Merge remote-tracking branch 'upstream/master'

This commit is contained in:
Nikolay Korolev
2020-04-30 21:41:20 +03:00
46 changed files with 328 additions and 287 deletions

View File

@ -278,7 +278,7 @@ CAnimViewer::Update(void)
// }
} else {
newEntity = pTarget = new CAutomobile(modelId, RANDOM_VEHICLE);
newEntity->m_status = STATUS_ABANDONED;
newEntity->SetStatus(STATUS_ABANDONED);
}
newEntity->bIsStuck = true;
} else if (modelInfo->m_type == MITYPE_PED) {
@ -296,7 +296,7 @@ CAnimViewer::Update(void)
CWorld::Add(newEntity);
TheCamera.TakeControl(pTarget, CCam::MODE_MODELVIEW, JUMP_CUT, CAMCONTROL_SCRIPT);
}
if (pTarget->m_type == ENTITY_TYPE_VEHICLE || pTarget->m_type == ENTITY_TYPE_PED || pTarget->m_type == ENTITY_TYPE_OBJECT) {
if (pTarget->IsVehicle() || pTarget->IsPed() || pTarget->IsObject()) {
((CPhysical*)pTarget)->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
}
pTarget->GetPosition().z = 0.0f;

View File

@ -4683,7 +4683,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
static float ZmTwoAlphaOffsetLCS[] = { 0.1f, 0.08f, 0.3f, 0.08f, 0.08f };
static float ZmThreeAlphaOffsetLCS[] = { 0.065f, 0.05f, 0.15f, 0.06f, 0.08f };
if (isHeli && car->m_status == STATUS_PLAYER_REMOTE)
if (isHeli && car->GetStatus() == STATUS_PLAYER_REMOTE)
zoomModeAlphaOffset = ZmTwoAlphaOffsetLCS[alphaArrPos];
else {
switch ((int)TheCamera.CarZoomIndicator) {
@ -4712,7 +4712,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
float minDistForThisCar = approxCarLength * CARCAM_SET[camSetArrPos][3];
if (!isHeli || car->m_status == STATUS_PLAYER_REMOTE) {
if (!isHeli || car->GetStatus() == STATUS_PLAYER_REMOTE) {
float radiusToStayOutside = colMaxZ * CARCAM_SET[camSetArrPos][0] - CARCAM_SET[camSetArrPos][2];
if (radiusToStayOutside > 0.0f) {
TargetCoors.z += radiusToStayOutside;

View File

@ -413,6 +413,14 @@ CMenuManager::BuildStatLine(char *text, void *stat, bool itsFloat, void *stat2)
if (!text)
return;
#ifdef MORE_LANGUAGES
if (CFont::IsJapanese() && stat2)
if (itsFloat)
sprintf(gString2, " %.2f/%.2f", *(float*)stat, *(float*)stat2);
else
sprintf(gString2, " %d/%d", *(int*)stat, *(int*)stat2);
else
#endif
if (stat2) {
if (itsFloat)
sprintf(gString2, " %.2f %s %.2f", *(float*)stat, UnicodeToAscii(TheText.Get("FEST_OO")), *(float*)stat2);
@ -2939,7 +2947,6 @@ CMenuManager::InitialiseChangedLanguageSettings()
default:
break;
}
PcSaveHelper.PopulateSlotInfo();
}
}
@ -3286,7 +3293,7 @@ CMenuManager::PrintStats()
{
int rowNum = ConstructStatLine(99999);
#ifdef GTA3_1_1_PATCH
CFont::SetFontStyle(FONT_BANK);
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
#endif
CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X * 0.7), MENU_Y(MENU_TEXT_SIZE_Y * 0.9)); // second mulipliers are double, idk why
float nextYChange, y, alphaMult;
@ -3345,9 +3352,21 @@ CMenuManager::PrintStats()
CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
CFont::SetRightJustifyOff();
CFont::PrintString(nextX, MENU_Y(STATS_RATING_Y), TheText.Get("CRIMRA")); nextX += MENU_X(10.0f) + CFont::GetStringWidth(TheText.Get("CRIMRA"), true);
CFont::PrintString(nextX, MENU_Y(STATS_RATING_Y), TheText.Get("CRIMRA"));
#ifdef MORE_LANGUAGES
if (CFont::IsJapanese())
nextX += MENU_X(10.0f) + CFont::GetStringWidth_Jap(TheText.Get("CRIMRA"));
else
#endif
nextX += MENU_X(10.0f) + CFont::GetStringWidth(TheText.Get("CRIMRA"), true);
UnicodeStrcpy(gUString, CStats::FindCriminalRatingString());
CFont::PrintString(nextX, MENU_Y(STATS_RATING_Y), gUString); nextX += MENU_X(6.0f) + CFont::GetStringWidth(gUString, true);
CFont::PrintString(nextX, MENU_Y(STATS_RATING_Y), gUString);
#ifdef MORE_LANGUAGES
if (CFont::IsJapanese())
nextX += MENU_X(6.0f) + CFont::GetStringWidth_Jap(gUString);
else
#endif
nextX += MENU_X(6.0f) + CFont::GetStringWidth(gUString, true);
sprintf(gString, "%d", CStats::FindCriminalRatingNumber());
AsciiToUnicode(gString, gUString);
CFont::PrintString(nextX, MENU_Y(STATS_RATING_Y), gUString);
@ -5474,8 +5493,18 @@ CMenuManager::PrintMap(void)
float nextX = MENU_X(30.0f), nextY = 95.0f;
wchar *text;
#ifdef MORE_LANGUAGES
#define TEXT_PIECE(key,extraSpace) \
text = TheText.Get(key);\
CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), text);\
if (CFont::IsJapanese())\
nextX += CFont::GetStringWidth_Jap(text) + MENU_X(extraSpace);\
else\
nextX += CFont::GetStringWidth(text, true) + MENU_X(extraSpace);
#else
#define TEXT_PIECE(key,extraSpace) \
text = TheText.Get(key); CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), text); nextX += CFont::GetStringWidth(text, true) + MENU_X(extraSpace);
#endif
TEXT_PIECE("FEC_MWF", 3.0f);
TEXT_PIECE("FEC_PGU", 1.0f);
@ -5616,6 +5645,7 @@ CMenuManager::ConstructStatLine(int rowIdx)
#ifdef MORE_LANGUAGES
case LANGUAGE_POLISH:
case LANGUAGE_RUSSIAN:
case LANGUAGE_JAPANESE:
#endif
STAT_LINE("FESTDFM", &CStats::DistanceTravelledOnFoot, true, nil);
STAT_LINE("FESTDCM", &CStats::DistanceTravelledInVehicle, true, nil);

