Link with RW libs

This commit is contained in:
Sergeanur
2020-04-11 18:37:20 +03:00
parent c307e72fa0
commit daceee593b
17 changed files with 457 additions and 3 deletions

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#include "common.h"
#include <rwcore.h>
#include <rpworld.h>
#include "patcher.h"
#include "Lights.h"
#include "Timecycle.h"
#include "Coronas.h"
#include "Weather.h"
#include "ZoneCull.h"
#include "Frontend.h"
RpLight *&pAmbient = *(RpLight**)0x885B6C;
RpLight *&pDirect = *(RpLight**)0x880F7C;
RpLight **pExtraDirectionals = (RpLight**)0x60009C;
int *LightStrengths = (int*)0x87BEF0;
int &NumExtraDirLightsInWorld = *(int*)0x64C608;
RwRGBAReal &AmbientLightColourForFrame = *(RwRGBAReal*)0x6F46F8;
RwRGBAReal &AmbientLightColourForFrame_PedsCarsAndObjects = *(RwRGBAReal*)0x6F1D10;
RwRGBAReal &DirectionalLightColourForFrame = *(RwRGBAReal*)0x87C6B8;
RwRGBAReal &AmbientLightColour = *(RwRGBAReal*)0x86B0F8;
RwRGBAReal &DirectionalLightColour = *(RwRGBAReal*)0x72E308;
void
SetLightsWithTimeOfDayColour(RpWorld *)
{
CVector vec1, vec2, vecsun;
RwMatrix mat;
if(pAmbient){
AmbientLightColourForFrame.red = CTimeCycle::GetAmbientRed() * CCoronas::LightsMult;
AmbientLightColourForFrame.green = CTimeCycle::GetAmbientGreen() * CCoronas::LightsMult;
AmbientLightColourForFrame.blue = CTimeCycle::GetAmbientBlue() * CCoronas::LightsMult;
if(CWeather::LightningFlash && !CCullZones::CamNoRain()){
AmbientLightColourForFrame.red = 1.0f;
AmbientLightColourForFrame.green = 1.0f;
AmbientLightColourForFrame.blue = 1.0f;
}
AmbientLightColourForFrame_PedsCarsAndObjects.red = min(1.0f, AmbientLightColourForFrame.red*1.3f);
AmbientLightColourForFrame_PedsCarsAndObjects.green = min(1.0f, AmbientLightColourForFrame.green*1.3f);
AmbientLightColourForFrame_PedsCarsAndObjects.blue = min(1.0f, AmbientLightColourForFrame.blue*1.3f);
RpLightSetColor(pAmbient, &AmbientLightColourForFrame);
}
if(pDirect){
DirectionalLightColourForFrame.red = CTimeCycle::GetDirectionalRed() * CCoronas::LightsMult;
DirectionalLightColourForFrame.green = CTimeCycle::GetDirectionalGreen() * CCoronas::LightsMult;
DirectionalLightColourForFrame.blue = CTimeCycle::GetDirectionalBlue() * CCoronas::LightsMult;
RpLightSetColor(pDirect, &DirectionalLightColourForFrame);
vecsun = CTimeCycle::m_VectorToSun[CTimeCycle::m_CurrentStoredValue];
vec1 = CVector(0.0f, 0.0f, 1.0f);
vec2 = CrossProduct(vec1, vecsun);
vec2.Normalise();
vec1 = CrossProduct(vec2, vecsun);
mat.at.x = -vecsun.x;
mat.at.y = -vecsun.y;
mat.at.z = -vecsun.z;
mat.right.x = vec1.x;
mat.right.y = vec1.y;
mat.right.z = vec1.z;
mat.up.x = vec2.x;
mat.up.y = vec2.y;
mat.up.z = vec2.z;
RwFrameTransform(RpLightGetFrame(pDirect), &mat, rwCOMBINEREPLACE);
}
if(CMenuManager::m_PrefsBrightness > 256){
float f1 = 2.0f * (CMenuManager::m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f;
float f2 = 3.0f * (CMenuManager::m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f;
AmbientLightColourForFrame.red = min(1.0f, AmbientLightColourForFrame.red * f2);
AmbientLightColourForFrame.green = min(1.0f, AmbientLightColourForFrame.green * f2);
AmbientLightColourForFrame.blue = min(1.0f, AmbientLightColourForFrame.blue * f2);
AmbientLightColourForFrame_PedsCarsAndObjects.red = min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.red * f1);
AmbientLightColourForFrame_PedsCarsAndObjects.green = min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.green * f1);
AmbientLightColourForFrame_PedsCarsAndObjects.blue = min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.blue * f1);
#ifdef FIX_BUGS
DirectionalLightColourForFrame.red = min(1.0f, DirectionalLightColourForFrame.red * f1);
DirectionalLightColourForFrame.green = min(1.0f, DirectionalLightColourForFrame.green * f1);
DirectionalLightColourForFrame.blue = min(1.0f, DirectionalLightColourForFrame.blue * f1);
#else
DirectionalLightColourForFrame.red = min(1.0f, AmbientLightColourForFrame.red * f1);
DirectionalLightColourForFrame.green = min(1.0f, AmbientLightColourForFrame.green * f1);
DirectionalLightColourForFrame.blue = min(1.0f, AmbientLightColourForFrame.blue * f1);
#endif
}
}
RpWorld*
LightsCreate(RpWorld *world)
{
int i;
RwRGBAReal color;
RwFrame *frame;
if(world == nil)
return nil;
pAmbient = RpLightCreate(rpLIGHTAMBIENT);
RpLightSetFlags(pAmbient, rpLIGHTLIGHTATOMICS);
color.red = 0.25f;
color.green = 0.25f;
color.blue = 0.2f;
RpLightSetColor(pAmbient, &color);
pDirect = RpLightCreate(rpLIGHTDIRECTIONAL);
RpLightSetFlags(pDirect, rpLIGHTLIGHTATOMICS);
color.red = 1.0f;
color.green = 0.84f;
color.blue = 0.45f;
RpLightSetColor(pDirect, &color);
RpLightSetRadius(pDirect, 2.0f);
frame = RwFrameCreate();
RpLightSetFrame(pDirect, frame);
RwV3d axis = { 1.0f, 1.0f, 0.0f };
RwFrameRotate(frame, &axis, 160.0f, rwCOMBINEPRECONCAT);
RpWorldAddLight(world, pAmbient);
RpWorldAddLight(world, pDirect);
for(i = 0; i < NUMEXTRADIRECTIONALS; i++){
pExtraDirectionals[i] = RpLightCreate(rpLIGHTDIRECTIONAL);
RpLightSetFlags(pExtraDirectionals[i], 0);
