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Small type use fixes
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@ -114,7 +114,7 @@ void CWeather::Init(void)
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ForcedWeatherType = WEATHER_RANDOM;
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SoundHandle = DMAudio.CreateEntity(AUDIOTYPE_WEATHER, (void*)1);
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if (SoundHandle >= 0)
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DMAudio.SetEntityStatus(SoundHandle, 1);
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DMAudio.SetEntityStatus(SoundHandle, true);
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}
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void CWeather::Update(void)
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