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synced 2025-07-06 19:48:52 +00:00
mark some audio stuff and fix frameCounter
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@ -46,16 +46,6 @@ const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
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const int policeChannel = channels + 1;
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const int allChannels = channels + 2;
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uint32 gPornNextTime;
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uint32 gSawMillNextTime;
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uint32 gShopNextTime;
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uint32 gAirportNextTime;
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uint32 gCinemaNextTime;
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uint32 gDocksNextTime;
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uint32 gHomeNextTime;
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uint32 gCellNextTime;
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uint32 gNextCryTime;
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enum PLAY_STATUS : uint8 { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED };
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enum LOADING_STATUS : uint8 { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED };
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@ -187,7 +177,11 @@ cAudioManager::PostInitialiseGameSpecificSetup()
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field_5538 = 127;
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ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds());
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m_bIsPlayerShutUp = false;
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m_nPlayerMood = 0;
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m_nPlayerMoodTimer = 0;
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}
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void
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cAudioManager::PreTerminateGameSpecificShutdown()
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{
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@ -240,15 +234,6 @@ cAudioManager::PostTerminateGameSpecificShutdown()
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void
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cAudioManager::ResetAudioLogicTimers(uint32 timer)
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{
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gPornNextTime = timer;
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gNextCryTime = timer;
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gSawMillNextTime = timer;
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gCellNextTime = timer;
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gShopNextTime = timer;
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gHomeNextTime = timer;
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gAirportNextTime = timer;
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gDocksNextTime = timer;
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gCinemaNextTime = timer;
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for (int32 i = 0; i < m_nAudioEntitiesTotal; i++) {
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if (m_asAudioEntities[m_anAudioEntityIndices[i]].m_nType == AUDIOTYPE_PHYSICAL) {
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CPed *ped = (CPed *)m_asAudioEntities[m_anAudioEntityIndices[i]].m_pEntity;
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