mirror of
https://github.com/halpz/re3.git
synced 2025-07-15 03:58:08 +00:00
new zone stuff
This commit is contained in:
@ -1139,7 +1139,7 @@ CFileLoader::LoadObjectInstance(const char *line)
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entity = new CBuilding;
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entity->SetModelIndexNoCreate(id);
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entity->GetMatrix() = CMatrix(xform);
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entity->m_level = CTheZones::GetLevelFromPosition(entity->GetPosition());
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entity->m_level = CTheZones::GetLevelFromPosition(&entity->GetPosition());
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entity->m_area = area;
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if(mi->IsSimple()){
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if(mi->m_isBigBuilding)
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@ -1165,7 +1165,7 @@ CFileLoader::LoadObjectInstance(const char *line)
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CWorld::Add(entity);
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if(IsGlass(entity->GetModelIndex()) && !mi->m_isArtistGlass)
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entity->bIsVisible = false;
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entity->m_level = CTheZones::GetLevelFromPosition(entity->GetPosition());
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entity->m_level = CTheZones::GetLevelFromPosition(&entity->GetPosition());
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entity->m_area = area;
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}
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@ -483,9 +483,6 @@ void CGame::ReInitGameObjectVariables(void)
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CSpecialFX::Init();
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CWaterCannons::Init();
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CParticle::ReloadConfig();
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#ifdef GTA_ZONECULL
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CCullZones::ResolveVisibilities();
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#endif
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if ( !FrontEndMenuManager.m_bWantToLoad )
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{
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@ -2405,7 +2405,7 @@ CStreaming::LoadScene(const CVector &pos)
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CStreamingInfo *si, *prev;
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eLevelName level;
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level = CTheZones::GetLevelFromPosition(pos);
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level = CTheZones::GetLevelFromPosition(&pos);
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debug("Start load scene\n");
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for(si = ms_endRequestedList.m_prev; si != &ms_startRequestedList; si = prev){
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prev = si->m_prev;
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@ -32,15 +32,15 @@ void
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CPlaceName::Process()
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{
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CVector pos = CWorld::Players[CWorld::PlayerInFocus].GetPos();
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CZone *navigZone = CTheZones::FindSmallestZonePositionType(&pos, ZONE_TYPE1);
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CZone *audioZone = CTheZones::FindSmallestZonePositionType(&pos, ZONE_AUDIO);
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CZone *navigZone = CTheZones::FindSmallestNavigationZoneForPosition(&pos, false, true);
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CZone *defaultZone = CTheZones::FindSmallestNavigationZoneForPosition(&pos, true, false);
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if (navigZone == nil) m_pZone = nil;
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if (audioZone == nil) m_pZone2 = nil;
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if (defaultZone == nil) m_pZone2 = nil;
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if (navigZone == m_pZone) {
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if (audioZone == m_pZone2 || m_pZone != nil) {
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if (navigZone != nil || audioZone != nil) {
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if (defaultZone == m_pZone2 || m_pZone != nil) {
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if (navigZone != nil || defaultZone != nil) {
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if (m_nAdditionalTimer != 0)
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m_nAdditionalTimer--;
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} else {
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@ -49,7 +49,7 @@ CPlaceName::Process()
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m_pZone2 = nil;
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}
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} else {
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m_pZone2 = audioZone;
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m_pZone2 = defaultZone;
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m_nAdditionalTimer = 250;
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}
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} else {
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@ -11,228 +11,32 @@
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#include "ZoneCull.h"
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#include "Zones.h"
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int32 CCullZones::NumCullZones;
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CCullZone CCullZones::aZones[NUMCULLZONES];
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int32 CCullZones::NumAttributeZones;
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CAttributeZone CCullZones::aAttributeZones[NUMATTRIBZONES];
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uint16 CCullZones::aIndices[NUMZONEINDICES];
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int16 CCullZones::aPointersToBigBuildingsForBuildings[NUMBUILDINGS];
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int16 CCullZones::aPointersToBigBuildingsForTreadables[NUMTREADABLES];
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int32 CCullZones::CurrentWantedLevelDrop_Player;
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int32 CCullZones::CurrentFlags_Camera;
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int32 CCullZones::CurrentFlags_Player;
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int32 CCullZones::OldCullZone;
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int32 CCullZones::EntityIndicesUsed;
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bool CCullZones::bCurrentSubwayIsInvisible;
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bool CCullZones::bCullZonesDisabled;
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void
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CCullZones::Init(void)
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{
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int i;
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NumAttributeZones = 0;
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CurrentWantedLevelDrop_Player = 0;
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CurrentFlags_Camera = 0;
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CurrentFlags_Player = 0;
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bCurrentSubwayIsInvisible = false;
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#ifdef GTA_ZONECULL
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NumCullZones = 0;
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OldCullZone = -1;
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EntityIndicesUsed = 0;
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for(i = 0; i < NUMBUILDINGS; i++)
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aPointersToBigBuildingsForBuildings[i] = -1;
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for(i = 0; i < NUMTREADABLES; i++)
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aPointersToBigBuildingsForTreadables[i] = -1;
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#endif
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}
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#ifdef GTA_ZONECULL
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bool CCullZone::TestLine(CVector vec1, CVector vec2)
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{
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CColPoint colPoint;
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CEntity *entity;
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if (CWorld::ProcessLineOfSight(vec1, vec2, colPoint, entity, true, false, false, false, false, true, false))
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return true;
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if (CWorld::ProcessLineOfSight(CVector(vec1.x + 0.05f, vec1.y, vec1.z), CVector(vec2.x + 0.05f, vec2.y, vec2.z), colPoint, entity, true, false, false, false, false, true, false))
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return true;
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if (CWorld::ProcessLineOfSight(CVector(vec1.x - 0.05f, vec1.y, vec1.z), CVector(vec2.x - 0.05f, vec2.y, vec2.z), colPoint, entity, true, false, false, false, false, true, false))
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return true;
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if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y + 0.05f, vec1.z), CVector(vec2.x, vec2.y + 0.05f, vec2.z), colPoint, entity, true, false, false, false, false, true, false))
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return true;
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if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y - 0.05f, vec1.z), CVector(vec2.x, vec2.y - 0.05f, vec2.z), colPoint, entity, true, false, false, false, false, true, false))
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return true;
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if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y, vec1.z + 0.05f), CVector(vec2.x, vec2.y, vec2.z + 0.05f), colPoint, entity, true, false, false, false, false, true, false))
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return true;
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return CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y, vec1.z - 0.05f), CVector(vec2.x, vec2.y, vec2.z - 0.05f), colPoint, entity, true, false, false, false, false, true, false);
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}
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uint16* pTempArrayIndices;
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int TempEntityIndicesUsed;
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void
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CCullZones::ResolveVisibilities(void)
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{
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int fd;
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CFileMgr::SetDir("");
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fd = CFileMgr::OpenFile("DATA\\cullzone.dat", "rb");
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if(fd > 0){
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CFileMgr::Read(fd, (char*)&NumCullZones, sizeof(NumCullZones));
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CFileMgr::Read(fd, (char*)aZones, sizeof(aZones));
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CFileMgr::Read(fd, (char*)&NumAttributeZones, sizeof(NumAttributeZones));
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CFileMgr::Read(fd, (char*)aAttributeZones, sizeof(aAttributeZones));
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CFileMgr::Read(fd, (char*)aIndices, sizeof(aIndices));
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CFileMgr::Read(fd, (char*)aPointersToBigBuildingsForBuildings, sizeof(aPointersToBigBuildingsForBuildings));
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CFileMgr::Read(fd, (char*)aPointersToBigBuildingsForTreadables, sizeof(aPointersToBigBuildingsForTreadables));
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CFileMgr::CloseFile(fd);
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}else{
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#if 0
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// TODO: implement code from mobile to generate data here
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EntityIndicesUsed = 0;
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BuildListForBigBuildings();
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pTempArrayIndices = new uint16[140000];
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TempEntityIndicesUsed = 0;
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for (int i = 0; i < NumCullZones; i++) {
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DoVisibilityTestCullZone(i, true);
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}
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CompressIndicesArray();
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delete[] pTempArrayIndices;
