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eSurfaceType
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@ -1647,7 +1647,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
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{
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case ENTITY_TYPE_VEHICLE:
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{
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if (point.pieceB >= SURFACE_STREET_LIGHT && point.pieceB <= SURFACE_METAL_FENCE) {
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if (point.pieceB >= SURFACE_LAMP_POST && point.pieceB <= SURFACE_METAL_CHAIN_FENCE) {
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((CVehicle*)victim)->BurstTyre(point.pieceB, true);
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for (int32 i = 0; i < 4; i++)
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