color.red = 1.0f;
color.green = 0.5f;
color.blue = 0.0f;
RpLightSetColor(pExtraDirectionals[i], &color);
RpLightSetRadius(pExtraDirectionals[i], 2.0f);
frame = RwFrameCreate();
RpLightSetFrame(pExtraDirectionals[i], frame);
RpWorldAddLight(world, pExtraDirectionals[i]);
}
return world;
}
void
LightsDestroy(RpWorld *world)
{
int i;
if(world == nil)
return;
if(pAmbient){
RpWorldRemoveLight(world, pAmbient);
RpLightDestroy(pAmbient);
pAmbient = nil;
}
if(pDirect){
RpWorldRemoveLight(world, pDirect);
RwFrameDestroy(RpLightGetFrame(pDirect));
RpLightDestroy(pDirect);
pDirect = nil;
}
for(i = 0; i < NUMEXTRADIRECTIONALS; i++)
if(pExtraDirectionals[i]){
RpWorldRemoveLight(world, pExtraDirectionals[i]);
RwFrameDestroy(RpLightGetFrame(pExtraDirectionals[i]));
RpLightDestroy(pExtraDirectionals[i]);
pExtraDirectionals[i] = nil;
}
}
void
WorldReplaceNormalLightsWithScorched(RpWorld *world, float l)
{
RwRGBAReal color;
color.red = l;
color.green = l;
color.blue = l;
RpLightSetColor(pAmbient, &color);
RpLightSetFlags(pDirect, 0);
}
void
WorldReplaceScorchedLightsWithNormal(RpWorld *world)
{
RpLightSetColor(pAmbient, &AmbientLightColourForFrame);
RpLightSetFlags(pDirect, rpLIGHTLIGHTATOMICS);
}
void
AddAnExtraDirectionalLight(RpWorld *world, float dirx, float diry, float dirz, float red, float green, float blue)
{
float strength;
int weakest;
int i, n;
RwRGBAReal color;
RwV3d *dir;
strength = max(max(red, green), blue);
n = -1;
if(NumExtraDirLightsInWorld < NUMEXTRADIRECTIONALS)
n = NumExtraDirLightsInWorld;
else{
weakest = strength;
for(i = 0; i < NUMEXTRADIRECTIONALS; i++)
if(LightStrengths[i] < weakest){
weakest = LightStrengths[i];
n = i;
}
}
if(n < 0)
return;
color.red = red;
color.green = green;
color.blue = blue;
RpLightSetColor(pExtraDirectionals[n], &color);
dir = RwMatrixGetAt(RwFrameGetMatrix(RpLightGetFrame(pExtraDirectionals[n])));
dir->x = -dirx;
dir->y = -diry;
dir->z = -dirz;
RwMatrixUpdate(RwFrameGetMatrix(RpLightGetFrame(pExtraDirectionals[n])));
RwFrameUpdateObjects(RpLightGetFrame(pExtraDirectionals[n]));
RpLightSetFlags(pExtraDirectionals[n], rpLIGHTLIGHTATOMICS);
LightStrengths[n] = strength;
NumExtraDirLightsInWorld = min(NumExtraDirLightsInWorld+1, NUMEXTRADIRECTIONALS);
}
void
RemoveExtraDirectionalLights(RpWorld *world)
{
int i;
for(i = 0; i < NumExtraDirLightsInWorld; i++)
RpLightSetFlags(pExtraDirectionals[i], 0);
NumExtraDirLightsInWorld = 0;
}
void
SetAmbientAndDirectionalColours(float f)
{
AmbientLightColour.red = AmbientLightColourForFrame.red * f;
AmbientLightColour.green = AmbientLightColourForFrame.green * f;
AmbientLightColour.blue = AmbientLightColourForFrame.blue * f;
DirectionalLightColour.red = DirectionalLightColourForFrame.red * f;
DirectionalLightColour.green = DirectionalLightColourForFrame.green * f;
DirectionalLightColour.blue = DirectionalLightColourForFrame.blue * f;
RpLightSetColor(pAmbient, &AmbientLightColour);
RpLightSetColor(pDirect, &DirectionalLightColour);
}
void
SetBrightMarkerColours(float f)
{
AmbientLightColour.red = 0.6f;
AmbientLightColour.green = 0.6f;
AmbientLightColour.blue = 0.6f;
DirectionalLightColour.red = (1.0f - DirectionalLightColourForFrame.red) * 0.4f + DirectionalLightColourForFrame.red;
DirectionalLightColour.green = (1.0f - DirectionalLightColourForFrame.green) * 0.4f + DirectionalLightColourForFrame.green;
DirectionalLightColour.blue = (1.0f - DirectionalLightColourForFrame.blue) * 0.4f + DirectionalLightColourForFrame.blue;
RpLightSetColor(pAmbient, &AmbientLightColour);
RpLightSetColor(pDirect, &DirectionalLightColour);
}
void
ReSetAmbientAndDirectionalColours(void)
{
RpLightSetColor(pAmbient, &AmbientLightColourForFrame);
RpLightSetColor(pDirect, &DirectionalLightColourForFrame);
}
void
DeActivateDirectional(void)
{
RpLightSetFlags(pDirect, 0);
}
void
ActivateDirectional(void)
{
RpLightSetFlags(pDirect, rpLIGHTLIGHTATOMICS);
}
void
SetAmbientColours(void)
{
RpLightSetColor(pAmbient, &AmbientLightColourForFrame);
}
void
SetAmbientColoursForPedsCarsAndObjects(void)
{
RpLightSetColor(pAmbient, &AmbientLightColourForFrame_PedsCarsAndObjects);
}
uint8 IndicateR[] = { 0, 255, 0, 0, 255, 255, 0 };
uint8 IndicateG[] = { 0, 0, 255, 0, 255, 0, 255 };
uint8 IndicateB[] = { 0, 0, 0, 255, 0, 255, 255 };
void
SetAmbientColoursToIndicateRoadGroup(int i)
{
AmbientLightColour.red = IndicateR[i%7]/255.0f;
AmbientLightColour.green = IndicateG[i%7]/255.0f;
AmbientLightColour.blue = IndicateB[i%7]/255.0f;
RpLightSetColor(pAmbient, &AmbientLightColour);
}
void
SetAmbientColours(RwRGBAReal *color)
{
RpLightSetColor(pAmbient, color);
}
STARTPATCHES
InjectHook(0x526510, SetLightsWithTimeOfDayColour, PATCH_JUMP);
InjectHook(0x5269A0, LightsCreate, PATCH_JUMP);
InjectHook(0x526B40, LightsDestroy, PATCH_JUMP);
InjectHook(0x526C10, WorldReplaceNormalLightsWithScorched, PATCH_JUMP);
InjectHook(0x526C50, WorldReplaceScorchedLightsWithNormal, PATCH_JUMP);
InjectHook(0x526C70, AddAnExtraDirectionalLight, PATCH_JUMP);
InjectHook(0x526DB0, RemoveExtraDirectionalLights, PATCH_JUMP);
