Squeeze performance option, minor fixes

Fixes are already in miami
This commit is contained in:
eray orçunus
2020-08-03 04:00:12 +03:00
parent a786dd45a4
commit e14252914e
21 changed files with 181 additions and 12 deletions

View File

@ -45,7 +45,7 @@ CCopPed::CCopPed(eCopType copType) : CPed(PEDTYPE_COP)
SetCurrentWeapon(WEAPONTYPE_UZI);
m_fArmour = 50.0f;
m_wepSkills = 32; /* TODO: what is this? seems unused */
m_wepAccuracy = 64;
m_wepAccuracy = 68;
break;
case COP_ARMY:
SetModelIndex(MI_ARMY);
@ -479,7 +479,7 @@ CCopPed::CopAI(void)
SetAttack(playerOrHisVeh);
SetShootTimer(CGeneral::GetRandomNumberInRange(500, 1000));
}
SetAttackTimer(CGeneral::GetRandomNumberInRange(100, 300));
SetAttackTimer(CGeneral::GetRandomNumberInRange(200, 300));
}
SetMoveState(PEDMOVE_STILL);
}

View File

@ -1104,7 +1104,11 @@ CPopulation::ManagePopulation(void)
}
int pedPoolSize = CPools::GetPedPool()->GetSize();
#ifndef SQUEEZE_PERFORMANCE
for (int poolIndex = pedPoolSize-1; poolIndex >= 0; poolIndex--) {
#else
for (int poolIndex = (pedPoolSize * (frameMod32 + 1) / 32) - 1; poolIndex >= pedPoolSize * frameMod32 / 32; poolIndex--) {
#endif
CPed *ped = CPools::GetPedPool()->GetSlot(poolIndex);
if (ped && !ped->IsPlayer() && ped->CanBeDeleted() && !ped->bInVehicle) {
@ -1117,6 +1121,13 @@ CPopulation::ManagePopulation(void)
}
float dist = (ped->GetPosition() - playerPos).Magnitude2D();
#ifdef SQUEEZE_PERFORMANCE
if (dist > 50.f)
ped->bUsesCollision = false;
else
ped->bUsesCollision = true;
#endif
bool pedIsFarAway = false;
if (PedCreationDistMultiplier() * (PED_REMOVE_DIST_SPECIAL * TheCamera.GenerationDistMultiplier) < dist
|| (!ped->bCullExtraFarAway && PedCreationDistMultiplier() * PED_REMOVE_DIST * TheCamera.GenerationDistMultiplier < dist)