cutsceneshadow fixes

This commit is contained in:
Fire-Head
2020-07-30 01:32:21 +03:00
parent f2f19ccea3
commit e2ded2d6ce
4 changed files with 82 additions and 77 deletions

View File

@@ -186,7 +186,7 @@ public:
static void UpdateStaticShadows (void);
static void UpdatePermanentShadows (void);
static void CalcPedShadowValues (CVector vecLightDir, float *pfDisplacementX, float *pfDisplacementY, float *pfFrontX, float *pfFrontY, float *pfSideX, float *pfSideY);
static void CalcPedShadowValues (CVector vecLightDir, float *pfFrontX, float *pfFrontY, float *pfSideX, float *pfSideY, float *pfDisplacementX, float *pfDisplacementY);
static void RenderExtraPlayerShadows (void);
static void TidyUpShadows (void);
static void RenderIndicatorShadow (uint32 nID, uint8 ShadowType, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity);