugAddText(obrstr);
|
||||
}
|
||||
|
||||
void ObrInt4(int32 n1, int32 n2, int32 n3, int32 n4)
|
||||
{
|
||||
IntToStr(n1, obrstr);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n2, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n3, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n4, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
CDebug::DebugAddText(obrstr);
|
||||
}
|
||||
|
||||
void ObrInt5(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5)
|
||||
{
|
||||
IntToStr(n1, obrstr);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n2, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n3, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n4, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n5, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
CDebug::DebugAddText(obrstr);
|
||||
}
|
||||
|
||||
void ObrInt6(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6)
|
||||
{
|
||||
IntToStr(n1, obrstr);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n2, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n3, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n4, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n5, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n6, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
CDebug::DebugAddText(obrstr);
|
||||
}
|
||||
|
||||
void IntToStr(int32 inNum, char *outStr)
|
||||
{
|
||||
bool isNeg = inNum < 0;
|
||||
|
||||
if (isNeg) {
|
||||
inNum = -inNum;
|
||||
*outStr = '-';
|
||||
}
|
||||
|
||||
int16 digits = 1;
|
||||
|
||||
if (inNum > 9) {
|
||||
int32 _inNum = inNum;
|
||||
do {
|
||||
digits++;
|
||||
_inNum /= 10;
|
||||
} while (_inNum > 9);
|
||||
}
|
||||
|
||||
int32 strSize = digits;
|
||||
if (isNeg)
|
||||
strSize++;
|
||||
|
||||
char *pStr = &outStr[strSize];
|
||||
int32 i = 0;
|
||||
do {
|
||||
*(pStr-- - 1) = (inNum % 10) + '0';
|
||||
inNum /= 10;
|
||||
} while (++i < strSize);
|
||||
outStr[strSize] = '\0';
|
||||
#include "common.h"
|
||||
#include "Debug.h"
|
||||
#include "obrstr.h"
|
||||
|
||||
char obrstr[128];
|
||||
char obrstr2[128];
|
||||
|
||||
void ObrInt(int32 n1)
|
||||
{
|
||||
IntToStr(n1, obrstr);
|
||||
CDebug::DebugAddText(obrstr);
|
||||
}
|
||||
|
||||
void ObrInt2(int32 n1, int32 n2)
|
||||
{
|
||||
IntToStr(n1, obrstr);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n2, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
CDebug::DebugAddText(obrstr);
|
||||
}
|
||||
|
||||
void ObrInt3(int32 n1, int32 n2, int32 n3)
|
||||
{
|
||||
IntToStr(n1, obrstr);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n2, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n3, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
CDebug::DebugAddText(obrstr);
|
||||
}
|
||||
|
||||
void ObrInt4(int32 n1, int32 n2, int32 n3, int32 n4)
|
||||
{
|
||||
IntToStr(n1, obrstr);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n2, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n3, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n4, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
CDebug::DebugAddText(obrstr);
|
||||
}
|
||||
|
||||
void ObrInt5(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5)
|
||||
{
|
||||
IntToStr(n1, obrstr);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n2, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n3, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n4, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n5, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
CDebug::DebugAddText(obrstr);
|
||||
}
|
||||
|
||||
void ObrInt6(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6)
|
||||
{
|
||||
IntToStr(n1, obrstr);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n2, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n3, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n4, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n5, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
strcat(obrstr, " ");
|
||||
IntToStr(n6, obrstr2);
|
||||
strcat(obrstr, obrstr2);
|
||||
CDebug::DebugAddText(obrstr);
|
||||
}
|
||||
|
||||
void IntToStr(int32 inNum, char *outStr)
|
||||
{
|
||||
bool isNeg = inNum < 0;
|
||||
|
||||
if (isNeg) {
|
||||
inNum = -inNum;
|
||||
*outStr = '-';
|
||||
}
|
||||
|
||||
int16 digits = 1;
|
||||
|
||||
if (inNum > 9) {
|
||||
int32 _inNum = inNum;
|
||||
do {
|
||||
digits++;
|
||||
_inNum /= 10;
|
||||
} while (_inNum > 9);
|
||||
}
|
||||
|
||||
int32 strSize = digits;
|
||||
if (isNeg)
|
||||
strSize++;
|
||||
|
||||
char *pStr = &outStr[strSize];
|
||||
int32 i = 0;
|
||||
do {
|
||||
*(pStr-- - 1) = (inNum % 10) + '0';
|
||||
inNum /= 10;
|
||||
} while (++i < strSize);
|
||||
outStr[strSize] = '\0';
|
||||
}
|
@ -1,9 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
void ObrInt(int32 n1);
|
||||
void ObrInt2(int32 n1, int32 n2);
|
||||
void ObrInt3(int32 n1, int32 n2, int32 n3);
|
||||
void ObrInt4(int32 n1, int32 n2, int32 n3, int32 n4);
|
||||
void ObrInt5(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5);
|
||||
void ObrInt6(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6);
|
||||
#pragma once
|
||||
|
||||
void ObrInt(int32 n1);
|
||||
void ObrInt2(int32 n1, int32 n2);
|
||||
void ObrInt3(int32 n1, int32 n2, int32 n3);
|
||||
void ObrInt4(int32 n1, int32 n2, int32 n3, int32 n4);
|
||||
void ObrInt5(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5);
|
||||
void ObrInt6(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6);
|
||||
void IntToStr(int32 inNum, char *outStr);
|
@ -21,10 +21,15 @@
|
||||
#include "Particle.h"
|
||||
#include "Console.h"
|
||||
#include "Debug.h"
|
||||
#include "Hud.h"
|
||||
|
||||
#include <list>
|
||||
|
||||
#ifndef RWLIBS
|
||||
void **rwengine = *(void***)0x5A10E1;
|
||||
#else
|
||||
extern "C" int vsprintf(char* const _Buffer, char const* const _Format, va_list _ArgList);
|
||||
#endif
|
||||
|
||||
DebugMenuAPI gDebugMenuAPI;
|
||||
|
||||
@ -144,19 +149,6 @@ SpawnCar(int id)
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
LetThemFollowYou(void) {
|
||||
CPed *player = (CPed*) FindPlayerPed();
|
||||
for (int i = 0; i < player->m_numNearPeds; i++) {
|
||||
CPed *nearPed = player->m_nearPeds[i];
|
||||
if (nearPed && !nearPed->IsPlayer()) {
|
||||
nearPed->SetObjective(OBJECTIVE_FOLLOW_PED_IN_FORMATION, (void*)player);
|
||||
nearPed->m_pedFormation = (eFormation)(1 + (rand() & 7));
|
||||
nearPed->bScriptObjectiveCompleted = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
FixCar(void)
|
||||
{
|
||||
@ -337,7 +329,9 @@ DebugMenuPopulate(void)
|
||||
DebugMenuAddCmd("Spawn", "Spawn Dodo", [](){ SpawnCar(MI_DODO); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Rhino", [](){ SpawnCar(MI_RHINO); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Predator", [](){ SpawnCar(MI_PREDATOR); });
|
||||
|
||||
DebugMenuAddVarBool8("Debug", "Draw hud", (int8*)&CHud::m_Wants_To_Draw_Hud, nil);
|
||||
DebugMenuAddVar("Debug", "Engine Status", &engineStatus, nil, 1, 0, 226, nil);
|
||||
DebugMenuAddCmd("Debug", "Set Engine Status", SetEngineStatus);
|
||||
DebugMenuAddCmd("Debug", "Fix Car", FixCar);
|
||||
@ -350,6 +344,9 @@ DebugMenuPopulate(void)
|
||||
DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway);
|
||||
DebugMenuAddVarBool8("Debug", "Script Heli On", (int8*)0x95CD43, nil);
|
||||
|
||||
DebugMenuAddVarBool8("Debug", "Show Ped Paths", (int8*)&gbShowPedPaths, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Show Car Paths", (int8*)&gbShowCarPaths, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Show Car Path Links", (int8*)&gbShowCarPathsLinks, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", (int8*)&gbShowPedRoadGroups, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Show Car Road Groups", (int8*)&gbShowCarRoadGroups, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Show Collision Lines", (int8*)&gbShowCollisionLines, nil);
|
||||
@ -359,8 +356,6 @@ DebugMenuPopulate(void)
|
||||
DebugMenuAddVarBool8("Debug", "Don't render Peds", (int8*)&gbDontRenderPeds, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Don't render Vehicles", (int8*)&gbDontRenderVehicles, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil);
|
||||
|
||||
DebugMenuAddCmd("Debug", "Make peds follow you in formation", LetThemFollowYou);
|
||||
#ifdef TOGGLEABLE_BETA_FEATURES
|
||||
DebugMenuAddVarBool8("Debug", "Toggle banned particles", (int8*)&CParticle::bEnableBannedParticles, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", (int8*)&CPed::bPopHeadsOnHeadshot, nil);
|
||||
@ -458,7 +453,7 @@ void re3_debug(const char *format, ...)
