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CAutomobile effect stuff
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@ -59,6 +59,11 @@ enum
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CAR_POS_EXHAUST = 9,
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};
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enum
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{
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BOAT_POS_FRONTSEAT
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};
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enum eDoors
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{
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DOOR_BONNET = 0,
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@ -253,7 +258,7 @@ public:
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virtual void BlowUpCar(CEntity *ent) {}
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virtual bool SetUpWheelColModel(CColModel *colModel) { return false; }
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virtual void BurstTyre(uint8 tyre) {}
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virtual bool IsRoomForPedToLeaveCar(uint32, CVector *) { return false;}
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virtual bool IsRoomForPedToLeaveCar(uint32 component, CVector *forcedDoorPos) { return false;}
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virtual float GetHeightAboveRoad(void);
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virtual void PlayCarHorn(void) {}
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