CAutomobile effect stuff

This commit is contained in:
aap
2019-07-26 18:48:14 +02:00
parent 0c447c70e4
commit e200eb1a2f
9 changed files with 222 additions and 40 deletions

View File

@ -108,7 +108,7 @@ public:
void BlowUpCar(CEntity *ent);
bool SetUpWheelColModel(CColModel *colModel);
void BurstTyre(uint8 tyre);
bool IsRoomForPedToLeaveCar(uint32, CVector *);
bool IsRoomForPedToLeaveCar(uint32 component, CVector *forcedDoorPos);
float GetHeightAboveRoad(void);
void PlayCarHorn(void);
@ -122,6 +122,8 @@ public:
int32 RcbanditCheck1CarWheels(CPtrList &list);
void PlaceOnRoadProperly(void);
void dmgDrawCarCollidingParticles(const CVector &pos, float amount);
void AddDamagedVehicleParticles(void);
void AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed);
void PlayHornIfNecessary(void);
void ResetSuspension(void);
void SetupSuspensionLines(void);