|
||||
vsprintf_s(re3_buff, re3_buffsize, format, va);
|
||||
va_end(va);
|
||||
|
||||
// printf("%s", re3_buff);
|
||||
printf("%s", re3_buff);
|
||||
CDebug::DebugAddText(re3_buff);
|
||||
}
|
||||
|
||||
|
415
src/core/rw.cpp
415
src/core/rw.cpp
@ -1,415 +0,0 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "rwcore.h"
|
||||
#include "rpworld.h"
|
||||
#include "rpmatfx.h"
|
||||
#include "rpskin.h"
|
||||
#include "rphanim.h"
|
||||
#include "rtbmp.h"
|
||||
|
||||
typedef RwV3d *(*rwVectorsMultFn) (RwV3d * pointsOut,
|
||||
const RwV3d * pointsIn,
|
||||
RwInt32 numPoints,
|
||||
const RwMatrix * matrix);
|
||||
|
||||
|
||||
WRAPPER void _rwObjectHasFrameSetFrame(void* object, RwFrame* frame) { EAXJMP(0x5BC950); }
|
||||
WRAPPER RpAtomic* AtomicDefaultRenderCallBack(RpAtomic* atomic) { EAXJMP(0x59E690); }
|
||||
WRAPPER void _rpAtomicResyncInterpolatedSphere(RpAtomic* atomic) { EAXJMP(0x59E6C0); }
|
||||
WRAPPER RwSphere const* RpAtomicGetWorldBoundingSphere(RpAtomic* atomic) { EAXJMP(0x59E800); }
|
||||
WRAPPER RwInt32 RpClumpGetNumAtomics(RpClump* clump) { EAXJMP(0x59ED50); }
|
||||
WRAPPER RpClump* RpClumpRender(RpClump* clump) { EAXJMP(0x59ED80); }
|
||||
WRAPPER RpClump* RpClumpForAllAtomics(RpClump* clump, RpAtomicCallBack callback, void* pData) { EAXJMP(0x59EDD0); }
|
||||
WRAPPER RpClump* RpClumpForAllCameras(RpClump* clump, RwCameraCallBack callback, void* pData) { EAXJMP(0x59EE10); }
|
||||
WRAPPER RpClump* RpClumpForAllLights(RpClump* clump, RpLightCallBack callback, void* pData) { EAXJMP(0x59EE60); }
|
||||
WRAPPER RpAtomic* RpAtomicCreate() { EAXJMP(0x59EEB0); }
|
||||
WRAPPER RpAtomic* RpAtomicSetGeometry(RpAtomic* atomic, RpGeometry* geometry, RwUInt32 flags) { EAXJMP(0x59EFA0); }
|
||||
WRAPPER RwBool RpAtomicDestroy(RpAtomic* atomic) { EAXJMP(0x59F020); }
|
||||
WRAPPER RpAtomic* RpAtomicClone(RpAtomic* atomic) { EAXJMP(0x59F0A0); }
|
||||
WRAPPER RpClump* RpClumpClone(RpClump* clump) { EAXJMP(0x59F1B0); }
|
||||
WRAPPER RpClump* RpClumpCreate() { EAXJMP(0x59F490); }
|
||||
WRAPPER RwBool RpClumpDestroy(RpClump* clump) { EAXJMP(0x59F500); }
|
||||
WRAPPER RpClump* RpClumpAddAtomic(RpClump* clump, RpAtomic* atomic) { EAXJMP(0x59F680); }
|
||||
WRAPPER RpClump* RpClumpRemoveAtomic(RpClump* clump, RpAtomic* atomic) { EAXJMP(0x59F6B0); }
|
||||
WRAPPER RpClump* RpClumpRemoveLight(RpClump* clump, RpLight* light) { EAXJMP(0x59F6E0); }
|
||||
WRAPPER RpClump* RpClumpStreamRead(RwStream* stream) { EAXJMP(0x59FC50); }
|
||||
WRAPPER RwInt32 RpAtomicRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor ructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB) { EAXJMP(0x5A0510); }
|
||||
WRAPPER RwInt32 RpClumpRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor ructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB) { EAXJMP(0x5A0540); }
|
||||
WRAPPER RwInt32 RpAtomicRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB) { EAXJMP(0x5A0570); }
|
||||
WRAPPER RwInt32 RpAtomicSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB) { EAXJMP(0x5A05A0); }
|
||||
WRAPPER RwInt32 RpAtomicSetStreamRightsCallBack(RwUInt32 pluginID, RwPluginDataChunkRightsCallBack rightsCB) { EAXJMP(0x5A05C0); }
|
||||
WRAPPER RwInt32 RpAtomicGetPluginOffset(RwUInt32 pluginID) { EAXJMP(0x5A05E0); }
|
||||
WRAPPER RpAtomic* RpAtomicSetFrame(RpAtomic* atomic, RwFrame* frame) { EAXJMP(0x5A0600); }
|
||||
WRAPPER RwInt32 RwEngineRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor initCB, RwPluginObjectDestructor termCB) { EAXJMP(0x5A0DC0); }
|
||||
WRAPPER RwInt32 RwEngineGetPluginOffset(RwUInt32 pluginID) { EAXJMP(0x5A0DF0); }
|
||||
WRAPPER RwInt32 RwEngineGetNumSubSystems() { EAXJMP(0x5A0E10); }
|
||||
WRAPPER RwSubSystemInfo* RwEngineGetSubSystemInfo(RwSubSystemInfo* subSystemInfo, RwInt32 subSystemIndex) { EAXJMP(0x5A0E40); }
|
||||
WRAPPER RwInt32 RwEngineGetCurrentSubSystem() { EAXJMP(0x5A0E70); }
|
||||
WRAPPER RwBool RwEngineSetSubSystem(RwInt32 subSystemIndex) { EAXJMP(0x5A0EA0); }
|
||||
WRAPPER RwInt32 RwEngineGetNumVideoModes() { EAXJMP(0x5A0ED0); }
|
||||
WRAPPER RwVideoMode* RwEngineGetVideoModeInfo(RwVideoMode* modeinfo, RwInt32 modeIndex) { EAXJMP(0x5A0F00); }
|
||||
WRAPPER RwInt32 RwEngineGetCurrentVideoMode() { EAXJMP(0x5A0F30); }
|
||||
WRAPPER RwBool RwEngineSetVideoMode(RwInt32 modeIndex) { EAXJMP(0x5A0F60); }
|
||||
WRAPPER RwBool RwEngineStop() { EAXJMP(0x5A0F90); }
|
||||
WRAPPER RwBool RwEngineStart() { EAXJMP(0x5A0FE0); }
|
||||
WRAPPER RwBool RwEngineClose() { EAXJMP(0x5A1070); }
|
||||
WRAPPER RwBool RwEngineOpen(RwEngineOpenParams* initParams) { EAXJMP(0x5A10E0); }
|
||||
WRAPPER RwBool RwEngineTerm() { EAXJMP(0x5A1290); }
|
||||
WRAPPER RwBool RwEngineInit(RwMemoryFunctions* memFuncs, RwUInt32 initFlags, RwUInt32 resArenaSize) { EAXJMP(0x5A12D0); }
|
||||
WRAPPER void* _rwFrameOpen(void* instance, RwInt32 offset, RwInt32 size) { EAXJMP(0x5A15E0); }
|
||||
WRAPPER void* _rwFrameClose(void* instance, RwInt32 offset, RwInt32 size) { EAXJMP(0x5A1650); }
|
||||
WRAPPER RwFrame* _rwFrameCloneAndLinkClones(RwFrame* root) { EAXJMP(0x5A1690); }
|
||||
WRAPPER RwFrame* _rwFramePurgeClone(RwFrame* root) { EAXJMP(0x5A1880); }
|
||||
WRAPPER RwBool RwFrameDirty(RwFrame const* frame) { EAXJMP(0x5A1930); }
|
||||
WRAPPER void _rwFrameInit(RwFrame* frame) { EAXJMP(0x5A1950); }
|
||||
WRAPPER RwFrame* RwFrameCreate() { EAXJMP(0x5A1A00); }
|
||||
WRAPPER RwBool RwFrameDestroy(RwFrame* frame) { EAXJMP(0x5A1A30); }
|
||||
WRAPPER RwBool RwFrameDestroyHierarchy(RwFrame* frame) { EAXJMP(0x5A1BF0); }
|
||||
WRAPPER RwFrame* RwFrameUpdateObjects(RwFrame* frame) { EAXJMP(0x5A1C60); }
|
||||
WRAPPER RwMatrix* RwFrameGetLTM(RwFrame* frame) { EAXJMP(0x5A1CE0); }
|
||||
WRAPPER RwFrame* RwFrameAddChild(RwFrame* parent, RwFrame* child) { EAXJMP(0x5A1D00); }
|
||||
WRAPPER RwFrame* RwFrameRemoveChild(RwFrame* child) { EAXJMP(0x5A1ED0); }
|
||||
WRAPPER RwFrame* RwFrameForAllChildren(RwFrame* frame, RwFrameCallBack callBack, void* data) { EAXJMP(0x5A1FC0); }
|
||||
WRAPPER RwFrame* RwFrameTranslate(RwFrame* frame, RwV3d const* v, RwOpCombineType combine) { EAXJMP(0x5A2000); }
|
||||
WRAPPER RwFrame* RwFrameScale(RwFrame* frame, RwV3d const* v, RwOpCombineType combine) { EAXJMP(0x5A20A0); }
|
||||
WRAPPER RwFrame* RwFrameTransform(RwFrame* frame, RwMatrix const* m, RwOpCombineType combine) { EAXJMP(0x5A2140); }
|
||||
WRAPPER RwFrame* RwFrameRotate(RwFrame* frame, RwV3d const* axis, RwReal angle, RwOpCombineType combine) { EAXJMP(0x5A21E0); }
|
||||
WRAPPER RwFrame* RwFrameSetIdentity(RwFrame* frame) { EAXJMP(0x5A2280); }
|
||||
WRAPPER RwFrame* RwFrameForAllObjects(RwFrame* frame, RwObjectCallBack callBack, void* data) { EAXJMP(0x5A2340); }
|
||||
WRAPPER RwInt32 RwFrameRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor ructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB) { EAXJMP(0x5A2380); }
|
||||
WRAPPER RwBool _rwMatrixSetMultFn(rwMatrixMultFn multMat) { EAXJMP(0x5A23B0); }
|
||||
WRAPPER RwReal _rwMatrixDeterminant(RwMatrix const* matrix) { EAXJMP(0x5A2520); }
|
||||
WRAPPER RwReal _rwMatrixOrthogonalError(RwMatrix const* matrix) { EAXJMP(0x5A2570); }
|
||||
WRAPPER RwReal _rwMatrixNormalError(RwMatrix const* matrix) { EAXJMP(0x5A25D0); }
|
||||
WRAPPER RwReal _rwMatrixIdentityError(RwMatrix const* matrix) { EAXJMP(0x5A2660); }
