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start using CMemoryHeap
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@ -10,6 +10,7 @@
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#include "skeleton.h"
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#include "platform.h"
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#include "MemoryHeap.h"
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@ -307,6 +308,8 @@ RsRwInitialize(void *displayID)
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{
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RwEngineOpenParams openParams;
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PUSH_MEMID(MEMID_RENDER); // NB: not popped on failed return
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/*
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* Start RenderWare...
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*/
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@ -374,6 +377,8 @@ RsRwInitialize(void *displayID)
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RwTextureSetMipmapping(FALSE);
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RwTextureSetAutoMipmapping(FALSE);
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POP_MEMID();
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return TRUE;
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}
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