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https://github.com/halpz/re3.git
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gangs, script and replay fixes
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@ -2,12 +2,17 @@
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#include "ModelIndices.h"
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#include "Gangs.h"
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#include "General.h"
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#include "Streaming.h"
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#include "Weapon.h"
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CGangInfo CGangs::Gang[NUM_GANGS];
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bool CGangs::GangAttackWithCops[NUM_GANGS];
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CGangInfo::CGangInfo() :
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m_nVehicleMI(MI_BUS),
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m_nVehicleMI(-1),
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m_nPedModel1MI(-1),
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m_nPedModel2MI(-1),
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m_nPedModelOverride(-1),
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m_Weapon1(WEAPONTYPE_UNARMED),
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m_Weapon2(WEAPONTYPE_UNARMED)
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@ -15,21 +20,63 @@ CGangInfo::CGangInfo() :
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void CGangs::Initialise(void)
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{
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Gang[GANG_MAFIA].m_nVehicleMI = -1;
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Gang[GANG_TRIAD].m_nVehicleMI = -1;
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Gang[GANG_DIABLOS].m_nVehicleMI = -1;
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Gang[GANG_YAKUZA].m_nVehicleMI = -1;
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Gang[GANG_YARDIE].m_nVehicleMI = -1;
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Gang[GANG_COLUMB].m_nVehicleMI = -1;
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Gang[GANG_HOODS].m_nVehicleMI = -1;
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Gang[GANG_7].m_nVehicleMI = -1;
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Gang[GANG_8].m_nVehicleMI = -1;
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SetGangPedModels(GANG_CUBAN, MI_CBA, MI_CBB);
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SetGangPedModels(GANG_HAITIAN, MI_HNA, MI_HNB);
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SetGangPedModels(GANG_STREET, MI_SGA, MI_SGB);
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SetGangPedModels(GANG_DIAZ, MI_CLA, MI_CLB);
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SetGangPedModels(GANG_SECURITY, MI_GDA, MI_GDB);
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SetGangPedModels(GANG_BIKER, MI_BKA, MI_BKB);
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SetGangPedModels(GANG_PLAYER, MI_PGA, MI_PGB);
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SetGangPedModels(GANG_GOLFER, MI_WFOGO, MI_WMOGO);
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SetGangVehicleModel(GANG_CUBAN, MI_CUBAN);
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SetGangVehicleModel(GANG_HAITIAN, MI_VOODOO);
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SetGangVehicleModel(GANG_STREET, MI_GANGBUR);
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SetGangVehicleModel(GANG_DIAZ, -1);
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SetGangVehicleModel(GANG_SECURITY, -1);
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SetGangVehicleModel(GANG_BIKER, MI_ANGEL);
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SetGangVehicleModel(GANG_PLAYER, -1);
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SetGangVehicleModel(GANG_GOLFER, MI_CADDY);
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//SetGangWeapons(GANG_GOLFER, WEAPONTYPE_GOLFCLUB, WEAPONTYPE_GOLFCLUB); // TODO(MIAMI)
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#ifdef FIX_BUGS
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for (int i = 0; i < NUM_GANGS; i++)
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Gang[i].m_nPedModelOverride = -1;
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SetGangPedModelOverride(i, -1);
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#endif
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}
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bool CGangs::HaveGangModelsLoaded(int16 gang)
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{
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CGangInfo* pGangInfo = GetGangInfo(gang);
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return CStreaming::HasModelLoaded(pGangInfo->m_nPedModel1MI) && CStreaming::HasModelLoaded(pGangInfo->m_nPedModel2MI);
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}
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void CGangs::SetGangPedModels(int16 gang, int32 mi1, int32 mi2)
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{
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GetGangInfo(gang)->m_nPedModel1MI = mi1;
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GetGangInfo(gang)->m_nPedModel2MI = mi2;
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}
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void CGangs::SetWillAttackPlayerWithCops(ePedType type, bool will)
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{
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if (type >= PEDTYPE_GANG1 && type <= PEDTYPE_GANG9)
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GangAttackWithCops[type - PEDTYPE_GANG1] = will;
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}
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bool CGangs::GetWillAttackPlayerWithCops(ePedType type)
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{
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if (type >= PEDTYPE_GANG1 && type <= PEDTYPE_GANG9)
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return GangAttackWithCops[type - PEDTYPE_GANG1];
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return false;
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}
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int32 CGangs::ChooseGangPedModel(int16 gang)
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{
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CGangInfo* pGangInfo = GetGangInfo(gang);
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if (pGangInfo->m_nPedModelOverride != -1 || CGeneral::GetRandomTrueFalse())
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return pGangInfo->m_nPedModel1MI;
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else
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return pGangInfo->m_nPedModel2MI;
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}
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void CGangs::SetGangVehicleModel(int16 gang, int32 model)
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{
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GetGangInfo(gang)->m_nVehicleMI = model;
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@ -1,8 +1,12 @@
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#pragma once
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#include "PedType.h"
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struct CGangInfo
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{
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int32 m_nVehicleMI;
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int32 m_nPedModel1MI;
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int32 m_nPedModel2MI;
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int8 m_nPedModelOverride;
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int32 m_Weapon1;
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int32 m_Weapon2;
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@ -13,15 +17,15 @@ struct CGangInfo
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VALIDATE_SIZE(CGangInfo, 0x10);
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enum {
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GANG_MAFIA = 0,
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GANG_TRIAD,
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GANG_DIABLOS,
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GANG_YAKUZA,
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GANG_YARDIE,
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GANG_COLUMB,
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GANG_HOODS,
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GANG_7,
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GANG_8,
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GANG_CUBAN = 0,
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GANG_HAITIAN,
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GANG_STREET,
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GANG_DIAZ,
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GANG_SECURITY,
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GANG_BIKER,
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GANG_PLAYER,
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GANG_GOLFER,
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GANG_9,
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NUM_GANGS
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};
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@ -36,9 +40,18 @@ public:
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static void SaveAllGangData(uint8 *, uint32 *);
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static void LoadAllGangData(uint8 *, uint32);
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static void SetGangPedModels(int16, int32, int32);
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static void SetWillAttackPlayerWithCops(ePedType type, bool will);
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static bool GetWillAttackPlayerWithCops(ePedType type);
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static int32 ChooseGangPedModel(int16);
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static bool HaveGangModelsLoaded(int16 gang);
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static int32 GetGangPedModel1(int16 gang) { return Gang[gang].m_nPedModel1MI; }
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static int32 GetGangPedModel2(int16 gang) { return Gang[gang].m_nPedModel2MI; }
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static int32 GetGangVehicleModel(int16 gang) { return Gang[gang].m_nVehicleMI; }
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static CGangInfo *GetGangInfo(int16 gang) { return &Gang[gang]; }
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private:
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static CGangInfo Gang[NUM_GANGS];
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static bool GangAttackWithCops[NUM_GANGS];
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};
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@ -329,19 +329,7 @@ CPopulation::UpdatePedCount(ePedType pedType, bool decrease)
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int
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CPopulation::ChooseGangOccupation(int gangId)
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{
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int8 modelOverride = CGangs::GetGangPedModelOverride(gangId);
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// All gangs have 2 models
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int firstGangModel = 2 * gangId + MI_GANG01;
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// GetRandomNumberInRange never returns max. value
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if (modelOverride == -1)
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return CGeneral::GetRandomNumberInRange(firstGangModel, firstGangModel + 2);
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if (modelOverride != 0)
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return firstGangModel + 1;
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else
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return firstGangModel;
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return CGangs::ChooseGangPedModel(gangId);
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}
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//--MIAMI: done
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