|
||||
WRAPPER void* _rwMatrixClose(void* instance, RwInt32 offset, RwInt32 size) { EAXJMP(0x5A2730); }
|
||||
WRAPPER void* _rwMatrixOpen(void* instance, RwInt32 offset, RwInt32 size) { EAXJMP(0x5A2770); }
|
||||
WRAPPER RwMatrix* RwMatrixOptimize(RwMatrix* matrix, RwMatrixTolerance const* tolerance) { EAXJMP(0x5A2820); }
|
||||
WRAPPER RwMatrix* RwMatrixUpdate(RwMatrix* matrix) { EAXJMP(0x5A28E0); }
|
||||
WRAPPER RwMatrix* RwMatrixMultiply(RwMatrix* matrixOut, RwMatrix const* MatrixIn1, RwMatrix const* matrixIn2) { EAXJMP(0x5A28F0); }
|
||||
WRAPPER RwMatrix* RwMatrixRotateOneMinusCosineSine(RwMatrix* matrix, RwV3d const* unitAxis, RwReal oneMinusCosine, RwReal sine, RwOpCombineType combineOp) { EAXJMP(0x5A2960); }
|
||||
WRAPPER RwMatrix* RwMatrixRotate(RwMatrix* matrix, RwV3d const* axis, RwReal angle, RwOpCombineType combineOp) { EAXJMP(0x5A2BF0); }
|
||||
WRAPPER RwMatrix* RwMatrixInvert(RwMatrix* matrixOut, RwMatrix const* matrixIn) { EAXJMP(0x5A2C90); }
|
||||
WRAPPER RwMatrix* RwMatrixScale(RwMatrix* matrix, RwV3d const* scale, RwOpCombineType combineOp) { EAXJMP(0x5A2EE0); }
|
||||
WRAPPER RwMatrix* RwMatrixTranslate(RwMatrix* matrix, RwV3d const* translation, RwOpCombineType combineOp) { EAXJMP(0x5A3070); }
|
||||
WRAPPER RwMatrix* RwMatrixTransform(RwMatrix* matrix, RwMatrix const* transform, RwOpCombineType combineOp) { EAXJMP(0x5A31C0); }
|
||||
WRAPPER RwBool RwMatrixDestroy(RwMatrix* mpMat) { EAXJMP(0x5A3300); }
|
||||
WRAPPER RwMatrix* RwMatrixCreate() { EAXJMP(0x5A3330); }
|
||||
WRAPPER RwBool _rwVectorSetMultFn(rwVectorMultFn multPoint, rwVectorsMultFn multPoints, rwVectorMultFn multVector, rwVectorsMultFn multVectors) { EAXJMP(0x5A3450); }
|
||||
WRAPPER RwReal _rwV3dNormalize(RwV3d* out, RwV3d const* in) { EAXJMP(0x5A3600); }
|
||||
WRAPPER RwReal RwV3dLength(RwV3d const* in) { EAXJMP(0x5A36A0); }
|
||||
WRAPPER RwReal _rwSqrt(RwReal const num) { EAXJMP(0x5A3710); }
|
||||
WRAPPER RwReal _rwInvSqrt(RwReal const num) { EAXJMP(0x5A3770); }
|
||||
WRAPPER RwV3d* RwV3dTransformPoints(RwV3d* pointsOut, RwV3d const* pointsIn, RwInt32 numPoints, RwMatrix const* matrix) { EAXJMP(0x5A37D0); }
|
||||
WRAPPER RwV3d* RwV3dTransformVectors(RwV3d* vectorsOut, RwV3d const* vectorsIn, RwInt32 numPoints, RwMatrix const* matrix) { EAXJMP(0x5A37E0); }
|
||||
WRAPPER void* _rwVectorClose(void* instance, RwInt32 offset, RwInt32 size) { EAXJMP(0x5A37F0); }
|
||||
WRAPPER void* _rwVectorOpen(void* instance, RwInt32 offset, RwInt32 size) { EAXJMP(0x5A3860); }
|
||||
WRAPPER RwUInt32 RwStreamRead(RwStream* stream, void* buffer, RwUInt32 length) { EAXJMP(0x5A3AD0); }
|
||||
WRAPPER RwStream* RwStreamWrite(RwStream* stream, void const* buffer, RwUInt32 length) { EAXJMP(0x5A3C30); }
|
||||
WRAPPER RwStream* RwStreamSkip(RwStream* stream, RwUInt32 offset) { EAXJMP(0x5A3DF0); }
|
||||
WRAPPER RwBool RwStreamClose(RwStream* stream, void* pData) { EAXJMP(0x5A3F10); }
|
||||
WRAPPER RwStream* RwStreamOpen(RwStreamType type, RwStreamAccessType accessType, void const* pData) { EAXJMP(0x5A3FE0); }
|
||||
WRAPPER RwReal RwIm2DGetNearScreenZ() { EAXJMP(0x5A43A0); }
|
||||
WRAPPER RwReal RwIm2DGetFarScreenZ() { EAXJMP(0x5A43B0); }
|
||||
WRAPPER RwBool RwRenderStateSet(RwRenderState state, void* value) { EAXJMP(0x5A43C0); }
|
||||
WRAPPER RwBool RwRenderStateGet(RwRenderState state, void* value) { EAXJMP(0x5A4410); }
|
||||
WRAPPER RwBool RwIm2DRenderLine(RwIm2DVertex* vertices, RwInt32 numVertices, RwInt32 vert1, RwInt32 vert2) { EAXJMP(0x5A4420); }
|
||||
WRAPPER RwBool RwIm2DRenderPrimitive(RwPrimitiveType primType, RwIm2DVertex* vertices, RwInt32 numVertices) { EAXJMP(0x5A4430); }
|
||||
WRAPPER RwBool RwIm2DRenderIndexedPrimitive(RwPrimitiveType primType, RwIm2DVertex* vertices, RwInt32 numVertices, RwImVertexIndex* indices, RwInt32 numIndices) { EAXJMP(0x5A4440); }
|
||||
WRAPPER RwCamera* RwCameraEndUpdate(RwCamera* camera) { EAXJMP(0x5A5020); }
|
||||
WRAPPER RwCamera* RwCameraBeginUpdate(RwCamera* camera) { EAXJMP(0x5A5030); }
|
||||
WRAPPER RwCamera* RwCameraSetViewOffset(RwCamera* camera, RwV2d const* offset) { EAXJMP(0x5A5040); }
|
||||
WRAPPER RwCamera* RwCameraSetNearClipPlane(RwCamera* camera, RwReal nearClip) { EAXJMP(0x5A5070); }
|
||||
WRAPPER RwCamera* RwCameraSetFarClipPlane(RwCamera* camera, RwReal farClip) { EAXJMP(0x5A5140); }
|
||||
WRAPPER RwFrustumTestResult RwCameraFrustumTestSphere(RwCamera const* camera, RwSphere const* sphere) { EAXJMP(0x5A5170); }
|
||||
WRAPPER RwCamera* RwCameraClear(RwCamera* camera, RwRGBA* colour, RwInt32 clearMode) { EAXJMP(0x5A51E0); }
|
||||
WRAPPER RwCamera* RwCameraShowRaster(RwCamera* camera, void* pDev, RwUInt32 flags) { EAXJMP(0x5A5210); }
|
||||
WRAPPER RwCamera* RwCameraSetProjection(RwCamera* camera, RwCameraProjection projection) { EAXJMP(0x5A5240); }
|
||||
WRAPPER RwCamera* RwCameraSetViewWindow(RwCamera* camera, RwV2d const* viewWindow) { EAXJMP(0x5A52B0); }
|
||||
WRAPPER RwInt32 RwCameraRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor ructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB) { EAXJMP(0x5A52F0); }
|
||||
WRAPPER RwBool RwCameraDestroy(RwCamera* camera) { EAXJMP(0x5A5320); }
|
||||
WRAPPER RwCamera* RwCameraCreate() { EAXJMP(0x5A5360); }
|
||||
WRAPPER RwBool RwTextureSetMipmapping(RwBool enable) { EAXJMP(0x5A7100); }
|
||||
WRAPPER RwBool RwTextureGetMipmapping() { EAXJMP(0x5A7120); }
|
||||
WRAPPER RwBool RwTextureSetAutoMipmapping(RwBool enable) { EAXJMP(0x5A7130); }
|
||||
WRAPPER RwBool RwTextureGetAutoMipmapping() { EAXJMP(0x5A7150); }
|
||||
WRAPPER RwTexDictionary* RwTexDictionaryCreate() { EAXJMP(0x5A7160); }
|
||||
WRAPPER RwBool RwTexDictionaryDestroy(RwTexDictionary* dict) { EAXJMP(0x5A7200); }
|
||||
WRAPPER RwTexDictionary const* RwTexDictionaryForAllTextures(RwTexDictionary const* dict, RwTextureCallBack fpCallBack, void* pData) { EAXJMP(0x5A7290); }
|
||||
WRAPPER RwTexture* RwTextureCreate(RwRaster* raster) { EAXJMP(0x5A72D0); }
|
||||
WRAPPER RwBool RwTextureDestroy(RwTexture* texture) { EAXJMP(0x5A7330); }
|
||||
WRAPPER RwTexture* RwTextureSetName(RwTexture* texture, RwChar const* name) { EAXJMP(0x5A73B0); }
|
||||
WRAPPER RwTexture* RwTextureSetMaskName(RwTexture* texture, RwChar const* maskName) { EAXJMP(0x5A7420); }
|
||||
WRAPPER RwTexture* RwTexDictionaryAddTexture(RwTexDictionary* dict, RwTexture* texture) { EAXJMP(0x5A7490); }
|
||||
WRAPPER RwTexture* RwTexDictionaryFindNamedTexture(RwTexDictionary* dict, RwChar const* name) { EAXJMP(0x5A74D0); }
|
||||
WRAPPER RwTexDictionary* RwTexDictionarySetCurrent(RwTexDictionary* dict) { EAXJMP(0x5A7550); }
|
||||
WRAPPER RwTexDictionary* RwTexDictionaryGetCurrent() { EAXJMP(0x5A7570); }
|
||||
WRAPPER RwTexture* RwTextureRead(RwChar const* name, RwChar const* maskName) { EAXJMP(0x5A7580); }
|
||||
WRAPPER RwBool RwTextureRasterGenerateMipmaps(RwRaster* raster, RwImage* image) { EAXJMP(0x5A7780); }
|
||||
WRAPPER RwImage* RwImageCreate(RwInt32 width, RwInt32 height, RwInt32 depth) { EAXJMP(0x5A9120); }
|
||||
WRAPPER RwBool RwImageDestroy(RwImage* image) { EAXJMP(0x5A9180); }
|
||||
WRAPPER RwImage* RwImageAllocatePixels(RwImage* image) { EAXJMP(0x5A91E0); }
|
||||
WRAPPER RwImage* RwImageFreePixels(RwImage* image) { EAXJMP(0x5A92A0); }
|
||||
