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Fixing ColPoints again
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@ -256,8 +256,8 @@ CMatrix &Invert(const CMatrix &src, CMatrix &dst);
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CVector operator*(const CMatrix &mat, const CVector &vec);
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CMatrix operator*(const CMatrix &m1, const CMatrix &m2);
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CVector MultiplyInverse(const CMatrix &mat, const CVector &vec);
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CVector Multiply3x3(const CMatrix &mat, const CVector &vec);
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CVector Multiply3x3(const CVector &vec, const CMatrix &mat);
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const CVector Multiply3x3(const CMatrix &mat, const CVector &vec);
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const CVector Multiply3x3(const CVector &vec, const CMatrix &mat);
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inline CMatrix
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Invert(const CMatrix &matrix)
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