CWeapon done, ps2 cheats fix

This commit is contained in:
Fire-Head
2020-04-15 08:03:53 +03:00
parent 6473778c47
commit daed13485e
22 changed files with 2331 additions and 60 deletions

View File

@ -43,8 +43,8 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
m_fStaminaProgress = 0.0f;
m_nEvadeAmount = 0;
field_1367 = 0;
m_nShotDelay = 0;
field_1376 = 0.0f;
m_nHitAnimDelayTimer = 0;
m_fAttackButtonCounter = 0.0f;
m_bHaveTargetSelected = false;
m_bHasLockOnTarget = false;
m_bCanBeDamaged = true;
@ -1024,10 +1024,10 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
if (padUsed->WeaponJustDown()) {
m_bHaveTargetSelected = true;
} else if (!m_bHaveTargetSelected) {
field_1376 += CTimer::GetTimeStepNonClipped();
m_fAttackButtonCounter += CTimer::GetTimeStepNonClipped();
}
} else {
field_1376 = 0.0f;
m_fAttackButtonCounter = 0.0f;
m_bHaveTargetSelected = false;
}
SetAttack(nil);