WRAPPER RwImage* RwImageMakeMask(RwImage* image) { EAXJMP(0x5A92D0); }
|
||||
WRAPPER RwImage* RwImageApplyMask(RwImage* image, RwImage const* mask) { EAXJMP(0x5A93A0); }
|
||||
WRAPPER RwChar const* RwImageSetPath(RwChar const* path) { EAXJMP(0x5A9750); }
|
||||
WRAPPER RwImage* RwImageRead(RwChar const* imageName) { EAXJMP(0x5A9810); }
|
||||
WRAPPER RwChar const* RwImageFindFileType(RwChar const* imageName) { EAXJMP(0x5A9B40); }
|
||||
WRAPPER RwImage* RwImageReadMaskedImage(RwChar const* imageName, RwChar const* maskname) { EAXJMP(0x5A9C10); }
|
||||
WRAPPER RwImage* RwImageCopy(RwImage* destImage, RwImage const* sourceImage) { EAXJMP(0x5A9F50); }
|
||||
WRAPPER RwImage* RwImageGammaCorrect(RwImage* image) { EAXJMP(0x5AA130); }
|
||||
WRAPPER RwBool RwImageSetGamma(RwReal gammaValue) { EAXJMP(0x5AA2C0); }
|
||||
WRAPPER RwStream* _rwStreamWriteVersionedChunkHeader(RwStream* stream, RwInt32 type, RwInt32 size, RwUInt32 version, RwUInt32 buildNum) { EAXJMP(0x5AA4E0); }
|
||||
WRAPPER RwBool RwStreamFindChunk(RwStream* stream, RwUInt32 type, RwUInt32* lengthOut, RwUInt32* versionOut) { EAXJMP(0x5AA540); }
|
||||
WRAPPER void* RwMemLittleEndian32(void* mem, RwUInt32 size) { EAXJMP(0x5AA640); }
|
||||
WRAPPER void* RwMemNative32(void* mem, RwUInt32 size) { EAXJMP(0x5AA650); }
|
||||
WRAPPER void* RwMemFloat32ToReal(void* mem, RwUInt32 size) { EAXJMP(0x5AA660); }
|
||||
WRAPPER RwStream* RwStreamWriteReal(RwStream* stream, RwReal const* reals, RwUInt32 numBytes) { EAXJMP(0x5AA680); }
|
||||
WRAPPER RwStream* RwStreamWriteInt32(RwStream* stream, RwInt32 const* ints, RwUInt32 numBytes) { EAXJMP(0x5AA720); }
|
||||
WRAPPER RwStream* RwStreamReadReal(RwStream* stream, RwReal* reals, RwUInt32 numBytes) { EAXJMP(0x5AA740); }
|
||||
WRAPPER RwStream* RwStreamReadInt32(RwStream* stream, RwInt32* ints, RwUInt32 numBytes) { EAXJMP(0x5AA7B0); }
|
||||
WRAPPER RwUInt32 RwTextureStreamGetSize(RwTexture const* texture) { EAXJMP(0x5AA800); }
|
||||
WRAPPER RwTexture const* RwTextureStreamWrite(RwTexture const* texture, RwStream* stream) { EAXJMP(0x5AA870); }
|
||||
WRAPPER RwTexture* RwTextureStreamRead(RwStream* stream) { EAXJMP(0x5AAA40); }
|
||||
WRAPPER RwTexDictionary const* RwTexDictionaryStreamWrite(RwTexDictionary const* texDict, RwStream* stream) { EAXJMP(0x5AB020); }
|
||||
WRAPPER RpMorphTarget const* RpMorphTargetCalcBoundingSphere(RpMorphTarget const* morphTarget, RwSphere* boundingSphere) { EAXJMP(0x5AC890); }
|
||||
WRAPPER RwInt32 RpGeometryAddMorphTargets(RpGeometry* geometry, RwInt32 mtcount) { EAXJMP(0x5AC9A0); }
|
||||
WRAPPER RpGeometry const* RpGeometryTriangleSetVertexIndices(RpGeometry const* geometry, RpTriangle* triangle, RwUInt16 vert1, RwUInt16 vert2, RwUInt16 vert3) { EAXJMP(0x5ACB60); }
|
||||
WRAPPER RpGeometry* RpGeometryTriangleSetMaterial(RpGeometry* geometry, RpTriangle* triangle, RpMaterial* material) { EAXJMP(0x5ACB90); }
|
||||
WRAPPER RpGeometry* RpGeometryForAllMaterials(RpGeometry* geometry, RpMaterialCallBack fpCallBack, void* pData) { EAXJMP(0x5ACBF0); }
|
||||
WRAPPER RpGeometry* RpGeometryLock(RpGeometry* geometry, RwInt32 lockMode) { EAXJMP(0x5ACC30); }
|
||||
WRAPPER RpGeometry* RpGeometryUnlock(RpGeometry* geometry) { EAXJMP(0x5ACC60); }
|
||||
WRAPPER RpGeometry* RpGeometryCreate(RwInt32 numVert, RwInt32 numTriangles, RwUInt32 format) { EAXJMP(0x5ACD10); }
|
||||
WRAPPER RpGeometry* _rpGeometryAddRef(RpGeometry* geometry) { EAXJMP(0x5ACF40); }
|
||||
WRAPPER RwBool RpGeometryDestroy(RpGeometry* geometry) { EAXJMP(0x5ACF50); }
|
||||
WRAPPER RwInt32 RpGeometryRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor ructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB) { EAXJMP(0x5ACFF0); }
|
||||
WRAPPER RwInt32 RpGeometryRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB) { EAXJMP(0x5AD020); }
|
||||
WRAPPER RpGeometry* RpGeometryStreamRead(RwStream* stream) { EAXJMP(0x5AD050); }
|
||||
WRAPPER RwRaster* RwRasterGetCurrentContext() { EAXJMP(0x5AD6D0); }
|
||||
WRAPPER RwRaster* RwRasterUnlock(RwRaster* raster) { EAXJMP(0x5AD6F0); }
|
||||
WRAPPER RwRaster* RwRasterRenderFast(RwRaster* raster, RwInt32 x, RwInt32 y) { EAXJMP(0x5AD710); }
|
||||
WRAPPER RwRaster* RwRasterUnlockPalette(RwRaster* raster) { EAXJMP(0x5AD750); }
|
||||
WRAPPER RwBool RwRasterDestroy(RwRaster* raster) { EAXJMP(0x5AD780); }
|
||||
WRAPPER RwRaster* RwRasterPushContext(RwRaster* raster) { EAXJMP(0x5AD7C0); }
|
||||
WRAPPER RwInt32 RwRasterRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor ructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB) { EAXJMP(0x5AD810); }
|
||||
WRAPPER RwUInt8* RwRasterLockPalette(RwRaster* raster, RwInt32 lockMode) { EAXJMP(0x5AD840); }
|
||||
WRAPPER RwRaster* RwRasterPopContext() { EAXJMP(0x5AD870); }
|
||||
WRAPPER RwInt32 RwRasterGetNumLevels(RwRaster* raster) { EAXJMP(0x5AD8C0); }
|
||||
WRAPPER RwRaster* RwRasterShowRaster(RwRaster* raster, void* dev, RwUInt32 flags) { EAXJMP(0x5AD900); }
|
||||
WRAPPER RwRaster* RwRasterCreate(RwInt32 width, RwInt32 height, RwInt32 depth, RwInt32 flags) { EAXJMP(0x5AD930); }
|
||||
WRAPPER RwUInt8* RwRasterLock(RwRaster* raster, RwUInt8 level, RwInt32 lockMode) { EAXJMP(0x5AD9D0); }
|
||||
WRAPPER RpMaterial* RpMaterialCreate() { EAXJMP(0x5ADC30); }
|
||||
WRAPPER RwBool RpMaterialDestroy(RpMaterial* material) { EAXJMP(0x5ADCB0); }
|
||||
WRAPPER RpMaterial* RpMaterialSetTexture(RpMaterial* material, RwTexture* texture) { EAXJMP(0x5ADD10); }
|
||||
WRAPPER RwInt32 RpMaterialRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor ructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB) { EAXJMP(0x5ADD40); }
|
||||
WRAPPER RwInt32 RpMaterialRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB) { EAXJMP(0x5ADD70); }
|
||||
WRAPPER RpMaterial* RpMaterialStreamRead(RwStream* stream) { EAXJMP(0x5ADDA0); }
|
||||
WRAPPER RpWorldSector* _rpSectorDefaultRenderCallBack(RpWorldSector* sector) { EAXJMP(0x5AE0B0); }
|
||||
WRAPPER RwBool _rpWorldForAllGlobalLights(RpLightCallBack callBack, void* pData) { EAXJMP(0x5AE100); }
|
||||
WRAPPER RpWorldSector* _rpWorldSectorForAllLocalLights(RpWorldSector* sector, RpLightCallBack callBack, void* pData) { EAXJMP(0x5AE150); }
|
||||
WRAPPER RpWorld* RpWorldUnlock(RpWorld* world) { EAXJMP(0x5AE190); }
|
||||
WRAPPER RpWorld* RpWorldSectorGetWorld(RpWorldSector const* sector) { EAXJMP(0x5AE2B0); }
|
||||
WRAPPER RwBool RpWorldDestroy(RpWorld* world) { EAXJMP(0x5AE340); }
|
||||
WRAPPER RpWorld* RpWorldCreate(RwBBox* boundingBox) { EAXJMP(0x5AE6A0); }
|
||||
WRAPPER RwInt32 RpWorldRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor ructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB) { EAXJMP(0x5AEA40); }
|
||||
WRAPPER RwInt32 RpWorldRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB) { EAXJMP(0x5AEA70); }
|
||||
WRAPPER RwBool RpWorldPluginAttach() { EAXJMP(0x5AEAA0); }
|
||||
WRAPPER RpWorld* RpWorldAddCamera(RpWorld* world, RwCamera* camera) { EAXJMP(0x5AFB80); }
|
||||
WRAPPER RpWorld* RpWorldRemoveCamera(RpWorld* world, RwCamera* camera) { EAXJMP(0x5AFBB0); }
|
||||
WRAPPER RpWorld* RpAtomicGetWorld(RpAtomic const* atomic) { EAXJMP(0x5AFC10); }
|
||||
WRAPPER RpWorld* RpWorldAddClump(RpWorld* world, RpClump* clump) { EAXJMP(0x5AFC20); }
|
||||
WRAPPER RpWorld* RpWorldAddLight(RpWorld* world, RpLight* light) { EAXJMP(0x5AFDA0); }
