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https://github.com/halpz/re3.git
synced 2025-07-16 07:08:13 +00:00
Merge remote-tracking branch 'origin/miami' into miami
# Conflicts: # src/core/config.h
This commit is contained in:
@ -223,7 +223,6 @@ CColStore::EnsureCollisionIsInMemory(const CVector2D &pos)
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}
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}
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//--MIAMI: done
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bool
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CColStore::HasCollisionLoaded(const CVector2D &pos)
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{
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@ -91,6 +91,7 @@
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#include "Ropes.h"
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#include "WindModifiers.h"
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#include "postfx.h"
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#include "custompipes.h"
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eLevelName CGame::currLevel;
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int32 CGame::currArea;
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@ -356,6 +357,10 @@ bool CGame::Initialise(const char* datFile)
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CdStreamAddImage("MODELS\\GTA3.IMG");
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CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
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CFileLoader::LoadLevel(datFile);
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#ifdef EXTENDED_PIPELINES
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// for generic fallback
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CustomPipes::SetTxdFindCallback();
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#endif
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CWorld::AddParticles();
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CVehicleModelInfo::LoadVehicleColours();
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CVehicleModelInfo::LoadEnvironmentMaps();
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@ -42,6 +42,7 @@
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#include "Gangs.h"
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#include "platform.h"
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#include "Stats.h"
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#include "CarCtrl.h"
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#ifdef GTA_PS2
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#include "eetypes.h"
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@ -437,6 +438,12 @@ void PinkCarsCheat()
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gbPinkCars = true;
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}
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void MadCarsCheat()
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{
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CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
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CCarCtrl::bMadDriversCheat = true;
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}
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void NoSeaBedCheat(void)
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{
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CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
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@ -1228,6 +1235,7 @@ void CPad::AddToPCCheatString(char c)
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// "MIAMITRAFFIC"
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else if (!Cheat_strncmp(KeyBoardCheatString, "FNMGNmWPNLVU")) {
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KeyBoardCheatString[0] = ' ';
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MadCarsCheat();
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}
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// "AHAIRDRESSERSCAR"
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else if (!Cheat_strncmp(KeyBoardCheatString, "UFJT_`VZF]QZPaUG")) {
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@ -3104,7 +3112,7 @@ void CPad::ResetCheats(void)
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CVehicle::bCheat8 = false;
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gbBlackCars = false;
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gbPinkCars = false;
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CCarCtrl::bMadDriversCheat = false;
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gbFastTime = false;
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CTimer::SetTimeScale(1.0f);
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}
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@ -143,7 +143,9 @@ void CStats::Init()
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DistanceTravelledByBoat = 0;
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DistanceTravelledByGolfCart = 0;
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DistanceTravelledByHelicoptor = 0;
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DistanceTravelledByPlane = 0; // FIX: Wasn't initialized
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#ifdef FIX_BUGS
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DistanceTravelledByPlane = 0;
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#endif
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LivesSavedWithAmbulance = 0;
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CriminalsCaught = 0;
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HighestLevelVigilanteMission = 0;
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@ -199,11 +199,25 @@ CStreaming::Init2(void)
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ms_pStreamingBuffer[1] = ms_pStreamingBuffer[0] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
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debug("Streaming buffer size is %d sectors", ms_streamingBufferSize);
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// PC only, figure out how much memory we got
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#ifdef GTA_PC
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#define MB (1024*1024)
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#ifdef FIX_BUGS
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// do what gta3 does
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extern size_t _dwMemAvailPhys;
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ms_memoryAvailable = (_dwMemAvailPhys - 10*MB)/2;
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if(ms_memoryAvailable < 65*MB)
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ms_memoryAvailable = 65*MB;
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desiredNumVehiclesLoaded = (int32)((ms_memoryAvailable / MB - 65) / 3 + 12);
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if(desiredNumVehiclesLoaded > MAXVEHICLESLOADED)
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desiredNumVehiclesLoaded = MAXVEHICLESLOADED;
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#else
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ms_memoryAvailable = 65 * MB;
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desiredNumVehiclesLoaded = 25;
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debug("Memory allocated to Streaming is %dMB", ms_memoryAvailable / MB);
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debug("Memory allocated to Streaming is %zuMB", ms_memoryAvailable/MB); // original modifier was %d
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#endif
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#undef MB
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#endif
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// find island LODs
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@ -6,6 +6,8 @@
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#include "Collision.h"
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#include "SurfaceTable.h"
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//--MIAMI: file done
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float CSurfaceTable::ms_aAdhesiveLimitTable[NUMADHESIVEGROUPS][NUMADHESIVEGROUPS];
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void
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@ -148,3 +150,9 @@ CSurfaceTable::GetAdhesiveLimit(CColPoint &colpoint)
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{
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return ms_aAdhesiveLimitTable[GetAdhesionGroup(colpoint.surfaceB)][GetAdhesionGroup(colpoint.surfaceA)];
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}
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bool
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CSurfaceTable::IsSoftLanding(uint8 surf)
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{
