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	Sfx audio logic
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		@@ -1,4 +1,4 @@
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#include "common.h"
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#include "common.h"
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#include "General.h"
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#include "Timecycle.h"
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@@ -145,7 +145,7 @@ CBoat::ProcessControl(void)
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		    AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE || 
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		    AutoPilot.m_nCarMission == MISSION_ATTACKPLAYER) &&
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		   CTimer::GetTimeInMilliseconds() > m_nPoliceShoutTimer){
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			DMAudio.PlayOneShot(m_audioEntityId, SOUND_115, 0.0f);
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			DMAudio.PlayOneShot(m_audioEntityId, SOUND_PED_VCPA_PLAYER_FOUND, 0.0f);
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			m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds() + 4500 + (CGeneral::GetRandomNumber()&0xFFF);
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		}
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	}
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