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Sfx audio logic
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@ -1,4 +1,4 @@
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#include "common.h"
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#include "common.h"
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#include "General.h"
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#include "Timecycle.h"
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@ -145,7 +145,7 @@ CBoat::ProcessControl(void)
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AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE ||
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AutoPilot.m_nCarMission == MISSION_ATTACKPLAYER) &&
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CTimer::GetTimeInMilliseconds() > m_nPoliceShoutTimer){
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_115, 0.0f);
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_PED_VCPA_PLAYER_FOUND, 0.0f);
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m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds() + 4500 + (CGeneral::GetRandomNumber()&0xFFF);
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}
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}
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