Fixes for nitpicks

This commit is contained in:
Filip Gawin
2019-10-13 00:35:01 +02:00
parent 43866a4f70
commit d822417cfc
8 changed files with 129 additions and 131 deletions

View File

@ -283,7 +283,7 @@ cAudioScriptObject::Reset()
{
AudioId = 125;
Posn = {0.0f, 0.0f, 0.0f};
AudioEntity = -5;
AudioEntity = AEHANDLE_NONE;
}
void *
@ -409,7 +409,7 @@ cAudioManager::AddReleasingSounds()
if(!m_asSamples[!m_bActiveSampleQueue]
[m_abSampleQueueIndexTable[!m_bActiveSampleQueue][i]]
.m_bLoopEnded) {
toProcess[i] = 0;
toProcess[i] = false;
for(int32 j = 0; j < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue];
j++) {
if(sample.m_nEntityIndex ==
@ -422,7 +422,7 @@ cAudioManager::AddReleasingSounds()
[m_abSampleQueueIndexTable[m_bActiveSampleQueue]
[j]]
.m_counter) {
toProcess[i] = 1;
toProcess[i] = true;
break;
}
}
@ -526,7 +526,7 @@ void
cAudioManager::ClearActiveSamples()
{
for(int32 i = 0; i < m_bActiveSamples; i++) {
m_asActiveSamples[i].m_nEntityIndex = -5;
m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
m_asActiveSamples[i].m_counter = 0;
m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE;
m_asActiveSamples[i].m_bBankIndex = 3;
@ -3070,7 +3070,7 @@ float
cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile,
cTransmission *transmission, float velocityChange)
{
int wheelState;
tWheelState wheelState;
float relativeVelChange;
float gasPedalAudio = automobile->m_fGasPedalAudio;
float modificator;
@ -3078,12 +3078,12 @@ cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobil
float relativeVel;
wheelState = automobile->m_aWheelState[wheel];
if(wheelState == 1 && gasPedalAudio > 0.4f) {
relativeVelChange = (gasPedalAudio + -0.4f) * 1.25f;
if(wheelState == WHEEL_STATE_SPINNING && gasPedalAudio > 0.4f) {
relativeVelChange = (gasPedalAudio - 0.4f) * 1.25f;
} else if(wheelState == 2) {
} else if(wheelState == WHEEL_STATE_SKIDDING) {
relativeVelChange = min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
} else if(wheelState == 3) {
} else if(wheelState == WHEEL_STATE_FIXED) {
modificator = 0.4f;
relativeVelChange = gasPedalAudio;
if(relativeVelChange > 0.4f) {
@ -3174,77 +3174,79 @@ char *SubZo3Label = (char *)0x6E9870;
void
cAudioManager::InitialisePoliceRadioZones()
{
for(int32 i = 0; i < 36; i++) { ZoneSfx[i].m_aName[0] = 0; }
for(int32 i = 0; i < 36; i++) {
for(int32 j = 0; j < 8; j++) { ZoneSfx[i].m_aName[j] = 0; }
}
strcpy((char *)ZoneSfx, "HOSPI_2");
strcpy(ZoneSfx[0].m_aName, "HOSPI_2");
ZoneSfx[0].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD;
strcpy((char *)&ZoneSfx[1], "CONSTRU");
strcpy(ZoneSfx[1].m_aName, "CONSTRU");
ZoneSfx[1].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_FORT_STAUNTON;
strcpy((char *)&ZoneSfx[2], "STADIUM");
strcpy(ZoneSfx[2].m_aName, "STADIUM");
ZoneSfx[2].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ASPATRIA;
strcpy((char *)&ZoneSfx[3], "YAKUSA");
strcpy(ZoneSfx[3].m_aName, "YAKUSA");
ZoneSfx[3].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_TORRINGTON;
strcpy((char *)&ZoneSfx[4], "SHOPING");
strcpy(ZoneSfx[4].m_aName, "SHOPING");
