DrawStandardMenus, VC menu array and minor fixes

This commit is contained in:
eray orçunus
2020-06-01 17:52:40 +03:00
parent 6d3e54369c
commit d930a25d94
11 changed files with 1227 additions and 1338 deletions

View File

@@ -198,22 +198,28 @@ enum Config {
#endif
#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more
#define TOGGLEABLE_BETA_FEATURES // toggleable from debug menu. not too many things
//#define MORE_LANGUAGES // Add more translations to the game
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
#define FIX_HIGH_FPS_BUGS_ON_FRONTEND
// Just debug menu entries
#ifdef DEBUGMENU
#define TOGGLEABLE_BETA_FEATURES // not too many things
#define RELOADABLES // some debug menu options to reload TXD files
#endif
// Rendering/display
#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
//#define USE_TEXTURE_POOL
#ifdef DEBUGMENU
#define RELOADABLES // some debug menu options to reload TXD files
#endif
#define PC_WATER
#define WATER_CHEATS
// Particle
// Water & Particle
#define PC_PARTICLE
//#define PS2_ALTERNATIVE_CARSPLASH // unused on PS2
#define PC_WATER
#define WATER_CHEATS
// Pad
#if !defined(RW_GL3) && defined(_WIN32)
@@ -226,7 +232,6 @@ enum Config {
#define REGISTER_START_BUTTON
// Hud, frontend and radar
#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
// #define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
#define MENU_MAP // VC-like menu map. Make sure you have new menu.txd
@@ -235,14 +240,14 @@ enum Config {
// #define CIRCLE_BACK_BUTTON
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
#define BETA_SLIDING_TEXT
#define LEGACY_MENU_OPTIONS
#define MUCH_SHORTER_OUTRO_SCREEN
// Script
#define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default
#define USE_MEASUREMENTS_IN_METERS // makes game use meters instead of feet in script
#define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
// Replay
//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool!
//#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!)