|
||||
WRAPPER RpWorld* RpWorldRemoveLight(RpWorld* world, RpLight* light) { EAXJMP(0x5AFDF0); }
|
||||
WRAPPER RwImage* RtBMPImageRead(RwChar const* imageName) { EAXJMP(0x5AFE70); }
|
||||
WRAPPER RwBool RpSkinPluginAttach() { EAXJMP(0x5B07D0); }
|
||||
WRAPPER RpAtomic* RpSkinAtomicSetHAnimHierarchy(RpAtomic* atomic, RpHAnimHierarchy* hierarchy) { EAXJMP(0x5B1050); }
|
||||
WRAPPER RpHAnimHierarchy* RpSkinAtomicGetHAnimHierarchy(RpAtomic const* atomic) { EAXJMP(0x5B1070); }
|
||||
WRAPPER RpSkin* RpSkinGeometryGetSkin(RpGeometry* geometry) { EAXJMP(0x5B1080); }
|
||||
WRAPPER RpGeometry* RpSkinGeometrySetSkin(RpGeometry* geometry, RpSkin* skin) { EAXJMP(0x5B1090); }
|
||||
WRAPPER RwMatrix const* RpSkinGetSkinToBoneMatrices(RpSkin* skin) { EAXJMP(0x5B10D0); }
|
||||
WRAPPER RpHAnimHierarchy* RpHAnimHierarchyCreate(RwInt32 numNodes, RwUInt32* nodeFlags, RwInt32* nodeIDs, RpHAnimHierarchyFlag flags, RwInt32 maxKeyFrameSize) { EAXJMP(0x5B10E0); }
|
||||
WRAPPER RpHAnimHierarchy* RpHAnimFrameGetHierarchy(RwFrame* frame) { EAXJMP(0x5B11F0); }
|
||||
WRAPPER RwBool RpHAnimHierarchySetCurrentAnim(RpHAnimHierarchy* hierarchy, RpHAnimAnimation* anim) { EAXJMP(0x5B1200); }
|
||||
WRAPPER RwBool RpHAnimHierarchySubAnimTime(RpHAnimHierarchy* hierarchy, RwReal time) { EAXJMP(0x5B12B0); }
|
||||
WRAPPER RwBool RpHAnimHierarchyAddAnimTime(RpHAnimHierarchy* hierarchy, RwReal time) { EAXJMP(0x5B1480); }
|
||||
WRAPPER RwBool RpHAnimHierarchyUpdateMatrices(RpHAnimHierarchy* hierarchy) { EAXJMP(0x5B1780); }
|
||||
WRAPPER RpHAnimAnimation* RpHAnimAnimationStreamRead(RwStream* stream) { EAXJMP(0x5B1C10); }
|
||||
WRAPPER RwBool RpHAnimPluginAttach() { EAXJMP(0x5B1D50); }
|
||||
WRAPPER RwBool RpMatFXPluginAttach() { EAXJMP(0x5B2640); }
|
||||
WRAPPER RpAtomic* RpMatFXAtomicEnableEffects(RpAtomic* atomic) { EAXJMP(0x5B3750); }
|
||||
WRAPPER RpMaterial* RpMatFXMaterialSetEffects(RpMaterial* material, RpMatFXMaterialFlags flags) { EAXJMP(0x5B3780); }
|
||||
WRAPPER RpMaterial* RpMatFXMaterialSetupEnvMap(RpMaterial* material, RwTexture* texture, RwFrame* frame, RwBool useFrameBufferAlpha, RwReal coef) { EAXJMP(0x5B38D0); }
|
||||
WRAPPER RpMaterial* RpMatFXMaterialSetBumpMapTexture(RpMaterial* material, RwTexture* texture) { EAXJMP(0x5B3A40); }
|
||||
WRAPPER RwBool RwD3D8SetRenderState(RwUInt32 state, RwUInt32 value) { EAXJMP(0x5B3CF0); }
|
||||
WRAPPER void RwD3D8GetRenderState(RwUInt32 state, void* value) { EAXJMP(0x5B3D40); }
|
||||
WRAPPER RwBool RwD3D8SetTextureStageState(RwUInt32 stage, RwUInt32 type, RwUInt32 value) { EAXJMP(0x5B3D60); }
|
||||
WRAPPER RwBool RwD3D8SetTexture(RwTexture* texture, RwUInt32 stage) { EAXJMP(0x5B53A0); }
|
||||
WRAPPER void* RwIm3DTransform(RwIm3DVertex* pVerts, RwUInt32 numVerts, RwMatrix* ltm, RwUInt32 flags) { EAXJMP(0x5B6720); }
|
||||
WRAPPER RwBool RwIm3DEnd() { EAXJMP(0x5B67F0); }
|
||||
WRAPPER RwBool RwIm3DRenderIndexedPrimitive(RwPrimitiveType primType, RwImVertexIndex* indices, RwInt32 numIndices) { EAXJMP(0x5B6820); }
|
||||
WRAPPER RwBool RwIm3DRenderLine(RwInt32 vert1, RwInt32 vert2) { EAXJMP(0x5B6980); }
|
||||
WRAPPER RxPipeline* RwIm3DSetTransformPipeline(RxPipeline* pipeline) { EAXJMP(0x5B6A50); }
|
||||
WRAPPER RxPipeline* RwIm3DSetRenderPipeline(RxPipeline* pipeline, RwPrimitiveType primType) { EAXJMP(0x5B6AC0); }
|
||||
WRAPPER void RwD3D8EngineSetRefreshRate(RwUInt32 refreshRate) { EAXJMP(0x5B95D0); }
|
||||
WRAPPER RwBool RwD3D8CameraAttachWindow(void* camera, void* hwnd) { EAXJMP(0x5B9640); }
|
||||
WRAPPER RwBool RwD3D8DeviceSupportsDXTTexture() { EAXJMP(0x5BAEB0); }
|
||||
WRAPPER RwBool RwD3D8SetVertexShader(RwUInt32 handle) { EAXJMP(0x5BAF90); }
|
||||
WRAPPER RwBool RwD3D8SetPixelShader(RwUInt32 handle) { EAXJMP(0x5BAFD0); }
|
||||
WRAPPER RwBool RwD3D8SetStreamSource(RwUInt32 streamNumber, void* streamData, RwUInt32 stride) { EAXJMP(0x5BB010); }
|
||||
WRAPPER RwBool RwD3D8SetIndices(void* indexData, RwUInt32 baseVertexIndex) { EAXJMP(0x5BB060); }
|
||||
WRAPPER RwBool RwD3D8DrawIndexedPrimitive(RwUInt32 primitiveType, RwUInt32 minIndex, RwUInt32 numVertices, RwUInt32 startIndex, RwUInt32 numIndices) { EAXJMP(0x5BB0B0); }
|
||||
WRAPPER RwBool RwD3D8DrawPrimitive(RwUInt32 primitiveType, RwUInt32 startVertex, RwUInt32 numVertices) { EAXJMP(0x5BB140); }
|
||||
WRAPPER RwBool RwD3D8SetTransform(RwUInt32 state, void const* matrix) { EAXJMP(0x5BB1D0); }
|
||||
WRAPPER void RwD3D8GetTransform(RwUInt32 state, void* matrix) { EAXJMP(0x5BB310); }
|
||||
WRAPPER RwBool RwD3D8SetTransformWorld(RwMatrix const* matrix) { EAXJMP(0x5BB340); }
|
||||
WRAPPER RwBool RwD3D8SetSurfaceProperties(RwRGBA const* color, RwSurfaceProperties const* surfaceProps, RwBool modulate) { EAXJMP(0x5BB490); }
|
||||
WRAPPER RwBool RwD3D8SetLight(RwInt32 index, void const* light) { EAXJMP(0x5BB7A0); }
|
||||
WRAPPER RwBool RwD3D8EnableLight(RwInt32 index, RwBool enable) { EAXJMP(0x5BB890); }
|
||||
WRAPPER RwBool RwD3D8DynamicVertexBufferCreate(RwUInt32 fvf, RwUInt32 size, void** vertexBuffer) { EAXJMP(0x5BB9F0); }
|
||||
WRAPPER void RwD3D8DynamicVertexBufferDestroy(void* vertexBuffer) { EAXJMP(0x5BBAE0); }
|
||||
WRAPPER RwBool RwD3D8IndexBufferCreate(RwUInt32 numIndices, void** indexBuffer) { EAXJMP(0x5BBB10); }
|
||||
WRAPPER RwBool RwD3D8CreatePixelShader(RwUInt32 const* function, RwUInt32* handle) { EAXJMP(0x5BBB40); }
|
||||
WRAPPER void RwD3D8DeletePixelShader(RwUInt32 handle) { EAXJMP(0x5BBB90); }
|
||||
WRAPPER RwBool RwD3D8SetPixelShaderConstant(RwUInt32 registerAddress, void const* antData, RwUInt32 antCount) { EAXJMP(0x5BBC00); }
|
||||
WRAPPER void const* RwD3D8GetCaps() { EAXJMP(0x5BBC30); }
|
||||
WRAPPER RwBool RwD3D8CameraIsSphereFullyInsideFrustum(void const* camera, void const* sphere) { EAXJMP(0x5BBC40); }
|
||||
WRAPPER RwBool RwD3D8CameraIsBBoxFullyInsideFrustum(void const* camera, void const* boundingBox) { EAXJMP(0x5BBCA0); }
|
||||
WRAPPER RwBool RwD3D8DynamicVertexBufferLock(RwUInt32 vertexSize, RwUInt32 numVertex, void** vertexBufferOut, void** vertexDataOut, RwUInt32* baseIndexOut) { EAXJMP(0x5BBD30); }
|
||||
WRAPPER RwBool RwD3D8DynamicVertexBufferUnlock(void* vertexBuffer) { EAXJMP(0x5BBEB0); }
|
||||
WRAPPER RwBool _rwIntelSSEsupported() { EAXJMP(0x5BBED0); }
|
||||
WRAPPER RwImage* RwImageSetFromRaster(RwImage* image, RwRaster* raster) { EAXJMP(0x5BBF10); }
|
||||
WRAPPER RwRaster* RwRasterSetFromImage(RwRaster* raster, RwImage* image) { EAXJMP(0x5BBF50); }
|
||||
WRAPPER RwImage* RwImageFindRasterFormat(RwImage* ipImage, RwInt32 nRasterType, RwInt32* npWidth, RwInt32* npHeight, RwInt32* npDepth, RwInt32* npFormat) { EAXJMP(0x5BBF80); }
|
||||
WRAPPER RwInt32 RwFrameRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB) { EAXJMP(0x5BBFF0); }
|
||||
WRAPPER rwFrameList* _rwFrameListDeinitialize(rwFrameList* frameList) { EAXJMP(0x5BC020); }
|
||||
WRAPPER rwFrameList* _rwFrameListStreamRead(RwStream* stream, rwFrameList* fl) { EAXJMP(0x5BC050); }
|
||||
WRAPPER RpLight* RpLightSetRadius(RpLight* light, RwReal radius) { EAXJMP(0x5BC300); }
|
||||
WRAPPER RpLight* RpLightSetColor(RpLight* light, RwRGBAReal const* color) { EAXJMP(0x5BC320); }
|
||||
WRAPPER RwReal RpLightGetConeAngle(RpLight const* light) { EAXJMP(0x5BC370); }
|
||||