ZoneSfx[4].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_BEDFORD_POINT;
strcpy((char *)&ZoneSfx[5], "COM_EAS");
strcpy(ZoneSfx[5].m_aName, "COM_EAS");
ZoneSfx[5].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_NEWPORT;
strcpy((char *)&ZoneSfx[6], "PARK");
strcpy(ZoneSfx[6].m_aName, "PARK");
ZoneSfx[6].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_BELLEVILLE;
strcpy((char *)&ZoneSfx[7], "UNIVERS");
strcpy(ZoneSfx[7].m_aName, "UNIVERS");
ZoneSfx[7].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_LIBERTY_CAMPUS;
strcpy((char *)&ZoneSfx[8], "BIG_DAM");
strcpy(ZoneSfx[8].m_aName, "BIG_DAM");
ZoneSfx[8].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_COCHRANE;
strcpy((char *)&ZoneSfx[9], "SUB_IND");
strcpy(ZoneSfx[9].m_aName, "SUB_IND");
ZoneSfx[9].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_PIKE_CREEK;
strcpy((char *)&ZoneSfx[10], "SWANKS");
strcpy(ZoneSfx[10].m_aName, "SWANKS");
ZoneSfx[10].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_CEDAR_GROVE;
strcpy((char *)&ZoneSfx[11], "PROJECT");
strcpy(ZoneSfx[11].m_aName, "PROJECT");
ZoneSfx[11].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_WICHITA_GARDEN;
strcpy((char *)&ZoneSfx[12], "AIRPORT");
strcpy(ZoneSfx[12].m_aName, "AIRPORT");
ZoneSfx[12].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_FRANCIS_INTNL;
strcpy((char *)&ZoneSfx[13], "PORT_W");
strcpy(ZoneSfx[13].m_aName, "PORT_W");
ZoneSfx[13].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_CALLAHAN_POINT;
strcpy((char *)&ZoneSfx[14], "PORT_S");
strcpy(ZoneSfx[14].m_aName, "PORT_S");
ZoneSfx[14].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ATLANTIC_QUAYS;
strcpy((char *)&ZoneSfx[15], "PORT_E");
strcpy(ZoneSfx[15].m_aName, "PORT_E");
ZoneSfx[15].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_PORTLAND_HARBOUR;
strcpy((char *)&ZoneSfx[16], "PORT_I");
strcpy(ZoneSfx[16].m_aName, "PORT_I");
ZoneSfx[16].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_TRENTON;
strcpy((char *)&ZoneSfx[17], "CHINA");
strcpy(ZoneSfx[17].m_aName, "CHINA");
ZoneSfx[17].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_CHINATOWN;
strcpy((char *)&ZoneSfx[18], "REDLIGH");
strcpy(ZoneSfx[18].m_aName, "REDLIGH");
ZoneSfx[18].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_REDLIGHT;
strcpy((char *)&ZoneSfx[19], "TOWERS");
strcpy(ZoneSfx[19].m_aName, "TOWERS");
ZoneSfx[19].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_HEPBURN_HEIGHTS;
strcpy((char *)&ZoneSfx[20], "LITTLEI");
strcpy(ZoneSfx[20].m_aName, "LITTLEI");
ZoneSfx[20].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ST_MARKS;
strcpy((char *)&ZoneSfx[21], "HARWOOD");
strcpy(ZoneSfx[21].m_aName, "HARWOOD");
ZoneSfx[21].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_HARWOOD;
strcpy((char *)&ZoneSfx[22], "EASTBAY");
strcpy(ZoneSfx[22].m_aName, "EASTBAY");
ZoneSfx[22].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_PORTLAND_BEACH;
strcpy((char *)&ZoneSfx[23], "S_VIEW");
strcpy(ZoneSfx[23].m_aName, "S_VIEW");
ZoneSfx[23].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_PORTLAND_VIEW;