View File

@ -107,7 +107,7 @@ void TankCheat()
tank->GetPosition() = pos;
tank->SetOrientation(0.0f, 0.0f, DEGTORAD(200.0f));
tank->m_status = STATUS_ABANDONED;
tank->SetStatus(STATUS_ABANDONED);
tank->m_nDoorLock = CARLOCK_UNLOCKED;
CWorld::Add(tank);
}

View File

@ -328,7 +328,7 @@ CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1,
continue;
car->m_scanCode = CWorld::GetCurrentScanCode();
if (car->m_status != STATUS_WRECKED && car->m_status != STATUS_TRAIN_MOVING
if (car->GetStatus() != STATUS_WRECKED && car->GetStatus() != STATUS_TRAIN_MOVING
&& (car->GetUp().z > 0.3f || (car->IsVehicle() && ((CVehicle*)car)->m_vehType == VEHICLE_TYPE_BIKE))) {
CVector carCentre = car->GetBoundCentre();
@ -413,7 +413,7 @@ CPlayerInfo::Process(void)
// This condition will always return true, else block was probably WIP Miami code.
if (veh->m_vehType != VEHICLE_TYPE_BIKE || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) {
if (veh->m_status != STATUS_WRECKED && veh->m_status != STATUS_TRAIN_MOVING && veh->m_nDoorLock != CARLOCK_LOCKED_PLAYER_INSIDE) {
if (veh->GetStatus() != STATUS_WRECKED && veh->GetStatus() != STATUS_TRAIN_MOVING && veh->m_nDoorLock != CARLOCK_LOCKED_PLAYER_INSIDE) {
if (veh->m_vecMoveSpeed.Magnitude() < 0.17f && CTimer::GetTimeScale() >= 0.5f && !veh->bIsInWater) {
m_pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
}
@ -454,7 +454,7 @@ CPlayerInfo::Process(void)
weAreOnBoat = true;
m_pPed->bOnBoat = true;
#ifdef VC_PED_PORTS
if (carBelow->m_status != STATUS_WRECKED && carBelow->GetUp().z > 0.3f)
if (carBelow->GetStatus() != STATUS_WRECKED && carBelow->GetUp().z > 0.3f)
#else
if (carBelow->m_status != STATUS_WRECKED)
#endif
@ -491,7 +491,7 @@ CPlayerInfo::Process(void)
}
// carBelow is now closest vehicle
if (carBelow && !weAreOnBoat) {
if (carBelow->m_status == STATUS_TRAIN_NOT_MOVING) {
if (carBelow->GetStatus() == STATUS_TRAIN_NOT_MOVING) {
m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, carBelow);
} else if (carBelow->IsBoat()) {
if (!carBelow->pDriver) {
@ -526,7 +526,7 @@ CPlayerInfo::Process(void)
m_bInRemoteMode = false;
CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = nil;
if (FindPlayerVehicle()) {
FindPlayerVehicle()->m_status = STATUS_PLAYER;
FindPlayerVehicle()->SetStatus(STATUS_PLAYER);
}
}
}