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fd = CFileMgr::OpenFileForWriting("data\\cullzone.dat");
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if (fd != 0) {
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CFileMgr::Write(fd, (char*)&NumCullZones, sizeof(NumCullZones));
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CFileMgr::Write(fd, (char*)aZones, sizeof(aZones));
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CFileMgr::Write(fd, (char*)&NumAttributeZones, sizeof(NumAttributeZones));
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CFileMgr::Write(fd, (char*)&aAttributeZones, sizeof(aAttributeZones));
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CFileMgr::Write(fd, (char*)&aIndices, sizeof(aIndices));
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CFileMgr::Write(fd, (char*)&aPointersToBigBuildingsForBuildings, sizeof(aPointersToBigBuildingsForBuildings));
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CFileMgr::Write(fd, (char*)&aPointersToBigBuildingsForTreadables, sizeof(aPointersToBigBuildingsForTreadables));
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CFileMgr::CloseFile(fd);
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}
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#endif
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}
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}
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void
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CCullZones::BuildListForBigBuildings()
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{
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for (int i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--) {
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CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
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if (building == nil || !building->bIsBIGBuilding) continue;
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CSimpleModelInfo *nonlod = (CSimpleModelInfo*)((CSimpleModelInfo *)CModelInfo::GetModelInfo(building->GetModelIndex()))->m_atomics[2];
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if (nonlod == nil) continue;
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for (int j = i; j >= 0; j--) {
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CBuilding *building2 = CPools::GetBuildingPool()->GetSlot(j);
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if (building2 == nil || building2->bIsBIGBuilding) continue;
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if (CModelInfo::GetModelInfo(building2->GetModelIndex()) == nonlod) {
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if ((building2->GetPosition() - building->GetPosition()).Magnitude() < 5.0f) {
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aPointersToBigBuildingsForBuildings[j] = i;
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}
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}
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}
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for (int j = CPools::GetTreadablePool()->GetSize()-1; j >= 0; j--) {
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CTreadable *treadable = CPools::GetTreadablePool()->GetSlot(j);
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if (treadable == nil || treadable->bIsBIGBuilding) continue;
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if (CModelInfo::GetModelInfo(treadable->GetModelIndex()) == nonlod) {
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if ((treadable->GetPosition() - building->GetPosition()).Magnitude() < 5.0f) {
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aPointersToBigBuildingsForTreadables[j] = i;
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}
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}
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}
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}
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}
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void
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CCullZones::DoVisibilityTestCullZone(int zoneId, bool doIt)
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{
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aZones[zoneId].m_groupIndexCount[0] = 0;
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aZones[zoneId].m_groupIndexCount[1] = 0;
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aZones[zoneId].m_groupIndexCount[2] = 0;
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aZones[zoneId].m_indexStart = TempEntityIndicesUsed;
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aZones[zoneId].FindTestPoints();
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if (!doIt) return;
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for (int i = CPools::GetBuildingPool()->GetSize() - 1; i >= 0; i--) {
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CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
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if (building != nil && !building->bIsBIGBuilding && aZones[zoneId].IsEntityCloseEnoughToZone(building, aPointersToBigBuildingsForBuildings[i] != -1)) {
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CBuilding *building2 = nil;
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if (aPointersToBigBuildingsForBuildings[i] != -1)
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building2 = CPools::GetBuildingPool()->GetSlot(aPointersToBigBuildingsForBuildings[i]);
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if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 0.0f, building2)) {
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pTempArrayIndices[TempEntityIndicesUsed++] = i;
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aZones[zoneId].m_groupIndexCount[0]++;
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}
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}
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}
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for (int i = CPools::GetTreadablePool()->GetSize() - 1; i >= 0; i--) {
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CTreadable* building = CPools::GetTreadablePool()->GetSlot(i);
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if (building != nil && aZones[zoneId].IsEntityCloseEnoughToZone(building, aPointersToBigBuildingsForTreadables[i] != -1)) {
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CTreadable* building2 = nil;
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if (aPointersToBigBuildingsForTreadables[i] != -1)
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building2 = CPools::GetTreadablePool()->GetSlot(aPointersToBigBuildingsForTreadables[i]);
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if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 10.0f, building2)) {
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pTempArrayIndices[TempEntityIndicesUsed++] = i;
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aZones[zoneId].m_groupIndexCount[1]++;
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}
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}
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}
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for (int i = CPools::GetTreadablePool()->GetSize() - 1; i >= 0; i--) {
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CTreadable *building = CPools::GetTreadablePool()->GetSlot(i);
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if (building != nil && aZones[zoneId].CalcDistToCullZoneSquared(building->GetPosition().x, building->GetPosition().y) < 40000.0f) {
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int start = aZones[zoneId].m_groupIndexCount[0] + aZones[zoneId].m_indexStart;
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int end = aZones[zoneId].m_groupIndexCount[1] + start;
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bool alreadyAdded = false;
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for (int k = start; k < end; k++) {
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if (aIndices[k] == i)
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alreadyAdded = true;
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}
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if (!alreadyAdded) {
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CBuilding *building2 = nil;
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if (aPointersToBigBuildingsForTreadables[i] != -1)
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building2 = CPools::GetBuildingPool()->GetSlot(aPointersToBigBuildingsForTreadables[i]);
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if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 0.0f, building2)) {
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pTempArrayIndices[TempEntityIndicesUsed++] = i;
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aZones[zoneId].m_groupIndexCount[2]++;
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}
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}
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}
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}
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}
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#endif
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void
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CCullZones::Update(void)
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{
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bool invisible;
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if(bCullZonesDisabled)
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return;
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switch(CTimer::GetFrameCounter() & 7){
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case 0:
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case 4:
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#ifdef GTA_ZONECULL
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/* Update Cull zone */
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ForceCullZoneCoors(TheCamera.GetGameCamPosition());
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#endif
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break;
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case 2:
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@ -256,34 +60,8 @@ CCullZones::Update(void)
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void
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CCullZones::ForceCullZoneCoors(CVector coors)
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{
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#ifdef GTA_ZONECULL
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int32 z;
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z = FindCullZoneForCoors(coors);
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if(z != OldCullZone){
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if(OldCullZone >= 0)
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aZones[OldCullZone].DoStuffLeavingZone();
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if(z >= 0)
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aZones[z].DoStuffEnteringZone();
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OldCullZone = z;
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}
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#endif
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}
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#ifdef GTA_ZONECULL
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int32
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CCullZones::FindCullZoneForCoors(CVector coors)
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{
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int i;
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for(i = 0; i < NumCullZones; i++)
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if(coors.x >= aZones[i].minx && coors.x <= aZones[i].maxx &&
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coors.y >= aZones[i].miny && coors.y <= aZones[i].maxy &&
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coors.z >= aZones[i].minz && coors.z <= aZones[i].maxz)
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return i;
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return -1;
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}
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#endif
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int32
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CCullZones::FindAttributesForCoors(CVector coors, int32 *wantedLevel)
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{
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@ -356,222 +134,16 @@ CCullZones::AddCullZone(CVector const &position,
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float minz, float maxz,
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uint16 flag, int16 wantedLevel)
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{
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CCullZone *cull;
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CAttributeZone *attrib;
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CVector v;
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#ifdef GTA_ZONECULL
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if((flag & ATTRZONE_NOTCULLZONE) == 0){
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cull = &aZones[NumCullZones++];
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v = position;
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// WTF is this?
