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@ -696,7 +696,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
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}
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if (pVehicle->bExtendedRange)
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threshold *= 1.5f;
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if (distanceToPlayer > threshold && !CGarages::IsPointWithinHideOutGarage(&pVehicle->GetPosition())){
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if (distanceToPlayer > threshold && !CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){
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if (pVehicle->GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(pVehicle)){
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pVehicle->bFadeOut = true;
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}else{
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@ -712,9 +712,10 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
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(pVehicle->GetPosition() - vecPlayerPos).Magnitude2D() > 25.0f &&
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!IsThisVehicleInteresting(pVehicle) &&
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!pVehicle->bIsLocked &&
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pVehicle->CanBeDeleted() &&
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!CTrafficLights::ShouldCarStopForLight(pVehicle, true) &&
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!CTrafficLights::ShouldCarStopForBridge(pVehicle) &&
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!CGarages::IsPointWithinHideOutGarage(&pVehicle->GetPosition())){
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!CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){
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CWorld::Remove(pVehicle);
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delete pVehicle;
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return;
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@ -724,7 +725,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
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if (CTimer::GetTimeInMilliseconds() > pVehicle->m_nTimeOfDeath + 60000 &&
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(!pVehicle->GetIsOnScreen() || !CRenderer::IsEntityCullZoneVisible(pVehicle))){
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if ((pVehicle->GetPosition() - vecPlayerPos).MagnitudeSqr() > SQR(7.5f)){
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if (!CGarages::IsPointWithinHideOutGarage(&pVehicle->GetPosition())){
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if (!CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){
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CWorld::Remove(pVehicle);
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delete pVehicle;
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}
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@ -1322,7 +1323,7 @@ void CCarCtrl::WeaveThroughPedsSectorList(CPtrList& lst, CVehicle* pVehicle, CPh
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continue;
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if (pPed->GetPosition().y < y_inf || pPed->GetPosition().y > y_sup)
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continue;
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if (Abs(pPed->GetPosition().z - pPed->GetPosition().z) >= PED_HEIGHT_DIFF_TO_CONSIDER_WEAVING)
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if (Abs(pPed->GetPosition().z - pVehicle->GetPosition().z) >= PED_HEIGHT_DIFF_TO_CONSIDER_WEAVING)
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continue;
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if (pPed->m_pCurSurface != pVehicle)
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WeaveForPed(pPed, pVehicle, pAngleToWeaveLeft, pAngleToWeaveRight);
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@ -2,12 +2,12 @@
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#include "patcher.h"
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#include "main.h"
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#include "Darkel.h"
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#include "PlayerPed.h"
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#include "Timer.h"
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#include "DMAudio.h"
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#include "Population.h"
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#include "Weapon.h"
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#include "World.h"
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#include "PlayerPed.h"
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#include "Stats.h"
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#include "Font.h"
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#include "Text.h"
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@ -19,105 +19,140 @@ int32 &CDarkel::WeaponType = *(int32*)0x9430F0;
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int32 &CDarkel::AmmoInterruptedWeapon = *(int32*)0x8E29C8;
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int32 &CDarkel::KillsNeeded = *(int32*)0x8F1AB8;
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int8 &CDarkel::InterruptedWeapon = *(int8*)0x95CD60;
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/*
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* bStandardSoundAndMessages is a completely beta thing,
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* makes game handle sounds & messages instead of SCM (just like in GTA2)
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* but it's never been used in the game. Has unused sliding text when frenzy completed etc.
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*/
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int8 &CDarkel::bStandardSoundAndMessages = *(int8*)0x95CDB6;
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int8 &CDarkel::bNeedHeadShot = *(int8*)0x95CDCA;
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int8 &CDarkel::bProperKillFrenzy = *(int8*)0x95CD98;
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eKillFrenzyStatus &CDarkel::Status = *(eKillFrenzyStatus*)0x95CCB4;
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int16 *CDarkel::RegisteredKills = (int16*)0x6EDBE0;
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uint16 (&CDarkel::RegisteredKills)[NUMDEFAULTMODELS] = *(uint16(*)[NUMDEFAULTMODELS]) * (uintptr*)0x6EDBE0;
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int32 &CDarkel::ModelToKill = *(int32*)0x8F2C78;
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int32 &CDarkel::ModelToKill2 = *(int32*)0x885B40;
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int32 &CDarkel::ModelToKill3 = *(int32*)0x885B3C;
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int32 &CDarkel::ModelToKill4 = *(int32*)0x885B34;
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wchar *CDarkel::pStartMessage = (wchar*)0x8F2C08;
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int32 CDarkel::CalcFade(uint32 time, int32 start, uint32 end) {
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uint8
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CDarkel::CalcFade(uint32 time, uint32 start, uint32 end)
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{
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if (time >= start && time <= end) {
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if (time >= start + 500) {
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if (time <= end - 500)
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return 255;
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else
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return 255 * (end - time) / 500;
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}
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else
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} else
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return 255 * (time - start) / 500;
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}
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else
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} else
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return 0;
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}
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// This function has been cleaned up from unused stuff.