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return surf == SURFACE_GRASS || surf == SURFACE_SAND || surf == SURFACE_SAND_BEACH;
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}
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@ -96,4 +96,5 @@ public:
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static int GetAdhesionGroup(uint8 surfaceType);
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static float GetWetMultiplier(uint8 surfaceType);
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static float GetAdhesiveLimit(CColPoint &colpoint);
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static bool IsSoftLanding(uint8 surf);
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};
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@ -226,6 +226,7 @@ enum Config {
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//#define USE_TEXTURE_POOL
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//#define CUTSCENE_BORDERS_SWITCH
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//#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
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//#define EXTENDED_PIPELINES // custom render pipelines (includes Neo)
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//#define MULTISAMPLING // adds MSAA option TODO
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#ifdef LIBRW
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@ -65,6 +65,7 @@
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#include "Clock.h"
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#include "Occlusion.h"
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#include "Ropes.h"
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#include "custompipes.h"
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GlobalScene Scene;
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@ -383,6 +384,9 @@ PluginAttach(void)
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return FALSE;
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}
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#ifdef EXTENDED_PIPELINES
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CustomPipes::CustomPipeRegister();
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#endif
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return TRUE;
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}
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@ -396,7 +400,11 @@ Initialise3D(void *param)
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DebugMenuInit();
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DebugMenuPopulate();
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#endif // !DEBUGMENU
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return CGame::InitialiseRenderWare();
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bool ret = CGame::InitialiseRenderWare();
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#ifdef EXTENDED_PIPELINES
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CustomPipes::CustomPipeInit(); // need Scene.world for this
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#endif
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return ret;
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}
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return (FALSE);
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@ -405,6 +413,9 @@ Initialise3D(void *param)
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static void
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Terminate3D(void)
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{
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#ifdef EXTENDED_PIPELINES
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CustomPipes::CustomPipeShutdown();
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#endif
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CGame::ShutdownRenderWare();
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#ifdef DEBUGMENU
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DebugMenuShutdown();
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@ -1103,6 +1114,12 @@ Idle(void *arg)
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tbEndTimer("PreRender");
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#endif
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#ifdef FIX_BUGS
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// This has to be done BEFORE RwCameraBeginUpdate
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RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
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RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
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#endif
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if(CWeather::LightningFlash && !CCullZones::CamNoRain()){
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if(!DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255))
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return;
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@ -1115,9 +1132,10 @@ Idle(void *arg)
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DefinedState();
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// BUG. This has to be done BEFORE RwCameraBeginUpdate
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#ifndef FIX_BUGS
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RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
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RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
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#endif
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#ifdef TIMEBARS
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tbStartTimer(0, "RenderScene");
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@ -1126,6 +1144,11 @@ Idle(void *arg)
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#ifdef TIMEBARS
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tbEndTimer("RenderScene");
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#endif
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#ifdef EXTENDED_PIPELINES
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CustomPipes::EnvMapRender();
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#endif
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RenderDebugShit();
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RenderEffects();
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@ -35,6 +35,7 @@
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#include "Script.h"
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#include "MBlur.h"
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#include "postfx.h"
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#include "custompipes.h"
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#ifndef _WIN32
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#include "assert.h"
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@ -423,6 +424,17 @@ DebugMenuPopulate(void)
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#endif
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DebugMenuAddVar("Render", "Drunkness", &CMBlur::Drunkness, nil, 0.05f, 0, 1.0f);
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DebugMenuAddVarBool8("Render", "Occlusion debug", &bDisplayOccDebugStuff, nil);
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#ifdef EXTENDED_PIPELINES
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static const char *vehpipenames[] = { "MatFX", "Neo" };
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e = DebugMenuAddVar("Render", "Vehicle Pipeline", &CustomPipes::VehiclePipeSwitch, nil,
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1, CustomPipes::VEHICLEPIPE_MATFX, CustomPipes::VEHICLEPIPE_NEO, vehpipenames);
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DebugMenuEntrySetWrap(e, true);
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DebugMenuAddVar("Render", "Neo Vehicle Shininess", &CustomPipes::VehicleShininess, nil, 0.1f, 0, 1.0f);
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DebugMenuAddVar("Render", "Neo Vehicle Specularity", &CustomPipes::VehicleSpecularity, nil, 0.1f, 0, 1.0f);
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DebugMenuAddVar("Render", "Neo Ped Rim light", &CustomPipes::RimlightMult, nil, 0.1f, 0, 1.0f);
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DebugMenuAddVar("Render", "Neo World Lightmaps", &CustomPipes::LightmapMult, nil, 0.1f, 0, 1.0f);
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DebugMenuAddVar("Render", "Neo Road Gloss", &CustomPipes::GlossMult, nil, 0.1f, 0, 1.0f);
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#endif
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DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil);
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DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil);
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DebugMenuAddVarBool8("Render", "Show Car Path Links", &gbShowCarPathsLinks, nil);
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