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https://github.com/halpz/re3.git
synced 2025-07-05 01:00:45 +00:00
Squeeze performance option, minor fixes
Fixes are already in miami
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@ -45,7 +45,7 @@ CCopPed::CCopPed(eCopType copType) : CPed(PEDTYPE_COP)
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SetCurrentWeapon(WEAPONTYPE_UZI);
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m_fArmour = 50.0f;
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m_wepSkills = 32; /* TODO: what is this? seems unused */
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m_wepAccuracy = 64;
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m_wepAccuracy = 68;
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break;
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case COP_ARMY:
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SetModelIndex(MI_ARMY);
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@ -479,7 +479,7 @@ CCopPed::CopAI(void)
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SetAttack(playerOrHisVeh);
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SetShootTimer(CGeneral::GetRandomNumberInRange(500, 1000));
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}
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SetAttackTimer(CGeneral::GetRandomNumberInRange(100, 300));
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SetAttackTimer(CGeneral::GetRandomNumberInRange(200, 300));
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}
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SetMoveState(PEDMOVE_STILL);
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}
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@ -1104,7 +1104,11 @@ CPopulation::ManagePopulation(void)
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}
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int pedPoolSize = CPools::GetPedPool()->GetSize();
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#ifndef SQUEEZE_PERFORMANCE
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for (int poolIndex = pedPoolSize-1; poolIndex >= 0; poolIndex--) {
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#else
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for (int poolIndex = (pedPoolSize * (frameMod32 + 1) / 32) - 1; poolIndex >= pedPoolSize * frameMod32 / 32; poolIndex--) {
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#endif
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CPed *ped = CPools::GetPedPool()->GetSlot(poolIndex);
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if (ped && !ped->IsPlayer() && ped->CanBeDeleted() && !ped->bInVehicle) {
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@ -1117,6 +1121,13 @@ CPopulation::ManagePopulation(void)
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}
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float dist = (ped->GetPosition() - playerPos).Magnitude2D();
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#ifdef SQUEEZE_PERFORMANCE
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if (dist > 50.f)
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ped->bUsesCollision = false;
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else
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ped->bUsesCollision = true;
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#endif
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bool pedIsFarAway = false;
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if (PedCreationDistMultiplier() * (PED_REMOVE_DIST_SPECIAL * TheCamera.GenerationDistMultiplier) < dist
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|| (!ped->bCullExtraFarAway && PedCreationDistMultiplier() * PED_REMOVE_DIST * TheCamera.GenerationDistMultiplier < dist)
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