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Auto-detect X11 dependency
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@ -130,6 +130,22 @@ else()
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set(${PROJECT}_C_CXX_EXTENSIONS OFF)
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endif()
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if(LIBRW_PLATFORM_GL3 AND LIBRW_GL3_GFXLIB STREQUAL "GLFW")
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include(CheckSymbolExists)
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set(CMAKE_REQUIRED_LIBRARIES glfw)
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set(CMAKE_REQUIRED_DEFINITIONS -DGLFW_EXPOSE_NATIVE_X11)
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check_symbol_exists(glfwGetX11Display "GLFW/glfw3.h;GLFW/glfw3native.h" GLFW_HAS_X11)
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unset(CMAKE_REQUIRED_DEFINITIONS)
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unset(CMAKE_REQUIRED_LIBRARIES)
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if (GLFW_HAS_X11)
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find_package(X11 REQUIRED)
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target_link_libraries(${EXECUTABLE} PRIVATE X11::X11)
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target_compile_definitions(${EXECUTABLE} PRIVATE GET_KEYBOARD_INPUT_FROM_X11)
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endif (GLFW_HAS_X11)
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endif()
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set_target_properties(${EXECUTABLE}
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PROPERTIES
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C_STANDARD 11
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@ -52,11 +52,7 @@ long _dwOperatingSystemVersion;
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#include "Font.h"
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#include "MemoryMgr.h"
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// We found out that GLFW's keyboard input handling is still pretty delayed/not stable, so now we fetch input from X11 directly on Linux.
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#if !defined _WIN32 && !defined __APPLE__ && !defined GTA_HANDHELD // && !defined WAYLAND
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#define GET_KEYBOARD_INPUT_FROM_X11
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#endif
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// This is defined on project-level, via premake5 or cmake
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#ifdef GET_KEYBOARD_INPUT_FROM_X11
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#include <X11/Xlib.h>
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#include <X11/XKBlib.h>
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