View File

@ -88,7 +88,7 @@ CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot)
delete object;
} else if (!CProjectileInfo::RemoveIfThisIsAProjectile(object)) {
// relocate to another slot??
CObject *newObject = new CObject();
CObject *newObject = new CObject(object->GetModelIndex(), false);
CWorld::Remove(object);
memcpy(newObject, object, ms_pObjectPool->GetMaxEntrySize());
CWorld::Add(newObject);
@ -179,8 +179,8 @@ INITSAVEBUF
pVehicle->m_nTimeOfDeath = pBufferVehicle->m_nTimeOfDeath;
#endif
pVehicle->m_nDoorLock = pBufferVehicle->m_nDoorLock;
pVehicle->m_status = pBufferVehicle->m_status;
pVehicle->m_type = pBufferVehicle->m_type;
pVehicle->SetStatus(pBufferVehicle->GetStatus());
pVehicle->SetType(pBufferVehicle->GetType());
(pVehicle->GetAddressOfEntityProperties())[0] = (pBufferVehicle->GetAddressOfEntityProperties())[0];
(pVehicle->GetAddressOfEntityProperties())[1] = (pBufferVehicle->GetAddressOfEntityProperties())[1];
pVehicle->AutoPilot = pBufferVehicle->AutoPilot;

View File

@ -352,7 +352,7 @@ CWanted::WorkOutPolicePresence(CVector posn, float radius)
vehicle->bIsLawEnforcer &&
IsPoliceVehicleModel(vehicle->GetModelIndex()) &&
vehicle != FindPlayerVehicle() &&
vehicle->m_status != STATUS_ABANDONED && vehicle->m_status != STATUS_WRECKED &&
vehicle->GetStatus() != STATUS_ABANDONED && vehicle->GetStatus() != STATUS_WRECKED &&
(posn - vehicle->GetPosition()).Magnitude() < radius)
numPolice++;
}

View File

@ -1867,7 +1867,7 @@ CWorld::SetCarsOnFire(float x, float y, float z, float radius, CEntity *reason)
int poolSize = CPools::GetVehiclePool()->GetSize();
for(int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) {
CVehicle *veh = CPools::GetVehiclePool()->GetSlot(poolIndex);
if(veh && veh->m_status != STATUS_WRECKED && !veh->m_pCarFire && !veh->bFireProof) {
if(veh && veh->GetStatus() != STATUS_WRECKED && !veh->m_pCarFire && !veh->bFireProof) {
if(Abs(veh->GetPosition().z - z) < 5.0f && Abs(veh->GetPosition().x - x) < radius &&
Abs(veh->GetPosition().y - y) < radius)
gFireManager.StartFire(veh, reason, 0.8f, true);
@ -1928,7 +1928,7 @@ CWorld::Process(void)
if(csObj->m_rwObject && RwObjectGetType(csObj->m_rwObject) == rpCLUMP &&
RpAnimBlendClumpGetFirstAssociation(csObj->GetClump())) {
RpAnimBlendClumpUpdateAnimations(csObj->GetClump(),
0.02f * (csObj->m_type == ENTITY_TYPE_OBJECT
0.02f * (csObj->IsObject()
? CTimer::GetTimeStepNonClipped()
: CTimer::GetTimeStep()));
}
@ -1946,7 +1946,7 @@ CWorld::Process(void)
if(movingEnt->m_rwObject && RwObjectGetType(movingEnt->m_rwObject) == rpCLUMP &&
RpAnimBlendClumpGetFirstAssociation(movingEnt->GetClump())) {
RpAnimBlendClumpUpdateAnimations(movingEnt->GetClump(),
0.02f * (movingEnt->m_type == ENTITY_TYPE_OBJECT
0.02f * (movingEnt->IsObject()
? CTimer::GetTimeStepNonClipped()
: CTimer::GetTimeStep()));
}
@ -2030,7 +2030,7 @@ CWorld::Process(void)
movingEnt->UpdateRwFrame();
if(!movingEnt->bIsInSafePosition) {
movingEnt->bIsStuck = true;
if(movingEnt->m_status == STATUS_PLAYER) {
if(movingEnt->GetStatus() == STATUS_PLAYER) {
printf("STUCK: Final Step: Player Entity %d Is Stuck\n",
movingEnt->m_modelIndex);
movingEnt->m_vecMoveSpeed *= 0.3f;
@ -2178,10 +2178,10 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
pEntity->ApplyTurnForce(vecForceDir.x, vecForceDir.y, vecForceDir.z,
0.0f, 0.0f, fPointZ);
}
switch(pEntity->m_type) {
switch(pEntity->GetType()) {
case ENTITY_TYPE_VEHICLE:
if(pEntity->m_status == STATUS_SIMPLE) {
pEntity->m_status = STATUS_PHYSICS;
if(pEntity->GetStatus() == STATUS_SIMPLE) {
pEntity->SetStatus(STATUS_PHYSICS);
CCarCtrl::SwitchVehicleToRealPhysics(pVehicle);
}
pVehicle->InflictDamage(pCreator, WEAPONTYPE_EXPLOSION,

View File

@ -121,7 +121,7 @@ SpawnCar(int id)
v->GetPosition().z += 4.0f;
v->SetOrientation(0.0f, 0.0f, 3.49f);
v->m_status = STATUS_ABANDONED;
v->SetStatus(STATUS_ABANDONED);
v->m_nDoorLock = CARLOCK_UNLOCKED;
CWorld::Add(v);
}