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#if 0
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WRAPPER void CDarkel::DrawMessages(void) { EAXJMP(0x420920); }
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#else
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void CDarkel::DrawMessages()
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// Screen positions taken from VC
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void
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CDarkel::DrawMessages()
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{
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bool DisplayTimers = false;
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switch (Status) {
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case KILLFRENZY_ONGOING:
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assert(pStartMessage != nil);
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DisplayTimers = true;
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break;
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case KILLFRENZY_PASSED:
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case KILLFRENZY_FAILED:
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DisplayTimers = false;
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break;
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};
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if (DisplayTimers) {
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CFont::SetPropOn();
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CFont::SetBackgroundOff();
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CFont::SetBackGroundOnlyTextOn();
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CFont::SetAlignment(ALIGN_RIGHT);
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CFont::SetRightJustifyWrap(-SCREEN_WIDTH);
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CFont::SetFontStyle(FONT_HEADING);
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CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
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float AlignToHUD = SCREEN_SCALE_X(-10.0f);
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int32 a = (TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart));
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if (CTimer::GetFrameCounter() & 8 || a > 4000) {
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sprintf(gString, "%d:%02d", a / 60000, a % 60000 / 1000);
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case KILLFRENZY_ONGOING:
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{
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CFont::SetJustifyOff();
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CFont::SetBackgroundOff();
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CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(30.0f));
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CFont::SetCentreOn();
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CFont::SetPropOn();
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uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart;
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if (CDarkel::bStandardSoundAndMessages) {
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if (timePassedSinceStart >= 3000 && timePassedSinceStart < 11000) {
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CFont::SetScale(SCREEN_SCALE_X(1.3f), SCREEN_SCALE_Y(1.3f));
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CFont::SetJustifyOff();
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CFont::SetColor(CRGBA(255, 255, 128, CalcFade(timePassedSinceStart, 3000, 11000)));
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CFont::SetFontStyle(FONT_BANK);
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if (pStartMessage) {
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CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, pStartMessage);
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}
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}
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} else {
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if (timePassedSinceStart < 8000) {
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CFont::SetScale(SCREEN_SCALE_X(1.3f), SCREEN_SCALE_Y(1.3f));
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CFont::SetJustifyOff();
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CFont::SetColor(CRGBA(255, 255, 128, CalcFade(timePassedSinceStart, 0, 8000)));
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CFont::SetFontStyle(FONT_BANK);
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if (pStartMessage) {