InjectHook(0x526DE0, SetAmbientAndDirectionalColours, PATCH_JUMP);
InjectHook(0x526E60, SetBrightMarkerColours, PATCH_JUMP);
InjectHook(0x526F10, ReSetAmbientAndDirectionalColours, PATCH_JUMP);
InjectHook(0x526F40, DeActivateDirectional, PATCH_JUMP);
InjectHook(0x526F50, ActivateDirectional, PATCH_JUMP);
InjectHook(0x526F60, (void (*)(void))SetAmbientColours, PATCH_JUMP);
InjectHook(0x526F80, SetAmbientColoursForPedsCarsAndObjects, PATCH_JUMP);
InjectHook(0x526FA0, (void (*)(RwRGBAReal*))SetAmbientColours, PATCH_JUMP);
ENDPATCHES

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#pragma once
void SetLightsWithTimeOfDayColour(RpWorld *);
RpWorld *LightsCreate(RpWorld *world);
void LightsDestroy(RpWorld *world);
void WorldReplaceNormalLightsWithScorched(RpWorld *world, float l);
void WorldReplaceScorchedLightsWithNormal(RpWorld *world);
void AddAnExtraDirectionalLight(RpWorld *world, float dirx, float diry, float dirz, float red, float green, float blue);
void RemoveExtraDirectionalLights(RpWorld *world);
void SetAmbientAndDirectionalColours(float f);
void SetBrightMarkerColours(float f);
void ReSetAmbientAndDirectionalColours(void);
void DeActivateDirectional(void);
void ActivateDirectional(void);
void SetAmbientColours(void);
void SetAmbientColoursForPedsCarsAndObjects(void);
void SetAmbientColoursToIndicateRoadGroup(int i);
void SetAmbientColours(RwRGBAReal *color);

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#include "common.h"
#include "patcher.h"
#include "templates.h"
#include "Entity.h"
#include "ModelInfo.h"
#include "Lights.h"
#include "Renderer.h"
#include "Camera.h"
#include "VisibilityPlugins.h"
#include "World.h"
#define FADE_DISTANCE 20.0f
/*
CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaList;
CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaEntityList;
int32 CVisibilityPlugins::ms_atomicPluginOffset = -1;
int32 CVisibilityPlugins::ms_framePluginOffset = -1;
int32 CVisibilityPlugins::ms_clumpPluginOffset = -1;
*/
CLinkList<CVisibilityPlugins::AlphaObjectInfo> &CVisibilityPlugins::m_alphaList = *(CLinkList<CVisibilityPlugins::AlphaObjectInfo>*)0x8F42E4;
CLinkList<CVisibilityPlugins::AlphaObjectInfo> &CVisibilityPlugins::m_alphaEntityList = *(CLinkList<CVisibilityPlugins::AlphaObjectInfo>*)0x943084;
int32 &CVisibilityPlugins::ms_atomicPluginOffset = *(int32*)0x600124;
int32 &CVisibilityPlugins::ms_framePluginOffset = *(int32*)0x600128;
int32 &CVisibilityPlugins::ms_clumpPluginOffset = *(int32*)0x60012C;
RwCamera *&CVisibilityPlugins::ms_pCamera = *(RwCamera**)0x8F2514;
RwV3d *&CVisibilityPlugins::ms_pCameraPosn = *(RwV3d**)0x8F6270;
float &CVisibilityPlugins::ms_cullCompsDist = *(float*)0x8F2BC4;
float &CVisibilityPlugins::ms_vehicleLod0Dist = *(float*)0x885B28;
float &CVisibilityPlugins::ms_vehicleLod1Dist = *(float*)0x885B30;
float &CVisibilityPlugins::ms_vehicleFadeDist = *(float*)0x8E28B4;
float &CVisibilityPlugins::ms_bigVehicleLod0Dist = *(float*)0x8E2A84;
float &CVisibilityPlugins::ms_bigVehicleLod1Dist = *(float*)0x8E2A8C;
float &CVisibilityPlugins::ms_pedLod0Dist = *(float*)0x8F2BD4;
float &CVisibilityPlugins::ms_pedLod1Dist = *(float*)0x8F2BD8;
float &CVisibilityPlugins::ms_pedFadeDist = *(float*)0x8E2C34;
void
CVisibilityPlugins::Initialise(void)
{
m_alphaList.Init(20);
m_alphaList.head.item.sort = 0.0f;
m_alphaList.tail.item.sort = 100000000.0f;
m_alphaEntityList.Init(150);
m_alphaEntityList.head.item.sort = 0.0f;
m_alphaEntityList.tail.item.sort = 100000000.0f;
}
void
CVisibilityPlugins::Shutdown(void)
{
m_alphaList.Shutdown();
m_alphaEntityList.Shutdown();
}
void
CVisibilityPlugins::InitAlphaEntityList(void)
{
m_alphaEntityList.Clear();
}
bool
CVisibilityPlugins::InsertEntityIntoSortedList(CEntity *e, float dist)
{
AlphaObjectInfo item;
item.entity = e;
item.sort = dist;
bool ret = !!m_alphaEntityList.InsertSorted(item);
// if(!ret)
// printf("list full %d\n", m_alphaEntityList.Count());
return ret;
}
void
CVisibilityPlugins::InitAlphaAtomicList(void)
{
m_alphaList.Clear();
}
bool
CVisibilityPlugins::InsertAtomicIntoSortedList(RpAtomic *a, float dist)
{
AlphaObjectInfo item;
item.atomic = a;
item.sort = dist;
bool ret = !!m_alphaList.InsertSorted(item);
// if(!ret)
// printf("list full %d\n", m_alphaList.Count());
return ret;
}
void
CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera)
{
ms_pCamera = camera;
ms_pCameraPosn = RwMatrixGetPos(RwFrameGetMatrix(RwCameraGetFrame(camera)));
if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN ||
TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED)
ms_cullCompsDist = 1000000.0f;
else
ms_cullCompsDist = sq(TheCamera.LODDistMultiplier * 20.0f);
ms_vehicleLod0Dist = sq(70.0f * TheCamera.GenerationDistMultiplier);
ms_vehicleLod1Dist = sq(90.0f * TheCamera.GenerationDistMultiplier);
ms_vehicleFadeDist = sq(100.0f * TheCamera.GenerationDistMultiplier);
ms_bigVehicleLod0Dist = sq(60.0f * TheCamera.GenerationDistMultiplier);
ms_bigVehicleLod1Dist = sq(150.0f * TheCamera.GenerationDistMultiplier);
