start using CMemoryHeap

This commit is contained in:
aap
2020-11-26 16:47:19 +01:00
parent 4ddc356341
commit d857758c16
22 changed files with 652 additions and 238 deletions

View File

@ -21,6 +21,7 @@
#include "RenderBuffer.h"
#include <rpworld.h>
#include "WaterLevel.h"
#include "MemoryHeap.h"
float TEXTURE_ADDU;
@ -1157,6 +1158,8 @@ CWaterLevel::AllocateBoatWakeArray()
{
CStreaming::MakeSpaceFor(14 * CDSTREAM_SECTOR_SIZE);
PUSH_MEMID(MEMID_STREAM);
ASSERT(ms_pWavyAtomic != NULL );
RpGeometry *wavyGeometry = RpAtomicGetGeometry(ms_pWavyAtomic);
@ -1230,6 +1233,8 @@ CWaterLevel::AllocateBoatWakeArray()
RpGeometryUnlock(apGeomArray[geom]);
}
}
POP_MEMID();
}
void