some free cam fixes for controller

This commit is contained in:
withmorten
2021-01-18 17:25:31 +01:00
parent 4babb11e2f
commit df4e22e3d0
5 changed files with 36 additions and 3 deletions

View File

@ -5062,6 +5062,13 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
float stickX = -(pad->GetCarGunLeftRight());
float stickY = pad->GetCarGunUpDown();
// In SA this checks for m_bUseMouse3rdPerson so num2 / num8 do not move camera
// when Keyboard & Mouse controls are used. To make it work better with III/VC, check for actual pad state instead
if (!CPad::IsAffectedByController && !isCar)
stickY = 0.0f;
else if (CPad::bInvertLook4Pad)
stickY = -stickY;
if (CCamera::m_bUseMouse3rdPerson)
stickY = 0.0f;