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if((v-CVector(1032.14f, -624.255f, 24.93f)).Magnitude() < 1.0f)
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v = CVector(1061.7f, -613.0f, 19.0f);
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if((v-CVector(1029.48f, -495.757f, 21.98f)).Magnitude() < 1.0f)
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v = CVector(1061.4f, -506.0f, 18.5f);
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cull->position.x = clamp(v.x, minx, maxx);
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cull->position.y = clamp(v.y, miny, maxy);
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cull->position.z = clamp(v.z, minz, maxz);
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cull->minx = minx;
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cull->maxx = maxx;
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cull->miny = miny;
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cull->maxy = maxy;
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cull->minz = minz;
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cull->maxz = maxz;
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cull->m_groupIndexCount[0] = 0;
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cull->m_groupIndexCount[1] = 0;
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cull->m_groupIndexCount[2] = 0;
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cull->m_indexStart = 0;
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}
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#endif
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if(flag & ~ATTRZONE_NOTCULLZONE){
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attrib = &aAttributeZones[NumAttributeZones++];
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attrib->minx = minx;
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attrib->maxx = maxx;
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attrib->miny = miny;
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attrib->maxy = maxy;
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attrib->minz = minz;
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attrib->maxz = maxz;
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attrib->attributes = flag;
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attrib->wantedLevel = wantedLevel;
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}
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assert(NumAttributeZones < NUMATTRIBZONES);
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attrib = &aAttributeZones[NumAttributeZones++];
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attrib->minx = minx;
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attrib->maxx = maxx;
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attrib->miny = miny;
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attrib->maxy = maxy;
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attrib->minz = minz;
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attrib->maxz = maxz;
|
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attrib->attributes = flag;
|
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attrib->wantedLevel = wantedLevel;
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}
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#ifdef GTA_ZONECULL
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void
|
||||
CCullZone::DoStuffLeavingZone(void)
|
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{
|
||||
int i;
|
||||
|
||||
for(i = 0; i < m_numBuildings; i++)
|
||||
DoStuffLeavingZone_OneBuilding(CCullZones::aIndices[m_indexStart + i]);
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for(; i < m_numBuildings + m_numTreadablesPlus10m + m_numTreadables ; i++)
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DoStuffLeavingZone_OneTreadableBoth(CCullZones::aIndices[m_indexStart + i]);
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}
|
||||
|
||||
void
|
||||
CCullZone::DoStuffLeavingZone_OneBuilding(uint16 i)
|
||||
{
|
||||
int16 bb;
|
||||
int j;
|
||||
|
||||
if(i < 6000){
|
||||
CPools::GetBuildingPool()->GetSlot(i)->bZoneCulled = false;
|
||||
bb = CCullZones::aPointersToBigBuildingsForBuildings[i];
|
||||
if(bb != -1)
|
||||
CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = false;
|
||||
}else{
|
||||
i -= 6000;
|
||||
for(j = 0; j < 3; j++)
|
||||
DoStuffLeavingZone_OneBuilding(CCullZones::aIndices[i+j]);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CCullZone::DoStuffLeavingZone_OneTreadableBoth(uint16 i)
|
||||
{
|
||||
int16 bb;
|
||||
int j;
|
||||
|
||||
if(i < 6000){
|
||||
CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = false;
|
||||
CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled2 = false;
|
||||
bb = CCullZones::aPointersToBigBuildingsForTreadables[i];
|
||||
if(bb != -1)
|
||||
CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = false;
|
||||
}else{
|
||||
i -= 6000;
|
||||
for(j = 0; j < 3; j++)
|
||||
DoStuffLeavingZone_OneTreadableBoth(CCullZones::aIndices[i+j]);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CCullZone::DoStuffEnteringZone(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
for(i = 0; i < m_numBuildings; i++)
|
||||
DoStuffEnteringZone_OneBuilding(CCullZones::aIndices[m_indexStart + i]);
|
||||
for(; i < m_numBuildings + m_numTreadablesPlus10m; i++)
|
||||
DoStuffEnteringZone_OneTreadablePlus10m(CCullZones::aIndices[m_indexStart + i]);
|
||||
for(; i < m_numBuildings + m_numTreadablesPlus10m + m_numTreadables; i++)
|
||||
DoStuffEnteringZone_OneTreadable(CCullZones::aIndices[m_indexStart + i]);
|
||||
}
|
||||
|
||||
void
|
||||
CCullZone::DoStuffEnteringZone_OneBuilding(uint16 i)
|
||||
{
|
||||
int16 bb;
|
||||
int j;
|
||||
|
||||
if(i < 6000){
|
||||
CPools::GetBuildingPool()->GetSlot(i)->bZoneCulled = true;
|
||||
bb = CCullZones::aPointersToBigBuildingsForBuildings[i];
|
||||
if(bb != -1)
|
||||
CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true;
|
||||
}else{
|
||||
i -= 6000;
|
||||
for(j = 0; j < 3; j++)
|
||||
DoStuffEnteringZone_OneBuilding(CCullZones::aIndices[i+j]);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CCullZone::DoStuffEnteringZone_OneTreadablePlus10m(uint16 i)
|
||||
{
|
||||
int16 bb;
|
||||
int j;
|
||||
|
||||
if(i < 6000){
|
||||
CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = true;
|
||||
CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled2 = true;
|
||||
bb = CCullZones::aPointersToBigBuildingsForTreadables[i];
|
||||
if(bb != -1)
|
||||
CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true;
|
||||
}else{
|
||||
i -= 6000;
|
||||
for(j = 0; j < 3; j++)
|
||||
DoStuffEnteringZone_OneTreadablePlus10m(CCullZones::aIndices[i+j]);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CCullZone::DoStuffEnteringZone_OneTreadable(uint16 i)
|
||||
{
|
||||
int16 bb;
|
||||
int j;
|
||||
|
||||
if(i < 6000){
|
||||
CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = true;
|
||||
bb = CCullZones::aPointersToBigBuildingsForTreadables[i];
|
||||
if(bb != -1)
|
||||
CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true;
|
||||
}else{
|
||||
i -= 6000;
|
||||
for(j = 0; j < 3; j++)
|
||||
DoStuffEnteringZone_OneTreadable(CCullZones::aIndices[i+j]);
|
||||
}
|
||||
}
|
||||
|
||||
float
|
||||
CCullZone::CalcDistToCullZoneSquared(float x, float y)
|
||||
{
|
||||
float rx, ry;
|
||||
|
||||
if (x < minx) rx = sq(x - minx);
|
||||
else if (x > maxx) rx = sq(x - maxx);
|
||||
else rx = 0.0f;
|
||||
|
||||
if (y < miny) ry = sq(y - miny);