WRAPPER RwInt32 RpLightRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor ructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB) { EAXJMP(0x5BC5B0); }
|
||||
WRAPPER RpLight* RpLightStreamRead(RwStream* stream) { EAXJMP(0x5BC5E0); }
|
||||
WRAPPER RwBool RpLightDestroy(RpLight* light) { EAXJMP(0x5BC780); }
|
||||
WRAPPER RpLight* RpLightCreate(RwInt32 type) { EAXJMP(0x5BC7C0); }
|
||||
WRAPPER void _rwD3D8TexDictionaryEnableRasterFormatConversion(RwBool enable) { EAXJMP(0x5BE280); }
|
||||
WRAPPER RwFileFunctions* RwOsGetFileInterface() { EAXJMP(0x5BF110); }
|
||||
WRAPPER RwBool RwFreeListDestroy(RwFreeList* freelist) { EAXJMP(0x5C1720); }
|
||||
WRAPPER RwFreeList* RwFreeListCreate(RwInt32 entrySize, RwInt32 entriesPerBlock, RwInt32 alignment) { EAXJMP(0x5C1790); }
|
||||
WRAPPER RwInt32 RwFreeListPurge(RwFreeList* freelist) { EAXJMP(0x5C19F0); }
|
||||
WRAPPER RwInt32 RwFreeListPurgeAllFreeLists() { EAXJMP(0x5C1B90); }
|
||||
WRAPPER RwFreeList* RwFreeListForAllUsed(RwFreeList* freelist, RwFreeListCallBack fpCallBack, void* pData) { EAXJMP(0x5C1D40); }
|
||||
WRAPPER RwBool _rxPipelineClose() { EAXJMP(0x5C2780); }
|
||||
WRAPPER RwBool _rxPipelineOpen() { EAXJMP(0x5C27E0); }
|
||||
WRAPPER RxHeap* RxHeapGetGlobalHeap() { EAXJMP(0x5C2AD0); }
|
||||
WRAPPER RxPacket* RxPacketCreate(RxPipelineNode* node) { EAXJMP(0x5C2AE0); }
|
||||
WRAPPER RxCluster* RxClusterSetExternalData(RxCluster* cluster, void* data, RwInt32 stride, RwInt32 numElements) { EAXJMP(0x5C2B10); }
|
||||
WRAPPER RxCluster* RxClusterSetData(RxCluster* cluster, void* data, RwInt32 stride, RwInt32 numElements) { EAXJMP(0x5C2B70); }
|
||||
WRAPPER RxCluster* RxClusterInitializeData(RxCluster* cluster, RwUInt32 numElements, RwUInt16 stride) { EAXJMP(0x5C2BD0); }
|
||||
WRAPPER RxCluster* RxClusterResizeData(RxCluster* CurrentCluster, RwUInt32 NumElements) { EAXJMP(0x5C2C40); }
|
||||
WRAPPER RxCluster* RxClusterLockWrite(RxPacket* packet, RwUInt32 clusterIndex, RxPipelineNode* node) { EAXJMP(0x5C2C90); }
|
||||
WRAPPER RxPipeline* RxPipelineExecute(RxPipeline* pipeline, void* data, RwBool heapReset) { EAXJMP(0x5C2D60); }
|
||||
WRAPPER RxPipeline* RxPipelineCreate() { EAXJMP(0x5C2E00); }
|
||||
WRAPPER void _rxPipelineDestroy(RxPipeline* Pipeline) { EAXJMP(0x5C2E70); }
|
||||
WRAPPER RwBool RwResourcesFreeResEntry(RwResEntry* entry) { EAXJMP(0x5C3080); }
|
||||
WRAPPER void _rwResourcesPurge() { EAXJMP(0x5C30F0); }
|
||||
WRAPPER RwResEntry* RwResourcesAllocateResEntry(void* owner, RwResEntry** ownerRef, RwInt32 size, RwResEntryDestroyNotify destroyNotify) { EAXJMP(0x5C3170); }
|
||||
WRAPPER RwBool RwResourcesEmptyArena() { EAXJMP(0x5C3360); }
|
||||
WRAPPER RwBool _rwPluginRegistryOpen() { EAXJMP(0x5C3450); }
|
||||
WRAPPER RwBool _rwPluginRegistryClose() { EAXJMP(0x5C3480); }
|
||||
WRAPPER RwInt32 _rwPluginRegistryGetPluginOffset(RwPluginRegistry const* reg, RwUInt32 pluginID) { EAXJMP(0x5C3590); }
|
||||
WRAPPER RwInt32 _rwPluginRegistryAddPlugin(RwPluginRegistry* reg, RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor ructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB) { EAXJMP(0x5C35C0); }
|
||||
WRAPPER RwPluginRegistry const* _rwPluginRegistryInitObject(RwPluginRegistry const* reg, void* object) { EAXJMP(0x5C37F0); }
|
||||
WRAPPER RwPluginRegistry const* _rwPluginRegistryDeInitObject(RwPluginRegistry const* reg, void* object) { EAXJMP(0x5C3850); }
|
||||
WRAPPER RwPluginRegistry const* _rwPluginRegistryCopyObject(RwPluginRegistry const* reg, void* dstObject, void const* srcObject) { EAXJMP(0x5C3880); }
|
||||
WRAPPER RwError* RwErrorSet(RwError* code) { EAXJMP(0x5C3910); }
|
||||
WRAPPER RwInt32 _rwerror(RwInt32 code, ...) { EAXJMP(0x5C3970); }
|
||||
WRAPPER RwInt32 _rwPluginRegistryAddPluginStream(RwPluginRegistry* reg, RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB) { EAXJMP(0x5C3980); }
|
||||
WRAPPER RwInt32 _rwPluginRegistryAddPlgnStrmlwysCB(RwPluginRegistry* reg, RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB) { EAXJMP(0x5C39C0); }
|
||||
WRAPPER RwInt32 _rwPluginRegistryAddPlgnStrmRightsCB(RwPluginRegistry* reg, RwUInt32 pluginID, RwPluginDataChunkRightsCallBack rightsCB) { EAXJMP(0x5C39F0); }
|
||||
WRAPPER RwPluginRegistry const* _rwPluginRegistryReadDataChunks(RwPluginRegistry const* reg, RwStream* stream, void* object) { EAXJMP(0x5C3A20); }
|
||||
WRAPPER RwPluginRegistry const* _rwPluginRegistryInvokeRights(RwPluginRegistry const* reg, RwUInt32 id, void* obj, RwUInt32 extraData) { EAXJMP(0x5C3B50); }
|
||||
WRAPPER RwInt32 _rwPluginRegistryGetSize(RwPluginRegistry const* reg, void const* object) { EAXJMP(0x5C3BA0); }
|
||||
WRAPPER RwPluginRegistry const* _rwPluginRegistryWriteDataChunks(RwPluginRegistry const* reg, RwStream* stream, void const* object) { EAXJMP(0x5C3BE0); }
|
||||
WRAPPER RwPluginRegistry const* _rwPluginRegistrySkipDataChunks(RwPluginRegistry const* reg, RwStream* stream) { EAXJMP(0x5C3CB0); }
|
||||
WRAPPER RwCamera* RwCameraStreamRead(RwStream* stream) { EAXJMP(0x5C3D30); }
|
||||
WRAPPER RwBBox* RwBBoxCalculate(RwBBox* boundBox, RwV3d const* verts, RwInt32 numVerts) { EAXJMP(0x5C5570); }
|
||||
WRAPPER RwImage* RwImageResample(RwImage* dstImage, RwImage const* srcImage) { EAXJMP(0x5C72B0); }
|
||||
WRAPPER RwImage* RwImageCreateResample(RwImage const* srcImage, RwInt32 width, RwInt32 height) { EAXJMP(0x5C7B30); }
|
||||
WRAPPER RxRenderStateVector* RxRenderStateVectorSetDefaultRenderStateVector(RxRenderStateVector* rsvp) { EAXJMP(0x5D9240); }
|
||||
WRAPPER RxRenderStateVector* RxRenderStateVectorCreate(RwBool current) { EAXJMP(0x5D9340); }
|
||||
WRAPPER void RxRenderStateVectorDestroy(RxRenderStateVector* rsvp) { EAXJMP(0x5D9410); }
|
||||
WRAPPER RxRenderStateVector* RxRenderStateVectorLoadDriverState(RxRenderStateVector* rsvp) { EAXJMP(0x5D9460); }
|
||||
WRAPPER void _rxEmbeddedPacketBetweenPipelines(RxPipeline* fromPipeline, RxPipeline* toPipeline) { EAXJMP(0x5D95D0); }
|
||||
WRAPPER RxPipelineNode* _rxEmbeddedPacketBetweenNodes(RxPipeline* pipeline, RxPipelineNode* nodeFrom, RwUInt32 whichOutput) { EAXJMP(0x5D9740); }
|
||||
WRAPPER void _rxPacketDestroy(RxPacket* Packet) { EAXJMP(0x5D9810); }
|
||||
WRAPPER RpMaterialList* _rpMaterialListDeinitialize(RpMaterialList* matList) { EAXJMP(0x5C8B10); }
|
||||
WRAPPER RpMaterialList* _rpMaterialListInitialize(RpMaterialList* matList) { EAXJMP(0x5C8B70); }
|
||||
WRAPPER RpMaterial* _rpMaterialListGetMaterial(RpMaterialList const* matList, RwInt32 matIndex) { EAXJMP(0x5C8B80); }
|
||||
WRAPPER RwInt32 _rpMaterialListAppendMaterial(RpMaterialList* matList, RpMaterial* material) { EAXJMP(0x5C8B90); }
|
||||
WRAPPER RwInt32 _rpMaterialListFindMaterialIndex(RpMaterialList const* matList, RpMaterial const* material) { EAXJMP(0x5C8C50); }
|
||||
WRAPPER RpMaterialList* _rpMaterialListStreamRead(RwStream* stream, RpMaterialList* matList) { EAXJMP(0x5C8C80); }
|
||||
WRAPPER RpMeshHeader* _rpMeshHeaderCreate(RwUInt32 size) { EAXJMP(0x5C8FE0); }
|
||||
WRAPPER void* _rpMeshClose(void* instance, RwInt32 offset, RwInt32 size) { EAXJMP(0x5C8FF0); }
|
||||
WRAPPER void* _rpMeshOpen(void* instance, RwInt32 offset, RwInt32 size) { EAXJMP(0x5C9020); }
|
||||
WRAPPER RpBuildMesh* _rpBuildMeshCreate(RwUInt32 bufferSize) { EAXJMP(0x5C9140); }
|
||||
WRAPPER RwBool _rpBuildMeshDestroy(RpBuildMesh* mesh) { EAXJMP(0x5C9220); }
