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Small type use fixes
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@ -158,7 +158,7 @@ void CGarages::Init(void)
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aCarsInSafeHouse3[i].Init();
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hGarages = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1);
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if (hGarages >= 0)
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DMAudio.SetEntityStatus(hGarages, 1);
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DMAudio.SetEntityStatus(hGarages, true);
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AddOne(
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CVector(CRUSHER_GARAGE_X1, CRUSHER_GARAGE_Y1, CRUSHER_GARAGE_Z1),
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CVector(CRUSHER_GARAGE_X2, CRUSHER_GARAGE_Y2, CRUSHER_GARAGE_Z2),
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