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CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, pStartMessage);
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}
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}
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}
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CFont::SetScale(SCREEN_SCALE_X(0.75f), SCREEN_SCALE_Y(1.5f));
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CFont::SetCentreOff();
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CFont::SetRightJustifyOn();
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CFont::SetFontStyle(FONT_HEADING);
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if (CDarkel::TimeLimit >= 0) {
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uint32 timeLeft = CDarkel::TimeLimit - (CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart);
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sprintf(gString, "%d:%02d", timeLeft / 60000, timeLeft % 60000 / 1000);
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AsciiToUnicode(gString, gUString);
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if (timeLeft > 4000 || CTimer::GetFrameCounter() & 1) {
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CFont::SetColor(CRGBA(0, 0, 0, 255));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(109.0f), gUString);
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CFont::SetColor(CRGBA(150, 100, 255, 255));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(108.0f), gUString);
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}
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}
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sprintf(gString, "%d", (CDarkel::KillsNeeded >= 0 ? CDarkel::KillsNeeded : 0));
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AsciiToUnicode(gString, gUString);
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CFont::SetColor(CRGBA(0, 0, 0, 255));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(25.0f) + AlignToHUD, SCREEN_SCALE_Y(112.0f), gUString);
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CFont::SetColor(CRGBA(150, 100, 255, 255));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) + AlignToHUD, SCREEN_SCALE_Y(110.0f), gUString);
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(144.0f), gUString);
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CFont::SetColor(CRGBA(255, 128, 128, 255));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(143.0f), gUString);
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break;
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}
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if (KillsNeeded <= 0)
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KillsNeeded = 0;
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sprintf((char *)gString, "%d", KillsNeeded);
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AsciiToUnicode(gString, gUString);
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CFont::SetColor(CRGBA(0, 0, 0, 255));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(25.0f) + AlignToHUD, SCREEN_SCALE_Y(134.0f), gUString);
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CFont::SetColor(CRGBA(255, 128, 128, 255));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) + AlignToHUD, SCREEN_SCALE_Y(132.0f), gUString);
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case KILLFRENZY_PASSED:
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{
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if (CDarkel::bStandardSoundAndMessages) {
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uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart;
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if (CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart < 5000) {
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CFont::SetBackgroundOff();
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CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f));
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CFont::SetCentreOn();
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CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
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CFont::SetJustifyOff();
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CFont::SetColor(CRGBA(128, 255, 128, CalcFade(timePassedSinceStart, 0, 5000)));
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CFont::SetFontStyle(FONT_BANK);
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int y = SCREEN_HEIGHT / 2 + SCREEN_SCALE_Y(25.0f - timePassedSinceStart * 0.01f);
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CFont::PrintString(SCREEN_WIDTH / 2, y, TheText.Get("KF_3"));
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}
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}