|
||||
else if (y > maxy) ry = sq(y - maxy);
|
||||
else ry = 0.0f;
|
||||
|
||||
return rx + ry;
|
||||
}
|
||||
|
||||
bool
|
||||
CCullZone::IsEntityCloseEnoughToZone(CEntity *entity, bool checkLevel)
|
||||
{
|
||||
const CVector &pos = entity->GetPosition();
|
||||
|
||||
CSimpleModelInfo *minfo = (CSimpleModelInfo*)CModelInfo::GetModelInfo(entity->GetModelIndex());
|
||||
float distToZone = CalcDistToCullZone(pos.x, pos.y);
|
||||
float lodDist;
|
||||
if (minfo->m_isSubway)
|
||||
lodDist = minfo->GetLargestLodDistance() + 30.0f;
|
||||
else
|
||||
lodDist = minfo->GetLargestLodDistance() + 50.0f;
|
||||
|
||||
if (lodDist > distToZone) return true;
|
||||
if (!checkLevel) return false;
|
||||
return CTheZones::GetLevelFromPosition(pos) == CTheZones::GetLevelFromPosition(CVector(minx, miny, minz));
|
||||
}
|
||||
|
||||
bool
|
||||
CCullZones::DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set)
|
||||
{
|
||||
int32 curCount;
|
||||
int32 start;
|
||||
int32 size;
|
||||
|
||||
for (int i = 0; i < NumCullZones; i++) {
|
||||
curCount = 0;
|
||||
for (int group = 0; group < 3; group++) {
|
||||
aZones[i].GetGroupStartAndSize(group, start, size);
|
||||
|
||||
int unk = 0; // TODO: figure out
|
||||
for (int j = 0; j < size; j++) {
|
||||
for (int k = 0; k < 3; k++) {
|
||||
if (set[k] == pTempArrayIndices[start+j])
|
||||
unk++;
|
||||
}
|
||||
}
|
||||
if (unk == 3 && ++curCount >= count)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
#endif
|
@ -1,57 +1,5 @@
|
||||
class CEntity;
|
||||
|
||||
class CCullZone
|
||||
{
|
||||
public:
|
||||
CVector position;
|
||||
float minx;
|
||||
float maxx;
|
||||
float miny;
|
||||
float maxy;
|
||||
float minz;
|
||||
float maxz;
|
||||
|
||||
int32 m_indexStart;
|
||||
int16 m_groupIndexCount[3];
|
||||
int16 m_numBuildings;
|
||||
int16 m_numTreadablesPlus10m;
|
||||
int16 m_numTreadables;
|
||||
|
||||
void DoStuffLeavingZone(void);
|
||||
static void DoStuffLeavingZone_OneBuilding(uint16 i);
|
||||
static void DoStuffLeavingZone_OneTreadableBoth(uint16 i);
|
||||
void DoStuffEnteringZone(void);
|
||||
static void DoStuffEnteringZone_OneBuilding(uint16 i);
|
||||
static void DoStuffEnteringZone_OneTreadablePlus10m(uint16 i);
|
||||
static void DoStuffEnteringZone_OneTreadable(uint16 i);
|
||||
|
||||
|
||||
static bool TestLine(CVector a1, CVector a2);
|
||||
float CalcDistToCullZoneSquared(float x, float y);
|
||||
float CalcDistToCullZone(float x, float y) { return Sqrt(CalcDistToCullZoneSquared(x, y)); };
|
||||
bool IsEntityCloseEnoughToZone(CEntity* entity, bool checkLevel);
|
||||
|
||||
void GetGroupStartAndSize(int32 groupid, int32 &start, int32 &size) {
|
||||
switch (groupid) {
|
||||
case 1:
|
||||
start = m_groupIndexCount[0] + m_indexStart;
|
||||
size = m_groupIndexCount[1];
|
||||
break;
|
||||
case 2:
|
||||
start = m_groupIndexCount[0] + m_groupIndexCount[1] + m_indexStart;
|
||||
size = m_groupIndexCount[2];
|
||||
break;
|
||||
default:
|
||||
start = m_indexStart;
|
||||
size = m_groupIndexCount[0];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void FindTestPoints() {}; // todo
|
||||
bool TestEntityVisibilityFromCullZone(CEntity*, float, CEntity*) { return false; }; // todo
|
||||
};
|
||||
|
||||
enum eZoneAttribs
|
||||
{
|
||||
ATTRZONE_CAMCLOSEIN = 1,
|
||||
@ -79,27 +27,17 @@ struct CAttributeZone
|
||||
class CCullZones
|
||||
{
|
||||
public:
|
||||
static int32 NumCullZones;
|
||||
static CCullZone aZones[NUMCULLZONES];
|
||||
static int32 NumAttributeZones;
|
||||
static CAttributeZone aAttributeZones[NUMATTRIBZONES];
|
||||
static uint16 aIndices[NUMZONEINDICES];
|
||||
static int16 aPointersToBigBuildingsForBuildings[NUMBUILDINGS];
|
||||
static int16 aPointersToBigBuildingsForTreadables[NUMTREADABLES];
|
||||
|
||||
static int32 CurrentWantedLevelDrop_Player;
|
||||
static int32 CurrentFlags_Camera;
|
||||
static int32 CurrentFlags_Player;
|
||||
static int32 OldCullZone;
|
||||
static int32 EntityIndicesUsed;
|
||||
static bool bCurrentSubwayIsInvisible;
|
||||
static bool bCullZonesDisabled;
|
||||
|
||||
static void Init(void);
|
||||
static void ResolveVisibilities(void);
|
||||
static void Update(void);
|
||||
static void ForceCullZoneCoors(CVector coors);
|
||||
static int32 FindCullZoneForCoors(CVector coors);
|
||||
static int32 FindAttributesForCoors(CVector coors, int32 *wantedLevel);
|
||||
static CAttributeZone *FindZoneWithStairsAttributeForPlayer(void);
|
||||
static void MarkSubwayAsInvisible(bool visible);
|
||||
@ -117,12 +55,6 @@ public:
|
||||
static bool CamNoRain(void) { return (CurrentFlags_Camera & ATTRZONE_NORAIN) != 0; }
|
||||
static int32 GetWantedLevelDrop(void) { return CurrentWantedLevelDrop_Player; }
|
||||
|
||||
static void BuildListForBigBuildings();
|
||||
static void DoVisibilityTestCullZone(int zoneId, bool doIt);
|
||||
static bool DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set);
|
||||
|
||||
static void CompressIndicesArray() {};// todo
|
||||
|
||||
//--MIAMI: TODO
|
||||
static bool PoliceAbandonCars(void) { return false; }
|
||||
};
|
||||
|
@ -9,17 +9,19 @@
|
||||
#include "World.h"
|
||||
|
||||
eLevelName CTheZones::m_CurrLevel;
|
||||
CZone *CTheZones::m_pPlayersZone;
|
||||
int16 CTheZones::FindIndex;
|
||||
|
||||
uint16 CTheZones::NumberOfAudioZones;
|
||||
int16 CTheZones::AudioZoneArray[NUMAUDIOZONES];
|
||||
uint16 CTheZones::TotalNumberOfMapZones;
|
||||
uint16 CTheZones::TotalNumberOfZones;
|
||||
CZone CTheZones::ZoneArray[NUMZONES];
|
||||
uint16 CTheZones::TotalNumberOfInfoZones;
|
||||
uint16 CTheZones::TotalNumberOfNavigationZones;
|
||||
CZone CTheZones::InfoZoneArray[NUMINFOZONES];
|
||||
CZone CTheZones::MapZoneArray[NUMMAPZONES];
|
||||
CZone CTheZones::NavigationZoneArray[NUMNAVIGZONES];
|
||||
uint16 CTheZones::TotalNumberOfZoneInfos;
|
||||
CZoneInfo CTheZones::ZoneInfoArray[2*NUMZONES];
|
||||
CZoneInfo CTheZones::ZoneInfoArray[2*NUMINFOZONES];
|
||||
|
||||
|
||||
#define SWAPF(a, b) { float t; t = a; a = b; b = t; }
|
||||
|
||||
@ -44,12 +46,14 @@ CheckZoneInfo(CZoneInfo *info)
|
||||
assert(info->gangThreshold[7] <= info->gangThreshold[8]);
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
wchar*
|
||||
CZone::GetTranslatedName(void)
|
||||
{
|
||||
return TheText.Get(name);
|
||||
}
|
||||
|
||||
//--MIAMI: check out zoneinfo
|
||||
void
|
||||
CTheZones::Init(void)
|
||||
{
|
||||
@ -58,9 +62,15 @@ CTheZones::Init(void)
|
||||
AudioZoneArray[i] = -1;
|
||||
NumberOfAudioZones = 0;
|
||||
|
||||
for(i = 0; i < NUMNAVIGZONES; i++)
|
||||
memset(&NavigationZoneArray[i], 0, sizeof(CZone));
|
||||
|
||||
for(i = 0; i < NUMINFOZONES; i++)
|
||||
memset(&InfoZoneArray[i], 0, sizeof(CZone));
|
||||
|
||||
CZoneInfo *zonei;
|
||||
int x = 1000/6;
|
||||
for(i = 0; i < 2*NUMZONES; i++){
|
||||
for(i = 0; i < 2*NUMINFOZONES; i++){
|
||||
zonei = &ZoneInfoArray[i];
|
||||
zonei->carDensity = 10;
|
||||
zonei->carThreshold[0] = x;
|
||||
@ -81,54 +91,64 @@ CTheZones::Init(void)
|
||||
zonei->gangThreshold[8] = zonei->gangThreshold[7];
|
||||
CheckZoneInfo(zonei);
|
||||
}
|
||||
TotalNumberOfZoneInfos = 1; // why 1?
|
||||
|
||||
for(i = 0; i < NUMZONES; i++)
|
||||
memset(&ZoneArray[i], 0, sizeof(CZone));
|
||||
strcpy(ZoneArray[0].name, "CITYZON");
|
||||
ZoneArray[0].minx = -4000.0f;
|
||||
ZoneArray[0].miny = -4000.0f;
|
||||
ZoneArray[0].minz = -500.0f;
|
||||
ZoneArray[0].maxx = 4000.0f;
|
||||
ZoneArray[0].maxy = 4000.0f;
|
||||
ZoneArray[0].maxz = 500.0f;
|
||||
ZoneArray[0].level = LEVEL_NONE;
|
||||
TotalNumberOfZones = 1;
|
||||
TotalNumberOfZoneInfos = 1; // why 1?
