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https://github.com/halpz/re3.git
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CAutomobile effect stuff
This commit is contained in:
@ -20,6 +20,7 @@
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#include "Floater.h"
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#include "World.h"
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#include "SurfaceTable.h"
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#include "Weather.h"
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#include "HandlingMgr.h"
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#include "Record.h"
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#include "Remote.h"
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@ -2466,6 +2467,110 @@ CAutomobile::dmgDrawCarCollidingParticles(const CVector &pos, float amount)
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CGeneral::GetRandomNumberInRange(0.0f, 4.0f));
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}
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void
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CAutomobile::AddDamagedVehicleParticles(void)
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{
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if(this == FindPlayerVehicle() && TheCamera.GetLookingForwardFirstPerson())
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return;
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uint8 engineStatus = Damage.GetEngineStatus();
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if(engineStatus < ENGINE_STATUS_STEAM1)
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return;
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float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward()) * 180.0f;
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CVector direction = 0.5f*m_vecMoveSpeed;
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CVector damagePos = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->m_positions[CAR_POS_HEADLIGHTS];
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switch(Damage.GetDoorStatus(DOOR_BONNET)){
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case DOOR_STATUS_OK:
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case DOOR_STATUS_SMASHED:
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// Bonnet is still there, smoke comes out at the edge
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damagePos += vecDAMAGE_ENGINE_POS_SMALL;
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break;
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case DOOR_STATUS_SWINGING:
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case DOOR_STATUS_MISSING:
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// Bonnet is gone, smoke comes out at the engine
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damagePos += vecDAMAGE_ENGINE_POS_BIG;
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break;
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}
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if(GetModelIndex() == MI_BFINJECT)
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damagePos = CVector(0.3f, -1.5f, -0.1f);
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damagePos = GetMatrix()*damagePos;
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damagePos.z += 0.15f;
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if(engineStatus < ENGINE_STATUS_STEAM2){
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if(fwdSpeed < 90.0f){
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direction.z += 0.05f;
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CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction, nil, 0.1f);
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}
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}else if(engineStatus < ENGINE_STATUS_SMOKE){
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if(fwdSpeed < 90.0f)
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CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction, nil, 0.0f);
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}else if(engineStatus < ENGINE_STATUS_ON_FIRE){
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if(fwdSpeed < 90.0f){
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CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction, nil, 0.0f);
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CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, damagePos, 0.3f*direction, nil, 0.0f);
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}
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}else if(m_fHealth > 250.0f){
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if(fwdSpeed < 90.0f)
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CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, 0.2f*direction, nil, 0.0f);
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}
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}
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void
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CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed)
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{
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int i;
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CVector dir;
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static RwRGBA grassCol = { 8, 24, 8, 255 };
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static RwRGBA dirtCol = { 64, 64, 64, 255 };
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static RwRGBA dirttrackCol = { 64, 32, 16, 255 };
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static RwRGBA waterCol = { 48, 48, 64, 0 };
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if(!belowEffectSpeed)
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return;
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switch(colpoint->surfaceB){
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case SURFACE_GRASS:
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dir.x = -0.05f*m_vecMoveSpeed.x;
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dir.y = -0.05f*m_vecMoveSpeed.y;
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for(i = 0; i < 4; i++){
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dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
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CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil,
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CGeneral::GetRandomNumberInRange(0.02f, 0.1f), grassCol);
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}
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break;
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case SURFACE_DIRT:
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dir.x = -0.05f*m_vecMoveSpeed.x;
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dir.y = -0.05f*m_vecMoveSpeed.y;
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for(i = 0; i < 4; i++){
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dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
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CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil,
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CGeneral::GetRandomNumberInRange(0.02f, 0.06f), dirtCol);
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}
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break;
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case SURFACE_DIRTTRACK:
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dir.x = -0.05f*m_vecMoveSpeed.x;
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dir.y = -0.05f*m_vecMoveSpeed.y;
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for(i = 0; i < 4; i++){
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dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
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CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil,
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CGeneral::GetRandomNumberInRange(0.02f, 0.06f), dirttrackCol);
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}
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break;
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default:
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// Is this even visible?