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break;
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}
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default:
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break;
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}
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}
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#endif
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void CDarkel::Init()
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void
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CDarkel::Init()
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{
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Status = KILLFRENZY_NONE;
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}
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int16 CDarkel::QueryModelsKilledByPlayer(int32 modelId)
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uint16
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CDarkel::QueryModelsKilledByPlayer(int32 modelId)
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{
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return RegisteredKills[modelId];
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}
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bool CDarkel::FrenzyOnGoing()
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bool
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CDarkel::FrenzyOnGoing()
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{
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return Status == KILLFRENZY_ONGOING;
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}
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eKillFrenzyStatus CDarkel::ReadStatus()
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uint16
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CDarkel::ReadStatus()
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{
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return Status;
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}
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@ -141,21 +176,24 @@ void CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool he
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}
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#endif
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void CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype)
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void
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CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype)
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{
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++CStats::NumberKillFrenziesPassed;
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++CStats::PeopleKilledByOthers;
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}
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void CDarkel::ResetModelsKilledByPlayer()
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void
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CDarkel::ResetModelsKilledByPlayer()
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{
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for (int i = 0; i < 200; i++)
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for (int i = 0; i < NUMDEFAULTMODELS; i++)
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RegisteredKills[i] = 0;
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}
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#if 0
|
||||
WRAPPER void CDarkel::ResetOnPlayerDeath() { EAXJMP(0x420E70); }
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#else
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void CDarkel::ResetOnPlayerDeath()
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void
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CDarkel::ResetOnPlayerDeath()
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{
|
||||
if (Status != KILLFRENZY_ONGOING)
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return;
|
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@ -164,48 +202,37 @@ void CDarkel::ResetOnPlayerDeath()
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Status = KILLFRENZY_FAILED;
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TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
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||||
|
||||
eWeaponType fixedWeapon;
|
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if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
|
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WeaponType = WEAPONTYPE_UZI;
|
||||
fixedWeapon = WEAPONTYPE_UZI;
|
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else
