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CAutomobile effect stuff
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@ -108,7 +108,7 @@ public:
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void BlowUpCar(CEntity *ent);
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bool SetUpWheelColModel(CColModel *colModel);
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void BurstTyre(uint8 tyre);
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bool IsRoomForPedToLeaveCar(uint32, CVector *);
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bool IsRoomForPedToLeaveCar(uint32 component, CVector *forcedDoorPos);
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float GetHeightAboveRoad(void);
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void PlayCarHorn(void);
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@ -122,6 +122,8 @@ public:
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int32 RcbanditCheck1CarWheels(CPtrList &list);
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void PlaceOnRoadProperly(void);
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void dmgDrawCarCollidingParticles(const CVector &pos, float amount);
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void AddDamagedVehicleParticles(void);
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void AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed);
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void PlayHornIfNecessary(void);
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void ResetSuspension(void);
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void SetupSuspensionLines(void);
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