|
||||
TotalNumberOfNavigationZones = 1;
|
||||
TotalNumberOfInfoZones = 1;
|
||||
|
||||
strcpy(InfoZoneArray[0].name, "CITYINF");
|
||||
InfoZoneArray[0].minx = -2400.0f;
|
||||
InfoZoneArray[0].miny = -2000.0f;
|
||||
InfoZoneArray[0].minz = -500.0f;
|
||||
InfoZoneArray[0].maxx = 1600.0f;
|
||||
InfoZoneArray[0].maxy = 2000.0f;
|
||||
InfoZoneArray[0].maxz = 500.0f;
|
||||
InfoZoneArray[0].level = LEVEL_NONE;
|
||||
InfoZoneArray[0].type = ZONE_INFO;
|
||||
|
||||
strcpy(NavigationZoneArray[0].name, "VICE_C");
|
||||
NavigationZoneArray[0].minx = -2400.0f;
|
||||
NavigationZoneArray[0].miny = -2000.0f;
|
||||
NavigationZoneArray[0].minz = -500.0f;
|
||||
NavigationZoneArray[0].maxx = 1600.0f;
|
||||
NavigationZoneArray[0].maxy = 2000.0f;
|
||||
NavigationZoneArray[0].maxz = 500.0f;
|
||||
NavigationZoneArray[0].level = LEVEL_NONE;
|
||||
NavigationZoneArray[0].type = ZONE_NAVIG;
|
||||
|
||||
m_CurrLevel = LEVEL_NONE;
|
||||
m_pPlayersZone = &ZoneArray[0];
|
||||
|
||||
for(i = 0; i < NUMMAPZONES; i++){
|
||||
memset(&MapZoneArray[i], 0, sizeof(CZone));
|
||||
MapZoneArray[i].type = ZONE_MAPZONE;
|
||||
}
|
||||
strcpy(MapZoneArray[0].name, "THEMAP");
|
||||
MapZoneArray[0].minx = -4000.0f;
|
||||
MapZoneArray[0].miny = -4000.0f;
|
||||
MapZoneArray[0].minx = -2400.0f;
|
||||
MapZoneArray[0].miny = -2000.0f;
|
||||
MapZoneArray[0].minz = -500.0f;
|
||||
MapZoneArray[0].maxx = 4000.0f;
|
||||
MapZoneArray[0].maxy = 4000.0f;
|
||||
MapZoneArray[0].maxx = 1600.0f;
|
||||
MapZoneArray[0].maxy = 2000.0f;
|
||||
MapZoneArray[0].maxz = 500.0f;
|
||||
MapZoneArray[0].level = LEVEL_NONE;
|
||||
TotalNumberOfMapZones = 1;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CTheZones::Update(void)
|
||||
{
|
||||
CVector pos;
|
||||
pos = FindPlayerCoors();
|
||||
m_pPlayersZone = FindSmallestZonePosition(&pos);
|
||||
m_CurrLevel = GetLevelFromPosition(pos);
|
||||
m_CurrLevel = GetLevelFromPosition(&pos);
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CTheZones::CreateZone(char *name, eZoneType type,
|
||||
float minx, float miny, float minz,
|
||||
float maxx, float maxy, float maxz,
|
||||
eLevelName level)
|
||||
{
|
||||
CZone *zone;
|
||||
char tmpname[24];
|
||||
char *p;
|
||||
|
||||
if(minx > maxx) SWAPF(minx, maxx);
|
||||
@ -138,46 +158,94 @@ CTheZones::CreateZone(char *name, eZoneType type,
|
||||
// make upper case
|
||||
for(p = name; *p; p++) if(islower(*p)) *p = toupper(*p);
|
||||
|
||||
strncpy(tmpname, name, 7);
|
||||
tmpname[7] = '\0';
|
||||
|
||||
// add zone
|
||||
// TODO(MIAMI): do this properly, also navig zones
|
||||
if(type == ZONE_MAPZONE)
|
||||
zone = &MapZoneArray[TotalNumberOfMapZones++];
|
||||
else
|
||||
zone = &ZoneArray[TotalNumberOfZones++];
|
||||
strncpy(zone->name, name, 7);
|
||||
zone->name[7] = '\0';
|
||||
zone->type = type;
|
||||
zone->minx = minx;
|
||||
zone->miny = miny;
|
||||
zone->minz = minz;
|
||||
zone->maxx = maxx;
|
||||
zone->maxy = maxy;
|
||||
zone->maxz = maxz;
|
||||
zone->level = level;
|
||||
if(type == ZONE_AUDIO || type == ZONE_TYPE1 || type == ZONE_TYPE2){
|
||||
zone->zoneinfoDay = TotalNumberOfZoneInfos++;
|
||||
zone->zoneinfoNight = TotalNumberOfZoneInfos++;
|
||||
switch(type){
|
||||
case ZONE_DEFAULT:
|
||||
case ZONE_NAVIG:
|
||||
assert(TotalNumberOfNavigationZones < NUMNAVIGZONES);
|
||||
strcpy(NavigationZoneArray[TotalNumberOfNavigationZones].name, tmpname);
|
||||
NavigationZoneArray[TotalNumberOfNavigationZones].type = type;
|
||||
NavigationZoneArray[TotalNumberOfNavigationZones].minx = minx;
|
||||
NavigationZoneArray[TotalNumberOfNavigationZones].miny = miny;
|
||||
NavigationZoneArray[TotalNumberOfNavigationZones].minz = minz;
|
||||
NavigationZoneArray[TotalNumberOfNavigationZones].maxx = maxx;
|
||||
NavigationZoneArray[TotalNumberOfNavigationZones].maxy = maxy;
|
||||
NavigationZoneArray[TotalNumberOfNavigationZones].maxz = maxz;
|
||||
NavigationZoneArray[TotalNumberOfNavigationZones].level = level;
|
||||
TotalNumberOfNavigationZones++;
|
||||
break;
|
||||
case ZONE_INFO:
|
||||
assert(TotalNumberOfInfoZones < NUMINFOZONES);
|
||||
strcpy(InfoZoneArray[TotalNumberOfInfoZones].name, tmpname);
|
||||
InfoZoneArray[TotalNumberOfInfoZones].type = type;
|
||||
InfoZoneArray[TotalNumberOfInfoZones].minx = minx;
|
||||
InfoZoneArray[TotalNumberOfInfoZones].miny = miny;
|
||||
InfoZoneArray[TotalNumberOfInfoZones].minz = minz;
|
||||
InfoZoneArray[TotalNumberOfInfoZones].maxx = maxx;
|
||||
InfoZoneArray[TotalNumberOfInfoZones].maxy = maxy;
|
||||
InfoZoneArray[TotalNumberOfInfoZones].maxz = maxz;
|
||||
InfoZoneArray[TotalNumberOfInfoZones].level = level;
|
||||
InfoZoneArray[TotalNumberOfInfoZones].zoneinfoDay = TotalNumberOfZoneInfos++;
|
||||
InfoZoneArray[TotalNumberOfInfoZones].zoneinfoNight = TotalNumberOfZoneInfos++;
|
||||
TotalNumberOfInfoZones++;
|
||||
break;
|
||||
case ZONE_MAPZONE:
|
||||
assert(TotalNumberOfMapZones < NUMMAPZONES);
|
||||
strcpy(MapZoneArray[TotalNumberOfMapZones].name, tmpname);
|
||||
MapZoneArray[TotalNumberOfMapZones].type = type;
|
||||
MapZoneArray[TotalNumberOfMapZones].minx = minx;
|
||||
MapZoneArray[TotalNumberOfMapZones].miny = miny;
|
||||
MapZoneArray[TotalNumberOfMapZones].minz = minz;
|
||||
MapZoneArray[TotalNumberOfMapZones].maxx = maxx;
|
||||
MapZoneArray[TotalNumberOfMapZones].maxy = maxy;
|
||||
MapZoneArray[TotalNumberOfMapZones].maxz = maxz;
|
||||
MapZoneArray[TotalNumberOfMapZones].level = level;
|
||||
TotalNumberOfMapZones++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CTheZones::PostZoneCreation(void)
|
||||
{
|
||||
int i;
|
||||
for(i = 1; i < TotalNumberOfZones; i++)
|
||||
InsertZoneIntoZoneHierarchy(&ZoneArray[i]);
|
||||
for(i = 1; i < TotalNumberOfNavigationZones; i++)
|
||||
InsertZoneIntoZoneHierarchy(&NavigationZoneArray[i]);
|
||||
InitialiseAudioZoneArray();
|
||||
}
|
||||
|
||||
//--MIAMI: done, but does nothing
|
||||
void
|
||||
CTheZones::CheckZonesForOverlap(void)
|
||||
{
|
||||
int i, j;
|
||||
char str[116];
|
||||
|
||||
for(i = 1; i < TotalNumberOfInfoZones; i++){
|
||||
ZoneIsEntirelyContainedWithinOtherZone(&InfoZoneArray[i], &InfoZoneArray[0]);
|
||||
|
||||
for(j = 1; j < TotalNumberOfInfoZones; j++)
|
||||
if(i != j && ZoneIsEntirelyContainedWithinOtherZone(&InfoZoneArray[i], &InfoZoneArray[j]))
|
||||
sprintf(str, "Info zone %s contains %s\n",
|
||||
&InfoZoneArray[j].name, &InfoZoneArray[i].name);
|
||||
}
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CTheZones::InsertZoneIntoZoneHierarchy(CZone *zone)
|
||||
{
|
||||
zone->child = nil;
|
||||
zone->parent = nil;
|
||||
zone->next = nil;
|
||||
InsertZoneIntoZoneHierRecursive(zone, &ZoneArray[0]);
|
||||
InsertZoneIntoZoneHierRecursive(zone, &NavigationZoneArray[0]);
