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Merge pull request #512 from Nick007J/master
MIAMI CAutoPilot + CCarAI + multiple fixes
This commit is contained in:
@ -197,8 +197,6 @@ public:
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static void SetAllTaxiLights(bool set);
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};
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static_assert(sizeof(CAutomobile) == 0x5A8, "CAutomobile: error");
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inline uint8 GetCarDoorFlag(int32 carnode) {
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switch (carnode) {
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case CAR_DOOR_LF:
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@ -72,8 +72,6 @@ public:
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};
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static_assert(sizeof(CBoat) == 0x484, "CBoat: error");
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extern float MAX_WAKE_LENGTH;
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extern float MIN_WAKE_INTERVAL;
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extern float WAKE_LIFETIME;
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@ -95,4 +95,3 @@ public:
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static void ActivateHeli(bool activate);
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};
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static_assert(sizeof(CHeli) == 0x33C, "CHeli: error");
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@ -63,7 +63,6 @@ public:
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static bool HasCesnaBeenDestroyed(void);
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static bool HasDropOffCesnaBeenShotDown(void);
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};
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static_assert(sizeof(CPlane) == 0x29C, "CPlane: error");
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extern float LandingPoint;
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extern float TakeOffPoint;
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@ -91,4 +91,3 @@ public:
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float *totalLength, float *totalDuration, CTrainInterpolationLine *interpLines, bool rightRail);
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static void UpdateTrains(void);
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};
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static_assert(sizeof(CTrain) == 0x2E4, "CTrain: error");
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@ -98,7 +98,10 @@ CVehicle::CVehicle(uint8 CreatedBy)
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bHasAlreadyBeenRecorded = false;
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m_bSirenOrAlarm = 0;
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m_nCarHornTimer = 0;
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field_22D = 0;
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m_nCarHornPattern = 0;
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#ifdef MIAMI
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bParking = false;
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#endif
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m_nAlarmState = 0;
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m_nDoorLock = CARLOCK_UNLOCKED;
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m_nLastWeaponDamage = -1;
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@ -118,6 +121,9 @@ CVehicle::CVehicle(uint8 CreatedBy)
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AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
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AutoPilot.m_bStayInCurrentLevel = false;
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AutoPilot.m_bIgnorePathfinding = false;
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#ifdef MIAMI
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AutoPilot.m_nSwitchDistance = 20;
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#endif
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}
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CVehicle::~CVehicle()
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@ -1347,3 +1353,23 @@ CVehicle::Load(uint8*& buf)
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SkipSaveBuf(buf, 99);
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}
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#endif
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#ifdef MIAMI
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eVehicleAppearance
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//--MIAMI: TODO, implement VC version, appearance != type
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// This would work for cars, boats and bikes but not for planes and helis
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CVehicle::GetVehicleAppearance(void)
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{
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if (IsCar())
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return VEHICLE_CAR;
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if (IsBoat())
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return VEHICLE_BOAT;
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if (IsBike())
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return VEHICLE_BIKE;
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if (IsPlane())
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return VEHICLE_PLANE;
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if (IsHeli())
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return VEHICLE_HELI;
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return VEHICLE_NONE;
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}
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#endif
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@ -109,6 +109,18 @@ enum eFlightModel
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FLIGHT_MODEL_SEAPLANE
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};
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#ifdef MIAMI
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enum eVehicleAppearance
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{
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VEHICLE_NONE,
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VEHICLE_CAR,
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VEHICLE_BIKE,
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VEHICLE_HELI,
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VEHICLE_BOAT,
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VEHICLE_PLANE,
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};
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#endif
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// Or Weapon.h?
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void FireOneInstantHitRound(CVector *shotSource, CVector *shotTarget, int32 damage);
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@ -172,6 +184,10 @@ public:
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uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command
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uint8 bHasAlreadyBeenRecorded : 1; // Used for replays
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#ifdef MIAMI
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uint8 bParking : 1;
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#endif;
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int8 m_numPedsUseItAsCover;
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uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
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int8 m_nPacManPickupsCarried;
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@ -193,7 +209,7 @@ public:
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uint8 m_bRainAudioCounter;
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uint8 m_bRainSamplesCounter;
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uint8 m_nCarHornTimer;
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uint8 field_22D; // last horn?
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uint8 m_nCarHornPattern; // last horn?
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bool m_bSirenOrAlarm;
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int8 m_comedyControlState;
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CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car
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@ -236,6 +252,9 @@ public:
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virtual void Load(uint8*& buf);
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#endif
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#ifdef MIAMI
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eVehicleAppearance GetVehicleAppearance(void);
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#endif
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bool IsCar(void) { return m_vehType == VEHICLE_TYPE_CAR; }
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bool IsBoat(void) { return m_vehType == VEHICLE_TYPE_BOAT; }
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bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; }
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@ -274,6 +293,7 @@ public:
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void InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage);
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void DoFixedMachineGuns(void);
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bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; }
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CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); }
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bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE; }
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@ -290,9 +310,4 @@ public:
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static bool m_bDisableMouseSteering;
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};
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static_assert(sizeof(CVehicle) == 0x288, "CVehicle: error");
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static_assert(offsetof(CVehicle, m_pCurGroundEntity) == 0x1E0, "CVehicle: error");
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static_assert(offsetof(CVehicle, m_nAlarmState) == 0x1A0, "CVehicle: error");
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static_assert(offsetof(CVehicle, m_nLastWeaponDamage) == 0x228, "CVehicle: error");
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void DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle);
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