|
||||
WRAPPER RwBool _rpMeshDestroy(RpMeshHeader* mesh) { EAXJMP(0x5C9260); }
|
||||
WRAPPER RpBuildMesh* _rpBuildMeshAddTriangle(RpBuildMesh* mesh, RpMaterial* material, RwInt32 vert1, RwInt32 vert2, RwInt32 vert3) { EAXJMP(0x5C92A0); }
|
||||
WRAPPER RpMeshHeader* _rpMeshHeaderForAllMeshes(RpMeshHeader* meshHeader, RpMeshCallBack fpCallBack, void* pData) { EAXJMP(0x5C9380); }
|
||||
WRAPPER RwStream* _rpMeshWrite(RpMeshHeader const* meshHeader, void const* object, RwStream* stream, RpMaterialList const* matList) { EAXJMP(0x5C93C0); }
|
||||
WRAPPER RpMeshHeader* _rpMeshRead(RwStream* stream, void const* object, RpMaterialList const* matList) { EAXJMP(0x5C9510); }
|
||||
WRAPPER RwInt32 _rpMeshSize(RpMeshHeader const* meshHeader, void const* object) { EAXJMP(0x5C96E0); }
|
||||
WRAPPER RpMeshHeader* RpBuildMeshGenerateDefaultTriStrip(RpBuildMesh* buildmesh, void* data) { EAXJMP(0x5C9730); }
|
||||
WRAPPER RpMeshHeader* _rpTriListMeshGenerate(RpBuildMesh* buildMesh, void* data) { EAXJMP(0x5CAE10); }
|
||||
WRAPPER RpMeshHeader* _rpMeshOptimise(RpBuildMesh* buildmesh, RwUInt32 flags) { EAXJMP(0x5CB230); }
|
||||
WRAPPER RwInt32 RpWorldSectorRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor ructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB) { EAXJMP(0x5CB2B0); }
|
||||
WRAPPER RwInt32 RpWorldSectorRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB) { EAXJMP(0x5CB2E0); }
|
||||
WRAPPER RxPipeline* RpWorldSetDefaultSectorPipeline(RxPipeline* pipeline) { EAXJMP(0x5CB630); }
|
||||
WRAPPER RxPipeline* RpAtomicSetDefaultPipeline(RxPipeline* pipeline) { EAXJMP(0x5CB670); }
|
||||
WRAPPER void RpHAnimStdKeyFrameToMatrix(RwMatrix* matrix, void* voidIFrame) { EAXJMP(0x5CDEE0); }
|
||||
WRAPPER void RpHAnimStdKeyFrameInterpolate(void* voidOut, void* voidIn1, void* voidIn2, RwReal time) { EAXJMP(0x5CE000); }
|
||||
WRAPPER void RpHAnimStdKeyFrameBlend(void* voidOut, void* voidIn1, void* voidIn2, RwReal alpha) { EAXJMP(0x5CE420); }
|
||||
WRAPPER RpHAnimAnimation* RpHAnimStdKeyFrameStreamRead(RwStream* stream, RpHAnimAnimation* animation) { EAXJMP(0x5CE820); }
|
||||
WRAPPER RwBool RpHAnimStdKeyFrameStreamWrite(RpHAnimAnimation* animation, RwStream* stream) { EAXJMP(0x5CE8C0); }
|
||||
WRAPPER RwInt32 RpHAnimStdKeyFrameStreamGetSize(RpHAnimAnimation* animation) { EAXJMP(0x5CE930); }
|
||||
WRAPPER void RpHAnimStdKeyFrameMulRecip(void* voidFrame, void* voidStart) { EAXJMP(0x5CE950); }
|
||||
WRAPPER void RpHAnimStdKeyFrameAdd(void* voidOut, void* voidIn1, void* voidIn2) { EAXJMP(0x5CEAB0); }
|
||||
WRAPPER void RxHeapFree(RxHeap* heap, void* block) { EAXJMP(0x5D1070); }
|
||||
WRAPPER void* RxHeapAlloc(RxHeap* heap, RwUInt32 size) { EAXJMP(0x5D1260); }
|
||||
WRAPPER void* RxHeapRealloc(RxHeap* heap, void* block, RwUInt32 newSize, RwBool allowCopy) { EAXJMP(0x5D14D0); }
|
||||
WRAPPER RwBool _rxHeapReset(RxHeap* heap) { EAXJMP(0x5D1680); }
|
||||
WRAPPER void RxHeapDestroy(RxHeap* heap) { EAXJMP(0x5D16F0); }
|
||||
WRAPPER RxHeap* RxHeapCreate(RwUInt32 size) { EAXJMP(0x5D1750); }
|
||||
WRAPPER RxNodeOutput RxPipelineNodeFindOutputByName(RxPipelineNode* node, RwChar const* outputname) { EAXJMP(0x5D1EC0); }
|
||||
WRAPPER RxNodeInput RxPipelineNodeFindInput(RxPipelineNode* node) { EAXJMP(0x5D1F20); }
|
||||
WRAPPER RxPipeline* RxPipelineNodeRequestCluster(RxPipeline* pipeline, RxPipelineNode* node, RxClusterDefinition* clusterDef) { EAXJMP(0x5D1F30); }
|
||||
WRAPPER RxPipeline* RxLockedPipeUnlock(RxLockedPipe* pipeline) { EAXJMP(0x5D1FA0); }
|
||||
WRAPPER RxLockedPipe* RxPipelineLock(RxPipeline* pipeline) { EAXJMP(0x5D29F0); }
|
||||
WRAPPER RxPipelineNode* RxPipelineFindNodeByName(RxPipeline* pipeline, RwChar const* name, RxPipelineNode* start, RwInt32* nodeIndex) { EAXJMP(0x5D2B10); }
|
||||
WRAPPER RxLockedPipe* RxLockedPipeAddFragment(RxLockedPipe *pipeline, RwUInt32 *firstIndex, RxNodeDefinition *nodeDef0, ...) { EAXJMP(0x5D2BA0); }
|
||||
WRAPPER RxPipeline* RxLockedPipeAddPath(RxLockedPipe* pipeline, RxNodeOutput out, RxNodeInput in) { EAXJMP(0x5D2EE0); }
|
||||
WRAPPER RxNodeDefinition* RxNodeDefinitionGetImmRenderSetup() { EAXJMP(0x5D31C0); }
|
||||
WRAPPER RxNodeDefinition* RxNodeDefinitionGetImmMangleTriangleIndices() { EAXJMP(0x5D35C0); }
|
||||
WRAPPER RxNodeDefinition* RxNodeDefinitionGetCullTriangle() { EAXJMP(0x5D3C60); }
|
||||
WRAPPER RxNodeDefinition* RxNodeDefinitionGetClipTriangle() { EAXJMP(0x5D4F80); }
|
||||
WRAPPER RxNodeDefinition* RxNodeDefinitionGetSubmitTriangle() { EAXJMP(0x5D51C0); }
|
||||
WRAPPER RxNodeDefinition* RxNodeDefinitionGetImmInstance() { EAXJMP(0x5D5400); }
|
||||
WRAPPER RxNodeDefinition* RxNodeDefinitionGetTransform() { EAXJMP(0x5D6000); }
|
||||
WRAPPER RxNodeDefinition* RxNodeDefinitionGetImmStash() { EAXJMP(0x5D61C0); }
|
||||
WRAPPER RxNodeDefinition* RxNodeDefinitionGetImmMangleLineIndices() { EAXJMP(0x5D6470); }
|
||||
WRAPPER RxNodeDefinition* RxNodeDefinitionGetClipLine() { EAXJMP(0x5D7230); }
|
||||
WRAPPER RxNodeDefinition* RxNodeDefinitionGetSubmitLine() { EAXJMP(0x5D74C0); }
|
||||
WRAPPER RwBool _rwD3D8LightsOpen() { EAXJMP(0x5D9C90); }
|
||||
WRAPPER void _rwD3D8LightsClose() { EAXJMP(0x5D9EF0); }
|
||||
WRAPPER RwBool _rwD3D8LightsGlobalEnable(RpLightFlag flags) { EAXJMP(0x5D9F80); }
|
||||
WRAPPER RwBool _rwD3D8LightLocalEnable(RpLight* light) { EAXJMP(0x5DA210); }
|
||||
WRAPPER void _rwD3D8LightsEnable(RwBool enable, RwUInt32 type) { EAXJMP(0x5DA450); }
|
||||
WRAPPER RxNodeDefinition* RxNodeDefinitionGetD3D8WorldSectorAllInOne() { EAXJMP(0x5DAAC0); }
|
||||
WRAPPER RxNodeDefinition* RxNodeDefinitionGetD3D8AtomicAllInOne() { EAXJMP(0x5DC500); }
|
||||
WRAPPER RxNodeDefinition* RxNodeDefinitionGetWorldSectorInstance() { EAXJMP(0x5DCC50); }
|
||||
WRAPPER RxNodeDefinition* RxNodeDefinitionGetWorldSectorEnumerateLights() { EAXJMP(0x5DCD80); }
|
||||
WRAPPER RxNodeDefinition* RxNodeDefinitionGetAtomicInstance() { EAXJMP(0x5DD800); }
|
||||
WRAPPER RxNodeDefinition* RxNodeDefinitionGetAtomicEnumerateLights() { EAXJMP(0x5DD9B0); }
|
||||
WRAPPER RxNodeDefinition* RxNodeDefinitionGetMaterialScatter() { EAXJMP(0x5DDAA0); }
|
||||
WRAPPER RxNodeDefinition* RxNodeDefinitionGetLight() { EAXJMP(0x5DF040); }
|
||||
WRAPPER RxNodeDefinition* RxNodeDefinitionGetPostLight() { EAXJMP(0x5DF560); }
|
||||
WRAPPER void RxD3D8AllInOneSetRenderCallBack(RxPipelineNode* node, RxD3D8AllInOneRenderCallBack callback) { EAXJMP(0x5DFC60); }
|
@ -1,121 +1,121 @@
|
||||
#ifndef MASTER
|
||||
#include "common.h"
|
||||
#include "Font.h"
|
||||
#include "Frontend.h"
|
||||
#include "Timer.h"
|
||||
#include "Text.h"
|
||||
|
||||
#define MAX_TIMERS (50)
|
||||
#define MAX_MS_COLLECTED (40)
|
||||
|
||||
// enables frame time output
|
||||
#define FRAMETIME
|
||||
|
||||
struct sTimeBar
|
||||
{
|
||||
char name[20];
|
||||
float startTime;
|
||||
float endTime;
|
||||
int32 unk;
|
||||
};
|
||||
|
||||
struct
|
||||
{
|
||||
sTimeBar Timers[MAX_TIMERS];
|
||||
uint32 count;
|
||||
} TimerBar;
|
||||
float MaxTimes[MAX_TIMERS];
|
||||
float MaxFrameTime;
|
||||
|
||||
uint32 curMS;
|
||||
uint32 msCollected[MAX_MS_COLLECTED];
|
||||
#ifdef FRAMETIME
|
||||
float FrameInitTime;
|
||||
#endif
|
||||
|
||||
void tbInit()
|
||||
{
|
||||
TimerBar.count = 0;
|
||||
uint32 i = CTimer::GetFrameCounter() & 0x7F;