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
bool
|
||||
CTheZones::InsertZoneIntoZoneHierRecursive(CZone *inner, CZone *outer)
|
||||
{
|
||||
@ -221,6 +289,7 @@ CTheZones::InsertZoneIntoZoneHierRecursive(CZone *inner, CZone *outer)
|
||||
return true;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
bool
|
||||
CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer)
|
||||
{
|
||||
@ -233,11 +302,11 @@ CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer)
|
||||
inner->minz < outer->minz ||
|
||||
inner->maxz > outer->maxz){
|
||||
CVector vmin(inner->minx, inner->miny, inner->minz);
|
||||
if(PointLiesWithinZone(vmin, outer))
|
||||
if(PointLiesWithinZone(&vmin, outer))
|
||||
sprintf(tmp, "Overlapping zones %s and %s\n",
|
||||
inner->name, outer->name);
|
||||
CVector vmax(inner->maxx, inner->maxy, inner->maxz);
|
||||
if(PointLiesWithinZone(vmax, outer))
|
||||
if(PointLiesWithinZone(&vmax, outer))
|
||||
sprintf(tmp, "Overlapping zones %s and %s\n",
|
||||
inner->name, outer->name);
|
||||
return false;
|
||||
@ -245,16 +314,18 @@ CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer)
|
||||
return true;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
bool
|
||||
CTheZones::PointLiesWithinZone(const CVector &v, CZone *zone)
|
||||
CTheZones::PointLiesWithinZone(const CVector *v, CZone *zone)
|
||||
{
|
||||
return zone->minx <= v.x && v.x <= zone->maxx &&
|
||||
zone->miny <= v.y && v.y <= zone->maxy &&
|
||||
zone->minz <= v.z && v.z <= zone->maxz;
|
||||
return zone->minx <= v->x && v->x <= zone->maxx &&
|
||||
zone->miny <= v->y && v->y <= zone->maxy &&
|
||||
zone->minz <= v->z && v->z <= zone->maxz;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
eLevelName
|
||||
CTheZones::GetLevelFromPosition(CVector const &v)
|
||||
CTheZones::GetLevelFromPosition(const CVector *v)
|
||||
{
|
||||
int i;
|
||||
// char tmp[116];
|
||||
@ -266,59 +337,35 @@ CTheZones::GetLevelFromPosition(CVector const &v)
|
||||
return MapZoneArray[0].level;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
CZone*
|
||||
CTheZones::FindSmallestZonePosition(const CVector *v)
|
||||
CTheZones::FindInformationZoneForPosition(const CVector *v)
|
||||
{
|
||||
CZone *best = &ZoneArray[0];
|
||||
// zone to test next
|
||||
CZone *zone = ZoneArray[0].child;
|
||||
while(zone)
|
||||
// if in zone, descent into children
|
||||
if(PointLiesWithinZone(*v, zone)){
|
||||
best = zone;
|
||||
zone = zone->child;
|
||||
// otherwise try next zone
|
||||
}else
|
||||
zone = zone->next;
|
||||
return best;
|
||||
int i;
|
||||
// char tmp[116];
|
||||
// if(!PointLiesWithinZone(v, &InfoZoneArray[0]))
|
||||
// sprintf(tmp, "x = %.3f y= %.3f z = %.3f\n", v.x, v.y, v.z);
|
||||
for(i = 1; i < TotalNumberOfInfoZones; i++)
|
||||
if(PointLiesWithinZone(v, &InfoZoneArray[i]))
|
||||
return &InfoZoneArray[i];
|
||||
return &InfoZoneArray[0];
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
CZone*
|
||||
CTheZones::FindSmallestZonePositionType(const CVector *v, eZoneType type)
|
||||
CTheZones::FindSmallestNavigationZoneForPosition(const CVector *v, bool findDefault, bool findNavig)
|
||||
{
|
||||
CZone *best = nil;
|
||||
if(ZoneArray[0].type == type)
|
||||
best = &ZoneArray[0];
|
||||
if(findDefault && NavigationZoneArray[0].type == ZONE_DEFAULT ||
|
||||
findNavig && NavigationZoneArray[0].type == ZONE_NAVIG)
|
||||
best = &NavigationZoneArray[0];
|
||||
// zone to test next
|
||||
CZone *zone = ZoneArray[0].child;
|
||||
CZone *zone = NavigationZoneArray[0].child;
|
||||
while(zone)
|
||||
// if in zone, descent into children
|
||||
if(PointLiesWithinZone(*v, zone)){
|
||||
if(zone->type == type)
|
||||
best = zone;
|
||||
zone = zone->child;
|
||||
// otherwise try next zone
|
||||
}else
|
||||
zone = zone->next;
|
||||
return best;
|
||||
}
|
||||
|
||||
CZone*
|
||||
CTheZones::FindSmallestZonePositionILN(const CVector *v)
|
||||
{
|
||||
CZone *best = nil;
|
||||
if(ZoneArray[0].type == ZONE_AUDIO ||
|
||||
ZoneArray[0].type == ZONE_TYPE1 ||
|
||||
ZoneArray[0].type == ZONE_TYPE2)
|
||||
best = &ZoneArray[0];
|
||||
// zone to test next
|
||||
CZone *zone = ZoneArray[0].child;
|
||||
while(zone)
|
||||
// if in zone, descent into children
|
||||
if(PointLiesWithinZone(*v, zone)){
|
||||
if(zone->type == ZONE_AUDIO ||
|
||||
zone->type == ZONE_TYPE1 ||
|
||||
zone->type == ZONE_TYPE2)
|
||||
if(PointLiesWithinZone(v, zone)){
|
||||
if(findDefault && zone->type == ZONE_DEFAULT ||
|
||||
findNavig && zone->type == ZONE_NAVIG)
|
||||
best = zone;
|
||||
zone = zone->child;
|
||||
// otherwise try next zone
|
||||
@ -327,23 +374,72 @@ CTheZones::FindSmallestZonePositionILN(const CVector *v)
|
||||
return best;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
int16
|
||||
CTheZones::FindZoneByLabelAndReturnIndex(char *name)
|
||||
CTheZones::FindZoneByLabelAndReturnIndex(char *name, eZoneType type)
|
||||
{
|
||||
char str[8];
|
||||
memset(str, 0, 8);
|
||||
strncpy(str, name, 8);
|
||||
for(FindIndex = 0; FindIndex < TotalNumberOfZones; FindIndex++)
|
||||
if(strcmp(GetZone(FindIndex)->name, name) == 0)
|
||||
return FindIndex;
|
||||
switch(type){
|
||||
case ZONE_DEFAULT:
|
||||
case ZONE_NAVIG:
|
||||
for(FindIndex = 0; FindIndex < TotalNumberOfNavigationZones; FindIndex++)
|
||||
if(strcmp(GetNavigationZone(FindIndex)->name, name) == 0)
|
||||
return FindIndex;
|
||||
break;
|
||||
|
||||
case ZONE_INFO:
|
||||
for(FindIndex = 0; FindIndex < TotalNumberOfInfoZones; FindIndex++)
|
||||
if(strcmp(GetInfoZone(FindIndex)->name, name) == 0)
|
||||
return FindIndex;
|
||||
break;
|
||||
|
||||
case ZONE_MAPZONE:
|
||||
for(FindIndex = 0; FindIndex < TotalNumberOfMapZones; FindIndex++)
|
||||
if(strcmp(GetMapZone(FindIndex)->name, name) == 0)
|
||||
return FindIndex;
|
||||
break;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
int16
|
||||
CTheZones::FindNextZoneByLabelAndReturnIndex(char *name, eZoneType type)
|
||||
{
|
||||
char str[8];
|
||||
memset(str, 0, 8);
|
||||
strncpy(str, name, 8);
|
||||
switch(type){
|
||||
case ZONE_DEFAULT:
|
||||
case ZONE_NAVIG:
|
||||
for(; FindIndex < TotalNumberOfNavigationZones; FindIndex++)
|
||||
if(strcmp(GetNavigationZone(FindIndex)->name, name) == 0)
|
||||
return FindIndex;
|
||||
break;
|
||||
|
||||
case ZONE_INFO:
|
||||
for(; FindIndex < TotalNumberOfInfoZones; FindIndex++)
|
||||
if(strcmp(GetInfoZone(FindIndex)->name, name) == 0)
|
||||
return FindIndex;
|
||||
break;
|
||||
|
||||
case ZONE_MAPZONE:
|
||||
for(; FindIndex < TotalNumberOfMapZones; FindIndex++)
|
||||
if(strcmp(GetMapZone(FindIndex)->name, name) == 0)
|
||||
return FindIndex;
|
||||
break;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
CZoneInfo*
|
||||