ms_pedLod0Dist = sq(25.0f * TheCamera.LODDistMultiplier);
ms_pedLod1Dist = sq(60.0f * TheCamera.LODDistMultiplier);
ms_pedFadeDist = sq(70.0f * TheCamera.LODDistMultiplier);
}
RpMaterial*
SetAlphaCB(RpMaterial *material, void *data)
{
((RwRGBA*)RpMaterialGetColor(material))->alpha = (uint8)(uint32)data;
return material;
}
RpMaterial*
SetTextureCB(RpMaterial *material, void *data)
{
RpMaterialSetTexture(material, (RwTexture*)data);
return material;
}
void
CVisibilityPlugins::RenderAlphaAtomics(void)
{
CLink<AlphaObjectInfo> *node;
for(node = m_alphaList.tail.prev;
node != &m_alphaList.head;
node = node->prev)
AtomicDefaultRenderCallBack(node->item.atomic);
}
void
CVisibilityPlugins::RenderFadingEntities(void)
{
CLink<AlphaObjectInfo> *node;
CSimpleModelInfo *mi;
for(node = m_alphaEntityList.tail.prev;
node != &m_alphaEntityList.head;
node = node->prev){
CEntity *e = node->item.entity;
if(e->m_rwObject == nil)
continue;
mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(e->m_modelIndex);
if(mi->m_noZwrite)
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
if(e->bDistanceFade){
DeActivateDirectional();
SetAmbientColours();
e->bImBeingRendered = true;
RenderFadingAtomic((RpAtomic*)e->m_rwObject, node->item.sort);
e->bImBeingRendered = false;
}else
CRenderer::RenderOneNonRoad(e);
if(mi->m_noZwrite)
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
}
}
RpAtomic*
CVisibilityPlugins::RenderWheelAtomicCB(RpAtomic *atomic)
{
RpAtomic *lodatm;
RwMatrix *m;
RwV3d view;
float len;
CSimpleModelInfo *mi;
mi = GetAtomicModelInfo(atomic);
m = RwFrameGetLTM(RpAtomicGetFrame(atomic));
RwV3dSub(&view, RwMatrixGetPos(m), ms_pCameraPosn);
len = RwV3dLength(&view);
lodatm = mi->GetAtomicFromDistance(len);
if(lodatm){
if(RpAtomicGetGeometry(lodatm) != RpAtomicGetGeometry(atomic))
RpAtomicSetGeometry(atomic, RpAtomicGetGeometry(lodatm), rpATOMICSAMEBOUNDINGSPHERE);
AtomicDefaultRenderCallBack(atomic);
}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderObjNormalAtomic(RpAtomic *atomic)
{
RwMatrix *m;
RwV3d view;
float len;
m = RwFrameGetLTM(RpAtomicGetFrame(atomic));
RwV3dSub(&view, RwMatrixGetPos(m), ms_pCameraPosn);
len = RwV3dLength(&view);
if(RwV3dDotProduct(&view, RwMatrixGetUp(m)) < -0.3f*len && len > 8.0f)
return atomic;
AtomicDefaultRenderCallBack(atomic);
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderAlphaAtomic(RpAtomic *atomic, int alpha)
{
RpGeometry *geo;
uint32 flags;
geo = RpAtomicGetGeometry(atomic);
flags = RpGeometryGetFlags(geo);
RpGeometrySetFlags(geo, flags | rpGEOMETRYMODULATEMATERIALCOLOR);
RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)alpha);
AtomicDefaultRenderCallBack(atomic);
RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)255);
RpGeometrySetFlags(geo, flags);
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist)
{
RpAtomic *lodatm;
float fadefactor;
uint8 alpha;
CSimpleModelInfo *mi;
mi = GetAtomicModelInfo(atomic);
lodatm = mi->GetAtomicFromDistance(camdist - FADE_DISTANCE);
if(mi->m_additive){
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
AtomicDefaultRenderCallBack(atomic);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
}else{
fadefactor = (mi->GetLargestLodDistance() - (camdist - FADE_DISTANCE))/FADE_DISTANCE;
if(fadefactor > 1.0f)
fadefactor = 1.0f;
alpha = mi->m_alpha * fadefactor;
if(alpha == 255)
AtomicDefaultRenderCallBack(atomic);
else{
RpGeometry *geo = RpAtomicGetGeometry(lodatm);
uint32 flags = RpGeometryGetFlags(geo);
RpGeometrySetFlags(geo, flags | rpGEOMETRYMODULATEMATERIALCOLOR);
RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)alpha);
if(geo != RpAtomicGetGeometry(atomic))
RpAtomicSetGeometry(atomic, geo, rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
AtomicDefaultRenderCallBack(atomic);
RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)255);
RpGeometrySetFlags(geo, flags);
}
}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderVehicleHiDetailCB(RpAtomic *atomic)
{
RwFrame *clumpframe;
float distsq, dot;
uint32 flags;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
distsq = GetDistanceSquaredFromCamera(clumpframe);
if(distsq < ms_vehicleLod0Dist){
flags = GetAtomicId(atomic);
if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0){
dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
RwFrameGetLTM(clumpframe), flags);
if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot))
return atomic;
}
AtomicDefaultRenderCallBack(atomic);
}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderVehicleHiDetailAlphaCB(RpAtomic *atomic)
{
RwFrame *clumpframe;
float distsq, dot;
uint32 flags;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
distsq = GetDistanceSquaredFromCamera(clumpframe);
if(distsq < ms_vehicleLod0Dist){
flags = GetAtomicId(atomic);
dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
RwFrameGetLTM(clumpframe), flags);
if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0)
if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot))
return atomic;
