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https://github.com/halpz/re3.git
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Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami
This commit is contained in:
@ -185,6 +185,9 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
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m_queuedSound = SOUND_NO_SOUND;
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m_objective = OBJECTIVE_NONE;
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m_prevObjective = OBJECTIVE_NONE;
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#ifdef FIX_BUGS
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m_objectiveTimer = 0;
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#endif
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CharCreatedBy = RANDOM_CHAR;
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m_leader = nil;
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m_pedInObjective = nil;
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@ -244,6 +247,9 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
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m_nPedState = PED_IDLE;
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m_nLastPedState = PED_NONE;
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m_nMoveState = PEDMOVE_STILL;
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#ifdef FIX_BUGS
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m_nPrevMoveState = PEDMOVE_NONE;
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#endif
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m_nStoredMoveState = PEDMOVE_NONE;
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m_pFire = nil;
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m_pPointGunAt = nil;
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@ -6813,7 +6819,7 @@ CPed::EnterCar(void)
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LineUpPedWithCar(LINE_UP_TO_CAR_START);
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if (veh->IsBike()) {
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CBike *bike = (CBike*)veh;
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if (bike->GetStatus() != STATUS_ABANDONED || bike->m_bike_flag08 || !m_pVehicleAnim) {
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if (bike->GetStatus() != STATUS_ABANDONED || bike->bIsBeingPickedUp || !m_pVehicleAnim) {
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if (m_nPedState == PED_CARJACK && m_pVehicleAnim) {
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if (m_pVehicleAnim->currentTime > 0.4f && m_pVehicleAnim->currentTime - m_pVehicleAnim->timeStep <= 0.4f) {
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int anim = m_pVehicleAnim->animId;
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@ -6829,9 +6835,9 @@ CPed::EnterCar(void)
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// One is pickup and other one is pullup, not same :p
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if ((anim == ANIM_BIKE_PICKUP_R || anim == ANIM_BIKE_PICKUP_L) && m_pVehicleAnim->currentTime > 0.4667f)
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bike->m_bike_flag08 = true;
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bike->bIsBeingPickedUp = true;
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else if ((anim == ANIM_BIKE_PULLUP_R || anim == ANIM_BIKE_PULLUP_L) && m_pVehicleAnim->currentTime > 0.4667f)
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bike->m_bike_flag08 = true;
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bike->bIsBeingPickedUp = true;
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}
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}
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} else {
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@ -40,6 +40,9 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
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{
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m_fMoveSpeed = 0.0f;
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SetModelIndex(MI_PLAYER);
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#ifdef FIX_BUGS
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m_fCurrentStamina = m_fMaxStamina = 150.0f;
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#endif
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SetInitialState();
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m_pWanted = new CWanted();
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@ -56,8 +59,9 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
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m_pPointGunAt = nil;
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SetPedState(PED_IDLE);
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m_fMaxStamina = 150.0f;
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m_fCurrentStamina = m_fMaxStamina;
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#ifndef FIX_BUGS
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m_fCurrentStamina = m_fMaxStamina = 150.0f;
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#endif
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m_fStaminaProgress = 0.0f;
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m_nEvadeAmount = 0;
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m_pEvadingFrom = nil;
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