CTheZones::GetZoneInfo(const CVector *v, uint8 day)
|
||||
{
|
||||
CZone *zone;
|
||||
zone = FindSmallestZonePositionILN(v);
|
||||
zone = FindInformationZoneForPosition(v);
|
||||
if(zone == nil)
|
||||
return &ZoneInfoArray[0];
|
||||
return &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight];
|
||||
@ -421,7 +517,7 @@ CTheZones::SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity,
|
||||
{
|
||||
CZone *zone;
|
||||
CZoneInfo *info;
|
||||
zone = GetZone(zoneid);
|
||||
zone = GetInfoZone(zoneid);
|
||||
info = &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight];
|
||||
|
||||
CheckZoneInfo(info);
|
||||
@ -486,7 +582,7 @@ CTheZones::SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity,
|
||||
{
|
||||
CZone *zone;
|
||||
CZoneInfo *info;
|
||||
zone = GetZone(zoneid);
|
||||
zone = GetInfoZone(zoneid);
|
||||
info = &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight];
|
||||
if(pedDensity != -1) info->pedDensity = pedDensity;
|
||||
if(copDensity != -1) info->copDensity = copDensity;
|
||||
@ -501,60 +597,64 @@ CTheZones::SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity,
|
||||
if(gang8Density != -1) info->gangDensity[8] = gang8Density;
|
||||
}
|
||||
|
||||
//--MIAMI: done, unused
|
||||
void
|
||||
CTheZones::SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity)
|
||||
{
|
||||
CZone *zone;
|
||||
zone = GetZone(zoneid);
|
||||
if(zone->type == ZONE_AUDIO || zone->type == ZONE_TYPE1 || zone->type == ZONE_TYPE2)
|
||||
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].carDensity = cardensity;
|
||||
zone = GetInfoZone(zoneid);
|
||||
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].carDensity = cardensity;
|
||||
}
|
||||
|
||||
//--MIAMI: done, unused
|
||||
void
|
||||
CTheZones::SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity)
|
||||
{
|
||||
CZone *zone;
|
||||
zone = GetZone(zoneid);
|
||||
if(zone->type == ZONE_AUDIO || zone->type == ZONE_TYPE1 || zone->type == ZONE_TYPE2)
|
||||
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedDensity = peddensity;
|
||||
zone = GetInfoZone(zoneid);
|
||||
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedDensity = peddensity;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CTheZones::SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup)
|
||||
{
|
||||
CZone *zone;
|
||||
zone = GetZone(zoneid);
|
||||
if(zone->type == ZONE_AUDIO || zone->type == ZONE_TYPE1 || zone->type == ZONE_TYPE2)
|
||||
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedGroup = pedgroup;
|
||||
zone = GetInfoZone(zoneid);
|
||||
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedGroup = pedgroup;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
int16
|
||||
CTheZones::FindAudioZone(CVector *pos)
|
||||
{
|
||||
int i;
|
||||
|
||||
for(i = 0; i < NumberOfAudioZones; i++)
|
||||
if(PointLiesWithinZone(*pos, GetZone(AudioZoneArray[i])))
|
||||
if(PointLiesWithinZone(pos, GetAudioZone(i)))
|
||||
return i;
|
||||
return -1;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CTheZones::AddZoneToAudioZoneArray(CZone *zone)
|
||||
{
|
||||
int i, z;
|
||||
|
||||
if(zone->type != ZONE_AUDIO)
|
||||
if(zone->type != ZONE_DEFAULT)
|
||||
return;
|
||||
|
||||
/* This is a bit stupid */
|
||||
z = -1;
|
||||
for(i = 0; i < NUMZONES; i++)
|
||||
if(&ZoneArray[i] == zone)
|
||||
for(i = 0; i < NUMNAVIGZONES; i++)
|
||||
if(&NavigationZoneArray[i] == zone)
|
||||
z = i;
|
||||
assert(NumberOfAudioZones < NUMAUDIOZONES);
|
||||
AudioZoneArray[NumberOfAudioZones++] = z;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CTheZones::InitialiseAudioZoneArray(void)
|
||||
{
|
||||
@ -562,7 +662,7 @@ CTheZones::InitialiseAudioZoneArray(void)
|
||||
CZone *zone;
|
||||
|
||||
gonext = false;
|
||||
zone = &ZoneArray[0];
|
||||
zone = &NavigationZoneArray[0];
|
||||
// Go deep first,
|
||||
// set gonext when backing up a level to visit the next child
|
||||
while(zone)
|
||||
@ -586,6 +686,7 @@ CTheZones::InitialiseAudioZoneArray(void)
|
||||
}
|
||||
}
|
||||
|
||||
//--MIAMI: TODO
|
||||
void
|
||||
CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
|
||||
{
|
||||
@ -593,32 +694,39 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
|
||||
int i;
|
||||
|
||||
*size = SAVE_HEADER_SIZE
|
||||
+ sizeof(int32) // GetIndexForZonePointer
|
||||
+ sizeof(m_CurrLevel) + sizeof(FindIndex)
|
||||
+ sizeof(int16) // padding
|
||||
+ sizeof(ZoneArray) + sizeof(ZoneInfoArray)
|
||||
+ sizeof(TotalNumberOfZones) + sizeof(TotalNumberOfZoneInfos)
|
||||
+ sizeof(NavigationZoneArray) + sizeof(InfoZoneArray) + sizeof(ZoneInfoArray)
|
||||
+ sizeof(TotalNumberOfNavigationZones) + sizeof(TotalNumberOfInfoZones) + sizeof(TotalNumberOfZoneInfos)
|
||||
+ sizeof(MapZoneArray) + sizeof(AudioZoneArray)
|
||||
+ sizeof(TotalNumberOfMapZones) + sizeof(NumberOfAudioZones);
|
||||
|
||||
WriteSaveHeader(buffer, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE);
|
||||
|
||||
WriteSaveBuf(buffer, GetIndexForZonePointer(m_pPlayersZone));
|
||||
WriteSaveBuf(buffer, m_CurrLevel);
|
||||
WriteSaveBuf(buffer, FindIndex);
|
||||
WriteSaveBuf(buffer, (int16)0); // padding
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(ZoneArray); i++){
|
||||
CZone *zone = WriteSaveBuf(buffer, ZoneArray[i]);
|
||||
zone->child = (CZone*)GetIndexForZonePointer(ZoneArray[i].child);
|
||||
zone->parent = (CZone*)GetIndexForZonePointer(ZoneArray[i].parent);
|
||||
zone->next = (CZone*)GetIndexForZonePointer(ZoneArray[i].next);
|
||||
// TODO(MIAMI): implement SaveOneZone
|
||||
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
|
||||
CZone *zone = WriteSaveBuf(buffer, NavigationZoneArray[i]);
|
||||
zone->child = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].child);
|
||||
zone->parent = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].parent);
|
||||
zone->next = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].next);
|
||||
}
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
|
||||
CZone *zone = WriteSaveBuf(buffer, InfoZoneArray[i]);
|
||||
zone->child = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].child);
|
||||
zone->parent = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].parent);
|
||||
zone->next = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].next);
|
||||
}
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
|
||||
WriteSaveBuf(buffer, ZoneInfoArray[i]);
|
||||
|
||||
WriteSaveBuf(buffer, TotalNumberOfZones);
|
||||
WriteSaveBuf(buffer, TotalNumberOfNavigationZones);
|
||||
WriteSaveBuf(buffer, TotalNumberOfInfoZones);
|
||||
WriteSaveBuf(buffer, TotalNumberOfZoneInfos);
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++) {
|
||||
@ -646,6 +754,7 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