if(flags & ATOMIC_FLAG_DRAWLAST){
// sort before clump
if(!InsertAtomicIntoSortedList(atomic, distsq - 0.0001f))
AtomicDefaultRenderCallBack(atomic);
}else{
if(!InsertAtomicIntoSortedList(atomic, distsq + dot))
AtomicDefaultRenderCallBack(atomic);
}
}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderVehicleHiDetailCB_BigVehicle(RpAtomic *atomic)
{
RwFrame *clumpframe;
float distsq, dot;
uint32 flags;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
distsq = GetDistanceSquaredFromCamera(clumpframe);
if(distsq < ms_bigVehicleLod0Dist){
flags = GetAtomicId(atomic);
if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0){
dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
RwFrameGetLTM(clumpframe), flags);
if(dot > 0.0f)
return atomic;
}
AtomicDefaultRenderCallBack(atomic);
}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic)
{
RwFrame *clumpframe;
float distsq, dot;
uint32 flags;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
distsq = GetDistanceSquaredFromCamera(clumpframe);
if(distsq < ms_bigVehicleLod0Dist){
flags = GetAtomicId(atomic);
dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
RwFrameGetLTM(clumpframe), flags);
if(dot > 0.0f)
if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0)
return atomic;
if(!InsertAtomicIntoSortedList(atomic, distsq + dot))
AtomicDefaultRenderCallBack(atomic);
}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderVehicleHiDetailCB_Boat(RpAtomic *atomic)
{
RwFrame *clumpframe;
float distsq;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
distsq = GetDistanceSquaredFromCamera(clumpframe);
if(distsq < ms_bigVehicleLod1Dist)
AtomicDefaultRenderCallBack(atomic);
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderVehicleLowDetailCB_BigVehicle(RpAtomic *atomic)
{
RwFrame *clumpframe;
float distsq, dot;
uint32 flags;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
distsq = GetDistanceSquaredFromCamera(clumpframe);
if(distsq >= ms_bigVehicleLod0Dist &&
distsq < ms_bigVehicleLod1Dist){
flags = GetAtomicId(atomic);
if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0){
dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
RwFrameGetLTM(clumpframe), flags);
if(dot > 0.0f)
return atomic;
}
AtomicDefaultRenderCallBack(atomic);
}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderVehicleLowDetailAlphaCB_BigVehicle(RpAtomic *atomic)
{
RwFrame *clumpframe;
float distsq, dot;
uint32 flags;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
distsq = GetDistanceSquaredFromCamera(clumpframe);
if(distsq >= ms_bigVehicleLod0Dist &&
distsq < ms_bigVehicleLod1Dist){
flags = GetAtomicId(atomic);
dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
RwFrameGetLTM(clumpframe), flags);
if(dot > 0.0f)
if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0)
return atomic;
if(!InsertAtomicIntoSortedList(atomic, distsq + dot))
AtomicDefaultRenderCallBack(atomic);
}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderVehicleReallyLowDetailCB(RpAtomic *atomic)
{
RpClump *clump;
float dist;
int32 alpha;
clump = RpAtomicGetClump(atomic);
dist = GetDistanceSquaredFromCamera(RpClumpGetFrame(clump));
if(dist >= ms_vehicleLod0Dist){
alpha = GetClumpAlpha(clump);
if(alpha == 255)
AtomicDefaultRenderCallBack(atomic);
else
RenderAlphaAtomic(atomic, alpha);
}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderVehicleReallyLowDetailCB_BigVehicle(RpAtomic *atomic)
{
RwFrame *clumpframe;
float distsq;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
distsq = GetDistanceSquaredFromCamera(clumpframe);
if(distsq >= ms_bigVehicleLod1Dist)
AtomicDefaultRenderCallBack(atomic);
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderTrainHiDetailCB(RpAtomic *atomic)
{
RwFrame *clumpframe;
float distsq, dot;
uint32 flags;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
distsq = GetDistanceSquaredFromCamera(clumpframe);
if(distsq < ms_bigVehicleLod1Dist){
flags = GetAtomicId(atomic);
if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0){
dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
RwFrameGetLTM(clumpframe), flags);
if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot))
return atomic;
}
AtomicDefaultRenderCallBack(atomic);
}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderTrainHiDetailAlphaCB(RpAtomic *atomic)
{
RwFrame *clumpframe;
float distsq, dot;
uint32 flags;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
distsq = GetDistanceSquaredFromCamera(clumpframe);
if(distsq < ms_bigVehicleLod1Dist){
flags = GetAtomicId(atomic);
dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
RwFrameGetLTM(clumpframe), flags);
if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0)
if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot))
return atomic;
if(flags & ATOMIC_FLAG_DRAWLAST){
// sort before clump
if(!InsertAtomicIntoSortedList(atomic, distsq - 0.0001f))
AtomicDefaultRenderCallBack(atomic);
}else{
if(!InsertAtomicIntoSortedList(atomic, distsq + dot))
AtomicDefaultRenderCallBack(atomic);
}
