Merge remote-tracking branch 'origin/miami' into miami

# Conflicts:
#	src/core/config.h
This commit is contained in:
Sergeanur
2020-08-19 23:35:10 +03:00
78 changed files with 3941 additions and 126 deletions

View File

@ -223,7 +223,6 @@ CColStore::EnsureCollisionIsInMemory(const CVector2D &pos)
}
}
//--MIAMI: done
bool
CColStore::HasCollisionLoaded(const CVector2D &pos)
{

View File

@ -91,6 +91,7 @@
#include "Ropes.h"
#include "WindModifiers.h"
#include "postfx.h"
#include "custompipes.h"
eLevelName CGame::currLevel;
int32 CGame::currArea;
@ -356,6 +357,10 @@ bool CGame::Initialise(const char* datFile)
CdStreamAddImage("MODELS\\GTA3.IMG");
CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
CFileLoader::LoadLevel(datFile);
#ifdef EXTENDED_PIPELINES
// for generic fallback
CustomPipes::SetTxdFindCallback();
#endif
CWorld::AddParticles();
CVehicleModelInfo::LoadVehicleColours();
CVehicleModelInfo::LoadEnvironmentMaps();

View File

@ -42,6 +42,7 @@
#include "Gangs.h"
#include "platform.h"
#include "Stats.h"
#include "CarCtrl.h"
#ifdef GTA_PS2
#include "eetypes.h"
@ -437,6 +438,12 @@ void PinkCarsCheat()
gbPinkCars = true;
}
void MadCarsCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
CCarCtrl::bMadDriversCheat = true;
}
void NoSeaBedCheat(void)
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
@ -1228,6 +1235,7 @@ void CPad::AddToPCCheatString(char c)
// "MIAMITRAFFIC"
else if (!Cheat_strncmp(KeyBoardCheatString, "FNMGNmWPNLVU")) {
KeyBoardCheatString[0] = ' ';
MadCarsCheat();
}
// "AHAIRDRESSERSCAR"
else if (!Cheat_strncmp(KeyBoardCheatString, "UFJT_`VZF]QZPaUG")) {
@ -3104,7 +3112,7 @@ void CPad::ResetCheats(void)
CVehicle::bCheat8 = false;
gbBlackCars = false;
gbPinkCars = false;
CCarCtrl::bMadDriversCheat = false;
gbFastTime = false;
CTimer::SetTimeScale(1.0f);
}

View File

@ -143,7 +143,9 @@ void CStats::Init()
DistanceTravelledByBoat = 0;
DistanceTravelledByGolfCart = 0;
DistanceTravelledByHelicoptor = 0;
DistanceTravelledByPlane = 0; // FIX: Wasn't initialized
#ifdef FIX_BUGS
DistanceTravelledByPlane = 0;
#endif
LivesSavedWithAmbulance = 0;
CriminalsCaught = 0;
HighestLevelVigilanteMission = 0;

View File

@ -199,11 +199,25 @@ CStreaming::Init2(void)
ms_pStreamingBuffer[1] = ms_pStreamingBuffer[0] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
debug("Streaming buffer size is %d sectors", ms_streamingBufferSize);
// PC only, figure out how much memory we got
#ifdef GTA_PC
#define MB (1024*1024)
#ifdef FIX_BUGS
// do what gta3 does
extern size_t _dwMemAvailPhys;
ms_memoryAvailable = (_dwMemAvailPhys - 10*MB)/2;
if(ms_memoryAvailable < 65*MB)
ms_memoryAvailable = 65*MB;
desiredNumVehiclesLoaded = (int32)((ms_memoryAvailable / MB - 65) / 3 + 12);
if(desiredNumVehiclesLoaded > MAXVEHICLESLOADED)
desiredNumVehiclesLoaded = MAXVEHICLESLOADED;
#else
ms_memoryAvailable = 65 * MB;
desiredNumVehiclesLoaded = 25;
debug("Memory allocated to Streaming is %dMB", ms_memoryAvailable / MB);
debug("Memory allocated to Streaming is %zuMB", ms_memoryAvailable/MB); // original modifier was %d
#endif
#undef MB
#endif
// find island LODs

View File

@ -6,6 +6,8 @@
#include "Collision.h"
#include "SurfaceTable.h"
//--MIAMI: file done
float CSurfaceTable::ms_aAdhesiveLimitTable[NUMADHESIVEGROUPS][NUMADHESIVEGROUPS];
void
@ -148,3 +150,9 @@ CSurfaceTable::GetAdhesiveLimit(CColPoint &colpoint)
{
return ms_aAdhesiveLimitTable[GetAdhesionGroup(colpoint.surfaceB)][GetAdhesionGroup(colpoint.surfaceA)];
}
bool
CSurfaceTable::IsSoftLanding(uint8 surf)
{
return surf == SURFACE_GRASS || surf == SURFACE_SAND || surf == SURFACE_SAND_BEACH;
}