|
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fixedWeapon = (eWeaponType)WeaponType;
|
||||
|
||||
if (WeaponType < WEAPONTYPE_TOTALWEAPONS) {
|
||||
FindPlayerPed()->m_nSelectedWepSlot = InterruptedWeapon;
|
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CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon;
|
||||
CPlayerPed *player = FindPlayerPed();
|
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if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
|
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player->m_nSelectedWepSlot = InterruptedWeapon;
|
||||
player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal = CDarkel::AmmoInterruptedWeapon;
|
||||
}
|
||||
|
||||
if (FindPlayerVehicle()) {
|
||||
FindPlayerPed()->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nModelId);
|
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FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
|
||||
FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon);
|
||||
}
|
||||
|
||||
|
||||
CPopulation::m_AllRandomPedsThisType = -1;
|
||||
Status = KILLFRENZY_FAILED;
|
||||
TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
|
||||
|
||||
if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
|
||||
WeaponType = WEAPONTYPE_UZI;
|
||||
|
||||
if (WeaponType < WEAPONTYPE_TOTALWEAPONS) {
|
||||
FindPlayerPed()->m_nSelectedWepSlot = InterruptedWeapon;
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon;
|
||||
}
|
||||
|
||||
if (FindPlayerVehicle()) {
|
||||
FindPlayerPed()->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nModelId);
|
||||
FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
|
||||
FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon);
|
||||
player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId);
|
||||
player->m_currentWeapon = player->m_nSelectedWepSlot;
|
||||
player->MakeChangesForNewWeapon(player->m_currentWeapon);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot) { EAXJMP(0x4210E0); }
|
||||
WRAPPER void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot) { EAXJMP(0x4210E0); }
|
||||
#else
|
||||
void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot)
|
||||
void
|
||||
CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot)
|
||||
{
|
||||
eWeaponType fixedWeapon;
|
||||
if (weaponType == WEAPONTYPE_UZI_DRIVEBY)
|
||||
weaponType = WEAPONTYPE_UZI;
|
||||
fixedWeapon = WEAPONTYPE_UZI;
|
||||
else
|
||||
fixedWeapon = weaponType;
|
||||
|
||||
WeaponType = weaponType;
|
||||
Status = KILLFRENZY_ONGOING;
|
||||
@ -219,8 +246,7 @@ void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32
|
||||
if (text == TheText.Get("PAGE_00")) {
|
||||
CDarkel::bProperKillFrenzy = 1;
|
||||
CDarkel::pStartMessage = 0;
|
||||
}
|
||||
else
|
||||
} else
|
||||
bProperKillFrenzy = 0;
|
||||
|
||||
bStandardSoundAndMessages = standardSound;
|
||||
@ -229,20 +255,19 @@ void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32
|
||||
TimeLimit = time;
|
||||
PreviousTime = time / 1000;
|
||||
|
||||
if (weaponType < WEAPONTYPE_TOTALWEAPONS) {
|
||||
InterruptedWeapon = FindPlayerPed()->m_currentWeapon;
|
||||
FindPlayerPed()->GiveWeapon(weaponType, 0);
|
||||
AmmoInterruptedWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal;
|
||||
FindPlayerPed()->GiveWeapon(weaponType, 30000);
|
||||
FindPlayerPed()->m_nSelectedWepSlot = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
|
||||
FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_nSelectedWepSlot);
|
||||
CPlayerPed *player = FindPlayerPed();
|
||||
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
|
||||
InterruptedWeapon = player->m_currentWeapon;
|
||||
player->GiveWeapon(fixedWeapon, 0);
|
||||
AmmoInterruptedWeapon = player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal;
|
||||
player->GiveWeapon(fixedWeapon, 30000);
|
||||
player->m_nSelectedWepSlot = player->GetWeaponSlot(fixedWeapon);
|
||||
player->MakeChangesForNewWeapon(player->m_nSelectedWepSlot);
|
||||
|
||||
if (FindPlayerVehicle()) {
|
||||
FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
|
||||
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal <= CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoInClip)
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoInClip = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal;
|
||||
|
||||
FindPlayerPed()->ClearWeaponTarget();
|
||||
player->m_currentWeapon = player->m_nSelectedWepSlot;
|
||||
player->GetWeapon()->m_nAmmoInClip = min(player->GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition);
|
||||
player->ClearWeaponTarget();
|
||||
}
|
||||
}
|
||||
if (CDarkel::bStandardSoundAndMessages)
|
||||
@ -250,13 +275,15 @@ void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32
|
||||
}
|
||||
#endif
|
||||