}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderPlayerCB(RpAtomic *atomic)
{
if(CWorld::Players[0].m_pSkinTexture)
RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetTextureCB, CWorld::Players[0].m_pSkinTexture);
AtomicDefaultRenderCallBack(atomic);
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderPedLowDetailCB(RpAtomic *atomic)
{
RpClump *clump;
float dist;
int32 alpha;
clump = RpAtomicGetClump(atomic);
dist = GetDistanceSquaredFromCamera(RpClumpGetFrame(clump));
if(dist >= ms_pedLod0Dist){
alpha = GetClumpAlpha(clump);
if(alpha == 255)
AtomicDefaultRenderCallBack(atomic);
else
RenderAlphaAtomic(atomic, alpha);
}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderPedHiDetailCB(RpAtomic *atomic)
{
RpClump *clump;
float dist;
int32 alpha;
clump = RpAtomicGetClump(atomic);
dist = GetDistanceSquaredFromCamera(RpClumpGetFrame(clump));
if(dist < ms_pedLod0Dist){
alpha = GetClumpAlpha(clump);
if(alpha == 255)
AtomicDefaultRenderCallBack(atomic);
else
RenderAlphaAtomic(atomic, alpha);
}
return atomic;
}
float
CVisibilityPlugins::GetDistanceSquaredFromCamera(RwFrame *frame)
{
RwMatrix *m;
RwV3d dist;
m = RwFrameGetLTM(frame);
RwV3dSub(&dist, RwMatrixGetPos(m), ms_pCameraPosn);
return RwV3dDotProduct(&dist, &dist);
}
float
CVisibilityPlugins::GetDotProductWithCameraVector(RwMatrix *atomicMat, RwMatrix *clumpMat, uint32 flags)
{
RwV3d dist;
float dot, dotdoor;
// Vehicle forward is the y axis (RwMatrix.up)
// Vehicle right is the x axis (RwMatrix.right)
RwV3dSub(&dist, RwMatrixGetPos(atomicMat), ms_pCameraPosn);
// forward/backward facing
if(flags & (ATOMIC_FLAG_FRONT | ATOMIC_FLAG_REAR))
dot = RwV3dDotProduct(&dist, RwMatrixGetUp(clumpMat));
// left/right facing
else if(flags & (ATOMIC_FLAG_LEFT | ATOMIC_FLAG_RIGHT))
dot = RwV3dDotProduct(&dist, RwMatrixGetRight(clumpMat));
else
dot = 0.0f;
if(flags & (ATOMIC_FLAG_LEFT | ATOMIC_FLAG_REAR))
dot = -dot;
if(flags & (ATOMIC_FLAG_REARDOOR | ATOMIC_FLAG_FRONTDOOR)){
if(flags & ATOMIC_FLAG_REARDOOR)
dotdoor = -RwV3dDotProduct(&dist, RwMatrixGetUp(clumpMat));
else if(flags & ATOMIC_FLAG_FRONTDOOR)
dotdoor = RwV3dDotProduct(&dist, RwMatrixGetUp(clumpMat));
else
dotdoor = 0.0f;
if(dot < 0.0f && dotdoor < 0.0f)
dot += dotdoor;
if(dot > 0.0f && dotdoor > 0.0f)
dot += dotdoor;
}
return dot;
}
/* These are all unused */
bool
CVisibilityPlugins::DefaultVisibilityCB(RpClump *clump)
{
return true;
}
bool
CVisibilityPlugins::FrustumSphereCB(RpClump *clump)
{
RwSphere sphere;
RwFrame *frame = RpClumpGetFrame(clump);
CClumpModelInfo *modelInfo = (CClumpModelInfo*)GetFrameHierarchyId(frame);
sphere.radius = modelInfo->GetColModel()->boundingSphere.radius;
sphere.center.x = modelInfo->GetColModel()->boundingSphere.center.x;
sphere.center.y = modelInfo->GetColModel()->boundingSphere.center.y;
sphere.center.z = modelInfo->GetColModel()->boundingSphere.center.z;
RwV3dTransformPoints(&sphere.center, &sphere.center, 1, RwFrameGetLTM(frame));
return RwCameraFrustumTestSphere(ms_pCamera, &sphere) != rwSPHEREOUTSIDE;
}
bool
CVisibilityPlugins::VehicleVisibilityCB(RpClump *clump)
{
if (GetDistanceSquaredFromCamera(RpClumpGetFrame(clump)) <= ms_vehicleLod1Dist)
return FrustumSphereCB(clump);
return false;
}
bool
CVisibilityPlugins::VehicleVisibilityCB_BigVehicle(RpClump *clump)
{
return FrustumSphereCB(clump);
}
//
// RW Plugins
//
enum
{
ID_VISIBILITYATOMIC = MAKECHUNKID(rwVENDORID_ROCKSTAR, 0x00),
ID_VISIBILITYCLUMP = MAKECHUNKID(rwVENDORID_ROCKSTAR, 0x01),
ID_VISIBILITYFRAME = MAKECHUNKID(rwVENDORID_ROCKSTAR, 0x02),
};
bool
CVisibilityPlugins::PluginAttach(void)
{
ms_atomicPluginOffset = RpAtomicRegisterPlugin(sizeof(AtomicExt),
ID_VISIBILITYATOMIC,
AtomicConstructor, AtomicDestructor, AtomicCopyConstructor);
ms_framePluginOffset = RwFrameRegisterPlugin(sizeof(FrameExt),
ID_VISIBILITYFRAME,
FrameConstructor, FrameDestructor, FrameCopyConstructor);
ms_clumpPluginOffset = RpClumpRegisterPlugin(sizeof(ClumpExt),
ID_VISIBILITYCLUMP,
ClumpConstructor, ClumpDestructor, ClumpCopyConstructor);
return ms_atomicPluginOffset != -1 && ms_clumpPluginOffset != -1;
}
#define ATOMICEXT(o) (RWPLUGINOFFSET(AtomicExt, o, ms_atomicPluginOffset))
#define FRAMEEXT(o) (RWPLUGINOFFSET(FrameExt, o, ms_framePluginOffset))
#define CLUMPEXT(o) (RWPLUGINOFFSET(ClumpExt, o, ms_clumpPluginOffset))
//
// Atomic
//
void*
CVisibilityPlugins::AtomicConstructor(void *object, int32, int32)
{
ATOMICEXT(object)->modelInfo = nil;
return object;
}
void*
CVisibilityPlugins::AtomicDestructor(void *object, int32, int32)
{
return object;
}
void*
CVisibilityPlugins::AtomicCopyConstructor(void *dst, const void *src, int32, int32)
{
*ATOMICEXT(dst) = *ATOMICEXT(src);
return dst;
}
void
CVisibilityPlugins::SetAtomicModelInfo(RpAtomic *atomic,
CSimpleModelInfo *modelInfo)
{
AtomicExt *ext = ATOMICEXT(atomic);
ext->modelInfo = modelInfo;
switch(modelInfo->m_type)
case MITYPE_SIMPLE:
case MITYPE_TIME:
if(modelInfo->m_normalCull)
SetAtomicRenderCallback(atomic, RenderObjNormalAtomic);
}
CSimpleModelInfo*
CVisibilityPlugins::GetAtomicModelInfo(RpAtomic *atomic)
