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new zone stuff
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@ -361,7 +361,7 @@ CPopulation::FindCollisionZoneForCoors(CVector *coors, int *safeZoneOut, eLevelN
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if (*safeZoneOut >= 0)
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*levelOut = LEVEL_NONE;
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else
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*levelOut = CTheZones::GetLevelFromPosition(*coors);
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*levelOut = CTheZones::GetLevelFromPosition(coors);
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}
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void
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