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Fixed a bunch of calculation mistakes in CHud
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@@ -134,10 +134,10 @@ CFont::PrintChar(float x, float y, uint16 c)
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if(Details.style == 0 || Details.style == 2){
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if(Details.dropShadowPosition != 0){
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CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
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CRect(x + Details.dropShadowPosition,
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y + Details.dropShadowPosition,
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x + Details.dropShadowPosition + 32.0f * Details.scaleX * 1.0f,
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y + Details.dropShadowPosition + 40.0f * Details.scaleY * 0.5f),
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CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition),
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y + SCREEN_SCALE_Y(Details.dropShadowPosition),
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x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f,
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y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY * 0.5f),
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Details.dropColor,
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xoff/16.0f, yoff/12.8f,
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(xoff+1.0f)/16.0f - 0.001f, yoff/12.8f,
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