{
return ATOMICEXT(atomic)->modelInfo;
}
void
CVisibilityPlugins::SetAtomicFlag(RpAtomic *atomic, int f)
{
ATOMICEXT(atomic)->flags |= f;
}
void
CVisibilityPlugins::ClearAtomicFlag(RpAtomic *atomic, int f)
{
ATOMICEXT(atomic)->flags &= ~f;
}
int
CVisibilityPlugins::GetAtomicId(RpAtomic *atomic)
{
return ATOMICEXT(atomic)->flags;
}
// This is rather useless, but whatever
void
CVisibilityPlugins::SetAtomicRenderCallback(RpAtomic *atomic, RpAtomicCallBackRender cb)
{
if(cb == nil)
cb = AtomicDefaultRenderCallBack; // not necessary
RpAtomicSetRenderCallBack(atomic, cb);
}
//
// Frame
//
void*
CVisibilityPlugins::FrameConstructor(void *object, int32, int32)
{
FRAMEEXT(object)->id = 0;
return object;
}
void*
CVisibilityPlugins::FrameDestructor(void *object, int32, int32)
{
return object;
}
void*
CVisibilityPlugins::FrameCopyConstructor(void *dst, const void *src, int32, int32)
{
*FRAMEEXT(dst) = *FRAMEEXT(src);
return dst;
}
void
CVisibilityPlugins::SetFrameHierarchyId(RwFrame *frame, int32 id)
{
FRAMEEXT(frame)->id = id;
}
int32
CVisibilityPlugins::GetFrameHierarchyId(RwFrame *frame)
{
return FRAMEEXT(frame)->id;
}
//
// Clump
//
void*
CVisibilityPlugins::ClumpConstructor(void *object, int32, int32)
{
ClumpExt *ext = CLUMPEXT(object);
ext->visibilityCB = DefaultVisibilityCB;
ext->alpha = 0xFF;
return object;
}
void*
CVisibilityPlugins::ClumpDestructor(void *object, int32, int32)
{
return object;
}
void*
CVisibilityPlugins::ClumpCopyConstructor(void *dst, const void *src, int32, int32)
{
CLUMPEXT(dst)->visibilityCB = CLUMPEXT(src)->visibilityCB;
return dst;
}
void
CVisibilityPlugins::SetClumpModelInfo(RpClump *clump, CClumpModelInfo *modelInfo)
{
CVehicleModelInfo *vmi;
SetFrameHierarchyId(RpClumpGetFrame(clump), (int32)modelInfo);
// Unused
switch(modelInfo->m_type){
// ignore MLO
case MITYPE_VEHICLE:
vmi = (CVehicleModelInfo*)modelInfo;
if(vmi->m_vehicleType == VEHICLE_TYPE_TRAIN ||
vmi->m_vehicleType == VEHICLE_TYPE_HELI ||
vmi->m_vehicleType == VEHICLE_TYPE_PLANE)
CLUMPEXT(clump)->visibilityCB = VehicleVisibilityCB_BigVehicle;
else
CLUMPEXT(clump)->visibilityCB = VehicleVisibilityCB;
break;
}
}
void
CVisibilityPlugins::SetClumpAlpha(RpClump *clump, int alpha)
{
CLUMPEXT(clump)->alpha = alpha;
}
int
CVisibilityPlugins::GetClumpAlpha(RpClump *clump)
{
return CLUMPEXT(clump)->alpha;
}
STARTPATCHES
InjectHook(0x527E50, CVisibilityPlugins::Initialise, PATCH_JUMP);
InjectHook(0x527EA0, CVisibilityPlugins::Shutdown, PATCH_JUMP);
InjectHook(0x528F90, CVisibilityPlugins::InitAlphaEntityList, PATCH_JUMP);
InjectHook(0x528FF0, CVisibilityPlugins::InsertEntityIntoSortedList, PATCH_JUMP);
InjectHook(0x528F80, CVisibilityPlugins::InitAlphaAtomicList, PATCH_JUMP);
InjectHook(0x528FA0, CVisibilityPlugins::InsertAtomicIntoSortedList, PATCH_JUMP);
InjectHook(0x528C50, CVisibilityPlugins::SetRenderWareCamera, PATCH_JUMP);
InjectHook(0x527F60, SetAlphaCB, PATCH_JUMP);
InjectHook(0x529040, CVisibilityPlugins::RenderAlphaAtomics, PATCH_JUMP);
InjectHook(0x529070, CVisibilityPlugins::RenderFadingEntities, PATCH_JUMP);
InjectHook(0x527F70, CVisibilityPlugins::RenderWheelAtomicCB, PATCH_JUMP);
InjectHook(0x528000, CVisibilityPlugins::RenderObjNormalAtomic, PATCH_JUMP);
InjectHook(0x5280B0, CVisibilityPlugins::RenderAlphaAtomic, PATCH_JUMP);
InjectHook(0x528100, CVisibilityPlugins::RenderFadingAtomic, PATCH_JUMP);
InjectHook(0x5283E0, CVisibilityPlugins::RenderVehicleHiDetailCB, PATCH_JUMP);
InjectHook(0x5284B0, CVisibilityPlugins::RenderVehicleHiDetailAlphaCB, PATCH_JUMP);
InjectHook(0x5288A0, CVisibilityPlugins::RenderVehicleHiDetailCB_BigVehicle, PATCH_JUMP);
InjectHook(0x528A10, CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_BigVehicle, PATCH_JUMP);
InjectHook(0x528AD0, CVisibilityPlugins::RenderVehicleHiDetailCB_Boat, PATCH_JUMP);
InjectHook(0x5287F0, CVisibilityPlugins::RenderVehicleLowDetailCB_BigVehicle, PATCH_JUMP);
InjectHook(0x528940, CVisibilityPlugins::RenderVehicleLowDetailAlphaCB_BigVehicle, PATCH_JUMP);
InjectHook(0x528240, CVisibilityPlugins::RenderVehicleReallyLowDetailCB, PATCH_JUMP);
InjectHook(0x5287B0, CVisibilityPlugins::RenderVehicleReallyLowDetailCB_BigVehicle, PATCH_JUMP);
InjectHook(0x5285D0, CVisibilityPlugins::RenderTrainHiDetailCB, PATCH_JUMP);
InjectHook(0x5286A0, CVisibilityPlugins::RenderTrainHiDetailAlphaCB, PATCH_JUMP);
InjectHook(0x528BC0, CVisibilityPlugins::RenderPedHiDetailCB, PATCH_JUMP);
InjectHook(0x528B60, CVisibilityPlugins::RenderPedLowDetailCB, PATCH_JUMP);
InjectHook(0x527DC0, CVisibilityPlugins::PluginAttach, PATCH_JUMP);
InjectHook(0x527EC0, CVisibilityPlugins::SetAtomicModelInfo, PATCH_JUMP);
InjectHook(0x527F00, CVisibilityPlugins::GetAtomicModelInfo, PATCH_JUMP);
InjectHook(0x527F10, CVisibilityPlugins::SetAtomicFlag, PATCH_JUMP);
InjectHook(0x527F30, CVisibilityPlugins::ClearAtomicFlag, PATCH_JUMP);
InjectHook(0x527F50, CVisibilityPlugins::GetAtomicId, PATCH_JUMP);
InjectHook(0x528C20, CVisibilityPlugins::SetAtomicRenderCallback, PATCH_JUMP);
