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PlayBackThisFrameInterpolation and all it required...
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@ -202,6 +202,21 @@ public:
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void CopyOnlyMatrix(CMatrix *other){
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m_matrix = other->m_matrix;
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}
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void SetUnity(void) {
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m_matrix.right.x = 1.0f;
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m_matrix.right.y = 0.0f;
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m_matrix.right.z = 0.0f;
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m_matrix.up.x = 0.0f;
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m_matrix.up.y = 1.0f;
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m_matrix.up.z = 0.0f;
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m_matrix.at.x = 0.0f;
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m_matrix.at.y = 0.0f;
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m_matrix.at.z = 1.0f;
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m_matrix.pos.x = 0.0f;
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m_matrix.pos.x = 0.0f;
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m_matrix.pos.y = 0.0f;
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m_matrix.pos.z = 0.0f;
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}
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};
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inline CMatrix&
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