|
||||
void CDarkel::Update()
|
||||
void
|
||||
CDarkel::Update()
|
||||
{
|
||||
if (Status != KILLFRENZY_ONGOING)
|
||||
return;
|
||||
|
||||
int32 FrameTime = TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart);
|
||||
if ((TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart)) > 0 || TimeLimit < 0) {
|
||||
|
||||
DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_ONGOING, FrameTime);
|
||||
|
||||
int32 PrevTime = FrameTime / 1000;
|
||||
@ -267,24 +294,27 @@ void CDarkel::Update()
|
||||
PreviousTime = PrevTime;
|
||||
}
|
||||
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
CPopulation::m_AllRandomPedsThisType = -1;
|
||||
Status = KILLFRENZY_FAILED;
|
||||
TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
|
||||
|
||||
eWeaponType fixedWeapon;
|
||||
if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
|
||||
WeaponType = WEAPONTYPE_UZI;
|
||||
fixedWeapon = WEAPONTYPE_UZI;
|
||||
else
|
||||
fixedWeapon = (eWeaponType)WeaponType;
|
||||
|
||||
if (WeaponType < WEAPONTYPE_TOTALWEAPONS) {
|
||||
FindPlayerPed()->m_nSelectedWepSlot = InterruptedWeapon;
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon;
|
||||
CPlayerPed *player = FindPlayerPed();
|
||||
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
|
||||
player->m_nSelectedWepSlot = InterruptedWeapon;
|
||||
player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal = CDarkel::AmmoInterruptedWeapon;
|
||||
}
|
||||
|
||||
if (FindPlayerVehicle()) {
|
||||
FindPlayerPed()->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nModelId);
|
||||
FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
|
||||
FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon);
|
||||
player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId);
|
||||
player->m_currentWeapon = player->m_nSelectedWepSlot;
|
||||
player->MakeChangesForNewWeapon(player->m_currentWeapon);
|
||||
}
|
||||
|
||||
if (bStandardSoundAndMessages)
|
||||
@ -302,18 +332,22 @@ void CDarkel::Update()
|
||||
|
||||
FindPlayerPed()->m_pWanted->SetWantedLevel(0);
|
||||
|
||||
eWeaponType fixedWeapon;
|
||||
if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
|
||||
WeaponType = WEAPONTYPE_UZI;
|
||||
fixedWeapon = WEAPONTYPE_UZI;
|
||||
else
|
||||
fixedWeapon = (eWeaponType)WeaponType;
|
||||
|
||||
if (WeaponType < WEAPONTYPE_TOTALWEAPONS) {
|
||||
FindPlayerPed()->m_nSelectedWepSlot = InterruptedWeapon;
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon;
|
||||
CPlayerPed* player = FindPlayerPed();
|
||||
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
|
||||
player->m_nSelectedWepSlot = InterruptedWeapon;
|
||||
player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal = CDarkel::AmmoInterruptedWeapon;
|
||||
}
|
||||
|
||||
if (FindPlayerVehicle()) {
|
||||
FindPlayerPed()->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nModelId);
|
||||
FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
|
||||
FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon);
|
||||
player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId);
|
||||
player->m_currentWeapon = player->m_nSelectedWepSlot;
|
||||
player->MakeChangesForNewWeapon(player->m_currentWeapon);
|
||||
}
|
||||
|
||||
if (bStandardSoundAndMessages)
|
||||
@ -322,17 +356,17 @@ void CDarkel::Update()
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
/*InjectHook(0x421380, CDarkel::CalcFade, PATCH_JUMP);
|
||||
InjectHook(0x420920, CDarkel::DrawMessages, PATCH_JUMP);
|
||||
InjectHook(0x420E60, CDarkel::FrenzyOnGoing, PATCH_JUMP);
|
||||
InjectHook(0x421380, CDarkel::CalcFade, PATCH_JUMP);
|
||||
InjectHook(0x420650, CDarkel::Init, PATCH_JUMP);
|
||||
InjectHook(0x421370, CDarkel::QueryModelsKilledByPlayer, PATCH_JUMP);
|
||||
InjectHook(0x420660, CDarkel::Update, PATCH_JUMP);
|
||||
InjectHook(0x420E60, CDarkel::FrenzyOnGoing, PATCH_JUMP);
|
||||
InjectHook(0x420E50, CDarkel::ReadStatus, PATCH_JUMP);
|
||||
InjectHook(0x421070, CDarkel::RegisterCarBlownUpByPlayer, PATCH_JUMP);
|
||||
InjectHook(0x420F60, CDarkel::RegisterKillByPlayer, PATCH_JUMP);
|
||||
InjectHook(0x421060, CDarkel::RegisterKillNotByPlayer, PATCH_JUMP);
|
||||
InjectHook(0x421310, CDarkel::ResetModelsKilledByPlayer, PATCH_JUMP);
|
||||
InjectHook(0x420E70, CDarkel::ResetOnPlayerDeath, PATCH_JUMP);
|
||||
InjectHook(0x4210E0, CDarkel::StartFrenzy, PATCH_JUMP);
|
||||
InjectHook(0x420660, CDarkel::Update, PATCH_JUMP);*/
|
||||
InjectHook(0x421370, CDarkel::QueryModelsKilledByPlayer, PATCH_JUMP);
|
||||
InjectHook(0x421060, CDarkel::RegisterKillNotByPlayer, PATCH_JUMP);
|
||||
InjectHook(0x421310, CDarkel::ResetModelsKilledByPlayer, PATCH_JUMP);
|
||||
InjectHook(0x420920, CDarkel::DrawMessages, PATCH_JUMP);
|
||||
//InjectHook(0x421070, CDarkel::RegisterCarBlownUpByPlayer, PATCH_JUMP);
|
||||