strcpy((char *)&ZoneSfx[24], "CITYZON");
strcpy(ZoneSfx[24].m_aName, "CITYZON");
ZoneSfx[24].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_LIBERTY_CITY;
strcpy((char *)&ZoneSfx[25], "IND_ZON");
strcpy(ZoneSfx[25].m_aName, "IND_ZON");
ZoneSfx[25].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_PORTLAND;
strcpy((char *)&ZoneSfx[26], "COM_ZON");
strcpy(ZoneSfx[26].m_aName, "COM_ZON");
ZoneSfx[26].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_STAUNTON;
strcpy((char *)&ZoneSfx[27], "SUB_ZON");
strcpy(ZoneSfx[27].m_aName, "SUB_ZON");
ZoneSfx[27].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_SHORESIDE;
strcpy((char *)&ZoneSfx[28], "SUB_ZO2");
strcpy(ZoneSfx[28].m_aName, "SUB_ZO2");
ZoneSfx[28].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_SHORESIDE;
strcpy((char *)&ZoneSfx[29], "SUB_ZO3");
strcpy(ZoneSfx[29].m_aName, "SUB_ZO3");
ZoneSfx[29].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_SHORESIDE;
strcpy((char *)&ZoneSfx[30], "A");
strcpy(ZoneSfx[30].m_aName, "A");
ZoneSfx[30].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD;
strcpy((char *)&ZoneSfx[31], "A");
strcpy(ZoneSfx[31].m_aName, "A");
ZoneSfx[31].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD;
strcpy((char *)&ZoneSfx[32], "A");
strcpy(ZoneSfx[32].m_aName, "A");
ZoneSfx[32].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD;
strcpy((char *)&ZoneSfx[33], "A");
strcpy(ZoneSfx[33].m_aName, "A");
ZoneSfx[33].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD;
strcpy((char *)&ZoneSfx[34], "A");
strcpy(ZoneSfx[34].m_aName, "A");
ZoneSfx[34].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD;
strcpy(SubZo2Label, "SUB_ZO2");
strcpy(SubZo3Label, "SUB_ZO3");
@ -3315,7 +3317,7 @@ cAudioManager::PlayLoadedMissionAudio()
void
cAudioManager::PlayOneShot(int32 index, int16 sound, float vol)
{
static constexpr uint8 byte_60ABD0[168] = {
static constexpr uint8 byte_60ABD0[] = {
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1,
1, 4, 4, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 3, 2, 2, 2, 2, 0, 0, 6,
6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
@ -3678,31 +3680,31 @@ cAudioManager::PreTerminateGameSpecificShutdown()
{
if(m_nBridgeEntity >= 0) {
DestroyEntity(m_nBridgeEntity);
m_nBridgeEntity = -5;
m_nBridgeEntity = AEHANDLE_NONE;
}
if(m_nPoliceChannelEntity >= 0) {
DestroyEntity(m_nPoliceChannelEntity);
m_nPoliceChannelEntity = -5;
m_nPoliceChannelEntity = AEHANDLE_NONE;
}
if(m_nWaterCannonEntity >= 0) {
DestroyEntity(m_nWaterCannonEntity);
m_nWaterCannonEntity = -5;
m_nWaterCannonEntity = AEHANDLE_NONE;
}
if(m_nFireAudioEntity >= 0) {
DestroyEntity(m_nFireAudioEntity);
m_nFireAudioEntity = -5;
m_nFireAudioEntity = AEHANDLE_NONE;
}
if(m_nCollisionEntity >= 0) {
DestroyEntity(m_nCollisionEntity);
m_nCollisionEntity = -5;
m_nCollisionEntity = AEHANDLE_NONE;
}
if(m_nFrontEndEntity >= 0) {
DestroyEntity(m_nFrontEndEntity);
m_nFrontEndEntity = -5;
m_nFrontEndEntity = AEHANDLE_NONE;
}
if(m_nProjectileEntity >= 0) {
DestroyEntity(m_nProjectileEntity);
m_nProjectileEntity = -5;
m_nProjectileEntity = AEHANDLE_NONE;
}
}
