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Pad, BulletInfo, ProjectileInfo, fixes
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@ -959,17 +959,24 @@ CBoat::PreRender(void)
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matrix.Translate(pos);
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matrix.UpdateRW();
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}
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// FIX: Planes can also be controlled with GetCarGunUpDown
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#ifdef FIX_BUGS
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static float steeringUpDown = 0.0f;
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steeringUpDown += ((Abs(CPad::GetPad(0)->GetCarGunUpDown()) > 1.0f ? (-CPad::GetPad(0)->GetCarGunUpDown() / 128.0f) : (-CPad::GetPad(0)->GetSteeringUpDown() / 128.0f)) - steeringUpDown) * Min(1.f, CTimer::GetTimeStep() / 5.f);
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#else
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float steeringUpDown = -CPad::GetPad(0)->GetSteeringUpDown()/128.0f;
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#endif
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if(m_aBoatNodes[BOAT_REARFLAP_LEFT]){
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matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_REARFLAP_LEFT]));
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pos = matrix.GetPosition();
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matrix.SetRotateX(-CPad::GetPad(0)->GetSteeringUpDown()/128.0f);
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matrix.SetRotateX(steeringUpDown);
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matrix.Translate(pos);
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matrix.UpdateRW();
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}
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if(m_aBoatNodes[BOAT_REARFLAP_RIGHT]){
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matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_REARFLAP_RIGHT]));
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pos = matrix.GetPosition();
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matrix.SetRotateX(-CPad::GetPad(0)->GetSteeringUpDown()/128.0f);
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matrix.SetRotateX(steeringUpDown);
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matrix.Translate(pos);
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matrix.UpdateRW();
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}
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@ -41,6 +41,8 @@ bool CVehicle::bCheat3;
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bool CVehicle::bCheat4;
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bool CVehicle::bCheat5;
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bool CVehicle::bCheat8;
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bool CVehicle::bCheat9;
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bool CVehicle::bCheat10;
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#ifdef ALT_DODO_CHEAT
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bool CVehicle::bAltDodoCheat;
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#endif
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@ -400,6 +400,8 @@ public:
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static bool bCheat4;
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static bool bCheat5;
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static bool bCheat8;
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static bool bCheat9;
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static bool bCheat10;
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#ifdef ALT_DODO_CHEAT
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static bool bAltDodoCheat;
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#endif
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