//InjectHook(0x420F60, CDarkel::RegisterKillByPlayer, PATCH_JUMP);
|
||||
ENDPATCHES
|
@ -26,7 +26,7 @@ private:
|
||||
static int8 &bNeedHeadShot;
|
||||
static int8 &bProperKillFrenzy;
|
||||
static eKillFrenzyStatus &Status;
|
||||
static int16 *RegisteredKills;
|
||||
static uint16 (&RegisteredKills)[NUMDEFAULTMODELS];
|
||||
static int32 &ModelToKill;
|
||||
static int32 &ModelToKill2;
|
||||
static int32 &ModelToKill3;
|
||||
@ -34,18 +34,18 @@ private:
|
||||
static wchar *pStartMessage;
|
||||
|
||||
public:
|
||||
static int32 CalcFade(uint32 time, int32 min, uint32 max);
|
||||
static uint8 CalcFade(uint32 time, uint32 min, uint32 max);
|
||||
static void DrawMessages(void);
|
||||
static bool FrenzyOnGoing();
|
||||
static void Init();
|
||||
static int16 QueryModelsKilledByPlayer(int32 modelId);
|
||||
static eKillFrenzyStatus ReadStatus();
|
||||
static uint16 QueryModelsKilledByPlayer(int32 modelId);
|
||||
static uint16 ReadStatus();
|
||||
static void RegisterCarBlownUpByPlayer(CVehicle *vehicle);
|
||||
static void RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot = false);
|
||||
static void RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype);
|
||||
static void ResetModelsKilledByPlayer();
|
||||
static void ResetOnPlayerDeath();
|
||||
static void StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot);
|
||||
static void StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot);
|
||||
static void Update();
|
||||
|
||||
};
|
||||
|
@ -69,7 +69,8 @@ bool CGarages::HasCarBeenCrushed(int32 handle)
|
||||
}
|
||||
|
||||
WRAPPER void CGarages::TriggerMessage(const char *text, int16, uint16 time, int16) { EAXJMP(0x426B20); }
|
||||
WRAPPER bool CGarages::IsPointWithinHideOutGarage(CVector*) { EAXJMP(0x428260); }
|
||||
WRAPPER bool CGarages::IsPointWithinHideOutGarage(CVector&) { EAXJMP(0x428260); }
|
||||
WRAPPER bool CGarages::IsPointWithinAnyGarage(CVector&) { EAXJMP(0x428320); }
|
||||
|
||||
#if 0
|
||||
WRAPPER void CGarages::PrintMessages(void) { EAXJMP(0x426310); }
|
||||
|
@ -25,5 +25,6 @@ public:
|
||||
static void TriggerMessage(const char *text, int16, uint16 time, int16);
|
||||
static void PrintMessages(void);
|
||||
static bool HasCarBeenCrushed(int32);
|
||||
static bool IsPointWithinHideOutGarage(CVector*);
|
||||
static bool IsPointWithinHideOutGarage(CVector&);
|
||||
static bool IsPointWithinAnyGarage(CVector&);
|
||||
};
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,59 +1,109 @@
|
||||
#pragma once
|
||||
#include "Weapon.h"
|
||||
|
||||
enum ePickupType
|
||||
{
|
||||
PICKUP_NONE = 0,
|
||||
PICKUP_IN_SHOP = 1,
|
||||
PICKUP_ON_STREET = 2,
|
||||
PICKUP_ONCE = 3,
|
||||
PICKUP_ONCE_TIMEOUT = 4,
|
||||
PICKUP_COLLECTABLE1 = 5,
|
||||
PICKUP_IN_SHOP_OUT_OF_STOCK = 6,
|
||||
PICKUP_MONEY = 7,
|
||||
PICKUP_MINE_INACTIVE = 8,
|
||||
PICKUP_MINE_ARMED = 9,
|
||||
PICKUP_NAUTICAL_MINE_INACTIVE = 10,
|
||||
PICKUP_NAUTICAL_MINE_ARMED = 11,
|
||||
PICKUP_FLOATINGPACKAGE = 12,
|
||||
PICKUP_FLOATINGPACKAGE_FLOATING = 13,
|
||||
PICKUP_ON_STREET_SLOW = 14,
|
||||
};
|
||||
|
||||
class CEntity;
|
||||
class CObject;
|
||||
|
||||
class CPickup
|
||||
{
|
||||
ePickupType m_eType;
|
||||
uint16 m_wQuantity;
|
||||
CObject *m_pObject;
|
||||
uint32 m_nTimer;
|
||||
int16 m_eModelIndex;
|
||||
int16 m_wIndex;
|
||||
CVector m_vecPos;
|
||||
};
|
||||
|
||||
class CPickups
|
||||
{
|
||||
public:
|
||||
static void RenderPickUpText(void);
|
||||
static void DoCollectableEffects(CEntity *ent);
|
||||
static void DoMoneyEffects(CEntity *ent);
|
||||
static void DoMineEffects(CEntity *ent);
|
||||
static void DoPickUpEffects(CEntity *ent);
|
||||
static void RemoveAllFloatingPickups();
|
||||
static int32 GenerateNewOne(CVector, uint32, uint8, uint32);
|
||||
static int32 GenerateNewOne_WeaponType(CVector, eWeaponType, uint8, uint32);
|
||||
|
||||
static CPickup (&aPickUps)[NUMPICKUPS];
|
||||
};
|
||||
|
||||
extern uint16 AmmoForWeapon[20];
|
||||
extern uint16 AmmoForWeapon_OnStreet[20];
|
||||
|
||||
class CPacManPickups
|
||||
{
|
||||
public:
|
||||
static void Render(void);
|
||||
};
|
||||
#pragma once
|
||||
#include "Weapon.h"
|
||||
|
||||
enum ePickupType : uint8
|
||||
{
|
||||
PICKUP_NONE = 0,
|
||||
PICKUP_IN_SHOP,
|
||||
PICKUP_ON_STREET,
|
||||
PICKUP_ONCE,
|
||||
PICKUP_ONCE_TIMEOUT,
|
||||
PICKUP_COLLECTABLE1,
|
||||
PICKUP_IN_SHOP_OUT_OF_STOCK,
|
||||
PICKUP_MONEY,
|
||||
PICKUP_MINE_INACTIVE,
|
||||
PICKUP_MINE_ARMED,
|
||||
PICKUP_NAUTICAL_MINE_INACTIVE,
|
||||
PICKUP_NAUTICAL_MINE_ARMED,
|
||||
PICKUP_FLOATINGPACKAGE,
|
||||
PICKUP_FLOATINGPACKAGE_FLOATING,
|
||||
PICKUP_ON_STREET_SLOW,
|
||||
PICKUP_NUMOFTYPES
|
||||
};
|
||||
|
||||
class CEntity;
|
||||
class CObject;
|
||||
class CVehicle;
|
||||
class CPlayerPed;
|
||||
|
||||