@ -3981,7 +3983,7 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
if(velocityChange <= 0.0005f && params->m_pVehicle->GetPosition().y) return 1;
velocityChange = min(0.75f, velocityChange);
multiplier = (velocityChange - 0.0005f) * 4 / 3;
multiplier = (velocityChange - 0.0005f) * 1.3342f;
CalculateDistance((bool *)params, params->m_fDistance);
vol = (30.f * multiplier);
m_sQueueSample.m_bVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance);
@ -8354,7 +8356,7 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 2;
m_sQueueSample.m_nFrequency =
(100 * m_sQueueSample.m_nEntityIndex & 0x3FF) +
(100 * m_sQueueSample.m_nEntityIndex & 1023) +
SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_VEHICLE_REVERSE_WARNING);
m_sQueueSample.m_nLoopCount = 0;
@ -8779,29 +8781,30 @@ cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface
CVector v1;
CVector v2;
if(m_bIsInitialised && m_nCollisionEntity >= 0 && !m_bUserPause &&
(velocity >= 0.0016f || collisionPower >= 0.01f)) {
if((entity1->m_status & 7) == ENTITY_TYPE_BUILDING) {
v1 = v2 = entity2->GetPosition();
} else if((entity2->m_status & 7) == ENTITY_TYPE_BUILDING) {
v1 = v2 = entity1->GetPosition();
} else {
v1 = entity1->GetPosition();
v2 = entity2->GetPosition();
}
CVector pos = (v1 + v2) * 0.5f;
dist = GetDistanceSquared(&pos);
if(dist < 3600.f) {
m_sCollisionManager.m_sQueue.m_pEntity1 = entity1;
m_sCollisionManager.m_sQueue.m_pEntity2 = entity2;
m_sCollisionManager.m_sQueue.m_bSurface1 = surface1;
m_sCollisionManager.m_sQueue.m_bSurface2 = surface2;
m_sCollisionManager.m_sQueue.m_fIntensity1 = collisionPower;
m_sCollisionManager.m_sQueue.m_fIntensity2 = velocity;
m_sCollisionManager.m_sQueue.m_vecPosition = pos;
m_sCollisionManager.m_sQueue.m_fDistance = dist;
m_sCollisionManager.AddCollisionToRequestedQueue();
}
if(!m_bIsInitialised || m_nCollisionEntity < 0 || m_bUserPause ||
(velocity < 0.0016f && collisionPower < 0.01f))
return;
if(entity1->IsBuilding()) {
v1 = v2 = entity2->GetPosition();
} else if(entity2->IsBuilding()) {
v1 = v2 = entity1->GetPosition();
} else {
v1 = entity1->GetPosition();
v2 = entity2->GetPosition();
}
CVector pos = (v1 + v2) * 0.5f;
dist = GetDistanceSquared(&pos);
if(dist < SQR(60.f)) {
m_sCollisionManager.m_sQueue.m_pEntity1 = entity1;
m_sCollisionManager.m_sQueue.m_pEntity2 = entity2;
m_sCollisionManager.m_sQueue.m_bSurface1 = surface1;
m_sCollisionManager.m_sQueue.m_bSurface2 = surface2;
m_sCollisionManager.m_sQueue.m_fIntensity1 = collisionPower;
m_sCollisionManager.m_sQueue.m_fIntensity2 = velocity;
m_sCollisionManager.m_sQueue.m_vecPosition = pos;
m_sCollisionManager.m_sQueue.m_fDistance = dist;
m_sCollisionManager.AddCollisionToRequestedQueue();
}
}
@ -9692,7 +9695,7 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol)
{
if(m_sQueueSample.m_fDistance >= 180.f) return 0;
uint8 emittingVol = (vol + (vol * m_sQueueSample.m_fDistance / 180)) / 2;
uint8 emittingVol = (vol >> 1) + ((vol >> 1) * m_sQueueSample.m_fDistance / 180);
if(m_sQueueSample.m_fDistance / 180 < 0.7f)
emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100;