|
||||
VALIDATESAVEBUF(*size)
|
||||
}
|
||||
|
||||
//--MIAMI: TODO
|
||||
void
|
||||
CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
|
||||
{
|
||||
@ -654,23 +763,32 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
|
||||
|
||||
CheckSaveHeader(buffer, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE);
|
||||
|
||||
m_pPlayersZone = GetPointerForZoneIndex(ReadSaveBuf<int32>(buffer));
|
||||
m_CurrLevel = ReadSaveBuf<eLevelName>(buffer);
|
||||
FindIndex = ReadSaveBuf<int16>(buffer);
|
||||
ReadSaveBuf<int16>(buffer);
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(ZoneArray); i++){
|
||||
ZoneArray[i] = ReadSaveBuf<CZone>(buffer);
|
||||
// TODO(MIAMI): implement LoadOneZone
|
||||
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
|
||||
NavigationZoneArray[i] = ReadSaveBuf<CZone>(buffer);
|
||||
|
||||
ZoneArray[i].child = GetPointerForZoneIndex((int32)ZoneArray[i].child);
|
||||
ZoneArray[i].parent = GetPointerForZoneIndex((int32)ZoneArray[i].parent);
|
||||
ZoneArray[i].next = GetPointerForZoneIndex((int32)ZoneArray[i].next);
|
||||
NavigationZoneArray[i].child = GetPointerForZoneIndex((int32)NavigationZoneArray[i].child);
|
||||
NavigationZoneArray[i].parent = GetPointerForZoneIndex((int32)NavigationZoneArray[i].parent);
|
||||
NavigationZoneArray[i].next = GetPointerForZoneIndex((int32)NavigationZoneArray[i].next);
|
||||
}
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
|
||||
InfoZoneArray[i] = ReadSaveBuf<CZone>(buffer);
|
||||
|
||||
InfoZoneArray[i].child = GetPointerForZoneIndex((int32)InfoZoneArray[i].child);
|
||||
InfoZoneArray[i].parent = GetPointerForZoneIndex((int32)InfoZoneArray[i].parent);
|
||||
InfoZoneArray[i].next = GetPointerForZoneIndex((int32)InfoZoneArray[i].next);
|
||||
}
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
|
||||
ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer);
|
||||
|
||||
TotalNumberOfZones = ReadSaveBuf<int16>(buffer);
|
||||
TotalNumberOfNavigationZones = ReadSaveBuf<int16>(buffer);
|
||||
TotalNumberOfInfoZones = ReadSaveBuf<int16>(buffer);
|
||||
TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer);
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++){
|
||||
|
@ -5,9 +5,9 @@
|
||||
|
||||
enum eZoneType
|
||||
{
|
||||
ZONE_AUDIO,
|
||||
ZONE_TYPE1, // this should be NAVIG
|
||||
ZONE_TYPE2, // this should be INFO...but all except MAPINFO get zoneinfo??
|
||||
ZONE_DEFAULT,
|
||||
ZONE_NAVIG,
|
||||
ZONE_INFO,
|
||||
ZONE_MAPZONE,
|
||||
};
|
||||
|
||||
@ -51,19 +51,20 @@ public:
|
||||
|
||||
class CTheZones
|
||||
{
|
||||
public:
|
||||
static eLevelName m_CurrLevel;
|
||||
static CZone *m_pPlayersZone;
|
||||
static int16 FindIndex;
|
||||
|
||||
static uint16 NumberOfAudioZones;
|
||||
static int16 AudioZoneArray[NUMAUDIOZONES];
|
||||
static uint16 TotalNumberOfMapZones;
|
||||
static uint16 TotalNumberOfZones;
|
||||
static CZone ZoneArray[NUMZONES];
|
||||
static uint16 TotalNumberOfInfoZones;
|
||||
static uint16 TotalNumberOfNavigationZones;
|
||||
static CZone InfoZoneArray[NUMINFOZONES];
|
||||
static CZone MapZoneArray[NUMMAPZONES];
|
||||
static CZone NavigationZoneArray[NUMNAVIGZONES];
|
||||
static uint16 TotalNumberOfZoneInfos;
|
||||
static CZoneInfo ZoneInfoArray[2*NUMZONES];
|
||||
static CZoneInfo ZoneInfoArray[2*NUMINFOZONES];
|
||||
public:
|
||||
static eLevelName m_CurrLevel;
|
||||
|
||||
static void Init(void);
|
||||
static void Update(void);
|
||||
@ -71,17 +72,21 @@ public:
|
||||
float minx, float miny, float minz,
|
||||
float maxx, float maxy, float maxz,
|
||||
eLevelName level);
|
||||
static CZone *GetZone(uint16 i) { return &ZoneArray[i]; }
|
||||
static CZone *GetInfoZone(uint16 i) { return &InfoZoneArray[i]; }
|
||||
static CZone *GetNavigationZone(uint16 i) { return &NavigationZoneArray[i]; }
|
||||
static CZone *GetMapZone(uint16 i) { return &MapZoneArray[i]; }
|
||||
static CZone *GetAudioZone(uint16 i) { return &InfoZoneArray[AudioZoneArray[i]]; }
|
||||
static void PostZoneCreation(void);
|
||||
static void CheckZonesForOverlap(void);
|
||||
static void InsertZoneIntoZoneHierarchy(CZone *zone);
|
||||
static bool InsertZoneIntoZoneHierRecursive(CZone *z1, CZone *z2);
|
||||
static bool ZoneIsEntirelyContainedWithinOtherZone(CZone *z1, CZone *z2);
|
||||
static bool PointLiesWithinZone(const CVector &v, CZone *zone);
|
||||
static eLevelName GetLevelFromPosition(CVector const &v);
|
||||
static CZone *FindSmallestZonePosition(const CVector *v);
|
||||
static CZone *FindSmallestZonePositionType(const CVector *v, eZoneType type);
|
||||
static CZone *FindSmallestZonePositionILN(const CVector *v);
|
||||
static int16 FindZoneByLabelAndReturnIndex(char *name);
|
||||
static bool PointLiesWithinZone(const CVector *v, CZone *zone);
|
||||
static eLevelName GetLevelFromPosition(const CVector *v);
|
||||
static CZone *FindInformationZoneForPosition(const CVector *v);
|
||||
static CZone *FindSmallestNavigationZoneForPosition(const CVector *v, bool findDefault, bool findNavig);
|
||||
static int16 FindZoneByLabelAndReturnIndex(char *name, eZoneType type);
|
||||
static int16 FindNextZoneByLabelAndReturnIndex(char *name, eZoneType type);
|
||||
static CZoneInfo *GetZoneInfo(const CVector *v, uint8 day);
|
||||
static void GetZoneInfoForTimeOfDay(const CVector *pos, CZoneInfo *info);
|
||||
static void SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity,
|
||||
@ -99,8 +104,8 @@ public:
|
||||
static void SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity);
|
||||
static void SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup);
|
||||
static int16 FindAudioZone(CVector *pos);
|
||||
static CZone *GetPointerForZoneIndex(int32 i) { return i == -1 ? nil : &ZoneArray[i]; }
|
||||
static int32 GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - ZoneArray; }
|
||||
static CZone *GetPointerForZoneIndex(int32 i) { return i == -1 ? nil : &InfoZoneArray[i]; }
|
||||
static int32 GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - InfoZoneArray; }
|
||||
static void AddZoneToAudioZoneArray(CZone *zone);
|
||||
static void InitialiseAudioZoneArray(void);
|
||||
static void SaveAllZones(uint8 *buffer, uint32 *length);
|
||||
|
@ -53,14 +53,13 @@ enum Config {
|
||||
NUMREFERENCES = 800,
|
||||
|
||||
// Zones
|
||||
NUMAUDIOZONES = 36,
|
||||
NUMZONES = 50,
|
||||
NUMMAPZONES = 25,
|
||||
NUMAUDIOZONES = 14,
|
||||
NUMINFOZONES = 169,
|
||||
NUMMAPZONES = 39,
|
||||
NUMNAVIGZONES = 20,
|
||||
|
||||
// Cull zones
|
||||
NUMCULLZONES = 512,
|
||||
NUMATTRIBZONES = 288,
|
||||
NUMZONEINDICES = 55000,
|
||||
NUMATTRIBZONES = 704,
|
||||
|
||||
NUMHANDLINGS = 57,
|
||||
|
||||
|
Reference in New Issue
Block a user