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if(CWeather::WetRoads > 0.01f && CTimer::GetFrameCounter() & 1)
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CParticle::AddParticle(PARTICLE_WATERSPRAY,
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colpoint->point + CVector(0.0f, 0.0f, 0.25f+0.25f),
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CVector(0.0f, 0.0f, 1.0f), nil,
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CGeneral::GetRandomNumberInRange(0.1f, 0.5f), waterCol);
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break;
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}
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}
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void
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CAutomobile::GetComponentWorldPosition(int32 component, CVector &pos)
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{
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@ -2824,7 +2929,64 @@ CAutomobile::BurstTyre(uint8 wheel)
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}
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}
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WRAPPER bool CAutomobile::IsRoomForPedToLeaveCar(uint32, CVector *) { EAXJMP(0x53C5B0); }
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bool
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CAutomobile::IsRoomForPedToLeaveCar(uint32 component, CVector *forcedDoorPos)
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{
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CColPoint colpoint;
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CEntity *ent;
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colpoint.point = CVector(0.0f, 0.0f, 0.0f);
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CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
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CVector seatPos;
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switch(component){
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case CAR_DOOR_RF:
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seatPos = mi->m_positions[IsBoat() ? BOAT_POS_FRONTSEAT : CAR_POS_FRONTSEAT];
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break;
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case CAR_DOOR_LF:
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seatPos = mi->m_positions[IsBoat() ? BOAT_POS_FRONTSEAT : CAR_POS_FRONTSEAT];
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seatPos.x = -seatPos.x;
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break;
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case CAR_DOOR_RR:
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seatPos = mi->m_positions[CAR_POS_BACKSEAT];
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break;
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case CAR_DOOR_LR:
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seatPos = mi->m_positions[CAR_POS_BACKSEAT];
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seatPos.x = -seatPos.x;
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break;
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}
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seatPos = GetMatrix() * seatPos;
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CVector doorPos = CPed::GetPositionToOpenCarDoor(this, component);
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if(forcedDoorPos){
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doorPos = *forcedDoorPos;
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if(component == CAR_DOOR_RF || component == CAR_DOOR_RR)
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doorPos.x = -doorPos.x;
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doorPos = Multiply3x3(GetMatrix(), doorPos);
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}
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if(GetUp().z < 0.0f){
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seatPos.z += 0.5f;
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doorPos.z += 0.5f;
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}
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CVector dist = doorPos - seatPos;
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float length = dist.Magnitude();
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CVector pedPos = seatPos + dist*((length+0.6f)/length);
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if(!CWorld::GetIsLineOfSightClear(seatPos, pedPos, true, false, false, true, false, false))
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return false;
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if(CWorld::TestSphereAgainstWorld(doorPos, 0.6f, this, true, true, false, true, false, false))
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return false;
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if(CWorld::ProcessVerticalLine(doorPos, 1000.0f, colpoint, ent, true, false, false, true, false, false, nil))
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if(colpoint.point.z > doorPos.z && colpoint.point.z < doorPos.z + 0.6f)
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return false;
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float upperZ = colpoint.point.z;
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if(!CWorld::ProcessVerticalLine(doorPos, -1000.0f, colpoint, ent, true, false, false, true, false, false, nil))
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return false;
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if(upperZ != 0.0f && upperZ < colpoint.point.z)
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return false;
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return true;
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}
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float
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CAutomobile::GetHeightAboveRoad(void)
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@ -3452,10 +3614,13 @@ STARTPATCHES
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InjectHook(0x53BC60, &CAutomobile_::BlowUpCar_, PATCH_JUMP);
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InjectHook(0x53BF70, &CAutomobile_::SetUpWheelColModel_, PATCH_JUMP);
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InjectHook(0x53C0E0, &CAutomobile_::BurstTyre_, PATCH_JUMP);
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InjectHook(0x53C5B0, &CAutomobile_::IsRoomForPedToLeaveCar_, PATCH_JUMP);
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InjectHook(0x437690, &CAutomobile_::GetHeightAboveRoad_, PATCH_JUMP);
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InjectHook(0x53C450, &CAutomobile_::PlayCarHorn_, PATCH_JUMP);
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InjectHook(0x53E090, &CAutomobile::PlaceOnRoadProperly, PATCH_JUMP);
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InjectHook(0x52F030, &CAutomobile::dmgDrawCarCollidingParticles, PATCH_JUMP);
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InjectHook(0x535450, &CAutomobile::AddDamagedVehicleParticles, PATCH_JUMP);
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InjectHook(0x5357D0, &CAutomobile::AddWheelDirtAndWater, PATCH_JUMP);
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InjectHook(0x5353A0, &CAutomobile::ResetSuspension, PATCH_JUMP);
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InjectHook(0x52D210, &CAutomobile::SetupSuspensionLines, PATCH_JUMP);
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InjectHook(0x53E000, &CAutomobile::BlowUpCarsInPath, PATCH_JUMP);
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@ -108,7 +108,7 @@ public:
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void BlowUpCar(CEntity *ent);
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bool SetUpWheelColModel(CColModel *colModel);
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void BurstTyre(uint8 tyre);
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bool IsRoomForPedToLeaveCar(uint32, CVector *);
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bool IsRoomForPedToLeaveCar(uint32 component, CVector *forcedDoorPos);
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float GetHeightAboveRoad(void);
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void PlayCarHorn(void);
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@ -122,6 +122,8 @@ public:
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int32 RcbanditCheck1CarWheels(CPtrList &list);
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void PlaceOnRoadProperly(void);
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void dmgDrawCarCollidingParticles(const CVector &pos, float amount);
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void AddDamagedVehicleParticles(void);
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void AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed);
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void PlayHornIfNecessary(void);
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void ResetSuspension(void);
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void SetupSuspensionLines(void);
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@ -6,6 +6,9 @@
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enum eEngineStatus
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{
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ENGINE_STATUS_STEAM1 = 100,
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ENGINE_STATUS_STEAM2 = 150,
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ENGINE_STATUS_SMOKE = 200,
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ENGINE_STATUS_ON_FIRE = 225
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};
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@ -59,6 +59,11 @@ enum
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CAR_POS_EXHAUST = 9,
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};
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enum
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{
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BOAT_POS_FRONTSEAT
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};
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enum eDoors
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{
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DOOR_BONNET = 0,
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@ -253,7 +258,7 @@ public:
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virtual void BlowUpCar(CEntity *ent) {}
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virtual bool SetUpWheelColModel(CColModel *colModel) { return false; }
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virtual void BurstTyre(uint8 tyre) {}
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virtual bool IsRoomForPedToLeaveCar(uint32, CVector *) { return false;}
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virtual bool IsRoomForPedToLeaveCar(uint32 component, CVector *forcedDoorPos) { return false;}
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virtual float GetHeightAboveRoad(void);
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virtual void PlayCarHorn(void) {}
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