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Small CPad fixes
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@ -411,7 +411,7 @@ CCutsceneMgr::Update(void)
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if (CPad::GetPad(0)->GetCrossJustDown()
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|| (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown())
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|| CPad::GetPad(0)->GetLeftMouseJustDown()
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|| CPad::GetPad(0)->GetPadEnterJustDown() || CPad::GetPad(0)->GetEnterJustDown() // NOTE: In original code it's a single CPad method
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|| CPad::GetPad(0)->GetEnterJustDown()
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|| CPad::GetPad(0)->GetCharJustDown(VK_SPACE))
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FinishCutscene();
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}
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