View File

@ -96,4 +96,5 @@ public:
static int GetAdhesionGroup(uint8 surfaceType);
static float GetWetMultiplier(uint8 surfaceType);
static float GetAdhesiveLimit(CColPoint &colpoint);
static bool IsSoftLanding(uint8 surf);
};

View File

@ -226,6 +226,7 @@ enum Config {
//#define USE_TEXTURE_POOL
//#define CUTSCENE_BORDERS_SWITCH
//#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
//#define EXTENDED_PIPELINES // custom render pipelines (includes Neo)
//#define MULTISAMPLING // adds MSAA option TODO
#ifdef LIBRW

View File

@ -65,6 +65,7 @@
#include "Clock.h"
#include "Occlusion.h"
#include "Ropes.h"
#include "custompipes.h"
GlobalScene Scene;
@ -383,6 +384,9 @@ PluginAttach(void)
return FALSE;
}
#ifdef EXTENDED_PIPELINES
CustomPipes::CustomPipeRegister();
#endif
return TRUE;
}
@ -396,7 +400,11 @@ Initialise3D(void *param)
DebugMenuInit();
DebugMenuPopulate();
#endif // !DEBUGMENU
return CGame::InitialiseRenderWare();
bool ret = CGame::InitialiseRenderWare();
#ifdef EXTENDED_PIPELINES
CustomPipes::CustomPipeInit(); // need Scene.world for this
#endif
return ret;
}
return (FALSE);
@ -405,6 +413,9 @@ Initialise3D(void *param)
static void
Terminate3D(void)
{
#ifdef EXTENDED_PIPELINES
CustomPipes::CustomPipeShutdown();
#endif
CGame::ShutdownRenderWare();
#ifdef DEBUGMENU
DebugMenuShutdown();
@ -1103,6 +1114,12 @@ Idle(void *arg)
tbEndTimer("PreRender");
#endif
#ifdef FIX_BUGS
// This has to be done BEFORE RwCameraBeginUpdate
RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
#endif
if(CWeather::LightningFlash && !CCullZones::CamNoRain()){
if(!DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255))
return;
@ -1115,9 +1132,10 @@ Idle(void *arg)
DefinedState();
// BUG. This has to be done BEFORE RwCameraBeginUpdate
#ifndef FIX_BUGS
RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
#endif
#ifdef TIMEBARS
tbStartTimer(0, "RenderScene");
@ -1126,6 +1144,11 @@ Idle(void *arg)
#ifdef TIMEBARS
tbEndTimer("RenderScene");
#endif
#ifdef EXTENDED_PIPELINES
CustomPipes::EnvMapRender();
#endif
RenderDebugShit();
RenderEffects();

View File

@ -35,6 +35,7 @@
#include "Script.h"
#include "MBlur.h"
#include "postfx.h"
#include "custompipes.h"
#ifndef _WIN32
#include "assert.h"
@ -423,6 +424,17 @@ DebugMenuPopulate(void)
#endif
DebugMenuAddVar("Render", "Drunkness", &CMBlur::Drunkness, nil, 0.05f, 0, 1.0f);
DebugMenuAddVarBool8("Render", "Occlusion debug", &bDisplayOccDebugStuff, nil);
#ifdef EXTENDED_PIPELINES
static const char *vehpipenames[] = { "MatFX", "Neo" };
e = DebugMenuAddVar("Render", "Vehicle Pipeline", &CustomPipes::VehiclePipeSwitch, nil,
1, CustomPipes::VEHICLEPIPE_MATFX, CustomPipes::VEHICLEPIPE_NEO, vehpipenames);
DebugMenuEntrySetWrap(e, true);
DebugMenuAddVar("Render", "Neo Vehicle Shininess", &CustomPipes::VehicleShininess, nil, 0.1f, 0, 1.0f);
DebugMenuAddVar("Render", "Neo Vehicle Specularity", &CustomPipes::VehicleSpecularity, nil, 0.1f, 0, 1.0f);
DebugMenuAddVar("Render", "Neo Ped Rim light", &CustomPipes::RimlightMult, nil, 0.1f, 0, 1.0f);
DebugMenuAddVar("Render", "Neo World Lightmaps", &CustomPipes::LightmapMult, nil, 0.1f, 0, 1.0f);
DebugMenuAddVar("Render", "Neo Road Gloss", &CustomPipes::GlossMult, nil, 0.1f, 0, 1.0f);
#endif
DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil);
DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil);
DebugMenuAddVarBool8("Render", "Show Car Path Links", &gbShowCarPathsLinks, nil);