InjectHook(0x528D60, CVisibilityPlugins::SetFrameHierarchyId, PATCH_JUMP);
InjectHook(0x528D80, CVisibilityPlugins::GetFrameHierarchyId, PATCH_JUMP);
InjectHook(0x528ED0, CVisibilityPlugins::SetClumpModelInfo, PATCH_JUMP);
InjectHook(0x528F50, CVisibilityPlugins::SetClumpAlpha, PATCH_JUMP);
InjectHook(0x528F70, CVisibilityPlugins::GetClumpAlpha, PATCH_JUMP);
InjectHook(0x529120, CVisibilityPlugins::GetDistanceSquaredFromCamera, PATCH_JUMP);
InjectHook(0x5282A0, CVisibilityPlugins::GetDotProductWithCameraVector, PATCH_JUMP);
ENDPATCHES

View File

@ -1,133 +0,0 @@
#pragma once
#include "templates.h"
class CEntity;
class CSimpleModelInfo;
class CClumpModelInfo;
typedef bool (*ClumpVisibilityCB)(RpClump*);
class CVisibilityPlugins
{
public:
struct AlphaObjectInfo
{
union {
CEntity *entity;
RpAtomic *atomic;
};
float sort;
};
static CLinkList<AlphaObjectInfo> &m_alphaList;
static CLinkList<AlphaObjectInfo> &m_alphaEntityList;
static RwCamera *&ms_pCamera;
static RwV3d *&ms_pCameraPosn;
static float &ms_cullCompsDist;
static float &ms_vehicleLod0Dist;
static float &ms_vehicleLod1Dist;
static float &ms_vehicleFadeDist;
static float &ms_bigVehicleLod0Dist;
static float &ms_bigVehicleLod1Dist;
static float &ms_pedLod0Dist;
static float &ms_pedLod1Dist;
static float &ms_pedFadeDist;
static void Initialise(void);
static void Shutdown(void);
static void InitAlphaEntityList(void);
static bool InsertEntityIntoSortedList(CEntity *e, float dist);
static void InitAlphaAtomicList(void);
static bool InsertAtomicIntoSortedList(RpAtomic *a, float dist);
static void SetRenderWareCamera(RwCamera *camera);
static RpAtomic *RenderWheelAtomicCB(RpAtomic *atomic);
static RpAtomic *RenderObjNormalAtomic(RpAtomic *atomic);
static RpAtomic *RenderAlphaAtomic(RpAtomic *atomic, int alpha);
static RpAtomic *RenderFadingAtomic(RpAtomic *atm, float dist);
static RpAtomic *RenderVehicleHiDetailCB(RpAtomic *atomic);
static RpAtomic *RenderVehicleHiDetailAlphaCB(RpAtomic *atomic);
static RpAtomic *RenderVehicleHiDetailCB_BigVehicle(RpAtomic *atomic);
static RpAtomic *RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic);
static RpAtomic *RenderVehicleHiDetailCB_Boat(RpAtomic *atomic);
static RpAtomic *RenderVehicleLowDetailCB_BigVehicle(RpAtomic *atomic);
static RpAtomic *RenderVehicleLowDetailAlphaCB_BigVehicle(RpAtomic *atomic);
static RpAtomic *RenderVehicleReallyLowDetailCB(RpAtomic *atomic);
static RpAtomic *RenderVehicleReallyLowDetailCB_BigVehicle(RpAtomic *atomic);
static RpAtomic *RenderTrainHiDetailCB(RpAtomic *atomic);
static RpAtomic *RenderTrainHiDetailAlphaCB(RpAtomic *atomic);
static RpAtomic *RenderPlayerCB(RpAtomic *atomic);
static RpAtomic *RenderPedLowDetailCB(RpAtomic *atomic);
static RpAtomic *RenderPedHiDetailCB(RpAtomic *atomic);
static void RenderAlphaAtomics(void);
static void RenderFadingEntities(void);
// All actually unused
static bool DefaultVisibilityCB(RpClump *clump);
static bool FrustumSphereCB(RpClump *clump);
// static bool MloVisibilityCB(RpClump *clump);
static bool VehicleVisibilityCB(RpClump *clump);
static bool VehicleVisibilityCB_BigVehicle(RpClump *clump);
static float GetDistanceSquaredFromCamera(RwFrame *frame);
static float GetDotProductWithCameraVector(RwMatrix *atomicMat, RwMatrix *clumpMat, uint32 flags);
//
// RW Plugins
//
union AtomicExt
{
CSimpleModelInfo *modelInfo; // used by SimpleModelInfo
int flags; // used by ClumpModelInfo
};
static void SetAtomicModelInfo(RpAtomic*, CSimpleModelInfo*);
static CSimpleModelInfo *GetAtomicModelInfo(RpAtomic *atomic);
static void SetAtomicFlag(RpAtomic*, int);
static void ClearAtomicFlag(RpAtomic*, int);
static int GetAtomicId(RpAtomic *atomic);
static void SetAtomicRenderCallback(RpAtomic*, RpAtomicCallBackRender);
static void *AtomicConstructor(void *object, int32 offset, int32 len);
static void *AtomicDestructor(void *object, int32 offset, int32 len);
static void *AtomicCopyConstructor(void *dst, const void *src,
int32 offset, int32 len);
static int32 &ms_atomicPluginOffset;
struct FrameExt
{
// BUG: this is abused to hold a pointer by SetClumpModelInfo
int32 id;
};
static void SetFrameHierarchyId(RwFrame *frame, int32 id);
static int32 GetFrameHierarchyId(RwFrame *frame);
static void *FrameConstructor(void *object, int32 offset, int32 len);
static void *FrameDestructor(void *object, int32 offset, int32 len);
static void *FrameCopyConstructor(void *dst, const void *src,
int32 offset, int32 len);
static int32 &ms_framePluginOffset;
// Not actually used
struct ClumpExt
{
ClumpVisibilityCB visibilityCB;
int alpha;
};
static void SetClumpModelInfo(RpClump*, CClumpModelInfo*);
static void SetClumpAlpha(RpClump*, int);
static int GetClumpAlpha(RpClump*);
static void *ClumpConstructor(void *object, int32 offset, int32 len);
static void *ClumpDestructor(void *object, int32 offset, int32 len);
static void *ClumpCopyConstructor(void *dst, const void *src,
int32 offset, int32 len);
static int32 &ms_clumpPluginOffset;
static bool PluginAttach(void);
};