gangs, script and replay fixes

This commit is contained in:
Nikolay Korolev
2020-05-16 17:00:40 +03:00
parent 40ee29fb99
commit e3291b0cb1
10 changed files with 156 additions and 67 deletions

View File

@ -889,8 +889,7 @@ CCarCtrl::ChoosePoliceCarModel(void)
int32
CCarCtrl::ChooseGangCarModel(int32 gang)
{
if (CStreaming::HasModelLoaded(MI_GANG01 + 2 * gang) &&
CStreaming::HasModelLoaded(MI_GANG01+1 + 2 * gang))
if (CGangs::HaveGangModelsLoaded(gang))
return CGangs::GetGangVehicleModel(gang);
return -1;
}

View File

@ -39,19 +39,19 @@ public:
WORKERBOAT,
COPS,
MAFIA,
TRIAD,
DIABLO,
YAKUZA,
YARDIE,
COLOMB,
NINES,
GANG8,
CUBAN,
HAITIAN,
STREET,
DIAZ,
BIKER,
SECURITY,
PLAYER,
GOLFERS,
GANG9,
COPS_BOAT,
FIRST_CAR_RATING = NORMAL,
FIRST_BOAT_RATING = LEISUREBOAT,
FIRST_GANG_CAR_RATING = MAFIA,
FIRST_GANG_CAR_RATING = CUBAN,
NUM_CAR_CLASSES = MOTORBIKE - FIRST_CAR_RATING + 1,
NUM_BOAT_CLASSES = WORKERBOAT - FIRST_BOAT_RATING + 1,
NUM_GANG_CAR_CLASSES = GANG9 - FIRST_GANG_CAR_RATING + 1,

View File

@ -511,8 +511,12 @@ void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayB
}
RetrievePedAnimation(ped, &pp->anim_state);
ped->RemoveWeaponModel(-1);
if (pp->weapon_model != (uint8)-1)
ped->AddWeaponModel(pp->weapon_model);
if (pp->weapon_model != (uint16)-1) {
if (CStreaming::HasModelLoaded(pp->weapon_model))
ped->AddWeaponModel(pp->weapon_model);
else
CStreaming::RequestModel(pp->weapon_model, 0);
}
CWorld::Remove(ped);
CWorld::Add(ped);
buffer->m_nOffset += sizeof(tPedUpdatePacket);
@ -1220,6 +1224,16 @@ void CReplay::RestoreStuffFromMem(void)
ped->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, ped);
DMAudio.SetEntityStatus(ped->m_audioEntityId, true);
CPopulation::UpdatePedCount((ePedType)ped->m_nPedType, false);
for (int j = 0; j < TOTAL_WEAPON_SLOTS; j++) {
int mi1 = CWeaponInfo::GetWeaponInfo(ped->m_weapons[j].m_eWeaponType)->m_nModelId;
if (mi1 != -1)
CStreaming::RequestModel(mi1, STREAMFLAGS_DEPENDENCY);
int mi2 = CWeaponInfo::GetWeaponInfo(ped->m_weapons[j].m_eWeaponType)->m_nModel2Id;
if (mi2 != -1)
CStreaming::RequestModel(mi2, STREAMFLAGS_DEPENDENCY);
CStreaming::LoadAllRequestedModels(false);
ped->m_weapons[j].Initialise(ped->m_weapons[j].m_eWeaponType, ped->m_weapons[j].m_nAmmoTotal);
}
if (ped->m_wepModelID >= 0)
ped->AddWeaponModel(ped->m_wepModelID);
}

View File

@ -176,7 +176,7 @@ class CReplay
CStoredAnimationState anim_state;
CCompressedMatrixNotAligned matrix;
int8 assoc_group_id;
uint8 weapon_model;
uint16 weapon_model;
};
VALIDATE_SIZE(tPedUpdatePacket, 40);

View File

@ -4723,8 +4723,6 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
float supX = *(float*)&ScriptParams[5];
float supY = *(float*)&ScriptParams[6];
float supZ = *(float*)&ScriptParams[7];
// TODO(MIAMI): new 2 parameters, requires CGarage change
ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, X2, Y2, supX, supY, supZ, (eGarageType)ScriptParams[8], 0);
StoreParameters(&m_nIp, 1);
return 0;
@ -4740,7 +4738,6 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
float supX = *(float*)&ScriptParams[5];
float supY = *(float*)&ScriptParams[6];
float supZ = *(float*)&ScriptParams[7];
// TODO(MIAMI): new 2 parameters, requires CGarage change
ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, X2, Y2, supX, supY, supZ, (eGarageType)ScriptParams[8], ScriptParams[9]);
StoreParameters(&m_nIp, 1);
return 0;
@ -5010,7 +5007,10 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
//case COMMAND_SET_GANG_ATTITUDE:
//case COMMAND_SET_GANG_GANG_ATTITUDE:
//case COMMAND_SET_GANG_PLAYER_ATTITUDE:
//case COMMAND_SET_GANG_PED_MODELS:
case COMMAND_SET_GANG_PED_MODELS:
CollectParameters(&m_nIp, 3);
CGangs::SetGangPedModels(ScriptParams[0], ScriptParams[1], ScriptParams[2]);
return 0;
case COMMAND_SET_GANG_CAR_MODEL:
CollectParameters(&m_nIp, 2);
CGangs::SetGangVehicleModel(ScriptParams[0], ScriptParams[1]);
@ -10087,7 +10087,14 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
case COMMAND_ENSURE_PLAYER_HAS_DRIVE_BY_WEAPON:
case COMMAND_MAKE_HELI_COME_CRASHING_DOWN:
case COMMAND_ADD_EXPLOSION_NO_SOUND:
assert(0);
case COMMAND_SET_OBJECT_AREA_VISIBLE:
{
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
pObject->m_area = ScriptParams[1];
return 0;
}
case COMMAND_WAS_VEHICLE_EVER_POLICE:
case COMMAND_SET_CHAR_NEVER_TARGETTED:
case COMMAND_LOAD_UNCOMPRESSED_ANIM:
@ -10156,7 +10163,11 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
case COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_AREA:
case COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_ZONE:
case COMMAND_UNLOCK_ALL_CAR_DOORS_IN_AREA:
assert(0);
case COMMAND_SET_GANG_ATTACK_PLAYER_WITH_COPS:
CollectParameters(&m_nIp, 2);
CGangs::SetWillAttackPlayerWithCops((ePedType)((int)PEDTYPE_GANG1 + ScriptParams[0]), !!ScriptParams[1]);
return 0;
case COMMAND_SET_CHAR_FRIGHTENED_IN_JACKED_CAR:
case COMMAND_SET_VEHICLE_TO_FADE_IN:
case COMMAND_REGISTER_ODDJOB_MISSION_PASSED: