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@ -26,8 +26,7 @@ enum eEventType
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EVENT_ICECREAM,
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EVENT_ATM,
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EVENT_SHOPSTALL, // used on graffitis
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EVENT_SHOPWINDOW,
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EVENT_LAST_EVENT // may be above one
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EVENT_LAST_EVENT
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};
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enum eEventEntity
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@ -2,6 +2,7 @@
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enum eLevelName
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{
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LEVEL_IGNORE = -1, // beware, this is only used in CPhysical's m_nZoneLevel
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LEVEL_NONE = 0,
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LEVEL_INDUSTRIAL,
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LEVEL_COMMERCIAL,
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@ -556,10 +556,10 @@ CPlayerInfo::Process(void)
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}
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if (FindPlayerVehicle()) {
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CVehicle *veh = FindPlayerVehicle();
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veh->m_nZoneLevel = -1;
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veh->m_nZoneLevel = LEVEL_IGNORE;
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for (int i = 0; i < ARRAY_SIZE(veh->pPassengers); i++) {
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if (veh->pPassengers[i])
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veh->pPassengers[i]->m_nZoneLevel = 0;
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veh->pPassengers[i]->m_nZoneLevel = LEVEL_NONE;
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}
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CStats::DistanceTravelledInVehicle += veh->m_fDistanceTravelled;
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} else {
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@ -251,7 +251,7 @@ INITSAVEBUF
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continue;
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if (pObject->ObjectCreatedBy == MISSION_OBJECT) {
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bool bIsPickup = pObject->bIsPickup;
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bool bFlag2 = pObject->m_obj_flag2;
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bool bPickupObjWithMessage = pObject->bPickupObjWithMessage;
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bool bOutOfStock = pObject->bOutOfStock;
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bool bGlassCracked = pObject->bGlassCracked;
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bool bGlassBroken = pObject->bGlassBroken;
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@ -269,7 +269,7 @@ INITSAVEBUF
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WriteSaveBuf(buf, (uint32)0); // same
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WriteSaveBuf(buf, pObject->ObjectCreatedBy);
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WriteSaveBuf(buf, bIsPickup);
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WriteSaveBuf(buf, bFlag2);
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WriteSaveBuf(buf, bPickupObjWithMessage);
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WriteSaveBuf(buf, bOutOfStock);
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WriteSaveBuf(buf, bGlassCracked);
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WriteSaveBuf(buf, bGlassBroken);
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@ -305,7 +305,7 @@ INITSAVEBUF
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ReadSaveBuf<uint32>(buf);
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pBufferObject->ObjectCreatedBy = ReadSaveBuf<int8>(buf);
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pBufferObject->bIsPickup = ReadSaveBuf<bool>(buf);
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pBufferObject->m_flagE2 = ReadSaveBuf<bool>(buf);
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pBufferObject->bPickupObjWithMessage = ReadSaveBuf<bool>(buf);
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pBufferObject->bOutOfStock = ReadSaveBuf<bool>(buf);
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pBufferObject->bGlassCracked = ReadSaveBuf<bool>(buf);
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pBufferObject->bGlassBroken = ReadSaveBuf<bool>(buf);
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@ -325,7 +325,7 @@ INITSAVEBUF
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pObject->m_objectMatrix = pBufferObject->m_objectMatrix;
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pObject->ObjectCreatedBy = pBufferObject->ObjectCreatedBy;
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pObject->bIsPickup = pBufferObject->bIsPickup;
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pObject->m_flagE2 = pBufferObject->m_flagE2;
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pObject->bPickupObjWithMessage = pBufferObject->bPickupObjWithMessage;
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pObject->bOutOfStock = pBufferObject->bOutOfStock;
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pObject->bGlassCracked = pBufferObject->bGlassCracked;
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pObject->bGlassBroken = pBufferObject->bGlassBroken;
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@ -161,7 +161,7 @@ enum Config {
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# define GTA3_1_1_PATCH
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//# define GTA3_STEAM_PATCH
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# ifdef GTA_PS2_STUFF
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//# define USE_PS2_RAND // this is unsafe until we have the game reversed
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# define USE_PS2_RAND
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# define RANDOMSPLASH // use random splash as on PS2
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# define PS2_MATFX
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# endif
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