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some free cam fixes for controller
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@ -5062,6 +5062,13 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
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float stickX = -(pad->GetCarGunLeftRight());
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float stickY = pad->GetCarGunUpDown();
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// In SA this checks for m_bUseMouse3rdPerson so num2 / num8 do not move camera
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// when Keyboard & Mouse controls are used. To make it work better with III/VC, check for actual pad state instead
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if (!CPad::IsAffectedByController && !isCar)
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stickY = 0.0f;
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else if (CPad::bInvertLook4Pad)
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stickY = -stickY;
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if (CCamera::m_bUseMouse3rdPerson)
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stickY = 0.0f;
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