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audio stuff
Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)
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@ -8,7 +8,7 @@
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#include "PlayerPed.h"
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#include "Automobile.h"
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#include "DummyPed.h"
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#include "AudioManager.h"
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#include "AudioScriptObject.h"
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typedef CPool<CPtrNode> CCPtrNodePool;
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typedef CPool<CEntryInfoNode> CEntryInfoNodePool;
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@ -18,7 +18,7 @@ typedef CPool<CBuilding> CBuildingPool;
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typedef CPool<CTreadable> CTreadablePool;
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typedef CPool<CObject, CCutsceneHead> CObjectPool;
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typedef CPool<CDummy, CDummyPed> CDummyPool;
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typedef CPool<cAudioScriptObject, cAudioScriptObject> CAudioScriptObjectPool;
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typedef CPool<cAudioScriptObject> CAudioScriptObjectPool;
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class CPools
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{
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@ -22,6 +22,7 @@ enum eCrimeType
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CRIME_COP_BURNED,
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CRIME_VEHICLE_BURNED,
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CRIME_DESTROYED_CESSNA,
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NUM_CRIME_TYPES
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};
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class CCrimeBeingQd
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