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CWeapon done, ps2 cheats fix
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@ -35,7 +35,7 @@ void CAutoPilot::ModifySpeed(float speed)
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m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() -
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(uint32)(positionBetweenNodes * m_nTimeToSpendOnCurrentCurve);
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#else
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m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() - positionBetweenNodes * m_nSpeedScaleFactor;
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m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() - positionBetweenNodes * m_nTimeToSpendOnCurrentCurve;
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#endif
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}
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@ -426,7 +426,7 @@ CCarCtrl::GenerateOneRandomCar()
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(uint32)((0.5f + positionBetweenNodes) * pCar->AutoPilot.m_nTimeToSpendOnCurrentCurve);
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#else
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pCar->AutoPilot.m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() -
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(0.5f + positionBetweenNodes) * pCar->AutoPilot.m_nSpeedScaleFactor;
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(0.5f + positionBetweenNodes) * pCar->AutoPilot.m_nTimeToSpendOnCurrentCurve;
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#endif
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CVector directionCurrentLink(directionCurrentLinkX, directionCurrentLinkY, 0.0f);
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CVector directionNextLink(directionNextLinkX, directionNextLinkY, 0.0f);
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@ -1082,7 +1082,7 @@ void CGarage::Update()
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#ifdef FIX_BUGS
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bool bCreatedAllCars = false;
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#else
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bool bCraetedAllCars;
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bool bCreatedAllCars;
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#endif
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switch (m_eGarageType) {
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case GARAGE_HIDEOUT_ONE: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse1); break;
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