class CPickup
|
||||
{
|
||||
public:
|
||||
ePickupType m_eType;
|
||||
bool m_bRemoved;
|
||||
uint16 m_nQuantity;
|
||||
CObject *m_pObject;
|
||||
uint32 m_nTimer;
|
||||
int16 m_eModelIndex;
|
||||
uint16 m_nIndex;
|
||||
CVector m_vecPos;
|
||||
|
||||
CObject *GiveUsAPickUpObject(int32 handle);
|
||||
bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId);
|
||||
private:
|
||||
bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; }
|
||||
inline bool CanBePickedUp(CPlayerPed *player);
|
||||
void RemoveKeepType();
|
||||
void Remove();
|
||||
};
|
||||
|
||||
static_assert(sizeof(CPickup) == 0x1C, "CPickup: error");
|
||||
|
||||
struct tPickupMessage
|
||||
{
|
||||
CVector2D m_pos;
|
||||
eWeaponType m_weaponType;
|
||||
CVector2D m_dist;
|
||||
CRGBA m_color;
|
||||
uint8 m_bOutOfStock : 1;
|
||||
uint8 m_quantity;
|
||||
};
|
||||
|
||||
class CPickups
|
||||
{
|
||||
static int32 aPickUpsCollected[NUMCOLLECTEDPICKUPS];
|
||||
static int16 CollectedPickUpIndex;
|
||||
static int16 NumMessages;
|
||||
static tPickupMessage aMessages[NUMPICKUPMESSAGES];
|
||||
public:
|
||||
static void Init();
|
||||
static void Update();
|
||||
static void RenderPickUpText();
|
||||
static void DoCollectableEffects(CEntity *ent);
|
||||
static void DoMoneyEffects(CEntity *ent);
|
||||
static void DoMineEffects(CEntity *ent);
|
||||
static void DoPickUpEffects(CEntity *ent);
|
||||
static int32 GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity);
|
||||
static int32 GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity);
|
||||
static void RemovePickUp(int32 pickupIndex);
|
||||
static void RemoveAllFloatingPickups();
|
||||
static void AddToCollectedPickupsArray(int32 index);
|
||||
static bool IsPickUpPickedUp(int32 pickupId);
|
||||
static int32 ModelForWeapon(eWeaponType weaponType);
|
||||
static enum eWeaponType WeaponForModel(int32 model);
|
||||
static int32 FindColourIndexForWeaponMI(int32 model);
|
||||
static int32 GetActualPickupIndex(int32 index);
|
||||
static int32 GetNewUniquePickupIndex(int32 slot);
|
||||
static void PassTime(uint32 time);
|
||||
static bool GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex);
|
||||
static void Load(uint8 *buffer, uint32 size);
|
||||
static void Save(uint8 *buffer, uint32 *size);
|
||||
|
||||
static CPickup(&aPickUps)[NUMPICKUPS];
|
||||
|
||||
// unused
|
||||
static bool &bPickUpcamActivated;
|
||||
static CVehicle *&pPlayerVehicle;
|
||||
static CVector &StaticCamCoors;
|
||||
static uint32 &StaticCamStartTime;
|
||||
};
|
||||
|
||||
extern uint16 AmmoForWeapon[20];
|
||||
extern uint16 AmmoForWeapon_OnStreet[20];
|
||||
extern uint16 CostOfWeapon[20];
|
||||
|
||||
class CPacManPickups
|
||||
{
|
||||
public:
|
||||
static void Render(void);
|
||||
};
|
||||
|
@ -130,7 +130,7 @@ void CMissionCleanup::Process()
|
||||
CCarCtrl::CarDensityMultiplier = 1.0;
|
||||
FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = 1.0f;
|
||||
TheCamera.Restore();
|
||||
TheCamera.SetWidescreenOff();
|
||||
TheCamera.SetWideScreenOff();
|
||||
DMAudio.ClearMissionAudio();
|
||||
CWeather::ReleaseWeather();
|
||||
for (int i = 0; i < NUM_OF_SPECIAL_CHARS; i++)
|
||||
@ -1707,7 +1707,7 @@ int8 CRunningScript::ProcessCommandsFrom100To199(int32 command)
|
||||
ped->SetOrientation(0.0f, 0.0f, 0.0f);
|
||||
CTheScripts::ClearSpaceForMissionEntity(pos, ped);
|
||||
CWorld::Add(ped);
|
||||
ped->m_level = CTheZones::GetLevelFromPosition(pos);
|
||||
ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
|
||||
CPopulation::ms_nTotalMissionPeds++;
|
||||
ScriptParams[0] = CPools::GetPedPool()->GetIndex(ped);
|
||||
StoreParameters(&m_nIp, 1);
|
||||
@ -1948,7 +1948,7 @@ int8 CRunningScript::ProcessCommandsFrom100To199(int32 command)
|
||||
car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f;
|
||||
car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0;
|
||||
car->bEngineOn = false;
|
||||
car->m_level = CTheZones::GetLevelFromPosition(pos);
|
||||
car->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
|
||||
car->bHasBeenOwnedByPlayer = true;
|
||||
CWorld::Add(car);
|
||||
handle = CPools::GetVehiclePool()->GetIndex(car);
|
||||
@ -2748,7 +2748,7 @@ int8 CRunningScript::ProcessCommandsFrom200To299(int32 command)
|
||||
AnimationId anim = pVehicle->bLowVehicle ? ANIM_CAR_LSIT : ANIM_CAR_SIT;
|
||||
pPed->m_pVehicleAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, anim, 100.0f);
|
||||
pPed->StopNonPartialAnims();
|
||||
pPed->m_level = CTheZones::GetLevelFromPosition(pPed->GetPosition());
|
||||
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(pPed->GetPosition());
|
||||
CWorld::Add(pPed);
|
||||
ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
|
||||
StoreParameters(&m_nIp, 1);
|
||||
|
Reference in New Issue
Block a user