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	small cleanup
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		@@ -350,7 +350,7 @@ void
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cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling)
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{
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	// convert distance to m, time to 1/50s
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	float velocity, a, b, specificVolume;
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	float velocity, a, b;
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	handling->Transmission.fEngineAcceleration *= 1.0f/(50.0f*50.0f);
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	handling->Transmission.fMaxVelocity *= 1000.0f/(60.0f*60.0f * 50.0f);
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