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https://github.com/halpz/re3.git
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AnimViewer fixes, commentary from miami
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@ -1017,17 +1017,12 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
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RECT rect;
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/* redraw window */
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#ifndef MASTER
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if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER))
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{
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RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE);
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}
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#else
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if (RwInitialised && gGameState == GS_PLAYING_GAME)
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{
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RsEventHandler(rsIDLE, (void *)TRUE);
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}
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#endif
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/* Manually resize window */
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rect.left = rect.top = 0;
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rect.bottom = newPos->bottom - newPos->top;
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@ -2183,17 +2178,17 @@ WinMain(HINSTANCE instance,
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}
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#endif
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if (TurnOnAnimViewer)
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{
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#ifndef MASTER
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if (gbModelViewer) {
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// This is TheModelViewer in LCS, but not compiled on III Mobile.
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LoadingScreen("Loading the ModelViewer", NULL, GetRandomSplashScreen());
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CAnimViewer::Initialise();
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CTimer::Update();
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#ifndef PS2_MENU
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FrontEndMenuManager.m_bGameNotLoaded = false;
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#endif
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gGameState = GS_ANIMVIEWER;
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TurnOnAnimViewer = false;
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#endif
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}
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#endif
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while ( TRUE )
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{
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@ -2238,6 +2233,12 @@ WinMain(HINSTANCE instance,
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DispatchMessage(&message);
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}
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}
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#ifndef MASTER
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else if (gbModelViewer) {
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// This is TheModelViewerCore in LCS
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TheModelViewer();
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}
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#endif
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else if( ForegroundApp )
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{
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switch ( gGameState )
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@ -2451,18 +2452,6 @@ WinMain(HINSTANCE instance,
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}
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break;
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}
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#ifndef MASTER
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case GS_ANIMVIEWER:
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{
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float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
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if (RwInitialised)
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{
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if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms)
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RsEventHandler(rsANIMVIEWER, (void*)TRUE);
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}
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break;
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}
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#endif
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}
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}
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else
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@ -2534,13 +2523,14 @@ WinMain(HINSTANCE instance,
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}
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else
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{
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#ifndef MASTER
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if ( gbModelViewer )
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CAnimViewer::Shutdown();
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else
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#endif
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if ( gGameState == GS_PLAYING_GAME )
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CGame::ShutDown();
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#ifndef MASTER
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else if ( gGameState == GS_ANIMVIEWER )
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CAnimViewer::Shutdown();
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#endif
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CTimer::Stop();
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if ( FrontEndMenuManager.m_bFirstTime == true )
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@ -2561,12 +2551,13 @@ WinMain(HINSTANCE instance,
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}
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#ifndef MASTER
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if ( gbModelViewer )
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CAnimViewer::Shutdown();
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else
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#endif
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if ( gGameState == GS_PLAYING_GAME )
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CGame::ShutDown();
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#ifndef MASTER
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else if ( gGameState == GS_ANIMVIEWER )
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CAnimViewer::Shutdown();
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#endif
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DMAudio.Terminate();
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