|
||||
if (i == 0) {
|
||||
do
|
||||
MaxTimes[i++] = 0.0f;
|
||||
while (i != MAX_TIMERS);
|
||||
#ifdef FRAMETIME
|
||||
MaxFrameTime = 0.0f;
|
||||
#endif
|
||||
}
|
||||
#ifdef FRAMETIME
|
||||
FrameInitTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame();
|
||||
#endif
|
||||
}
|
||||
|
||||
void tbStartTimer(int32 unk, char *name)
|
||||
{
|
||||
strcpy(TimerBar.Timers[TimerBar.count].name, name);
|
||||
TimerBar.Timers[TimerBar.count].unk = unk;
|
||||
TimerBar.Timers[TimerBar.count].startTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame();
|
||||
TimerBar.count++;
|
||||
}
|
||||
|
||||
void tbEndTimer(char* name)
|
||||
{
|
||||
uint32 n = 1500;
|
||||
for (uint32 i = 0; i < TimerBar.count; i++) {
|
||||
if (strcmp(name, TimerBar.Timers[i].name) == 0)
|
||||
n = i;
|
||||
}
|
||||
assert(n != 1500);
|
||||
TimerBar.Timers[n].endTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame();
|
||||
}
|
||||
|
||||
float Diag_GetFPS()
|
||||
{
|
||||
return 39000.0f / (msCollected[(curMS - 1) % MAX_MS_COLLECTED] - msCollected[curMS % MAX_MS_COLLECTED]);
|
||||
}
|
||||
|
||||
void tbDisplay()
|
||||
{
|
||||
char temp[200];
|
||||
wchar wtemp[200];
|
||||
|
||||
#ifdef FRAMETIME
|
||||
float FrameEndTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame();
|
||||
#endif
|
||||
|
||||
msCollected[(curMS++) % MAX_MS_COLLECTED] = RsTimer();
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetBackgroundColor(CRGBA(0, 0, 0, 128));
|
||||
CFont::SetScale(0.48f, 1.12f);
|
||||
CFont::SetCentreOff();
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetWrapx(640.0f);
|
||||
CFont::SetRightJustifyOff();
|
||||
CFont::SetPropOn();
|
||||
CFont::SetFontStyle(FONT_BANK);
|
||||
sprintf(temp, "FPS: %.2f", Diag_GetFPS());
|
||||
AsciiToUnicode(temp, wtemp);
|
||||
CFont::SetColor(CRGBA(255, 255, 255, 255));
|
||||
if (!CMenuManager::m_PrefsMarketing || !CMenuManager::m_PrefsDisableTutorials) {
|
||||
CFont::PrintString(RsGlobal.maximumWidth * (4.0f / DEFAULT_SCREEN_WIDTH), RsGlobal.maximumHeight * (4.0f / DEFAULT_SCREEN_HEIGHT), wtemp);
|
||||
|
||||
#ifndef FINAL
|
||||
// Timers output (my own implementation)
|
||||
for (uint32 i = 0; i < TimerBar.count; i++) {
|
||||
MaxTimes[i] = max(MaxTimes[i], TimerBar.Timers[i].endTime - TimerBar.Timers[i].startTime);
|
||||
sprintf(temp, "%s: %.2f", &TimerBar.Timers[i].name[0], MaxTimes[i]);
|
||||
AsciiToUnicode(temp, wtemp);
|
||||
CFont::PrintString(RsGlobal.maximumWidth * (4.0f / DEFAULT_SCREEN_WIDTH), RsGlobal.maximumHeight * ((8.0f * (i + 2)) / DEFAULT_SCREEN_HEIGHT), wtemp);
|
||||
}
|
||||
|
||||
#ifdef FRAMETIME
|
||||
MaxFrameTime = max(MaxFrameTime, FrameEndTime - FrameInitTime);
|
||||
sprintf(temp, "Frame Time: %.2f", MaxFrameTime);
|
||||
AsciiToUnicode(temp, wtemp);
|
||||
|
||||
CFont::PrintString(RsGlobal.maximumWidth * (4.0f / DEFAULT_SCREEN_WIDTH), RsGlobal.maximumHeight * ((8.0f * (TimerBar.count + 4)) / DEFAULT_SCREEN_HEIGHT), wtemp);
|
||||
#endif // FRAMETIME
|
||||
#endif // !FINAL
|
||||
}
|
||||
}
|
||||
#ifndef MASTER
|
||||
#include "common.h"
|
||||
#include "Font.h"
|
||||
#include "Frontend.h"
|
||||
#include "Timer.h"
|
||||
#include "Text.h"
|
||||
|
||||
#define MAX_TIMERS (50)
|
||||
#define MAX_MS_COLLECTED (40)
|
||||
|
||||
// enables frame time output
|
||||
#define FRAMETIME
|
||||
|
||||
struct sTimeBar
|
||||
{
|
||||
char name[20];
|
||||
float startTime;
|
||||
float endTime;
|
||||
int32 unk;
|
||||
};
|
||||
|
||||
struct
|
||||
{
|
||||
sTimeBar Timers[MAX_TIMERS];
|
||||
uint32 count;
|
||||
} TimerBar;
|
||||
float MaxTimes[MAX_TIMERS];
|
||||
float MaxFrameTime;
|
||||
|
||||
uint32 curMS;
|
||||
uint32 msCollected[MAX_MS_COLLECTED];
|
||||
#ifdef FRAMETIME
|
||||
float FrameInitTime;
|
||||
#endif
|
||||
|
||||
void tbInit()
|
||||
{
|
||||
TimerBar.count = 0;
|
||||
uint32 i = CTimer::GetFrameCounter() & 0x7F;
|
||||
if (i == 0) {
|
||||
do
|
||||
MaxTimes[i++] = 0.0f;
|
||||
while (i != MAX_TIMERS);
|
||||
#ifdef FRAMETIME
|
||||
MaxFrameTime = 0.0f;
|
||||
#endif
|
||||
}
|
||||
#ifdef FRAMETIME
|
||||
FrameInitTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame();
|
||||
#endif
|
||||
}
|
||||
|
||||
void tbStartTimer(int32 unk, char *name)
|
||||
{
|
||||
strcpy(TimerBar.Timers[TimerBar.count].name, name);
|
||||
TimerBar.Timers[TimerBar.count].unk = unk;
|
||||
TimerBar.Timers[TimerBar.count].startTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame();
|
||||
TimerBar.count++;
|
||||
}
|
||||
|
||||
void tbEndTimer(char* name)
|
||||
{
|
||||
uint32 n = 1500;
|
||||
for (uint32 i = 0; i < TimerBar.count; i++) {
|
||||
if (strcmp(name, TimerBar.Timers[i].name) == 0)
|
||||
n = i;
|
||||
}
|
||||
assert(n != 1500);
|
||||
TimerBar.Timers[n].endTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame();
|
||||
}
|
||||
|
||||
float Diag_GetFPS()
|
||||
{
|
||||
return 39000.0f / (msCollected[(curMS - 1) % MAX_MS_COLLECTED] - msCollected[curMS % MAX_MS_COLLECTED]);
|
||||
}
|
||||
|
||||
void tbDisplay()
|
||||
{
|
||||
char temp[200];
|
||||
wchar wtemp[200];
|
||||
|
||||
#ifdef FRAMETIME
|
||||
float FrameEndTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame();
|
||||
#endif
|
||||
|
||||
msCollected[(curMS++) % MAX_MS_COLLECTED] = RsTimer();
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetBackgroundColor(CRGBA(0, 0, 0, 128));
|
||||
CFont::SetScale(0.48f, 1.12f);
|
||||
CFont::SetCentreOff();
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetWrapx(640.0f);
|
||||
CFont::SetRightJustifyOff();
|
||||
CFont::SetPropOn();
|
||||
CFont::SetFontStyle(FONT_BANK);
|
||||
sprintf(temp, "FPS: %.2f", Diag_GetFPS());
|
||||
AsciiToUnicode(temp, wtemp);
|
||||
CFont::SetColor(CRGBA(255, 255, 255, 255));
|
||||
if (!CMenuManager::m_PrefsMarketing || !CMenuManager::m_PrefsDisableTutorials) {
|
||||
CFont::PrintString(RsGlobal.maximumWidth * (4.0f / DEFAULT_SCREEN_WIDTH), RsGlobal.maximumHeight * (4.0f / DEFAULT_SCREEN_HEIGHT), wtemp);
|
||||
|
||||
#ifndef FINAL
|
||||
// Timers output (my own implementation)
|
||||
for (uint32 i = 0; i < TimerBar.count; i++) {
|
||||
MaxTimes[i] = max(MaxTimes[i], TimerBar.Timers[i].endTime - TimerBar.Timers[i].startTime);
|
||||
sprintf(temp, "%s: %.2f", &TimerBar.Timers[i].name[0], MaxTimes[i]);
|
||||
AsciiToUnicode(temp, wtemp);
|
||||
CFont::PrintString(RsGlobal.maximumWidth * (4.0f / DEFAULT_SCREEN_WIDTH), RsGlobal.maximumHeight * ((8.0f * (i + 2)) / DEFAULT_SCREEN_HEIGHT), wtemp);
|
||||
}
|
||||
|
||||
#ifdef FRAMETIME
|
||||
MaxFrameTime = max(MaxFrameTime, FrameEndTime - FrameInitTime);
|
||||
sprintf(temp, "Frame Time: %.2f", MaxFrameTime);
|
||||
AsciiToUnicode(temp, wtemp);
|
||||
|
||||
CFont::PrintString(RsGlobal.maximumWidth * (4.0f / DEFAULT_SCREEN_WIDTH), RsGlobal.maximumHeight * ((8.0f * (TimerBar.count + 4)) / DEFAULT_SCREEN_HEIGHT), wtemp);
|
||||
#endif // FRAMETIME
|
||||
#endif // !FINAL
|
||||
}
|
||||
}
|
||||
#endif // !MASTER
|
@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
void tbInit();
|
||||
void tbStartTimer(int32, char*);
|
||||
void tbEndTimer(char*);
|
||||
#pragma once
|
||||
|
||||
void tbInit();
|
||||
void tbStartTimer(int32, char*);
|
||||
void tbEndTimer(char*);
|
||||
void tbDisplay();
|
Reference in New Issue
Block a user